Academic literature on the topic 'Colosseum'
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Journal articles on the topic "Colosseum"
Gravit, Marina, Ekaterina Kirik, Egor Savchenko, Tatiana Vitova, and Daria Shabunina. "Simulation of Evacuation from Stadiums and Entertainment Arenas of Different Epochs on the Example of the Roman Colosseum and the Gazprom Arena." Fire 5, no. 1 (February 1, 2022): 20. http://dx.doi.org/10.3390/fire5010020.
Full textCroci, Giorgio. "Structural History of the Colosseum, Rome." Structural Engineering International 3, no. 1 (February 1993): 14–16. http://dx.doi.org/10.2749/101686693780607985.
Full textGiovampaola, Irma Della. "SyPEAH: The WebAPP System for Protection and Education to Archaeological Heritage in the Parco Archeologico del Colosseo." Geosciences 11, no. 6 (June 5, 2021): 246. http://dx.doi.org/10.3390/geosciences11060246.
Full textGutierrez, Diego, Bernard Frischer, Eva Cerezo, Ana Gomez, and Francisco Seron. "AI and virtual crowds: Populating the Colosseum." Journal of Cultural Heritage 8, no. 2 (April 2007): 176–85. http://dx.doi.org/10.1016/j.culher.2007.01.007.
Full textCrapper, Martin. "How Roman engineers could have flooded the Colosseum." Proceedings of the Institution of Civil Engineers - Civil Engineering 160, no. 4 (November 2007): 184–91. http://dx.doi.org/10.1680/cien.2007.160.4.184.
Full textLoikkanen, Oskari, Risto Lahdelma, and Pekka Salminen. "Multicriteria evaluation of sustainable energy solutions for Colosseum." Sustainable Cities and Society 35 (November 2017): 289–97. http://dx.doi.org/10.1016/j.scs.2017.07.019.
Full textPau, A., and F. Vestroni. "Vibration analysis and dynamic characterization of the Colosseum." Structural Control and Health Monitoring 15, no. 8 (December 2008): 1105–21. http://dx.doi.org/10.1002/stc.253.
Full textMote, Miranda. "Exquisite odor: the Colosseum, a garden of serendipitous procreation." Studies in the History of Gardens & Designed Landscapes 35, no. 2 (March 2, 2015): 124–43. http://dx.doi.org/10.1080/14601176.2014.979582.
Full textSilva, D. A., H. R. Wenk, and P. J. M. Monteiro. "Comparative investigation of mortars from Roman Colosseum and cistern." Thermochimica Acta 438, no. 1-2 (November 2005): 35–40. http://dx.doi.org/10.1016/j.tca.2005.03.003.
Full textSATO, Tsutomu, Yutaka NAKAMURA, and Jun SAITA. "Dynamic characteristics against earthquakes for a column #40 of Colosseum." Journal of JAEE 15, no. 7 (2015): 7_463–7_473. http://dx.doi.org/10.5610/jaee.15.7_463.
Full textDissertations / Theses on the topic "Colosseum"
Cetin, Yunus. "Beyond Built Form: The Colosseum." Master's thesis, METU, 2011. http://etd.lib.metu.edu.tr/upload/12613836/index.pdf.
Full texts ambivalent role as a means of Imperial power is elucidated. Equally important, the buildings&rsquo
iconographic connotations are studied in terms of the architectural orders employed on the faç
ade. The Colosseum&rsquo
s extended use and its later emblematic significance comprise the concluding discussion of the thesis.
Tan, Adrian Hadipriono. "A Computer-Generated Model of the Construction of the Roman Colosseum." The Ohio State University, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=osu1354683991.
Full textNilsson, Jonas. "Att balansera eller inte : En inblick i balanseringen av spelet Project Colosseum." Thesis, University of Skövde, School of Humanities and Informatics, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-1096.
Full textDenna uppsats beskriver det praktiska arbetet bakom balanseringen av skadevärden gentemot de två fighting-stilarna Mace och Dual-Wield i spelet Project Colosseum.
Uppsatsen inleds med en beskrivning av bakgrunden till spelet, varefter de verktyg som använts i processen beskrivs i detalj.
Vidare presenteras praktiska exempel på uträkningar innan ett antal teorier rörande balansering, hämtade från facklitteratur presenteras.
Avslutningsvis förs en diskussion kring arbetets validitet, dess förhållande till de teorier som presenterats samt den egna kunskapsprocessen.
Mehrmand, Sonia M. "Canonizing the Colosseum: Remembering, Manipulating, and Codifying Memory in the Eternal City." Scholarship @ Claremont, 2013. http://scholarship.claremont.edu/scripps_theses/241.
Full textLarsson, Fredrik. "Colosseum, en ny form av strid : En personlig erfarenhet i ett stridssystems utveckling." Thesis, University of Skövde, School of Humanities and Informatics, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-143.
Full textDenna reflexiva rapport är menad att guida läsaren genom mitt arbete som designer under designmomentet: utveckling av stridssystem till spelet Colosseum. Texten är skriven på dagboksform för att ge en inblick i mina framgångar och motgångar i utvecklingen. Eftersom arbetet pågår mellan två spel har jag valt att kalla det första Colosseum för PreGen (Previous Generation) och det nya för NextGen (Next Generation). Frågorna jag strävat efter att besvara är om jag kan identifiera de tråkiga bitarna med PreGen och hur jag ska gå tillväga för att inte göra om tidigare misstag. De tråkiga bitarna identifierades snabbt med speltestning samtidigt som mina tidigare erfarenheter hjälpte mig undvika dessa misstag under utvecklingen av det nya systemet.
Vid framtagningen av kontrollschemat har jag låtit mig inspireras av tidigare, lyckade spel samtidigt som jag satt min egen prägel på det. Jag har dessutom tagit MDI-aspekter i beaktning för att vara säker på att kontrollen inte ska kännas främmande för blivande spelare. Systemet har också tillförts en hel del nya element såsom diverse kraftmätare som gjort spelet mer dynamiskt.
Under arbetet har jag dessutom tillämpat mina efterforskningar i tredimensionell form med hjälp av animationer skapade i 3d-programmet Maya. Animationerna är främst till för att ge inspiration och information till animatörer i projektet och kan även ses som en inblick i mitt tankearbete. Jag har i mitt arbete använt mig av program som MakeHuman och FinalRig för att slippa bygga 3d-modell och skelett själv.
Hellström, Björn, and Lina Stenström. "Från Colosseum till Allianz Arena : En explorativ studie om processen att förändra ett företags grafiska profil." Thesis, Södertörn University College, School of Business Studies, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-3595.
Full textThe strategy when you change the visual part of the brand identity is often referred to as Corporate rebranding and is seen as a good way to show that a company has undergone a change. Despite high risks and high costs, this strategy has become more common and there are companies today who make the choice to change an already well-known graphic profile. This phenomenon is what underlies this essay’s problem statement: Why does a company with an already well-known graphic profile choose to change it and how does the process behind the change occur? In what way have the company’s customers recognized the change and how has the company’s image changed in this context? The purpose of this essay is therefore to explore the process that occurs when a company in the sport and fashion industry changes its visual identity and to explore how the company’s customers have perceived the change.
To fulfil the purpose of the essay a case study was carried out on a company’s Corporate rebranding process. The company that was chosen was the Swedish sports retail chain Stadium Sweden AB who decided to change its graphic profile even though their logo was one of the two most recognized in their field. With the help of existing theories on brands and Corporate rebranding two interviews and a survey was conducted for this study.
After this case study we have come to the following conclusions; The reason for the brand change was primarily the need to modernize the graphic profile in context of a larger reorganization of the company. The process can be described in four main phases: Initiation phase, Planning phase, Development phase and Launch and implementation phase. The study also showed that most of the customers had noticed the change and that the company’s image had changed for the better as they managed to maintain the core values of the brand while making it more contemporary and unique.
We have also come up with three propositions that can be used in future research on this subject: 1. A reason for a brand change might be that the old graphic profile needs to be modernized to practically suit new media, 2. The choice of the Phase in/Phase out strategy is controlled by the availability of various resources and 3. To distance the brand from its heritage doesn’t need to be a pitfall for a brand change.
Tan, Adrian Hadipriono. "While Stands the Colosseum: A Ground-Up Exploration of Ancient Roman Construction Techniques using Virtual Reality." The Ohio State University, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=osu1429228335.
Full textÅkerblad, Niklas. "Animationsarbete till spelet Colosseum: Code of Hammurabi : en studie i hur man skapar animationer till ett spel utifrån dess kontext och spelsystem utan att kunna testa dessa i en prototyp." Thesis, University of Skövde, School of Humanities and Informatics, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-134.
Full textDenna rapport behandlar det animationsarbete som jag gått igenom för att försöka skapa så trovärdiga och dynamiska animationer som möjligt till spelet Colosseum: Code of Hammurabi och dess nya omarbetade stridssystem. Jag har utgått från ett relativt sparsmakat designdokument som i princip bara förklarar kortfattat hur spelmekaniken ska fungera på en grundläggande nivå samt en animationslista på animationer som ska finnas i spelet. Spelet ska i slutändan innehålla 3 olika vapenstilar men på grund av tidsbrist har jag valt att fokusera på en av dess, nämligen kampstilen för strid med tvåhandssvärd. Först har jag analyserat det gamla stridssystemet för att ha en grund att stå på, för att bland annat se vilka brister mitt tidigare arbete präglats av. Utifrån diverse referenser som behandlar medeltida stridkonst inom nyss nämnda kampstil har jag hämtat det mesta av inspirationen och följaktligen kryddat dessa jordnära anvisningar med mina egna idéer samt ett antal fightingspel med spektakulära kontexter och även försökt dra nytta av det material som finns i kampsportsfilmer. Mycket av arbetet har cirkulerat kring att lära sig hur animationer implementeras i ett stridssystem och vilka tekniska samt programmerarmässiga relationer man måste ta hänsyn till. Jag har även försökt ha Disneys 12 animationsprinciper i bakhuvudet för att ha en teoretisk källa till hur animation ska se ut och fungera.
Pfeiffer, Stefan. "Auferstanden aus Ruinen." Universitätsbibliothek Chemnitz, 2013. http://nbn-resolving.de/urn:nbn:de:bsz:ch1-qucosa-108815.
Full textAfter the death of emperor Nero in 69 AD Rome has fallen into a civil war which saw four legitimate emperors. Having defeated the third one, Vitellius, Vespasian united Rome under his sole rule and founded the Flavian dynasty. He was followed in 79 by his son Titus. Descending from an unimportant family of unknown ancestry and his rule basing only on the strengh of his legions, Vespasian had to legitimise his rule in different ways, because a legitimate emperor had to be accepted by the three major groups in Rome, the Senate, the people of Rome and the Roman legions. In these times, royal building policy was of high importance for gaining acceptance by propagating ideas, which might achieve a consense of all subjects and which respond to the needs of all three groups. The article takes a look at the buildings that were erected by Vespasian and his successor Titus. In analysing them, we can find out in which way they helped to legitimise the rule of the new dynasty
Helander, Hugo, and Linus Tegelmo. "Homo Colossus Energy Calculator." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-279566.
Full textDenna uppsats handlar om skapandet av en samling frågor som har syftet att uppskatta mängden energi som en individ använder över ett år. Dessa frågor är designade för en kiosk i en utställningsmiljö, och kommer att användas för ett projekt som kallas för ‘Homo Colossus’ som kommer att presenteras på diverse utställningar. Huvudkällan för energivärdena i denna uppsats kommer ifrån David JC MacKay. Huvudfrågan som denna uppsats täcker är hur vi kan, med så få frågor som möjligt, ge en uppskattning av någons årliga energikonsumtion. För att uppnå detta, så intervjuade vi personer med relevant erfarenhet och skapade ett frågeformulär för att testa frågorna. Resultatet från testet ledde till små förändringar i strukturen av frågeformuläret.
Books on the topic "Colosseum"
Gail, Swerling, and Italy. Soprintendenza speciale per i beni archeologici di Roma, eds. Colosseum: Guide. Milan: Electa, 2008.
Find full textBook chapters on the topic "Colosseum"
Haas, Leslie, Jill T. Tussey, and Michelle Metzger. "Colosseum." In Springer Texts in Education, 37–55. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-99422-8_3.
Full textComo, Mario. "The Colosseum." In Springer Series in Solid and Structural Mechanics, 351–89. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-24569-0_8.
Full textComo, Mario. "The Colosseum." In Springer Series in Solid and Structural Mechanics, 343–80. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-30132-2_5.
Full textComo, Mario. "The Colosseum." In Springer Series in Solid and Structural Mechanics, 379–415. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-54738-1_7.
Full textMazzotti, Angelo Alessandro. "Ovals with 4n Centres and the Ground Plan of the Colosseum." In All Sides to an Oval, 145–58. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-39375-9_8.
Full textOtto, Peter. "Artificial Environments, Virtual Realities, and the Cultivation of Propensity in the London Colosseum." In Virtual Victorians, 167–87. New York: Palgrave Macmillan US, 2015. http://dx.doi.org/10.1057/9781137393296_9.
Full textMazzotti, Angelo Alessandro. "Ovals with 4n Centres: The Ground Plan of the Colosseum and the Neuilly Bridge Arches." In All Sides to an Oval, 161–88. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-28810-5_8.
Full textCarvalko, Joseph R. "Information Colossus." In Conserving Humanity at the Dawn of Posthuman Technology, 319–25. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-26407-9_49.
Full textNatoli, Bartolo A., Angela Pitts, and Judith P. Hallett. "Colossus of Memnon." In Ancient Women Writers of Greece and Rome, 301–27. London: Routledge, 2022. http://dx.doi.org/10.4324/9781003031727-17.
Full textKort, Michael G. "The Final Years and Last Stand." In The Soviet Colossus, 72–92. Eighth edition. | New York, NY : Routledge, [2019]: Routledge, 2019. http://dx.doi.org/10.4324/9781351171885-10.
Full textConference papers on the topic "Colosseum"
Gupta, Himanshu, and Dharanipragada Janakiram. "Colosseum." In the Third ACM Workshop. New York, New York, USA: ACM Press, 2019. http://dx.doi.org/10.1145/3327959.3329539.
Full textMelodia, Tommaso, Stefano Basagni, Kaushik R. Chowdhury, Abhimanyu Gosain, Michele Polese, Pedram Johari, and Leonardo Bonati. "Colosseum, the world's largest wireless network emulator." In ACM MobiCom '21: The 27th Annual International Conference on Mobile Computing and Networking. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3447993.3488032.
Full textVestroni, Fabrizio, Adriano De Sortis, and Annamaria Pau. "MEASUREMENTS OF THE COLOSSEUM RESPONSE TO ENVIRONMENTAL ACTIONS." In XI International Conference on Structural Dynamics. Athens: EASD, 2020. http://dx.doi.org/10.47964/1120.9191.20096.
Full textParise, G., L. Martirano, L. Parise, and M. Frascarolo. "Customized electrical systems: The special case of the Colosseum." In 2016 IEEE/IAS 52nd Industrial and Commercial Power Systems Technical Conference (I&CPS). IEEE, 2016. http://dx.doi.org/10.1109/icps.2016.7490236.
Full textFredrich, Augustine J. "From Colosseum to Cathedral: Building Big in the European Dark Ages." In World Environmental and Water Resources Congress 2008. Reston, VA: American Society of Civil Engineers, 2008. http://dx.doi.org/10.1061/40976(316)142.
Full textOstuni, Dario, Edoardo Morassutto, and Romeo Rizzi. "Make your programs compete and watch them play in the Code Colosseum." In 2021 IEEE Conference on Games (CoG). IEEE, 2021. http://dx.doi.org/10.1109/cog52621.2021.9619091.
Full textBonati, Leonardo, Pedram Johari, Michele Polese, Salvatore D'Oro, Subhramoy Mohanti, Miead Tehrani-Moayyed, Davide Villa, et al. "Colosseum: Large-Scale Wireless Experimentation Through Hardware-in-the-Loop Network Emulation." In 2021 IEEE International Symposium on Dynamic Spectrum Access Networks (DySPAN). IEEE, 2021. http://dx.doi.org/10.1109/dyspan53946.2021.9677430.
Full textAletta, Francesco, Francesco Asdrubali, Maria Rosaria De Blasiis, Luca Evangelisti, and Claudia Guattari. "Influence of soundscape in the experience of an urban area: a case study in Rome." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1002347.
Full textDOvidio, Gino. "WEAK VIBRATIONS ANALYSIS OF THE COLOSSEUM MONUMENT DUE TO THE TRAINS TRAFFIC OF UNDERGROUND METRO LINES." In 13th SGEM GeoConference on ECOLOGY, ECONOMICS, EDUCATION AND LEGISLATION. Stef92 Technology, 2013. http://dx.doi.org/10.5593/sgem2013/be5.v1/s20.160.
Full textG., Monti, Quaranta G., and Marano G. C. "Robustness Against the Noise in Sensors Network Design for Heritage Structures: The Case Study of the Colosseum." In 4th International Workshop on Reliable Engineering Computing (REC 2010). Singapore: Research Publishing Services, 2010. http://dx.doi.org/10.3850/978-981-08-5118-7_072.
Full textReports on the topic "Colosseum"
Glaeser, Edward. Urban Colossus: Why is New York America's Largest City? Cambridge, MA: National Bureau of Economic Research, June 2005. http://dx.doi.org/10.3386/w11398.
Full textLapham, Curtis A. Colossus on Main Street: Tactical Considerations of Heavy Armor and Future MOUT Doctrine,. Fort Belvoir, VA: Defense Technical Information Center, December 1996. http://dx.doi.org/10.21236/ada324335.
Full textGuadalupe Jr, Fernando. The Mosquito and the Colossus: Operation Just Cause through the Eyes of General Manuel Antonio Noriega. Fort Belvoir, VA: Defense Technical Information Center, May 2008. http://dx.doi.org/10.21236/ada485314.
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