Academic literature on the topic 'Cognitives cards'
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Journal articles on the topic "Cognitives cards"
Predebon, John. "Memory Size Estimates of Playing Cards: The Effect of Manipulative Familiarity." Perceptual and Motor Skills 73, no. 3 (December 1991): 739–41. http://dx.doi.org/10.2466/pms.1991.73.3.739.
Full textMahurin, Roderick K., and Francis J. Pirozzolo. "Application of Hick's Law of Response Speed in Alzheimer and Parkinson Diseases." Perceptual and Motor Skills 77, no. 1 (August 1993): 107–13. http://dx.doi.org/10.2466/pms.1993.77.1.107.
Full textMao, Chen, Zhi-Hao Li, Yue-Bin Lv, Xiang Gao, Virginia Byers Kraus, Jin-Hui Zhou, Xian-Bo Wu, et al. "Specific Leisure Activities and Cognitive Functions Among the Oldest-Old: The Chinese Longitudinal Healthy Longevity Survey." Journals of Gerontology: Series A 75, no. 4 (April 4, 2019): 739–46. http://dx.doi.org/10.1093/gerona/glz086.
Full textOrtiz Jiménez, Xóchitl Angélica, Mariana Akena Fernández, Brenda Lizath Saldaña Muñoz, Yahel Enith Rincón Campos, Juan Fernando Góngora Rivera, and Juan Carlos Arango Lasprilla. "Evaluación Neuropsicológica de Conmoción Cerebral: estudio de caso de un jugador de fútbol americano." Cuadernos de Psicología del Deporte 20, no. 1 (October 22, 2019): 236–51. http://dx.doi.org/10.6018/cpd.358181.
Full textRukmini, Rukmini. "Bermain Kartu Flash Dan Kemampuan Kognitif Anak Usia 4-6 Tahun Di Wilayah Manukan Loka Tandes Surabaya." Adi Husada Nursing Journal 6, no. 2 (January 24, 2021): 122. http://dx.doi.org/10.37036/ahnj.v6i2.181.
Full textTulashvili, Iurii, and Nataliia Oleksiv. "Learning technology with using of cognitive graphics cards." Edukacja – Technika – Informatyka 18, no. 4 (2016): 266–71. http://dx.doi.org/10.15584/eti.2016.4.34.
Full textOlson, Jay A., Alym A. Amlani, and Ronald A. Rensink. "Perceptual and Cognitive Characteristics of Common Playing Cards." Perception 41, no. 3 (January 2012): 268–86. http://dx.doi.org/10.1068/p7175.
Full textWoods, Brandon, Benjamin Lang, Carolyn Blayney, Lila O'Mahony, Amanda Vander Tuig, Tom Rea, David Carlbom, Michael Sayre, and Mary King. "Medic One Pediatric (MOPed) cards: standardising paramedic paediatric resuscitation." BMJ Open Quality 8, no. 3 (August 2019): e000534. http://dx.doi.org/10.1136/bmjoq-2018-000534.
Full textZagranovskaya, A. V. "System Analysis on the Basis of Imprecise Cognitive Cards." Vestnik of the Plekhanov Russian University of Economics, no. 4 (July 29, 2018): 152–60. http://dx.doi.org/10.21686/2413-2829-2018-4-152-160.
Full textMaare, Åsa Harvard. "Playing cards: spatial arrangements for observational learning." Psychology of Language and Communication 22, no. 1 (January 1, 2018): 187–97. http://dx.doi.org/10.2478/plc-2018-0008.
Full textDissertations / Theses on the topic "Cognitives cards"
Guirou, Camille. "Faciliter le débat sur les croyances dans les organisations : l'utilisation des cartes cognitives dans la décision publique locale." Thesis, Aix-Marseille, 2017. http://www.theses.fr/2017AIXM0583.
Full textIn this study, we narrate how we shaked decisionnal habits in three organizations by proposing them to integrate a new procedure, often not formalized, into the decision process : debate. Organizations indeed focus most of their resources on the building or the use of rational tools (Cabantous et Gond 2010, 2012; Cabantous, Gond, et Johnson-Cramer 2010; Subramony 2006), wich rank a certain number of options but are not sufficient to diversify the available arguments (Hollard et Vion 2006).The theory of sensemaking (Weick 1995, 1979, 2012, 1988; Weick, Sutcliffe, et Obstfeld 2005) insists on the contrary on the importance to debate about beliefs into organizing.In order to implement organizationnal debate, we used cognitive mapping (Allard-Poesi 1996; Cossette 1994, 2004; Eden 1992; Eden, Ackermann, et Cropper 1992; Axelrod 1976; Verstraete 1997a, 1998) in three municipalities. The use of tools is not neutral, and theories are performed through them (Cabantous et Gond 2010, 2012; Cabantous, Gond, et Johnson-Cramer 2010).At which conditions is it possible to perform the theory of sensemaking thanks to cognitive cards ? The answer we brought through our study is that organizational procedures slow down performation of the sensemaking theory, but that the use of cognitive cards may create a cognitive gap propitious for the adoption of an enactionnal model of decision, which improves the consideration of diverse informations. In consequence, our studies allowed us to discuss the sensemaking theory, which neglects the constraining aspect of procedures above cognitive processes such as performation and decision
Razananirina, Bruno Richard. "Effets de l’incertitude sur l’ouverture des firmes familiales. Une analyse à travers la perception des différentes dimensions de l’incertitude par les dirigeants." Thesis, Lyon 3, 2011. http://www.theses.fr/2011LYO30111.
Full textThis thesis is part of the global issue of malagasy family business’ governance. Our goal is to identify, in the malagasy context, the relationship between uncertainty and the degree of openness of those companies. We proceed through the analysis of the idiosyncratic cognitive cards of five owner-directors of family owned companies.The results show that by taking into account the different dimensions of uncertainty as an attribute of the transactions, bring a better understanding of the degree of openness as a choice of governance. Moreover, exogenous variable, part of Institution, influence the governance model. In addition of that, the entrepreneurs’ profile or the characteristics of the companies have shown their explaining abilities while determining the firms’ limits.In summ, we arrive to an integrated model of governance in a cognitive basis. This model consider the attributes of transaction, the institution and the particular context of the study
Manoussaki, Kallia. "Cognitive mechanisms underlying perseveration on the Wisconsin Card Sorting Test." Thesis, University of Strathclyde, 2002. http://oleg.lib.strath.ac.uk:80/R/?func=dbin-jump-full&object_id=21200.
Full textWagner, Gabriela Peretti. "Disfunções executivas no envelhecimento cognitivo : investigações com os instrumentos Tarefa do Jogo e Teste Wisconsin de Classificação de Cartas." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2006. http://hdl.handle.net/10183/11247.
Full textThis dissertation is formed by two works that aim to investigate executive dysfunction on ageing. Recent studies suggest the existence of executive dysfunctions in Mild Cognitive Impairment (MCI). The aim of the first study was to verify the presence of executive dysfunctions in patients with MCI. The instruments used were the Wisconsin Card Sorting Test (WCST) and the Iowa Gambling Test (IGT). Ten patients with and 27 without MCI were assessed. The data were analyzed through Student t test for independent samples and analysis of variance (ANOVA) for repeated measures. The results did not show significant difference between groups in the answer rates of WCST and in the number of cards withdrawn from each pack of cards in the IGT. The study of the performance evolution in the IGT revealed a qualitative difference between the groups. Elderly without MCI learn along the task, while elderly with MCI did not, suggesting an interference of memory systems in decision making. The Iowa Gambling Test has been an instrument used in the assessment of decision making. The aim of the second study was to investigate if changes in the application procedures of the instrument interfere in the performance through the test execution. A cross sectional study was carried out comparing two groups of healthy elderly in two variations of the instrument. The group I included 27 participants, which executed the task without clue of visual reinforcement. The group II was composed by 17 participants, submitted to the task with clue. The data were analyzed through the Student t test for independent samples and ANOVA for repeated measures. It was found statistically significant difference between the two groups in the execution of the test in relation to risk aversion (F=2,466; p=0,05; df=2). The results indicate that a clue of visual reinforcement permits greater allocation of attention resources and of working memory, allowing elderly to make least risky decisions.
Scholz, Robert. "Behavior Cards - ett programmeringsverktyg för barn." Thesis, Linköping University, Department of Computer and Information Science, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-66.
Full textThis thesis presents the work of developing and testing a programming tool specially designed for children. The purpose of this tool is to make children capable of creating visual simulations and games that consist of actors interacting in a virtual world. The name of the programming tool is Behavior Cards, which comes from the fact that actors are programmed by giving them cards representing different kinds of behaviors. Behaviors are to some extent pre-programmed and can include general events specifying how the actors should act in different situations, in contrast to specifying every possible situation that can occur. The idea is that Behavior Cards should be easier to use than a more traditional text based programming tool, but it should also be expressive within the domain of visual games. These goals can be accomplished by using different types of representations – such as icons, symbols and text – combined with an interaction technique based on direct manipulation of objects. Two versions of Behavior Cards have been developed and tested together with 11-year-old children. The results show that behaviors were useful for programming relatively advanced visual programs in a quick and effective manner, and that the children were able to learn and use the concept for creating simple programs. Further studies are needed to examine if children also can analyze and solve more complex programming problems.
Arbetet som den här uppsatsen beskriver omfattar utveckling och testning av ett programmeringsverktyg för barn. Syftet med verktyget är att barn ska kunna skapa visuella simulationer och spel genom att programmera aktörer som agerar och interagerar med varandra i en värld. Programmeringsverktygets namn är Behavior Cards, vilket kommer av att aktörernas agerande programmeras genom att tilldela dem kort som representerar olika typer av beteenden. Beteenden är till viss del förprogrammerade och kan innehålla generella händelser för hur aktörer ska agera i olika situationer, i motsats till att definiera varje tänkbar situation som kan uppkomma. Tanken är att programmerandet ska vara enklare än med traditionella, textbaserade, programmeringsspråk, men samtidigt kraftfullt inom den specifika domänen. Detta kan åstadkommas genom att använda olika typer av representationer – såsom ikoner, symboler och text – i kombination med en interaktionsteknik baserad på direktmanipulation av objekt. Två prototyper av programmeringsverktyget har utvecklats och testats på barn i 11-årsåldern. Resultaten visar att beteenden är tillämpbart för att programmera relativt avancerade visuella program på ett snabbt och effektivt sätt, och att barnen kunde lära sig och använda konceptet för att skapa enkla program. Det krävs dock fördjupade studier för att ta reda på om barn kan analysera samt lösa mer komplexa programmeringsproblem.
Franco-Watkins, Ana M. "Surface and Structural Similarity in Analogical Reasoning: Transfer from a Card Game to the Monty Hall Problem." W&M ScholarWorks, 1999. https://scholarworks.wm.edu/etd/1539626236.
Full textLovette, Brenda Cole Helm-Estabrooks Nancy. "The LIV Card Sort an investigation of use relative to cognitive and linguistic variables /." Chapel Hill, N.C. : University of North Carolina at Chapel Hill, 2008. http://dc.lib.unc.edu/u?/etd,1692.
Full textTitle from electronic title page (viewed Sep. 16, 2008). "... in partial fulfillment of the requirements for the degree of Master of Science in the School of Medicine, the Department of Allied Health, the program of Speech-Language Pathology." Discipline: Allied Health Sciences; Speech-Language Pathology; Department/School: Medicine.
Janes, Jessica L. "Successive Relearning Improves Performance on a High-Stakes Exam in a Difficult Biopsychology Course." Kent State University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=kent1555593773001858.
Full textLee, Yuk-yin, and 李鈺妍. "Attitudes of people in Hong Kong to cars and the environment: an application of cognitive dissonancetheory." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2003. http://hub.hku.hk/bib/B31261127.
Full textWardin, Lydia. "Classification accuracy of the Wisconsin Card Sorting Test (WCST) in detecting noncredible cognitive performance in neuropsychological outpatients." Thesis, Adler School of Professional Psychology, 2015. http://pqdtopen.proquest.com/#viewpdf?dispub=3664150.
Full textThe current study sought to examine the classification accuracy of the Wisconsin Card Sorting Test (WCST) as an embedded performance symptom validity test (PVT) among three different samples. The sample of interest included 110 participants with mild traumatic brain injury (mTBI). For comparison, the study included 69 participants with moderate to severe traumatic brain injury (TBI) (STBI) and 155 non-neurological patients with mixed depression/anxiety psychiatric diagnoses (PSYCH). Furthermore, a logistically derived combination of Number Correct, Perseverative Responses, and Trials to First Category was created as an additional predictor variable named WCSTCOMB. Results indicated significant group differences between the credible performance (PASS) and non-credible performance (FAIL) groups for the PSYCH sample in the following variables: Number of Trials, Total Errors, Perseverative Errors, Perseverative Responses, Number of Categories Completed, and WCSTCOMB. Significant group differences in the STBI sample were found in the following variables: Number of Trials, Total Errors, Perseverative Errors, Perseverative Responses, Number of Categories Completed, and WCSTCOMB. The study found no significant differences in the WCST variables between the PASS and FAIL groups in the mTBI sample. Receiver operating characteristic (ROC) analysis found that Perseverative Responses and WCSTCOMB had acceptable classification accuracy of at least .70 in the PSYCH group. In the STBI group, ROC analysis found that the following WCST variables had at least acceptable classification accuracy of at least .70 for the following: Number of Trials, Total Errors, Perseverative Errors, Perseverative Responses, Number of Categories Completed, and WCSTCOMB. Sensitivity, specificity, positive predictive power, negative predictive power, and recommended raw cutoff scores were provided for WCST variables with acceptable classification accuracy. Acceptable classification accuracy was not found among any WCST variables in the mTBI sample. Results do not provide support for the WCST as an embedded PVT among those with mTBI. However, results did provide support for the WCST as embedded PVTs with populations with moderate to severe TBI and depressed/anxious outpatients.
Books on the topic "Cognitives cards"
Adler, Richard. Economic Foundations for Creative Ageing Policy, Volume II: Putting Theory into Practice. New York: Palgrave Macmillan, 2017.
Find full textCognition: Theory and Applications (with Printed Access Card Study Guide). 7th ed. Wadsworth Publishing, 2006.
Find full textRobinson-Riegler, Gregory L., and Bridget Robinson-Riegler. Revel for Cognitive Psychology: Applying The Science of the Mind -- Access Card. Pearson, 2016.
Find full textRetrieval by reformulation in two library catalogs: Toward a cognitive model of searching behavior. Ann Arbor, Mich: University Microfilms International, 1987.
Find full textGoldstein, E. Bruce. Bundle : Cognitive Psychology: Connecting Mind, Research, and Everyday Experience, 5th + MindTap Psychology, 1 term Printed Access Card. Cengage Learning, 2018.
Find full textGoldstein, E. Bruce. Bundle : Cognitive Psychology: Connecting Mind, Research, and Everyday Experience, 5th + MindTap Psychology, 1 term Printed Access Card. Cengage Learning, 2018.
Find full textNajdowski, Adel C., Jonathan Tarbox, Doreen Granpeesheh, and Julie Kornack. Evidence-Based Treatment for Children with Autism: The Card Model. Elsevier Science & Technology, 2017.
Find full textNajdowski, Adel C., Jonathan Tarbox, Doreen Granpeesheh, and Julie Kornack. Evidence-Based Treatment for Children with Autism: The CARD Model. Elsevier Science & Technology Books, 2014.
Find full textMuggleton, Stephen, and Nicholas Chater, eds. Human-Like Machine Intelligence. Oxford University Press, 2021. http://dx.doi.org/10.1093/oso/9780198862536.001.0001.
Full textBook chapters on the topic "Cognitives cards"
Moons, Ingrid, and Patrick De Pelsmacker. "The Effect of Evoked Feelings and Cognitions, Parent Brand Fit, Experiences and Brand Personality on the Adoption Intention of Branded Electric Cars for Early and Late Adopter Segments." In Advances in Advertising Research (Vol. VI), 395–406. Wiesbaden: Springer Fachmedien Wiesbaden, 2015. http://dx.doi.org/10.1007/978-3-658-10558-7_30.
Full textFickle, Tara. "West of the Magic Circle." In The Race Card, 113–37. NYU Press, 2019. http://dx.doi.org/10.18574/nyu/9781479868551.003.0005.
Full textWaters, Sarah. "Fast Cars and Vital Exhaustion." In Suicide Voices, 171–214. Liverpool University Press, 2020. http://dx.doi.org/10.3828/liverpool/9781789622232.003.0006.
Full textBurnett, G. E. "On-the-Move and in Your Car." In Human-Computer Interaction and Innovation in Handheld, Mobile and Wearable Technologies, 60–79. IGI Global, 2011. http://dx.doi.org/10.4018/978-1-60960-499-8.ch004.
Full textBurnett, Gary. "Designing and Evaluating In-Car User-Interfaces." In Handbook of Research on User Interface Design and Evaluation for Mobile Technology, 218–36. IGI Global, 2008. http://dx.doi.org/10.4018/978-1-59904-871-0.ch014.
Full textBurnett, Gary. "Designing and Evaluating In-Car User-Interfaces." In Human Computer Interaction, 532–51. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-87828-991-9.ch037.
Full textJain, Arti, Archana Purwar, and Divakar Yadav. "Credit Card Fraud Detection Using K-Means and Fuzzy C-Means." In Handbook of Research on Innovations and Applications of AI, IoT, and Cognitive Technologies, 216–40. IGI Global, 2021. http://dx.doi.org/10.4018/978-1-7998-6870-5.ch016.
Full textKarahoca, Dilek, Adem Karahoca, Ilker Yengin, and Huseyin Uzunboylu. "Computer Assisted Active Learning System Development for The History of Civilization E-learning Courses by Using Free Open Source Software Platforms." In Free and Open Source Software for E-Learning, 203–21. IGI Global, 2011. http://dx.doi.org/10.4018/978-1-61520-917-0.ch013.
Full textStanovich, Keith E., Richard F. West, and Maggie E. Toplak. "Scientific Reasoning." In The Rationality Quotient. The MIT Press, 2016. http://dx.doi.org/10.7551/mitpress/9780262034845.003.0006.
Full textLee, Chien-Sing, Pei-Yee Tan, and Hong-Wei Wong. "Design and Development of Fun Lean Augmented and Virtual Reality Prototypes for Hand and Upper Limb Rehabilitation." In Knowledge Innovation Through Intelligent Software Methodologies, Tools and Techniques. IOS Press, 2020. http://dx.doi.org/10.3233/faia200569.
Full textConference papers on the topic "Cognitives cards"
Ponciano, Lesandro. "HCI Support Card: Creating and Using a Support Card for Education in Human-Computer Interaction." In XVIII Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais. Sociedade Brasileira de Computação - SBC, 2019. http://dx.doi.org/10.5753/ihc.2019.8409.
Full text"Abstract cards." In 2009 Second International Workshop on Cognitive Radio and Advanced Spectrum Management. IEEE, 2009. http://dx.doi.org/10.1109/cogart.2009.5167211.
Full textMarfia, G., M. Roccetti, A. Amoroso, M. Gerla, G. Pau, and J. H. Lim. "Cognitive cars." In the 4th International Conference. New York, New York, USA: ACM Press, 2011. http://dx.doi.org/10.1145/2093256.2093285.
Full textJablokow, Kathryn, Wesley Teerlink, Seda Yilmaz, Shanna Daly, Eli Silk, and Christian Wehr. "Ideation Variety in Mechanical Design: Examining the Effects of Cognitive Style and Design Heuristics." In ASME 2015 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2015. http://dx.doi.org/10.1115/detc2015-46334.
Full textKoppol, Pallavi, Henny Admoni, and Reid Simmons. "Interaction Considerations in Learning from Humans." In Thirtieth International Joint Conference on Artificial Intelligence {IJCAI-21}. California: International Joint Conferences on Artificial Intelligence Organization, 2021. http://dx.doi.org/10.24963/ijcai.2021/40.
Full textBrombacher, Hans, Rosa van Koningsbruggen, and Panos Markopoulos. "How Students with different levels of Design Experience use PLEX Cards within the Brainstorming Process." In ECCE 2021: European Conference on Cognitive Ergonomics 2021. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3452853.3452854.
Full textMaier, Torsten, Vincent Donghia, Chaoran Chen, Jessica Menold, and Christopher McComb. "Assessing the Impact of Cognitive Assistants on Mental Workload in Simple Tasks." In ASME 2019 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2019. http://dx.doi.org/10.1115/detc2019-97543.
Full textLanglois, Sabine, Thomas NGuyen That, and Pierre Mermillod. "Virtual Head-up Displays for Augmented Reality in Cars." In ECCE '16: European Conference on Cognitive Ergonomics. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2970930.2970946.
Full textSteinke, Alexander, Florian Lange, and Bruno Kopp. "A Multi-Level Reinforcement-Learning Model of Wisconsin Card Sorting Test Performance." In 2019 Conference on Cognitive Computational Neuroscience. Brentwood, Tennessee, USA: Cognitive Computational Neuroscience, 2019. http://dx.doi.org/10.32470/ccn.2019.1030-0.
Full textPasichnyk, Volodymyr, Mariia Nazaruk, Nataliia Kunanets, Nataliia Veretennikova, and Ruslan Nebesnyi. "Information Analysis of Procedures for Choosing a Future Specialty Using Cognitive Cards." In 2018 IEEE 13th International Scientific and Technical Conference on Computer Sciences and Information Technologies (CSIT). IEEE, 2018. http://dx.doi.org/10.1109/stc-csit.2018.8526626.
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