Academic literature on the topic 'Cinematics video Game'
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Journal articles on the topic "Cinematics video Game"
Geslin, Erik, Olivier Olivier Bartheye, Colin Schmidt, Katy Tcha Tokey, Teerawat Kulsuwan, Salah Keziz, and Tanguy Belouin. "Bernardo Autonomous Emotional Agents Increase Perception of VR Stimuli." Network and Communication Technologies 5, no. 1 (January 6, 2020): 11. http://dx.doi.org/10.5539/nct.v5n1p11.
Full textKharisma, Bethoven. "Analisis Komposisi Soundtrack dalam Video Game “Genshin Impact”." Indonesian Journal of Performing Arts Education 1, no. 2 (July 31, 2021): 12–15. http://dx.doi.org/10.24821/ijopaed.v1i2.5432.
Full textZanotti, Pierantonio. "Playing the (International) Movie: Intermediality and the Appropriation of Symbolic Capital in Final Fight and the Beat ’em up Genre." Eludamos: Journal for Computer Game Culture 9, no. 1 (September 19, 2018): 47–74. http://dx.doi.org/10.7557/23.6165.
Full textDowling, David O. "Documentary games for social change: Recasting violence in the latest generation of i-docs." Catalan Journal of Communication & Cultural Studies 12, no. 2 (October 1, 2020): 287–99. http://dx.doi.org/10.1386/cjcs_00033_1.
Full textCENCIARELLI, CARLO. "At the Margins of the Televisual: Picture Frames, Loops and ‘Cinematics’ in the Paratexts of Opera Videos." Cambridge Opera Journal 25, no. 2 (June 4, 2013): 203–23. http://dx.doi.org/10.1017/s0954586713000074.
Full textSikorska, Joanna. "TRAILERY GIER WIDEO. ANALIZA CECH FORMALNYCH I GATUNKOWYCH." Studia Europaea Gnesnensia, no. 17 (June 15, 2018): 205–30. http://dx.doi.org/10.14746/seg.2018.17.12.
Full textBarr, Matthew. "The Force Is Strong with This One (but Not That One): What Makes a Successful Star Wars Video Game Adaptation?" Arts 9, no. 4 (December 16, 2020): 131. http://dx.doi.org/10.3390/arts9040131.
Full textMakai, Péter. "Video Games as Objects and Vehicles of Nostalgia." Humanities 7, no. 4 (November 25, 2018): 123. http://dx.doi.org/10.3390/h7040123.
Full textKiani, Vahid, and Hamid Reza Pourreza. "An Effective Slow-Motion Detection Approach for Compressed Soccer Videos." ISRN Machine Vision 2012 (March 25, 2012): 1–8. http://dx.doi.org/10.5402/2012/959508.
Full textPettini, Silvia. "Auteurism and game localization — revisiting translational approaches." Culture & Society issue 4, no. 2 (December 31, 2015): 268–88. http://dx.doi.org/10.1075/ts.4.2.05pet.
Full textDissertations / Theses on the topic "Cinematics video Game"
Girina, Ivan. "Cinematic games : the aesthetic influence of cinema on video games." Thesis, University of Warwick, 2015. http://wrap.warwick.ac.uk/74038/.
Full textMeeder, Ian Harris. "Intelligent Cinematic Camera Control for Real-Time Graphics Applications." DigitalCommons@CalPoly, 2020. https://digitalcommons.calpoly.edu/theses/2120.
Full textHall, Stefan. "“You’ve Seen the Movie, Now Play the Game”: Recoding the Cinematic in Digital Media and Virtual Culture." Bowling Green State University / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1300365433.
Full textKerr, Stella. "Representing the hero: a comparative study between the animated and gameplay cinematic trailers for Overwatch." Thesis, 2017. https://hdl.handle.net/10539/24473.
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Rodrigues, Louis Michael Sousa. "Splinter Studio: modelação 3D englobando o património cultural." Master's thesis, 2022. http://hdl.handle.net/10400.13/4175.
Full textLucky Hero 's Legacy is an adventure game, based on the Cultural Heritage referring to the island of Madeira. It aims to combat the lack of interest that adolescents show in the area of cultural heritage. (After a visit to the “Ethnographic Museum of Madeira” where, together with all the elements of the pedagogical team, the numerous difficulties.) The game was designed to provide freedom for teenagers to explore the 3D scenarios of Madeira Island thus dynamically and engagingly discovering its legends and heritage. This document describes the entire process and techniques used in the process of recreating the heritage in the digital world as well as in the creation of kinematics for the transmission of educational content. To prove the effectiveness of the use of video games as a means of transmitting cultural heritage, an evaluation was carried out with 15 adolescents. This assessment has shown enormous potential in learning young people in relation to our heritage, thus making this learning fun and motivating for young people. Thus, Lucky Hero 's Legacy contributed a new concept of learning for adolescents, as well as a method of preserving their own heritage.
Books on the topic "Cinematics video Game"
Newman, Rich. Cinematic Game Secrets for Creative Directors and Producers. San Diego: Elsevier Science, 2008.
Find full textCinematic game secrets for creative directors and producers: Inspired techniques from industry legends. Amsterdam: Focal Press, 2008.
Find full textGibbons, William. Allusions of Grandeur. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190265250.003.0005.
Full textKerins, Mark. Multichannel Gaming and the Aesthetics of Interactive Surround. Edited by John Richardson, Claudia Gorbman, and Carol Vernallis. Oxford University Press, 2013. http://dx.doi.org/10.1093/oxfordhb/9780199733866.013.014.
Full textBrine, Kelly Gordon. The Art of Cinematic Storytelling. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780190054328.001.0001.
Full textVernallis, Carol, Amy Herzog, and John Richardson, eds. The Oxford Handbook of Sound and Image in Digital Media. Oxford University Press, 2013. http://dx.doi.org/10.1093/oxfordhb/9780199757640.001.0001.
Full textRichardson, John, Claudia Gorbman, and Carol Vernallis, eds. The Oxford Handbook of New Audiovisual Aesthetics. Oxford University Press, 2013. http://dx.doi.org/10.1093/oxfordhb/9780199733866.001.0001.
Full textBook chapters on the topic "Cinematics video Game"
Cooper, Jonathan. "Our Project: Cinematics & Facial." In Game Anim Video Game Animation Explained, 159–82. Boca Raton, FL : CRC Press/Taylor & Francis Group, 2019.: A K Peters/CRC Press, 2019. http://dx.doi.org/10.1201/b22299-10.
Full textGirina, Ivan. "Video Game Mise-En-Scene Remediation of Cinematic Codes in Video Games." In Interactive Storytelling, 45–54. Cham: Springer International Publishing, 2013. http://dx.doi.org/10.1007/978-3-319-02756-2_5.
Full textStopel, Bartosz. "On Botched Cinematic Transformations of Video Games." In Second Language Learning and Teaching, 173–90. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-25189-5_12.
Full textSuher, Hasan Kemal, and Tuna Tetik. "The World Building in the Superhero Genre Through Movies and Video Games: The Interplay Between Marvel’s Avengers and Marvel Cinematic Universe." In International Series on Computer Entertainment and Media Technology, 155–70. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-81538-7_11.
Full textSepinwall, Alyssa Goldstein. "Introduction." In Slave Revolt on Screen, 3–20. University Press of Mississippi, 2021. http://dx.doi.org/10.14325/mississippi/9781496833105.003.0001.
Full textRauscher, Andreas. "From Cineludic form to Mise-En-Game: The Ludification of Cinematic Storyworlds in the Star Wars Video Games." In The Franchise Era, 119–38. Edinburgh University Press, 2019. http://dx.doi.org/10.3366/edinburgh/9781474419222.003.0006.
Full textKelly, Brine. "Seven Film Storytelling Essentials." In The Art of Cinematic Storytelling, 12–31. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780190054328.003.0002.
Full textHogan, Patrick Colm. "Metaphor in Cinematic Simulation, or Why Wim Wenders’s Angels Live in a Colorless World." In Embodied Metaphors in Film, Television, and Video Games, 51–66. Routledge, 2015. http://dx.doi.org/10.4324/9781315724522-4.
Full textPlothe, Theo. "“You Can't Mess with the Program, Ralph”." In Advances in Multimedia and Interactive Technologies, 129–42. IGI Global, 2016. http://dx.doi.org/10.4018/978-1-5225-0477-1.ch008.
Full textGurevitch, Leon. "Cinema, Video, Game: Astonishing Aesthetics and the Cinematic ‘Future’ of Computer Graphics’ Past." In Cinematicity in Media History, 172–95. Edinburgh University Press, 2013. http://dx.doi.org/10.3366/edinburgh/9780748676118.003.0011.
Full textConference papers on the topic "Cinematics video Game"
Balson, Franck, Stuart Aitken, Phillip Hillenbrand, Thomas Vu, Matthew Ward, Jakub Jablonski, and Alex Rabb. "The past, present and future of the video game cinematic." In SIGGRAPH '18: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3209621.3219744.
Full textZhang, W., M. McLaughlin, and M. Katchabaw. "Story scripting for automating cinematics and cut-scenes in video games." In the 2007 conference. New York, New York, USA: ACM Press, 2007. http://dx.doi.org/10.1145/1328202.1328229.
Full textMoorthy, K. L. Bhanu, Moneish Kumar, Ramanathan Subramanian, and Vineet Gandhi. "GAZED Gaze-guided Cinematic Editing of Wide-Angle Monocular Video Recordings." In CHI '20: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3313831.3376544.
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