Academic literature on the topic 'Code.org'
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Journal articles on the topic "Code.org"
Wilson, Cameron. "What's Up Next for Code.org?" Computer 46, no. 8 (August 2013): 95–97. http://dx.doi.org/10.1109/mc.2013.292.
Full textAguilar Enríquez, Franklin Daniel. "Uso de lenguajes de programación para desarrollar el razonamiento lógico matemático en los niños." Revista Científica UISRAEL 6, no. 2 (June 21, 2019): 64–72. http://dx.doi.org/10.35290/rcui.v6n2.2019.114.
Full textKaminski, Márcia Regina, and Clodis Boscarioli. "Uso do ambiente Code.org para ensino de programação no Ensino Fundamental I - uma experiência no Desafio Hora do Código." Revista ENCITEC 9, no. 1 (April 27, 2019): 63. http://dx.doi.org/10.31512/encitec.v9i1.2499.
Full textIPEK, Jale. "Examination of Preservice Teachers’ Views on Peer Learning." Journal of Education and Learning 10, no. 3 (May 14, 2021): 149. http://dx.doi.org/10.5539/jel.v10n3p149.
Full textKalelioğlu, Filiz. "A new way of teaching programming skills to K-12 students: Code.org." Computers in Human Behavior 52 (November 2015): 200–210. http://dx.doi.org/10.1016/j.chb.2015.05.047.
Full textRim, Hwakyung. "A Study on Teaching using Website 'Code.org' in Programming Education based on Computational Thinking." Journal of Korea Multimedia Society 20, no. 2 (February 28, 2017): 382–95. http://dx.doi.org/10.9717/kmms.2017.20.2.382.
Full textNovianto, Sendi, Acun Kardianawati, Umi Rosyidah, and Hanny Haryanto. "Pelatihan Berpikir Praktis Melalui Permainan Komputer untuk Siswa SD ISBA 2 Semarang." ABDIMASKU : JURNAL PENGABDIAN MASYARAKAT 3, no. 2 (June 15, 2020): 1. http://dx.doi.org/10.33633/ja.v3i2.82.
Full textÇakıroğlu, Ünal, and Suheda Mumcu. "Focus-Fight-Finalize (3F): Problem-Solving Steps Extracted From Behavioral Patterns in Block Based Programming." Journal of Educational Computing Research 58, no. 7 (June 23, 2020): 1279–310. http://dx.doi.org/10.1177/0735633120930673.
Full textDu, Jie, Hayden Wimmer, and Roy Rada. "“Hour of Code”: Can It Change Students’ Attitudes toward Programming?" Journal of Information Technology Education: Innovations in Practice 15 (2016): 053–73. http://dx.doi.org/10.28945/3421.
Full textZarza Gonzalez, Manuel, and Josep Holgado García. "Competencia de pensamiento computacional en la educación no formal." Edutec. Revista Electrónica de Tecnología Educativa, no. 72 (June 17, 2020): 68–87. http://dx.doi.org/10.21556/edutec.2020.72.1575.
Full textDissertations / Theses on the topic "Code.org"
Pasqual, Júnior Paulo Antonio. "Pensamento computacional e formação de professores: uma análise a partir da plataforma Code.org." reponame:Repositório Institucional da UCS, 2018. https://repositorio.ucs.br/11338/4155.
Full textThe computational thinking has been discussed in the literature as a new competence for the citizen of the 21st century. In this way, the inclusion of Computer Science and programming languages in schools has been happening in several countries. The theme pervades education and consequently, teacher training. Although several discussions have emerged about the subject in the academy, there are still few studies dedicated to discuss issues related to the teachers training in the national scenario. This dissertation aims to analyze the concepts of teaching and learning present on an online platform, with intent to create indicators for teaching, that may guide pedagogical training processes. In order to support this study theoretically, the theoretical bases of constructivism and constructionism were used, having Jean Piaget, Seymour Papert and their followers as exponents. This research is characterized as an exploratory case study and has the Code.org plataform as source of analysis. As a case study, postings of two forum topics, lesson plans and online activities were listed as sources of evidence. The methodology used for the analysis of the sources of evidence was Discursive Textual Analysis, from which three broad categories emerged: Conceptions of Learning, Difficulting Aspects of Learning and Promoting Aspects of Learning. The obtained results from the emerging categories show that the Conceptions of Learning present in the platform, are primarily empiricists, bringing a purpose in which the available materials for the teacher suggest a teaching and learning model based on a directive pedagogy. The findings still point out to strategies for teaching learning based on online activities, offline activities, interaction between peers, and eventually, show difficulting aspects for teaching and learning of computational thinking, which are: time, structure and difficulties with IT.
Karlsson, Dennis. "Programmeringens betydelse i grundskolan : En intervju- och observationsstudie." Thesis, Högskolan i Gävle, Elektronik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-22827.
Full textLin, Hsing-Chi, and 林幸淇. "The Study of Applying Code.org to Acquaint 3rd Grade Primary Students with Programming." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/d32t7x.
Full text國立清華大學
課程與教學碩士在職專班
106
In recent years, lots of vasual programming software has been developed. In this study, we firstly surveyed the existing paper about Visual Programming and compaired Visual Programming software. Then we selected Code.org as an experiment platform for 3rd grade primary students to learn Programming. In order to inspect feasible of code.org, 51 3rd grade primary students in an elementary school in Daxi District of Taoyuan city were invited to participate in 12-hours Code.org programing learning experiment. Students took a pre-test before they learned Code.org programming online 1 hour per week for 12 weeks. Then, students took a post-test after the experiment. According to the result of the experiment, we found that most participants were highly interested in Code.org programming and they also agreed that it is easy and helpful for them to learn Code.org. This study confirmed that Code.org is suitable for 3rd grade primary students to learn programming. In addition, we also found the boys' performance are better than and the girls' in programming skills, learning attitude and programming ccompishment. Therefor, there is indeed the difference between the boys and the girls in learning Code.org programming.
Chen, Chia-Ching, and 陳家慶. "A Study of Applying Code.org on Programming for Developing Junior High School Students'' Computational Thinking." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/rb6d96.
Full text淡江大學
教育科技學系碩士在職專班
106
In the twenty-first century, information technology is developing very rapidly in techniques, theories, systems and tools. IT is already closely intertwined with the development of human society for all lifestyles are relevant to it. As a result, computational thinking has become an important life skill. Recent IT education emphasizes programming and computational thinking abilities. Many countries promote programming education very early on for it is the best way to develop computational thinking. In the 12-year basic education curriculum, IT courses place particular emphasis on the nurturing of students’ “computational thinking”. Through IT course design and practice, students can improve this skill. The research utilizes quasi-experimental research methods with quantitative research as the primary approach. The Bebras International Challenge on Informatics and Computational Thinking and the programming motivation scale pretest were given before instruction. A posttest for the same scale and Challenge were also given after instruction, followed by relevant analyses. Research results indicate: I. Using Code.org in course instruction is beneficial in improving student Bebras performance. II. Both genders undertook the Code.org course, and gender has no significant difference in learning outcomes. III. There is a positive correlation between the number of cleared Code.org stages and Bebras performance. IV. Using Code.org in course instruction is beneficial in enhancing student learning motivation for programming. V. Using Code.org in course instruction is beneficial in strengthening junior high school seventh grader students’ programming self-efficacy.
Liao, Sze-yu, and 廖斯于. "Effects of Improving Teaching Strategies Leading in Program Building Blocks on Learning Motivation of Skill-based High School Students' Program Design Course -Taking Code.org as an Example." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/wms3j6.
Full text國立交通大學
理學院科技與數位學習學程
105
Learning motivation is an inner psychic factor that can drive students to study. As a teacher, it's a big challenge how to arouse student's learning motivation and aim to the teaching indicators. According to the plan of 12-year Compulsory Education, the programming course is the major curriculum in technology domain, which language is assigned to be one subject of Technological College Entrance Exam, but these students will feel frustrated due to its rigorous procedures and complex grammar. The purpose of this study is to enhance students' learning motivation by the improvement of the comprehensive teaching strategies leading programming building blocks into the course. This research was conducted using Quasi-Experimental Design, The subjects were the first-year students who studied at data processing department in the skill-based high school. They were divided into Experimental and Control group. The former was taught by leading-in programming building blocks with the code.org website 8 hours, and processed by the teaching strategies of ARCS (Attention Relevance Confidence Satisfaction, ARCS) model(Keller, 1987) which was constructed on four factors to stimulate the motivation to learn. The other was taught 8 hours by the traditional method classes. Utilizing evaluation of pre-test and post-test learning motivation questionnaire, this study will discuss the influence of the leading-in programming blocks strategies on students' learning motivation. Significant results were as followed: 1. Leading-in programming blocks matching the teaching strategies can improve the student learning motivation. 2. Interesting teaching materials and getting self-confidence by getting learning acknowledgement can enhance the student learning motivation. 3. Offer the display opportunity of the Highly positive students can be arousing their learning motivation.
Čuma, Radek. "Utváření představ a osvojování vybraných konceptů používaných při sestavování programů s testovacími podmínkami na 1. stupni ZŠ." Master's thesis, 2018. http://www.nusl.cz/ntk/nusl-390462.
Full textBook chapters on the topic "Code.org"
Nel, Guillaume, and Liezel Nel. "Motivational Value of Code.org’s Code Studio Tutorials in an Undergraduate Programming Course." In Communications in Computer and Information Science, 173–88. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-05813-5_12.
Full textCullen, Theresa A. "Connecting With Industry in Computer Science Education." In Advances in Educational Technologies and Instructional Design, 92–106. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-7998-1479-5.ch006.
Full textAllen, Meredith. "Music, Loops, Coding, OH MY! (Beginner)." In The Music Technology Cookbook, 75–80. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780197523889.003.0012.
Full textConference papers on the topic "Code.org"
Fiori, Maria, Marina Rocha, and Anna Marques. "Uma experiência de aprendizagem de lógica de programação com Code.org no ensino médio: uma análise por gênero sobre a percepção dos estudantes." In XIII Women in Information Technology. Sociedade Brasileira de Computação - SBC, 2019. http://dx.doi.org/10.5753/wit.2019.6722.
Full textCharão, Andrea Schwertner, and Francisco Ritter. "Investigando Dificuldades em Recursos do Code.org: Aplicação do Método do Percurso Cognitivo ao Tutorial Artista da Hora do Código." In Simpósio Brasileiro de Informática na Educação. Sociedade Brasileira de Computação, 2020. http://dx.doi.org/10.5753/cbie.sbie.2020.1483.
Full textKim, Jeong Ah, and Hee Jin Kim. "Flipped Learning of Scratch Programming with code.org." In the 2017 9th International Conference. New York, New York, USA: ACM Press, 2017. http://dx.doi.org/10.1145/3175536.3175542.
Full textBučková, Hana, and Jiří Dostál. "MODERN APPROACH TO COMPUTING TEACHING BASED ON CODE.ORG." In 10th annual International Conference of Education, Research and Innovation. IATED, 2017. http://dx.doi.org/10.21125/iceri.2017.1337.
Full textYang, Kai-Hsiang, and Hui-Ying Lin. "Exploring the Effectiveness of Learning Scratch Programming with Code.org." In 2019 8th International Congress on Advanced Applied Informatics (IIAI-AAI). IEEE, 2019. http://dx.doi.org/10.1109/iiai-aai.2019.00225.
Full textAzevedo, Jéssica, Karen da Silva Figueiredo, and Cristiano Maciel. "Programando com a Família: uma Análise por Gênero nas Atividades Code.org." In XII Women in Information Technology. Sociedade Brasileira de Computação - SBC, 2018. http://dx.doi.org/10.5753/wit.2018.3387.
Full textPopovic, Jovan, Nenad Korolija, Zeljko Markovic, and Dragan Bojic. "Developing algorithmic skills of pupils in Serbian schools using code.org materials." In 2017 25th Telecommunication Forum (TELFOR). IEEE, 2017. http://dx.doi.org/10.1109/telfor.2017.8249483.
Full textBarradas, Rolando, José Lencastre, Salviano Soares, and António Valente. "Developing Computational Thinking in Early Ages: A Review of the code.org Platform." In 12th International Conference on Computer Supported Education. SCITEPRESS - Science and Technology Publications, 2020. http://dx.doi.org/10.5220/0009576801570168.
Full textSassi, Sabrina B., Cristiano Maciel, and Vinícius Carvalho Pereira. "Experiência com atividades desplugadas do Code.org na disciplina de Língua Estrangeira de uma Escola Estadual." In Workshop sobre Educação em Computação. Sociedade Brasileira de Computação - SBC, 2020. http://dx.doi.org/10.5753/wei.2020.11144.
Full textFiori, Maria Victoria Soares, Marina Da Silva Rocha, Karina Castelo Branco, and Anna Beatriz Rosangela Marques. "Introdução à lógica de programação no ensino fundamental: uma análise da experiência de alunas com Code.org." In Women in Information Technology. Sociedade Brasileira de Computação - SBC, 2020. http://dx.doi.org/10.5753/wit.2020.11301.
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