Academic literature on the topic 'Comics (sequential art)'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Comics (sequential art).'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Journal articles on the topic "Comics (sequential art)"
Guynes, Sean A. "Four-Color Sound: A Peircean Semiotics of Comic Book Onomatopoeia." Public Journal of Semiotics 6, no. 1 (December 23, 2014): 58–72. http://dx.doi.org/10.37693/pjos.2014.6.11916.
Full textVilches, Gerardo. "El cómic: ¿un arte secuencial?" Neuróptica, no. 1 (March 24, 2020): 203–17. http://dx.doi.org/10.26754/ojs_neuroptica/neuroptica.201914328.
Full textStephens Griffin, Nathan. "Comics and visual biography: sequential art in social research." Visual Studies 34, no. 4 (October 2, 2019): 319–35. http://dx.doi.org/10.1080/1472586x.2019.1691940.
Full textIsmail@Kamal, Julina, and Md Salleh Yaapar. "The Hermeneutic of the Malay Comic: Unveiling the Symbolism of Love in Selendang Siti Rugayah." Wacana Seni Journal of Arts Discourse 19 (December 31, 2020): 1–12. http://dx.doi.org/10.21315/ws2020.19.1.
Full textPérez Cano, Tania, Brittany Tullis, and Ana Merino. "Introduction. Comics: Intertextualities, Discursivities, and Paratexts in Latin American Sequential Art." Mitologías hoy 20 (December 30, 2019): 11. http://dx.doi.org/10.5565/rev/mitologias.675.
Full textJohnson, Fred. "Film School for Slideware: Film, Comics, and Slideshows as Sequential Art." Computers and Composition 29, no. 2 (June 2012): 124–36. http://dx.doi.org/10.1016/j.compcom.2012.02.001.
Full textTannahill, Lise, Eliza Bourque Dandridge, and Rachel Mizsei Ward. "Book Reviews." European Comic Art 11, no. 1 (March 1, 2018): 129–36. http://dx.doi.org/10.3167/eca.20178110108.
Full textTannahill, Lise, Eliza Bourque Dandridge, and Rachel Mizsei Ward. "Book Reviews." European Comic Art 11, no. 1 (March 1, 2018): 129–36. http://dx.doi.org/10.3167/eca.2018.110108.
Full textTannahill, Lise, Eliza Bourque Dandridge, and Rachel Mizsei Ward. "Book Reviews." European Comic Art 11, no. 1 (March 1, 2018): 129–36. http://dx.doi.org/10.3167/eca.2018110108.
Full textFawaz, Ramzi. "A Queer Sequence: Comics as a Disruptive Medium." Publications of the Modern Language Association of America 134, no. 3 (May 2019): 588–94. http://dx.doi.org/10.1632/pmla.2019.134.3.588.
Full textDissertations / Theses on the topic "Comics (sequential art)"
Lewis, Chad Allen. "Information Acquisition and Sequential Narratives." Kent State University / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=kent1461621144.
Full textMoravec, Martin. "Foundations of Sequential Art Driven Development." Master's thesis, Vysoká škola ekonomická v Praze, 2015. http://www.nusl.cz/ntk/nusl-193053.
Full textTufis, Mihnea. "A characterisation of comics and sequential art for supporting the evolution of digital formats for comics : a crowdsourcing approach." Thesis, Paris 6, 2017. http://www.theses.fr/2017PA066590/document.
Full textWe address the difficulty of creating a digitised corpus by using a crowdsourced approach for annotating comic books. The resulting XML-based encodings assist researchers, publishers and collection curators equally. To achieve our data collection goal, we develop an online crowdsourcing engine for annotating comics. The tasks are designed to mirror the page reading experience, with participants asked to identify and annotate structural (panel layout, splash pages, meta-panels) and content (characters, places, events, onomatopoeia) elements of comic books. Our approach provides Digital Humanities (DH) scholars with a (currently missing) structured, annotated corpus; this enables and accelerates research related to comics and sequential art theory. Curators and collectors of physical or online comics collections are provided with a structured content which could enable the creation of artefacts such as comic books dictionaries, search indices and dictionaries of onomatopoeia. From a publishing perspective, current standards for digital comics are taking care exclusively of the presentation layer (i.e. rendering a publication on the screen of a device). But the artistic nature of comics and the great potential digital comics have already showcased allow us to go beyond simple content presentation. To this respect we present our contributions with enhancements to current semantic (CBML) and presentation (EPUB) open standards that will allow publishers and digital comics authors to create an improved reading experience
Dycus, Dallas. "Chris Ware's Jimmy Corrigan: Honing the Hybridity of the Graphic Novel." Digital Archive @ GSU, 2009. http://digitalarchive.gsu.edu/english_diss/47.
Full textThomé, Luciano Quednau. "Histórias em quadrinhos e didática da história no Brasil: a forma quadrinística e o conhecimento histórico." Universidade de São Paulo, 2012. http://www.teses.usp.br/teses/disponiveis/27/27154/tde-17042013-093751/.
Full textThe present research analyzes the relationship between sequential art form and scientific history knowledge in the specific case studies of the works Adiós, Xamigo Brasileño (...); Redescobrindo o Brasil; e D. João Carioca (...). Such analysis is made by interdisciplinary methods informed by communication theory on sequential art and history didactic theory.
Pessoa, Alberto Ricardo [UNESP]. "Quadrinhos na educação: uma proposta didática na educação básica." Universidade Estadual Paulista (UNESP), 2006. http://hdl.handle.net/11449/100272.
Full textCoordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
As histórias em quadrinhos são uma forma de mídia que combina várias expressões artísticas com a comunicação, gerando um meio onde o leitor pode se tornar parte de história criando seqüências, sons, vozes através dos diálogos nos balões ou até mesmo realizando novas histórias que aqueles personagens podem proporcionar. Mesmo assim, as histórias em quadrinhos enfrentaram, desde sua invenção, desconfiança e até mesmo reducionismo em detrimento de outras artes. Esta pesquisa visa responder a seguinte pergunta: Por que ensinar histórias em quadrinhos nas escolas? Para tanto, a pesquisa compreende uma breve história da formação do mercado editorial, leitores e profissionais no Brasil, disserta sobre os quadrinhos nas mais diferentes camadas de ensino, propondo o uso da arte seqüencial nas mais diversas matérias do currículo escolar e por fim, o estudo de caso Projeto Mamute, em que além de descrever toda a trajetória deste grupo de alunos, apresento um volume das histórias em quadrinhos que foram realizados no período de 2004 - 2005.
Comic books compose a media that mixes different artistic expressions with communication, creating a vessel through which the reader can be a part of the story, creating scenes, sounds, voices using the dialogues on the balloons, or even making new stories with the characters. However, Comics have suffered, since their inception, with suspicion and devalue if compared with other arts. This research concerns itself with the question: Are Comics a good tool to educate? To address that, I developed a research about the history of the editorial Comics, the readers and the professionals in Brazil. I explored the action of Comics in the different layers of teaching, proposing different activities with Comics in the official grade of regular education. Finally, I present the history of Projeto Mamute (Mammoth's Project) in the period of 2003 - 2005, and the comics we produced within the project, during that period.
Bezerra, Efrem Pedroza. "Will Eisner s The Spirit: o fascínio da imagem na arte sequencial." Pontifícia Universidade Católica de São Paulo, 2014. https://tede2.pucsp.br/handle/handle/4675.
Full textCoordenação de Aperfeiçoamento de Pessoal de Nível Superior
This research investigates the communication process in the Spirit comics, examining the image in sequential art. The corpus of analysis of this study was assembled from the Spirit of comics character created by Will Eisner, with chosen among the publications from 1940 to 1952 editions. The object of research is the character Spirit, the process of creation and development of resources created and exploited by Eisner, such as the preference for black and white, close up, the splash pages and other factors that contributed comparative and associatively for the construction of communication through the image in the "Ninth Art". The guiding research question is: how comic books and their own way of narrating contribute to the construction of meaning in communication and cognition? For the development of research, we consider the following hypothesis: thanks to authors who are trapped by rules and standards by market demand, not every comic vehemently expresses its communicative power. In this sphere there are those who can find loopholes and innovate. This justifies the choice by Eisner s Spirit. Diversely other producing more of the same, Eisner, built the art in comics. Thus, your character creates a cognitive operation in which the reader is led to a sensory journey that helps to stimulate the creation of connections through the image. The objective of the research is to investigate the process of communication through the image in sequential art and the resonance of this reflection on their practice. Vilém Flusser and the theoretical construction of the relationship between images will provide the main methodological strategies through narratives modulations Einser uses in the comics of the Spirit. The theoretical framework focuses on authors who study the supplementary understanding of sequential art visual elements such as Will Eisner himself, Scott Mccloud, Stan Lee and Moacy Cirne; in addition of authors dedicated to the question of image, as Georges Didi-Huberman, Hans Belting, the aforementioned Vilém Flusser and semiotician Charles Sanders Peirce
A presente pesquisa investiga o processo de comunicação nos quadrinhos do Spirit, examinando a imagem na arte sequencial. O corpus de análise do presente trabalho foi reunido a partir das HQs do Spirit, personagem criado por Will Eisner, com edições escolhidas entre as publicações de 1940 a 1952. O objeto de pesquisa é o personagem Spirit, seu processo de criação e evolução dos recursos criados e explorados por Eisner, tais como: a preferência pelo preto e branco, o close up, as splash pages e outros fatores que contribuíram comparativa e associativamente para a construção da comunicação por intermédio da imagem na Nona Arte . A questão norteadora da investigação é: como as histórias em quadrinhos e seu próprio modo de narrar contribuem para a construção de sentidos e cognição na comunicação? Para o desenvolvimento da pesquisa, considera-se a seguinte hipótese: graças a autores que ficam presos a regras e padrões por demanda de mercado, nem todo quadrinho manifesta com veemência seu poder comunicativo. Nessa esfera há aqueles que conseguem encontrar brechas e inovam. Isso justifica a escolha pelo Spirit de Eisner. Diversamente de outros que produziam mais do mesmo, Eisner, construía a arte nos quadrinhos. Dessa forma, seu personagem cria uma operação cognitiva em que o leitor é levado a uma jornada sensorial que contribui para o estímulo da criação de conexões por meio da imagem. O objetivo da pesquisa é investigar o processo de comunicação através da imagem na arte sequencial e a ressonância dessa reflexão em sua prática. Vilém Flusser e a construção teórica da relação entre imagens proverão as principais estratégias metodológicas por meio das modulações narrativas que Einser utiliza nas histórias em quadrinhos do Spirit. A fundamentação teórica se concentra em autores que estudam os elementos visuais complementares à compreensão da arte sequencial como o próprio Will Eisner, Scott Mccloud, Stan Lee e Moacy Cirne; além de autores dedicados à questão da imagem, como Georges Didi-Huberman, Hans Belting, o já citado Vilém Flusser e o semioticista Charles Sanders Peirce
Pessoa, Alberto Ricardo. "Quadrinhos na educação : uma proposta didática na educação básica /." São Paulo : [s.n], 2006. http://hdl.handle.net/11449/100272.
Full textBanca: Luiza Helena da Silva Christov
Banca: Waldomiro Vergueiro
Resumo: As histórias em quadrinhos são uma forma de mídia que combina várias expressões artísticas com a comunicação, gerando um meio onde o leitor pode se tornar parte de história criando seqüências, sons, vozes através dos diálogos nos balões ou até mesmo realizando novas histórias que aqueles personagens podem proporcionar. Mesmo assim, as histórias em quadrinhos enfrentaram, desde sua invenção, desconfiança e até mesmo reducionismo em detrimento de outras artes. Esta pesquisa visa responder a seguinte pergunta: Por que ensinar histórias em quadrinhos nas escolas? Para tanto, a pesquisa compreende uma breve história da formação do mercado editorial, leitores e profissionais no Brasil, disserta sobre os quadrinhos nas mais diferentes camadas de ensino, propondo o uso da arte seqüencial nas mais diversas matérias do currículo escolar e por fim, o estudo de caso Projeto Mamute, em que além de descrever toda a trajetória deste grupo de alunos, apresento um volume das histórias em quadrinhos que foram realizados no período de 2004 - 2005.
Abstract: Comic books compose a media that mixes different artistic expressions with communication, creating a vessel through which the reader can be a part of the story, creating scenes, sounds, voices using the dialogues on the balloons, or even making new stories with the characters. However, Comics have suffered, since their inception, with suspicion and devalue if compared with other arts. This research concerns itself with the question: Are Comics a good tool to educate? To address that, I developed a research about the history of the editorial Comics, the readers and the professionals in Brazil. I explored the action of Comics in the different layers of teaching, proposing different activities with Comics in the official grade of regular education. Finally, I present the history of Projeto Mamute (Mammoth's Project) in the period of 2003 - 2005, and the comics we produced within the project, during that period.
Mestre
Tsai, Yi-Shan. "Young British readers' engagement with manga." Thesis, University of Cambridge, 2015. https://www.repository.cam.ac.uk/handle/1810/252712.
Full textCosta, Rafael Machado. "Estética, tradição e estilo nos quadrinhos : a Kunstwollen da grande depressão e do american way of life." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2016. http://hdl.handle.net/10183/153218.
Full textThis research intends to approach the History of Comics as an Art History branch, analyzing US production of the 1930s to 1960s, mainly artistic movements known as the Golden Age and Silver Age, according to concepts such as Kunstwollen and from the Vienna School of Art History. This work intends to understand these artistic movements from its specific features and artistic conventions and the relationships they have established between themselves, with other languages and artistic traditions and the social and political context of their time. Also this research intends to contribute to the understanding of the thematic and aesthetic development of the artistic styles of the period and the establishment of the Comics as an autonomous artistic language that established a set of aesthetic traditions and narratives themselves.
Books on the topic "Comics (sequential art)"
Eisner, Will. Comics and sequential art: Principles and practices from the legendary cartoonist. New York: W.W. Norton, 2008.
Find full textMcCloud, Scott. Understanding comics: The invisible art. Northampton, MA: Tundra Pub., 1993.
Find full textUnderstanding Comics: The Invisible Art. [Northampton, MA]: Kitchen Sink Press, 1993.
Find full textMcCloud, Scott. Understanding comics: The invisible art. Northampton, MA: Kitchen Sink Press, 1993.
Find full textMcCloud, Scott. Understanding Comics. New York: A Kitchen Sink Book for HarperPerennial, 1994.
Find full textLowe, John. Senses: Sequential Art Anthology. Savannah, GA: Savannah College of Art and Design, 2005.
Find full textBook chapters on the topic "Comics (sequential art)"
Ferrari, Fulvio. "Sagas as Sequential Art: Some Reflections on the Translation of Saga Literature into Comics." In Acta Scandinavica, 327–45. Turnhout: Brepols Publishers, 2016. http://dx.doi.org/10.1484/m.as-eb.5.109273.
Full textWidiss, Benjamin. "Comics as Non-Sequential Art." In Drawing from Life, 86–111. University Press of Mississippi, 2013. http://dx.doi.org/10.14325/mississippi/9781617039058.003.0005.
Full text"Visual narrative: Comics and sequential art." In Text and Image, 91–116. Routledge, 2014. http://dx.doi.org/10.4324/9781315773971-7.
Full textGravett, Paul. "Hypercomics: The Shape of Comics to Come." In Comic Art in Museums, 202–5. University Press of Mississippi, 2020. http://dx.doi.org/10.14325/mississippi/9781496828118.003.0022.
Full textDuffy, Damian. "Remasters of American Comics: Sequential Art as New Media in the Transformative Museum Context." In Comic Art in Museums, 275–88. University Press of Mississippi, 2020. http://dx.doi.org/10.14325/mississippi/9781496828118.003.0033.
Full textYoe, Craig. "Sequential Titillation: Comics Stripped at the Museum of Sex, New York." In Comic Art in Museums, 207–10. University Press of Mississippi, 2020. http://dx.doi.org/10.14325/mississippi/9781496828118.003.0023.
Full textWeiner, Robert G. "Comics Codes and Parameters for Villain Construction in Sequential Art." In The Supervillain Reader, 243–48. University Press of Mississippi, 2019. http://dx.doi.org/10.14325/mississippi/9781496826466.003.0023.
Full textWEINER, ROBERT G. "Comics Codes and Parameters for Villain Construction in Sequential Art." In The Supervillain Reader, 243–48. University Press of Mississippi, 2019. http://dx.doi.org/10.2307/j.ctvx5w9cj.28.
Full textForceville, Charles. "Case Studies–Comics." In Visual and Multimodal Communication, 185–216. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780190845230.003.0010.
Full textYoe, Craig. "Sequential Titillation:." In Comic Art in Museums, 207–10. University Press of Mississippi, 2020. http://dx.doi.org/10.2307/j.ctv128fpwk.27.
Full textConference papers on the topic "Comics (sequential art)"
Zhang, Chuang, Chen Gong, Tengfei Liu, Xun Lu, Weiqiang Wang, and Jian Yang. "Online Positive and Unlabeled Learning." In Twenty-Ninth International Joint Conference on Artificial Intelligence and Seventeenth Pacific Rim International Conference on Artificial Intelligence {IJCAI-PRICAI-20}. California: International Joint Conferences on Artificial Intelligence Organization, 2020. http://dx.doi.org/10.24963/ijcai.2020/311.
Full textJu, Heekun, and Hyung-Jo Jung. "Estimation of Equipment Fragility Curve of Nonlinear Nuclear Power Plant Structures." In IABSE Conference, Seoul 2020: Risk Intelligence of Infrastructures. Zurich, Switzerland: International Association for Bridge and Structural Engineering (IABSE), 2020. http://dx.doi.org/10.2749/seoul.2020.143.
Full textXu, Jiechi, and Joseph R. Baumgarten. "A Sequential Implicit-Explicit Integration Method in Solving Nonlinear Differential Equations From Flexible System Modeling." In ASME 1992 Design Technical Conferences. American Society of Mechanical Engineers, 1992. http://dx.doi.org/10.1115/detc1992-0425.
Full textCiani, Andrea, John P. Wood, Anders Wickström, Geir J. Rørtveit, Rosetta Steeneveldt, Jostein Pettersen, Nils Wortmann, and Mirko R. Bothien. "Sequential Combustion in Ansaldo Energia Gas Turbines: The Technology Enabler for CO2-Free, Highly Efficient Power Production Based on Hydrogen." In ASME Turbo Expo 2020: Turbomachinery Technical Conference and Exposition. American Society of Mechanical Engineers, 2020. http://dx.doi.org/10.1115/gt2020-14794.
Full textLuo, Yong, Tongliang Liu, Yonggang Wen, and Dacheng Tao. "Online Heterogeneous Transfer Metric Learning." In Twenty-Seventh International Joint Conference on Artificial Intelligence {IJCAI-18}. California: International Joint Conferences on Artificial Intelligence Organization, 2018. http://dx.doi.org/10.24963/ijcai.2018/350.
Full textWang, Jia, Tong Sun, Benyuan Liu, Yu Cao, and Hongwei Zhu. "CLVSA: A Convolutional LSTM Based Variational Sequence-to-Sequence Model with Attention for Predicting Trends of Financial Markets." In Twenty-Eighth International Joint Conference on Artificial Intelligence {IJCAI-19}. California: International Joint Conferences on Artificial Intelligence Organization, 2019. http://dx.doi.org/10.24963/ijcai.2019/514.
Full textWeathers, Jeffrey W., Robert P. Taylor, and James B. Weathers. "CFD Simulation of a Meso-Scale Combustor: An Exercise in Verification and Validation." In ASME 2008 International Mechanical Engineering Congress and Exposition. ASMEDC, 2008. http://dx.doi.org/10.1115/imece2008-68324.
Full textPacheco, Taisa B., António F. Carvalho da Silva, and Clovis R. Maliska. "An Element-Based Finite Volume Technique Using IMPES and Fully Implicit Approaches for 3D Oil-Water Flows With Hybrid Grids." In ASME 2017 36th International Conference on Ocean, Offshore and Arctic Engineering. American Society of Mechanical Engineers, 2017. http://dx.doi.org/10.1115/omae2017-62410.
Full textFukuda, Shuichi. "Virtual Reality for Reverse Quality Management." In ASME 2011 World Conference on Innovative Virtual Reality. ASMEDC, 2011. http://dx.doi.org/10.1115/winvr2011-5580.
Full textAlSahlani, Assaad, and Ranjan Mukherjee. "Dynamics and Energetics of a String Vibrating Against an Obstacle Placed at One Boundary." In ASME 2010 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2010. http://dx.doi.org/10.1115/detc2010-28995.
Full text