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Journal articles on the topic 'Cinema 4D'

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1

Ardiyan, Ardiyan, Ardiyansah Ardiyansah, and Satrya Mahardhika. "Mograph Cinema 4d untuk Menunjang Efek Visual Video Klip." Humaniora 1, no. 2 (2010): 721. http://dx.doi.org/10.21512/humaniora.v1i2.2913.

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This research is to talk about the advantages of MoGraph as one reliability feature in 3D modeling application, 4D Cinema as the implemented example in Cinta Laura video clip. The advantage in MoGraph is the ability to create multiple object moving effect accordingly and (or) randomly easily and efficiently, also supported by the render quality of Cinema 4D that clean and relatively fast. The advantage made MoGraph Cinema 4D is suitable to use to enrich the visual effect a motion graphic work. The quality is hoped to support MoGraph usage as more creative. Regarding today’s visual variation is
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Ardiyansah, Ardiyansah. "Cinema 4D Dalam Pipeline Produksi Serial Animasi." Humaniora 2, no. 1 (2011): 228. http://dx.doi.org/10.21512/humaniora.v2i1.2973.

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Cinema 4D is best known as software that is efficient in render time. This is very beneficial especially for those who engaged in animated projects with tight deadlines and require work time efficiency, such as serial project. In addition to time, in the animated series production pipeline also generally require various items of work that involves a lot of resources implemented in parallel. This is to avoid delays to the overall project progress whenever a work item suffers setback due to any reason. Cinema 4D as a tool, allowing a project carried out with the most efficient method in accordan
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Kim, Eunju, Seokhoon Kang, and Sangsoon Lee. "RS485 Image Sensor for Digital Cinema System." Journal of Sensors 2016 (2016): 1–8. http://dx.doi.org/10.1155/2016/9721820.

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To activate various devices using RS485, a repeater is generally used. In current digital cinema systems, each device is controlled with RS485 by mixing RS485 and DMX512. However, as today’s cinema equips hundreds of 4D chairs and the environmental directors, it is nearly infeasible for the legacy system to control. To this end, this paper designs and implements a new system which makes hundreds of 4D chairs and the environmental directors be controlled simultaneously exploiting RS485 network topology and its repeaters. The proposed approach is tested in a real-time system for assessing the pe
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Ardiyan, Ardiyan. "Alur Kerja Tahap Produksi Karakter Animasi Serial 3D Menggunakan Perangkat Lunak Maxon Cinema 4D." Humaniora 2, no. 1 (2011): 511. http://dx.doi.org/10.21512/humaniora.v2i1.3062.

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3D Animation serial for television needs have been showed in the national television program, especially fantasy theme and educational program for children. There are so many and sequential needs which tricked by instant and high quality production so the work flow in creating 3D animation serial are facilitating the producers. The article will explain specifically how the software of Maxon Cinema 4D in process production in 3D animation serial. The article will also clarify and focus on how the work flow of Maxon Cinema 4D software in processing production and post-production stages. The writ
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Yecies, Brian. "Transnational collaboration of the multisensory kind: Exploiting Korean 4D cinema in China." Media International Australia 159, no. 1 (2016): 22–31. http://dx.doi.org/10.1177/1329878x16640104.

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This article explores how technicians working in the cinema exhibition arm of the Korean conglomerate CJ Global are pioneering the diffusion of four-dimensional (4D) motion widescreen cinema technology. It analyzes the 4D work-flow processes being developed to connect Asian and Hollywood films with local audiences via motion and environmental special effects, as well as some of the cultural assumptions underlying this new technology transfer. As a case study, this article investigates how the Korean 4D team in Beijing is seeking to appeal to Chinese audiences through this innovative process, w
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Zhang, Ziyan, and Zhe Yang. "Application Analysis of E-Commerce Web Design based on Cinema 4D Technology." Journal of Physics: Conference Series 1848, no. 1 (2021): 012155. http://dx.doi.org/10.1088/1742-6596/1848/1/012155.

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Chen, Qing Kui, and Yu Long Chen. "Development of a New Type 4D Dynamic Seat Platform Control System Based on PLC." Applied Mechanics and Materials 475-476 (December 2013): 776–81. http://dx.doi.org/10.4028/www.scientific.net/amm.475-476.776.

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This article has introduced the development method of a kind of 4d cinema dynamic seat control system based on PLC, expounds the system's hardware structure , working principle, function characteristics, etc. The system's power is provided by hydraulic pump, hardware adopts closed loop feedback control system constituted by omron PLC, A/D module, D/A module, linear displacement sensor and electromagnetic proportional directional valve. The system has good stability, high cost performance, miniaturization, intelligent, etc.
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., Ardiyan. "ANIMASI SIMULASI OBYEK 3D UNTUK MENDUKUNG PREDIKSI PERGERAKAN DAN VISUALISASI MENGGUNAKAN PERANGKAT LUNAK MAXON CINEMA 4D." Jurnal Dimensi Seni Rupa dan Desain 12, no. 1 (2016): 103–16. http://dx.doi.org/10.25105/dim.v12i1.102.

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Abstract Digital production process using animation software which is integrated with the function of simulation features is very easy to produce complex and massive animations, by using computer resource to compute the movement of the object utomatically which has production benefit time and accuracy in appropriateanimation production. simulation features in the 3D editor software is necessary given the need for an explanatory animation existing work processes in the discussion, the simulation itself can be made with or without using ofsimulation features depends on the technical production t
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Putri, Dina Amelia, and Martin Halim. "MUSEUM KAPAL NUSANTARA DI JAKARTA UTARA." Jurnal Sains, Teknologi, Urban, Perancangan, Arsitektur (Stupa) 1, no. 1 (2019): 421. http://dx.doi.org/10.24912/stupa.v1i1.3999.

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Sejarah maritim Indonesia adalah sejarah peradaban manusia secara umum. Peran laut, daratan, pelaut dan kapal tak bisa dilepaskan karena merupakan satu kesatuan pembentuk unsur maritim Indonesia. Kapal merupakan bagian sejarah besar maritim Indonesia, kapal adalah transportasi yang penting di Indonesia mengingat indonesia adalah negara kepulauan terbesar di dunia dengan jumlah 17.504 pulau. Peran kapal sangat penting bagi sejarah dan ekonomi, sosial, budaya Indonesia itu sendiri kapal memiliki nilai sejarah yang sangat kuat bagi Indonesia dan tentu nya masyarakat Indonesia perlu tau dan menger
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Ardiyan, Ardiyan. "Proses Produksi Pembuatan Tekstur Material pada Desain 3d Karakter Menggunakan Perangkat Lunak Maxon 3D Bodypaint." Humaniora 5, no. 2 (2014): 719. http://dx.doi.org/10.21512/humaniora.v5i2.3127.

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Digital production proses using integrated image editor software, which has own drawing tools function, makes easier producing textures material that applied in 3D model. The feature of image editor combined with 3D Editor Software makes the easier adjustment of 3D model needs when we see the visible improvement, so the software utilization will be more efficient. In the discussion, this study is done by making the production of 3D model, that is the 3D Character that has material texturing from utilizing the available image editor software features, so the alternative production by using the
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11

Pricillia, Sheren, and Sidhi Wiguna Teh. "RUANG EDUKASI DAN HIBURAN BERSAMA HEWAN." Jurnal Sains, Teknologi, Urban, Perancangan, Arsitektur (Stupa) 1, no. 1 (2019): 715. http://dx.doi.org/10.24912/stupa.v1i1.3992.

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Kesehatan mental masyarakat kota yang disebabkan oleh gaya hidup di kota metropolis merupakan tujuan utama perancangan proyek. Banyak faktor yang dapat mempengaruhi gaya hidup masyarakat kota seperti daya saing, sifat individualis serta kota itu sendiri yang mengalami penurunan daya tampung akibat perkembangan penduduk. Hewan peliharaan merupakan salah satu terapi alternatif yang dapat membantu menenangkan jasmani dan rohani manusia. Sebuah ruang interaksi antara manusia dan hewan sebagai sarana rekreasi yang edukatif. Pendekatan perancangan berupa kajian pustaka, studi literatur, studi lapang
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12

Lin, Yu-Hsien, Yu-Ting Lin, and Yen-Jun Chiu. "Stability and Manoeuvrability Simulation of a Semi-Autonomous Submarine Free-Running Model SUBOFF with an Autopilot System." Applied Sciences 11, no. 1 (2021): 410. http://dx.doi.org/10.3390/app11010410.

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On the basis of a full-appendage DARPA SUBOFF model (DTRC model 5470), a scale (λ = 0.535) semi-autonomous submarine free-running model (SFRM) was designed for testing its manoeuvrability and stability in the constrained water. Prior to the experimental tests of the SFRM, a six-degree-of-freedom (6-DOF) manoeuvre model with an autopilot system was developed by using logic operations in MATLAB. The SFRM’s attitude and its trim polygon were presented by coping with the changes in mass and trimming moment. By adopting a series of manoeuvring tests in empty tanks, the performances of the SFRM were
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13

Bilchi, Nicolas. "Immersed, yet distant: Notes for an aesthetic theory of immersive travel films." Mutual Images Journal, no. 10 (December 20, 2021): 191–216. http://dx.doi.org/10.32926/2021.10.bil.immer.

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The purpose of this article is to highlight a few stylistic and aesthetic principles, common to the genre of the travel film (both documentary and fictional), as employed by immersive media and devices from the twentieth century – such as the Hale’s Tours of the World, Todd-AO, and Cinerama – up to today’s digital systems like Virtual Reality and 4D Cinema. I will discuss how the different experiences of simulated travels, proffered by those media, are all related to a broader aesthetic tendency in creating what I label as enveloping tactile images. Such images are programmed to surround the v
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14

Згода, Юрий Николаевич, Алексей Александрович Семенов, and Борис Георгиевич Вагер. "Features of BIM-model preparation for photorealistic interactive visualization in virtual and augmented reality." Вычислительные технологии, no. 4(25) (September 16, 2020): 69–82. http://dx.doi.org/10.25743/ict.2020.25.4.007.

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Описан высокоэффективный алгоритм экспорта BIM-моделей из BIM-пакета Autodesk Revit с целью построения интерактивной визуализации в виртуальной и дополненной реальности. Для демонстрации эффективности алгоритма выполнена его апробация на информационной модели с высокой степенью детализации. Проведен сравнительный анализ с различными программными комплексами, автоматизирующими экспорт BIM-моделей Purpose: built-in tools of software packages, such as Autodesk Revit or Renga do not allow rendering realistic BIM-model. Visualization tools of various graphical packages (Autodesk 3ds Max, Blender, C
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15

Kim, Hae-Young, and Byung-Soo Lee. "A Study on Transmission Rate and Error Rate for 4D Cinemas Environmental Show on RS485 Network." Journal of Korean Institute of Information Technology 13, no. 6 (2015): 37. http://dx.doi.org/10.14801/jkiit.2015.13.6.37.

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16

Alraddadi, Safaa, Fahad Alqurashi, Georgios Tsaramirsis, Amany Al Luhaybi, and Seyed M. Buhari. "Aroma Release of Olfactory Displays Based on Audio-Visual Content." Applied Sciences 9, no. 22 (2019): 4866. http://dx.doi.org/10.3390/app9224866.

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Variant approaches used to release scents in most recent olfactory displays rely on time for decision making. The applicability of such an approach is questionable in scenarios like video games or virtual reality applications, where the specific content is dynamic in nature and thus not known in advance. All of these are required to enhance the experience and involvement of the user while watching or participating virtually in 4D cinemas or fun parks, associated with short films. Recently, associating the release of scents to the visual content of the scenario has been studied. This research e
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17

Mancera, Laura Patricia, Silvia Margarita Baldiris, and Ramón Fabregat. "ATENDERAH: A SERIOUS VIDEOGAME TO ENTERTAIN AND TEACH SKILLS IN ADULTS WITH ADHD." Ingeniería e Innovación 2, no. 1 (2014). http://dx.doi.org/10.21897/23460466.1463.

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This paper describes a video game named aTenDerAH, which was created, designed and implemented for attending the needs of adults with Attention Deficit Hyperactivity Disorder (ADHD). The purpose of aTenDerAH is entertains while different cognitive and organizational areas are being taught. aTenDerAH is integrated into an e-learning platform as a recommended tool for students with ADHD which were previously diagnosed with a user modelling process. The videogame was developed using: Unity for the creation of the 3D game and also for the interactive content, Cinema 4D for the creation of the mode
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18

"Cover stories: From plot to finish: Visualizing martian atmospheric data from MAVEN in CINEMA 4D with Python." Science 350, no. 6261 (2015): 597. http://dx.doi.org/10.1126/science.aad7717.

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19

Erdiantama, Rizki Azandika, and Hafid Setyo Hadi. "Aplikasi Augmented Reality Sebagai Media Promosi Untuk Pemodelan Halte Bus Berbasis Android." Jurnal Multi Media dan IT 5, no. 1 (2021). http://dx.doi.org/10.46961/jommit.v5i1.341.

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Domade Maha Promosindo merupakan perusahaan yang bergerak dalam bidang jasa advertising / periklanan, event production house. Berdasarkan yang diutarakan oleh bapak (Jati, 2020). Domade memfokuskan terjun kedalam dunia media branding Out Of Home ( OOH ) karena dari 2018 – 2019 mereka sudah berhasil memasarkan beberapa produk tersebut. Selain itu Domade juga ingin menambah akses media iklan mereka dalam bidang sarana dan prasarana. Karena beberapa klien mereka beranggapan bahwa mereka membutuhkan media yang baru untuk dapat menarik konsumen bagi brand mereka. Melihat dari sisi ini, Domade mulai
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Onykiyenko, Nataliya Yuriivna. "Application of 3D-Modeling in Medicine in Preparation for 3D-Printing." Electronic and Acoustic Engineering 4, no. 1 (2021). http://dx.doi.org/10.20535/2617-0965.eae.227387.

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3D-modeling in the medical field can be used to create medical models (eg, tissues and human organs) using 3D-printing or used for digital 3D visualization of the necessary structures. Medical 3D-printing is used when the work on prostheses that should perfectly match the patient's anatomy is needed. In addition, thanks to 3D-modeling technology, it is possible to develop peculiar medical tools. It is also possible to perform trial surgeries on 3D-models before the actual operation. There is special software for creating medical 3D-models for further printing. The purpose of this work is to de
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