Academic literature on the topic 'Cinematography'
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Journal articles on the topic "Cinematography"
Tedjorahardjo, Christa Azalia. "Picturing the Boundary Between Good and Bad: The Lighting, Framing, and Camera Movement of “Kidnap”." K@ta Kita 5, no. 2 (November 16, 2018): 9–17. http://dx.doi.org/10.9744/katakita.5.2.9-17.
Full textBaiturina, Diana Uralovna. "Bashkir cinematography as a phenomenon of national Culture." Философия и культура, no. 1 (January 2022): 11–25. http://dx.doi.org/10.7256/2454-0757.2022.1.37269.
Full textTaras, Katarzyna. "“I like it close” – Jolanta Dylewska’s art of cinematography." Panoptikum, no. 23 (August 24, 2020): 77–86. http://dx.doi.org/10.26881/pan.2020.23.06.
Full textTokoeva, Gulabovo Toktosunovna. "Key aspects of interrelation between Kyrgyz cinematography and music." Культура и искусство, no. 1 (January 2020): 8–16. http://dx.doi.org/10.7256/2454-0625.2020.1.31956.
Full textSilveira, Vanilson Pereira, and Maria Luiza Cardinale Baptista. "Tourism and Cinema: Cinematographic Production and Tourist Attractivity In Garibaldi-RS, Brazil." Revista Rosa dos Ventos - Turismo e Hospitalidade 12, no. 4 (October 22, 2020): 982–96. http://dx.doi.org/10.18226/21789061.v12i4p982.
Full textKALANOV, Asliddin. "CINEMATOGRAPHY AND ARTIST." Art and Design: Social Science 02, no. 01 (February 1, 2022): 1–3. http://dx.doi.org/10.37547/ssa-v2-i1-1.
Full textJepri, Muhammad, Mahdalena Risnawaty, and Ahmad Riza. "PERENCANAAN PUSAT SINEMATOGRAFI DI TENGGARONG DENGAN PENDEKATAN ARSITEKTUR METAFORA." Jurnal Totem : Architecture, Environment, Region and Local Wisdom 4, no. 1 (August 14, 2023): 1. http://dx.doi.org/10.31293/ttm.v4i1.6451.
Full textLotman, Elen. "Exploring the Ways Cinematography Affects Viewers’ Perceived Empathy towards Onscreen Characters." Baltic Screen Media Review 4, no. 1 (December 1, 2016): 88–105. http://dx.doi.org/10.1515/bsmr-2017-0005.
Full textZhuravleva, O. V., and A. S. Lobacheva. "Main marketing trends in the Russian cinema market in the current realities." Vestnik Universiteta, no. 9 (October 31, 2022): 90–95. http://dx.doi.org/10.26425/1816-4277-2022-9-90-95.
Full textMukhortikova, Elena A. "Aesthetics of Cinematography in Visualization of Music Videos." Observatory of Culture 21, no. 3 (June 20, 2024): 258–65. http://dx.doi.org/10.25281/2072-3156-2024-21-3-258-265.
Full textDissertations / Theses on the topic "Cinematography"
Dicker, Barnaby Thomas. "Cinematographic atavism, graphic proteanism : visibly frame-based cinematography : practice, history, theory." Thesis, Royal Holloway, University of London, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.529766.
Full textDimoski, Vladimir. "Expanded Cinematography." Master's thesis, Akademie múzických umění v Praze.Filmová a televizní fakulta. Knihovna, 2017. http://www.nusl.cz/ntk/nusl-364700.
Full textMaddock, Daniel. "REFRAMING CINEMATOGRAPHY: Interpreting Cinematography in an Emerging Virtual Practice." Thesis, Griffith University, 2018. http://hdl.handle.net/10072/380997.
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Doctor of Philosophy (PhD)
Griffith Film School
Arts, Education and Law
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Sanokho, Cunka. "Data-driven virtual cinematography." Thesis, Rennes 1, 2016. http://www.theses.fr/2016REN1S010/document.
Full textAutomated camera control techniques are key components of virtual cinematography systems by providing means to select appropriate viewpoints in a 3D scene and to efficiently review the content of a 3D environment. In this work we present two contributions. First, we propose an example-driven on-screen balance metric which estimates how well balanced is the composition of a shot. Our metric accounts for a large set of visual features including size, silhouette, position and saliency of target objects, together with metrics related to character’s positions, orientations and gaze. The process consists in annotating well balanced images, to estimate automatically how each visual feature influences balance in each image. We then rely on this database of annotated images to (i) estimate how well new images are balanced by comparing their visual features, and (ii) automatically optimize viewpoints in a 3D scene to enforce balance. Second, we present Camera Motion Graphs, a technique to easily and efficiently generate cinematographic sequences in real-time dynamic 3D environments. A camera motion graph consists of (i) pieces of original camera trajectories attached to one or multiple targets, (ii) generated continuous transitions between camera trajectories and (iii) transitions representing cuts between camera trajectories. Pieces of original camera trajectories are built by extracting camera motions from real movies using vision-based techniques, or relying on motion capture techniques using a virtual camera system. A transformation is proposed to recompute all the camera trajectories in a normalized representation, making camera paths easily adaptable to new 3D environments through a specific retargeting technique. The camera motion graph is then constructed by sampling all pairs of camera trajectories and evaluating the possibility and quality of continuous or cut transitions. Results illustrate the simplicity of the technique, its adaptability to different 3D environments and its efficiency
Tomlinson, William Michael 1972. "Interactivity and emotion through cinematography." Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/88315.
Full textKoval, Ju. "Dystopia as a cinematography direction." Thesis, Сумський державний університет, 2013. http://essuir.sumdu.edu.ua/handle/123456789/31122.
Full textSun, Geng. "Perceived depth control in stereoscopic cinematography." Thesis, Durham University, 2012. http://etheses.dur.ac.uk/3458/.
Full textLouarn, Amaury. "A topological approach to virtual cinematography." Thesis, Rennes 1, 2020. http://www.theses.fr/2020REN1S063.
Full textResearch in the domain of virtual cinematography has mostly focused on specific aspects of cinematography but fail to take into account the interdependencies between all the entities in the scene. Indeed, while most approaches take into account the fact that the cameras and lights are constrained by the characters, most fail to acknowledge that the characters are also constrained by the cameras and lights. In this thesis we tackle these interdependencies by modeling the relations between the entities and the topology of the environment. To this end, we propose a language to be used to formally describe a scene thanks to high-level constraints that represent entity relations, to which are associated formal operators that can be used to enforce these constraints through geometry. Our second contribution is a cinematographic staging system that generates staging configurations in a virtual environment thanks to a description written in our formal language. Our third contribution is a real-time camera placement system that builds on a subset of our formal language and generates camera tracks in a virtual environment to be used to guide the camera in real-time
Williams, Tomas Rhys. "Tricks of the light : a study of the cinematographic style of the émigré cinematographer Eugen Schüfftan." Thesis, University of Exeter, 2011. http://hdl.handle.net/10036/3598.
Full textGalvane, Quentin. "Automatic Cinematography and Editing in Virtual Environments." Thesis, Université Grenoble Alpes (ComUE), 2015. http://www.theses.fr/2015GREAM033/document.
Full textThe wide availability of high-resolution 3D models and the facility to create new geometrical and animated content, using low-cost input devices, open to many the possibility of becoming digital 3D storytellers. To date there is however a clear lack of accessible tools to easily create the cinematography (positioning and moving the cameras to create shots) and perform the editing of such stories (selecting appropriate cuts between the shots created by the cameras). Creating a movie requires the knowledge of a significant amount of empirical rules and established conventions. Most 3D animation packages do not encompass this expertise, calling the need for automatic approaches that would, at least partially, support users in their creative process. In this thesis we address both challenges of automating cinematography and editing in virtual environments.Using cameras to convey events and actions in dynamic environments is a major concern in many CG applications.In the context of crowd simulation, we present a novel approach to address the challenge of controlling multiple cameras tracking groups of targets. In this first contribution we propose a system that relies on Reynolds' model of steering behaviors to control and locally coordinate a collection of autonomous camera agents evolving in the dynamic 3D environments to shot multi-scale events.Editing a movie is a complex and tedious endeavor that requires a lot of expertise in the field. Therefore, automating the process calls for a formalization of this knowledge. Using continuity editing -- the predominant style of editing -- as a benchmark for evaluating edits, we introduce a novel optimization-based approach for automatically creating well-edited movies from a 3D animation. We propose an efficient solution through dynamic programming, by relying on a plausible semi-Markov assumption.Building upon our first contribution we then propose a novel importance-driven approach to cinematic replay that exploits both the narrative and geometric information in games to automatically compute camera paths. Combined with our editing framework, our solution generates coherent cinematic replays of game sessions.Finally, drawing inspiration from standard practices in the movie industry, we introduce a novel approach to camera path planning. This solution ensures realistic trajectories by constraining camera motion on a virtual rail. The camera position and orientation are optimized in time along the rail to best satisfy visual properties. The computed shots constitute relevant inputs for the editing framework which then generates compelling cinematographic content
Books on the topic "Cinematography"
America, Boy Scouts of, ed. Cinematography. 2nd ed. Irving, Tex: Boy Scouts of America, 2001.
Find full textGreat Britain. India Office. Public and Judicial Department. Cinematography. [London, Eng.]: India Office Library, 1994.
Find full textHoser, Tania. Introduction to Cinematography. New York : Routledge, Taylor & Francis Group, 2018.: Routledge, 2018. http://dx.doi.org/10.4324/9781315305318.
Full textShklovskiǐ, Viktor Borisovich. Literature and cinematography. Champaign: Dalkey Archive Press, 2008.
Find full textservice), ScienceDirect (Online, ed. High definition cinematography. 3rd ed. Amsterdam: Elsevier/Focal, 2009.
Find full textPaul, Wheeler. High Definition Cinematography. San Diego: Elsevier Science & Technology, 2010.
Find full textGroșan, Ioan. The cinematography caravan. Plymouth: University of Plymouth Press, 2009.
Find full textBook chapters on the topic "Cinematography"
kydd, Elspeth. "Cinematography." In The Critical Practice of Film, 105–42. London: Macmillan Education UK, 2011. http://dx.doi.org/10.1007/978-0-230-34527-0_6.
Full textSawadogo, Boukary. "Cinematography." In African Film Studies, 53–58. 2nd ed. London: Routledge, 2022. http://dx.doi.org/10.4324/9781003246763-7.
Full textBoukary, Sawadogo. "Cinematography." In African Film Studies, 65–71. Abingdon, Oxon; New York, NY: Routledge, 2019.: Routledge, 2018. http://dx.doi.org/10.4324/9780429508066-5.
Full textDixon, Mark. "Cinematography." In Essential Revision for A Level Film Studies, 3–21. London: Routledge, 2021. http://dx.doi.org/10.4324/9781003119241-2.
Full textDanielian, Jeff, Uriah Donnelly, and William Schaff. "Cinematography." In The Reel Classroom, 45–61. New York: Routledge, 2021. http://dx.doi.org/10.4324/9781003238881-6.
Full textOsborn, Brad. "Cinematography." In Interpreting Music Video, 83–99. New York: Routledge, 2021.: Routledge, 2021. http://dx.doi.org/10.4324/9781003037576-8.
Full textBenyahia, Sarah Casey, John White, and Freddie Gaffney. "Cinematography." In A Level Film Studies, 31–49. London; New York: Routledge, 2020.: Routledge, 2020. http://dx.doi.org/10.4324/9780429324628-2.
Full textBrown, Blain. "Lighting." In Cinematography, 263–98. 4th ed. London: Routledge, 2021. http://dx.doi.org/10.4324/9780429353239-13.
Full textBrown, Blain. "Image control." In Cinematography, 219–42. 4th ed. London: Routledge, 2021. http://dx.doi.org/10.4324/9780429353239-11.
Full textBrown, Blain. "Camera movement." In Cinematography, 343–64. 4th ed. London: Routledge, 2021. http://dx.doi.org/10.4324/9780429353239-16.
Full textConference papers on the topic "Cinematography"
Borowski, Paweł, and PISF and Polish Filmakers Assoc. "Polish cinematography." In ACM SIGGRAPH ASIA 2010 Computer Animation Festival. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1900264.1900335.
Full textBalakrishnan, Girish, and Paul Diefenbach. "Virtual cinematography." In ACM SIGGRAPH 2013 Studio Talks. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2503673.2503686.
Full textMoh, Ian Soon Lee, and Syed Fawad Mustafa Zaidi. "Game Cinematography." In ICVARS '19: 2019 the 3rd International Conference on Virtual and Augmented Reality Simulations. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3332305.3332313.
Full textGleicher, Michael L., and Feng Liu. "Re-cinematography." In the 15th international conference. New York, New York, USA: ACM Press, 2007. http://dx.doi.org/10.1145/1291233.1291246.
Full textWarren, John, Jeremy Lasky, and Danielle Feinberg. "The cinematography ofWall·E." In ACM SIGGRAPH 2008 talks. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1401032.1401117.
Full textHoyos, Carlos. "UAVs in Cinematography." In 2nd AIAA "Unmanned Unlimited" Conf. and Workshop & Exhibit. Reston, Virigina: American Institute of Aeronautics and Astronautics, 2003. http://dx.doi.org/10.2514/6.2003-6517.
Full textPitas, Ioannis, and Ioannis Mademlis. "Autonomous UAV Cinematography." In MM '22: The 30th ACM International Conference on Multimedia. New York, NY, USA: ACM, 2022. http://dx.doi.org/10.1145/3503161.3546970.
Full textAlbe, Felix, and Paul Smigielski. "Stereoscopic holographic cinematography." In 19th Intl Congress on High-Speed Photography and Photonics, edited by Peter W. W. Fuller. SPIE, 1991. http://dx.doi.org/10.1117/12.23947.
Full textAskar, Abdurahimov, Abdurahimova Svetlana, and Valieva Ranohon. "Information Technology in Cinematography." In 2019 International Conference on Information Science and Communications Technologies (ICISCT). IEEE, 2019. http://dx.doi.org/10.1109/icisct47635.2019.9011832.
Full textSmigielski, P., H. Fagot, and F. Albe. "Progress In Holographic Cinematography." In 1985 International Technical Symposium/Europe, edited by Jean P. L. Ebbeni. SPIE, 1986. http://dx.doi.org/10.1117/12.952444.
Full textReports on the topic "Cinematography"
Elson, David K., and Mark O. Riedl. A Lightweight Intelligent Virtual Cinematography System for Machinima Production. Fort Belvoir, VA: Defense Technical Information Center, January 2007. http://dx.doi.org/10.21236/ada464770.
Full textCortés-Selva, L., M. Jurado-Martín, and L. Ostrovskaya. European Jewels: Camerimage, the uniqueness of a festival devoted to the art of cinematography. Revista Latina de Comunicación Social, March 2018. http://dx.doi.org/10.4185/rlcs-2018-1272en.
Full textBożek, Małgorzata. FILM PRODUCTION IN POLAND. STAGES: FROM AN IDEA TO THE SCREEN. Ivan Franko National University of Lviv, March 2021. http://dx.doi.org/10.30970/vjo.2021.50.11112.
Full textJózsa, Viven. Hallyu as Soft Power : The Success Story of the Korean Wave and its Use in South Korea’s Foreign Policy. Külügyi és Külgazdasági Intézet, 2021. http://dx.doi.org/10.47683/kkielemzesek.ke-2021.75.
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