Dissertations / Theses on the topic 'Collaborative Platform'
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Khalifa, Ahmed Abdelmonem Abuelfotooh Ali. "Collaborative Computing Cloud: Architecture and Management Platform." Diss., Virginia Tech, 2015. http://hdl.handle.net/10919/72866.
Full textPh. D.
Moustafa, Ahmed Maher Ahmed Tawfik. "A collaborative Platform for multilingual Ontology Development." Doctoral thesis, Università degli studi di Trento, 2014. https://hdl.handle.net/11572/368556.
Full textMoustafa, Ahmed Maher Ahmed Tawfik. "A collaborative Platform for multilingual Ontology Development." Doctoral thesis, University of Trento, 2014. http://eprints-phd.biblio.unitn.it/1367/1/PhD_Dissertation-Tawfik_Ahmed.pdf.
Full textHansson, Torsten. "Collaborative Community Engagement: Developing a framework towards community engagement through an online collaborative drawing platform." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23798.
Full textShen, Xiajun. "MAP: A mobile-agent-based platform for collaborative virtual environments." Thesis, University of Ottawa (Canada), 2003. http://hdl.handle.net/10393/28964.
Full textHasani, Darabadi Sara. "PREdictive model for DISaster response configuration (PREDIS decision platform)." Thesis, Brunel University, 2015. http://bura.brunel.ac.uk/handle/2438/11578.
Full textBeca, Lukasz Michal. "A methodology and platform for building collaborative environments on the Web." Related electronic resource: Current Research at SU : database of SU dissertations, recent titles available full text, 2002. http://wwwlib.umi.com/cr/syr/main.
Full textMason, Aaron D. "Monitoring individual animals through a collaborative crowdsourcing and citizen science platform." Thesis, University of Surrey, 2016. http://epubs.surrey.ac.uk/810995/.
Full textWilson, Dany. "Architecture for a Fully Decentralized Peer-to-Peer Collaborative Computing Platform." Thesis, Université d'Ottawa / University of Ottawa, 2015. http://hdl.handle.net/10393/32790.
Full textKaiser, Marie. "Well-being through creativity : A collaborative online platform for hobby illustrators." Thesis, Malmö universitet, Institutionen för konst, kultur och kommunikation (K3), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-43262.
Full textOlduz, Mehmet. "A Service Oriented Collaborative Supply Chain Planning Process Definition And Execution Platform." Master's thesis, METU, 2008. http://etd.lib.metu.edu.tr/upload/12610022/index.pdf.
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profitability. This requires collaborative planning within a supply chain and exchange of planning data. Collaborative Planning, Forecast and Replenishment (CPFR) is one of the most prominent initiatives on Collaborative Planning. However, CPFR only provides guidelines, but does not mandate any technology for the definition and execution of planning process. Therefore, companies have difficulties to define and deploy CPFR solutions and there is a need for a Service Oriented, Open Platform for the definition and execution of collaborative planning processes involving many supply chain tiers. In this work, first of all, the building blocks of the planning process have been defined as machine processable definitions in OASIS ebXML Business Specification Language (ebBP). CPFR Designer Tool developed provides the users to visually create CPFR Processes in ebBP and to convert this ebBP process definition automatically to an executable business process using OASIS Business Process Execution Language (WS-BPEL). In this way, the supply chain enterprises are able to create customized CPFR processes which are in integration with the underlying intra-enterprise planning processes. Moreover, in the thesis, a CPFR Process Execution Environment is prepared where the generated CPFR Process can be executed. The work presented in this thesis is realized as a part of IST-213031 iSURF project funded by European Commission under ICT FP7.
Hashemi, Mona. "Human-Robot Collaborative Design (HRCoD): Real-Time Collaborative Cyber-Physical HMI Platform for Robotic Design and Assembly through Augmented Reality." Kent State University / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=kent1619714568614344.
Full textBhana, Ismail M. "Coco : A common platform for collaborative computing in heterogeneous peer-to-peer networks." Thesis, University of Reading, 2008. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.500557.
Full textFangbemi, Kossivi Agbessi. "Collaborative control of wave glider platforms - Local Communication and Sea State Estimation." Master's thesis, Faculty of Engineering and the Built Environment, 2019. http://hdl.handle.net/11427/31411.
Full textLundin, Emma. "Designing Sharing Platforms : A study of the Hoffice coworking network." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-189337.
Full textDelande ekonomin, eller gemensam konsumtion, hänvisar till peer-to-peer-delning av varor och tjänster som samordnas genom en kommersialiserad eller samhällsbaserad online-plattform. Plattformar för gemensam konsumtion används för delning av våra underutnyttjade tillgångar, t.ex. våra hem, verktyg och fordon, och kan skapa sociala gemenskaper. Genom att dela använder vi våra resurser mer effektivt och bidrar till en mer hållbar livsstil. Hoffice startades 2013 i Stockholm och främjar gratis arbetsplatser i hemmen, och har fått stor uppmärksamhet runt om i världen. Detta ideella nätverk hjälper människor anordna hemmakontor, där värdar delar deras bostad med människor, som genom Facebook kan reservera en plats för dagen. Syftet är att skapa gratis arbetsytor, med möjligheter för sociala, strukturella och disciplinerade miljöer, samtidigt som individer drar nytta av stöd och intelligens från andra. Denna forsknings syfte är att studera värdarna i Hoffice nätverket, för att hitta sätt att förklara de viktigaste drivkrafterna, liksom hinder, och tillämpa det på en skräddarsydd plattform för att motivera fler människor att vara värd. Den centrala frågeställningen är dessutom, Hur kan välanpassade sociala plattformar öka motivationen för människor att engagera sig i kollaborativ konsumtion som exemplifieras av Hoffice? Sex semistrukturerade intervjuer med tidigare värdar från år 2014-2015 genomfördes för att få kvalitativa svar om hur en plattform online kan utvecklas för att motivera Hoffice medlemmar att bli värdar. Frågorna delades in i tre olika sektioner; Bakgrund, Om Hoffice, och Online-plattform. Observationer utfördes med ett syfte att förstå strukturen hos en Hoffice-arbetsdag, och för att få en bättre förståelse av användarnas behov och beteenden. Efter att en första version av en prototyp tagits fram utfördes utvärderingar och användartester. Resultaten visar att kommunikation, både offline och online, är viktigt när människor engagerar sig i kollaborativ konsumtion, och Facebook har en stor inverkan på människor vid kommunikation och spridning av information. Facebook har dock vissa brister när det gäller att planera och bjuda in folk till evenemang på grund av sina begränsningar och funktioner. När man använder Facebook för en delningstjänst tvingas användarna även ha ett Facebook-konto för att delta. Alla tjänster som innebär att dela bör överväga och stödja geografiska platsfunktioner. Dessutom, att visa uppskattning är viktig. Folk motiveras av känslan från uppskattning, och vill känna att deras bidrag gör en positiv inverkan på andra människors liv eller situation. Slutligen är det viktigt att ha tydliga regler och riktlinjer för övervakning av medlemmars beteenden, annars kommer osäkerhet och missnöje att inträffa.
Torrado, Filipe Rafael Oliveira. "Collaborative Study Web Platform." Master's thesis, 2016. http://hdl.handle.net/10362/21527.
Full textHo, Min-Chun, and 何旻軍. "Collaborative viewing on mobile platform." Thesis, 2007. http://ndltd.ncl.edu.tw/handle/19838418540639878654.
Full text臺灣大學
機械工程學研究所
95
Because of the improvement of technology and network information dissemination, the life cycles of many products are shortened to a wide margin. In order to bring the product impact to the lowest, and strengthen the enterprise competitions, collaborative design processes becomes the important key in the development of products. Currently, the hardware of mobile devices improves rapidly. The improvement of the network service provided by a mobile communication trader, using a mobile device to access the internet and downloading software are quite general. The main idea of this thesis tries to combine collaborative design and mobile device. The goal of this research is to develope an application program of mobile device. It can read the files storing data of 3D model, then render 3D model on the mobile device. It can open the server side, and the client side can access in, and start collaborative operation of 3D model. Using voice messages in communication, the developers can exchange opinions during the process of collaborative design, reducing time wasted and promoting product efficiency.
Lin, Yao-Tsung, and 林耀聰. "Collaborative Platform for Internet Content Selection." Thesis, 1999. http://ndltd.ncl.edu.tw/handle/29949391351106480832.
Full text國立交通大學
資訊科學系
87
Due to the rapid growth of the amount of web pages, web becomes an important media for information communication and much inappropriate information is transferred through Internet. PICS protocol provided a systematic and complete architecture for Internet content selection. However, based upon PICS protocol, that may still have some problems need to be solved. In this work, a collaborative platform for Internet content selection is proposed. After the rating information are extracted by the collecting and extracting phases of the platform, the characteristics of all rating group are learned and can be used to help users to determine which group is suitable for joining. In the distribution of rating information, a distributed environment similar to DNS structure is proposed to solve three critical problems, including problems on storage, performance, and integrity of rating information. We also design a questionnaire to understand the opinions concerning the Internet content selection of users. According to the statistics of 600 answers of our designed questionnaire, over 72% answers would support the collaborative platform for Internet content selection. Therefore, we propose a plan to construct a national project based upon the architecture in this work.
(6636098), Arjun Shakdher. "Collaborative Platform for Computational Thinking Assessment." Thesis, 2019.
Find full textChiu, Yu Hsing, and 邱郁歆. "Ontology Collaborative Development Platform Based on Web2.0." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/09474569132953046726.
Full text長庚大學
資訊管理學研究所
97
Web2.0 provides many easy-to-use tools and services; it provides spaces for community discussion, is a place to construct networked knowledge base, and thus becomes an excellent platform for knowledge sharing. However, because of the vast amount of knowledge that has swamped the network, it is difficult to find the items needed and thus decreasing the efficiency of knowledge sharing. Ontology describes the complex domain knowledge in a structured and formal presentation, and it has been used, in conjunction with the internet, in public services. Some studies have suggested using ontology to describe and classify internet resources and then systematically build semantic webs that can be machine-processed; however, this approach has not gained popularity yet, and to the general public ontology is till shrouded in mystery and difficult to comprehend. This study proposes an ontology collaborative platform to combine Web2.0 technology and ontology that is easier for the general public to accept. In practice, the operational partition uses the ontology life cycle of Methontology, and the operational activities follow steps outlined by an ontology development guide. This platform is implemented with friendly interface that is typical in Web2.0 to help community users navigate and learn to complete the ontology development process. Knowledge shared on this platform can collect, organize, and construct ontology that is needed by the community, and these knowledge can be further standardized. Thus, the community may collaborate in the development and maintenance of ontology continuously.
Hsu, Yao-Yueh, and 許耀月. "Development of a Collaborative Ubiquitous Learning Platform." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/15007470125504597162.
Full text中華大學
資訊工程學系(所)
97
In recent years, the evolution of information technologies has made lots of changes on human activities, such as working, playing, and learning. Furthermore, the learning environment has been changed from traditional classrooms to on-line learning, mobile learning (m-learning), even ubiquitous learning (u-learning) via employing various new learning devices and technologies. Most of u-learning systems are implemented with RFID as the location-aware technology and some of systems even do not provide collaborative instant support. As almost all of the RFID readers can only be attached to PDA rather than cell-phones, each student might need to buy a set of PDA with RFID reader to access system if RFID technology is to be employed. In this thesis, we propose and develop a collaborative ubiquitous learning platform (CULP) which uses low-cost cell-phones with build-in cameras and Internet service to support ubiquitous learning. Besides, CULP provides instant support in its collaborative ubiquitous learning. Therefore, learners can get prompt helps when they encounter some problems during their learning activities. We conduct an experiment to verify the performance of CULP for learning. This experiment is conducted in PC-DIY lab-lecture learning with this platform for freshman. In this experiment, we separate the students into two groups. One is named the control group which is learning in the traditional way for lab-lecture. The other one is named the experiment group which is learning with CULP in the lab-lecture. We found that in average only 43% of time was spent to finish the assembling job for the experiment group. The statistical analysis results show that, learning with CULP is helpful to the students in improving their learning achievements. In addition, we develop a survey with 30 questions to evaluate the users’ opinions about CULP. From analyzing the results of the survey, we found out that the average score is 3.82. It means that most of students gave positive response to the CULP. Keywords: Ubiquitous Learning, Collaborative Learning
Siller, Gavin George. "FeatureIT : a platform for collaborative software development." Diss., 2013. http://hdl.handle.net/10500/11909.
Full textComputing
M. Sc. (Information Systems)
Melo, Luis Filipe Fernandes da Costa. "API mashup in a collaborative logistics platform." Master's thesis, 2017. https://hdl.handle.net/10216/106674.
Full textCarminé, Rogério Luiz Araújo. "TruData: A Collaborative Platform for Data Cleaning." Master's thesis, 2021. https://hdl.handle.net/10216/135717.
Full textMelo, Luis Filipe Fernandes da Costa. "API mashup in a collaborative logistics platform." Dissertação, 2017. https://hdl.handle.net/10216/106674.
Full textCarminé, Rogério Luiz Araújo. "TruData: A Collaborative Platform for Data Cleaning." Dissertação, 2021. https://hdl.handle.net/10216/135717.
Full textHsu, ChuanWen, and 許雋文. "Internet-based Platform for Collaborative Structural Experiments." Thesis, 2002. http://ndltd.ncl.edu.tw/handle/90817342695651257853.
Full text國立臺灣大學
土木工程學研究所
90
To carry out structural experiments is an important way to understand the complicated behaviors of various types of structures and new materials. However, with the limitations of space or availability of experimental facilities, some complicated or large-scale experiments might be difficult to perform in a single laboratory. It is believed that a collaborative experiment technique will help researchers to carry out such types of structural experiments. An Internet-based Platform for Collaborative Structural Experiments (IPCSE) has been completed in this research, with the following objectives: 1.To help researchers develop programs efficiently and effectively to implement a collaborative experiment over Internet. 2.To provide a solution to reuse the programs when performing different experiments. 3.To make everyone on the Internet be able to get information of the status of the experiments in progress. 4.To preserve and share the experiment data and information after the experiments are completed. Finally, several simple collaborated structural experiments with labs in different locations are performed using IPCSE to demonstrate the effectiveness of the system.
Mislove, Alan E. "POST: A decentralized platform for reliable collaborative applications." Thesis, 2005. http://hdl.handle.net/1911/17802.
Full textLiu, Kuan-Ling, and 劉冠伶. "Hardware/Software Collaborative Development Platform of Embedded Camera." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/sjrtdm.
Full text國立中央大學
資訊工程學系
105
As machine vision advances, machines have gradually replaced human vision for visual inspection and other applications. However, developing an embedded visual application is complicated and time-consuming, and heavily dependent on professional capacity. This paper proposed a hardware/software collaborative development platform of embedded camera. This development platform includes hardware/software collaborative processor which is composed of microcontroller and FPGA, and PC software. This paper implements embedded image processing middleware and Grafcet virtual machine on microcontroller, and implements image capture and image processing hardware accelerator on FPGA. Then, we design a PC software which contains two function: development using Grafcet description language and verification of user design. In this paper, the core of development platform is embedded image processing middleware. This middleware includes many methods of image processing and image analysis to helps user develop vision applications. Moreover, the middleware is Non-OS system and thus it has the advantages of less memory usage and high portability. Finally, we verify this development platform through the two experiments of embedded vision application development. The result shows that the development platform features rapid development of vision applications and reduces complexity of development. Additionally, developing vision application can run independently on embedded devices.
Tsai, Cheng-lun, and 蔡政倫. "A Model of Collaborative Customer Relationship Management Platform." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/86335470771590131410.
Full text輔仁大學
資訊管理學系
94
At this age that the environment of commerce is quickly fluctuant, the relation among enterprises is competitive but also cooperative. Because of the pressure on the commercial competition, and the resource that enterprise can hold is limited, the enterprise has to devote to its core competencies. However, from the customer’s point of view, what customer need is an all-direction service. For the sake of balance that is between the core competencies of enterprise and providing customer an all-direction service, the enterprise starts developing various kinds of collaborative relations with others. This study regards Customer Relation Management (CRM) as the subject, and develops a collaborative CRM model that is across the business organizations and shares CRM resource with proper value. Then this study uses Web Services as the information technology architecture to implement a collaborative CRM platform prototype system that identifies the technological and operational feasibility of the collaborative CRM model. Because CRM activities of enterprises are all customer oriented, so enterprises identify their target customers by customer profile rules. In the collaborative CRM model across business organizations, enterprises have to give its business partners explicit and precise target customers profile rules for the operational convenience of the collaborative CRM model. To analyze profile rules of the target customer is a very complicated work, this research take advantage of the strong parallel search capability of Genetic Programming (GP) to prospect the profile rules of the target customers. This research conducts three experiments to test the reliability on analyzing customer profile rules with GP, study the technical availability for the collaborative CRM platform, and study the impact of enterprises’ adopting the collaborative CRM model on the CRM performance. The experiment results verify the following arguments: GP can produce definitely precise and representative target customers profile rules; the collaborative CRM platform can use Web Service as the information technology architecture base; enterprises’ adopting collaborative CRM model can generate positive impact on their CRM performances.
Huang, Cheng-Wei, and 黃程韋. "The Cross-platform Collaborative Viewing and Management System." Thesis, 2002. http://ndltd.ncl.edu.tw/handle/69994708101199980931.
Full text國立臺灣大學
機械工程學研究所
90
In the globally distributed environment of the product development, the divisions and closest partners of company are often scattered around the world. The implementation of concurrent engineering provides an environment for people who are related to the prodect, such as designers, analysers, manufacturers, managers, suppliers and customers, to participate in the initial stage of product development process. Some inconsistency problems can be avoided and the times of design change will be decreased, therefore the product development time will be shorten and the product quality will be raised. The collaboration system extends a single-location CAD application to multi-locatoin one. People can communicate and share data at geographically distributed locations with this system. Internet is served as a medium for this collaboration system. The system was developed by Java language and was built as three-tier architechure refered to J2EE architechure. The collaboration system incorporate C++ library of Spring Solid System by JNI techonology to accept other CAD files , such as STEP, IGES, Parasolid and ACIS. It refers the concept of PDM system to manage user and project information.
Wei-HaoChuang and 莊惟皓. "Design a Collaborative Story Drawing Platform in Facebook." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/34205448398320196974.
Full textLin, Chang-Ching, and 林長慶. "Development and evaluation of the Collaborative Discussion Platform." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/m5w2ph.
Full text國立中央大學
網路學習科技研究所
107
Group discussion is one of the common learning activities in the classrooms. However, it’s very difficult for teachers to monitor all their students’ learning process in a discussion activity in class. To address this issue, this study aims to develop a discussion platform, Wediscuss, to aid the students and the teachers to make the discussion activity smoothly, assist students to engage in the discussion soon, and provide the teacher an efficient tool to monitor all of the teams or students. Wediscuss catches the speech and the interaction between all team members, and automatically creates a discussion map about the interactions. Those specific data will help students to reflect more appropriately and support the teacher to monitor the learning status of all students. After developing the initial version of Wediscuss, this study also conducted an initial evaluation of Wediscuss with a discussion activity involving 28 volunteer primary school students. The results showed the participants expressed satisfaction about the perceived usefulness and usability of the Wediscuss. Also, they are willing to use the Wediscuss platform to do discussion activities if they have opportunity. Besides, the participants provided some suggestions for future development of Wediscuss.
辛瑋雄. "Analysis and design of a CPFR collaborative commerce platform." Thesis, 2003. http://ndltd.ncl.edu.tw/handle/06315152773647231730.
Full textTai, Yu-Tsung, and 戴育宗. "Integrated Platform for Collaborative Learning in the Mobile Environment." Thesis, 2008. http://ndltd.ncl.edu.tw/handle/5fskb5.
Full text靜宜大學
資訊管理學系研究所
97
Nowadays, the evolution of internet technologies brings many new methodologies for learning to help people study online. The concepts of Web 2.0 cause new e-Learning patterns. There are numerous people studying online by reviewing Blogs and Wiki systems. These kinds of Web 2.0 websites bring about a new issue of collaborative learning. Moreover, the development of wireless network and mobile devices initiates mobile learning. The handheld devices and wireless network technologies provide learners a ubiquitous learning environment so that people can study online anywhere and anytime. This learning pattern causes new challenges that differ from traditional e-learning methods. In this thesis, we propose a new collaborative mobile learning environment with the concepts of Web 2.0.
HSing, Cheng Yuan, and 鄭遠星. "Build Collaborative Creative Platform with Intelligent Personal Knowledge Management." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/26489942133382723746.
Full text亞洲大學
資訊工程學系碩士班
98
Digital technologies of media infiltrate increasingly diverse aspects of taking part in scenario and widely accomplished the new digital cultural forms and practices. The scenario of new media brings to light the possibility of conceiving the production of knowledge as a relative process involving interdependent correlations and networks of epistemological authority. This research integrates a new technology and consciousness of designing an intelligent agents system, to create a knowledge generating and sharing system through social media community platform. It particularly acknowledges local developments and their relativities is fundamental to the well-being of design, protecting design from creative exhaustion and commercial profit, but it requires the reorientation of design history’s most entrenched aspects, mainly its narration through art-historical approaches. The merit of the intelligent agent of this study is it helps users to build a system based upon the particular user’s practice; it has the function to collect data automatically via literature mining, and it determines the data raking and retains information into a Personal Knowledge Database. This agent will record all data detail into the system, to help the system generate a useful information structure for post sharing to any assigned social media platform. This system uses Extensible Markup Language (XML) to frame different files format, such as txt, jpg, gif, avi, wav, pdf, doc, xls, and ppt etc., in a friendly user interface and lastly uses a grid view to display search results within a browser interface.
Pereira, João Miguel de Almeida Clímaco. "A collaborative platform for an ambient assisted living ecosystem." Master's thesis, 2017. http://hdl.handle.net/10071/15156.
Full textO envelhecimento da população é uma tendência global que afeta quase todos os países no mundo. A nível mundial, a percentagem de pessoas com mais de 60 anos deve atingir os 21,6% até 2050. Os impactos sociais e económicos desta tendência são enormes, criando novos desafios aos serviços de saúde e de assistência social. Além disso, o envelhecimento populacional significa um aumento do número de pessoas com limitações físicas bem como o seu isolamento. O paradigma de Ambient Assisted Living procura responder a alguns destes desafios através da integração de tecnologias, produtos, sistemas e serviços inovadores. Com o objetivo de desenvolver um ecossistema de produtos e serviços de Ambient Assisted Living, o projeto AAL4ALL foi criado reunindo mais de trinta parceiros das áreas académica, de investigação e indústria. Durante o projeto AAL4ALL, um modelo de ecossistema de serviços de 3 camadas foi adotado para a arquitetura conceptual. Este trabalho apresenta uma plataforma colaborativa como contributo para a camada superior da arquitetura conceptual – Ecossistema AAL.
Gonçalves, Ricardo Filipe Teixeira. "A collaborative musical composition platform for children, by children." Master's thesis, 2012. http://hdl.handle.net/10216/63457.
Full textLucas, Carlos Miguel Ferreira. "Physics-based platform for collaborative interaction in virtual reality." Master's thesis, 2020. https://hdl.handle.net/10216/128581.
Full textSantos, Joaquim Antero Pavão dos. "COLLAPSE: Collaborative full-stack platform for data science development." Master's thesis, 2021. https://hdl.handle.net/10216/136622.
Full textData science projects differ from the usual software development project because of their focus on experimentation. From trying different datasets, features and pre-processing tasks, algorithms and hyper parameters, a data science project relies on using a methodology to continuously improving the results. It is essential in this kind of project to be able to compare experiments, as well as to be able to reproduce the results associated with each experiment, so challenges related to data versioning, experiment tracking and guaranteeing the reproducibility of the results arise. There is also a necessity for data annotation in order to facilitate the development of supervised approaches and deployment of models in diverse environments. As of now there are several tools and platforms in development that are able to tackle some of these challenges however there is not a singular one that is aiming to solve them all, so the objective is to develop an integrated solution that provides data science teams with data annotation, collaboration, data versioning, experiment tracking, results reproducibility and models deployment. This will be achieved by drawing upon the already existing software and developing a middle layer between the user and some features from these platforms with the final objective being to resolve all the aforementioned challenges. A platform like this will allow data science teams to cooperate in an easier way as well as have a more efficient development of projects. This platform will be validated by testing its performance on a real project.
Hartung, Michael, Frank Loebe, Heinrich Herre, and Erhard Rahm. "A platform for collaborative management of semantic grid metadata." 2008. https://ul.qucosa.de/id/qucosa%3A32927.
Full textLucas, Carlos Miguel Ferreira. "Physics-based platform for collaborative interaction in virtual reality." Dissertação, 2020. https://hdl.handle.net/10216/128581.
Full textJyun, Dai, and 江玳君. "A Design Methodology for the Collaborative Product Development Platform." Thesis, 2007. http://ndltd.ncl.edu.tw/handle/36593096890926373565.
Full text國立中央大學
工業管理研究所
95
Today, most industries have to operate on shortened lead-time, reduced budget, and lower product cost to keep competitiveness. The iterative and information-intensive nature of the design process makes it hard to plan and schedule design tasks. The success of design projects depends on the quality of the available information. That’s the reason why the idea of Collaboration Product Development (CPD) Platform was born in this thesis. Our purpose of this research is to develop a Process-Oriented Methodology for Designing the Information Platform of collaborative product development. In brief, this system is adopted Object-Oriented Analysis and Design (OOAD) methodology in the software specification and creation processes. In order to reduce product design iteration, we use Design Structure Matrix (DSM) to build a design process model which defines the design tasks and their information requirements and optimizes the sequence of the tasks. And then we apply Unified Modeling Language (UML) to define system requirements, specifications and element relation. Finally, we will use automobile industry to be case study for demonstrate our methodology and framework.
Yen, Ting-Yin, and 顏廷茵. "A Collaborative DDoS Defense Platform Based on Blockchain Technology." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/uu4xgk.
Full text國立交通大學
網路工程研究所
106
With the widespread of Internet, threats of distributed denial of service (DDoS) attacks have been increasing. Those malicious behaviors aim to exhaust network bandwidth and resources, causing catastrophic damage of compromised machines. Although many prevention and detection mechanisms for DDoS attacks have been proposed, most of them take the previous network traffic information or abnormal behavior collected by the host machine to mitigate those invasions. Moreover, the major DDoS attacks are always with large-scale botnet, posing serious threats to more than just one victim. Therefore, cross-organizational collaboration is undoubtedly necessary. In this paper, we propose and implement a consortium blockchain-based system sharing malicious IP to prevent another hosts to be attacked. In our scheme, every security operation center serving as a blockchain-node uploads their lists of suspicious IPs which are automatically compared by smart contract without human interference. If IPs in different lists are matched with certain degree, this system will respond by giving the whole list of malicious IP. By means of these steps, shares of IP lists are achieved and attacks are prevented in advance. Besides, when uploading and sharing, we utilize elliptic curve cryptography to ensure data confidentiality and integrity.
Gonçalves, Ricardo Filipe Teixeira. "A collaborative musical composition platform for children, by children." Dissertação, 2012. http://hdl.handle.net/10216/63457.
Full textLU, SHU-WEN, and 呂淑雯. "The Development of an Augmented Reality Platform for Collaborative Teaching." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/83844685436157716357.
Full text醒吾科技大學
資訊科技應用系
104
With the development of cloud system and it’s physical facilities, teachers could implement cross-class team-teaching via internet, using their information technology resources in classroom and share their teaching resources without being restrained to space and thus, making their teaching plans more diverse. The technology of Augmented Reality (AR) has grown rapidly and has been applied to comsumer electronics to facilitate internet broadcasting educational grounds, providing a wider section for teaching environment and teaching planning. This research expects to more effectively promote student’s learning motivation by integreting the interactive motor sensor device (Kinect) to estiblish and expand virtual reality platforms for team-teaching and provide team-teaching via internet more options in selecting their teaching scenario.
Catarino, Joana do Valle Moura Whiteman. "Tracking and Representing Objects in a Collaborative Interchangeable Reality Platform." Master's thesis, 2020. https://hdl.handle.net/10216/127618.
Full textCatarino, Joana do Valle Moura Whiteman. "Tracking and Representing Objects in a Collaborative Interchangeable Reality Platform." Dissertação, 2020. https://hdl.handle.net/10216/127618.
Full textChuang, Li-Chun, and 莊立群. "Modeling An Electronic Commerce Platform for Collaborative Customer Co-design." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/02585126891610579568.
Full text銘傳大學
資訊管理學系碩士在職專班
98
With the increase in customer’s demands for enterprise’s quick response and the shortening of product life cycle, enterprises must seek new technologies to cope with such trend. In such an era that information and communication technologies are changing quickly and Internet applications are becoming more popular, applying collaborative commerce to integrate and strengthen the relationships among supply chain members has become a choice for the enterprise to cope with market demand and seek sustainable operation, so as to improve its decision effectiveness and efficiency and enhance its overall competitiveness by applying information technology. The collaborative commerce means to integrate the enterprise’s all internal and external information resources to realize information interflow and sharing. Based on supply chain, it strides over the fences between enterprises, covering product R&D and design and order handling forwards and including logistics transportation and warehousing service partners backwards. Besides, it connects the upstream suppliers and the downstream clients in the industry system in order to achieve best collaboration. Today, deeply exploring the significance and necessity of customer demand has become an undeniable fact. Although aiming at rapidly responding to market change and customer demand, the collaborative commerce lacks an effective mechanism to understand the customer demand. The best way for the enterprise to know what the customer thinks is to achieve customer’s direct participation, which was hardly possible in the past, but has no longer been an untouchable dream now under the collaborative commerce framework based on the Internet. Based on the combination of the concepts of customer collaborative design and simultaneous engineering, this study applies the UML modeling tool for system design in order to further develop the collaborative commerce platform system with customer’s direct participation. Finally, by taking the notebook computer industry as example and centering on the customer’s direct participation as well as through the simultaneous engineering concept of the customer collaborative design system, this study designs and produces the final products meeting the customer demand, which thus realizes the customer’s maximum satisfaction and the maximum value between the customer and the enterprise.
Chen, Yi-Chi, and 陳奕錡. "The Intention of User Re-participation in Collaborative Consumption Platform." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/nne48j.
Full text國立中央大學
企業管理學系
105
In recent years, collaborative consumption platforms have gradually formed a new trend, which connects P2P to trade through the Internet. Not only does this enable others to obtain the right to use surplus goods or services, but also to reallocate resources. In order to gain a deeper understanding of the motivations and intentions of the participants in collaborative consumption platforms, this study integrates the elements of social exchange theory and platform design. Setting them as pre-elements to regard as positive impacts to the formation of word of mouth marketing and repurchase intentions. As well as using continuous commitment and emotional commitment as intermediary factors. The target respondents in this research are the people who have collaborative consumption experiences in the virtual community. A total of 367 valid responses were collected and analyzed through structural equations, SPSS22 and AMOS21. The results have revealed, in a utilitarian perspective, economic benefits appear less significant in affective commitment as comparison to continuous commitment. In the aspect of network, businesses tie is a significant influence to affective commitment. In terms of platform design, website convenience is a great indicator of both continuous commitment and affective commitment. What’s more, continuous commitment can only be affected by word of mouth marketing to stimulate repurchasing intentions.