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Journal articles on the topic 'Comic books in education'

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1

Aleixo, Paul A., Daniel Matkin, and Laura Kilby. "What do teachers think about the educational role of comic books?: A qualitative analysis." Studies in Comics 11, no. 2 (2020): 387–404. http://dx.doi.org/10.1386/stic_00037_1.

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An exploratory, qualitative, study into the views of teachers on the use of comic books in education was carried out. Three secondary school teachers with varying experiences of comic books were interviewed using an open-ended format. Results of a thematic analysis indicated three clear areas of thinking around comic books: firstly, comic books are considered to be a medium of children’s entertainment, and not associated with educational practice; secondly, when the medium is employed in education, it should primarily be used with students that require extra support and thirdly, comic books re
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Jee, Benjamin D., and Florencia K. Anggoro. "Comic Cognition: Exploring the Potential Cognitive Impacts of Science Comics." Journal of Cognitive Education and Psychology 11, no. 2 (2012): 196–208. http://dx.doi.org/10.1891/1945-8959.11.2.196.

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Increasing people’s interest and involvement in science is a growing concern in education. Although many researchers and educators seek innovations for classroom instruction, much could be gained by harnessing the activities that people perform at their leisure. Although new media are constantly emerging, comic book reading remains a popular activity for children and adults. Recently, there has been an explosive increase in the creation of educational comic books, including many about science. This rapid increase in science comics far outstrips our understanding of how comics impact people’s b
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Lo, Patrick, Bradley Allard, Kevin K. W. Ho, et al. "Librarians’ perceptions of educational values of comic books: A comparative study between Hong Kong, Taiwan, Japan, Australia and New Zealand." Journal of Librarianship and Information Science 51, no. 4 (2018): 1103–19. http://dx.doi.org/10.1177/0961000618763979.

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Comic books are becoming increasingly popular in the field of education. In the past, comic books were excluded from school libraries and classrooms. However, with the resurgence in the popularity of comic books and students’ increased demands for them, they are now considered as recreational reading with educational value. In response to this, school libraries have begun collecting comic books and including them as part of their regular collections. This research paper reflects on the current situation of comic books in primary and middle school library collections and examines school librari
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Paiva, Fábio Da Silva, and Ernani Nunes Ribeiro. "As imagens dos quadrinhos: aplicações e dificuldades no uso educacional." REVISTA INTERSABERES 12, no. 25 (2017): 46. http://dx.doi.org/10.22169/intersaberes.v12i25.588.

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RESUMO Este estudo, de caráter bibliográfico, propõe apresentar uma análise referente às imagens dos quadrinhos, apresentando uma discussão sobre aplicações e restrições no uso seu educacional. Abrange o conceito de imagem e sua relação com os Quadrinhos. Apresenta as Histórias em Quadrinhos no diálogo com o processo de ensino e aprendizagem, entendendo que a educação faz uso de experiências e vivências de uma sociedade e de toda sua obra para estabelecer a cultura e caminhar no sentido da ampliação de conhecimentos e do acúmulo de saberes. Ao entendermos que esse processo ocorre inserido nas
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Dardess, George, David Kunzle, Roger Sabin, Will Eisner, and Scott McCloud. "Bringing Comic Books to Class." College English 57, no. 2 (1995): 213. http://dx.doi.org/10.2307/378816.

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Silva, Marta Regina Paulo da. "Gender relations, comic books and children's cultures: Between stereotypes and reinventions." Policy Futures in Education 16, no. 5 (2017): 524–38. http://dx.doi.org/10.1177/1478210317724642.

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The article discusses the production of children's cultures based on the experiences of 3–5-year-old children with the language of comic books, focusing on gender relations. It is part of a doctoral research project conducted at FE / UNICAMP and investigates a case study in a municipal pre-school in the Greater ABC region in São Paulo, Brazil. It assumes that comic books viewed as media production interfere with children's ways of life, often reinforcing stereotypes found in sex differences. Combining philosophy, sociology and childhood education, it discusses how small children interact with
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Lopes da Silva, Cinthia, Silvio Rossi Filho, Priscilla Pinto Costa da Silva, et al. "EDUCATION FOR LEISURE IN ELEMENTARY SCHOOL: THE USE OF COMIC BOOKS IN PHYSICAL EDUCATION CLASSES." Aprender - Caderno de Filosofia e Psicologia da Educação, no. 24 (December 14, 2020): 196–210. http://dx.doi.org/10.22481/aprender.i24.7760.

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In Brazil, many students dislike Physical Education classes because of content repetition, dissatisfactory curricular organization, among other factors. This work aims at assessing the efficiency of a proposal for Physical Education classes, which includes contents of physical activities and the use of comic books. This is a qualitative study and both bibliographic and field researches were carried out. Ten classes were held to a group of ninth graders from a public school in the city of Piracicaba/SP/Brazil. We found that the use of comic books as a teaching resource is effective: it portrays
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Roswati, Nelah, Nuryani Y. Rustaman, and Ikmanda Nugraha. "The Development of Science Comic in Human Digestive System Topic for Junior High School Students." Journal of Science Learning 3, no. 1 (2019): 12–18. http://dx.doi.org/10.17509/jsl.v3i1.18120.

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The science education approach has covered by using printed teaching media. One of the popular printed press that most accessible and may used in science education is a comic book. However, it is sometimes difficult to find the ideal and the appropriate comic books that can be used as the instructional tool of science education, because most of them are inappropriate for learning science and did not fit with the readers’ culture. The purpose of this study is to develop and evaluate the Science comic to contribute to science learning about Human Digestive System Topic (HDST) concepts. In this s
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Leung, Angela Y. M., Isaac S. H. Leung, Justina Y. W. Liu, Sylvia Ting, and Selina Lo. "Improving health literacy and medication compliance through comic books: a quasi-experimental study of Chinese community-dwelling older adults." Global Health Promotion 25, no. 4 (2018): 67–78. http://dx.doi.org/10.1177/1757975918798364.

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Background: This study aims to investigate the effect of two interventions (verbal advice and comic books) on health literacy and medication compliance among older adults living in 15 public estates in Hong Kong. Methods: This is a two-phase multi-site quasi-experimental study with a pre-and-post design with four measurement points (T1–T4). In both phases, the two interventions were conducted by trained medical/nursing/pharmacy students. Two home visits were carried out in each phase. After the baseline measurement at Time 1 (T1), students verbally advised the older adult participants on how t
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Berkowitz, Jay, and Todd Packer. "Heroes in the Classroom: Comic Books in Art Education." Art Education 54, no. 6 (2001): 12. http://dx.doi.org/10.2307/3193910.

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Potenza, Marc, Paul Verhoeff, and Erica Weiss. "COMIC BOOKS AND DEVELOPMENT." Journal of the American Academy of Child & Adolescent Psychiatry 35, no. 12 (1996): 1573–74. http://dx.doi.org/10.1097/00004583-199612000-00007.

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Carter, Henry A. "Chemistry in the comics: Part 4. The preservation and deacidification of comic books." Journal of Chemical Education 67, no. 1 (1990): 3. http://dx.doi.org/10.1021/ed067p3.

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Soedarso, Nick. "Komik: Karya Sastra Bergambar." Humaniora 6, no. 4 (2015): 496. http://dx.doi.org/10.21512/humaniora.v6i4.3378.

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Comic book is a literary medium which communicates via images. It has been part of Indonesian culture since a long time. Back to the 9th century, reliefs of Borobudur temple are proves of the early comic culture in Indonesia. Each relief panel of the Borobudur temple was made with a series of sequential scenes that depict many scenes of the 8th century’s daily life in ancient Java and the story of Sudhana and Manohara. It was made with the same principle of any comics nowadays. This article is a literature study with data gathered from both printed and electronic media. Field observation was d
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Sosiawan, Agung, Taufan Bramantoro, Aisyah Rachmadani Putri Gofur, Dida Devina, and Ni Nyoman Astari Kumala Dewi. "Educational Comic for Dental Caries Prevention in Kalijudan 1 Elementary School, Surabaya." Indonesian Journal of Dental Medicine 2, no. 1 (2020): 1. http://dx.doi.org/10.20473/ijdm.v2i1.2019.1-3.

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Background: Dental caries is one of the dental and oral diseases, and it is caused by S. mutans. Almost all humanshave dental caries, and it is a burden disease in Indonesia. The prevalence of dental caries is 79.1% worldwide, and theprevalence of child dental caries in Indonesia was 92.6% in 2018. Purpose: To promote child dental health awareness inchildren through an educational comic. Methods: Educational comics were distributed directly to students of KalijudanElementary School. Tools and materials of the empowerment program: Stationery, Laptop/computer, Application to layoutthe comic. The
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Perret, Marion. "Not Just Condensation: How Comic Books Interpret Shakespeare." College Literature 31, no. 4 (2004): 72–93. http://dx.doi.org/10.1353/lit.2004.0060.

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Aini, Irmayanti Nur, and Agus Nuryatin. "PENGEMBANGAN BUKU KOMIK KEBUDAYAAN SEBAGAI MEDIA MENGIDENTIFIKASI NILAI DAN ISI CERITA HIKAYAT." Jurnal Pendidikan Bahasa dan Sastra Indonesia 8, no. 2 (2019): 109–14. http://dx.doi.org/10.15294/jpbsi.v8i2.37587.

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Media merupakan perantara untuk membantu proses pembelajaran di kelas. Media pembelajaran berfungsi sebagai alat menyampaikan materi, mengatasi keterbatasan indera, ruang dan waktu, serta menambah motivasi belajar siswa. Buku komik dapat digunakan sebagai alternatif media pembelajaran di kelas. Hal ini disebabkan ilustrasi dalam komik dapat meningkatkan pemahaman mengenai peristiwa yang pernah terjadi dan belum tentu dapat dipahami jika dibaca menggunakan buku teks biasa. Buku komik yang dikembangkan tidak hanya berfokus pada materi saja, tapi terdapat muatan nilai kebudayaan dalam masing-masi
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Babaee, Ruzbeh. "Realities of Graphic Novels: An Interview with Frederick Aldama." International Journal of Comparative Literature and Translation Studies 5, no. 3 (2017): 1. http://dx.doi.org/10.7575/aiac.ijclts.v.5n.3p.1.

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The trend about producing and reading graphic novels has grown since the late twentieth century. These books with comic backgrounds seem to have a miraculous energy. They have been even appealing to unenthusiastic readers. They tempt people of different age groups, races and genders. They are also used for teaching ESL courses, e-learning activities, designing reality games, and teaching creative writing. If you talk to its followers, you may get the feedback that graphic novels can fulfil your demands and dreams from writing your assignments to taking you to the moon. Although many researcher
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Sueyoshi, Mark, Arthur Olch, Natalie Johns, Jordan Afaga, and Kenneth Wong. "Comics: Educating and introducing children to radiation therapy." Journal of Clinical Oncology 36, no. 34_suppl (2018): 155. http://dx.doi.org/10.1200/jco.2018.36.34_suppl.155.

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155 Background: Comics can address topics in medicine and other facets of life in a format that is widely accessible. Literature suggests that Human-Centered Design strategies can reduce child/caregiver anxiety prior to radiation therapy. Thus, appropriately designed comics can bridge the gap between the practical realities of radiotherapy, like understanding the importance of remaining still in immobilization molds and the pediatric patient's desire for imagination and play. Similar patient-care interventions have been implemented in the form of toys, games, and books. The aim of this project
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Sitasari, Almira, and Andika Trisurini. "Comic Education Media On Food Label With Folklore Character For Children." Jurnal Teknologi Kesehatan (Journal of Health Technology) 14, no. 1 (2018): 5–13. http://dx.doi.org/10.29238/jtk.v14i1.85.

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Lack of awareness in food label reading could be a problem of eating habit in Indonesian especially in youth. School-aged children are susceptible group to have risk from unsafe packaged snack food. Comic book would be one of good education media for them. Aim of the study was to raise awareness to food label reading and to make a good media to educate youth to read packaged food/snack label. This study was a research and development study (R and D study) with 4 D approach (define, design, develop, disseminate). After designing the media (including storyline and cover design) the media was rat
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Arafat Lubis, Maulana. "The Development of Teaching Comics to Improve Interest in Reading Civic Education in MIN Ramba Padang, South Tapanuli Regency, Indonesia." Budapest International Research and Critics Institute (BIRCI-Journal) : Humanities and Social Sciences 1, no. 3 (2018): 71–83. http://dx.doi.org/10.33258/birci.v1i3.31.

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Indonesians seek information from social media more than books. Development of PPKn teaching materials in increasing reading interest MIN Ramba Padang in South Tapanuli district will focus on PPKn material such as joint decisions. The development of this teaching material is in the form of comics. The purpose of this study was to develop comic teaching materials to increase students' reading interest in PPKn subjects at MIN Ramba Padang kab Selatan Tapanuli Regency. This research method is research and development (R & D) method. This model is used to develop comics as teaching materials i
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Aiken, K. G. "Superhero History: Using Comic Books to Teach U.S. History." OAH Magazine of History 24, no. 2 (2010): 41–47. http://dx.doi.org/10.1093/maghis/24.2.41.

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Arthur Montagne, Jacqueline. "The Comic Latin Grammar in Victorian England." Journal of Latin Cosmopolitanism and European Literatures, no. 4 (November 16, 2020): 2–31. http://dx.doi.org/10.21825/jolcel.vi4.8569.

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This paper presents the first scholarly analysis of The Comic Latin Grammar by Percival Leigh, a satirical textbook of Latin grammar published in London in 1840. Sections I and II analyze the role of Latin education and the rapid publication of Latin grammar books during the nineteenth century. Sections III and IV conduct close readings of the Comic Latin Grammar to assess its techniques of parody and allusion. I conclude that the textbook achieves its satire of Latin learning by embedding two tiers of humor in its lessons designed for two types of readers: those with and without a background
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Zagkotas, Vasileios. "Are comic books appropriate for teaching History? Three suggestions for Greek Primary Education." Education 3-13 47, no. 3 (2018): 358–65. http://dx.doi.org/10.1080/03004279.2018.1452955.

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Parasecoli, Fabio. "Gluttonous crimes: Chew, comic books, and the ingestion of masculinity." Women's Studies International Forum 44 (May 2014): 236–46. http://dx.doi.org/10.1016/j.wsif.2013.04.011.

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Ramliyana, Randi. "Penggunaan buku komik “bahasa Indonesia bagi penutur asing (BIPA) 1” dan pengaruhnya terhadap hasil belajar peserta BIPA." Jurnal Bahasa Indonesia bagi Penutur Asing (JBIPA) 1, no. 1 (2019): 30. http://dx.doi.org/10.26499/jbipa.v1i1.1694.

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Indonesian Language Learning for Foreign Speakers (BIPA) is interesting because Indonesian language becomes the second language learning for BIPA participants. Many obstacles are happened during learning BIPA, one of communication problem between teacher and participant. Communication problem in delivering material BIPA class can overcome with visual language. Visual language will be made in the form of comics as and teach BIPA. Comics as a medium of learning has long been applied to give a positive impact during the learning process Comic media in addition to fun, also always linked can incre
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Sabeti, Shari. "The ‘Strange Alteration’ ofHamlet: Comic Books, Adaptation and Constructions of Adolescent literacy." Changing English 21, no. 2 (2014): 182–97. http://dx.doi.org/10.1080/1358684x.2014.897047.

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Batista, Adriana, Michele Mouttapa, Sharonda Wallace, and Shari McMahan. "Empieza con Fuerza Tu Día (Kick Start Your Day)." Californian Journal of Health Promotion 12, no. 2 (2014): 99–106. http://dx.doi.org/10.32398/cjhp.v12i2.2154.

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The Latino population in the United States is increasing, and has high rates of overweight and obesity. Hence, innovative health education materials are needed to promote obesity prevention efforts in this population. This article discusses the conceptualization and contents of Empieza con Fuerza Tu Día (Kick Start Your Day), a comic book written in Spanish, which promotes healthy eating habits. Key constructs of the health belief model (HBM) were included in various storylines depicted in the comic book. Twenty Latina health educators, promotoras, read the comic book and participated in one o
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Hall, Kelley J., and Betsy Lucal. "Tapping into Parallel Universes: Using Superhero Comic Books in Sociology Courses." Teaching Sociology 27, no. 1 (1999): 60. http://dx.doi.org/10.2307/1319247.

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Mota, Fernanda Antônia Barbosa da, and Heraldo Aparecido Silva. "Histórias em quadrinhos e o ensino de filosofia da educação." REVISTA INTERSABERES 15, no. 36 (2020): 645–58. http://dx.doi.org/10.22169/revint.v15i36.1961.

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RESUMO O presente artigo tem como objetivo apresentar os resultados de uma pesquisa sobre o uso de histórias em quadrinhos no ensino de filosofia da educação. Inicialmente, o estudo foca na breve descrição dos elementos constituintes das histórias em quadrinhos infantis e a sua relevância para o campo educacional. Em seguida, a partir da descrição de algumas experiências realizadas em sala de aula, apresentamos algumas possibilidades de uso dos quadrinhos da Turma do Xaxado, de Antonio Cedraz e Calvin e Hobbes, de Bill Watterson para o ensino de filosofia da educação. A fundamentação teórica b
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Corrêa, A., V. Rumjanek, D. Rangel, and L. De Meis. "CREATING EDUCATIONAL MATERIAL TO HIGH SCHOOL EDUCATION WITH COMIC BOOKS: THE VACCINA´S HISTORY." Revista de Ensino de Bioquímica 6, no. 1 (2008): 6. http://dx.doi.org/10.16923/reb.v6i1.74.

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Karap, Zsuzsanna. "The possible benefits of using comic books in foreign language education: A classroom study." Képzés és gyakorlat 15, no. 1-2 (2017): 243–60. http://dx.doi.org/10.17165/tp.2017.1-2.14.

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Babaian, Caryn Sona, and Ara A. Chalian. "“The Thyroidectomy Story”: Comic Books, Graphic Novels, and the Novel Approach to Teaching Head and Neck Surgery Through the Genre of the Comic Book." Journal of Surgical Education 71, no. 3 (2014): 413–18. http://dx.doi.org/10.1016/j.jsurg.2013.11.008.

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Lent, John A. "Local comic books and the curse of Manga in Hong Kong, South Korea and Taiwan." Asian Journal of Communication 9, no. 1 (1999): 108–28. http://dx.doi.org/10.1080/01292989909359617.

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Artha, Rafika Septia, Dadan Suryana, and Farida Mayar. "E-Comic: Media for Understanding Flood Disaster Mitigation in Early Childhood Education." JPUD - Jurnal Pendidikan Usia Dini 14, no. 2 (2020): 341–51. http://dx.doi.org/10.21009/jpud.142.12.

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The existence of several early childhood education institutions in Indonesia, such as in the Riau Province region, often faces the risk of catastrophic floods overflowing the Kampar River resulting in casualties. The results of preliminary research found that children lacked insight into flood disaster mitigation, and schools did not have appropriate mitigation programs or media. This study aims to develop a product in the form of an E-Comic to introduce flood disaster mitigation in a practical and effective early childhood education. Research and development procedures in this study using the
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Pirzada, Tehmina. "“Let Us Be Giants”." Boyhood Studies 14, no. 1 (2021): 25–44. http://dx.doi.org/10.3167/bhs.2020.140103.

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Since 2003, a budding collection of English-language war comics dealing with military conflicts between India and Pakistan have become part of the comic book repertoire in both countries. This article focuses on two such comics, Siachen (2012) and Haider (2015). Drawing upon Raewyn Connell’s theorization of hegemonic masculinity, the article analyzes how the masculine role models depicted in Haider and Siachen vehemently deny the horrific emotional and physical costs of warfare. By examining hegemonic masculinity in the comics through masculinity nostalgia, and through close reading of the cha
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Pirzada, Tehmina. "“Let Us Be Giants”." Boyhood Studies 14, no. 1 (2021): 25–44. http://dx.doi.org/10.3167/bhs.2021.140103.

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Since 2003, a budding collection of English-language war comics dealing with military conflicts between India and Pakistan have become part of the comic book repertoire in both countries. This article focuses on two such comics, Siachen (2012) and Haider (2015). Drawing upon Raewyn Connell’s theorization of hegemonic masculinity, the article analyzes how the masculine role models depicted in Haider and Siachen vehemently deny the horrific emotional and physical costs of warfare. By examining hegemonic masculinity in the comics through masculinity nostalgia, and through close reading of the cha
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Janisse, Tom. "Graphic Medicine as Physician Tool to Understand Their Patient’s Experience of a Medical Condition." International Journal of Whole Person Care 7, no. 1 (2020): 31. http://dx.doi.org/10.26443/ijwpc.v7i1.225.

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BackgroundEngaging patients in their healthcare, listening to their stories, and improving the quality of their experience also depends on physicians understanding their patient’s experiences of a medical condition.Physicians have little time to converse with patients about this in the visit. Graphic Medicine – Comics – pictures and words together in sequence to tell a story – is a way to gain insight into a patient’s experience of what it’s like. MethodsA small, mixed-method study to test the effect on physicians of reading a comic book, “My Degeneration: Parkinson’s Disease.” The 13 particip
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Thomas, Kaitlin E. "Pandemic, Protest, and Perversion of Truth: Using Comic Books to Tackle Controversy and Dissention during COVID-19." Hispania 104, no. 3 (2021): 368–74. http://dx.doi.org/10.1353/hpn.2021.0091.

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İlhan, Genç Osman, Gamze Kaba, and Maide Sin. "Usage of Digital Comics in Distance Learning During COVID-19." International Journal on Social and Education Sciences 3, no. 1 (2021): 161–79. http://dx.doi.org/10.46328/ijonses.106.

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The aim of the study is to reveal the effect of digital comics material on students' academic success, their views on distance education, course and digital comics. In the study conducted during the 2019-2020 academic year and the pandemic, digital comics material was created in the Pixton design program for the aim of the acquisition of “different management styles in terms of basic principles of democracy," in the learning area of active citizenship in the 6th grade Social Studies curriculum. It is known that the comic book, which has no time and place limits, provides easy and fast access t
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Amorim, Douglas Carvalho, and Cleide Jane de Sá Araújo Costa. "Estratégias para o ensino da Covid-19 utilizando aplicativos de histórias em quadrinhos." REVISTA INTERSABERES 15, no. 36 (2020): 556–80. http://dx.doi.org/10.22169/revint.v15i36.1989.

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RESUMO Em um contexto de mudanças rápidas, trazidas pela doença Covid-19, aulas emergenciais passaram a ser realizadas por professores de forma online. Na área da Educação, possuímos meios alternativos para ensinar e aprender. Dessa forma, as histórias em quadrinhos ganharam a sala de aula, ao longo do tempo. Neste sentido, a indagação que norteou este estudo foi: como, de acordo com as percepções de professores de Biologia, estratégias pedagógicas de ensino sobre a Covid-19 podem ser mediadas com o uso de aplicativos de criação de HQs, durante as aulas remotas e após a pandemia? A hipótese qu
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伊藤沙智子. "Conditional Expressions of Conjunctive Particle “TO” in Japanese Language Education Textbooks 󰠏 From Comparison of Example Sentences Extracted from Comic Books, Critical Essays, and Japanese Language Education Textbooks 󰠏." Journal of Japanese Language Education Association ll, no. 75 (2016): 33–54. http://dx.doi.org/10.26591/jpedu.2016..75.003.

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Tatalovic, Mico. "Science comics as tools for science education and communication: a brief, exploratory study." Journal of Science Communication 08, no. 04 (2009): A02. http://dx.doi.org/10.22323/2.08040202.

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Comics are a popular art form especially among children and as such provide a potential medium for science education and communication. In an attempt to present science comics in a museum exhibit I found many science themed comics and graphic books. Here I attempt to provide an overview of already available comics that communicate science, the genre of ‘science comics’. I also provide a quick literature review for evidence that comics can indeed be efficiently used for promoting scientific literacy via education and communication. I address the issue of lack of studies about science comics and
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Correia-Silva, Anderson Tavares, Fábio da Silva Paiva, and Ernani Nunes Ribeiro. "Inclusão educacional e audiodescrição de histórias em quadrinhos." REVISTA INTERSABERES 15, no. 36 (2020): 936–62. http://dx.doi.org/10.22169/revint.v15i36.2011.

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RESUMO Neste artigo trazemos uma reflexão sobre o uso de histórias em quadrinhos (HQs) na educação. Destacamos seu aspecto visual e, consequentemente, eventuais barreiras para seu uso quando dentro do grupo de alunos há algum com deficiência visual. A audiodescrição é uma técnica de tradução que transforma imagens em textos para acessibilidade de pessoas com deficiência visual, cognitiva e outros públicos. Trazemos um método de audiodescrição (AD) de histórias em quadrinhos que contempla as características do gênero artístico em questão, equiparando para o público com e sem deficiência o acess
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Broome, Jeffrey. "Hip Hop Family Tree Treasury Editions: A Book Review for Art and Visual Culture Educators." Arts 8, no. 1 (2018): 5. http://dx.doi.org/10.3390/arts8010005.

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This book review examines Ed Piskor’s Hip Hop Family Tree as compiled and packaged by Fantagraphics into two gift box sets featuring a total of four treasury editions of collected works. The basic premise of Hip Hop Family Tree focuses on a loose narrative detailing the historical development of hip-hop culture as depicted in a comic book format. The review begins with a brief summary of each treasury edition with a specific focus on selected vignettes detailing the role that visual art has played in hip-hop culture. The review closes with a discussion of the overall relevance of Piskor’s work
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Fronza, Marcelo. "As ideias históricas de estudantes de história sobre a conquista da América a partir das histórias em quadrinhos." REVISTA INTERSABERES 12, no. 25 (2017): 120. http://dx.doi.org/10.22169/intersaberes.v12i25.587.

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Resumo Nesse artigo investiga-se as ideias históricas de estudantes graduandos do curso de Licenciatura em História da Universidade Federal de Mato Grosso sobre os conflitos entre europeus e indígenas durante a conquista da América, de 1492 a 1550, narrados em histórias em quadrinhos. Para fazer isso, produziu-se um instrumento de investigação com base em critérios metodológicos da pesquisa qualitativa (LESSARD-HÉBERT, GOYETTE & BOUTIN, 2005). Esse instrumento de investigação contém questões abertas sobre o confronto de dois fragmentos de histórias em quadrinhos que têm a intenção de abord
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Stevanovic, Jelena, Branislav Randjelovic, and Emilija Lazarevic. "Reading habits of secondary school students in Serbia." Zbornik Instituta za pedagoska istrazivanja 52, no. 1 (2020): 136–80. http://dx.doi.org/10.2298/zipi2001136s.

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Reading habits are an essential aspect for creating a functionally literate society and for its positioning at the global level. In this regard, the aim of this paper is to examine quantities and contents that high school students read, including compulsory reading and other books that do not belong to this corpus. We also tried to examine students? opinions about ways that could contribute to their motivation to read books, to consider their reading habits keeping in mind the family context and the use of library services, as well as to determine whether reading books is related to gender, ac
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Hancock, Rae. "‘They’re True Stories? Yeah, No They’re Not’ Questions of Authenticity and Authority Raised by the Use of Comic Books to Represent Biblical Narratives in Religious Education." Changing English 26, no. 4 (2019): 367–82. http://dx.doi.org/10.1080/1358684x.2019.1653170.

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Ravyse, Werner Siegfried, A. Seugnet Blignaut, and Chrisna R. Botha-Ravyse. "Codebook Co-Development to Understand Fidelity and Initiate Artificial Intelligence in Serious Games." International Journal of Game-Based Learning 10, no. 1 (2020): 37–53. http://dx.doi.org/10.4018/ijgbl.2020010103.

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This study aimed to identify and rank the serious game fidelity themes that should be considered for retaining both the learning potential and predicted market growth of serious games. The authors also investigated existing links between fidelity and AI. The methodology unraveled serious game fidelity through the co-development of a theory- and data-driven codebook, applying the constant comparison method for data analysis. The theory-driven codes stemmed from literature while the data-driven codes emerged from a heuristic user interface evaluation of a comic book style game, named ExMan. This
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Araújo, Aline Praxedes, Aparecida Barbosa da Silva, and Carlos Adriano Ferreira de Lima. "História da África a partir do romance gráfico Aya de Yopougon." REVISTA INTERSABERES 15, no. 36 (2020): 659–79. http://dx.doi.org/10.22169/revint.v15i36.1981.

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RESUMO O presente artigo tem como escopo uma proposta pedagógica da aplicabilidade da Narrativa Gráfica Aya de Yopougon (vol. 1 e 2) (ABOUET; OUBRERIE, 2011; 2012), reconhecida pelo formato como História em Quadrinho (HQ), enquanto recurso didático para o ensino de História da África no Ensino Médio. A HQ apresenta como enredo a vida da personagem Aya, de 19 anos, residente no bairro de Yopougon, em Abidjan, na Costa do Marfim, no fim dos anos de 1970. O foco narrativo desloca-se entre as experiências vividas pelas três amigas, Aya, Bintou e Adjoua, e as de seus respectivos núcleos familiares.
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Cabreira, Juliana da Silva, and Airton José Vinholi Júnior. "Cadeia alimentar em quadrinhos: uma proposta didática para o ensino de ciências." REVISTA INTERSABERES 15, no. 36 (2020): 702–19. http://dx.doi.org/10.22169/revint.v15i36.1990.

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RESUMO Este artigo aborda a relevância das histórias em quadrinhos (HQs) para o contexto de sala de aula, especialmente no que tange ao Ensino de Ciências. Pesquisas apontam para a crescente inserção das HQs enquanto recurso didático; neste sentido, apresentamos uma proposta de história em quadrinho sobre o conteúdo “Cadeia Alimentar”, organizada sequencialmente sob a luz da Teoria da Aprendizagem Significativa (TAS). Aos poucos as HQs vêm ganhado espaço e têm se consolidado no ambiente formal de ensino. Sua utilização tem o potencial de facilitar a construção de conceitos científicos, visto q
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