Academic literature on the topic 'Client/server architecture'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Client/server architecture.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Journal articles on the topic "Client/server architecture"

1

Tao, Ling Yang, Ling Song He, Jun Jiang Zhu, and Chang Fan Zhang. "A Remote Monitoring System of Three-Client/Server Architecture." Advanced Materials Research 718-720 (July 2013): 675–80. http://dx.doi.org/10.4028/www.scientific.net/amr.718-720.675.

Full text
Abstract:
This paper proposes a remote monitoring system that consists of three clients and servers. A web server is adopted to supply a remote visiting interface for browsers from Internet. A video server is installed to capture the live streaming video, and broadcast it to video clients that are embedded in browsers. More ever, a TCP DAQ (Data Acquisition) server is designed to acquire data from sensors, and then transmit them to VI (Virtual Instrument) clients that are also embedded in browsers. To support VI clients that are designed by different languages, such as C++, Flex or HTML5, multiple protocols are integrated in the TCP DAQ server. Through identifying the type of virtual instrument client that is connected to it, the TCP DAQ server can select a protocol automatically.
APA, Harvard, Vancouver, ISO, and other styles
2

Nabhan, Mohammad AL, Suleiman Almasri, Vanja Garaj, Wamadeva Balachandran, and Ziad Hunaiti. "Client-Server Based LBS Architecture." International Journal of Handheld Computing Research 1, no. 3 (July 2010): 1–18. http://dx.doi.org/10.4018/jhcr.2010070101.

Full text
Abstract:
This work presents a new efficient positioning module that operates over client-server LBS architectures. The aim of the proposed module is to fulfil the position information requirements for LBS pedestrian applications by ensuring the availability of reliable, highly accurate and precise position solutions based on GPS single frequency (L1) positioning service. The positioning module operates at both LBS architecture sides; the client (mobile device), and the server (positioning server). At the server side, the positioning module is responsible for correcting user’s location information based on WADGPS corrections. In addition, at the mobile side, the positioning module is continually in charge for monitoring the integrity and available of the position solutions as well as managing the communication with the server. The integrity monitoring was based on EGNOS integrity methods. A prototype of the proposed module was developed and used in experimental trials to evaluate the efficiency of the module in terms of the achieved positioning performance. The positioning module was capable of achieving a horizontal accuracy of less than 2 meters with a 95% confidence level with integrity improvement of more than 30% from existing GPS/EGNOS services.
APA, Harvard, Vancouver, ISO, and other styles
3

Gallaugher, John M., and Suresh C. Ramanathan. "Choosing a Client/Server Architecture." Information Systems Management 13, no. 2 (January 1996): 7–13. http://dx.doi.org/10.1080/10580539608906981.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Shah, Amber, Md Gulam Servar, and Ms Uma Tomer. "Realtime Chat Application using Client-Server Architecture." International Journal for Research in Applied Science and Engineering Technology 10, no. 5 (May 31, 2022): 2575–78. http://dx.doi.org/10.22214/ijraset.2022.42848.

Full text
Abstract:
Abstract: As we know, this chat system started early mid-1980 and was very popular at that time. Chat application refers to communication between two entities i.e. (sender) and (receiver). If we talk about security and internet penetration is increasing day by day. We focused on this and in this Application, we make a server and several client connection points in which the clients speak with the server utilizing an attachment module. These attachments are inside endpoints for sending and getting information. A solitary organization will have two attachments. This program is executed utilizing TCP attachment [TCP alludes to association oriented]. This attachment will be associated with some port in the machine or local host. On account of the client, we will interface an attachment to that server, on the very port that the server-side code is utilizing. Keywords: Socket, Client, GUI, Local Host, Tkinter
APA, Harvard, Vancouver, ISO, and other styles
5

Sammons, D. "Client/server architecture: an alternative view." Computer Bulletin 39, no. 1 (February 1, 1997): 18–19. http://dx.doi.org/10.1093/combul/39.1.18.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Lesovsky, Andrey. "Analysis of ASP.NET AJAX architecture." Scientific Journal of Riga Technical University. Computer Sciences 38, no. 38 (January 1, 2009): 209–17. http://dx.doi.org/10.2478/v10143-009-0019-5.

Full text
Abstract:
Analysis of ASP.NET AJAX architecture Ajax (Asynchronous JavaScript and XML), or AJAX, is a group of interrelated web development techniques used for creating interactive web applications or rich Internet applications. Providing developer with opportunities to create rich and user friendly interface, AJAX makes it possible to improve Internet users experience without requiring them to install any additional software. ASP.NET AJAX, formerly code-named Atlas, is a set of extensions to ASP.NET developed by Microsoft for implementing Ajax functionality. ASP.NET AJAX provides developers with two development scenarios: client-centric development model and server-centric development model. It provides a developer with the opportunity to choose a model which is suitable for specific task and which will distribute load between client and server effectively and optimize network usage. This article discusses the architecture of AJAX and ASP.NET AJAX technologies. The covered themes are AJAX and ASP.NET AJAX architectures, client and server frameworks, client-centric and server-centric development models.
APA, Harvard, Vancouver, ISO, and other styles
7

Callaghan, M. J., J. Harkin, E. McColgan, T. M. McGinnity, and L. P. Maguire. "Client–server architecture for collaborative remote experimentation." Journal of Network and Computer Applications 30, no. 4 (November 2007): 1295–308. http://dx.doi.org/10.1016/j.jnca.2006.09.006.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Jinwei, Niu, Yi Xiaobo, Fang Rui, and Zhu Qiuping. "PIM application based on Client/Server architecture." Wuhan University Journal of Natural Sciences 2, no. 2 (June 1997): 175–79. http://dx.doi.org/10.1007/bf02827826.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Siegel, Michael, Stuart Madnick, and Edward Sciore. "Context interchange in a client-server architecture." Journal of Systems and Software 27, no. 3 (December 1994): 223–32. http://dx.doi.org/10.1016/0164-1212(94)90044-2.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Ramani,, Karthik, Abhishek Agrawal, and, Mahendra Babu, and Christoph Hoffmann. "CADDAC: Multi-Client Collaborative Shape Design System with Server-based Geometry Kernel." Journal of Computing and Information Science in Engineering 3, no. 2 (June 1, 2003): 170–73. http://dx.doi.org/10.1115/1.1582882.

Full text
Abstract:
New and efficient paradigms for web-based collaborative product design in a global economy will be driven by increased outsourcing, increased competition, and pressures to reduce product development time. We have developed a three-tier (client-server-database) architecture based collaborative shape design system, Computer Aided Distributed Design and Collaboration (CADDAC). CADDAC has a centralized geometry kernel and constraint solver. The server-side provides support for solid modeling, constraint solving operations, data management, and synchronization of clients. The client-side performs real-time creation, modification, and deletion of geometry over the network. In order to keep the clients thin, many computationally intensive operations are performed at the server. Only the graphics rendering pipeline operations are performed at the client-side. A key contribution of this work is a flexible architecture that decouples Application Data (Model), Controllers, Viewers, and Collaboration. This decoupling allows new feature development to be modular and easy to develop and manage.
APA, Harvard, Vancouver, ISO, and other styles
More sources

Dissertations / Theses on the topic "Client/server architecture"

1

Wijegunaratne, Indrajit Kitsiri. "Management of information systems in a client/server environment : an architecture for client/server applications." Thesis, University of London, 1995. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.307521.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Voruganti, Kaladhar. "An adaptive hybrid server architecture for client-server object database management systems." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2001. http://www.collectionscanada.ca/obj/s4/f2/dsk3/ftp04/NQ60355.pdf.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Krupina, Olga. "NeuroSim: neural simulation system with a client server architecture." [S.l. : s.n.], 2005. http://www.diss.fu-berlin.de/2005/173/index.html.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Brockett, Douglas M., and Nancy J. Aramaki. "A Software Architecture for Client-Server Telemetry Data Analysis." International Foundation for Telemetering, 1994. http://hdl.handle.net/10150/611646.

Full text
Abstract:
International Telemetering Conference Proceedings / October 17-20, 1994 / Town & Country Hotel and Conference Center, San Diego, California
An increasing need among telemetry data analysts for new mechanisms for efficient access to high-speed data in distributed environments has led BBN to develop a new architecture for data analysis. The data sets of concern can be from either real-time or post-test sources. This architecture consists of an expandable suite of tools based upon a data distribution software "backbone" which allows the interchange of high volume data streams among server processes and client workstations. One benefit of this architecture is that it allows one to assemble software systems from a set of off-the-shelf, interoperable software modules. This modularity and interoperability allows these systems to be configurable and customizable, while requiring little applications programming by the system integrator.
APA, Harvard, Vancouver, ISO, and other styles
5

Abdullah, Miran Taha. "Smart Client-Server Protocol and Architecture for Adaptive Multimedia Streaming." Doctoral thesis, Universitat Politècnica de València, 2018. http://hdl.handle.net/10251/103324.

Full text
Abstract:
En los últimos años, el consumo de servicios multimedia ha aumentado y se prevé que esta tendencia continúe en un futuro próximo, convirtiendo el tema de la evaluación de la Calidad de la Experiencia (QoE) en un tema muy importante para valorar el servicio de los proveedores. En este sentido, la optimización de la QoE recibe cada vez más atención ya que las soluciones actuales no han tenido en cuenta, la adaptación, la viabilidad, la rentabi-lidad y la fiabilidad. La presente memoria se centra en la caracterización, diseño, desarrollo y evaluación de diferentes aplicaciones multimedia, con el fin de optimizar la QoE. Por tanto, este trabajo investiga la influencia que la infraestructura de redes, las características de los videos y los terminales de los usuarios, presentan en la QoE de los servicios multimedia actuales en Internet. Esta tesis se basa en la investigación exhaustiva de la evaluación subjetiva y objetiva de QoE en redes heterogéneas. Los desafíos y cuestiones relacionados con el estado de la técnica y se discuten en esta disertación. En la primera fase, diseñamos una metodología de prueba para evaluar la QoE en la transmisión de video en directo y a través de plataformas de video bajo demanda en redes Wi-Fi y celulares. A partir de esta fase inicial, propondremos los problemas a investigar y las preguntas para resolver a lo largo de esta disertación. Nuestra metodología hace uso de métricas subjetivas y objetivas para evaluar la QoE percibida por los usuarios finales. Se realiza un conjunto de experimentos en laboratorio donde nuestra metodología de pruebas es aplicada. Los resultados obtenidos se recopilan y analizan para extraer las relaciones entre la Calidad de servicio (QoS) y QoE. A partir de estos resultados, se propone un mapeo de QoS-QoE que permite predecir la QoE. En la siguiente fase de la investigación, desarrollamos los algoritmos de optimización de QoE basados en la administración del sistema de red para redes Wi-Fi y celulares. Los algoritmos usan los parámetros clave que se tuvieron en cuenta para la evaluación de QoE. El objetivo de estos algorit-mos es proporcionar un sistema de gestión flexible para las redes con el ob-jetivo de lograr un equilibrio controlado entre la maximización de QoE y la eficiencia del uso de los recursos. Por último, se diseña el banco de pruebas del sistema para evaluar el rendimiento de las aplicaciones de servicios multimedia genéricos en los diferentes entornos de prueba. El banco de pruebas del sistema se basa en el enfoque de virtualización; usa los recursos compartidos de un hardware fí-sico para virtualizar todos los componentes. El banco de pruebas virtualiza-do proporciona funciones de red virtualizadas para diferentes escenarios, como Internet (las redes de distribución de contenido - CDNs) y redes inalámbricas. Por lo tanto, se adoptan protocolos livianos y mecanismos ágiles en el sistema, para proporcionar un mejor servicio a los usuarios fina-les. Los resultados de QoE son proporcionados a los proveedores de servi-cios de acuerdo con los parámetros que se definen en el proceso de la eva-luación. Como resultado hemos obtenido un sistema que presenta un servi-cio rentable como una forma factible para la evaluación de la prueba.
In recent years, multimedia services consumption has increased and it is expected that this trend will continue in the near future, becoming the evaluation of Quality of Experience (QoE) as a very important issue for assessing the quality of providers' services. In this sense, the optimization of the QoE is progressively receiving much attention considering that current solutions are not based on the adaptation, feasibility, cost-effectiveness, and reliability. The present dissertation is focused on the characterization, design, development and evaluation of different multimedia applications aimed to optimize the QoE. Therefore, this work investigates the influence that the networks infrastructure, the videos' characteristics and the users' terminals present on QoE of the current Internet multimedia services. The work is based on a comprehensive research of subjective and objective assessments in heterogeneous networks. Challenges and research questions related to the state of the art are discussed in this dissertation. In the first phase of this dissertation, we design a test methodology for assessing QoE of live video streaming and video on demand platforms to be transmitted over Wi-Fi and cellular networks. From this initial step, we will propound the related research issues and questions to solve this dissertation. Our methodology considers the use of subjective and objective metrics to evaluate the QoE perceived by end-users. A set of laboratory experiments is conducted where our proposed methodology is applied. The obtained results are gathered and analyzed to extract the relations between Quality of Service (QoS) and QoE. From the results, we propose a QoS-QoE mapping which allows predicting QoE. In the next phase of the research, we develop QoE-optimization algorithms based on network system management for Wi-Fi and cellular networks. The algorithms use the key parameters that were taken into account for QoE assessment. The goal of these algorithms is to provide a flexible management system for the networks in order to achieve the desirable trade-off between QoE maximization and resource usage efficiency. Lastly, the system testbed is designed in order to evaluate the performance of generic multimedia services applications for the different environments under test. The system testbed is based on virtualization approach; it uses the shared resources of a physical hardware to virtualize all components. The virtualized testbed provides virtualized network functions for the different scenarios such as the Internet (Content Delivery Networks - CDNs) and wireless networks. Therefore, lightweight protocols and agile mechanisms are adopted in the system to provide enhanced service to end-users. The QoE results are reported to the service providers according to the parameters defined in the evaluation process. As a result, we have obtained a cost-effective system, which is considered as a feasible way for test evaluation.
En els últims anys, el consum de serveis multimèdia ha augmentat i es preveu que aquesta tendència continue en un futur pròxim, convertitnt el tema de l'avaluació de la Qualitat d'Experiència (QoE) una tasca molt im-portant per a valorar el servei dels proveïdors. En aquest sentit, l'optimització de la QoE rep cada vegada més atenció degut a que les solucions actuals no tenen en compte, l'adaptació, la viabilitat, el rendiment i la fiabilitat. La present memòria se centra en la caracterització, disseny, desenvolupament i avaluació de diferents aplicacions multimèdia, amb la finalitat d'optimitzar la QoE. Per tant, aquest treball investiga la influència que la infraestructura de les xarxes, les característiques dels videos i els terminals dels usuaris tenen sobre la QoE dels serveis multimèdia actuals d'Iinternet. Aquesta tesi es basa en una recerca exhaustiva de l'avaluació subjectiva i objectiva de QoE en xarxes heterogènies. Els desafiaments i preguntes relacionats amb l'estat de la tècnica es discuteixen en aquesta dissertació. En la primera fase, dissenyem la metodologia de prova per a avaluar la QoE de transmissió de video en directe i de plataformes de video baix demanda en xarxes Wi-Fi i cel·lulars. A partir d'aquest primer pas, proposem els problemes de recerca relacionats i les preguntes a resoldre a través d'a-questa tesi. La nostra metodologia fa ús de mètriques subjectives i objecti-ves per a avaluar la QoE dels usuaris finals. Es realitzen un conjunt d'expe-riments en laboratori on s'aplica la nostra metodología. Els resultats obtin-guts es recopilen i analitzen per a extraure les relacions entre la QoS i la QoE. A partir d'aquests resultats, esproposa un mapatge de QoS-QoE que ens permetrà predir la QoE. En la següent fase de la recerca, desenvolupem els algoritmes d'optimi-tzació de la QoE per a l'administració de xarxes Wi-Fi i cel·lulars. Els algo-ritmes utilitzen els paràmetres clau que es van tenir en compte per a l'ava-luació de QoE. L'objectiu d'aquests algoritmes és proporcionar un sistema de gestió flexible per ales xarxes que permetrá aconseguir un equilibri con-trolat entre la maximització de la QoE i l'us eficient dels recursos. Finalment, el banc de proves del sistema està dissenyat per a avaluar el rendiment de les aplicacions de serveis multimèdia genèrics en els diferents entorns de prova. El banc de proves del sistema es basa en l'enfocament de virtualització; usa els recursos compartits d'un equip físic que virtualitza tots els components. El banc de proves virtualitzat proporciona les funcions de xarxa virtualitzades per a diferents escenaris, com Internet (les xarxes de distribució de continguts - CDNs) i xarxes sense fils. Per tant, s'adopten protocols lleugers i mecanismes àgils en el sistema per a proporcionar un millor servei als usuaris finals. Els resultats de QoE son proporcionats als proveïdors de serveis d'acord amb els paràmetres que es defineixen en el procés de l'avaluació. Com a resultat, hem obtés un sistema que presenta un servei rendible i com a viable per a l'avaluació de la prova.
Abdullah, MT. (2018). Smart Client-Server Protocol and Architecture for Adaptive Multimedia Streaming [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/103324
TESIS
APA, Harvard, Vancouver, ISO, and other styles
6

Johansson, Simon, and Hugo Andersson. "Chicago : A multiplayer card game based on Client – Server architecture." Thesis, Karlstads universitet, Institutionen för matematik och datavetenskap, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-28071.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Lehmann, Heiko. "Client, server based statistical computing." Doctoral thesis, [S.l. : s.n.], 2004. http://deposit.ddb.de/cgi-bin/dokserv?idn=972652175.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Maneikis, Andrius. "Distribution On Load Tap Changer Control Using IEC61850 Client/Server Architecture." Thesis, KTH, Skolan för elektro- och systemteknik (EES), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-193673.

Full text
Abstract:
Distributed generation is transforming the power system grid to decentralized system where separate units like wind power generators or solar panel shall coexist and operate in tandem in order to supplement each other and make one extensive system as a whole so called smart grid. It is utmost important to have a control ability over such units not only on a field level but on a system level as well. To be able to communicate with numerous devices and maintain interoperability universal standard is a must. Therefore, one of the core standards relevant to smart grids is IEC 61850 – Power Utility Automation which comes into assistance and tackles aforementioned challenges. This project uses IEC61850 architecture to implement client/server windows applications for on-load tap changer remote control. The proposed solution and designed applications are tested together with a real time simulator where simple power system is modelled to emulate the system response to control signals in a real time. In this way, the implemented applications can be tried and assessed as if performing in real environment. Consequently, a user of the client application is able to remotely control voltage on the power transformer's secondary side and manipulate the switching equipment simulated in the model.
Distribuerad generation håller på att förändra transmissionsnätet till decentraliserat system där separata enheter som vindkraftverk eller solpanel skall samexistera och fungera tillsammans för att komplettera varandra och att göra ett omfattande system som helhet så kallade smarta elnät. Det är ytterst viktigt att ha en kontroll förmåga över sådana enheter inte bara på ett fältnivå utan även på systemnivå. För att kunna kommunicera med många enheter och bibehålla interoperabiliten som universell standard är ett måste. En av de grundläggande normer som är relevanta för smarta nät är IEC 61850 - Skydd & Automation, som kommer in i bistånd och möter ovan nämnda utmaningar. Detta projekt använder IEC61850-struktur för att implementera klient/server windows applikation för lindningskopplarens fjärrkontroll. Den föreslagna lösningen och utformade applikationer testas tillsammans med en realtidssimulator där enkelt kraftsystem modelleras för att emulera systemets svar på de givna styrsignalerna i realtid. På detta sätt kan de implementerade programmen prövas och bedömas hur de utföras i verklig miljö. Följaktligen kan användare av klientapplikationen fjärrstyra spänningen på transformatorns sekundärsida och manipulera ställverk som simuleras i modellen.
APA, Harvard, Vancouver, ISO, and other styles
9

Jones, James R. "A Client-Server Architecture for Collection of Game-based Learning Data." Thesis, Virginia Tech, 2015. http://hdl.handle.net/10919/51229.

Full text
Abstract:
Advances in information technology are driving massive improvement to the education industry. The ubiquity of mobile devices has triggered a shift in the delivery of educational content. More lessons in a wide range of subjects are being disseminated by allowing students to access digital materials through mobile devices. One of the key materials is digital-based educational games. These games merge education with digital games to maximize engagement while somewhat obfuscating the learning process. The effectiveness is generally measured by assessments, either after or during gameplay, in the form of quizzes, data dumps, and/or manual analyses. Valuable gameplay information lost during the student's play sessions. This gameplay data provides educators and researchers with specific gameplay actions students perform in order to arrive at a solution, not just the correctness of the solution. This problem illustrates a need for a tool, enabling educators and players to quickly analyze gameplay data. in conjunction with correctness in an unobtrusive manner while the student is playing the game. This thesis describes a client-server software architecture that enables the collection of game-based data during gameplay. We created a collection of web services that enables games to transmit game-data for analysis. Additionally, the web application provides players with a portal to login and view various visualization of the captured data. Lastly, we created a game called "Taffy Town", a mathematics-based game that requires the player to manipulate taffy pieces in order to solve various fractions. Taffy Town transmits students' taffy transformations along with correctness to the web application. Students are able to view several dynamically created visualizations from the data sent by Taffy Town. Researchers are able to log in to the web application and see the same visualizations, however, aggregated across all Taffy Town players. This end-to-end mapping of problems, actions, and results will enable researchers, pedagogists, and teachers to improve the effectiveness of educational games.
Master of Science
APA, Harvard, Vancouver, ISO, and other styles
10

Partridge, Michael Jonathan. "Developing a Client/Server Architecture for a Mobile AR Urban Design Application." Thesis, University of Canterbury. HITLabNZ, 2013. http://hdl.handle.net/10092/8434.

Full text
Abstract:
This thesis describes research into developing a client/server ar- chitecture for a mobile Augmented Reality (AR) application. Following the earthquakes that have rocked Christchurch the city is now changed forever. CityViewAR is an existing mobile AR application designed to show how the city used to look before the earthquakes. In CityViewAR 3D virtual building models are overlaid onto video captured by a smartphone camera. However the current version of CityViewAR only allows users to browse information stored on the mobile device. In this research the author extends the CityViewAR application to a client-server model so that anyone can upload models and annotations to a server and have this information viewable on any smartphone running the application. In this thesis we describe related work on AR browser architectures, the system we developed, a user evaluation of the prototype system and directions for future work.
APA, Harvard, Vancouver, ISO, and other styles
More sources

Books on the topic "Client/server architecture"

1

Berson, Alex. Client/server architecture. 2nd ed. New York: McGraw-Hill, 1996.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
2

Berson, Alex. Client-server architecture. New York: McGraw-Hill, 1992.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
3

Berson, Alex. Client/server architecture. New York: McGraw-Hill, 1992.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
4

Makwana, H. The client-server architecture and database servers. London: University of East London, 1992.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
5

Dewire, Dawna Travis. Client/server computing. New York: McGraw-Hill, 1993.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
6

Buzzard, James. Improving application development productivity: Client-server architecture and database servers. Boston: QED Technical Pub. Group, 1991.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
7

Salemi, Joe. Client/server computing with Sybase SQL Server. Emeryville, Calif: Ziff-Davis Press, 1994.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
8

Hall, Carl. Technical foundations of client/server systems. New York: Wiley, 1994.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
9

Kliem, R. Managing the people side of client/server architecture. [S.L.]: [S.N.], 1996.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
10

Murray, Roisin. Implement a client/server architecture for data mining. [s.l: The author], 1996.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
More sources

Book chapters on the topic "Client/server architecture"

1

Özsu, M. Tamer. "Client-Server Architecture." In Encyclopedia of Database Systems, 439–41. New York, NY: Springer New York, 2018. http://dx.doi.org/10.1007/978-1-4614-8265-9_664.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Davis, Keir, John W. Turner, and Nathan Yocom. "Client-Server Architecture." In The Definitive Guide to Linux Network Programming, 99–135. Berkeley, CA: Apress, 2004. http://dx.doi.org/10.1007/978-1-4302-0748-1_5.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Özsu, M. Tamer. "Client-Server Architecture." In Encyclopedia of Database Systems, 1–3. New York, NY: Springer New York, 2016. http://dx.doi.org/10.1007/978-1-4899-7993-3_664-2.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Borrie, Helen. "Introduction to Client/Server Architecture." In The Firebird Book: A Reference for Database Developers, 75–84. Berkeley, CA: Apress, 2004. http://dx.doi.org/10.1007/978-1-4302-0743-6_5.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Schloss, Gerhard A., and Michael Vernick. "HCSA: A Hybrid Client-Server Architecture." In The Kluwer International Series in Engineering and Computer Science, 333–51. Boston, MA: Springer US, 1996. http://dx.doi.org/10.1007/978-1-4613-1401-1_15.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Chhabra, Atul K. K., Juan F. Arias, Theo Pavlidis, Phoebe X. Pan, and Pedro V. Sanders. "A Client-Server Architecture for Document Image Recognition." In Graphics Recognition Recent Advances, 133–42. Berlin, Heidelberg: Springer Berlin Heidelberg, 2000. http://dx.doi.org/10.1007/3-540-40953-x_11.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Moyano, José H., Karina M. Cenci, and Jorge R. Ardenghi. "Client-Server Architecture for High-Performance RTK Service." In Communications in Computer and Information Science, 215–29. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-75836-3_15.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Park, Anjin, and Keechul Jung. "PDA-Based Text Localization System Using Client/Server Architecture." In PRICAI 2004: Trends in Artificial Intelligence, 833–42. Berlin, Heidelberg: Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-28633-2_88.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Maung, Tin Maung, and Mie Mie Su Thwin. "Applicable Dynamic Forensics Investigation via Client-Server Architecture with MYANFOSIS." In Innovative Mobile and Internet Services in Ubiquitous Computing, 537–45. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-22263-5_51.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Pokorný, Jaroslav, and Peter Sokolowsky. "Client/Server Architecture: what it promises – what it really provides." In Wirtschaftsinformatik ’97, 357–74. Heidelberg: Physica-Verlag HD, 1997. http://dx.doi.org/10.1007/978-3-642-57737-6_22.

Full text
APA, Harvard, Vancouver, ISO, and other styles

Conference papers on the topic "Client/server architecture"

1

Rawal, Bharat S., Ramesh K. Karne, and Alexander L. Wijesinha. "Split protocol client/server architecture." In 2012 IEEE Symposium on Computers and Communications (ISCC). IEEE, 2012. http://dx.doi.org/10.1109/iscc.2012.6249320.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Furmston-Evans, I. R. "Successful system architecture development for enterprise wide client server implementation." In International Seminar on Client/Server Computing. IEE, 1995. http://dx.doi.org/10.1049/ic:19951132.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Mali, Sapana Prakash, and Nitin N. Patil. "Image searching using client server architecture." In 2016 Symposium on Colossal Data Analysis and Networking (CDAN). IEEE, 2016. http://dx.doi.org/10.1109/cdan.2016.7570927.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Rawal, B. S., L. Berman, and H. Ramcharan. "Multi-client/Multi-server split architecture." In 2013 International Conference on Information Networking (ICOIN). IEEE, 2013. http://dx.doi.org/10.1109/icoin.2013.6496712.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

DRAGAN, DINU, and DRAGAN IVETIĆ. "DICOM/JPEG2000 CLIENT/SERVER ARCHITECTURE IMPLEMENTATION." In Proceedings of the 9th International Symposium on Interdisciplinary Regional Research. WORLD SCIENTIFIC, 2008. http://dx.doi.org/10.1142/9789812834409_0003.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Castro, Diego Alberto, Carlos Fernando Morales, and R. Fernando De la Rosa. "Multi-robot SLAM on Client-Server Architecture." In 2012 Brazilian Robotics Symposium and Latin American Robotics Symposium (SBR-LARS). IEEE, 2012. http://dx.doi.org/10.1109/sbr-lars.2012.39.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Lee, Jia-Hong, and Jun-Kai Hsiung. "Mobile object retrieval using client server architecture." In 2013 International Conference on Future Computer and Information Technology. Southampton, UK: WIT Press, 2013. http://dx.doi.org/10.2495/icfcit131021.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

van der Vlugt, Michel, and Samuel Sambasivam. "Redesign of Stand-Alone Applications into Thin-Client/Server Architecture." In InSITE 2005: Informing Science + IT Education Conference. Informing Science Institute, 2005. http://dx.doi.org/10.28945/2930.

Full text
Abstract:
One of the characteristics in software development is that software systems require changes once they are deployed in an operational environment. When the software is being used by the intended audience it is almost inevitable that errors are found, requirements change or new requirements emerge because of changes in the business processes. Depending on the nature of these modifications and the life-time of the software, the impact on the existing software will vary from simple error solving to complete architectural transformation. In this paper the architectural transformation is presented of stand-alone applications, redesigned into thin-client/server architecture to improve the application’s flexibility, interoperability, performance, distribution and scalability. The strategy proposed in this paper is a decomposition of the original application in which functionality is categorized and distributed in N-tier client/server architecture. The client application only contains the user-interface while the remaining functionality is split across multiple server applications. The software that is subject for redesign in this paper is a recently developed Point-Of-Sale application, initially designed as a stand-alone application. The goal of redesigning the application is to reduce the front-end hardware requirements, improve the application’s flexibility and make the application applicable for a wider range of usage. The redesign approach is evaluated by implementation of a proto-type Point-Of-Sale application, which has proven that an N-tier client/server Point-Of-Sale application is a feasible solution and leads to a very flexible and highly scalable application.
APA, Harvard, Vancouver, ISO, and other styles
9

Khan, Muhammad Junaid, and Haider Abbas. "WLAN Location Privacy: A Client Server Based Architecture." In 2013 Tenth International Conference on Information Technology: New Generations (ITNG). IEEE, 2013. http://dx.doi.org/10.1109/itng.2013.63.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Bloch, Matthieu, Rajesh Narasimha, and Steven W. McLaughlin. "Client-Server Architecture Design based on Wiretap Codes." In 2008 IEEE International Zurich Seminar on Communications (IZS). IEEE, 2008. http://dx.doi.org/10.1109/izs.2008.4497272.

Full text
APA, Harvard, Vancouver, ISO, and other styles

Reports on the topic "Client/server architecture"

1

Mazzu, J. M., S. M. Botros, and A. K. Caglayan. A Neural/Expert Based Client Server Architecture for MITE ITS. Fort Belvoir, VA: Defense Technical Information Center, February 1994. http://dx.doi.org/10.21236/ada278330.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Froscher, J. N., and M. H. Kang. A Client-Server Architecture Supporting MLS Interoperability with COTS Components. Fort Belvoir, VA: Defense Technical Information Center, January 1997. http://dx.doi.org/10.21236/ada465304.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Bowling, B. A., W. Akers, H. Shoaee, W. Watson, J. van Zeijts, and S. Witherspoon. Evaluation of a server-client architecture for accelerator modeling and simulation. Office of Scientific and Technical Information (OSTI), November 1997. http://dx.doi.org/10.2172/548710.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Dalesio, Leo. A Client/Server Architecture for Supporting Science Data Using EPICS Version 4. Office of Scientific and Technical Information (OSTI), April 2015. http://dx.doi.org/10.2172/1330356.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Beckwith, A. L., and J. T. Phillips. Pacific Missile Test Center Information Resources Management Organization (code 0300): The ORACLE client-server and distributed processing architecture. Office of Scientific and Technical Information (OSTI), June 1990. http://dx.doi.org/10.2172/6859889.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Kozlovsky, Evgen O., and Hennadiy M. Kravtsov. Мультимедийная виртуальная лаборатория по физике в системе дистанционного обучения. [б. в.], August 2018. http://dx.doi.org/10.31812/0564/2455.

Full text
Abstract:
Research goals: the description of technology of software development in Physics Virtual Laboratory for Distance Learning System. Research objectives: the architecture of client and server parts of the lab, the functionality of the system modules, user roles, as well as the principles of virtual laboratory use on a personal computer. Object of research: the distance learning system “Kherson Virtual University”. Subject of research: virtual laboratory for physics in the distance learning. Research methods used: analysis of statistics and publications. Results of the research. The development of the software module “Virtual Lab” in distance learning system “Kherson Virtual University” (DLS KVU) applied to the problems of physics on topics kinematics and dynamics. The information technology design and development, the structure of the virtual laboratory, and its place in the DLS KVU are described. The principal modes of the program module operation in the system and methods for its use in the educational process are described. The main conclusions and recommendations. The use of this software interface allows teachers to create labs and use them in their distance courses. Students, in turn, will be able to conduct research, carrying out virtual laboratory work.
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!

To the bibliography