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Journal articles on the topic 'Children-centred design'

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1

O'Sullivan, Cara, Farnaz Nickpour, and Francesca Bernardi. "WHAT CAN BE LEARNT FROM 130 CHILDREN'S DREAM WHEELCHAIR DESIGNS? ELICITING CHILD-CENTRED INSIGHTS USING AN INTERDISCIPLINARY DESIGN ANALYSIS FRAMEWORK." Proceedings of the Design Society 1 (July 27, 2021): 3409–18. http://dx.doi.org/10.1017/pds.2021.602.

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AbstractThe design of inclusive paediatric mobility (IPM) interventions, such as children's wheelchairs, are entangled with technological, health and social considerations. As narratives around childhood, disability and mobility shift and transform, these entanglements evolve. In order to optimise the experience of childhood mobility, IPM designers must understand and respond to such changes and channel children's own requirements, desires and 'dreams' into the design process; this can be achieved by utilising a child-centred design approach. This paper identifies meaningful child-centred IPM
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Sullivan, Charlotte, Helen Lynch, and Amanda Kirby. "Does visual perceptual testing correlate with caregiver and teacher reported functional visual skill difficulties in school-aged children?" Irish Journal of Occupational Therapy 46, no. 2 (2018): 89–105. http://dx.doi.org/10.1108/ijot-03-2018-0005.

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Purpose As occupational therapists embrace evidence-informed and occupation-centred practice, the use of standardised visual perceptual tests remains a strong feature of typical paediatric practice. Yet, the research evidence for the use of such tools is inconclusive at best. This study compared the results of the Test of Visual Perceptual Skills (TVPS) with a checklist of reported functional difficulties in 30 children attending occupational therapy. The purpose of this paper was to determine the usefulness of visual perceptual testing in relation to occupation-centred practice. Design/method
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Mahlous, Ahmed Redha, and Bersan Okkali. "A Digital Mental Health Intervention for Children and Parents Using a User-Centred Design." Advances in Human-Computer Interaction 2022 (October 7, 2022): 1–12. http://dx.doi.org/10.1155/2022/4322177.

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The number of children with mental health problems is ever-growing; as a result, nearly 850,000 children in the UK are believed to have clinically significant problems, and only a quarter show evidence of mental illness. Family members often have a hard time dealing with children with mental health problems. As a result, digital mental health interventions are becoming popular for people seeking professional mental health services. Previous studies in this area have also shown that parents who are divorced or working away from home struggle to maintain contact with their children. This lack of
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Marco, Javier, Sandra Baldassarri, and Eva Cerezo. "NIKVision: Developing a Tangible Application for and with Children." JUCS - Journal of Universal Computer Science 19, no. (15) (2013): 2266–91. https://doi.org/10.3217/jucs-019-15-2266.

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In this paper, the design process of a tangible game for a tabletop device (NIKVision) is presented. NIKVision is intended to give leisure and fun while reinforcing physical manipulation and co-located gaming for 3-6 year old children. Interaction is provided by the handling of conventional toys and computer augmentation on a table surface. The presence of an additional vertical monitor that complements table surface output is a distinguishing feature of NIKVision. By following a engineering design lifecycle, the paper describes the complete process of designing a Farm Game for the tabletop. C
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Magkafa, Dimitra, Dawn Watkins, Suzannah Hemsley, Charlotte Mills, Ann George, and Clare Wood. "A Child-Centred Design Evaluation of a Learning Game to Improve Children’s Legal Capability." European Conference on Games Based Learning 18, no. 1 (2024): 580–89. http://dx.doi.org/10.34190/ecgbl.18.1.2694.

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Children lack awareness and understanding of their rights and the law. There is a need to address this gap and empower children to become advocates for their rights when they encounter law-related issues. A promising approach to achieving this is through the use of games. In particular, games focused on learning have evolved into novel tools that can raise awareness as well as help children acquire essential skills. In this paper, we present a child-centred design approach to evaluating the initial version of a learning game designed to help children across a wide age range (3-15 years) and wi
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Muhammad Roslan, Aresha Suraya, Puteri Mayang Bahjah Zaharin, and Fellicia Amanda. "Identifying Workplace Lactation Room Design Gaps." Environment-Behaviour Proceedings Journal 7, no. 19 (2022): 393–402. http://dx.doi.org/10.21834/ebpj.v7i19.3126.

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Exclusive breastfeeding among employed mothers in Malaysia remains low despite numerous health benefits to mothers and children. Inadequate provision of a lactation room at the workplace contributed to the low rate of exclusive breastfeeding among working mothers. The objective of this paper is to identify the design gaps in the lactation room at the workplace in Selangor. The results suggest that adopting the first step of the user-centred design (UCD) method enables the identification of design gaps in the lactation room: location, room size, allocation of table and chair, milk storage, sink
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Newbutt, Nigel, Louis Rice, Séverin Lemaignan, Joe Daly, Vicky Charisi, and Iian Conley. "Co-designing a social robot in a special educational needs school." Interaction Studies 23, no. 2 (2022): 204–42. http://dx.doi.org/10.1075/is.21031.new.

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Abstract Social robots have the potential to support autistic school children with their wellbeing. This research reveals how a co-design approach with autistic children and their teachers was undertaken. Focus groups with autistic children and teachers collaboratively identified user requirements for the social robot and robot behaviours within the school ecosystem in order to improve student wellbeing. The results reveal the importance of including autistic children in the co-design process to ensure their voices are heard and also that the role of the robot is appropriate and targeted to th
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Balzan, Emanuel, Philip Farrugia, and Owen Casha. "A USER-CENTRED DESIGN FRAMEWORK FOR THE DEVELOPMENT OF SPEECH AND LANGUAGE THERAPEUTIC TOYS." Proceedings of the Design Society 1 (July 27, 2021): 303–12. http://dx.doi.org/10.1017/pds.2021.31.

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AbstractTherapy in early childhood is facilitated through toys and play. While mainstream toys are designed for children, therapeutic toys need to satisfy requirements from clinicians, caregivers, and children. The study presented in this paper investigated the challenges that 22 international toy designers encounter during the design process and whether support is required when developing products for speech and language therapy, through a mixed-method approach. Results show that considerable challenges are encountered during the early design stages. Nonetheless, the toy design process remain
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Babbu, Abdul Halim, and Mazharul Haque. "Design Characteristics for Sustainable Pediatric Healthcare Environments: Stakeholder’s Perception." European Journal of Sustainable Development 12, no. 1 (2023): 113. http://dx.doi.org/10.14207/ejsd.2023.v12n1p113.

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Background: The therapeutic environments of children and adolescents differ from those of adults, and are complex entities. Though studies have been conducted on the built environments of adult healthcare facilities, the impact of therapeutic environments on the health outcomes of pediatric patients is yet to be explored. Objective: The purpose of this study is to investigate design characteristics for creating a pleasant, comfortable, and child-friendly physical environment in children's healthcare settings. Method: After extracting features that influence pediatric healthcare design from the
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Nilsson, Stefan, Angelica Wiljén, Jonas Bergquist, et al. "Evaluating pictorial support in person-centred care for children (PicPecc): a protocol for a crossover design study." BMJ Open 11, no. 5 (2021): e042726. http://dx.doi.org/10.1136/bmjopen-2020-042726.

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IntroductionThis study protocol outlines the evaluation of the pictorial support in person-centred care for children (PicPecc). PicPecc is a digital tool used by children aged 5–17 years to self-report symptoms of acute lymphoblastic leukaemia, who undergo high-dose methotrexate treatments. The design of the digital platform follows the principles of universal design using pictorial support to provide accessibility for all children regardless of communication or language challenges and thus facilitating international comparison.Methods and analysisBoth effect and process evaluations will be co
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Rendón, Paulina Amaluisa, Giovanna Núñez Torres, and Carlos Aguayza Mendieta. "ICT-Based Game: An Alternative to Promote Healthy Eating in Ecuadorian Children Using User-Centred Design." Journal of Educational and Social Research 15, no. 1 (2025): 29. https://doi.org/10.36941/jesr-2025-0003.

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Inadequate nutrition in Ecuadorian children leads to various physical, cognitive, and biological issues. However, the use of information and communication technologies (ICT) has become established in raising awareness and promoting beneficial eating behaviours. This research, conducted at the Indo-America Educational Unit during the 2022-2023 academic year in Ambato, Ecuador, aimed to compare the effectiveness of a guide text versus a didactic game in enhancing knowledge about healthy eating among fifth-grade students in Natural Sciences. The study involved 87 fifth-grade students, divided int
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Chidambaran, Vidya, Blair Simpson, Laura Brower, et al. "Design and implementation of a novel patient-centered empowerment approach for pain optimisation in children undergoing major surgery." BMJ Open Quality 11, no. 3 (2022): e001874. http://dx.doi.org/10.1136/bmjoq-2022-001874.

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BackgroundPaediatric surgery is a stressful experience for patients and caregivers. While standardised protocols are the norm, patient-centred approaches are needed to empower patients/caregivers for an optimal perioperative pain experience. To address this gap, we employed a patient-centred approach using design thinking (DT) methodology to develop insights, map processes, identify opportunities and design solutions for individualised empowerment tools.MethodsIn consultation with DT experts, a multidisciplinary team of stakeholders (healthcare providers, patients who underwent pectus excavatu
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Thomson, Elizabeth, and Russell Williams. "Children as football fans: an exploratory study of team and player connections." Young Consumers 15, no. 4 (2014): 323–41. http://dx.doi.org/10.1108/yc-09-2013-00394.

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Purpose – The purpose of this paper is to explore children’s relationships with football teams and players and the influences on these. Design/methodology/approach – A child-centric (Banister and Booth, 2005) inductive qualitative approach was utilised to capture children’s voices. The children were asked to take photographs around the theme of “football in my life” and these served as interview prompts when talking to friendship pairs. Findings – Football played a central role in children’s lives in terms of interest, activity and consumption. The children articulated a portfolio of team (clu
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Man Cheng, Un, and Filipa C. A. Martins de Abreu. "An Integrated Learning Platform Focusing on STEAM and Collaborative Modules for Macau." International Journal of Creative Interfaces and Computer Graphics 13, no. 1 (2022): 1–18. http://dx.doi.org/10.4018/ijcicg.311425.

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In Macau, the effectiveness of traditional classroom learning is questioned as the problem is discovered by the changes in technology advances, social media, and the varieties of learning methods. Learning experiences, interests, discoveries, and creativity development are considered essential to academic performance, and the interactive collaboration between parents and children in the learning processes becomes crucial. This article presents the work's design and preliminary analysis, explaining the characteristics of an integrated learning platform and its design for a multicultural, multil
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Savage, Annika, Gina Rencken, and Thavanesi Gurayah. ""I will take my flip-flops, put them on and walk to church": Understanding quality of life of children with cerebral palsy in a rural setting." South African Journal of Occupational Therapy 51, no. 3 (2021): 74. https://doi.org/10.17159/2310-3833/2021/vol51no3a9.

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Introduction: Cerebral Palsy (CP) is a chronic, debilitating condition affecting most spheres of a person's life. This study aimed to explore the perceived factors impacting the quality of life (QOL) of a selected group of children with CP living in the rural Umzinyathi district of KZN, South Africa. Methodology: The study had a qualitative, phenomenological design with purposeful sampling to recruit children with CP and their parents. Ten individual interviews were conducted, two with children with CP and eight with parent-proxies. One focus group was also conducted with the parent-proxies.
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Martins de Abreu, Filipa C. A., and Álvaro Mendes Barbosa. "Multimodal Game Design Framework for Creativity in Macau's Educational System Through Digital and Tangible Games." International Journal of Creative Interfaces and Computer Graphics 13, no. 1 (2022): 1–30. http://dx.doi.org/10.4018/ijcicg.308808.

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Creativity and collaboration are crucial to learning development in today's fast-paced educational environment. New technology can bridge humans and their natural needs through immersion in digital environments with physical objects. As knowledge and information evolve, digital interactive experiences are being explored and used to address physical and emotional issues during the learning process. This paper presents a conceptual framework design for multimodal experiences based on adaptable and flexible design patterns that use essential visual, audio, and tactile elements. The authors conduc
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Ariyana, Renna Yanwastika, Prita Haryani, Fx Guntur Putra Susanto, and Nizar Izzuddin Yatim Fadlan. "Integration of Multimedia Development Life Cycle (MDLC) and User-Centered Design (UCD) Methods in the Development of Vegetable Variety Recognition Puzzle Game for Children." G-Tech: Jurnal Teknologi Terapan 9, no. 1 (2025): 78–87. https://doi.org/10.70609/gtech.v9i1.5848.

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Introducing the content and benefits of Vegetables to children is one way to increase understanding of the importance of a balanced diet and its relationship with health. Vegetables are a source of nutrients for the body, especially for optimal growth and development of children. Introducing various types of Vegetables through visualized media by utilizing a touch of technology is one of the best ways to introduce the benefitss of Vegetables to children. In the research conducted, the Multimedia Devlopment Life Cycle (MDLC) method and the User Centred Design (UCD) method will be integrated in
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Bai, Bing. "Optimisation Strategies for Serious Game Interface Design." Communications in Humanities Research 72, no. 1 (2025): 153–60. https://doi.org/10.54254/2753-7064/2025.lc25159.

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Serious games, as a combination of entertainment and educational functions, aim to enhance learning efficiency and skill mastery. However, their interface design often fails by ignoring users' cognitive differences and functional needs. This study proposes a hybrid approach combining literature review, case study and user testing by integrating user-centred design, information clarity and adaptive interaction. The authors constructed a two-dimensional layering strategy for age (children, adolescents, adults, and seniors) and special needs (neurodevelopmental differences, restricted perceptual
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Rebelo, Francisco, and Ernesto Vilar Filgueiras. "Ergoshow: a user-centred design game to make children aware of ergonomics and occupational safety and health." Theoretical Issues in Ergonomics Science 13, no. 1 (2012): 4–17. http://dx.doi.org/10.1080/1463922x.2010.525761.

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Menestrina, Zeno, Angela Pasqualotto, Adriano Siesser, Paola Venuti, and Antonella De Angeli. "Engaging Children in Story Co-Creation for Effective Serious Games." Sustainability 13, no. 18 (2021): 10334. http://dx.doi.org/10.3390/su131810334.

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Despite a growing interest in player-centred methods for serious games, little is known on how to achieve this goal in practice when prospective users are children. Foundational questions remain unanswered, such as to which design dimensions children should contribute, and how and when they should be engaged. This paper presents the methods and results of two studies that inspired Skies of Manawak, a game for developmental dyslexia remediation. The first study engaged 60 children (age 8–13) in 15 ideation workshops to highlight the story and aesthetics of the game. The second study engaged 258
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Balocco, Carla, Irene Ancillotti, and Antonella Trombadore. "Natural light optimization in an existing primary school: human centred design and daylight retrofitting solutions for students wellbeing." Sustainable Buildings 6 (2023): 1. http://dx.doi.org/10.1051/sbuild/2023002.

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How the human centred design solutions will implement the benefit of daylighting in an existing primary school? This paper shows research experiences on students visual comfort inside the school building Don Milani, in Prato (Italy). The layout of training spaces, distribution and functional organization is also re-designed as flexible/resilient space/place, with a focus on the control of natural light effects for the luminous environment quality, vision and perception, but also an energy consumption reduction. The project is based on a human centred design approach, fostering the integration
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Neto, Isabel. "Using social robots to create inclusive classroom experiences for children with mixed visual abilities." ACM SIGACCESS Accessibility and Computing, no. 129 (January 2021): 1–6. http://dx.doi.org/10.1145/3458055.3458056.

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Visually impaired children are increasingly educated in mainstream schools rather than special schools. However, even though being included with their sighted peers, previous research reveals concerns with classroom participation, lack of collaborative learning, reduced social engagement, and potential for isolation. My dissertation explores designing and building interactive social robots to promote inclusive classroom experiences and social engagement between children with mixed visual abilities. Social robots have the potential to foster engagement, participation, and collaboration due to t
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Mahdi, Hamza, Melanie Jouaiti, Shahed Saleh, and Kerstin Dautenhahn. "Towards accessible robot-assisted physical play for children with physical disabilities." Interaction Studies 25, no. 1 (2024): 36–69. http://dx.doi.org/10.1075/is.00023.mah.

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Abstract MyJay is an open-source robot designed to facilitate play between children with and without physical disabilities. The robot acts as a proxy for children with upper limb challenges, allowing them to participate in physical games with their peers. Our design was inspired by the FIRST Robotics Competition, which involves teleoperating robots to manipulate objects. Taking a user-centred perspective, we consulted therapists and conducted remote interviews with children with disabilities and their guardians at various stages of the design process. We then conducted an in-person feasibility
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Appleton, Jessica, Deborah A. Stockton, Marie Dickinson, and Deborah Debono. "Improving Outcomes for Regional Families in the Early Years: Increasing Access to Child and Family Health Services for Regional Australia." International Journal of Environmental Research and Public Health 21, no. 6 (2024): 728. http://dx.doi.org/10.3390/ijerph21060728.

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Providing child and family health (CFH) services that meet the needs of young children and their families is important for a child’s early experiences, development and lifelong health and well-being. In Australia, families living in regional and rural areas have historically had limited access to specialist CFH services. In 2019, five new specialist CFH services were established in regional areas of New South Wales, Australia. The purpose of this study is to understand the regional families’ perceptions and experiences of these new CFH services. A convergent mixed-methods design involving a su
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Nunes, Fabiano Pamato, Marcos Molinari, Antonio Francisco Pereira Fialho, and Carolina Santana. "DESIGN THINKING AS A TOOL TO THE TEACHING OF CHILDREN, AND TEACHERS IN THE 21st CENTURY." International Journal for Innovation Education and Research 9, no. 11 (2021): 131–46. http://dx.doi.org/10.31686/ijier.vol9.iss11.3478.

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Children become more motivated to learn when what is presented to them reflects or simulates their own reality, providing a sense of authenticity to education. This article aims to analyse which studies have already been carried out in the scope of the use and teaching of Design Thinking for children in the school environment. In order to achieve this aim, a descriptive exploratory research was conducted, based on the integrative literature review, with the Scopus and Web of Science platforms as the basis. It was noticed that Design Thinking is a valuable tool for the empowerment of children a
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ODJI, EBENEZER. "Abuse by Design: The Implications and Prospects of Adopting Child-Character Centred Persuasive Designs and Systems." International Journal of Health andPharmaceutical Research 5, no. 2 (20119) (2019): 31–48. https://doi.org/10.5281/zenodo.3660706.

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Child abuse, via designs,used to be perceived as a western disease. It has however spread deep into sub-Saharan Africa with the widespread of design knowledge, application and research. Yet, health and design studies seem to be quiet about this trend which has social, behavioural and health consequences, despite its prospects. Abuse via designs poses a threat to two major constructs of UNICEF including child protection and health.This multidisciplinary study, therefore, offers critique of selected persuasive product designs and design contents with emphasis on the emerging trend of child-chara
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Gomez, Gloria. "Bridging design prototypes." Pacific Journal of Technology Enhanced Learning 7, no. 2 (2025): 20–22. https://doi.org/10.24135/pjtel.v7i2.215.

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Resourcing sustainable and equitable education in flexible learning should start with understandingneeds, wants, and context of a classroom community. So, educators can bring about meaningfullearning and foster connection with students who could be time-starved, reside outside of maincentres, studying while working, caretaking and/or with disabilities. Motivation and retention of diversestudents (Cook & Cook, 2023) as well as managing disruption (Porter et al., 2024) require changes inhow technology is used (Lai & Bower, 2020), curriculum is designed (Bovill & Woolmer, 2019;Vaughan
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Bagnall, Charlotte Louise, Claire Louise Fox, Yvonne Skipper, and Jeremy Oldfield. "Evaluating a universal emotional-centred intervention to improve children's emotional well-being over primary-secondary school transition." Advances in Educational Research and Evaluation 2, no. 1 (2021): 113–26. http://dx.doi.org/10.25082/aere.2021.01.003.

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The transition from primary to secondary school is a critical period for children, which, for most children involves stress and anxiety (Jindal-Snape et al., 2020). If negotiated poorly, this transition can have a significant negative impact on children’s short- and long-term well-being and mental health (White, 2020). Despite this, efforts to improve children’s emotional experiences of primary-secondary school transition are minimal in research and face challenges in practice. Very few interventions focus on supporting children’s emotional well-being and these are limited in number, sustainab
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Alvarez-Molina, Katya, Juan Martínez-Miranda, Ana I. Martínez-García, and Karina Caro. "Beat by Beat: Designing a Rhythm Game for Screening Dyslexia." ReCIBE, Revista electrónica de Computación, Informática, Biomédica y Electrónica 13, no. 3 (2024): E5–10. https://doi.org/10.32870/recibe.v13i3.372.

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Dyslexia, a language-based disorder, affects children’s reading, writing, and spelling abilities despite adequate classroom instruction. Early screening is crucial to mitigate the adverse effects of delayed detection. Dyslexia also impairs precise timing tasks, including rhythm skills essential for reading. This study explores the potential of serious games incorporating rhythms to screen for dyslexia, leveraging the natural synchronization of rhythm skills observed in body movements. Existing rhythm games fail to accurately address dyslexia-related difficulties, lacking relevant performance d
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Rajan, Mangala, Benjamin R. Baer, Adina Scheinfeld, Erika L. Abramson, Lisa Kern, and Laura Pinheiro. "Importance of medical home domains on emergency visits using a cross-sectional national survey of US children." BMJ Open 14, no. 11 (2024): e081533. http://dx.doi.org/10.1136/bmjopen-2023-081533.

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Background and objectivesReceiving care at patient-centred medical homes (PCMH) is associated with reduced emergency department (ED) visits among children. Adverse social determinants of health (SDoH), such as lower socioeconomic status and household poverty, are associated with increased ED visits in children. The objective of this study is to use machine learning techniques to understand the relative importance of each PCMH component among different populations with adverse SDoH on the outcome of ED visits.Methods: design, setting and participantsThis study used the 2018–2019 pooled data fro
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Ingólfsdóttir, Jóna G., Snæfrídur Thóra Egilson, and Rannveig Traustadóttir. "Family-centred services for young children with intellectual disabilities and their families: Theory, policy and practice." Journal of Intellectual Disabilities 22, no. 4 (2017): 361–77. http://dx.doi.org/10.1177/1744629517714644.

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This paper outlines the reported discrepancies between the aims of the welfare services in Iceland and the experiences of parents raising young children with intellectual disabilities. Prevailing views on disability and service delivery were also considered. A multi case study design was employed to reflect the situation in different parts of the country. Families of eight children with intellectual disabilities and professionals in three different municipalities formed the cases. The findings reveal a high convergence between the three cases with variations based on individual experiences rat
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Lee, Dayoung, and Boram Lee. "From Control to Connection: A Child-Centred User Experience Approach to Promoting Digital Self-Regulation in Preschool-Aged Children." Applied Sciences 15, no. 14 (2025): 7929. https://doi.org/10.3390/app15147929.

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Although smart device use among children is increasing, most interventions overlook their cognitive and emotional development or rely too heavily on external control. Such approaches often overlook the developmental needs of children for emotional regulation and autonomy. Therefore, this study aims to propose a child-centred user experience (UX) framework to support digital self-regulation in preschool-aged children. The proposed system integrates multiple psychological theories—including Piaget’s concept of animistic thinking, executive function theory, Self-Determination Theory, and Acceptan
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Dall, Magdalena, Sandra Kiblböck, Daiva Müllegger, et al. "Understanding the Impact of Child, Intervention, and Family Factors on Developmental Trajectories of Children with Hearing Loss at Preschool Age: Design of the AChild Study." Journal of Clinical Medicine 11, no. 6 (2022): 1508. http://dx.doi.org/10.3390/jcm11061508.

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Children with hearing loss and their families represent a large variety with regard to their auditory, medical, psychological, and family resource characteristics. Despite recent advances, developmental outcomes are still below average, with a significant proportion of variety remaining unexplained. Furthermore, there is a lack of studies including the whole diversity of children with hearing loss. The AChild study (Austrian Children with Hearing Impairment—Longitudinal Databank) uses an epidemiological longitudinal design including all children living in Upper and Lower Austria with a permane
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Peter, Christina R., Timothy B. Tasker, and Stacey S. Horn. "Parents’ attitudes toward comprehensive and inclusive sexuality education." Health Education 115, no. 1 (2015): 71–92. http://dx.doi.org/10.1108/he-01-2014-0003.

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Purpose – Parents are sometimes perceived as barriers to providing comprehensive and inclusive sexuality education to young people. However, little is known about parents’ actual attitudes towards providing such broad information to young people. The purpose of this paper is to examine two different approaches to measuring parents’ attitudes towards sexuality information, a programme title approach and a topic-centred approach. Design/methodology/approach – Illinois parents of adolescents (n=301) indicated their knowledge about and attitudes towards sexuality education programmes and 18 sexual
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O'Donoghue, Michelle, Norelee Kennedy, and Carol-Anne Murphy. "Preschool children’s ideas about peer-mediated intervention for autistic children who use minimal speech: a qualitative study protocol." HRB Open Research 7 (July 1, 2024): 42. http://dx.doi.org/10.12688/hrbopenres.13907.1.

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Background Without intervention and support, autistic children may have limited interactions with their peers in inclusive preschool settings, thus restricting the potential of this environment to support children’s learning and social development. Peer-mediated interventions (PMIs) include a variety of approaches which aim to support non-autistic and autistic children to interact with each other. Children have contributed little to the design and development of PMIs. This study aims to provide a qualitative, child-centred, description of the implementation of PMI, according to non-autistic pr
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Dunn, Melissa, and Carol A. B. Rees. "Scientific Inquiry With the Steps to Inquiry Framework Fosters Creativity in an Early Primary Classroom." Journal of the Canadian Association for Curriculum Studies 18, no. 1 (2020): 154–55. http://dx.doi.org/10.25071/1916-4467.40507.

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Student-centred science inquiry, and creative approaches to science, are both recommended in curricula for early years and primary education. In student-centred science inquiry, children learn to design simple investigations to address their own science questions. Creative approaches to science education involve supporting children in self-motivated imaginative activity, which generates knowledge that is of value to the child. Based on the literature, a conceptual framework of seven synergies between the two was developed by Cremin et al. (2015) categorized as Play and Exploration, Student Mot
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McKinnon, Britt, Krystelle Abalovi, Ashley Vandermorris, et al. "Using human-centred design to tackle COVID-19 vaccine hesitancy for children and youth: a protocol for a mixed-methods study in Montreal, Canada." BMJ Open 12, no. 4 (2022): e061908. http://dx.doi.org/10.1136/bmjopen-2022-061908.

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IntroductionTo successfully combat COVID-19 vaccine hesitancy and increase uptake, research has demonstrated that interventions are most effective when tailored to meet local needs through active engagement and co-development with communities. This mixed-methods project uses a human-centred design (HCD) approach to understand local perspectives of COVID-19 vaccine hesitancy and develop strategies to enhance vaccine confidence for children and adolescents.Methods and analysisProject ECHO (Étude Communautaire sur l’Hésitation vaccinale contre la COVID-19) combines population-based surveys of par
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Berry, Jane, and Susan Ryan. "Frames of Reference: Their Use in Paediatric Occupational Therapy." British Journal of Occupational Therapy 65, no. 9 (2002): 420–27. http://dx.doi.org/10.1177/030802260206500905.

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The aim of this study was to explore how paediatric occupational therapists provide intervention for children with cerebral palsy in the United Kingdom. A survey design was used with a sample of 120 paediatric occupational therapists. The results of this study were representational of practice among members of the National Association of Paediatric Occupational Therapists. It was found that 91.7% of occupational therapists in this study used an eclectic treatment approach. Treatment was usually provided on a case-by-case basis, taking into consideration the individual needs of the child, and f
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Raatz, Madeline, Elizabeth C. Ward, Jeanne Marshall, and Clare L. Burns. "Developing the system architecture for conducting synchronous paediatric feeding assessments via telepractice." Journal of Telemedicine and Telecare 25, no. 9 (2019): 552–58. http://dx.doi.org/10.1177/1357633x19872091.

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Introduction Telepractice systems should be acceptable to users and meet end-user needs. Whilst the system requirements to conduct adult dysphagia assessments via telepractice are established, key differences exist between adult and paediatric swallowing assessments. This study was conducted to develop the system architecture required to conduct paediatric feeding assessments in patient homes via telepractice. Methods The study used a four-phase iterative design, informed by human-centred design principles. In Phase 1, two telepractice researchers and two paediatric feeding clinicians identifi
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Tegg-Quinn, Susan, Robert H. Eikelboom, Christopher G. Brennan-Jones, Syndon Barabash, Wilhelmina H. A. M. Mulders, and Rebecca J. Bennett. "Reducing the Impact of Tinnitus on Children and Adolescents’ Lives: A Mixed-Methods Concept Mapping Study." International Journal of Pediatrics 2021 (May 31, 2021): 1–11. http://dx.doi.org/10.1155/2021/5534192.

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Objectives. To generate a conceptual framework describing what is done to reduce the impact of chronic tinnitus on the lives of children and adolescents. Design. Views and experiences of 32 adults from two participant groups informed this concept mapping study: (i) a tinnitus group (adults who experienced tinnitus during childhood/adolescence, and primary carers of children/adolescents with tinnitus) and (ii) a clinicians’ group (clinicians who provided care for children/adolescents with tinnitus). Participants produced statements describing what is done to reduce the impact of chronic tinnitu
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Williams, Tiffany, Kim Ward, Victoria Egli, et al. "More-Than-Human: A Cross-Sectional Study Exploring Children’s Perceptions of Health and Health-Promoting Neighbourhoods in Aotearoa New Zealand." International Journal of Environmental Research and Public Health 19, no. 24 (2022): 16968. http://dx.doi.org/10.3390/ijerph192416968.

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A disconnect between children’s ideas and their incorporation into environmental design, in the context of rapid urbanisation and climate crises, compelled us to reflect on children’s meaningful participation in positive environmental change. Our research aimed to bring new knowledge to the fore using a participatory, child-centred approach to understanding children’s perceptions of health and health-promoting neighbourhoods in Aotearoa New Zealand. The cross-sectional Neighbourhoods and Health study was conducted with 93 primary school-aged children (approximate ages 8 to 10 years) from two s
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Murad, Muhammad, and Mubeshera Tufail. "Academic Motivation of Elementary School Students Unearthing the Role of Teacher." Academy of Education and Social Sciences Review 4, no. 1 (2024): 82–93. http://dx.doi.org/10.48112/aessr.v4i1.700.

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The purpose of this study was to investigate the relationship between teachers’ behaviour and students’ academic motivation. This research study employed a quantitative research design. The correlation research method was used to conduct the study. All the students studying in elementary classes of district Swabi (Khyber Pakhtunkhwa, Pakistan) were the population for this study. Multi-stage sampling technique was used for the selection of 656 students from the population of 10930 students. Self-regulation Questionnaire (SRQ-A) and Perceived Autonomy Support (PAS) were used to collect data abou
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Noble, Fiona, Jennifer Kettle, Joe Hulin, Annie Morgan, Helen Rodd, and Zoe Marshman. "‘I Would Rather Be Having My Leg Cut off Than a Little Needle’: A Supplementary Qualitative Analysis of Dentally Anxious Children’s Experiences of Needle Fear." Dentistry Journal 8, no. 2 (2020): 50. http://dx.doi.org/10.3390/dj8020050.

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Fear of needles is common in childhood, with up to 50% being affected to some degree. In individuals who are dentally anxious, the prevalence may be as high as 91%. Fear of needles, and therefore intra-oral injections can have negative impacts on children’s quality of life and healthcare experiences, including a requirement for pharmacological methods to facilitate dental treatment. The aim of this study is to identify whether dentally anxious children report fear of injections and explore how these children experience a fear of needles in a dental setting. A supplementary analysis of intervie
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Escobar-Planas, Marina, Vicky Charisi, and Emilia Gomez. ""That Robot Played with Us!" Children's Perceptions of a Robot after a Child-Robot Group Interaction." Proceedings of the ACM on Human-Computer Interaction 6, CSCW2 (2022): 1–23. http://dx.doi.org/10.1145/3555118.

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The design of child-centred, intelligent and collaborative robots is a challenging endeavour, which requires to understand how the implemented robot behaviours and collaboration paradigms affect children's perception about the robot. This paper presents the results of a set of semi-structured interviews of N=81, 5 to 8 years old children who previously interacted in pairs with a robot in the context of a problem-solving task. We manipulated two different factors of the robot behaviour: cognitive reliability in logic game movements (optimal vs sub-optimal) and expressivity in the communication
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Jansen-van Vuuren, Julia, Rosemary Lysaght, Beata Batorowicz, Solomon Dawud, and Heather Michelle Aldersey. "Family Quality of Life and Support: Perceptions of Family Members of Children with Disabilities in Ethiopia." Disabilities 1, no. 3 (2021): 233–56. http://dx.doi.org/10.3390/disabilities1030018.

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There has been increasing attention to quality of life for families supporting children with disabilities internationally; however, there is minimal research on family quality of life (FQOL) in low-income countries, and specifically in African contexts. This study explored how Ethiopian families of children with disabilities conceptualised FQOL and what they perceived their support needs related to FQOL were. Using a qualitative exploratory descriptive design, we interviewed Ethiopian family members of children with various disabilities. Audio-recorded interviews were transcribed verbatim and
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Eichinger, Michael, Tatiana Görig, Sabine Georg, et al. "Evaluation of a Complex Intervention to Strengthen Participation-Centred Care for Children with Special Healthcare Needs: Protocol of the Stepped Wedge Cluster Randomised PART-CHILD Trial." International Journal of Environmental Research and Public Health 19, no. 24 (2022): 16865. http://dx.doi.org/10.3390/ijerph192416865.

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Introduction: Participation is an important dimension of healthy child development and is associated with higher self-rated health, educational attainment and civic engagement. Many children with special healthcare needs (SHCN) experience limited participation and are thus at risk for adverse health and developmental outcomes. Despite this, interventions that promote participation in healthcare are scarce. We therefore evaluate the effectiveness of a complex age- and condition-generic intervention that strengthens participation-centred care involving parents and their children with SHCN by, in
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Sutcliffe, Alistair, Oscar de Bruijn, Sarah Thew, et al. "Developing visualization-based decision support tools for epidemiology." Information Visualization 13, no. 1 (2012): 3–17. http://dx.doi.org/10.1177/1473871612445832.

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The paper describes the application of user-centred design (UCD) methods to a case study of the development of visual decision support tools to support epidemiological research. Understanding the causes of obesity requires analysis of complex medical surveys and geographic information. Translating research on obesity into effective public health measures requires collaboration between medical researchers and public health analysts. The objective of this research is to develop software tools to support medical researchers and public health analysts in collaborative investigation of obesity in c
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Heilbrunn-Lang, Adina Y., Lauren M. Carpenter, Andrea M. de Silva, et al. "Family-centred oral health promotion through Victorian child-health services: a pilot." Health Promotion International 35, no. 2 (2019): 279–89. http://dx.doi.org/10.1093/heapro/daz025.

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Abstract Maternal and Child Health Services (MCHS) provide ideal settings for oral disease prevention. In Victoria (Australia), child mouth-checks (Lift-the-Lip) and oral health promotion (OHP) occur during MCHS child visits. This study trialled Tooth-Packs (OHP resources, toothbrushes, toothpastes) distribution within MCHS to (i) assess the impacts of Tooth-Packs distribution on child and family oral health (OH) behaviours and knowledge, including Maternal and Child Health Nurses (MCHN) child referral practices to dental services, and (ii) determine the feasibility and acceptability of incorp
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Moore, Alice, and Helen Lynch. "Play and play occupation: a survey of paediatric occupational therapy practice in Ireland." Irish Journal of Occupational Therapy 46, no. 1 (2018): 59–72. http://dx.doi.org/10.1108/ijot-08-2017-0022.

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Purpose Play occupation has been identified as an essential part of children’s lives, and it subsequently features in paediatric occupational therapy. However, few studies address the current place of play and play occupation in occupational therapy practice. This study aims to address this gap in knowledge by exploring paediatric occupational therapists’ perspectives on the place of play and play occupation in occupational therapy practice in Ireland. Design/methodology/approach A cross-sectional online survey was conducted to gather data about the current use of play in the occupational ther
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Field, Hannah, and Kiera Vaclavik. "Puzzles, Kits, and Knits: An Interview with Maija Nygren." Jeunesse: Young People, Texts, Cultures 15, no. 2 (2023): 225–37. http://dx.doi.org/10.3138/jeunesse-2023-0031.

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This article presents an interview with Maija Nygren, a knitwear designer and educator based in Edinburgh. Nygren has been passionate about textiles since the age of five, when her Finnish grandmother taught her to crochet. She is the founder and leader of Almaborealis, an experimental knitwear lab where she creates educational, child-centred kids’ textiles which embrace local and ethical production. In 2022, she led a workshop series titled “What Are We Wearing” in association with the UK Crafts Council’s fiftieth anniversary. In this interview, Nygren discusses the development and design of
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