Dissertations / Theses on the topic 'Client-Server Computing - NT Server'
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Lehmann, Heiko. "Client, server based statistical computing." Doctoral thesis, [S.l. : s.n.], 2004. http://deposit.ddb.de/cgi-bin/dokserv?idn=972652175.
Full textYoun, Hoony C. (Hoony Chong). "Web based client/server computing." Thesis, Massachusetts Institute of Technology, 1995. http://hdl.handle.net/1721.1/40571.
Full textChowdhury, Evan. "Application Development Using Client-Server Technology." Fogler Library, University of Maine, 2004. http://www.library.umaine.edu/theses/pdf/ChowdhuryE2004.pdf.
Full textCangini, Loris. "Una piattaforma client-server universale per Aggregate Computing." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2020. http://amslaurea.unibo.it/20410/.
Full textWu, Huaigu 1975. "Adaptable stateful application server replication." Thesis, McGill University, 2008. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=115903.
Full textIn this thesis we tackle the issue of replication of the application server tier from ground off and develop a unified solution that provides both fault-tolerance and scalability. We first describe a set of execution patterns that describe how requests are typically executed in multi-tier architectures. They consider the flow of execution across client tier, application server tier, and database tier. In particular, the execution patterns describe how requests are associated with transactions, the fundamental execution units at application server and database tiers. Having these execution patterns in mind, we provide a formal definition of what it means to provide a correct execution across all tiers, even in case failures occur and the application server tier is replicated. Informally, a replicated system is correct if it behaves exactly as a non-replicated that never fails. From there, we propose a set of replication algorithms for fault-tolerance that provide correctness for the execution patterns that we have identified The main principle is to let a primary AS replica to execute all client requests, and to propagate any state changes performed by a transaction to backup replicas at transaction commit time. The challenges occur as requests can be associated in different ways with transactions. Then, we extend our fault-tolerance solution and develop a unified solution that provides both fault-tolerance and load-balancing. In this extended solution, each application server replica is able to execute client requests as a primary and at the same time serves as backup for other replicas. The framework provides a transparent, truly distributed and lightweight load distribution mechanism which takes advantage of the fault-tolerance infrastructure. Our replication tool is implemented as a plug-in of JBoss application server and the performance is carefully evaluated, comparing with JBoss' own replication solutions. The evaluation shows that our protocols have very good performance and compare favorably with existing solutions.
Case, Shane. "Remora aggressive power management for Apache HTTPD web server /." Diss., Online access via UMI:, 2009.
Find full textHefner, Wayne. "A Java based client server database web application." Instructions for remote access. Click here to access this electronic resource. Access available to Kutztown University faculty, staff, and students only, 2000. http://www.kutztown.edu/library/services/remote_access.asp.
Full textSource: Masters Abstracts International, Volume: 45-06, page: 3187. Typescript. Abstract precedes thesis as preliminary leaf. Includes bibliographical references (leaves 75-76).
Cross, Patrick L. "Fuzzy reliability modeling of distributed client-server systems." Morgantown, W. Va. : [West Virginia University Libraries], 1998. http://etd.wvu.edu/templates/showETD.cfm?recnum=149.
Full textTaber, Matthew. "A framework for data decay in client-server model /." Online version of thesis, 2009. http://hdl.handle.net/1850/10634.
Full textAlemany, Juan A. "Data placement algorithms for news-on-demand servers /." Thesis, Connect to this title online; UW restricted, 1997. http://hdl.handle.net/1773/6982.
Full textBrockett, Douglas M., and Nancy J. Aramaki. "A Software Architecture for Client-Server Telemetry Data Analysis." International Foundation for Telemetering, 1994. http://hdl.handle.net/10150/611646.
Full textAn increasing need among telemetry data analysts for new mechanisms for efficient access to high-speed data in distributed environments has led BBN to develop a new architecture for data analysis. The data sets of concern can be from either real-time or post-test sources. This architecture consists of an expandable suite of tools based upon a data distribution software "backbone" which allows the interchange of high volume data streams among server processes and client workstations. One benefit of this architecture is that it allows one to assemble software systems from a set of off-the-shelf, interoperable software modules. This modularity and interoperability allows these systems to be configurable and customizable, while requiring little applications programming by the system integrator.
Tezcan, Tolga. "State space collapse in many-server diffusion limits of parallel server systems and applications." Diss., Available online, Georgia Institute of Technology, 2006, 2006. http://etd.gatech.edu/theses/available/etd-07022006-162830/.
Full textJiangang Dai, Committee Co-Chair ; Amy Ward, Committee Co-Chair ; Anton Kleywegt, Committee Member ; Ron Billings, Committee Member ; Mor Armony, Committee Member.
Cai, Meng. "A plotting tool for Internet based on client/server computing model." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2001. http://www.collectionscanada.ca/obj/s4/f2/dsk3/ftp05/MQ64076.pdf.
Full textLachheb, Tawfik. "A secure client/server java application programming interface." CSUSB ScholarWorks, 2004. https://scholarworks.lib.csusb.edu/etd-project/2561.
Full textZhu, Manli. "On processing spatial queries in mobile client/server environments /." View abstract or full-text, 2005. http://library.ust.hk/cgi/db/thesis.pl?COMP%202005%20ZHU.
Full textPosey, Orlando Guy. "Client/Server Systems Performance Evaluation Measures Use and Importance: a Multi-Site Case Study of Traditional Performance Measures Applied to the Client/Server Environment." Thesis, University of North Texas, 1999. https://digital.library.unt.edu/ark:/67531/metadc277882/.
Full textYee, Wai Gen. "Improving the performance and scalability of intermittently synchronized database systems." Diss., Georgia Institute of Technology, 2003. http://hdl.handle.net/1853/8311.
Full textGui, Feng. "Development of a New Client-Server Architecture for Context Aware Mobile Computing." FIU Digital Commons, 2009. http://digitalcommons.fiu.edu/etd/202.
Full textTrigui, Noureddine. "Design and implementation of a database for an integrated system for daily management in an industrial and commercial organization." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2004. http://library.nps.navy.mil/uhtbin/hyperion/04Sep%5FTrigui.pdf.
Full textThesis Advisor(s): Man-Tak Shing, Doron Drusinsky. Includes bibliographical references (p. 127). Also available online.
Kussard, Michael. "Performance analysis of a controlled database unit with single queue configuration subject to control delays with decision errors." Diss., Online access via UMI:, 2006.
Find full textCoons, Samuel W. "Virtual thin client a scalable service discovery approach for pervasive computing /." [Gainesville, Fla.] : University of Florida, 2001. http://purl.fcla.edu/fcla/etd/anp4316.
Full textTitle from first page of PDF file. Document formatted into pages; contains xi, 68 p.; also contains graphics. Vita. Includes bibliographical references (p. 66-67).
Liu, Kin-shing. "Improved analysis of flow time scheduling." Click to view the E-thesis via HKUTO, 2005. http://sunzi.lib.hku.hk/hkuto/record/B36274379.
Full text周志賢 and Chi-yin Edward Chow. "Adaptive recovery with hierarchical checkpointing on workstation clusters." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1999. http://hub.hku.hk/bib/B29812914.
Full textChow, Chi-yin Edward. "Adaptive recovery with hierarchical checkpointing on workstation clusters /." Hong Kong : University of Hong Kong, 1999. http://sunzi.lib.hku.hk/hkuto/record.jsp?B20792700.
Full text翁楚灝 and Chor-ho Yung. "A mobile object container for dynamic component composition." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2001. http://hub.hku.hk/bib/B31225573.
Full textLiu, Kin-shing, and 廖建誠. "Improved analysis of flow time scheduling." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2005. http://hub.hku.hk/bib/B36274379.
Full textYung, Chor-ho. "A mobile object container for dynamic component composition." Hong Kong : University of Hong Kong, 2001. http://sunzi.lib.hku.hk/hkuto/record.jsp?B23234428.
Full textWeng, Peter 1980. "An analysis of the developer-user feedback loop in "The Edge"." Thesis, Massachusetts Institute of Technology, 2003. http://hdl.handle.net/1721.1/87875.
Full textLeichner, Ted, Stephen J. Nicolo, Ed Snyder, Mark Stacy, and Charles Ziegler. "ADVANCED TELEMETRY PROCESSING AND DISPLAY SYSTEM (ATPDS)." International Foundation for Telemetering, 2000. http://hdl.handle.net/10150/608270.
Full textThis paper describes a PC-based Advanced Telemetry Processing and Display System (ATPDS)- a highend, real-time telemetry processing and display system implemented on a COTS PC platform. for A network-centric architecture was chosen from candidate architectures as the most viable for the ATPDS. The network-centric architecture is Windows NT-based, client/server based, supporting clients and servers on both local or remote PC workstations. The architecture supports distributing processing loads across multiple workstations, optimizing mission processing requirements. The advantage of this system is its flexibility and expandability with low acquisition and life-cycle support costs. The ATPDS allows the user to configure one or more small systems into a larger high-end system based on varying mission requirements.
Delwadia, Vipul. "RemoteME : experiments in thin-client mobile computing : a thesis submitted to the Victoria University of Wellington in fulfilment of the requirements for the degree of Master of Science in Computer Science /." ResearchArchive@Victoria e-Thesis, 2009. http://hdl.handle.net/10063/1260.
Full textTellis, Winston M. "Information Technology in a University: An Institutional Case Study of Instructional and Research Computing in a client/Server." NSUWorks, 1997. http://nsuworks.nova.edu/gscis_etd/876.
Full textPatterson, Candice. "Information infrastructure for the 21st century apparel enterprise : customer-focused product design and development." Thesis, Georgia Institute of Technology, 1996. http://hdl.handle.net/1853/8238.
Full textTang, Chih-Yu. "A generic framework for the personal omni-remote controller using M2MI /." Link to online version, 2005. https://ritdml.rit.edu/dspace/handle/1850/437.
Full textTan, Yong. "Value-based design of electronic commerce servers /." Thesis, Connect to this title online; UW restricted, 2000. http://hdl.handle.net/1773/8837.
Full textNik, Hassan Nik Rushdi. "The Role of Workstation-Based Client/Server Systems in Changing Business Processes: a Multiple Case Study." Thesis, University of North Texas, 1995. https://digital.library.unt.edu/ark:/67531/metadc279239/.
Full textGu, Yan. "ROSENET: a remote server-based network emulation system." Diss., Atlanta, Ga. : Georgia Institute of Technology, 2008. http://hdl.handle.net/1853/22662.
Full textCommittee Chair: Fujimoto, Richard; Committee Member: Ammar, Mostafa; Committee Member: Bader, David; Committee Member: Goldsman, David; Committee Member: Park, Haesun; Committee Member: Riley, George.
Croucher, Darren Armstrong. "A hybrid peer-to-peer middleware plugin for an existing client/server massively multiplayer online game." Thesis, Stellenbosch : Stellenbosch University, 2014. http://hdl.handle.net/10019.1/86254.
Full textENGLISH ABSTRACT: Massively Multiplayer Online Games are large virtual worlds co-inhabited by players over the Internet. As up to thousands of players can be simultaneously connected to the game, the server and network architectures are required to scale e ciently. The traditional client/server model results in a heavy nancial burden for operation of the server. Various alternative architectures have been proposed as a replacement for the traditional model, but the adoption of these alternatives are slow as they present their own set of challenges. The proposed hybrid system is based on many di erent architectures and peer-topeer concepts that were reviewed in the literature. It aims to provide a compromise for existing, commercially successful MMOGs to introduce peer-to-peer components into their systems with no requirement of modi cation to their server or client software. With the system's design presented, the middleware software is implemented and deployed in a real, controlled environment alongside an Ultima Online game server and its clients. The movement game mechanic was distributed amongst the peers while the others remained the responsiblity of the server. A number of performance experiments are performed to measure the e ects of the modi ed system over the original client/server system on bandwidth, latency, and hardware impact. The results revealed an increase in the server bandwidth usage by 35%, slave bandwidth usage by 17% and supernode bandwiwdth usage by 3111%. The latencies of distributed server mechanics were reduced by up to 94%, while the non-distributed latencies were increased by up to 6000%. These results suggested that a system with absolutely no modi cation to the server is unlikely to provide the desired bene ts. However, with 2 minor modi cations to the server, the middleware is able to reduce both server load and player latencies. The server bandwidth can be reduced by 39%, while the supernode's bandwidth is increased only by 1296%. The distributed latencies maintain their reduction while non-distributed latencies remain unchanged from the C/S system.
AFRIKAANSE OPSOMMING: Massiewe Multispeler Aanlyn Speletjies (MMAS) is groot virtuele w^erelde op die Internet wat bewoon word deur spelers. Aangesien duisende spelers gelyktydig kan inskakel op die speletjie word daar verwag van die bediener en netwerk argitektuur om e ektief te skaleer om die groot hoeveelhede spelers te kan hanteer. Die traditionele kli ent/bediener model lei tot 'n groot nansi ele las vir die operateur van die bediener. Verskeie alternatiewe argitekture is al voorgestel om die tradisionele model te vervang, maar die aanvaarding en in gebruik neem van hierdie alternatiewe (soos eweknie-netwerke) is 'n stadige proses met sy eie stel uitdagings. Die voorgestelde hibriede stelsel is gebaseer op baie verskillende argitektuur- en eweknie konsepte wat in die literatuur oorweeg is. Die doel is om 'n kompromie vir bestaande komersieel suksesvolle MMASs te verskaf om eweknie komponente te implementeer sonder om die die bediener- of kli ent sagteware aan te pas. Met hierdie stelsel se ontwerp word die middelware sagteware ge mplementeer en gebruik in 'n regte, dog gekontroleerde omgewing, tesame met 'n Ultima Online bediener en sy kli ente. Die beweging speletjie meganisme word versprei onder die eweknie netwerk en die ander meganismes bly die verantwoordelikheid van die bediener. 'n Aantal eksperimente is ingespan om die e ek van die hibriede stelsel te meet op die oorspronklike kli ent/bediener stelsel, in terme van bandwydte, vertraging en impak op hardeware. Die resultate toon 'n toename van 35% in bediener-, 17% in slaaf-, en 3111% in supernodus bandwydte gebruik. Die vertraging van verspreide bediener meganismes neem af met tot 94%, terwyl onverspreide vertragings toeneem met tot 6000%. Hierdie resultate wys dat 'n stelsel wat geen aanpassing maak aan die bediener sagteware onwaarskynlik die gewenste voordele sal lewer. Deur egter 2 klein aanpassings toe te laat tot die bediener, is dit moontlik vir die hibriede stelsel om data las van die bediener en die speler se vertraging te verminder. Die bediener bandwydte kan met 39% verminder word, terwyl die supernodus bandwydte slegs met 1296% toeneem. Die verpreide vertragings handhaaf hul vermindering, terwyl die onverspreide vertragings onveranderd bly van die C/S stelsel.
Chan, Chor-Wai. "The study of the pipe mechanism in OSF's DCE." Virtual Press, 1994. http://liblink.bsu.edu/uhtbin/catkey/917047.
Full textDepartment of Computer Science
Saito, Yasushi. "Functionally homogeneous clustering : a framework for building scalable data-intensive internet services /." Thesis, Connect to this title online; UW restricted, 2001. http://hdl.handle.net/1773/6936.
Full textOzkan, Gokhan. "Web based database processing for Turkish Navy Officers in USA." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2002. http://library.nps.navy.mil/uhtbin/hyperion-image/02sep%5FOzkan.pdf.
Full textThesis advisor(s): William J. Haga, Gary Porter. Includes bibliographical references (p. 63). Also available online.
Gummadi, Surender Reddy. "Network syslog monitor." CSUSB ScholarWorks, 2007. https://scholarworks.lib.csusb.edu/etd-project/3287.
Full textMei, Xinxin. "Energy conservation techniques for GPU computing." HKBU Institutional Repository, 2016. https://repository.hkbu.edu.hk/etd_oa/298.
Full textTeesri, Sumuscha. "Implementation business-to-business electronic commerce website using active server pages." CSUSB ScholarWorks, 2000. https://scholarworks.lib.csusb.edu/etd-project/3023.
Full textRascoe, Paul Alan. "R/3 implementation analysis in various industries." CSUSB ScholarWorks, 2007. https://scholarworks.lib.csusb.edu/etd-project/3259.
Full textClay, Lenitra M. "Replication techniques for scalable content distribution in the internet." Diss., Georgia Institute of Technology, 2002. http://hdl.handle.net/1853/8491.
Full textSankaranarayanan, Ganesh. "Virtual coupling schemes for position coherency in networked haptic virtual environments /." Thesis, Connect to this title online; UW restricted, 2007. http://hdl.handle.net/1773/5929.
Full textBoutkhil, Soumaya. "A study and implementation of an electronic commerce website using active server pages." CSUSB ScholarWorks, 2001. https://scholarworks.lib.csusb.edu/etd-project/1894.
Full textJudge, Paul Q. "Security and protection architectures for large-scale content distribution." Diss., Georgia Institute of Technology, 2002. http://hdl.handle.net/1853/9217.
Full textChong, Luis A. Caceres. "DYNAMAC media distribution system /." Online version of thesis, 2007. http://hdl.handle.net/1850/5545.
Full textOkonkwo, Ejike C. "An Investigation of the Skill Sets Needed by Information Systems Managers to Cope Effectively with the Transition from Legacy Systems to Client/Server and Distributed Computing Environments." NSUWorks, 2003. http://nsuworks.nova.edu/gscis_etd/756.
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