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1

Ertz, Myriam. "Co-Creation." Encyclopedia 4, no. 1 (2024): 137–47. http://dx.doi.org/10.3390/encyclopedia4010012.

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Co-creation has gained traction in recent years and various fields, including marketing, product development, and innovation studies, as it leverages the collective expertise and insights of multiple parties to enhance outcomes. Broadly, co-creation refers to the collaborative process of involving stakeholders, such as customers, suppliers, employees, or the public, in creating or improving products, services, or experiences.
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Menon, Arun B. "Value and Value Co-Creation." Global Journal For Research Analysis 3, no. 1 (2012): 42–43. http://dx.doi.org/10.15373/22778160/january2014/33.

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3

Lynch, Elizabeth. "Co-creation theory." Nursing Standard 20, no. 4 (2005): 18–19. http://dx.doi.org/10.7748/ns.20.4.18.s23.

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4

Greer, Dominique A. "Defective co-creation." European Journal of Marketing 49, no. 1/2 (2015): 238–61. http://dx.doi.org/10.1108/ejm-07-2012-0411.

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Purpose – This study aims to explore the scope of consumers’ defective co-creation behaviour in professional service encounters. One of the founding premises of service-dominant logic (Vargo and Lusch, 2004, 2008) is that consumers co-create the value they derive from service encounters. In practice, however, dysfunctional consumer behaviour can obstruct value co-creation. Extant research has not yet investigated consumers’ defective co-creation behaviour in highly relational services, such as professional services, that are heavily reliant on co-creation. Design/methodology/approach – To inve
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Hsu, Jeffrey, Li-Chun Lin, and Mel Stern. "Curriculum Co-Creation." International Journal of Knowledge-Based Organizations 13, no. 1 (2023): 1–24. http://dx.doi.org/10.4018/ijkbo.317116.

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One of the emerging areas is knowledge co-creation, and more specifically, in an educational context, curriculum co-creation. The ability to solicit feedback, reactions, suggestions, and improvements with regards to courses and educational programs from students is an interesting and promising one, but a concept which requires that existing norms and practices be put aside to allow students to share in the evaluation, revision, and design process, together with instructors and administrators. This paper examines the foundations of curriculum co-creation, including its educational theory founda
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Chen, Yi-Wen. "Sustainable Value Co-Creation in the Virtual Community: How Diversified Co-Creation Experience Affects Co-Creation Intention." International Journal of Environmental Research and Public Health 17, no. 22 (2020): 8497. http://dx.doi.org/10.3390/ijerph17228497.

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The popularization of digital infrastructure has enabled the rise of the online game industry. Instead of targeting entertainment-oriented technology and services, which are the focus of most relevant studies, in the present study, we review the literature from the perspective of considering players of online games as both consumers of entertainment and co-creators of value. The three major antecedents of the theory of planned behavior, namely personal attitude toward co-creation, subjective norms and perceived behavioral control, were modified to explore the relevant constructs. Specifically,
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Luonila, Mervi, and Annukka Jyrämä. "Does co-production build on co-creation or does co-creation result in co-producing?" Arts and the Market 10, no. 1 (2020): 1–17. http://dx.doi.org/10.1108/aam-04-2019-0014.

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PurposeThe purpose of this conceptual paper is to deepen the theoretical understanding on value (co-)creation particularly in the context of arts.Design/methodology/approachThrough critical readings of the current theories on co-creation and co-production, we analyse literature relating to the network and service-dominant logic from the perspective of the arts field.FindingsIt is argued here that the context for value co-creation might be better analysed through network relationships, allowing a better identification of actors and their roles. We highlight the role of non-expert consumers thro
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Benson, Tony, Susanne Pedersen, George Tsalis, Rebecca Futtrup, Moira Dean, and Jessica Aschemann-Witzel. "Virtual Co-Creation: A Guide to Conducting Online Co-Creation Workshops." International Journal of Qualitative Methods 20 (January 2021): 160940692110530. http://dx.doi.org/10.1177/16094069211053097.

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COVID-19 has impacted research worldwide, with many researchers turning to online methods. While online and co-creation research methods are well established, there are no instructional articles or guides for researchers aiming to conduct online co-creation workshops. Such workshops can provide quality data and are increasingly used. This methods paper addresses this gap by outlining the steps involved in conducting online co-creation workshops. Using the TruSTFood sustainability food labelling study as an example, this paper provides instructions and considerations for researchers. It serves
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9

Roser, Thorsten, Robert DeFillippi, and Alain Samson. "Managing your co‐creation mix: co‐creation ventures in distinctive contexts." European Business Review 25, no. 1 (2013): 20–41. http://dx.doi.org/10.1108/09555341311287727.

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PurposeThe purpose of this paper is to make a contribution to co‐creation theory by integrating conceptual insights from the management and marketing literatures that are both concerned with co‐creation phenomena. It aims to develop a reference model for comparing how different organizations organize and manage their co‐creation ventures. It also aims to apply the authors' framework to four distinct cases that illustrate the differences in co‐creation practice within different co‐creation environments.Design/methodology/approachThe authors compare four different companies based on case profile
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Garmann-Johnsen, Niels F., Dag H. Olsen, and Tom R. Eikebrokk. "The Co-creation Canvas." Procedia Computer Science 181 (2021): 189–97. http://dx.doi.org/10.1016/j.procs.2021.01.120.

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11

Autio, Erkko, and Llewellyn D. W. Thomas. "Ecosystem value co-creation." Academy of Management Proceedings 2018, no. 1 (2018): 15913. http://dx.doi.org/10.5465/ambpp.2018.15913abstract.

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12

Wang, Yonggui, and Dahui Li. "Virtual Space Co-Creation." Journal of Organizational and End User Computing 28, no. 2 (2016): 92–106. http://dx.doi.org/10.4018/joeuc.2016040106.

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By integrating theories and findings from prior user innovation literature, the authors examine how to improve a customer's co-creation and personalization performance of virtual products by means of harnessing the complementary effects of user characteristics (leading edge status, customer knowledge, and creative self-efficacy) and firm supporting factors (user toolkits and user communities). They tested an integrated research model using survey data collected from 308 Chinese consumers who personalized their virtual spaces by utilizing the tools and supports provided on a social network serv
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13

Samant, Shridhar M., Shirish Sangle, and Sonal Daulatkar. "Co-Creation with Stakeholders." International Journal of Social Ecology and Sustainable Development 7, no. 3 (2016): 34–46. http://dx.doi.org/10.4018/ijsesd.2016070102.

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Creating value is the most imperative motive of an organization. To address the future sustainability challenges, organizations need to create value in a way which takes care of not only the environmental and social needs of the growing population but also the economic ones. Sustainable Value (SV) creation is the key for addressing such needs, and it can be enhanced by stakeholder engagement affected through a range of dialogues. This paper presents a 4x4 grid as a prescriptive tool for practising managers. By assessing the organization's current level of engagement and corresponding level of
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Auguiste, Reece, Helen De Michiel, Brenda Longfellow, Dorit Naaman, and Patricia R. Zimmermann. "Co-creation in Documentary." Afterimage 47, no. 1 (2020): 34–35. http://dx.doi.org/10.1525/aft.2020.471006.

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15

Tsani, Rubby Rahman. "Co-Creation Performance Analysis." Management and Entrepreneurship Research Review 1, no. 1 (2020): 15–23. http://dx.doi.org/10.35899/merr.v1i1.81.

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Purpose- To conduct a survey study on Co-Creation performance analysis on XL SIM card users on XL interactive fan page. Co-creation, as a marketing strategy, aims at building character and improving product performance through collaboration with customers. This strategy is expected to increase sales and potential markets. Telecommunication is one of the industrial sectors with greatly potential market
 Design/Methodology/Approach The research method used was cross-sectional method. This study was carried out with the margin of error 0.05, the degrees of freedom of dk (n-2), and one-sided
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Ehlen, Corry, Marcel van der Klink, Jol Stoffers, and Henny Boshuizen. "The Co-Creation-Wheel." European Journal of Training and Development 41, no. 7 (2017): 628–46. http://dx.doi.org/10.1108/ejtd-03-2017-0027.

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Purpose This study aims to design and validate a conceptual and practical model of co-creation. Co-creation, to design collaborative new products, services and processes in contact with users, has become more and more important because organisations increasingly require multidisciplinary collaboration inside and outside the organisation to respond to challenges and create added value. Design/methodology/approach This is a design and validation study, which uses mixed-methods, a reconstructive design and a semi-structured interview with a questionnaire as validation. The designed model is valid
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17

Waldron, Hannah, and Steve Braund. "CHAOS: A Co-Creation." Journal of Illustration 7, no. 1 (2020): 205–23. http://dx.doi.org/10.1386/jill_00031_1.

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This is a critical account of a year-long collaboration between MA Authorial Illustration students and service users of a social services organization and mental healthcare provider, The CHAOS Group (Community Helping All Of Society), with the aim of communicating the journey of those experiencing mental health issues and the efficacy of authorial illustration in promoting wellbeing. Central to the project was the production of the book CHAOS: A Co-Creation, and this article describes the book’s development and the experience of working in the co-creation mode. Drawing upon research methods in
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18

Zunjarwad, Renu. "Nostalgia and co-creation." J. of Design Research 21, no. 1 (2023): 62–78. http://dx.doi.org/10.1504/jdr.2023.133265.

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19

Sunishtha, Dhaka. "CO-CREATION: LITERATURE REVIEW AND RESEARCH ISSUES." International Journal of Research - GRANTHAALAYAH 3, no. 2 (2017): 20–37. https://doi.org/10.5281/zenodo.883977.

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Co-Creation has attracted serious research attention in the recent past. Purpose of this paper is to review co-creation research, classify research articles according to the two approaches, content and process and on the basis of methodologies used in the articles and find the gaps in the literature for better co-creation research. A total of 110 articles from 53 refereed journals are classified into six categories on the basis of content approach: Value co-creation, cocreation, customer engagement, co-innovation, co-destruction and customer network. Research methodologies were classified into
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20

Durall, Eva, Merja Bauters, Iida Hietala, Teemu Leinonen, and Evangelos Kapros. "Co-creation and co-design in technology enhanced learning: Innovating science learning outside the classroom." Interaction Design & Architecture(s) Journal - IxD&A, no. 42 (December 31, 2019): 202–26. https://doi.org/10.5281/zenodo.4311141.

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Innovation in technology-enhanced learning (TEL) is a complex process that requires the active involvement of diverse actors. This paper elaborates on two design innovation approaches that call for the active involvement of stakeholders: co-creation and co-design. While co-creation and co-design are well aligned, they are rooted in different traditions. We argue that co-creation and co-design can contribute to TEL innovation, and we present a design research case based on a research and innovation project that uses cocreation and co-design to innovate in science learning outside the classroom.
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21

Li, Genzhu, Xianliang Shi, Yefei Yang, and Peter K. C. Lee. "Green Co-Creation Strategies among Supply Chain Partners: A Value Co-Creation Perspective." Sustainability 12, no. 10 (2020): 4305. http://dx.doi.org/10.3390/su12104305.

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In response to the global fight against environmental deterioration and resource shortage, many governments call on firms to implement green innovation strategies. However, for most small and medium-sized firms, the high cost of green innovation makes it difficult to achieve green goals, causing the need for a growing number of firms to cooperate with their supply chain partners on green innovations. Thus, this study explores, from a value co-creation perspective, how supply chain partners share the investment in, and benefits of, green innovation, assuring their long-term cooperation. Based o
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22

Fagerstrøm, Asle, Liv Marie Bendheim, Valdimar Sigurdsson, Gordon R. Foxall, and Sanchit Pawar. "The marketing firm and co‐creation: The case of co‐creation by LEGO." Managerial and Decision Economics 41, no. 2 (2019): 226–33. http://dx.doi.org/10.1002/mde.3077.

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23

Prahalad, C. K., and Venkat Ramaswamy. "Co-creation experiences: The next practice in value creation." Journal of Interactive Marketing 18, no. 3 (2004): 5–14. http://dx.doi.org/10.1002/dir.20015.

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24

Waller, Paul. "Co-Production and Co-Creation in Public Services." International Journal of Electronic Government Research 13, no. 2 (2017): 1–17. http://dx.doi.org/10.4018/ijegr.2017040101.

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Publications continue to affirm that there are no agreed definitions or conceptual frameworks for co-production and co-creation in relation to public services. Consequently, across and within academic and grey literature lie many examples of confusion and contradictions. These hinder insightful discussion and explanatory research. This paper argues that underlying this muddle is a failure to be clear about the nature and structure of public services. The commonly used “service to customers” model from commerce is a misleading oversimplification. To re-frame the discussions on co-creation and c
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25

Martovoy, Andrey, and Jennifer Dos Santos. "Co-creation and co-profiting in financial services." International Journal of Entrepreneurship and Innovation Management 16, no. 1/2 (2012): 114. http://dx.doi.org/10.1504/ijeim.2012.050446.

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26

Weidinger, Lisa, Kerstin Löffler, and Judith Goldgruber. "Co-Creation: Gesundheit gemeinsam gestalten." ProCare 26, no. 3 (2021): 46–49. http://dx.doi.org/10.1007/s00735-021-1321-x.

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27

IKEDA, Tsukasa. "Co-Creation and Interdisciplinary Perspective." Journal of The Institute of Electrical Engineers of Japan 142, no. 8 (2022): 487. http://dx.doi.org/10.1541/ieejjournal.142.487.

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28

Gopi, Ashwin Goutham, and Bertha Teresa Jimenez. "Entrepreneurship as Value Co-Creation." Academy of Management Proceedings 2017, no. 1 (2017): 12670. http://dx.doi.org/10.5465/ambpp.2017.12670abstract.

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29

강문영. "Co-creation Initiatives: Scale Development." Journal of Product Research 36, no. 3 (2018): 81–85. http://dx.doi.org/10.36345/kacst.2018.36.3.009.

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30

Lystbæk, Christian Tang, Karen Harbo, and Christian Højbjerg Hansen. "Unboxing co-creation with students." Nordic Journal of Information Literacy in Higher Education 11, no. 1 (2019): 3–15. http://dx.doi.org/10.15845/noril.v11i1.2613.

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Co-creation has received increasing interest as a way of develop products and services in collaboration with customers and clients. Recently, co-creation has been introduced in higher education; however, there is no general agreement about what this entails, and while the concept of co-creation has been used in a number of differing contexts, descriptions tend to focus on potentials only and not the tensions inherent in this kind of collaboration. 
 In this paper we describe a conceptual model for co-creation with students and explore the potentials as well as the tensions inherent in co-
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31

YUYAMA, Yoshito. "Co-Creation of Smart Village." JOURNAL OF RURAL PLANNING ASSOCIATION 33, no. 1 (2014): 21–24. http://dx.doi.org/10.2750/arp.33.21.

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32

Uskoković, Vuk. "Co-creation of experiential qualities." Pragmatics and Cognition 19, no. 3 (2011): 562–89. http://dx.doi.org/10.1075/pc.19.3.08usk.

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Cognitive sciences have been interminably in search for a consistent philosophical framework for the description of perceptual phenomena. Most of the frameworks in usage today fall in-between the extremes of constructivism and objective realism. However, whereas constructivist cognitive theories face difficulties when attempting to explain the experiential commonality of different cognitive entities, objectivistic theories fail in explaining the active role of the subject in the formation of experiences. This paper undertakes to compare and eventually combine these two major approaches to desc
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33

Naaman, Dorit. "When is Co-creation Possible?" Afterimage 47, no. 1 (2020): 42–47. http://dx.doi.org/10.1525/aft.2020.471008.

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Stoten, David William, Stanley Oliver, Jim O’Brien, and Callum Garland Swain. "Co-creation and online learning." Journal of Applied Research in Higher Education 10, no. 1 (2018): 44–60. http://dx.doi.org/10.1108/jarhe-06-2017-0068.

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35

Smith, Amanda, and Rachelle Moore. "Digital Distortion Through Co-creation." Journal of Textile Design Research and Practice 8, no. 3 (2019): 276–97. http://dx.doi.org/10.1080/20511787.2018.1524088.

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36

Ramaswamy, Venkat, and Kerimcan Ozcan. "Strategy and co-creation thinking." Strategy & Leadership 41, no. 6 (2013): 5–10. http://dx.doi.org/10.1108/sl-07-2013-0053.

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37

Rock, Jenny, Mark McGuire, and Alexandra Rogers. "Multidisciplinary Perspectives on Co-creation." Science Communication 40, no. 4 (2018): 541–52. http://dx.doi.org/10.1177/1075547018781496.

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With its conceptual origins in marketing, design, and education, co-creation also has analogues in the fields of science and museology. Reviewing its development in these different disciplines highlights some common challenges (e.g., power relations) and benefits (e.g., joint knowledge production, critical thinking, and shared investment). Aligning this overview with conceptual models such as Arnstein’s ladder of citizen participation and Bakhtin’s carnival theory we aim to further inform the development of co-creation broadly within science communication.
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38

Ind, Nicholas, and Nick Coates. "The meanings of co‐creation." European Business Review 25, no. 1 (2013): 86–95. http://dx.doi.org/10.1108/09555341311287754.

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39

Flath, Beate. "Co-Creation-Prozesse in Livemusikkonzerten." Zeitschrift für Kulturmanagement 2, no. 2 (2016): 67–80. http://dx.doi.org/10.14361/zkmm-2016-0204.

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Abstract Mit dem Verfügbarwerden und der Omnipräsenz von digitalen Medientechnologien erschlossen sich neue Möglichkeiten, diese in unterschiedliche Kontexte des Kulturmanagements zu integrieren. In den letzten Jahren war der Trend zu beobachten, Apps für entsprechende Kulturangebote zu entwickeln - sei es im Kontext kulturvermittelnder Einrichtungen oder im Kontext der Künstler- und Küstlerinnenvermarktung. Zentral ist dabei stets die Möglichkeit zur Interaktion mit (potentiellen) Kunden und Kundinnen, auch vor Ort, was bis zu einem gewissen Grad die Integration dieser in die Leistungserstell
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40

Oliveira, Eduardo, and Emese Panyik. "Content, context and co-creation." Journal of Vacation Marketing 21, no. 1 (2014): 53–74. http://dx.doi.org/10.1177/1356766714544235.

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41

Pavlovich, Kathryn, and Patricia Doyle Corner. "Knowledge creation through co-entrepreneurship." International Journal of Knowledge Management Studies 1, no. 1/2 (2006): 178. http://dx.doi.org/10.1504/ijkms.2006.008852.

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42

Bollwerk, Elizabeth, Robert Connolly, and Carol McDavid. "Co-Creation and Public Archaeology." Advances in Archaeological Practice 3, no. 3 (2015): 178–87. http://dx.doi.org/10.7183/2326-3768.3.3.178.

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AbstractThis paper serves a dual purpose. First it is an introduction that aims to frame a set of papers that describe and discuss the process of co-creation in a variety of archaeological projects. We discuss the challenge of community engagement in public archaeology and offer co-creative practice as a method for improving our relationships with descendant communities and the general public. We begin by providing a definition of public archaeology and a brief overview of its evolution over the last few decades. Second, we discuss co-creation’s origins and utilization in the museum and busine
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43

Laamanen, Mikko, and Per Skålén. "Collective–conflictual value co-creation." Marketing Theory 15, no. 3 (2014): 381–400. http://dx.doi.org/10.1177/1470593114564905.

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Pan, Haili. "Online Community Value Co-creation." Online Information Review 44, no. 3 (2020): 645–69. http://dx.doi.org/10.1108/oir-09-2018-0276.

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PurposeMany companies strengthen their interaction with consumers by establishing online communities and bring convenience to value co-creation with consumers. Some companies use economic and social strategies to stimulate consumer value creation. However, the way to increase the effectiveness of such corporate strategies remains unclear. To address this challenge, this study investigates the impact patterns of economic and social strategies that influence consumers' value co-creation behaviour in firm-hosted online communities (FOCs). Moreover, the effective conditions for the value co-creati
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45

Syam, Niladri B., and Amit Pazgal. "Co-Creation with Production Externalities." Marketing Science 32, no. 5 (2013): 805–20. http://dx.doi.org/10.1287/mksc.2013.0791.

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46

Cole-Turner, Ronald S. "IS Genetic Engineering Co-Creation?" Theology Today 44, no. 3 (1987): 338–49. http://dx.doi.org/10.1177/004057368704400306.

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“This is the central problem of a theological understanding of genetic engineering and of technology in general. If we are to see our work as cooperative or co-creative with divine creativity, then we must have some sense of what God intends.”
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47

Agarwal, Yogesh. "Interdependence, Integration and Co-Creation." Management Dynamics 8, no. 1 (2022): 23–32. http://dx.doi.org/10.57198/2583-4932.1184.

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48

Suomi, Kati, Mervi Luonila, and Jaana Tähtinen. "Ironic festival brand co-creation." Journal of Business Research 106 (January 2020): 211–20. http://dx.doi.org/10.1016/j.jbusres.2018.08.039.

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Lipusch, Nikolaus, Dominik Dellermann, Ulrich Bretschneider, Philipp Ebel, and Jan Marco Leimeister. "Designing for Crowdfunding Co-creation." Business & Information Systems Engineering 62, no. 6 (2020): 483–99. http://dx.doi.org/10.1007/s12599-019-00628-w.

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50

Kossmann, Fabio, Serje Schmidt, and Flávio Régio Brambilla. "Value co-creation on soundcloud." ReMark - Revista Brasileira de Marketing 22, no. 5 (2023): 2016–80. http://dx.doi.org/10.5585/remark.v22i5.22476.

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Objective: From the perspective of micro-foundations of value co-creation and using a netnographic approach, this study aims to analyze actors’ engagement in a small community on SoundCloud. Method: a netnographic approach was adopted. Main results: Elements referring to the objectives and the integration of resources that the actors contribute to the platform and their meaning emerged from the results. Contribution: This study contributes to the debate on value co-creation in digital platforms, suggesting that value generation occurs through the aggregate combination of resources, allowing th
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