Dissertations / Theses on the topic 'Cinematic narrative'
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McVeigh, Kathryn Margaret. "Mosaic narrative a poetics of cinematic new media narrative." University of Southern Queensland, Faculty of Arts, 2008. http://eprints.usq.edu.au/archive/00006235/.
Full textBrooks, Kevin Michael 1958. "Metalinear cinematic narrative : theory, process, and tool." Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/9544.
Full textIncludes bibliographical references (leaves 207-218).
Media entertainment technology is evolving rapidly. From radio to broadcast television to cable television, from motion picture film to the promise of digital video disks, as the media evolves, so do the stories told over these media. We already share many more stories and more types of stories from many more sources than we did a decade ago. This is due in part to the development of computer technology, the globalization of computer networks, and the emerging new medium which is an amalgam of television and the internet. The storyteller will need to invent new creative processes and work with new tools which support this new medium, this new narrative form. This thesis proposes the name Metalinear Narrative for the new narrative form. The metalinear narrative is a collection of small related story pieces designed to be arranged in many different ways, to tell many different linear stories from different points of view, with the aid of a story engine. Agent Stories is the software tool developed as part of this research for designing and presenting metalinear cinematic narratives. Agent Stories is comprised of a set of environments for authoring pieces of stories, authoring the relationships between the many story pieces, and for designing an abstract narrative structure for sequencing those pieces. Agent Stories also provides a set of software agents called story agents, which act as the drivers of the story engine. My thesis is that a writing tool which offers the author knowledgeable feedback about narrative construction and context during the creative process is essential to the task of creating metalinear narratives of significant dimension.
by Kevin Michael Brooks.
Ph.D.
Dong, Qian Kun Grace. "Representing the shoah :contrastive cinematic narratives." Thesis, University of Macau, 2018. http://umaclib3.umac.mo/record=b3953471.
Full textPowell, Helen Louise. "Stop the clocks : cinema, temporality and the narrative." Thesis, Birkbeck (University of London), 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.324622.
Full textDodd, Jacob Adam Joseph. "Beyond Narrative." VCU Scholars Compass, 2007. http://scholarscompass.vcu.edu/etd/1489.
Full textLehman, Jeffrey. "The Cinematic Experience Through The Micro-Budget Paradigm." Master's thesis, University of Central Florida, 2013. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/5805.
Full textM.F.A.
Masters
Visual Arts and Design
Arts and Humanities
Film; Entrepreneurial Digital Cinema
Touzjian, Richard. "From Film to Architecture:An Extended Cinematic Design Process based on Architectural Interpretations of Narrative Film." 京都大学 (Kyoto University), 2011. http://hdl.handle.net/2433/151991.
Full textMcCormick, Paul Douglas. "American Cinematic Novels and their Media Environments, 1925 - 2000." The Ohio State University, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=osu1324671316.
Full textHawkins, Matthew. "The concept of affective tonality, and the role of the senses in producing a cinematic narrative." Thesis, University of East London, 2016. http://roar.uel.ac.uk/7627/.
Full textMurrugarra, Polanco David Alonso. "La función narrativa de la banda sonora en El Padrino: Parte I." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2020. http://hdl.handle.net/10757/655905.
Full textSince the implementation of sound in movies during the second decade of the 20th century, the soundtrack has gained an important place in the process of creating a film story. In this way, the vision of cinema as it was known was changed. With the birth of film genres and audiovisual creators, cinema went through a stage of rediscovery where the implementation of new techniques was an important factor in this change. Faced with this adaptation, the industry has developed the use of the soundtrack to give it a more advanced function than just avoiding unjustified silence in a movie. This research seeks to demonstrate the narrative capacity of the soundtrack for the story of a film. For this, the 1972 film: The Godfather Part I will be taken. The choice of the object of study is based on the elaborate soundtrack that accompanies the film.
Trabajo de investigación
Souza, Munir Klamt. "Autotélico." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2011. http://hdl.handle.net/10183/40255.
Full textAutotélico (Autotelic) presents a reflection about the structures of the poetic language in the author‟s work. Over the years the artworks have been organizing themselves through relationships established during poetic process between object concepts, mythology, cinematic narrative constructions and a polysemic space manipulated by the observer. Eccentric elements tend to interconnect to create an organized whole through an adjuster system in itself. The most important works in the author‟s portfolio were analyzed with the related theory and other areas‟ counterpoints. The ideas of artworks as a reality establisher and a poetic structure as a continuous process of rebuild and mutation are developed. This dissertation brings a kind of mapping tool of the conception methods where each work is unique and multiple creating poetic universes that are in touch and in transformation.
Espinoza, Villar Maria Luisa. "#LaHabitación007: Narrativa audiovisual del videoblog La Habitación de Henry Spencer." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2020. http://hdl.handle.net/10757/653919.
Full textThis research analyzes the audiovisual narrative in the videoblog format of La Habitación de Henry Spencer (2007-2020). Likewise, an approach will be provided on the proposal of the videoblog, from the audiovisual narrative, which constitutes a unitary trend in the so-called "first wave" of videoblogs in the historical context of the web 2.0 era. The methodology used in the investigation is qualitative. Three representative formats of the videoblog have been selected (Interviews, profiles y chronicles), along with five videos published on their YouTube channel, with the aim of reviewing and analyzing the audiovisual technique, the literary script and the journalistic guideline, with the objective of establishing trends in audiovisual production of this communication phenomenon.
Trabajo de investigación
Wu, Hui-Yin. "Cinematic discourse for interactive 3D storytelling." Thesis, Rennes 1, 2016. http://www.theses.fr/2016REN1S097/document.
Full textThis thesis concerns the discourse properties of cinematographic storytelling around three axes: time, story, and visual presentation. We address the question of how to analyse and gain knowledge from data, and automatically generate temporal arrangements of story and their visual content. We work with actual film data to understand the good practices of visual storytelling. The techniques in this thesis target applications to automatic camera planning problems in 3D environments, and also open perspectives for cognitive analysis of film and visual storytelling
Reyes, Verastegui Vanessa Paola. "Análisis desde la narrativa fílmica del personaje femenino Jo March (Mujercitas, 2019) como representación de la mujer posmoderna." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2020. http://hdl.handle.net/10757/655676.
Full textThe main objective of this research work is the reading and analysis of Jo March, the main character of the film “Little Women” (2019), directed by Gretta Gerwing, from the elements of the filmic narrative such as the construction of characters and the direction of art. This analysis will be motivated in order to verify how this character represents the postmodern woman, according to the concept of the author Gilles Lipovetsky, although developed in a social context belonging to the 19th century.
Trabajo de investigación
Kolaiti, Christina. "The influence of photographic narrative in healthcare dialogue." Thesis, Northumbria University, 2010. http://nrl.northumbria.ac.uk/1639/.
Full textArmstrong, Mark. "The Quentin Kind : visual narrative and The Naked Civil Servant." Thesis, Northumbria University, 2012. http://nrl.northumbria.ac.uk/8770/.
Full textBomfim, Julio Cesar Borges. "Vidas secas, do livro ao filme: estudo sobre o processo de adaptação." Universidade de São Paulo, 2011. http://www.teses.usp.br/teses/disponiveis/8/8156/tde-04042013-123624/.
Full textThe dissertation Barren Lives, from book to film aims to comparatively study the structure and the issue of narration in Graciliano Ramoss book Vidas secas and in Nelson Pereira dos Santos film Vidas secas, taking into consideration the differences between literature and film, the patterns created by the process of adaptation, the circumstances within which the two works were produced and the temporal lap between the two pieces. Adapting a book into film is, in our opinion, much more a matter of admiration and dialogue than of establishing differences between one piece of work and the other. More than an adaptation of one of the Brazilian contemporary literatures masterpieces into film, the cinematic reading of Vidas secas made by Nelson Pereira dos Santos also aimed to intervene in its contemporary Brazilian political life, especially in the debate concerning the land ownership and the Brazilian social structure in the 1960s. In this dissertation, our aim is to build up an analytical reading of these two works, based on some concepts from Comparative Studies and Comparative Literature, trying to better understand the two pieces different structures, the books original literary narrative and the films cinematic narrative, considering the latter a result of an audiovisual comprehension and re-creation of the first.
Blab, Danielle E. "Israeli Identity in Crisis: Cinematic Representations of the 1982 Lebanon War." Thèse, Université d'Ottawa / University of Ottawa, 2012. http://hdl.handle.net/10393/23113.
Full textCette thèse a pour objet la relation entre l’identité nationale, les récits sécuritaires et la politique étrangère. Elle se base sur la Guerre du Liban de 1982 en tant que guerre la plus controversée des guerres israéliennes en raison de sa contradiction avec la norme israélienne de seulement mener des guerres de légitime défense (à savoir lorsqu'il n'y a aucun autre recours que la guerre). À travers un examen des films israéliens qui traitent de la guerre de 1982 – Ricochets, Time for Cherries, Cup Final, Waltz with Bashir et Lebanon – cette thèse discute de la crise identitaire vécue par les Israéliens à la suite de l'invasion du Liban et s’intéresse aux stratégies d'adaptation qui ont aidé la société israélienne à réconcilier la guerre avec les récits sécuritaires qui font partie de la construction de l'identité collective israélienne.
Freijomil, Seoane Mariana. "Retorno(s) a Europa: genealogía de un modelo de reconstrucción histórica en el cine y la televisión contemporáneos." Doctoral thesis, Universitat Pompeu Fabra, 2020. http://hdl.handle.net/10803/668722.
Full textThis thesis focuses on historical reconstructions in European cinema and its main objective is to define the genealogy of a model of figuration and transmission of history, rooted in modernity and emerging after World War II, persisting in contemporary film and television. This model has main axis images whose mise-en-scene drags the viewer to the time represented, thanks to figuring it as a sensory and dialectical experience that allows the audience to reread the past. The haptic and dialectical approach to the past allows to build images that operate as spaces of experience for the viewer, generating a temporality that evokes the experience of historical time, but also generates a new vision of the present. Through this look at history and its cinematic reconstructions we explore the temporalities that are generated, both in historical writing through images and in its encounter with the audience.
Singh, Greg. "Cinephilia, meaningfulness and commodity-identity : contemporary encounters with popular film narratives and the cinematic afterlife." Thesis, University of Reading, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.542252.
Full textForret, Mélanie. "Le cinéma de Guy Gilles : une œuvre à contretemps (1958-1996)." Thesis, Paris 8, 2018. http://www.theses.fr/2018PA080084.
Full textThis thesis revisits the cinematographic work of Guy Gilles, a filmmaker with a singular trajectory, navigating between time and space. His work is based on a constant back and forth, directly or indirectly, between Algeria, his native land, and France, more particularly Paris, an idealised, mythified city, which he constantly filmed as if to find again a certain time and light that had been lost. Born in 1938, Guy Gilles arrived in Paris in 1960. He received no recognition from the Nouvelle Vague, neither from the first nor the second generation, and remained on the fringe of the fringe (underground cinema, gay cinema, art films) until his death in 1996. His work - discreet and secret - has fallen into oblivion and should be rediscovered today. First, for Gilles’ formal research, his impressionist narratives, his poetry of the city; and second, for his intimate, Proustian quest, passing through all the filmic forms he used (short and feature films, films for television), but also his painting and photographic work
Heban, Thomas Edward. "Representations of Scale and Time: Reinterpreting Cinematic Conventions in Digital Animation to Create a Purposeful Visual Language." The Ohio State University, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=osu1430399136.
Full textFarias, Sandra Regina Rosa. "Audiodescrição e a poética da linguagem cinematográfica: um estudo de caso do filme Atrás das Nuvens." http://www.pgedu.faced.ufba.br/, 2013. http://www.pgedu.faced.ufba.br/.
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A Audiodescrição, ou AD é um recurso que visa tornar acessível ao público deficiente visual conteúdos imagéticos produzidos no âmbito educacional e cultural. No Brasil, as ADs são realizadas ainda experimentalmente, a partir da experiência do convívio com deficientes visuais ou de um modelo fundamentado nas normas britânica (ITC, 2000), espanhola (UNE, 2005) e americana (ADC, 2008). Ao seguir tais modelos, as ADs apontam para um padrão internacional, o qual prioriza a objetividade, a clareza e a fidelidade à obra transcrita. Este estudo tem como objetivo analisar o alcance de duas versões de AD realizadas para o filme português Atrás das Nuvens (2007) de Jorge Queiroga, fixando o olhar na poética produzida pela Linguagem Cinematográfica – LC nesta obra. Também se dispõe a discutir a questão da objetividade, expressividade e poética passadas nas versões abordadas. Para fundamentar a tese, é feito um estudo de caso com base na pesquisa qualitativa, alicerçada na análise de um trecho desse filme e aportada por entrevista semiestruturada com um grupo de pessoas deficientes visuais. Teoricamente, a discussão foi mediada, principalmente, nos trabalhos de Diniz (2007); Franco (2010); Neves (2011); Gomes (2004); Deleuze (2005) e Minayo (2001). Identificou-se que a AD não pode ser realizada apenas como um serviço de tradução de forma mecânica, identificando imagens, no intuito de favorecer ao espectador deficiente visual a captação apenas de forma instantânea. Os resultados demonstraram ser possível realizar a AD a partir da força embutida na poética da LC e transmiti-la de forma expressiva, criativa e poética.
Salvador
Cavazzuti, Simone. "Fenomeni di intertestualità e franchise mediali: analisi dei generi e dei contesti produttivi." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2022. http://amslaurea.unibo.it/25145/.
Full textTANG, YOKE-CHI, and 鄧羽之. "Simultaneity of Cinematic Narrative - A Case Study of Crash." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/2m86qb.
Full text朝陽科技大學
應用英語系
104
This thesis is a critical reading of Paul Haggis’s film Crash because it provides a concept of simultaneity. Several characters' stories in this film interweave during two days in Los Angeles, and every incident interweaves with each other, meaning that there is a life course full of incidents. This paper will apply several theorists’ critical analyses of time and space to the reading of Crash. The author argues that the feature of Crash exemplifies the concept of simultaneity existing in reality circumstance. That is to say, the events that happen in the film could exist in our reality, which makes the concept of simultaneity not just a theory, but also virtual visual. Thus, the sense of simultaneity is composed of an audience who experience the presence of both time and space. The sense of imagination can build the sense of simultaneity through him/her to the “re-imagination” of the society with simultaneity. The main argument of this thesis is how the film (such as its montage) leads the audience to understand the sense of simultaneity through the film. For example, a first shot might show a woman sitting. The second shot might reveal a coffee cup. The audience is led to believe that the woman is at the coffee shop. The technique in filmmaking is crucial to embody the narratives of film which are composed of a string of events and structured based on cause and effect. According to the technique of filmmaking, Crash adopts parallel montages to narrate the story. Namely, the sequence of Crash is non-linear; the director uses three dimensions to present Crash. The author believes that the film provides a different and critical approach to watching films like Crash.
Swain, Sara. "Roaming across cinematic space : the cell phone in narrative film." Thesis, 2008. http://spectrum.library.concordia.ca/975888/1/MR52323.pdf.
Full textOlański, Piotr. "Isherwood’s Camera: Traces of Cinematic Narrative in Christopher Isherwood’s Oeuvre." Doctoral thesis, 2020. https://depotuw.ceon.pl/handle/item/3763.
Full textChen, Yuan-tsai, and 陳源材. "Outwitting Censorship: Stylistic Paradigms, Cinematic Techniques and Narrative Strategies of Weimar Queer Cinema." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/km23sh.
Full text國立中央大學
英美語文學系
102
The first gay film in the world, Different from the Others (Richard Oswald, 1919) and the first film adopting lesbianism as the main theme, Girls in Uniform (Leontine Sagan, 1931), were both born in the Weimar Republic of Germany from 1919 to 1933. Thus, Weimar Cinema invented the subgenres of “gay film” and "lesbian film," enriching the main genre of “queer cinema.” This paper introduces the four paradigms, various cinematic techniques and narrative strategies of Weimar Queer Cinema. Through the aspects: “from silent films to talkies,” “from the censorship-free status to the dominance of film censorship,” and “from films with inter-titles to films without inter-titles” and so on, this paper analyzes Weimar gay, lesbian and horror films as well as the films directed by F. W. Murnau. Furthermore, this paper illustrates how the paradigms, techniques and strategies of Weimar Queer Cinema were transformed to outwit Weimar censorship, to inherit the mission of the Weimar queer social movement, to fight against German conservative power’s political, juridical, and religious oppressions over the homosexuals, and to create a new artistic peak of Weimar Cinema.
Chen, Susan T. "Narrative function and identity of Pativrata in three Hindi films on cinematic practice of ambiguity and cultural acceptance /." 1997. http://catalog.hathitrust.org/api/volumes/oclc/39090505.html.
Full textTypescript. eContent provider-neutral record in process. Description based on print version record. Includes bibliographical references (leaves 68-71).
Chang, Meng-Kuei, and 張孟葵. "The Cinematic Labyrinth Created by Illusion and Reality:The Narrative Space Constructed by Film Music in David Lynch’s “Inland Empire”." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/87672418160396886296.
Full text國立臺灣大學
音樂學研究所
101
How American director David Lynch uses music in his film has been popular in film music research area. Some scholars mentioned that his music challenged the traditional path, diegetic and non-diegetic music, which defined the relationship between music and the world in story, and they showed that music emphasized the blurring space between these two zones. However, these investigations didn’t show us clearly how music works in this blurring space because these discussions need more structural analysis to present the process which musical elements develop. In this thesis, I combined the analytic methods in harmonic and timbre, and the methods developed by Claudia Gorbman and Michel Chion to explore the structural achievement Lynch made in his film. Lynch''s Inland Empire was selected to as a research subject due to the special background in soundtrack production. In this film, many scenes arose from the music which the director composes, and this music creates a special cinematic space to let the characters get lost in the labyrinth of dream and reality. I investigated through the following two topics : (1) Musical space and narrative space: To explored how the sonic space imagined by spectators based on the feeling of musical elements, and explore how this imagined sonic space participates in the construction of cinematic space. (2) Musical curse and cursed music: By taking different approaches in analysis to explore how the curse, the core motive in the film, shows its power through musical space created by Lynch. I discovered how music connected with various places in film, causing the instability in time and space, blurring the boundary between diegetic and non-diegetic music, and making the impact on the narrative structure in the theme of illusion-reality.
Tang, Albert Wei-min, and 唐維敏. "Recurring Right-wing Discursive Tactics, Policing Political Economy of Cinematic Production, Representing Narrative Aesthetic Syndromes: The Rise of Healthy Realistic Cinema in Taiwan." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/16835171533679506574.
Full text輔仁大學
比較文學研究所
97
This dissertation, while focusing on the discursive formation of Taiwan’s Healthy Realistic Cinema movement in the 1960s from discursive dimensions of cultural policy, film production and aesthetic representation, also aims at dismantle and (re)articulate various critical moments in the genealogical spectrum of Chinese-language cinema. It argues that, under the backdrop of recurring, the film cultural policy practiced by KMT ruling power in China of the 1930s, widespread policing and censoring actions in the film industries in Taiwan around the 1960s, and the filmmakers’ subtle struggle of artistic creation against ideological restraints, and with the supporting film criticism and film historians for fostering more relevant film productions and consolidating KMT monolithic governance, Healthy realistic cinema movement finally projects a landmark and powerful influence on popular memory and social integration in Taiwan. Drawing on concepts of Cultural Studies as well as the theories of historiophoty, media political economy, and film analysis, this dissertation explores the way in which healthy realism operates in relation to political ruling power, now and then, localized identity from diasporic sentimentality, and film censorship and white-terror repression within film industries. The dissertation offers a critical perspective for approaching the question of historiography of Taiwanese cinema by problematizing Chinese-language cinemas, and explaining how Healthy Realistic Cinema serves as an imaginary screen for mandarin movie-goers suturing their identities and speaking positions, and as an experimental mechanism for filmmakers striving among political slogan, hidden working codes, industrial competition, and cinematic creation.
Alves, Júlio Manuel Lopes. "A casa encantada." Master's thesis, 2014. http://hdl.handle.net/10437/6333.
Full textA Casa Encantada é um filme que nasce da procura, da espontaneidade, do contraste, da colaboração, e desenvolve-se a partir de uma reflexão pessoal sobre a montagem e a minha visão sobre o cinema, as influências das diferentes formas de ver cinema e a minha forma de fazer cinema. Este documento está dividido em dois blocos temáticos. O primeiro expõe de modo panorâmico e sintético as influências das diferentes correntes cinematográficas na minha forma de fazer cinema, para passar depois a contextualizar os meus projetos dentro do panorama cinematográfico do Séc. XXI. O segundo descreve os elementos-chave do projeto A Casa Encantada, centrando-me numa nova metodologia de trabalho que denominei metodologia Loop. O procedimento de trabalho usado na elaboração deste documento foi o seguinte: em primeiro lugar, escrevi os conceitos e os temas que englobam este filme – Cinema, democratização das ferramentas, cinema de autor, realismo social, cinema de massas, Hollywood, formalismo, festivais, digitalização, mass media, felicidade, infância, realidade, recordações, objetos, resistência – e que, de forma direta ou indireta, também marcaram os meus anteriores trabalhos. Estes temas foram discutidos com o professor José Bragança de Miranda, que escolheu uma variada bibliografia sobre estes conceitos e temas que abordámos nos nossos encontros. Esses encontros e o intercâmbio de opiniões e visões serviram também para estabelecer e delimitar os objetivos deste trabalho que em breve exporemos. Durante o período de leitura, investigação e reconstrução dos meus conhecimentos sobre estes conceitos, fui consciente, por um lado, das influências das diferentes correntes cinematográficas e, por outro, da relevância da minha nova forma de montagem, a que chamei sistema loop e que assenta, não só numa determinada forma de editar o material captado, como também em materiais periféricos como a fotografia, a interação com quem faz parte do Júlio Alves. A Casa Encantada. Universidade Lusófona de Humanidades e Tecnologias, Departamento de Estudos Cinematográficos. 7 projeto e ainda com o meu caderno de notas. Daí os dois blocos temáticos mencionados no parágrafo anterior. A Casa Encantada é um projeto que nasceu no contexto desta tese mas que ainda não terminou. Continua em processo enquanto escrevo este documento. Mas a reflexão e a análise que aqui se expõem servem para refletir os seguintes objetivos: – Sintetizar as diferentes formas de fazer cinema ao longo da história do cinema – Estabelecer relações entre as diferentes correntes cinematográficas e A Casa Encantada – Analisar o contexto do Cinema na era audiovisual – Reflectir sobre o papel do realizador no panorama cinematográfico atual – Estabelecer os elementos-chave de A Casa Encantada – Definir a relevância dos elementos-chave em A Casa Encantada – Descrever o processo da metodologia Loop. Assim, descritos a origem e a forma de escrever o projecto, passaremos às duas partes temáticas desta tese.
Semege, Mahoro A. "Cultural specificity and cinematic narration." Thesis, 2015. http://hdl.handle.net/10539/18337.
Full textPao, Yi Hui, and 鮑顗徽. "Study on Stereoscopic Movie Making and Cinematic Narratives." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/27101977079317256381.
Full text國立臺南藝術大學
動畫藝術與影像美學研究所
105
Since AVATAR got huge success in 2009, the stereoscopic movie industry started to be progressed in the world. Nowadays, the American movie industry can produce total 60 works in one year average, also they already turned the study point from technic knowledge to stereoscopic film language and art style. In addition to Hollywood, there are more than 50 movies made in China and Hong Kong during these 7 years. Nevertheless, in Taiwan we only have two stereoscopic drama movies named Black & White:The Dawn of Justice and The Arti: the Adventure Begins, and few of documentaries of concert or landscape. There are three reason people usually worried about stereoscopic movie making in Taiwan. 1. people are always afraid of the huge budget and equipments requirement. 2. most of people doubt stereoscopic effect can not replace storytelling as a key of movie making. 3. people thought it seems that the stereoscopic technology hasn’t have any real progressing for more than 100 years. To result those doubts, I started three different way to finish this research. First of all, I sorted out the Hollywood and Chinese pattern to generalize the success way of movie making industry. It proves that budget and equipments are not the key of stereoscopic movie making, we can both save money and make good works if establish right concept and method. Secondly, I give my suggestion to those film creates and researchers by analyzing the stereoscopic movie cases which can represent art and success in America, China, and Hong Kong. I hope people can realize that the core of stereoscopic movie art is not story but the right method of storytelling by using its future, just like other art creation. Finally, I put my forward opinion for stereoscopic movie equipments and technic history. In 20 century, people saw the stereoscopic movie as a tool can gather more audience and earn money so most of they are concentrated on projectors or viewing systems progressing. And even there are few directors tried to create a real stereoscopic movie sometime, it was difficult to fulfill their idea by photographic film. Nowadays, because of digital technic supporting, movie makers can really control the depth of virtual stereoscopic space, make audience enjoy the movie more comfortable. Therefore, they start to pay more attention on study of stereoscopic movie language, way of storytelling, and aesthetics. According to the aforementioned, I think since we see stereoscopic movie as a special kind of movie media, it also depends on technology, industry, and aesthetics of storytelling. As a director, researcher critic and movie maker, we can not really make or study stereoscopic movie only if we have right attitude, knowledge, and skill of stereoscopic movie making. I wish we will have more good stereoscopic movies in Taiwan, and I know we can.
Jhala, Arnav Harish. "An intelligent cinematic camera planning system for dynamic narratives." 2004. http://www.lib.ncsu.edu/theses/available/etd-01072004-162518/unrestricted/etd.pdf.
Full textYu-ChiehFang and 方雨潔. "The Postmodern Aesthetics in Kaufman’s Cinematic Narratives: Simulation, Parody and Self-reflexivity." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/90230457696486710457.
Full textReed, Rebecca. "Storytelling and survival in the "Murderer's House": gender, voice(lessness) and memory in Helma Sanders-Brahms' Deutschland, bleiche Mutter." Thesis, 2009. http://hdl.handle.net/1828/1686.
Full textAndrade, Tânia Esteves de. ""Tell a Tail": the design of an interactive cinematic VR for an animal welfare transmedia." Master's thesis, 2020. http://hdl.handle.net/10400.13/2760.
Full textTell a Tail 360 é um documentário em realidade virtual (RV), parte de um projeto transmedia cujo tema é o bem-estar dos animais na ilha da Madeira. Tem como objetivos educar, consciencializar e espalhar o amor pelos animais em público adolescente. Com base na revisão da literatura e nas pesquisas feitas, concluiu-se que o público mais jovem tem maior probabilidade para mudar os seus comportamentos do que os adultos e de que apesar da maioria das pessoas mostrar interesse pelo assunto abordado, nem sempre tem perceção da sua complexidade (ex.: a falta de responsabilidade dos donos ou a falta de educação sobre o tratamento adequado a dar aos animais). Durante vários meses, foram recolhidos vídeos em 360º através da cooperação com entidades que trabalham em prol da causa animal, mostrando diferentes perspetivas deste problema social. Posteriormente, esses vídeos foram usados para criar um documentário interativo que destaca as condições dos canis, o trabalho de campo das organizações não governamentais e a importância de prover os cuidados básicos aos animais de estimação. A experiência do utilizador foi projetada para que este pudesse explorar a história através de diferentes medias dentro do mundo virtual, tais como publicações retiradas de redes sociais, fotografias e som. Estas características interativas provêm ao utilizador a oportunidade de descobrir a história através das suas escolhas, promovendo a exploração e contemplação do assunto, aumentando o envolvimento e a ação do público na experiência. Através de testes de utilizador A/B conduzidos com dois grupos de adolescentes, em que um grupo testou uma versão não RV do documentário e o outro grupo a versão RV, concluiu-se que a versão imersiva originou um maior interesse e envolvimento no problema abordado. O projeto desta tese contribuiu com novas ideias sobre como usar conteúdo interativo e imersivo pode envolver o público adolescente e consciencializar para o bem-estar animal bem como outros problemas sociais.
Monteiro, Inês Margarida Gil Lopes. "Videojogos e o cinema: uma simbiose em crescimento." Master's thesis, 2021. http://hdl.handle.net/10400.6/11644.
Full textThe use of cinematographic techniques is an increasingly common practice in the construction of video games and is the basis for the creation of convincing virtual worlds. This work aims to study and analyze the presence of cinematographic techniques in digital games and their impact on the player's experience. The analysis made had as an object of study four games of the Final Fantasy series, and with it, was intended to demonstrate the importance of cinematographic techniques in its construction, from the camera angles to the sound effects used. The methodology adopted to carry out this work was, first, bibliographical research and on the internet, the viewing of documentaries, and, finally, the analysis of the games under study. It is concluded that the cinematographic elements in video games are fundamental in the construction of the narrative, which wants to be immersive.
Rodrigues, Mariana de Oliveira Berga. "The impact of virtual reality in the motion picture industry regarding brand coolness, emotional responses, and WOM." Master's thesis, 2020. http://hdl.handle.net/10071/21900.
Full textO principal objetivo da presente dissertação é compreender como a realidade virtual tem impacto na indústria cinematográfica no que diz respeito à construção de brand coolness, empatia, simpatia e word-of-mouth em comparação com os tradicionais ecrãs 2D, considerando também a importância do conteúdo do filme. Assim, o estudo consiste numa pesquisa quantitativa que se baseia numa pesquisa factorial, considerando as interações entre os dois formatos tecnológicos (2D e VR) e os dois filmes ("Crow: The Legend" e "Is Anna Ok?"). A metodologia escolhida permite-nos determinar que um filme experienciado em RV tem pontuações mais positivas em relação a brand coolness, respostas emocionais (empatia e simpatia), e WOM, do que quando o mesmo filme é apresentado em 2D. Contudo, a análise ANOVA bidirecional determina também que o próprio conteúdo do filme afeta mais as perceções de brand coolness e as respostas de simpatia do que o formato tecnológico. O que significa que o conteúdo da história tem um poder de influência maior na forma como o filme é percecionado pelo público relativamente a estes conceitos do que o formato tecnológico. Contrariamente, considerando as respostas de empatia e WOM, o formato tecnológico provou ter um maior impacto do que o conteúdo da história. Adicionalmente, uma análise mais aprofundada permitiu-nos compreender como brand coolness é percecionado em relação aos filmes e como as respostas emocionais aos mesmos influenciam as atitudes e perceções de brand coolness do público. As implicações teóricas e de gestão destas descobertas são também explicadas.