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1

Wijegunaratne, Indrajit Kitsiri. "Management of information systems in a client/server environment : an architecture for client/server applications." Thesis, University of London, 1995. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.307521.

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Voruganti, Kaladhar. "An adaptive hybrid server architecture for client-server object database management systems." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2001. http://www.collectionscanada.ca/obj/s4/f2/dsk3/ftp04/NQ60355.pdf.

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Krupina, Olga. "NeuroSim: neural simulation system with a client server architecture." [S.l. : s.n.], 2005. http://www.diss.fu-berlin.de/2005/173/index.html.

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Brockett, Douglas M., and Nancy J. Aramaki. "A Software Architecture for Client-Server Telemetry Data Analysis." International Foundation for Telemetering, 1994. http://hdl.handle.net/10150/611646.

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International Telemetering Conference Proceedings / October 17-20, 1994 / Town & Country Hotel and Conference Center, San Diego, California<br>An increasing need among telemetry data analysts for new mechanisms for efficient access to high-speed data in distributed environments has led BBN to develop a new architecture for data analysis. The data sets of concern can be from either real-time or post-test sources. This architecture consists of an expandable suite of tools based upon a data distribution software "backbone" which allows the interchange of high volume data streams among server proc
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Johansson, Simon, and Hugo Andersson. "Chicago : A multiplayer card game based on Client – Server architecture." Thesis, Karlstads universitet, Institutionen för matematik och datavetenskap, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-28071.

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Abdullah, Miran Taha. "Smart Client-Server Protocol and Architecture for Adaptive Multimedia Streaming." Doctoral thesis, Universitat Politècnica de València, 2018. http://hdl.handle.net/10251/103324.

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En los últimos años, el consumo de servicios multimedia ha aumentado y se prevé que esta tendencia continúe en un futuro próximo, convirtiendo el tema de la evaluación de la Calidad de la Experiencia (QoE) en un tema muy importante para valorar el servicio de los proveedores. En este sentido, la optimización de la QoE recibe cada vez más atención ya que las soluciones actuales no han tenido en cuenta, la adaptación, la viabilidad, la rentabi-lidad y la fiabilidad. La presente memoria se centra en la caracterización, diseño, desarrollo y evaluación de diferentes aplicaciones multimedia, con el
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Lehmann, Heiko. "Client, server based statistical computing." Doctoral thesis, [S.l. : s.n.], 2004. http://deposit.ddb.de/cgi-bin/dokserv?idn=972652175.

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Maneikis, Andrius. "Distribution On Load Tap Changer Control Using IEC61850 Client/Server Architecture." Thesis, KTH, Skolan för elektro- och systemteknik (EES), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-193673.

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Distributed generation is transforming the power system grid to decentralized system where separate units like wind power generators or solar panel shall coexist and operate in tandem in order to supplement each other and make one extensive system as a whole so called smart grid. It is utmost important to have a control ability over such units not only on a field level but on a system level as well. To be able to communicate with numerous devices and maintain interoperability universal standard is a must. Therefore, one of the core standards relevant to smart grids is IEC 61850 – Power Utility
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Jones, James R. "A Client-Server Architecture for Collection of Game-based Learning Data." Thesis, Virginia Tech, 2015. http://hdl.handle.net/10919/51229.

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Advances in information technology are driving massive improvement to the education industry. The ubiquity of mobile devices has triggered a shift in the delivery of educational content. More lessons in a wide range of subjects are being disseminated by allowing students to access digital materials through mobile devices. One of the key materials is digital-based educational games. These games merge education with digital games to maximize engagement while somewhat obfuscating the learning process. The effectiveness is generally measured by assessments, either after or during gameplay, in the
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Partridge, Michael Jonathan. "Developing a Client/Server Architecture for a Mobile AR Urban Design Application." Thesis, University of Canterbury. HITLabNZ, 2013. http://hdl.handle.net/10092/8434.

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This thesis describes research into developing a client/server ar- chitecture for a mobile Augmented Reality (AR) application. Following the earthquakes that have rocked Christchurch the city is now changed forever. CityViewAR is an existing mobile AR application designed to show how the city used to look before the earthquakes. In CityViewAR 3D virtual building models are overlaid onto video captured by a smartphone camera. However the current version of CityViewAR only allows users to browse information stored on the mobile device. In this research the author extends the CityViewAR applicati
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Lee, Matthew W. (Matthew William) 1978. "Chatscape : a behavior-enhanced chat built on a versatile client-server architecture." Thesis, Massachusetts Institute of Technology, 2001. http://hdl.handle.net/1721.1/86675.

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12

Gui, Feng. "Development of a New Client-Server Architecture for Context Aware Mobile Computing." FIU Digital Commons, 2009. http://digitalcommons.fiu.edu/etd/202.

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This dissertation studies the context-aware application with its proposed algorithms at client side. The required context-aware infrastructure is discussed in depth to illustrate that such an infrastructure collects the mobile user’s context information, registers service providers, derives mobile user’s current context, distributes user context among context-aware applications, and provides tailored services. The approach proposed tries to strike a balance between the context server and mobile devices. The context acquisition is centralized at the server to ensure the usability of context inf
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Løtvedt, Pia. "Implementation of visualizations using a server-client architecture : Effects on performance measurements." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-166993.

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Visualizing large datasets poses challenges in terms of how to create visualization applications with good performance. Due to the amount of data, transfer speed and processing speed may lead to waiting times that cause users to abandon the application. It is therefore important to select methods and techniques that can handle the data in as efficient a way as possible. The aim of this study was to investigate if a server-client architecture had better performance in a visualization web application than a purely client-side architecture in terms of selected performance metrics and network load
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Ward, Michael Patrick. "A transputer based scalable data acquisition system." Thesis, University of Liverpool, 1995. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.318280.

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Hartwich, Christoph. "A middleware architecture for transactional, object-oriented applications." [S.l. : s.n.], 2003. http://www.diss.fu-berlin.de/2004/40/index.html.

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Ellbäck, Mattias. "A Dynamic Implementation Independent Web Service Framework for Client-Server Architecture : A Web Service Framework Proposal for Utopiapeople." Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-36196.

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This thesis presents a solution proposal as a framework for making the company Utopiapeople’s service automatic with the possibility to extend this service to a large system such as a complete online project management system. The presented framework makes it possible to create a big system and make it to communicate with several different client devices that are developed on different platforms like Android, Iphone, Blackberry, web browser, etc. The aim of this framework is to make the system compatible with today’s client platforms and the future platforms. The  communication between the cli
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Jayanthi, Praveena. "Scalable Proxy Architecture for Mobile and Peer-to-Peer Networks." Digital Archive @ GSU, 2006. http://digitalarchive.gsu.edu/cs_theses/34.

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The growth of wireless telecommunications has stipulated the interest for anywhere-anytime computing. The synergy between networking and mobility will engender new collaborative applications with mobile devices on heterogeneous platforms. One such middleware is “SYSTEM ON MOBILE DEVICES”, SYD developed by the Yamacraw Embedded Systems research team. This type of middleware is an opening step towards Peer-to-Peer mobile networks. This project envisioned collaborative applications among mobile devices and PDAs were used as servers. This thesis studies various existing architectures in mobile com
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Costa, Celso Maciel da. "Environnement d'exécution parallèle : conception et architecture." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 1993. http://hdl.handle.net/10183/18239.

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L'objectif de cette thèse est l'étude d'un environnement d'exécution pour machines parallèles sans mémoire commune. Elle comprend la définition d'un modèle de programme parallèle, basé sur l'échange de message offrant une forme restreinte de mémoire partagée. La communication est indirecte, via des portes; les processus utilisent les barrières pour la synchronisation. Les entités du système. processus, portes et barrières, sont créées dynamiquement, et placées sur un processeur quelconque du réseau de processeurs de façon explicite. Nous proposons une implantation de ce modèle comme la mise en
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Croucher, Darren Armstrong. "A hybrid peer-to-peer middleware plugin for an existing client/server massively multiplayer online game." Thesis, Stellenbosch : Stellenbosch University, 2014. http://hdl.handle.net/10019.1/86254.

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Thesis (MEng)--Stellenbosch University, 2014.<br>ENGLISH ABSTRACT: Massively Multiplayer Online Games are large virtual worlds co-inhabited by players over the Internet. As up to thousands of players can be simultaneously connected to the game, the server and network architectures are required to scale e ciently. The traditional client/server model results in a heavy nancial burden for operation of the server. Various alternative architectures have been proposed as a replacement for the traditional model, but the adoption of these alternatives are slow as they present their own set of c
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Jardine, Jared L. "The Hybrid Game Architecture: Distributing Bandwidth for MMOGs While Maintaining Central Control." Diss., CLICK HERE for online access, 2008. http://contentdm.lib.byu.edu/ETD/image/etd2654.pdf.

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Webb, Steven Daniel. "Referee-based architectures for massively multiplayer online games." Thesis, Curtin University, 2010. http://hdl.handle.net/20.500.11937/498.

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Network computer games are played amongst players on different hosts across the Internet. Massively Multiplayer Online Games (MMOG) are network games in which thousands of players participate simultaneously in each instance of the virtual world. Current commercial MMOG use a Client/Server (C/S) architecture in which the server simulates and validates the game, and notifies players about the current game state. While C/S is very popular, it has several limitations: (i) C/S has poor scalability as the server is a bandwidth and processing bottleneck; (ii) all updates must be routed through the se
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Claesén, Daniel. "MCapture; An Application Suite for Streaming Audio over Networks." Thesis, Linköping University, Department of Computer and Information Science, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-4387.

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<p>The purpose of this thesis is to develop software to stream input and output audio from a large number of computers in a network to one specific computer in the same network. This computer will save the audio to disk. The audio that is to be saved will consist mostly of spoken communication. The saved audio is to be used in a framework for modeling and visualization.</p><p>There are three major problems involved in designing a software to fill this purpose: recording both input and output audio at the same time, efficiently receiving multiple audio-streams at once and designing an interface
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Sankaranarayanan, Ganesh. "Virtual coupling schemes for position coherency in networked haptic virtual environments /." Thesis, Connect to this title online; UW restricted, 2007. http://hdl.handle.net/1773/5929.

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Tao, Congwu. "A Cloud-based Software System for online Multimedia Examinations." Thesis, Virginia Tech, 2016. http://hdl.handle.net/10919/64974.

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With the advancement in information technology, online assessments are getting more attention and online examinations are regarded as important parts of online learning. Online examinations can be easily taken by remote students, help the students get exam results quickly and save their time; online examinations also aid instructors in collecting students' exam answers and generating the exam reports effectively. In addition, online examinations can help reduce cost and save trees for our world. Multimedia elements like images, graphics, video and audio have been widely integrated into online
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Krym, David. "Návrh a realizace síťové aplikace pro audit a monitorování počítačů." Master's thesis, Vysoké učení technické v Brně. Fakulta podnikatelská, 2014. http://www.nusl.cz/ntk/nusl-224680.

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This diploma thesis deals with design and implementation of a network application for monitoring of computers for a chosen company. The application allows administrators to automate the gathering of hardware and software information. The purpose of the application is also to monitor hardware values, such as processor temperature or harddisk free space. The design uses client-server architecture. Three applications were created: server, client and graphical management console.
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Tang, Jia. "An agent-based peer-to-peer grid computing architecture." Access electronically, 2005. http://www.library.uow.edu.au/adt-NWU/public/adt-NWU20060508.151716/index.html.

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Myers, David S. "An Extensible Component-Based Architecture for Web-Based Simulation Using Standards-Based Web Browsers." Thesis, Virginia Tech, 2004. http://hdl.handle.net/10919/10123.

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Web-based simulation (WBS) systems offer tradeoffs between user interactivity and hardware requirements striking to seek a balance between the differing concerns. Server-based systems offer little interactivity or concurrent visualization capabilities, while client-based systems have increased hardware requirements asking the user to provide high-end workstations. Concurrent visualization of simulation output proves execution intensive, or unusable in some situations. Creating an execution efficient and user friendly WBS system greatly improves user experience while gaining all of the benefits
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Yeung, Kai-ho Mark. "Non-cooperative peer-to-peer media streaming game theoretic analysis and algorithms /." Click to view the E-thesis via HKUTO, 2007. http://sunzi.lib.hku.hk/hkuto/record/B38976122.

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Yeung, Kai-ho Mark, and 楊啟豪. "Non-cooperative peer-to-peer media streaming: game theoretic analysis and algorithms." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2007. http://hub.hku.hk/bib/B38976122.

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Chen, Xiaowei. "Measurement, analysis and improvement of BitTorrent Darknets." HKBU Institutional Repository, 2013. http://repository.hkbu.edu.hk/etd_ra/1545.

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Chughtai, Fawad. "A Java Toolkit for Distributed Evaluation of Hypergeometric Series." Thesis, University of Waterloo, 2004. http://hdl.handle.net/10012/1074.

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Hypergoemetric Series are very important in mathematics and come up regularly when dealing with the precise definitions of constants such as <i>e</i>, &pi; and Apery's constant &sigmaf;(3). The evaluation of such series to high precision is traditionally done with multiple divisions, multiplications and factorials, which all takes a long time to compute, especially when the computation is done on a single machine. The interest lies in performing this computation in parallel and in a distributed fashion. In this thesis, we present a simple distributed toolkit for doing such computation
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Elton, James. "A novel platform incorporating multiple forms of communication to support applications in a mobile environment." Thesis, Loughborough University, 2014. https://dspace.lboro.ac.uk/2134/14278.

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This thesis discusses the creation of a novel platform that incorporates multiple communication methods, including SMS, email and web-based technologies, for interacting with users of mobile communication devices. The platform utilises people in a mobile environment to solve a range of different application problems, where each problem is a separate and distinct scenario type with unique objectives. There are existing applications available that interact with users of mobile communication devices to provide a service, such as regular weather updates to the users. Other applications have been d
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Černošek, Bedřich. "Klient-server mobilní aplikace se zpracováním obrazu." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2018. http://www.nusl.cz/ntk/nusl-385959.

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The main goal of this work is creating client-server application with image processing and cryptographic verification of image source and creation time. The work focuses on creating a mobile client application on the Android platform that securly takes photos by mobile device camera, processes captured images and provides a digital signature, timestamp and GPS location. The main part of the work is secure key exchange, encrypted communication, data and energy efficiency of the client-server application. The server application is implemented on the Java EE platform and processes the received im
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Sun, Guili. "XML-Based Agent Scripts and Inference Mechanisms." Thesis, University of North Texas, 2003. https://digital.library.unt.edu/ark:/67531/metadc4288/.

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Natural language understanding has been a persistent challenge to researchers in various computer science fields, in a number of applications ranging from user support systems to entertainment and online teaching. A long term goal of the Artificial Intelligence field is to implement mechanisms that enable computers to emulate human dialogue. The recently developed ALICEbots, virtual agents with underlying AIML scripts, by A.L.I.C.E. foundation, use AIML scripts - a subset of XML - as the underlying pattern database for question answering. Their goal is to enable pattern-based, stimulus-respons
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Vigouroux, Xavier. "Analyse distribuée de traces d'exécution de programmes parallèles." Lyon, École normale supérieure (sciences), 1996. http://www.theses.fr/1996ENSL0016.

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Le monitoring consiste a generer des informations de trace durant une execution d'un programme parallele pour detecter les problemes de performances. La quantite d'information generee par de tres grosses machines paralleles rend les outils d'analyse classiques inutilisables. Cette these resout ce probleme en distribuant l'information de trace sur plusieurs fichiers contenus sur plusieurs sites, les fichiers pouvant etre lus en parallele. La manipulation de ces fichiers afin d'obtenir une information coherente est la base d'un logiciel client-serveur grace auquel des clients demandent de l'info
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Andersson, Sara. "Data Processing and Collection in Distributed Systems." Thesis, Luleå tekniska universitet, Institutionen för system- och rymdteknik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-85313.

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Distributed systems can be seen in a variety of applications that is in use today. Tritech provides several systems that to some extent consist of distributed systems of nodes. These nodes collect data and the data have to be processed. A problem that often appears when designing these systems, is deciding where the data should be processed, i.e., which architecture is the most suitable one for the system. Decide the architecture for these systems are not simple, especially since it changes rather quickly due to the development in these areas. The thesis aims to perform a study regarding which
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Blackshaw, Bruce Philip. "Migration of legacy OLTP architectures to distributed systems." Thesis, Queensland University of Technology, 1997. https://eprints.qut.edu.au/36839/1/36839_Blackshaw_1997.pdf.

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Mincom, a successful Australian software company, markets an enterprise product known as the Mincom Information Management System, or MIMS. MIMS is an integrated suite of modules covering materials, maintenance, financials, and human resources management. MIMS is an on-line transaction processing (OLTP) system, meaning it has special requirements in the areas of pe,jormance and scalability. MIMS consists of approxiniately 16 000 000 lines of code, most of which is written in COBOL. Its basic architecture is 3-tier client/server, utilising a database layer, application logic layer, and a Grap
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Freeman, Robert Steven. "Neutral Parametric Canonical Form for 2D and 3D Wireframe CAD Geometry." BYU ScholarsArchive, 2015. https://scholarsarchive.byu.edu/etd/5688.

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The challenge of interoperability is to retain model integrity when different software applications exchange and interpret model data. Transferring CAD data between heterogeneous CAD systems is a challenge because of differences in feature representation. A study by the National Institute for Standards and Technology (NIST) performed in 1999 made a conservative estimate that inadequate interoperability in the automotive industry costs them $1 billion per year. One critical part of eliminating the high costs due to poor interoperability is a neutral format between heterogeneous CAD systems. An
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Abdul-Fatah, Istabrak N. "Performance of CORBA-based client-server architectures." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp04/mq22114.pdf.

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Ekstrom, Joseph Clark. "Local URL Resolution Protocol." Diss., CLICK HERE for online access, 2006. http://contentdm.lib.byu.edu/ETD/image/etd1436.pdf.

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Chowdhury, Evan. "Application Development Using Client-Server Technology." Fogler Library, University of Maine, 2004. http://www.library.umaine.edu/theses/pdf/ChowdhuryE2004.pdf.

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Oliveira, Vitor Chaves de. "Impactos da varia??o de aplica??es e de hardware local na vaz?o de redes de computadores com virtualiza??o de desktops." Pontif?cia Universidade Cat?lica de Campinas, 2012. http://tede.bibliotecadigital.puc-campinas.edu.br:8080/jspui/handle/tede/535.

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Made available in DSpace on 2016-04-04T18:31:36Z (GMT). No. of bitstreams: 1 Vitor Chaves de Oliveira.pdf: 1928054 bytes, checksum: 49bf6198a68438069d6ef8b9a2ec77e9 (MD5) Previous issue date: 2012-12-10<br>In recent years, virtualization computing has become a worldwide reality present in datacenters servers of most organizations. The motivations for the use of this solution are focused primarily on cost reduction and increases in availability, integrity and security of data. Based on these benefits, recently it was started the use of this technology for personal computers as well. That
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Jones, Richard B. "Requirements analysis and architectural design of a web-based integrated weapons of mass destruction toolset." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2004. http://library.nps.navy.mil/uhtbin/hyperion/04Jun%5FJones%5FRichard.pdf.

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Staves, Daniel Robert. "Associative CAD References in the Neutral Parametric Canonical Form." BYU ScholarsArchive, 2016. https://scholarsarchive.byu.edu/etd/6222.

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Due to the multiplicity of computer-aided engineering applications present in industry today, interoperability between programs has become increasingly important. A survey conducted among top engineering companies found that 82% of respondents reported using 3 or more CAD formats during the design process. A 1999 study by the National Institute for Standards and Technology (NIST) estimated that inadequate interoperability between the OEM and its suppliers cost the US automotive industry over $1 billion per year, with the majority spent fixing data after translations. The Neutral Parametric Ca
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Slaydon, Samuel L. "Assessing server fault tolerance and disaster recovery implementation in thin client architectures." Thesis, Monterey, Calif. : Naval Postgraduate School, 2007. http://bosun.nps.edu/uhtbin/hyperion-image.exe/07Sep%5FSlaydon.pdf.

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Thesis (M.S. in Information Technology Management)--Naval Postgraduate School, September 2007.<br>Thesis Advisor(s): Brinkley, Douglas. "September 2007." Description based on title screen as viewed on October 26, 2007. Includes bibliographical references (p. 45-46). Also available in print.
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Quan, Nguyen. "Distributed Game Environment : A Software Product Line for Education and Research." Thesis, Linnéuniversitetet, Institutionen för datavetenskap (DV), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-29077.

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A software product line is a set of software-intensive systems that share a common, managed set of features satisfying the specific needs of a particular market segment or demand. Software product lines capitalize commonality and manage variation to reduce the time, effort, cost and complexity when creating and maintaining products in a product line. Therefore reusing core assets, software product line can address problems such as cost, time-to-market, quality, complexity of developing and maintaining variants, and need to quickly respond to market’s demands. The development of a software prod
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Kivistö, K. (Kari). "A third generation object-oriented process model:roles and architectures in focus." Doctoral thesis, University of Oulu, 2000. http://urn.fi/urn:isbn:9514258371.

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Abstract This thesis examines and evaluates the Object-Oriented Client/Server (OOCS) model, a process model that can be used when IT organizations develop object-oriented client/server applications. In particular, it defines the roles in the development team and combines them into the process model. Furthermore, the model focuses on the client/server architecture, considering it explicitly. The model has been under construction for several years and it has been tested in a number of industrial projects. Feedback from practice has thus been an important source when the model has been ev
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48

Казарян, Артем Геннадійович. "Методи та засоби управління системою «розумного» будинку з використанням хмарних обчислень". Diss., Національний університет "Львівська політехніка", 2021. https://ena.lpnu.ua/handle/ntb/56680.

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Akin, Ramis O'Brien Frederick P. "Analysis of Java distributed architectures in designing and implementing a client/server database system /." Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1998. http://handle.dtic.mil/100.2/ADA347186.

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Akin, Ramis, and Frederick P. O'Brien. "Analysis of Java distributed architectures in designing and implementing a client/server database system." Thesis, Monterey, California. Naval Postgraduate School, 1998. http://hdl.handle.net/10945/7929.

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Approved for public release; distribution is unlimited<br>Having timely and accurate information is essential for effective management practices and optimization of limited resources. Information is scattered throughout organizations and must be easily accessible. A new solution is needed for effective and efficient management of data in today's distributed client/server environment. Java is destined to become a language for distributed computing. Java Development Kit (JDK) comes with a broad range of classes for network and database programming. Java Database Connectivity (JDBC) is one such c
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