Academic literature on the topic 'Coded gaze'

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Journal articles on the topic "Coded gaze"

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Feuston, Jessica L., and Anne Marie Piper. "Beyond the Coded Gaze." Proceedings of the ACM on Human-Computer Interaction 2, CSCW (2018): 1–21. http://dx.doi.org/10.1145/3274320.

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Cheleski, Dominic J., Isabelle Mareschal, Andrew J. Calder, and Colin W. G. Clifford. "Eye gaze is not coded by cardinal mechanisms alone." Proceedings of the Royal Society B: Biological Sciences 280, no. 1764 (2013): 20131049. http://dx.doi.org/10.1098/rspb.2013.1049.

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Gaze is an important social cue in regulating human and non-human interactions. In this study, we employed an adaptation paradigm to examine the mechanisms underlying the perception of another's gaze. Previous research has shown that the interleaved presentation of leftwards and rightwards gazing adaptor stimuli results in observers judging a wider range of gaze deviations as being direct. We applied a similar paradigm to examine how human observers encode oblique (e.g. upwards and to the left) directions of gaze. We presented observers with interleaved gaze adaptors and examined whether adapt
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Toutain, Manon, Marine Malivoir, Pauline Brugaillères, et al. "I Prefer to Look at an Animal Rather than at a Human: Visual Attention of Neurotypical Children and Children with Autism Spectrum Disorder (ASD) During One-Time First Exposure to an Assistance Dog." Pets 1, no. 3 (2024): 315–27. http://dx.doi.org/10.3390/pets1030022.

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Interacting with animals often provides numerous benefits for children with autism spectrum disorder (ASD). One potential explanation for this is that children with ASD exhibit particular visual attention to animals. This study aimed to characterize the visual attention patterns towards humans and animals in children with ASD compared to neurotypical (NT) children during one-time first exposure to an assistance dog. Forty children participated (18 ASD, 22 NT). The interventions were videorecorded. Three categories of visual attention (gaze, glance, and mutual gaze) directed towards assistance
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Pritchett, Lisa M., and Laurence R. Harris. "Perceived touch location is coded using a gaze signal." Experimental Brain Research 213, no. 2-3 (2011): 229–34. http://dx.doi.org/10.1007/s00221-011-2713-0.

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Greene, Harold H., and Keith Rayner. "Eye-Movement Control in Direction-Coded Visual Search." Perception 30, no. 2 (2001): 147–57. http://dx.doi.org/10.1068/p3056.

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Subjects searched for a target among distractors which were arranged randomly or such that each distractor provided information about the relative position of a target. Trials were presented either in a blocked design (so that the subjects knew a priori the contextual information in the display) or in a mixed design. When the distractors provided information about target position, there were (i) shorter manual RTs, (ii) fewer fixations made in search of the target, (iii) longer mean fixation durations, (iv) shorter initial fixation durations, (v) shorter mean gaze shifts, (vi) a smaller area o
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Krombholc, Viktorija. "WITH SHINING EYES: WATCHING AND BEING WATCHED IN SARAH WATERS’S "TIPPING THE VELVET"." Годишњак Филозофског факултета у Новом Саду 40, no. 1 (2015): 151. http://dx.doi.org/10.19090/gff.2015.1.151-162.

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The aim of this paper is to explore the dynamics of looking and being looked at in Sarah Waters’s Tipping the Velvet. The analysis is theoretically framed by feminist film theory and the concept of the male gaze. According to Laura Mulvey, classic narrative cinema reflects social views on sexual difference and reaffirms the active male/passive female binary. The novel raises the issue of what happens with the gaze when the protagonists are non- heteronormative, a question further made complex by the theme of cross-dressing, which destabilizes visual gender coding and makes it unreliable. The f
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Calder, Andrew J., Rob Jenkins, Anneli Cassel, and Colin W. G. Clifford. "Visual representation of eye gaze is coded by a nonopponent multichannel system." Journal of Experimental Psychology: General 137, no. 2 (2008): 244–61. http://dx.doi.org/10.1037/0096-3445.137.2.244.

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Jones, Stephanie A. H., and Denise Y. P. Henriques. "Memory for proprioceptive and multisensory targets is partially coded relative to gaze." Neuropsychologia 48, no. 13 (2010): 3782–92. http://dx.doi.org/10.1016/j.neuropsychologia.2010.10.001.

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McDonough, Kim, Dustin Crowther, Paula Kielstra, and Pavel Trofimovich. "Exploring the potential relationship between eye gaze and English L2 speakers’ responses to recasts." Second Language Research 31, no. 4 (2015): 563–75. http://dx.doi.org/10.1177/0267658315589656.

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This exploratory study investigated whether joint attention through eye gaze was predictive of second language (L2) speakers’ responses to recasts. L2 English learners ( N = 20) carried out communicative tasks with research assistants who provided feedback in response to non-targetlike (non-TL) forms. Their interaction was audio-recorded and their eye gaze behavior was tracked simultaneously using the faceLAB system. Transcripts were coded for characteristics of the feedback episodes (linguistic target, feedback type, intonation, prosody) and types of response (no opportunity, no reformulation
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Rai, Yashas, and Patrick Le Callet. "Do gaze disruptions indicate the perceived quality of non-uniformly coded natural scenes?" Electronic Imaging 2017, no. 14 (2017): 104–9. http://dx.doi.org/10.2352/issn.2470-1173.2017.14.hvei-124.

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Dissertations / Theses on the topic "Coded gaze"

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Victorin, Karin. "AI as Gatekeepers to the Job Market : A Critical Reading of; Performance, Bias, and Coded Gaze in Recruitment Chatbots." Thesis, Linköpings universitet, Tema Genus, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-177257.

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The topic of this thesis is AI recruitment chatbots, digital discrimination, and data feminism (D´Ignazio and F.Klein 2020), where I aim to critically analyze issues of bias in these types of human-machine interaction technologies. Coming from a professional background of theatre, performance art, and drama, I am curious to analyze how using AI and social robots as hiring tools entails a new type of “stage” (actor’s space), with a special emphasis on social acting. Humans are now required to adjust their performance and facial expressions in the search for, and approval of, a new job. I will u
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Carlin, Johan D. "Pattern codes for perceived gaze direction revealed by functional MRI." Thesis, University of Cambridge, 2012. https://www.repository.cam.ac.uk/handle/1810/243495.

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Perceiving the direction of another's attention is a critical component of normal social behaviour. Seminal electrophysiology studies demonstrated that single cells in macaque superior temporal sulcus (STS) are tuned to specific directions of social cues, including gaze direction, head view, and body posture. Furthermore, a subset of such neurons respond to a single direction across multiple cues, suggesting that the code is driven by the direction of another's social attention regardless of how this is conveyed. Attempts to reveal similar gaze representations in humans using fMRI have provide
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Ghaed, Zahra. "Code Reading Dojo: Designing an Educationally-oriented Mobile Application Aimed at Promoting Code Reading Skills." Thesis, Virginia Tech, 2017. http://hdl.handle.net/10919/86189.

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In recent years, much attention has been directed to the use of educational games for learning computer science concepts. The motivation of game-based learning with positive experience has been deeply studied in the literature, but game design for improving code reading skills have much room for improvement. Being good at the reading code is important to a professional developer. To address this issue, we defined a new educationally-oriented mobile game application, aimed at promoting the development of code reading skills in a new and fun way. The strategy of this game is to find errors in pi
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Brown, Jarrod P. "Field Programmable Gate Array Application for Decoding IRIG-B Time Code." International Foundation for Telemetering, 2013. http://hdl.handle.net/10150/579691.

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ITC/USA 2013 Conference Proceedings / The Forty-Ninth Annual International Telemetering Conference and Technical Exhibition / October 21-24, 2013 / Bally's Hotel & Convention Center, Las Vegas, NV<br>A field programmable gate array (FPGA) is used to decode Inter-Range Instrumentation Group (IRIG) time code for a PC-based Time-Space-Position Information (TSPI) acquisition. The FPGA architecture can latch time via an external event trigger or a programmable periodic internal event. By syncing time with an external IRIG Group Type B (IRIG-B) signal and using an 8 megahertz (MHz) internal clock, c
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Vijayakumar, Suresh Mikler Armin. "FPGA implementation of low density parity check codes decoder." [Denton, Tex.] : University of North Texas, 2009. http://digital.library.unt.edu/permalink/meta-dc-11003.

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Hedbäck, Andreas, and Deniz Ayar. "Expanding a Motion Controlled Game With Focus on Maintainability." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-149667.

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Motion controlled games can be a good physical activity for children, but the game has to be fun and engaging. We have, with a starting point in an existing base game, developed an achievement module which follows certain code standards to make it easier to understand, and to make hand overs of the code smoother. More work on the rest of the game has also been done to make it more engaging, while clean up of the existing code to follow the same standards.
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Pang, Jing. "Direct global positioning system P-code acquisition field programmable gate array prototyping." Ohio University / OhioLINK, 2003. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1177700503.

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Morton, Alexander F. "Testing an Original Story in Multiple Artistic Mediums." Digital Commons @ East Tennessee State University, 2015. https://dc.etsu.edu/honors/298.

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The Story is one of the oldest forms of communication between humans. Various methods have enhanced and updated the Art in a variety of ways since the concept was created. In modern times, a story can exist in multiple mediums because of the variations that humans use today to tell stories. I present an artistic project that will show my development of an original universe, plot, and characters into a storyline introduction for enjoyable purposes. The belief was that these ideas I created could succeed in multiple formats, but I would need to narrow it down and test what I had created. I chose
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Vijayakumar, Suresh. "FPGA Implementation of Low Density Party Check Codes Decoder." Thesis, University of North Texas, 2009. https://digital.library.unt.edu/ark:/67531/metadc11003/.

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Reliable communication over the noisy channel has become one of the major concerns in the field of digital wireless communications. The low density parity check codes (LDPC) has gained lot of attention recently because of their excellent error-correcting capacity. It was first proposed by Robert G. Gallager in 1960. LDPC codes belong to the class of linear block codes. Near capacity performance is achievable on a large collection of data transmission and storage.In my thesis I have focused on hardware implementation of (3, 6) - regular LDPC codes. A fully parallel decoder will require too high
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Rutishauser, David. "Implementing Scientific Simulation Codes Tailored for Vector Architectures Using Custom Configurable Computing Machines." Diss., Virginia Tech, 2010. http://hdl.handle.net/10919/26838.

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Prior to the availability of massively parallel supercomputers, the implementation of choice for scientific computing problems such as large numerical physical simulations was typically a vector supercomputer. Legacy code still exists optimized for vector supercomputers. Rehosting legacy code often requires a complete re-write of the original code, which is a long and expensive effort. This work provides a framework and approach to utilize reconfigurable computing resources in place of a vector supercomputer towards the implementation of a legacy source code without a large re-hosting effort.
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Books on the topic "Coded gaze"

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BradyGames. Game Boy: Secret Codes. BradyGames, 2000.

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(Firm), Brady Publishing, ed. Game Boy secret codes. Brady Pub., 1999.

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Games, Brady, ed. GameShark ultimate codes.: [over 80,000 cheat codes! for over 1,400 games]. Brady Games, 2006.

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Fergus, Charles. The upland equation: A modern bird hunter's code. Lyons & Burford, 1995.

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Cunningham, Mark. Game Programming with Code Angel. Apress, 2020. http://dx.doi.org/10.1007/978-1-4842-5305-2.

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California. Fish & game code of California. Gould Publications, 1986.

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Workshop, Games, ed. Codex: Imperial guard. Games Workshop, 2003.

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(Firm), BradyGames, ed. Gamecube & Game Boy Advance secret codes 2005. BradyGames, 2005.

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(Firm), BradyGames. Secret codes: PlayStation, PlayStation 2, Game Boy Advance, Xbox, Game Cube. BradyGames, 2005.

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DeGovia, Mario. Resident evil code: Veronica : Prima's official strategy guide. Prima Publishing, 2000.

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Book chapters on the topic "Coded gaze"

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Ghaziani, Amin. "Why Gayborhoods Matter: The Street Empirics of Urban Sexualities." In The Life and Afterlife of Gay Neighborhoods. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-66073-4_4.

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AbstractUrbanists have developed an extensive set of propositions about why gay neighborhoods form, how they change, shifts in their significance, and their spatial expressions. Existing research in this emerging field of “gayborhood studies” emphasizes macro-structural explanatory variables, including the economy (e.g., land values, urban governance, growth machine politics, affordability, and gentrification), culture (e.g., public opinions, societal acceptance, and assimilation), and technology (e.g., geo-coded mobile apps, online dating services). In this chapter, I use the residential logi
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Varma, Jayant. "Codea." In Learn Lua for iOS Game Development. Apress, 2013. http://dx.doi.org/10.1007/978-1-4302-4663-3_12.

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Rosenfield Boeira, Julia Naomi. "Test, Code, Test." In Lean Game Development. Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-3216-3_9.

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Rosenfield Boeira, Julia Naomi. "Test, Code, Test." In Lean Game Development. Apress, 2023. http://dx.doi.org/10.1007/978-1-4842-9843-5_10.

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Cermak-Sassenrath, Daniel. "Formatting Code." In Introduction to Game Programming using Processing. CRC Press, 2024. http://dx.doi.org/10.1201/9781003345916-11.

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Zammetti, Frank W. "The Game, Part 1: Core Game Code." In Learn Corona SDK Game Development. Apress, 2013. http://dx.doi.org/10.1007/978-1-4302-5069-2_5.

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Craddock, David L. "The Rise and Fall of Cheat Codes." In Game Dev Stories. CRC Press, 2021. http://dx.doi.org/10.1201/9781003199786-3.

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Varma, Jayant. "Sample Source Code." In Learn Lua for iOS Game Development. Apress, 2013. http://dx.doi.org/10.1007/978-1-4302-4663-3_15.

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S. Durano, Vincent Maverick. "Pushing Your Code to GitHub." In Understanding Game Application Development. Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-4264-3_7.

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Sutherland, Bruce. "Designing Game Code with Polymorphism." In Learn C++ for Game Development. Apress, 2014. http://dx.doi.org/10.1007/978-1-4302-6458-3_11.

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Conference papers on the topic "Coded gaze"

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Borada, Daksha, Reeta Mishra, and Padmesh Tripathi. "Enhancing Code Modularity and Game Mechanics in Modern Game Development." In 2025 International Conference on Cognitive Computing in Engineering, Communications, Sciences and Biomedical Health Informatics (IC3ECSBHI). IEEE, 2025. https://doi.org/10.1109/ic3ecsbhi63591.2025.10991066.

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Bhattacharyay, Indradeep, Dhandapani Vaithiyanathan, Dharmendra Kumar Jhariya, and Manish Verma. "High performance Binary to Gray code converter using Fredkin Gate." In 2024 12th International Conference on Internet of Everything, Microwave, Embedded, Communication and Networks (IEMECON). IEEE, 2024. https://doi.org/10.1109/iemecon62401.2024.10846787.

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Iosif, Andrei-Cristian, Ulrike Lechner, Maria Pinto-Albuquerque, and Tiago Espinha Gasiba. "Serious Game for Industrial Cybersecurity: Experiential Learning Through Code Review." In 2024 36th International Conference on Software Engineering Education and Training (CSEE&T). IEEE, 2024. http://dx.doi.org/10.1109/cseet62301.2024.10663058.

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Xie, Junhang, Qi Liu, Guofu Zhang, et al. "Planar-Gate Zinc Oxide Nanowire Cold Cathode for Line-Coded Flat Panel X-Ray Source." In 2024 37th International Vacuum Nanoelectronics Conference (IVNC). IEEE, 2024. http://dx.doi.org/10.1109/ivnc63480.2024.10652330.

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Straubinger, Philipp, Lena Bloch, and Gordon Fraser. "Engaging Young Learners with Testing Using the Code Critters Mutation Game." In 2024 IEEE International Conference on Software Testing, Verification and Validation Workshops (ICSTW). IEEE, 2024. http://dx.doi.org/10.1109/icstw60967.2024.00063.

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Hooberman, Lucy. "The Coded Gaze: algorithmic bias, facial recognition and beyond." In WebSci '21: WebSci '21 13th ACM Web Science Conference 2021. ACM, 2021. http://dx.doi.org/10.1145/3447535.3468455.

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Ryabinin, Konstantin, Konstantin Belousov, and Roman Chumakov. "Visual Analytics Tools for Polycode Stimuli Eye Gaze Tracking in Virtual Reality." In 31th International Conference on Computer Graphics and Vision. Keldysh Institute of Applied Mathematics, 2021. http://dx.doi.org/10.20948/graphicon-2021-3027-211-222.

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This paper is devoted to extending the previously created unified pipeline for conducting eye-tracking- based experiments in a virtual reality environment. In the previous work, we proposed using SciVi semantic data mining platform, Unreal Engine and HTC Vive Pro Eye head-mounted display to study reading process in the immersive virtual reality. The currently proposed extension enables to handle so-called polycode stimuli: compound visual objects, which consist of individual parts carrying different semantics for the viewer. To segment polycode stimuli extracting areas of interest (areas, wher
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Saha, Jhuma, Subindu Kumar, and Shankaranand Jha. "A comparative analysis of some multi-gate junctionless transistors." In 2015 6th International Conference on Computers and Devices for Communication (CODEC). IEEE, 2015. http://dx.doi.org/10.1109/codec.2015.7893201.

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Dutta, Rajesh, and Sudakshina Kundu. "Effect of polysilicon gate doping concentration variation on MOSFET characteristics." In 2012 International Conference on Computers and Devices for Communication (CODEC). IEEE, 2012. http://dx.doi.org/10.1109/codec.2012.6509245.

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Baruah, Ratul Kumar, and Roy P. Paily. "Estimation of process-induced variations in double-gate junctionless transistor." In 2012 International Conference on Computers and Devices for Communication (CODEC). IEEE, 2012. http://dx.doi.org/10.1109/codec.2012.6509298.

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Reports on the topic "Coded gaze"

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Geelhood, Kenneth J., Mark R. Mitchell, and James G. Droppo. Sensitivity Analysis of Hardwired Parameters in GALE Codes. Office of Scientific and Technical Information (OSTI), 2008. http://dx.doi.org/10.2172/946672.

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Geelhood, Kenneth J., and Jeremy P. Rishel. Applicability of GALE-86 Codes to Integral Pressurized Water Reactor designs. Office of Scientific and Technical Information (OSTI), 2012. http://dx.doi.org/10.2172/1208788.

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Warpinski, N. R. ASR4: A computer code for fitting and processing 4-gage anelastic strain recovery data. Office of Scientific and Technical Information (OSTI), 1989. http://dx.doi.org/10.2172/6088106.

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Guy, Ianto, Rebecca Wilford, Peter Ball, et al. Off-Highway Automated Vehicles Code of Practice. TRL, 2021. http://dx.doi.org/10.58446/htfc3259.

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The off-highway sector encompasses a broad range of industries including mining, quarrying, agriculture, construction, and ports and airports. Automated vehicle technology has become commonplace within some of these industries, bringing with it many benefits for safety, efficiency and productivit. But it is important to keep in mind that the transition to new working practices should be carefully managed to ensure that unintended safety consequences do not cancel out the potential benefits. This draft code of practice seeks to provide top level guidance to organisations, in all sectors of the
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Hoard, R. W., and S. Hunter. Design of a five-axis flux-gate magnetic-gradiometer system Tracking Code No. 93-SR-035. Office of Scientific and Technical Information (OSTI), 1995. http://dx.doi.org/10.2172/87820.

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Chandrasekaran, T., J. Y. Lee, and C. A. Willis. Calculation of releases of radioactive materials in gaseous and liquid effluents from pressurized water reactors (PWR-GALE Code). Revision 1. Office of Scientific and Technical Information (OSTI), 1985. http://dx.doi.org/10.2172/5633355.

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Clarke, Gloria. Do youth in sport stay out of court? Insights and recommendations for families, coaches, community groups, sports organisations, and policymakers. The University of Waikato, 2025. https://doi.org/10.15663/shei43661.

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In Aotearoa New Zealand, rugby and rugby league are popular sporting codes, historically and particularly among males. In their 2023 annual reports, New Zealand Rugby reported 147,434 registered participants, while New Zealand Rugby League reported 28,180. Both institutions have also developed equity, diversity and inclusion strategies aimed at nurturing the participation and involvement of women and girls, as well as Māori and Pacific communities. However, while both codes have recorded an increase in female participation, there has been a gradual decline in male participation (Cully, 2023; R
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Sapienza, Francis, Michael Parker, Mark Bodie, and Sally Shoop. Vehicle modeling in Unreal Engine 4. Engineer Research and Development Center (U.S.), 2023. http://dx.doi.org/10.21079/11681/47923.

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Vehicle modeling software has presented considerable challenges in properly representing vehicle mobility in extreme conditions. We have recently been developing new vehicle models and scenes in Unreal Engine. Unreal Engine is best known as a video game creation platform focused on graphics and has relatively few options for real world accurate physics modeling. UE4 allows for lots of customization internally or via supplemental C++ code, so this can be mitigated by the addition of various functions to account for different situations a vehicle might be in. We have successfully implemented the
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