Academic literature on the topic 'Children’s animation'

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Journal articles on the topic "Children’s animation"

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Fan, Liheng, Meichen Zhan, Wenjing Qing, Tan Gao, and Mengying Wang. "The Short-Term Impact of Animation on the Executive Function of Children Aged 4 to 7." International Journal of Environmental Research and Public Health 18, no. 16 (2021): 8616. http://dx.doi.org/10.3390/ijerph18168616.

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Research has shown that animation plays an important role in the development of children’s executive function (EF), and the development of EF components, inhibitory control, working memory, and cognitive flexibility, is asynchronous. Thus, this study explores the developmental trajectories and animation features (fantasy and pacing) that influence each EF component, by examining 218 children aged 4–7. Pretest information, mainly the childhood EF inventory, was provided by parents: child’s age, age of first exposure to animation, animation viewing time on weekdays and weekends, family income, a
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Averin, Sergey, Svetlana Karpova, Natalia Murodhodjaeva, Tatiana Savenkova, and Olga Tsaplina. "Development of a child’s visual thinking by the means of original children’s animation." SHS Web of Conferences 98 (2021): 05002. http://dx.doi.org/10.1051/shsconf/20219805002.

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The modern sociocultural situation causes the need to use distance learning technologies even at the level of preschool education, as well as the increased use of information technologies as a means of working with preschool students. The goal of the present article resides not in the analysis of the positive and negative aspects of information technologies in preschool education but the search for and the substantiation of the mechanism of their effective implementation. One of the most effective mechanisms is presented by the technique of original children’s animation. The potential effectiv
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Sudaryanto, Sudaryanto. "BAHASA INDONESIA DALAM ANIMASI LAGU ANAK INDONESIA BERSAMA DIVA PRODUKSI KASTARI ANIMATION." REKAM: Jurnal Fotografi, Televisi, dan Animasi 14, no. 2 (2018): 107–13. http://dx.doi.org/10.24821/rekam.v14i2.2112.

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Indonesian Language in Lagu Anak Indonesia Bersama Diva Animation Production by Kastari Animation. Indonesian children’s songs are numerous and have their own peculiarities. One of the uniqueness of it is the utilization of verbal aspects of Indonesian language in the lyrics of the song. However, not everyone, including parents is aware of it. In the Lagu Anak Indonesia Bersama Diva with the production division of Kastari Animation, found a number of verbal aspects that are used by the songwriter. The purpose of this study is to describe the verbal aspects of Indonesian language in the lyrics
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Hidalgo Rodríguez, Mª Carmen. "Literature and Children’s Animation: A Spanish Production, “Donkey Xote”." International Journal of Visual Design 7, no. 1 (2014): 1–12. http://dx.doi.org/10.18848/2325-1581/cgp/v07i01/38731.

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Bhatti, Zeeshan, Abdul Waheed Mahesar, Ghullam Asghar Bhutto, and Fida Hussain Chandio. "Enhancing Cognitive Theory of Multimedia Leaning through 3D Animation." Sukkur IBA Journal of Computing and Mathematical Sciences 1, no. 2 (2017): 25. http://dx.doi.org/10.30537/sjcms.v1i2.43.

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Cognitive theory of Multimedia learning has been a widely used principle in education. However, with current technological advancements and usage, the teaching and learning trend of children’s have also changed with more dependability towards technology. This research work explores and implement the use of 3D Animation as tool for multimedia learning based on cognitive theory. This new dimension in cognitive learning, will foster the latest multimedia tools and application driven through 3D Animation, Virtual Reality and Augmented Reality. The three principles, that facilitate cognitive theory
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Reno, Terrence, Arta Uly Siahaan, and Alfian Alfian. "IMPLEMENTASI MOTION GRAFIS VIDEO ANIMASI 2D UNTUK PENGENALAN NIRMANA." JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) 1, no. 2 (2018): 113–22. http://dx.doi.org/10.30871/deca.v1i2.859.

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One of the purpose information technology nowadays is to deliver the information in an interesting way. For example, the using of animation tend to be more interesting to present the information. This project created a 2D animation for introducing Nirmana. Some steps were conducted to finish this product starting with creating the storyboard namely finding the idea and arranging the synopsis, continuing with creating the character sketch and storyboard. After completing this step, the next step is making animation by using Adobe After Effect Software. It is started with editing and composing b
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Murodhodjaeva, Natalia Sergeevna, Sergey Alexandrovich Averin, Andrey V. Koptelov, Svetlana Ivanovna Karpova, and Elena Ivanovna Sukhova. "Animation creativity as a factor in the development of children’s giftedness." SHS Web of Conferences 117 (2021): 02006. http://dx.doi.org/10.1051/shsconf/202111702006.

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The main premise of the study is the objective need to find new means for the development of children’s personality in the modern educational process. Scientific and technological progress, the active use of technology and gadgets by children, even young children, the expansion of the use of distance learning and communication, artificial intelligence, and social networks are the realities in which we already live. Therefore, high relevance is gained by the means that are based on information technologies on the one hand but have the potential for the development of children’s personality on t
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Flowerday, Kaelyn. "Learning to Read (Gender): Children’s Animation and the New Heterosexism." Anthos 6, no. 1 (2014): 73–91. http://dx.doi.org/10.15760/anthos.2014.73.

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Карпова, Светлана Ивановна, Наталья Сергеевна Муродходжаева, Ольга Викторова Цаплина, and Александр Пилялович Каитов. "THE PEDAGOGICAL POTENTIAL OF ANIMATION IN THE EDUCATION OF PRESCHOOL AND PRIMARY SCHOOL CHILDREN." Tomsk state pedagogical university bulletin, no. 6(212) (November 13, 2020): 46–56. http://dx.doi.org/10.23951/1609-624x-2020-6-46-56.

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Введение. Исследуется актуальная проблема реализации педагогического потенциала мультипликации в образовании детей дошкольного и младшего школьного возраста. Представлены этапы развития детской мультипликации, отечественный и зарубежный опыт использования мультипликации в образовательной практике с дошкольниками и младшими школьниками, проблемы влияния мультипликации на детей, перспективы развития педагогического потенциала мультипликации в обучении детей на ступени дошкольного и начального общего образования. Цель – провести теоретическое исследование реализации педагогического потенциала мул
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Roquet, Paul. "A Blue Cat on the Galactic Railroad." Representations 128, no. 1 (2014): 124–58. http://dx.doi.org/10.1525/rep.2014.128.1.124.

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In the 1980s, Japanese animation shifted its focus away from the social self and toward cosmic subjectivity, the framing of intensely personal emotions within the larger impersonal expanse of the universe. This essay examines an important moment in this shift: Night on the Galactic Railroad, anime studio Group TAC’s 1985 feature based on the classic Japanese children’s tale by Miyazawa Kenji. The film emphasizes the interpenetration of the microcosmic and macrocosmic through a range of experiments with “limited” animation, sound design, and character design that would in turn influence the ima
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Dissertations / Theses on the topic "Children’s animation"

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Hoffman, Sarah G. "Not Just Entertainment: Hollywood Animation and the Corporate Merchandising Aesthetics and Narratives for a Children’s Audience." Ohio University / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1490966620486322.

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Dibrova, Alisa. "AR books and pre-school children’s engagement." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20620.

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Moderna barn använder mobilteknik oftare och oftare. Ett antal studier hävdar att barns lärande kan dra nytta av användning av medier i klassrum och att det finns en brist på denna teknik att använda i skolorna. Många undersökningar indikerar att användningen av augmented reality (AR) teknik i undervisning för barn hjälper dem att bli mer motiverade och engagerade i lärande activiteter, och att det är fördelaktigt för barns minneslagring. Vissa studier hävdar att motivation är en viktig faktor för att främja en inlärningsförmåga.Denna studie syftar på att skapa en augmented reality-bok för ba
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Meyerson, Love. "Fabelös! - en barnmusikproduktion." Thesis, Kungl. Musikhögskolan, Institutionen för musik- och medieproduktion, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kmh:diva-4079.

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I det här projektet utforskas kreativitet genom musikproduktion, och då specifikt genom produktion av barnmusik i kombination med animerad film. Det bottnar i ett intresse av hur man kan använda sig av olika musikaliska verktyg för att hjälpa till att berätta en historia, och från en upplevelse av att mycket av det existerande materialet i genren är ”plastigt” och ”överproducerat”. Arbetet har resulterat i fem låtar med texter på svenska med förskolebarn som huvudsaklig målgrupp. En del av projektet har involverat ett samarbete med animatörer som har skapat animerade musikvideor till två av lå
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Kozuchova, Paulina. "Non-normative Family on Children's Television : Queering Kinship, Temporality and Reproduction on Steven Universe." Thesis, Linköpings universitet, Tema Genus, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-150390.

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The purpose of this Master’s thesis is to examine queer aspects of the animated television show Steven Universe (2013-present), created by Rebecca Sugar and produced by Cartoon Network. Situating Steven Universe in the context of Cartoon Network and children’s animation in general, and drawing on queer theory, as well as feminist cultural studies and kinship studies, the thesis aims to contribute to understanding of non-normative family representation in children’s entertainment. Through a close reading of the material, the thesis explores how Steven Universe queers the notion of family. It fo
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Boris, Dale Frances. "Interactive animated children's story /." Online version of thesis, 1989. http://hdl.handle.net/1850/11503.

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Robison, David J. "Community Animation Workshop." Bradford University, 2006. http://hdl.handle.net/10454/4016.

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No.<br>The University of Bradford has recently pioneered a radical approach to engaging children and young people in learning about technology and the arts, thanks to funding provided by the English Arts Council. Young people engaged with youth services in the Bradford area were invited to take part in innovative performance art and digital media sessions held at the University. The sessions had a tangible output for the young people. The result was four one-minute ¿motion-captured¿ animations containing original music and dance ¿ produced by the participants themselves, with the help of e
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Henderson, Steven. "Can we fix it? : archiving and analysing 'Bob the Builder' : a resources paradigm and research method." Thesis, Loughborough University, 2017. https://dspace.lboro.ac.uk/2134/27618.

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As a practice, archiving preserves and protects information that would otherwise be lost, offering important resources to researchers to interpret, chart and define what the archives represent, allowing the public to reflect on records held within them. Archiving is open to many disciplines, organisations and institutions with distinctions made in the care and organisation of records maintained under these disciplines. In terms of animation, archiving finished films on various formats is an established practice, and researchers interpret those films within their own research, but the animation
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Etter, Ryan Henry. "FINDING CAMELITTLE: CHILDRENS TELEVISION IN A DIGITAL AGE." Ohio University Honors Tutorial College / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1309890115.

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Pereira, Helena Speier Paulino. "The influence of animation on functional food intake in children." Master's thesis, NSBE - UNL, 2009. http://hdl.handle.net/10362/9507.

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A Work Project, presented as part of the requirements for the Award of a Masters Degree in Management from the NOVA – School of Business and Economics<br>Stimuli elicit certain behaviors in people whether consciously or unconsciously. Food choice is not an exception. This project discusses children’s behavior towards a dish presented in an animated way versus a regular way. Additionally, the area judgment is examined through different disposition of ingredients in the dish. Results suggest a large and highly significant effect of animation, generating positive affect towards taste. When anima
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Elm, Emilia, Niklas Persson, and Emma Tysk. "Creative Coding with Animations - An Application to Attract Children to Tech." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-353415.

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Digitalization is expanding rapidly and is incorporated in almost all businesses and work fields. While digital applications are a crucial part of our daily lives, the IT industry is homogeneous and has lack of diversity. It becomes a problem when a homogeneous group develops solutions for the entire population. Numerous organizations, schools, and businesses are trying to address the problem. One approach to improve diversity is to inspire youths through applications where they learn to code with games and brain teasers. With this project, we want to provide an alternative approach to teachin
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Books on the topic "Children’s animation"

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Kuznets, Lois R. When toys come alive: Narratives of animation, metamorphosis, and development. Yale University Press, 1994.

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Moseley, Rachel. Hand-Made Television: Stop-Frame Animation for Children in Britain, 1961–74. Palgrave Macmillan UK, 2016. http://dx.doi.org/10.1057/9781137551634.

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Whitley, David S. The idea of nature in Disney animation. Ashgate, 2007.

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Natalia, Chojna, Armata Jerzy 1953-, Armata Jerzy 1953-, and Muzeum Kinematografii, eds. 65 lat polskiej animacji dla dzieci: 65 years of Polish animation for children. Muzeum Kinematografii w Łodzi, 2012.

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R, Lugo-Lugo Carmen, and Bloodsworth-Lugo Mary K, eds. Animating difference: Race, gender, and sexuality in contemporary films for children. Rowman & Littlefield, 2010.

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Richard, King C. Animating difference: Race, gender, and sexuality in contemporary films for children. Rowman & Littlefield Publishers, 2010.

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King, C. Richard. Animating difference: Race, gender, and sexuality in contemporary films for children. Rowman & Littlefield, 2010.

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The idea of nature in Disney animation-from Snow White to WALL-E. Ashgate, 2012.

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Lavoie, Jany. Banque d'activités en animation pastorale pour les groupes d'élèves en difficulté d'adaptation et d'apprentissage: Un outil d'animation. Gouvernement du Québec, Ministère de l'éducation, 1993.

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Disney, Pixar, and the hidden messages of children's films. Praeger, 2010.

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Book chapters on the topic "Children’s animation"

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Liu, Zhen, and YanJie Chai. "Web-Based Interactive Animation for Children’s Safety Education: From 2D to 3D." In Advances in Computer Science and Education. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-27945-4_64.

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Letnes, Mari-Ann. "Multimodal media production : Children’s meaning making when producing animation in a play-based pedagogy." In Early Learning in the Digital Age. SAGE Publications Ltd, 2019. http://dx.doi.org/10.4135/9781526463173.n13.

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Li, Wei, Xuan Zhang, and Yi Shen Zhang. "How Animation Improve Children’s Cognition in User Interface: A Study of the Kids VOD Application." In Design, User Experience, and Usability: Users, Contexts and Case Studies. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-91806-8_16.

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Kirkland, Ewan. "Handmade Aesthetics in Animation for Adults and Children." In Palgrave Animation. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-13943-8_6.

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Cipolla Ficarra, Francisco V., Jacqueline Alma, and Miguel Cipolla-Ficarra. "Prolepsis in Computer Animation for Children." In Communicability, Computer Graphics and Innovative Design for Interactive Systems. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-33760-4_3.

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Yu, Mandy Hoi Man, Dezheng (William ). Feng, and Len Unsworth. "Infusing Pro-Environmental Values in Science Education: A Multimodal Analysis of Ecology Animations for Children." In Learning from Animations in Science Education. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-56047-8_3.

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Moseley, Rachel. "Introduction." In Hand-Made Television: Stop-Frame Animation for Children in Britain, 1961–74. Palgrave Macmillan UK, 2016. http://dx.doi.org/10.1057/9781137551634_1.

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Moseley, Rachel. "Contexts." In Hand-Made Television: Stop-Frame Animation for Children in Britain, 1961–74. Palgrave Macmillan UK, 2016. http://dx.doi.org/10.1057/9781137551634_2.

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Moseley, Rachel. "The Pastoral Past." In Hand-Made Television: Stop-Frame Animation for Children in Britain, 1961–74. Palgrave Macmillan UK, 2016. http://dx.doi.org/10.1057/9781137551634_3.

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Moseley, Rachel. "The Hand-Made." In Hand-Made Television: Stop-Frame Animation for Children in Britain, 1961–74. Palgrave Macmillan UK, 2016. http://dx.doi.org/10.1057/9781137551634_4.

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Conference papers on the topic "Children’s animation"

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Khorosheva, Nina. "Animation studio at the Children’s Library stimulates reading and love for books." In The Book. Culture. Education. Innovations. Russian National Public Library for Science and Technology, 2020. http://dx.doi.org/10.33186/978-5-85638-223-4-2020-215-217.

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The animation studio BiarmFilm of Perm Central Children’s Library is described. The main creative achievements based on interpretation of literary works are demonstrated; the role of reading in building teenagers’ media and information competences is emphasized.
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Gao, Kai, Jun He, and Jiong li Shang. "THE INFLUENCE OF STOP MOTION ANIMATION ON THE COHERENT THINKING OF PRESCHOOL CHILDREN’S EDUCATION." In 2nd Eurasian Conference on Educational Innovation 2019. International Institute of Knowledge Innovation and Invention Private Limited, 2019. http://dx.doi.org/10.35745/ecei2019v2.053.

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Yeni, Indra, Irdhan Epria Dharma Putra, Vivi Anggraini, and Andriana Tanjung. "The Development of Minangkabau Song Animation Media on the Mother Tongue Development of Early Children’s." In 2nd Progress in Social Science, Humanities and Education Research Symposium (PSSHERS 2020). Atlantis Press, 2021. http://dx.doi.org/10.2991/assehr.k.210618.064.

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Ivanov, Valentin Dmitrievich, Maria Andreevna Pypina, and Anastasia Denisovna Leiman. "Animation in a children's camp." In IX International Scientific and Practical Conference. TSNS Interaktiv Plus, 2017. http://dx.doi.org/10.21661/r-119730.

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Kure, Sari. "Wolf children." In SIGGRAPH Asia 2013 Computer Animation Festival. ACM Press, 2013. http://dx.doi.org/10.1145/2542398.2542434.

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Frontier, Digital. "Wolf children." In ACM SIGGRAPH 2013 Computer Animation Festival. ACM Press, 2013. http://dx.doi.org/10.1145/2503541.2503635.

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Okada, Takuya, and Ichiro Iwano. "Children." In ACM SIGGRAPH ASIA 2010 Computer Animation Festival. ACM Press, 2010. http://dx.doi.org/10.1145/1900264.1900336.

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Lingens, Lasse, Robert W. Sumner, and Stéphane Magnenat. "Towards automatic drawing animation using physics-based evolution." In IDC '20: Interaction Design and Children. ACM, 2020. http://dx.doi.org/10.1145/3397617.3397842.

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Bruning, Steph. "Children of men." In ACM SIGGRAPH 2007 computer animation festival. ACM Press, 2007. http://dx.doi.org/10.1145/1281740.1281772.

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Noda, Makiko. "Final fantasy VII advent children." In ACM SIGGRAPH 2006 Computer animation festival. ACM Press, 2006. http://dx.doi.org/10.1145/1179196.1179220.

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