Academic literature on the topic 'Clothing design'

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Journal articles on the topic "Clothing design"

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Shaharuddin, Siti Shukhaila, and Marzie Hatef Jalil. "Multifunctional Children Clothing Design Process Based on the Eco-Fashion Design Model." Journal of Visual Art and Design 13, no. 1 (July 6, 2021): 35–47. http://dx.doi.org/10.5614/j.vad.2021.13.1.3.

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The purpose of this study was to develop the design of multifunctional children’s clothing that supports sustainability goals. This paper proposes multifunctional clothing that can be recycled and decomposed at the end of the clothing’s lifespan. In particular, the Eco-fashion design model was adopted in this project. After analyzing fashion consumption and problems in children’s product design, four items of multifunctional children’s clothing were developed. Multifunctional children’s clothing design focuses on material selection, zero-waste techniques, design for disassembly and children’s health. Thus, the minimization of material diversity as well as the application of zero-waste design techniques and multifunctional design guidelines for children’s clothing design can be implemented towards sustainability in order to preserve the environment by selecting recyclable materials, promoting profit and human health concerning multifunctional purposes and international standards for children’s clothing design. The findings can be used in various apparel products to help mitigate problems related to environmental pollution and resource depletion in the apparel industry.
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ERDEN, Filiz. "Clothing Design from Traditional Designs." International journal of Science Culture and Sport 3, no. 12 (January 1, 2015): 236. http://dx.doi.org/10.14486/ijscs385.

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Gupta, Sanjay. "Communication clothing design." Journal of the American Society for Information Science and Technology 60, no. 9 (September 2009): 1915–19. http://dx.doi.org/10.1002/asi.21132.

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Ma, Li. "Study on the Architecture Materials Design of Art and Clothing Materials Design." Advanced Materials Research 743 (August 2013): 82–85. http://dx.doi.org/10.4028/www.scientific.net/amr.743.82.

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The building is enclosed the spatial structure of the human lifestyle, and clothing is the "packaging" of the people, with modesty naked. The building on the space recorded the development and progress of human society, and the clothing reflects the development of human civilization. In this paper, the use of color, body composition and materials of the three aspects of clothing and architecture are discussed similarities and similarities in terms of design, In addition, from the official architectural culture and clothing culture, literati building materials culture and clothing culture and folk building materials culture and clothing materials culture demonstrates the culture intrinsic link between architectural culture clothing culture of mutual learning and mutual influence. To further illustrate the architecture and clothing appears to be two different professional, but in terms of design and culture, between each other is a profound inner link, Both organically combined, will be able to better develop the architectural design and fashion design.
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王, 梦凡. "Viewing Chinese Traditional Clothing Culture from the Shape of Sleeves." Design 05, no. 02 (2020): 11–18. http://dx.doi.org/10.12677/design.2020.52003.

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Liu, Huabai. "Computer 5G Virtual Reality Environment 3D Clothing Design." Mobile Information Systems 2022 (March 23, 2022): 1–17. http://dx.doi.org/10.1155/2022/8024453.

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With the increasing computing power of computer hardware and the continuous development of Internet technology, it has become possible to sell clothing online. In this context, virtual clothing shops and fitted clothing have also started to appear online and people have a new platform to choose their clothing. In the development of the clothing industry, e-tailoring will become a new trend, and if we look at the clothing industry as a whole, e-tailoring is bound to develop rapidly, as it is now difficult for people to find clothes they are happy with on the shelves. However, many clothing shops on online platforms are now able to provide a more limited service to people, making it difficult for consumers to buy the right clothes for them, and the situation of returns is more serious. So many consumers are still more willing to buy clothes in the physical shop; if we can use the virtual reality environment of three-dimensional clothing design, consumers in the online clothing shop can freely choose their favorite clothing, and then the selected clothing considers the proposed wear in accordance with the size of the consumer production of the human body virtual model to observe the three-dimensional effect so that consumers can choose more suitable clothing. This paper mainly studies the 3D clothing design method in the computer 5G virtual reality environment. In the context of the computer 5G era, this article discusses the characteristics of virtual reality technology in detail and proposes a modeling method for 3D clothing design based on virtual reality. Based on the research status of 3D clothing design at home and abroad, this paper further studies the construction of clothing virtual design and designs and realizes the functions of character virtual modeling, clothing virtual modeling, and accessory virtual modeling. According to the defects of the existing 3D clothing design, a more mature three-dimensional clothing design method based on actual needs is developed. This paper analyzes the 3D clothing design process in detail through demand analysis; constructs the system functional block diagram, system architecture diagram, style customization flowchart, database table, etc.; designs the 3D clothing design module; and designs the main clothing and portraits—part of the modeling. Experimental studies have found that as long as ∣ Z ∣ > 0.042547 is satisfied, the clothing and the human body part can be prevented from crossing when the clothing matches the human body. In this article, in order to prevent large deviations in the garment stitching process, if it is the front piece of the garment, take Z = 0.06 . If it is the back film, take Z = − 0.06 . Virtual reality technology-assisted clothing design has become a new model of computer-aided clothing design, which has successfully promoted the transformation of enterprise employment forms and the improvement of enterprise production efficiency. The percentages of the left neck point, right neck point, left hip point, and right hip point in the human feature points were 15%, 23%, 31%, and 31%, respectively.
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Zaytseva, T. A., L. A. Koroleva, and I. A. Slesarchuk. "Inclusiveness in Clothing Design." IOP Conference Series: Materials Science and Engineering 1079, no. 2 (March 1, 2021): 022051. http://dx.doi.org/10.1088/1757-899x/1079/2/022051.

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Furukawa, Takao, Misako Ando, Sakiho Kai, and Chiaki Ujihira. "Design for Smart Clothing." Sen'i Gakkaishi 77, no. 12 (2021): 628–34. http://dx.doi.org/10.2115/fiber.77.628.

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TSUKUDA, YUKIKO. "Universal Design in Clothing." Sen'i Gakkaishi 72, no. 8 (2016): P—383—P—386. http://dx.doi.org/10.2115/fiber.72.p-383.

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Sohn, MyungHee, and Dong-Eun Kim. "Conceptual Clothing Design Process Using Cooperative Learning Strategies: Senior Clothing Design Class." Fashion, Industry and Education 14, no. 1 (June 30, 2016): 59–68. http://dx.doi.org/10.7741/fie.2016.14.1.059.

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Dissertations / Theses on the topic "Clothing design"

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Makins, Courtney. "Clothing Darwinism : Absent Bodies." Thesis, Högskolan i Borås, Akademin för textil, teknik och ekonomi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-22029.

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Garments are everywhere in today’s society and often presented on the body, although the absence of the body in design can have an integral impact on how they are perceived by an audience. An experimental material coating, aided garments to become sculptural by portraying the essence of the body. This essay argues that garments are challenged through their perception and purpose by the absence of the body, allowing the sculptures to develop a language in their own right. Through means of forming methods, absence of the body and materiality, garments are able to evolve to communicate an idea challenging one’s preconceived garment notions and broadening the spectrum of situational presentational methods.
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Uhlig, Martina. "Smart clothing in the mainstream - Implications of technology in the context of clothing." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23209.

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Smart clothing is far from being adopted by regular consumers and worn on a regular basis. Most developments can be found in specialized markets and all of the few consumer products so far have not been commercially successful. The first part of this thesis illustrates why this is the case and presents a few examples of concepts that show the potential of smart clothing in an everyday context.The second part shows my own practical research into the subject and the resulting design concept. It follows a user-centered design process with participatory design elements and ends in a concept proposing clothing that can change color and style on the go. The concept tries to support a sustainable lifestyle by slowing down fast fashion and democratizing fashion design. It makes it easy for the wearer to create her own styles and to change the style on the go to adjust to different situations or different moods. The end result of this thesis is a prototype that serves as a proof-of-concept.
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Winton, Anna F. "Creative clothing design inspired by descriptions of Cinderella's clothing recorded in 322 Cinderella story variants." Online version, 2000. http://www.uwstout.edu/lib/thesis/2000/2000wintona.pdf.

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Yezhova, Olga, Kalina Pashkevich, Mariana Mrachynska, and Angelina Koryakina. "Avant-garde in modern clothing design." Thesis, Platforma europeană aștiinței, 2020. https://er.knutd.edu.ua/handle/123456789/17607.

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The avant-garde style of clothing, which appeared in high fashion in the second half of the 20th century, continues to be relevant both in haute couture and in the ready-to-wear segment. The main features of avant-garde style clothing have been investigated, an author's collection of women's clothing has been developed.
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Baron, Rixt. "An Interaction Design approach to Clothing Swaps." Thesis, Malmö universitet, Institutionen för konst, kultur och kommunikation (K3), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-45935.

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This study analysed the second hand clothing culture and clothing swaps that have gained popularity in recent years. Through interaction design, a solution is sought to the problem that secondhand shopping has become popular and thereby less affordable for people with a low income. By means of the five phases of design Thinking, a final concept has been designed. In which an early version of a prototype has been developed. The final concept helps solve the problem by making clothing swapping easier and more efficient, this is done through a combination of drop off locations and the use of an app. It demonstrates how interaction design can be used in clothing swaps and make them accessible to anyone interested.
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Chenault, Lindsay. "About tailored wearable design /." unrestricted, 2008. http://etd.gsu.edu/theses/available/etd-04202008-101336/.

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Thesis (M.F.A.)--Georgia State University, 2008.
Title from file title page. Stan Anderson, committee chair; Nancy Floyd, Elizabeth Floop, committee members. Electronic text (55 p. : col. ill.) : digital, PDF file. Description based on contents viewed June 6, 2008. Includes bibliographical references (p. 53-55).
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Kliutsevska, A. V. "The Byzantine motifs in modern clothing." Thesis, Київський національний університет технологій та дизайну, 2019. https://er.knutd.edu.ua/handle/123456789/14366.

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Suri, Prerna. "CLOTHING NEEDS ASSESSMENT FOR WHEELCHAIR USERS." Kent State University / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=kent1470244671.

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Tymicka, Monika, Alexander Isaiev, and Kalina Pashkevich. "Application of unusual materials in modern clothing design." Thesis, Київський національний університет технологій та дизайну, 2018. https://er.knutd.edu.ua/handle/123456789/10399.

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The regularities of design of modern clothing with the use of unusual materials have been determined. Based on the conducted researches and creative source, a product line of the collection of women`s clothing has been designed in the material.
Визначено закономірності дизайн-проектування сучасного одягу з використанням нетрадиційних матеріалів. На основі проведених досліджень та творчого джерела розроблено та виготовлено в матеріалі модельний ряд колекції жіночого одягу.
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Isac, Ina, and Ana Simac. "Interference of modern clothing design and folk ornaments." Thesis, Київський національний університет технологій та дизайну, 2021. https://er.knutd.edu.ua/handle/123456789/17921.

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Today, humanity is attracted to nature and its simplicity. The tendency to return to natural materials and simple shapes is felt. More and more often we return to traditions. The crafts, the traditions and the folklore are updated or they serve as a source of inspiration for current things.
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Books on the topic "Clothing design"

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Li, Y., and A. S. W. Wong. Clothing biosensory engineering. Boca Raton, Fla: CRC Press, 2006.

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Pieced clothing: Patterns for simple clothing construction. Martinez, Calif: C&T Pub., 1994.

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Sampoli, L. Design management in the clothing industry. Manchester: UMIST, 1992.

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Isa, Vogel, ed. Planned & unplanned: Creative handwoven clothing. St. Paul, Minn: Dos Tejedoras Fiber Arts Publication, 1992.

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O, Jackson Hazel, and Stanley M. Sue, eds. Individuality in clothing selection and personal appearance. 7th ed. Upper Saddle River, N.J: Pearson Prentice Hall, 2012.

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Tria, Connell, ed. Building patterns: The architecture of women's clothing. San Francisco, Calif: Apparel Arts, 2008.

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How to make Cherokee clothing. Cherokee, N.C: Cherokee Publications, 1995.

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Ruth, Peltz Leslie, ed. Fashion: Color, line, and design. 3rd ed. Encino, Calif: Glencoe Pub. Co., 1986.

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Skinner, Tina. The clothing label book: A century of design. Atglen, PA: Schiffer, 2002.

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G, Foster Anne, ed. Clothing, image and impact. 2nd ed. Cincinnati: South-Western Pub. Co., 1990.

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Book chapters on the topic "Clothing design"

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Jefferson, Aileen. "Clothing Technology." In Textile and Clothing Design Technology, 375–400. Boca Raton : Taylor & Francis, a CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa, plc, [2018]: CRC Press, 2017. http://dx.doi.org/10.1201/9781315156163-14.

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Cassidy, Tom, and Dian Li. "Textile and Clothing Consultancy." In Textile and Clothing Design Technology, 479–97. Boca Raton : Taylor & Francis, a CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa, plc, [2018]: CRC Press, 2017. http://dx.doi.org/10.1201/9781315156163-18.

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Cassidy, Tracy. "Knitwear Design Technology." In Textile and Clothing Design Technology, 441–61. Boca Raton : Taylor & Francis, a CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa, plc, [2018]: CRC Press, 2017. http://dx.doi.org/10.1201/9781315156163-16.

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Nakayama, Eri, Sachiko Ishida, Liao Yujing, and Ichiro Hagiwara. "Consideration of Origami Design Clothing." In Communications in Computer and Information Science, 211–15. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-34381-0_25.

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Thesen, Thomas Paul. "Clothing Design, Folds, and Fabrics." In Composition for the 21st ½ century, 315–26. Boca Raton: CRC Press, 2022. http://dx.doi.org/10.1201/b22147-38.

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Stecker, Pamela. "The nature of Clothing and Fashion." In The Fashion Design Manual, 35–40. London: Macmillan Education UK, 1996. http://dx.doi.org/10.1007/978-1-349-15162-2_3.

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Cassidy, Tom, and Parikshit Goswami. "Introduction." In Textile and Clothing Design Technology, 1–3. Boca Raton : Taylor & Francis, a CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa, plc, [2018]: CRC Press, 2017. http://dx.doi.org/10.1201/9781315156163-1.

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Tausif, Muhammad, and Parikshit Goswami. "Nonwoven Fabrics." In Textile and Clothing Design Technology, 259–80. Boca Raton : Taylor & Francis, a CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa, plc, [2018]: CRC Press, 2017. http://dx.doi.org/10.1201/9781315156163-10.

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Choudhury, Asim Kumar Roy. "Fabric Dyeing and Printing." In Textile and Clothing Design Technology, 281–332. Boca Raton : Taylor & Francis, a CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa, plc, [2018]: CRC Press, 2017. http://dx.doi.org/10.1201/9781315156163-11.

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Cassidy, Tracy. "Color Knowledge." In Textile and Clothing Design Technology, 333–56. Boca Raton : Taylor & Francis, a CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa, plc, [2018]: CRC Press, 2017. http://dx.doi.org/10.1201/9781315156163-12.

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Conference papers on the topic "Clothing design"

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SMITH, Marcia Tavares, Gordon BLAIR, and Rache COOPER. "Digital clothing manufacture: digital innovation and co-Design changing the clothing industry." In Design frontiers: territories, concepts, technologies [=ICDHS 2012 - 8th Conference of the International Committee for Design History & Design Studies]. Editora Edgard Blücher, 2014. http://dx.doi.org/10.5151/design-icdhs-084.

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Cong Chen. "Illusionary effect of clothing symbols." In 2009 IEEE 10th International Conference on Computer-Aided Industrial Design & Conceptual Design. IEEE, 2009. http://dx.doi.org/10.1109/caidcd.2009.5375338.

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Guan, Jing. "Influences of Chinese Traditional Clothing Elements on Modern Clothing Design." In 2016 International Conference on Economy, Management and Education Technology. Paris, France: Atlantis Press, 2016. http://dx.doi.org/10.2991/icemet-16.2016.118.

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Fan, Yixin, and Xiaoping Hu. "Functional Clothing Design for the Elderly." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001666.

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This paper introduces a functional clothing design for the elderly. Due to the aging of the elderly body organs and tissues, joint stability and mobility are declining, bone density and strength are also declining, physical activity is not as good as before. The purpose of this paper is to determine the needs and problems of the elderly on clothing and design functional clothing in line with their physiological functions and life needs.To determine the needs and problems of the elderly for clothing, we prepared a questionnaire, and the sample was from 101 elderly people across the country. Sample data show that the elderly have a great demand for the functionality of clothing, and have varying degrees of feedback on the color, fabric, size, structure, and other aspects of clothing. In combination with the questions reflected by the elderly in the questionnaire survey, we conducted market research on the existing clothing for the elderly. The results showed that the existing clothing for the elderly did not fully consider the physiological characteristics of the elderly to carry out the targeted design, and the clothing sold by the brand was relatively simple. In addition, the questionnaire sample data also showed that more than half of the elderly related to the section of pain, that the existing clothing wearing process is very difficult. Therefore, 10 elderly people with arthritis were selected from the questionnaire for in-depth interviews. Through the interview, we found that these elderly people, due to the lack of flexibility of joints, would consume a lot of time in the process of wearing clothes, especially pants. Therefore, clothing design for the elderly should be able to facilitate their life in the way of wearing, and reduce the difficulty of the elderly to put on and take off clothes.Based on the preliminary investigation, we came up with a design plan for the elderly. First of all, from the perspective of the model we adjust it according to the physiological characteristics of the elderly with arthritis. Due to the tubular design of pants, the elderly need to put the pants on the floor and wear them leg by leg, which is inconvenient in the process of putting them on and taking off. Therefore, we tried to change the original tubular sleeve pants into open pants, so that the elderly can wear them without lifting their legs. Since the open pants need to be designed with the function of closing, it takes more time for the button to be put on and taken off, and the zipper is not easy to wear, so we choose the mother-and-child buckle in the design. At the same time, according to the clinical symptoms and protection needs of arthritis, we focused on the knees and selected warmer and more protective materials for the knee. There are also some details on the pockets, belts and legs of trousers. Add protection to pocket openings to reduce the chance that items in your pocket will fall or be lost. In the waistband leg can be added to narrow the fixed details, to prevent the elderly from obstructing activities. Finally, the elderly living alone who had been followed up were interviewed to adjust the clothes and improve the design through their trying-on experience and wearing situation.
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Nating Zhang. "Application of Expressionism in Clothing Brand Ads." In 2009 IEEE 10th International Conference on Computer-Aided Industrial Design & Conceptual Design. IEEE, 2009. http://dx.doi.org/10.1109/caidcd.2009.5375322.

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Chen, Qiao, and Xiaoping Hu. "The Research of Clothing Space Design." In International Conference on Humanities and Social Science 2016. Paris, France: Atlantis Press, 2016. http://dx.doi.org/10.2991/hss-26.2016.88.

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Yezhova, Olga, Kalina Pashkevich, Mariana Mrachynska, and Angelina Koryakina. "AVANT-GARDE IN MODERN CLOTHING DESIGN." In MODALITĂȚI CONCEPTUALE DE DEZVOLTARE A ȘTIINȚEI MODERNE. European Scientific Platform, 2020. http://dx.doi.org/10.36074/20.11.2020.v5.27.

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Walker, Megan, Rachele Bellini, Cory Sivek, and Shyh-Chyuan Huang. "Clothing Suite: Interactively Design Complex Garments." In SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2022. http://dx.doi.org/10.1145/3532836.3536248.

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Pomazkova, E. I., and A. A. Nefedova. "MAIN ASPECTS OF YOUTH CLOTHING DESIGN." In ИННОВАЦИИ В СОЦИОКУЛЬТУРНОМ ПРОСТРАНСТВЕ. Благовещенск: Амурский государственный университет, 2022. http://dx.doi.org/10.22250/9785934933891_38.

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Xiangyu, He, and Chalermpon Kongjit. "Exploring the Design of Han Clothing." In 2020 Joint International Conference on Digital Arts, Media and Technology with ECTI Northern Section Conference on Electrical, Electronics, Computer and Telecommunications Engineering (ECTI DAMT & NCON). IEEE, 2020. http://dx.doi.org/10.1109/ectidamtncon48261.2020.9090725.

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Reports on the topic "Clothing design"

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Caskey, Kristin. Clothing Design for Conjoined Twins. Ames: Iowa State University, Digital Repository, 2013. http://dx.doi.org/10.31274/itaa_proceedings-180814-449.

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McQuerry, Meredith, Roger Barker, and Emiel DenHartog. Functional Design of Structural Firefighter Clothing Systems for Improved Comfort. Ames: Iowa State University, Digital Repository, November 2016. http://dx.doi.org/10.31274/itaa_proceedings-180814-437.

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Chae, May. Stimulating Creative Thinking: Project Based Learning to Design Fashionable Adaptive Clothing. Ames (Iowa): Iowa State University. Library, January 2019. http://dx.doi.org/10.31274/itaa.8254.

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Dunne, Lucy E., and Cory Simon. Out of This World: A University Partnership Model for Functional Clothing Design. Ames: Iowa State University, Digital Repository, 2013. http://dx.doi.org/10.31274/itaa_proceedings-180814-887.

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Reaves, L. Danielle, and Laurel D. Romeo. Apparel Design Students' Use of Textiles and Clothing Museums as Sources of Inspiration. Ames: Iowa State University, Digital Repository, November 2016. http://dx.doi.org/10.31274/itaa_proceedings-180814-1335.

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Vuruskan, Arzu, and Susan Ashdown. Development of Half Scale Dress Forms in Active Body Positions for Bicycle Clothing Design and Fit. Ames: Iowa State University, Digital Repository, November 2015. http://dx.doi.org/10.31274/itaa_proceedings-180814-10.

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Strickfaden, Megan. Designing in the Wild: Towards Specialized Clothing Designs. Ames: Iowa State University, Digital Repository, 2013. http://dx.doi.org/10.31274/itaa_proceedings-180814-476.

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Madrzykowski, Daniel. Firefighter Equipment Operational Environment: Evaluation of Thermal Conditions. UL Firefighter Safety Research Institute, August 2017. http://dx.doi.org/10.54206/102376/igfm4492.

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The goal of this study was to review the available literature to develop a quantitative description of the thermal conditions firefighters and their equipment are exposed to in a structural fire environment. The thermal exposure from the modern fire environment was characterized through the review of fire research studies and fire-ground incidents that provided insight and data to develop a range of quantification. This information was compared with existing standards for firefighting protective equipment to generate a sense of the gap between known information and the need for improved understanding. The comparison of fire conditions with the thermal performance requirements of firefighter protective gear and equipment demonstrates that a fire in a compartment can generate conditions that can fail the equipment that a firefighter wears or uses. The review pointed out the following: 1. The accepted pairing of gas temperature ranges with a corresponding range of heat fluxes does not reflect all compartment fire conditions. There are cases in which the heat flux exceeds the hazard level of the surrounding gas temperature. 2. Thermal conditions can change within seconds. Experimental conditions and incidents were identified in which firefighters would be operating in thermal conditions that were safe for operation based on the temperature and heat flux, but then due to a change in the environment the firefighters would be exposed to conditions that could exceed the protective capabilities of their PPE. 3. Gas velocity is not explicitly considered within the thermal performance requirements. Clothing and equipment tested with a hot air circulating (convection) oven are exposed to gas velocities that measure approximately 1.5 m/s (3 mph). In contrast, the convected hot gas flows within a structure fire could range from 2.3 m/s (5 mph) to 7.0 m/s (15 mph). In cases where the firefighter or equipment would be located in the exhaust portion of a flow path, while operating above the level of the fire, the hot gas velocity could be even higher. This increased hot gas velocity would serve to increase the convective heat transfer rate to the equipment and the firefighter, thereby reducing the safe operating time within the structure. 4. Based on the limited data available, it appears currently available protective clothing enables firefighters to routinely operate in conditions above and beyond the "routine" conditions measured in the fire-ground exposure studies conducted during the 1970s. The fire service and fire standards communities could benefit from an improved understanding of: • real world fire-ground conditions, including temperatures, heat flux, pressure, and chemical exposures; • the impact of convection on the thermal resistance capabilities of firefighting PPE and equipment; and • the benefits of balancing the thermal exposures (thermal performance requirements) across different components of firefighter protective clothing and safety equipment. Because it is unlikely due to trade offs in weight, breathe-ability, usability, cost, etc., that fireproof PPE and equipment will ever be a reality, fire officers and fire chiefs need to consider the capabilities of the protection that their firefighters have when determining fire attack strategies and tactics to ensure that the PPE and equipment is kept within its design operating environment, and that the safety buffer it provides is maintained.
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