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1

Gaikwad, Aarti. "A Collaborative Code Platform with Advanced AI Features and Real-Time Collaboration Tools." International Journal for Research in Applied Science and Engineering Technology 12, no. 5 (May 31, 2024): 1569–73. http://dx.doi.org/10.22214/ijraset.2024.61438.

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Abstract: Good collaboration and code management are crucial in today's software development environment. Our research has launched a new collaborative process that combines AI resources, including AI and global research, to improve products and enhance and facilitate collaboration. The platform features real-time collaboration tools such as dynamic text with multilanguage support, dialog functionality, and notepad functionality. With OAuth authentication, users can seamlessly perform CRUD operations on files and directories, share code repositories, and participate in live coding sessions. The platform supports compilation and execution of a code file and follows good design principles such as caching, microservices architecture, and containerization to ensure scalability and performance. The platform focuses on user experience by providing simple user interface design and easy interface navigation. Users can create workspaces, share them collaboratively, and seamlessly import repositories from Git. The platform's intelligent data manager helps manage files and directories, while the collaborative platform allows developers to collaborate on code libraries efficiently. The platform is modern web-based, using React on the frontend and Node.js on the backend; Supported with syntax highlighting and smart initialization along with Socket.io for runtime with SQL and NoSQL databases. Provides comprehensive language support. All progress is saved, providing users with peace of mind. While the basic design is for desktops, future iterations are expected to support mobile devices.
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Cui, Yu, Qing Wang, Huie Guo, Ying Wang, and Hao Jiao. "The Research on the Characteristics and the Construction of Collaboration Design Platform in Industry Cluster." Advanced Materials Research 945-949 (June 2014): 3004–7. http://dx.doi.org/10.4028/www.scientific.net/amr.945-949.3004.

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From the perspective of the synergy effect, the paper discusses how to construct the industry cluster collaboration design platform. As is known, the concept of industry cluster collaboration platform has been paid great attention with the economic growth, which has become a national leading research programs and key research projects in various provinces and cities. Therefore, it is very necessary to build industry cluster collaboration design platform. In this paper, the construction mechanism of industry cluster collaboration design platform is divided into collaborative session, collaborative browsing, collaborative text editing, collaborative tagging and collaborative inquiry. In detail, the policy should adopt the temporal characteristics, including remote synchronous mode, remote asynchronous mode, synchronous model and asynchronous model.
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Jovanović, Aleksandar, and Aleksandar Milosavljević. "VoRtex Metaverse Platform for Gamified Collaborative Learning." Electronics 11, no. 3 (January 20, 2022): 317. http://dx.doi.org/10.3390/electronics11030317.

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Metaverse platforms are becoming an increasingly popular form of collaboration within virtual worlds. Such platforms provide users with the ability to build virtual worlds that can simulate real-life experiences through different social activities. In the paper, we introduce a novel platform that provides assistive tools for building an educational experience in virtual worlds and overcoming the boundaries caused by pandemic situations. Therefore, the authors developed a high-level software architecture and design for a metaverse platform named VoRtex. VoRtex is primarily designed to support collaborative learning activities with the virtual environment. It is designed to support educational standards and it represents an open-source accessible solution developed using modern technology stack and metaverse concepts. For this study, we conducted a comparative analysis of the implemented VoRtex prototype and some popular virtual world platforms using Mannien’s matrix. Afterwards, based on the comparison, we evaluated the potential of the chosen virtual world platform and the VoRtex platform for online education. After an interactive demonstration of the VoRtex platform, participants were asked to fill out a questionnaire form. The aim was to enable participants to identify the main advantages of online teaching using the VoRtex platform. Finally, the authors analyzed benefits and disadvantages of collaborative learning between the metaverse platform and real-world classroom sessions.
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Atasoy, Bilge, Frederik Schulte, and Alex Steenkamp. "Platform-Based Collaborative Routing using Dynamic Prices as Incentives." Transportation Research Record: Journal of the Transportation Research Board 2674, no. 10 (July 30, 2020): 670–79. http://dx.doi.org/10.1177/0361198120935116.

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Over the last decade, platforms have emerged in numerous industries and often transformed them, posing new challenges for transportation research. Platform providers such as Uber, Uber Freight, Blackbuck, or Lyft mostly do not have immediate control over the physical resources needed to move people or goods. They often operate in a multi-sided market setting, where it is crucial to design clear incentives to motivate a third party to engage in collaboration. As a consequence, collaboration incentives become an integral part of decision support models for platform providers and they need to be developed at the operational level and applied dynamically. Naturally, this involves a trade-off between the interests of platform providers, shippers, and carriers. In this work, we investigate the real-world case of a platform provider operating as an intermediary between shippers and carriers in a less-than-truckload (LTL) business. We propose a new mixed-integer programming (MIP) formulation for the underlying collaborative pickup and delivery problem with time windows (PDPTW) that minimizes the price the platform pays to the carriers and enforces collaboration incentives for carriers through individual rationality constraints. This is facilitated by a dynamic pricing approach which ensures that carriers are better off collaborating than working on their own. The pricing is bounded by the costs and market conditions to keep the price range reasonable. We explore possible policies to be implemented by the platform and find that their business remains profitable when individual rationality is enforced and the platform could even guarantee increased profit margins to the carriers as incentives.
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Hsu, Cheng-Mei. "The Construction of a Web-Based Learning Platform from the Perspective of Computer Support for Collaborative Design." International Journal of Online Pedagogy and Course Design 3, no. 4 (October 2013): 44–67. http://dx.doi.org/10.4018/ijopcd.2013100104.

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The purpose of this study is to construct a web-based Computer Support for Collaborative Design (CSCD) learning platform based on theories related to a constructivist learning environment model, mind mapping and computer-supported collaborative learning. The platform conforms to the needs of design students and provides effective tools for interaction and collaborative learning by integrating mind-mapping tools into a learning environment that utilizes CSCD, a computer-assisted support system that can support and enhance group collaboration. The establishment of the CSCD learning platform represents a significant advance beyond the fixed functions and existing models of current online learning platforms and is the only learning platform in the world that focuses on learners in design departments. The platform offers outstanding user-friendly functions and innovative technology. In terms of funding, technical ability, human resources, organizational strategies, and risk analysis and evaluations, the learning platform is also worthy of expansion and implementation.
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Syberg, Marius, Nikolai West, Jörn Schwenken, Rebekka Adams, and Jochen Deuse. "A requirement-driven approach for competency-based collaboration in industrial data science projects." International Journal of Production Management and Engineering 12, no. 1 (January 31, 2024): 79–90. http://dx.doi.org/10.4995/ijpme.2024.19123.

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The ongoing digitization of online learning resources has led to a proliferation of collaboration platforms for specific areas of application and disciplines. Simultaneously, especially manufacturing companies need to gain and secure knowledge in the field of Industrial Data Science (IDS) and to collaborate with partners to form a competitive value chain. In this paper, collaborative and competency-based requirements for applying industrial data analytics are adapted into specifications for implementing a collaboration platform. The currently absent requirements of IDS projects are defined and then turned into platform-specific functions. In an ongoing research project the functions are applied in an online platform. The usage in a system of dynamic value networks validates the defined requirements in a practical environment. The innovation of the platform is its clear focus on IDS project practitioners, who are typically comprised of several different domains. It secures a long-term use of deployed data analytics solutions in the industrial environment. The first version of the developed collaboration platform is available online and still in validation.
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Li, Jane, and John Zic. "A Collaboratory for the Distributed Collaborations Within a Biosecurity Laboratory and Across Different Organizations." International Journal of Cooperative Information Systems 28, no. 02 (June 2019): 1950005. http://dx.doi.org/10.1142/s0218843019500059.

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This paper presents our work in the design and development of collaborative platforms to support distributed scientific collaborations in a national biosecurity laboratory which carries out diagnostics and research work in animal diseases. We have focused on two types of collaboration challenges. One is the “distributed” collaborations between scientists working inside the physical containment areas and scientists working in the general office area within the laboratory. The second is the collaborative diagnosis and decision-making work between this laboratory and other organizations working on the responses of emergency animal diseases. The “biosecurity collaboration platform” which addresses the first challenge has been implemented and used by the scientists in the laboratory. The platform integrates shared digital workspaces and supports the sharing and interaction of scientific data from various resources and laboratory instruments (e.g. microscopes). The “secure collaboration platform” which addresses the second challenge is an extension of the biosecurity collaboration platform and integrates eAuthentication and eAuthorization technologies to support secure communication and information sharing between experts from different organizations. Results from user studies have shown that the collaboration platforms can provide core capabilities of communication, trustworthy information sharing and access to real-time data from scientific instruments in complex collaborations in the biosecurity domain.
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Leipämaa-Leskinen, Hanna, Elina Närvänen, and Hannu Makkonen. "The rise of collaborative engagement platforms." European Journal of Marketing 56, no. 13 (February 18, 2022): 26–49. http://dx.doi.org/10.1108/ejm-11-2020-0798.

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Purpose The purpose of this study is to define and analyse the emergence of collaborative engagement platforms (CEPs) as part of a rising platformisation phenomenon. Contrary to previous literature on engagement platforms (EPs), this study distinguishes between formalised and self-organised EPs and sheds light on collaborative EPs on which heterogeneous actors operate without central control by legislated firm actors. Design/methodology/approach Drawing on institutional work theory, this paper explores the institutional rules, norms and practices involved in the emergence of a new platform. This paper implements a longitudinal case study of a local food network called REKO and explores how engagement practices and institutional work patterns catalysed its emergence during 2013–2020. Findings The findings of this study show that actors engaged within the REKO platform participated in institutional work patterns of disruption, creation and maintenance, which drove the development of the platform and ensured its viability. Research limitations/implications This paper encourages future research to further explore how different types of EPs emerge and function. Practical implications The rise of CEPs pushes the dominant managerial orientation to progress from the management “of” a platform to managing “within” a platform. For managers, this means developing novel practices for engaging and committing a versatile set of actors to nurture open-ended, multi-sided collaboration. Originality/value This study contributes by conceptualising different types of platforms with a particular focus on CEPs and explicating the engagement practices and institutional work patterns that catalyse their emergence.
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Bouras, Christos, Vasileios Triglianos, and Thrasyvoulos Tsiatsos. "Implementing Advanced Characteristics of X3D Collaborative Virtual Environments for Supporting e-Learning." International Journal of Distance Education Technologies 12, no. 1 (January 2014): 13–37. http://dx.doi.org/10.4018/ijdet.2014010102.

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Three dimensional Collaborative Virtual Environments are a powerful form of collaborative telecommunication applications, enabling the users to share a common three-dimensional space and interact with each other as well as with the environment surrounding them, in order to collaboratively solve problems or aid learning processes. Such an environment is “EVE Training Area tool” which is supported by “EVE platform”. This tool is a three-dimensional space where participants, represented by three-dimensional humanoid avatars, can use a variety of e-collaboration tools. This paper presents advanced functionality that has been integrated on “EVE Training Area tool” in order to support: (a) multiple collaborative learning techniques (b) Spatial audio conferencing, which is targeted to support principle 3 (augmenting user's representation and awareness). Furthermore the paper presents technological and implementation issues concerning the evolution of “EVE platform” in order to support this functionality.
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Shuying, Wang, Cao Shuai, and Yufang Sun. "Collaborative Response Model on Business Event of Multi-Core Enterprise Cluster for SaaS Platform." International Journal of Advanced Pervasive and Ubiquitous Computing 5, no. 4 (October 2013): 1–15. http://dx.doi.org/10.4018/ijapuc.2013100101.

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To achieve the needs of business collaboration between business-related multi-core enterprise clusters based on Software as a Service (SaaS) platform, a multi-core management mechanism based on single-core collaboration relationship and business-related multi-core collaboration relationships were erected for the modern industrial system. On base of implicit authority of business functions, a collaborative response model on business event of multi-core enterprise cluster for SaaS platform was established, and an event-based business collaboration process and its algorithms for multi-core enterprise cluster were presented. The model and algorithms had been used in quality problems of auto warranty which needs multi-agent collaborative diagnosis. Business-related agents include after-sales provider, OEM, the assembly parts supplier and the culprit supplier could collaborative diagnosis on base of the SaaS platform.
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Fuster Morell, Mayo, and Ricard Espelt. "A Framework for Assessing Democratic Qualities in Collaborative Economy Platforms: Analysis of 10 Cases in Barcelona." Urban Science 2, no. 3 (July 25, 2018): 61. http://dx.doi.org/10.3390/urbansci2030061.

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The term “collaborative economy” or “collaborative economy platforms” refers to exchange, sharing, and collaboration in the consumption and production of capital and labor among distributed groups, supported by a digital platform. Collaborative economies’ use is growing rapidly and exponentially, creating high expectations of sustainability and their potential to contribute to the democratization of the economy. However, collaborative economy platforms lack a holistic framework to assess their sustainability and pro-democratization qualities. In addition, there is confusion about platforms which present themselves as collaborative when they actually are not, and similar uncertainties and ambiguities are associated with diverse models. To address this confusion, this article provides a framework for assessing the pro-democratic qualities of collaborative economy initiatives. It was applied to 10 cases in the context of the city of Barcelona. The methods used in this study include mapping and typifying 10 collaborative economy cases in the city, structured and in-depth interviews, and a co-creation session. The results indicate the presence of several modalities for favoring democratic values in a collaborative economy.
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Wang, Qi Feng. "Service-Driven Networked Collaborative Manufacturing Execution Platform for Extended Enterprises." Applied Mechanics and Materials 16-19 (October 2009): 88–92. http://dx.doi.org/10.4028/www.scientific.net/amm.16-19.88.

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To effectively realize the collaboration in manufacturing processes for extended enterprises, this paper provided a service-driven networked collaborative manufacturing execution platform and its framework based upon the analysis of requirements for networked collaborative manufacturing, and the components of the platform were deeply studied. Furthermore, the collaborative operation processes were studied from three processes which include the process of manufacturing resource services modeling and register, the process of manufacturing task committing and manufacturing execution chain generation, and the process of manufacturing execution chain execution and monitoring. The study of this paper provided a feasible system and operation mode for the extended enterprises in manufacturing process collaboration.
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Vaquero-Melchor, Diego, Ana M. Bernardos, and Luca Bergesio. "SARA: A Microservice-Based Architecture for Cross-Platform Collaborative Augmented Reality." Applied Sciences 10, no. 6 (March 19, 2020): 2074. http://dx.doi.org/10.3390/app10062074.

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Augmented Reality (AR) functionalities may be effectively leveraged in collaborative service scenarios (e.g., remote maintenance, on-site building, street gaming, etc.). Standard development cycles for collaborative AR require to code for each specific visualization platform and implement the necessary control mechanisms over the shared assets. in order to face this challenge, this paper describes SARA, an architecture to support cross-platform collaborative Augmented Reality applications based on microservices. The architecture is designed to work over the concept of collaboration models which regulate the interaction and permissions of each user over the AR assets. Five of these collaboration models were initially integrated in SARA (turn, layer, ownership, hierarchy-based and unconstrained examples) and the platform enables the definition of new ones. Thanks to the reusability of its components, during the development of an application, SARA enables focusing on the application logic while avoiding the implementation of the communication protocol, data model handling and orchestration between the different, possibly heterogeneous, devices involved in the collaboration (i.e., mobile or wearable AR devices using different operating systems). to describe how to build an application based on SARA, a prototype for HoloLens and iOS devices has been implemented. the prototype is a collaborative voxel-based game in which several players work real time together on a piece of land, adding or eliminating cubes in a collaborative manner to create buildings and landscapes. Turn-based and unconstrained collaboration models are applied to regulate the interaction. the development workflow for this case study shows how the architecture serves as a framework to support the deployment of collaborative AR services, enabling the reuse of collaboration model components, agnostically handling client technologies.
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Andres, Beatriz, Raquel Sanchis, and Raul Poler. "A Cloud Platform to support Collaboration in Supply Networks." International Journal of Production Management and Engineering 4, no. 1 (January 15, 2016): 5. http://dx.doi.org/10.4995/ijpme.2016.4418.

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<div><p class="TtuloAbstract">Collaboration is a trend in supply networks management, based on the jointly planning, coordination and integration of processes, participating all network entities. Due to the current characteristics of uncertainty in the markets and economic crisis, there is a need to encourage collaboration tools to reduce costs and increase trust and accountability to market requirements. This study presents an overview of the research carried out in the H2020 European Project: Cloud Collaborative Manufacturing Networks (C2NET), which is directed towards the development a cloud platform that consist of, optimization tools, collaboration tools to support and agile management of the network. The collaborative cloud platform allows to collect real time information coming from real-world resources and considering all the actors involved in the process. The collaborative cloud provides real time data gathered from the entire network partners in order to improve their decision-making processes.</p></div>
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Lou, Xiaoting, Zuping Zhu, and Jinkai Liang. "The Evolution Game Analysis of Platform Ecological Collaborative Governance Considering Collaborative Cultural Context." Sustainability 14, no. 22 (November 11, 2022): 14935. http://dx.doi.org/10.3390/su142214935.

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Designing a successful and efficient collaborative governance mechanism to promote the value co-creation of complementors has become critical to platform owners. Therefore, using an evolutionary game theory approach, we first constructed a conceptual model of collaborative governance, analyzing the conditions of collaborative governance of multiple subjects. This was based on the belief that the design of a collaborative governance mechanism needs to nurture collaborative culture and internalize it into the practice of platform governance. Secondly, this paper built a tripartite evolutionary game model of platform enterprises, complementary enterprises, and users, systematically illustrating the strategy evolution process of the three parties under incentive and penalty mechanisms, and simulated the influence of parameters, such as cost, culture, and cooperative willingness, on the evolutionary results. The results showed that: (1) A culture of trust and encouragement of innovation was more conducive to collaborative innovation; (2) Platform enterprises are more sensitive to joint cost investment, work culture environment, and benefit distribution; (3) Complementary enterprises and users have a solid ambition to respond to the impulses of digital technology. In particular, when the initial desire to collaborate is low, the evolutionary process of platform enterprises presents an asymmetric ‘U’ shape. To enable stakeholders of the platform to formally, prudently, and deeply participate in the ecological governance process, platform enterprises should fully use network resources and digital technology to build a platform for high-intensity interaction and communication between complementary enterprises and users, and improve their identification with the innovation culture.
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Wachhaus, Aaron. "Platform Governance: Developing Collaborative Democracy." Administrative Theory & Praxis 39, no. 3 (July 3, 2017): 206–21. http://dx.doi.org/10.1080/10841806.2017.1345509.

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Dbouk, Mohamed, Hamid Mcheick, and Ihab Sbeity. "CityPro: city-surveillance collaborative platform." International Journal of Big Data Intelligence 4, no. 3 (2017): 161. http://dx.doi.org/10.1504/ijbdi.2017.085532.

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Mcheick, Hamid, Ihab Sbeity, and Mohamed Dbouk. "CityPro: city-surveillance collaborative platform." International Journal of Big Data Intelligence 4, no. 3 (2017): 161. http://dx.doi.org/10.1504/ijbdi.2017.10006119.

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Fecondo, Giacomo, Franca Perrina, Antonino Santagata, and Eugenio Zimeo. "A platform for collaborative engineering." IT Professional 8, no. 3 (January 2006): 25–32. http://dx.doi.org/10.1109/mitp.2006.55.

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Rong, Shukun, Xiaohua Liu, and Chen Bai. "Innovative Research on Collaborative Design Mechanism of Cave Dwellings in Henan under Cloud Environment." Scientific Programming 2022 (May 24, 2022): 1–11. http://dx.doi.org/10.1155/2022/8665362.

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Collaborative design is an important link in building construction at present, while the communication and cooperation among disciplines need further regulation. In order to maintain the cost-effectiveness and design quality of building engineering in the competitive environment and obtain higher economic benefits, the design team must ensure the collaborative design quality of building engineering. Based on the analysis of collaboration theory and collaboration mechanism, a collaborative design platform for caves in Henan province is constructed under the current cloud environment. In addition, the requirements and nonfunctional requirements of the platform are analyzed, and the overall structure with each part is designed specifically, hoping to improve the quality of collaborative design effectively.
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Ho, Yao-Hua, and Yu-Jung Tsai. "Open Collaborative Platform for Multi-Drones to Support Search and Rescue Operations." Drones 6, no. 5 (May 20, 2022): 132. http://dx.doi.org/10.3390/drones6050132.

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Climate-related natural disasters have affected the lives of thousands of people. Global warming creates warmer and drier conditions which increase the risk of wildfires. In large-scale disasters such as wildfires, search and rescue (SAR) operations become extremely challenging due to low visibility, difficulty to breath, and high temperature from fire and smoke. Unmanned aerial vehicles (UAVs), such as drones, have been used to support such operations. In our previous work, a Krypto module is proposed to “sniff” out wireless signals from mobile phones to locate any possible survivors. With the increased popularity of drones, it is possible to allow people to volunteer in SAR operations with their drones. In this paper, we propose an Open Collaborative Platform for multiple drones to assist SAR operations. The open platform manages different searching drones that carry the Krypto module to collaborate by sharing information and planning search paths/areas. With our Open Collaborative Platform, anyone can participate in SAR operations and contribute to finding possible survivors. The novelty of this work is the openness and collaboration of the platform that “crowdsourcing” the searching operation to a large group of people who share information and contribute to finding possible survivors in a large disaster such as wildfires. Our experimental study shows that the Open Collaborative Platform is effective in reducing both the number of drones required and the search time for finding survivors.
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Hoyt, Robert, and Victoria Wangia-Anderson. "An overview of two open interactive computing environments useful for data science education." JAMIA Open 1, no. 2 (October 1, 2018): 159–65. http://dx.doi.org/10.1093/jamiaopen/ooy040.

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Abstract Objective To discuss and illustrate the utility of two open collaborative data science platforms, and how they would benefit data science and informatics education. Methods and Materials The features of two online data science platforms are outlined. Both are useful for new data projects and both are integrated with common programming languages used for data analysis. One platform focuses more on data exploration and the other focuses on containerizing, visualization, and sharing code repositories. Results Both data science platforms are open, free, and allow for collaboration. Both are capable of visual, descriptive, and predictive analytics Discussion Data science education benefits by having affordable open and collaborative platforms to conduct a variety of data analyses. Conclusion Open collaborative data science platforms are particularly useful for teaching data science skills to clinical and nonclinical informatics students. Commercial data science platforms exist but are cost-prohibitive and generally limited to specific programming languages.
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Chen, Haohui, and Ian D. Bishop. "Collaborative Environmental Knowledge Management." International Journal of E-Planning Research 2, no. 1 (January 2013): 58–81. http://dx.doi.org/10.4018/ijepr.2013010104.

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This article describes the integration of a smartphone, a world viewer and a geodatabase into a collaborative virtual environment (CVE) as a knowledge management platform for use in land management. A spatial interoperability mechanism was designed for integration of these various technologies distributed in different system layers and written in different programming languages. As users may vary in their education backgrounds and understanding of advanced information technologies, the proposed platform employs existing popular spatial technologies to facilitate usage. The platform includes an iPhone™ application, a web portal based on Google Earth™ viewer and a data server, all of which may be deployed in different and distant places, allowing remote collaboration. To evaluate the usability of the platform, a case study was implemented involving a scientist, a farmer and an agricultural consultant working collaboratively, but remotely, within the system to support their farming practices, decision-making and agricultural research. Users found that the efficiency of agricultural knowledge transfer was increased, and the centralized knowledge database would also be helpful for tracking farming history and supporting agricultural research. This represents a new paradigm in agricultural knowledge management, where relationships between the three key parties are bidirectional, in contrast to the traditional knowledge transfer pattern. This paradigm can be readily extended to other environmental management contexts.
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Zulfa, Aulia, Bram Klievink, Mark de Reuver, and Marijn Janssen. "A Synthesised Stage Model for Collaborative Public Service Platforms." International Journal of Public Administration in the Digital Age 3, no. 4 (October 2016): 10–27. http://dx.doi.org/10.4018/ijpada.2016100102.

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Collaboration between government, the private sector and citizens is deemed critical to further improve the quality and effectiveness of public services. However, the stage models describing and guiding the development of e-government do not or only rarely cover external collaboration for improving public services. The authors argue that this gap can be filled by including insights from literature on the evolution of platforms, which can serve as a medium for collaboration between public and private parties. This paper aims to synthesise e-government maturity models and platform development models to act as a guide to move from government-centred public service improvement to collaborative innovations by government, businesses and citizens. The result is a platform development model with five stages. To see how the model holds in practice, three cases are investigated. The authors find that their model shows promise but also requires further evaluation and refinement.
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Matern, Silvia. "E-Platform to Maintain Digital Competencies for Collaborative Network Organisations." Information & Security: An International Journal 46, no. 1 (2020): 114–24. http://dx.doi.org/10.11610/isij.4608.

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Molkenthin, Frank, Phillippe Belleudy, K. Peter Holz, Janos Jozsa, Roland Price, and Peter van der Veer. "HydroWeb: ‘WWW based collaborative engineering in hydroscience’—a European education experiment in the Internet." Journal of Hydroinformatics 3, no. 4 (October 1, 2001): 239–43. http://dx.doi.org/10.2166/hydro.2001.0022.

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Modern information and communication technology enables new technical solutions to support collaboration in engineering over distance. The application of Web based project platforms and collaboration methods requires new kinds of soft skills, knowledge and experience—a task for education and training in hydroinformatics. This technical note describes a pan-European education experiment, where students from five European universities have solved a given engineering task in distributed teams in the Internet. The collaboration was based on the principle of ‘information sharing’ using a Web based project platform. In this course the students acquired experience in interdisciplinary teamwork, net based project co-ordination and Web based reporting. They strengthened their social competence to collaborate in heterogeneous teams with different habits, nationalities, ages and educational backgrounds. The described experiment might be the basis for introducing Web based collaborative engineering in the regular course programme of water related curricula.
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Friend, Christopher R. "Collaborative Writing in Composition." International Journal of Online Pedagogy and Course Design 3, no. 3 (July 2013): 1–17. http://dx.doi.org/10.4018/ijopcd.2013070101.

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As online education grows in popularity, the literature on such courses has expanded as dramatically. However, discussion of online tools specifically for composition instruction has received far less attention than general course-management systems and online discussion forums. The composition process has changed with the advent of computer processing, yet composition research rarely focuses on the advantages of the digital composition process. That process could change again with recent developments in social systems and networked, cloud-based applications. This article highlights the way online composition platforms can meet the needs of writing courses. New tools can provide new opportunities for student collaboration, teacher involvement, and writing-process research. This article uses Sally J. McMillan’s model of Cyber-Interactivity and Robert R. Johnson’s model of User-Centered Design as frameworks in which to view collaborative writing, arguing that students in online composition courses need collaborative tools that allow a single document to be created by a student, edited by others, and commented on by all. The ill-fated Google Wave platform is evaluated through this perspective. Practical benefits of the platform and implications for writing instruction are included. Collaborative online composition, using systems with features like Google Wave, is presented as essential in modern composition courses.
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Huang, Keman, Jilei Zhou, and Shao Chen. "Being a Solo Endeavor or Team Worker in Crowdsourcing Contests? It is a Long-term Decision You Need to Make." Proceedings of the ACM on Human-Computer Interaction 6, CSCW2 (November 7, 2022): 1–32. http://dx.doi.org/10.1145/3555595.

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Workers in crowdsourcing are evolving from one-off, independent micro-workers to on-demand collaborators with a long-term orientation. They were expected to collaborate as transient teams to solve more complex, non-trivial tasks. However, collaboration as a team may not be as prevalent as possible, given the lack of support for synchronous collaboration and the "competition, collaboration but transient" nature of crowdsourcing. Aiming at unfolding how individuals collaborate as a transient team and how such teamwork can affect an individual's long-term success, this study investigates the individuals' collaborations on Kaggle, a crowdsourcing contest platform for data analysis. The analysis reveals a growing trend of collaborating as a transient team, which is influenced by contest designs like complexity and reward. However, compared with working independently, the surplus of teamwork in a contest varies over time. Furthermore, the teamwork experience is beneficial for individuals in the short term and long term. Our study distinguishes the team-related intellectual capital and solo-related intellectual capital, and finds a path dependency effect for the individual to work solely or collectively. These findings allow us to contribute insights into the collaborative strategies for crowd workers, contest designers, and platform operators like Kaggle.
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Xiao, M., and Z. Y. Tian. "Evolutionary game analysis of company collaborative strategy in cloud manufacturing platform environment." Advances in Production Engineering & Management 17, no. 3 (September 30, 2022): 295–310. http://dx.doi.org/10.14743/apem2022.3.437.

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The collaboration between manufacturing companies and demand companies is the focus of effective operation of cloud manufacturing platform. The evolutionary game model of manufacturing company, demand company and cloud platform was established, and the strategy stability of the three parties was analyzed in this paper. Based on Lyapunov discrimination method, the equilibrium points of the system were explored, and the simulation was applied to analyze the influence of key factors in the evolution process by MATLAB2021a. The results show that: (1) The evolution of company collaborative cooperation strategies in the cloud platform environment is staged; (2) The collaborative subsidy to the manufacturing company and the demand company by the cloud platform, the collaborative effort degree of the manufacturing company and the demand company, the value-added profits of the manufacturing company, the penalties and profits of the manufacturing company's speculation behavior, the loss of information leakage of demand company, and the government's subsidy for cloud platform supervision are important factors that affect the strategies of each subject; (3) The establishment of the cloud platform supervision mechanism can promote collaboration between the manufacturing company and the demand company. The results of the study can provide a beneficial strategic decision guidance for the development of the cloud manufacturing platform.
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Georgescu, Andrei-Mugur, Anton Anton, and Romeo Susan-Resiga. "Piif – Romanian Fluid Engineering Informatics Platform." Balkan Region Conference on Engineering and Business Education 1, no. 1 (August 15, 2014): 161–64. http://dx.doi.org/10.2478/cplbu-2014-0035.

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AbstractThis paper presents the collaborative work that, the fluid mechanics, hydraulics or hydraulic machineries departments, from 6 Romanian universities, have put together in order to build up a web based platform to be used, by students as well as by teachers, in the study of fluid engineering. The different components of the platform are presented and discussions are made on the main problems that appeared in the creation process of the PiiF (PiiF stands for “Fluid Engineering Informatics Platform” which in Romanian is: “Platforma Informatica de Ingineria Fluidelor”) platform. Of course, adopted solutions to the problems are also explained thoroughly. We consider this project to be a good example on both: collaboration in engineering education and new innovative methods for engineering education.
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Han, Seungheon. "The Formation, Operation, and Collective Impact of a Collaborative Platform for Disaster Response: A Japan Platform Case." Crisis and Emergency Management: Theory and Praxis 18, no. 4 (April 30, 2022): 1–21. http://dx.doi.org/10.14251/crisisonomy.2022.18.4.1.

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This case study of the Japan Platform investigates the participants’ motivations, operational processes, and collective impacts of a collaborative platform for disaster response through in-depth interviews and literature reviews. NGOs, enterprises, and government agencies participated in the Japan Platform to supplement insufficient financial resources or enhance their local and international reputation. Furthermore, the Japan Platform resolved disputes arising from divergent interests by defining member roles and enabled participants in each sector to be fairly represented in the decision-making process. However, the Japan Platform was heavily reliant on government subsidies. Different interests and viewpoints for local or international support between enterprises and NGOs were also significant obstacles to overcome. To respond to disasters effectively as a collaborative platform, the Japan Platform needs to examine the collective impact and establish strategic goals accordingly. Based on the results, this study provides several suggestions for Korea, which has a centralized disaster response system, to respond more effectively to disasters through collaborative platforms with diverse sectors.
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Magal-Royo, Teresa, Begoña Jorda-Albiñana, and Rodrigo Lozano-Suaza. "Experimental on-line platform for product conceptual design: OpenDesigNet." Ingeniería e Investigación 33, no. 3 (September 1, 2013): 61–65. http://dx.doi.org/10.15446/ing.investig.v33n3.41047.

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This paper highlights the need for using specialised on-line collaborative environments by designers and product engineers who increasingly use Web 2.0 technology to search for information. Although there are professional channels and networks, there is no specific platform which helps during a new product's conceptualisation phase. Open communication must thus be promoted and encouraged amongst design professionals and companies to form working groups thereby allowing them to work collaboratively in the most open and creative phase of product design, i.e. conceptualisation. The OpenDesigNet (ODN) experimental platform has been developed so that designers and small- or medium-sized companies (SMC) can access on-line collaborative tools to support the creation and promotion of new on-line products and assess their immediate social impact. This article presents some of the results obtained during the validation phase involving a platform satisfaction survey of design engineering students and has led to a first-hand assessment of the new platform's potential impact on their professional future.
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Giannakos, Vassilios, and Maria Darra. "The Contribution of Computer-Supported Collaborative Learning to the Development of Collaboration Between Students: Results of Pilot Implementation in Greek Secondary Education." International Education Studies 12, no. 3 (February 26, 2019): 158. http://dx.doi.org/10.5539/ies.v12n3p158.

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The main purpose of this survey is to explore whether Computer-Supported Collaborative Learning (CSCL) constitutes a good practice in the teaching of Literature in Lyceum and in the cross-curricular approach of the specific subject. More specifically, the contribution of the digital platform web 2.0, wiki pbworks – along with the use of subsidiary software applications – is explored in the promotion of collaborative learning and the special skills it develops among students. The method that was used is the field experiment, working both with an experimental group (25 students) and with a control group (25 students). The outcome of the findings, regards the promotion of collaborative learning, the formation of a more positive attitude towards collaboration proved to be successful with regard to the use of Computer-Supported Collaborative Learning and the application of the digital platform of collaboration web 2.0, wiki pbworks.
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Sun, Jia Kun, Chao Ying Yang, and Fu Peng Yin. "Implementation and Development of a Collaborative Design Platform for Heavy Trucks." Advanced Materials Research 472-475 (February 2012): 2604–7. http://dx.doi.org/10.4028/www.scientific.net/amr.472-475.2604.

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In the domain of computer supporting collaborative work (CSCW), various software packages have been developed for the product development. To solve the problem of the low efficiency of product development in heavy truck, the requirements of heavy truck development in collaborative design are analyzed, and then the system architecture and integration structure is proposed, on the basis, a collaborative design platform is developed and implemented in a heavy truck enterprise. The collaboration between design department and sales department, suppliers, after-service department based on the platform is implemented, which lays a solid basis for the improvement of product development speed and after-service level.
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Orti Vallejo, Antonio. "Contractual Relationships in Collaborative Economy Platforms." European Review of Private Law 27, Issue 5 (October 1, 2019): 995–1022. http://dx.doi.org/10.54648/erpl2019055.

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The collaborative economy platforms have become part of the lives of many citizens; their number is growing day by day and covers many sectors of the market. However, it is a deregulated sector because the existing regulations are very difficult to apply, due to the complexity of contractual relationships in three bands (platform, provider and user), which causes uncertainties about which of the parties involved should be subject to the rules. This paper seeks to clarify the respective relationships and contractual positions of each of the three parties and, especially, of the platforms, in order to determine what their rights, obligations and responsibilities are. First, the contract between provider and user (the underlying contract by which the goods or service are provided) is studied, whose most notable problem derives from being a contract between strangers, based on data that they themselves have published on the platform website. Next, the contractual relationships of the clients (provider and user) with the platforms are studied, distinguishing three types of platforms, according to the function they perform in the contract between the provider and the user (the underlying contract). The conclusion reached is that the legal position of the first type of platforms is very similar, although with nuances, to which the Internet Service Providers (ISPs) have data hosting. The position of those of the second group is similar to that of an agent. Finally, the position of the platforms of the third type is distinctive since it is obliged to provide a service, but uses a third party (auxiliary or subcontractor) to carry it out.
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CABALLÉ, SANTI, THANASIS DARADOUMIS, FATOS XHAFA, and JORDI CONESA. "ENHANCING KNOWLEDGE MANAGEMENT IN ONLINE COLLABORATIVE LEARNING." International Journal of Software Engineering and Knowledge Engineering 20, no. 04 (June 2010): 485–97. http://dx.doi.org/10.1142/s0218194010004839.

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This paper aims to explore two crucial aspects of collaborative work and learning: on the one hand, the importance of enabling collaborative learning applications to capture and structure the information generated by group activity and, on the other hand, to extract the relevant knowledge in order to provide learners and tutors with efficient awareness, feedback and support with regards to group performance and collaboration. To this end, in this paper we first propose a conceptual model for data analysis and management that identifies and classifies the many kinds of indicators that describe collaboration and learning into high-level aspects of collaboration. Then, we provide a computational platform that, at a first step, collects and classifies both the event information generated asynchronously from the users' actions and the labeled dialogues from the synchronous collaboration according to these indicators. This information is then analyzed in next steps to eventually extract and present to participants the relevant knowledge about the collaboration. The ultimate aim of this platform is to efficiently embed information and knowledge into collaborative learning applications. We eventually suggest a generalization of our approach to be used in diverse collaborative learning situations and domains.
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Nadella, Srikanth, Matt McCartney, James West, and Robert L. Williams. "Towards a Collaborative Smartphone Sensing Platform." IFAC Proceedings Volumes 46, no. 15 (2013): 141–48. http://dx.doi.org/10.3182/20130811-5-us-2037.00070.

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38

Oh, Hyeontaek, Sanghong Ahn, Jinhong Yang, and Jun Kyun Choi. "WebRTC-Based Remote Collaborative Learning Platform." Journal of Korean Institute of Communications and Information Sciences 40, no. 5 (May 31, 2015): 914–23. http://dx.doi.org/10.7840/kics.2015.40.5.914.

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39

Chaudhari, Prof Pallavi. "Survey On Collaborative Learning Platform NexLink." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 07, no. 11 (November 1, 2023): 1–11. http://dx.doi.org/10.55041/ijsrem26756.

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The man in pre-historic times, that is, about 50,000 years ago, was in the cave, recording his social interactive urges in various kinds of drawings and paintings on the walls, thinking that his fellow human beings in his times or posterity would happen on them and try to decode them. That was probably the first seed sown of social media to catch on down the line. The man in the ancient cave is now the man on the web for all especially education. Media students who were selected for the study have recorded their responses towards concurrent social media learning dimensions: Interactivity, Informativeness, Effectiveness, and Stress. These factors help in assessing media students’ perception regarding social media learning.[1] In the ever-evolving landscape of social media, NexLink emerges as a groundbreaking platform that draws inspiration from the most influential giants in the industry—Twitter, LinkedIn. Branded as NexLink, this innovative social network is designed to seamlessly integrate the core functionalities of these renowned platforms, ushering in a new era of online interaction. NexLink inherits the real-time conversational prowess of Twitter, allowing users to engage in dynamic and instant exchanges. Simultaneously, it harnesses the professional networking capabilities synonymous with LinkedIn, empowering individuals to cultivate meaningful connections and advance their careers within their chosen domains. As a result, NexLink is poised to redefine the social media landscape, offering users an all-encompassing digital ecosystem. This platform transcends conventional boundaries, providing a versatile space for networking, knowledge-sharing, real-time engagement, and interactive exploration. With NexLink, the future of social networking takes on a multifaceted and immersive form, promising a dynamic and enriching experience for users across the globe. Keywords: Concurrent social media, Social Media Learning, Collaborative Media Education, NexLink, Twitter, LinkedIn, map functionality, real-time conversations, professional networking, social connectivity, digital ecosystem, online interaction.
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40

Girard, Evans, Rita Yusri, Adel Abusitta, and Esma Aïmeur. "An Automated Stable Personalised Partner Selection for Collaborative Privacy Education." International Journal on Integrating Technology in Education 10, no. 2 (June 30, 2021): 9–22. http://dx.doi.org/10.5121/ijite.2021.10202.

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E-learning platforms have never been as in-demand as they are now since the recent pandemic making privacy education more important than ever. However, for the most part, these platforms are single-user learning environments and lack student-student interactions. To overcome this deficiency, we propose a collaborative e-learning platform for privacy education that matches students in a stable and automatic manner according to students’ preferences. Each student is represented by a vector profile that is created from behavioural skills and academic knowledge obtained from the platform. Once the preferences are determined, the residents-hospitals matching algorithm is applied to select students who will collaborate with one another. Experimental results show that the proposed model offers an effective way to create stable, thus satisfied, coalitions of students from two groups of arbitrary sizes. In addition, the automation allows students to skip the tedious process of manually selecting partners. Therefore, saving their time to collaborate on privacy education with their teammates helping them to increase their privacy awareness.
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41

Sun, Qiuli, and Kurt Gramoll. "Internet-based Distributed Collaborative Engineering Analysis." Concurrent Engineering 10, no. 4 (December 1, 2002): 341–48. http://dx.doi.org/10.1177/a030347.

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This paper proposes an engineering analysis environment that allows remote users to conduct three-dimensional finite element analysis collaboratively through the Internet. Java and Java 3D were chosen to develop the working prototype due to their advantages of platform-independence and network supporting. The environment allows remote users to work collaboratively on the same analysis object simultaneously. It reads the geometric data generated by the collaborative geometric modeling environment. The user can interact directly with the geometric model to perform operations, such as applying, editing, and deleting boundary conditions and forces. The operations are propagated among the team members, which creates a distributed shared environment. The commands are transmitted instead of the generated data, and thus the network traffic associated with the collaboration is minimized. Different from classical server/client models,# the environment adopts a strategy in which the client-side application has full analysis capabilities while the server only manages communication. The essential features for distributed collaboration are discussed. The actual design consideration of the working prototype is presented to help illustrate the complexity and development of the collaborative environment. The environment is open to the public at www.vcity.ou.edu.
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42

IM, Jong-Wook. "Cloud Computing Service: Focus on Search and Seizure in Team Collaboration Platform Provider." Kyung Hee Law Journal 57, no. 3 (September 30, 2022): 101–24. http://dx.doi.org/10.15539/khlj.57.3.4.

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The COVID-19 crisis has facilitated teleworking and it has triggered a surge of cloud-based team collaborative platforms supporting teleworking. The team collaborative platforms save every kind of working data from users such as meeting contents, in-company shared information and business commands to cloud computing server. Even though there has been lots of prior studies on the search and seize the data saved in the cloud computing service, cloud-based team collaborative platforms haven’t been focused enough. The team collaborative platforms apply a high level of encryption technology to store customer’s data so that occasionally it cannot be reached without using the platform specific technology. That sort of data is not only saved in the cloud storage, but also be realized based on the cloud computing service. Therefore, this paper tried to develop the prior studies by presenting possible issues and opinions on the process of search and seize for the team collaborative platforms considering their technical characteristics.
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43

Su, Chuan-Jun. "Web-Oriented Architecture (WOA) Enabled Customer-Centric Collaborative Commerce Platform (WCCP)." International Journal of Computer Theory and Engineering 7, no. 5 (October 2015): 402–7. http://dx.doi.org/10.7763/ijcte.2015.v7.994.

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44

Kamaraj, Kirthikraj. "Student-Faculty Portal using ML and Cloud Services." International Journal for Research in Applied Science and Engineering Technology 9, no. 11 (November 30, 2021): 1106–9. http://dx.doi.org/10.22214/ijraset.2021.38959.

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Abstract: In March 2020, many institutions and companies abruptly closed their premises in response to the spread of COVID19, preventing them from hosting any in-person activities which promoted the sense of working in groups and collaborating with peers. As a result, many students missed out on ways in which they can connect with those around them. Restrictions on inperson interactions between students, staff, and faculty are likely to persist in the future as well resulting in the lack of sense of collaborative working. Student Faculty Portal concentrates on effective connection building between people in colleges and universities by providing them a platform to collaborate based on their skills, interests, knowledge, and expertise. Keywords: skill profile, recommendation, collaboration, portal, interests, expertise
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45

Yang, Li Na, and Ai Mei Zhang. "Study on Component Management Technology for Apparel Industry Chain Collaborative Work Platform Based on XML." Applied Mechanics and Materials 401-403 (September 2013): 2007–10. http://dx.doi.org/10.4028/www.scientific.net/amm.401-403.2007.

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The system structure of apparel industry chain collaborative work platform demands dynamic and expansibility. Study is made on component management technology, and the correlation model of platform component is established through introduction of relying-on information and information being relied on, so that relevant components can be collaboratively aware of the changes happening on a certain component; component classification and component library management system based on XML are also established. Study on integrated development technology of business components under the platform integration framework is made on this basis, integrated development environment for business components is established, and the above achievements are applied and verified in development of apparel industry chain collaborative work platform.
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46

Pinandito, Aryo, Didik Dwi Prasetya, Hanifah Muslimah Az-zahra, Wibisono Sukmo Wardhono, Yusuke Hayashi, and Tsukasa Hirashima. "Design and Development of Online Collaborative Learning Platform of Kit-Build Concept Map." Journal of Information Technology and Computer Science 6, no. 1 (April 30, 2021): 50–65. http://dx.doi.org/10.25126/jitecs.202161294.

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A concept map is deemed a useful teaching and learning tool. It offers many potential advantages over just representing the students’ knowledge and understanding during learning, and have been widely used to support learning. Kit-Build concept map is one learning framework that incorporate digital concept map for its learning activities. Learning with Kit-Build concept map has been found to have better learning effects towards students' understanding and knowledge retention. Incorporating Kit-Build concept map into collaborative learning have been reported to have better outcome than the traditional collaborative learning. However, collaborative learning with Kit-Build concept map cannot be accomodated with the current Kit-Build system where learning activity is conducted online. This study presents the design and development of online collaborative learning platform of Kit-Build Concept Map. A prototype of the collaboration system to support collaborative learning with Kit-Build concept map is developed and be evaluated to portray its potential usability for further development and practical use. The result suggested that incorporating Socket.IO as a real-time communication middleware is effective to deliver online collaborative learning features into the Kit-Build system. Preliminary evaluation to the system also suggested that the system has the potential for actual use in supporting distant collaborative learning with Kit-Build concept map.
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47

Juwita, Oktalia, R. Rizal Isnanto, Agung B. Prasetijo, and Slamin. "Crowdfunding Platform as an Open Innovation Model: The Importance of Effective Platform Governance." E3S Web of Conferences 448 (2023): 02007. http://dx.doi.org/10.1051/e3sconf/202344802007.

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Crowdfunding Platform (CFP) is another financing model that is different from the traditional financial institutions. CFP serves not only as a fundraising tool but also as a source of knowledge. CFP has several forms, namely equity-based, lending-based, reward-based, and donation-based. These forms of CFP divided into two classes, investment-based and non-investment-based. CFP is one form of platform Open Innovation (OI), where multiple stakeholders are involved in a funded project. OI refers to the collaborative innovation process. The involvement of multiple parties in OI leads to various risks that can result in collaboration failure, thus preventing the achievement of established CFP goals. Therefore, there is a need for effective governance in OI to manage potential conflicts, coordinate efficient knowledge sharing among the involved parties, and achieve the main objectives of the collaboration.
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48

Gherib, Teldja, and Tahar Bouhadada. "Towards a New Platform Based on Web 2.0 Technologies Supporting Collaborative Clinical Reasoning Behavior Skills." International Journal of Emerging Technologies in Learning (iJET) 16, no. 08 (April 23, 2021): 106. http://dx.doi.org/10.3991/ijet.v16i08.19471.

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Clinical Reasoning (CR) is a complex skill that must be learned by students during their training. However, it is difficult to learn and it is not immediately apparent how training should be organized to develop and improve students' clinical reasoning behavior. The use of Web 2.0 technologies in e-learning and e-health provides opportunities to consider effective teaching and learning methods, with an emphasis on collaboration. The importance of collaboration in medical education and practice is growing, and by working together professionals can build a better future. When a shared information need becomes a collaborative site, it is called Collaborative Information Behavior (CIB). To date, there is no system that fully supports CIB in clinical reasoning learning. This paper focuses on studies conducted in the field of CIB. In addition, research related to the clinical reasoning learning in medical pedagogy is also considered. A model dedicated to the design of a collaborative clinical reasoning behavioral environment in synchronous mode is proposed. The proposed model was concretized by a collaborative environment supporting behavioral competencies in collaborative clinical reasoning based on Web 2.0 technologies (MEDcollab), which aims to make student learning visible and accessible to educators.
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Noël, René, Diego Miranda, Cristian Cechinel, Fabián Riquelme, Tiago Thompsen Primo, and Roberto Munoz. "Visualizing Collaboration in Teamwork: A Multimodal Learning Analytics Platform for Non-Verbal Communication." Applied Sciences 12, no. 15 (July 26, 2022): 7499. http://dx.doi.org/10.3390/app12157499.

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Developing communication skills in collaborative contexts is of special interest for educational institutions, since these skills are crucial to forming competent professionals for today’s world. New and accessible technologies open a way to analyze collaborative activities in face-to-face and non-face-to-face situations, where collaboration and student attitudes are difficult to measure using traditional methods. In this context, Multimodal Learning Analytics (MMLA) appear as an alternative to complement the evaluation and feedback of core skills. We present a MMLA platform to support collaboration assessment based on the capture and classification of non-verbal communication interactions. The developed platform integrates hardware and software, including machine learning techniques, to detect spoken interactions and body postures from video and audio recordings. The captured data is presented in a set of visualizations, designed to help teachers to obtain insights about the collaboration of a team. We performed a case study to explore if the visualizations were useful to represent different behavioral indicators of collaboration in different teamwork situations: a collaborative situation and a competitive situation. We discussed the results of the case study in a focus group with three teachers, to get insights in the usefulness of our proposal. The results show that the measurements and visualizations are helpful to understand differences in collaboration, confirming the feasibility the MMLA approach for assessing and providing collaboration insights based on non-verbal communication.
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Reffat, Rabee M. "Application of an Alternative Teaching Model in a Virtual Architectural Design Studio: Impacts and Constraints." Open House International 31, no. 3 (September 1, 2006): 77–84. http://dx.doi.org/10.1108/ohi-03-2006-b0010.

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This paper introduces an alternative teaching model in a virtual architectural design studio, its application, impacts and constraints. This model aims for achieving collaborative learning through facilitating students to Inhabit, Design, Construct and Evaluate (IDCE) their designs collaboratively in a multi-user real-time 3D virtual environment platform (Activeworlds). The application of this model in virtual design studio (VDS) teaching has favorably impacted students' motivation for active, creative and explorative learning, social dynamics between studio participants. It also fostered learning electronic communication, collaboration techniques and etiquette in addition to design technology. The model assisted in developing collaborative experience and shared responsibility. However, there are some drawbacks of the virtual environment platform that hindered having a responsive design environment to users' needs with especially in modeling and rate of viewing. The advantages and constraints of applying the IDCE teaching model in a multi-user real-time 3D virtual environment for first year students at the University of Sydney are addressed in this paper.
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