Dissertations / Theses on the topic 'Community media'
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Lewis, Peter M. "Community media : field, theory, policy." Thesis, London Metropolitan University, 2010. http://repository.londonmet.ac.uk/1217/.
Full textMertz, Aaron. "Social media and community water fluoridation." Thesis, Boston University, 2012. https://hdl.handle.net/2144/12519.
Full textCommunity water fluoridation is the upward adjustment of the fluoride content in a public water supply to an optimal level to prevent tooth decay. This level can vary, but it is usually between 0.7 ppm and 1.2 ppm, depending on the local climate. The purpose of community water fluoridation is to prevent tooth decay and as of 2010, over 204 million Americans are reaping the health and economic benefits it provides. Community water fluoridation has been used for more than 67 years, has been scientifically studied in depth throughout this time period, and it is also supported by numerous reputable medical, dental and health organizations. However, there are a small number of outspoken and opinionated individuals and organizations that oppose community water fluoridation. They use various campaign efforts through traditional media, on the internet and through social media to persuade the general public to believe community water fluoridation is unethical, unsafe, and/or unhealthy for individuals. Prior to performing research for this thesis, when exploring community water fluoridation, there seemed to be a general trend that anti-fluoridation websites were more easily accessible on the internet. When performing a Google search, The Fluoride Action Network and the Centers for Disease Control and Prevention both lead the results. However, the estimated number of hits to the Fluoride Action Network exceeds the number of hits to the Center for Disease Control and Prevention's fluoridation section five-fold. The trend was even more lopsided on social media outlets, such as Facebook, Twitter and YouTube. The hypothesis driving this thesis and research is that anti-fluoridationists use social media more effectively than those in support of fluoridation to inform the general public oftheir views on community water fluoridation. [TRUNCATED]
Kayinza, Maureen. "MEDIA CONSUMPTION BY THE GHANAIAN COMMUNITY IN ÖREBRO, SWEDEN." Thesis, Örebro universitet, Institutionen för humaniora, utbildnings- och samhällsvetenskap, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-69751.
Full textMagpanthong, Chalisa. "PARTICIPATORY COMMUNITY MEDIA: THREE CASE STUDIES OF THAI COMMUNITY RADIO STATIONS." Ohio : Ohio University, 2007. http://www.ohiolink.edu/etd/view.cgi?ohiou1181759783.
Full textManchester, Helen. "Learning through engagement in community media design." Thesis, University of Manchester, 2008. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.731707.
Full textSimonson, Karina. "Creation of fictional community." Master's thesis, University of Cape Town, 2008. http://hdl.handle.net/11427/8127.
Full textIncludes bibliographical references (p. 62-68).
This essay explores how the creation of a fictional community is expressed through my body of work. These works do not reference an actual community as such, but are an "imagining"of a nonexisting one, so that they can be understood as a "fictional" or "imagined" community. The dynamic of this imagining is located in the exchange between the memories of my real-life Lithuanian community, and my investigation of the ways in which symbolic objects and group interactions create a sense of community. In this way, my work can be said to reference actual communities, but emphasise the symbolic, or"imaginary"ways in which they hang together.
Van, der Merwe Elizabeth Louisa. "Network : depolarize the city - a media centre." Pretoria : [s.n.], 2007. http://upetd.up.ac.za/thesis/available/etd-08012008-163315.
Full textCarriere, April Bella Lilas. "Taking Root: Media, Community, and Belonging in Ottawa." Thesis, Université d'Ottawa / University of Ottawa, 2016. http://hdl.handle.net/10393/35247.
Full textMalina, Anna. "Community development in cyberspace : a case study of a community network." Thesis, Queen Margaret University, 2001. https://eresearch.qmu.ac.uk/handle/20.500.12289/7344.
Full textHeck, Elizabeth L. "Social learning and the facilitation of co-creative media practice in community media, arts and cultural organisations." Thesis, Queensland University of Technology, 2016. https://eprints.qut.edu.au/102465/1/Elizabeth_Heck_Thesis.pdf.
Full textOkon, Patrick Edem. "Changes in media policy in Sub-Saharan Africa : the role of community media." Thesis, Edinburgh Napier University, 2014. http://researchrepository.napier.ac.uk/Output/7556.
Full textMacor, Alison Grace. "The visible audience : participation, community, and media fandom /." Digital version accessible at:, 2000. http://wwwlib.umi.com/cr/utexas/main.
Full textPinkett, Randal D. (Randal Dike) 1971. "Creating community connections : sociocultural constructionism and an asset-based approach to community technology and community building." Thesis, Massachusetts Institute of Technology, 2002. http://hdl.handle.net/1721.1/28241.
Full textIncludes bibliographical references (p. 321-329).
(cont.) Through this lens, I examine the early results of the project in the areas of community social capital and community cultural capital, based on quantitative and qualitative data resulting from direct observation, surveys, interviews, server logs, and case studies. These findings included expanded local ties, a heightened awareness of community resources, improved communication and information flow at the development, and a positive shift in participants' attitudes and perceptions of themselves as learners. Finally, based on these and other findings, I discuss the challenges and opportunities of a sociocultural constructionist and asset-based approach, presents lessons learned, and offers recommendations for future community technology and community building initiatives.
The intersection between community technology programs seeking to close the "digital divide," and community building efforts aimed at alleviating poverty, holds tremendous possibilities, as both domains seek to empower individuals and families, and improve their overall community. Ironically, approaches that combine these areas have received very little attention in theory and practice. As community technology and community building initiatives move toward greater synergy, there is a great deal to be learned regarding how they can be mutually supportive, rather than mutually exclusive. This thesis sheds light on the possibilities inhered at this nexus. The project that constitutes the basis for this thesis is the Camfield Estates-MIT Creating Community Connections Project, an ongoing effort at Camfield Estates, a predominantly African-American, low- to moderate-income housing development. As part of this project, we worked with residents to establish a technological infrastructure by offering every family a new computer, software, and high-speed Internet connection, along with comprehensive courses and a web-based, community building system, the Creating Community Connections (C3) System, that I have co-designed. The project combined these elements in an effort to achieve a social and cultural resonance that integrated both community technology and community building by leveraging indigenous assets instead of perceived needs. In relation to this work, I have developed the theoretical framework of sociocultural constructionism and an asset-based approach to community technology and community building.
by Randal D. Pinkett.
Ph.D.
Silverman, Ben(Benjamin Luke Matanos). "Fursonas : furries, community, and identity online." Thesis, Massachusetts Institute of Technology, 2020. https://hdl.handle.net/1721.1/127662.
Full textCataloged from the official PDF of thesis.
Includes bibliographical references (pages 72-75).
The furry fandom is a loose-knit online subculture of fans devoted to anthropomorphic animal characters. Furries are not necessarily fans of specific media properties, but instead often create their own media, including the "fursona," an anthropomorphic animal character to represent oneself in the community. Conducting empirical research through interviews, participant observation, auto ethnography, and virtual ethnography, I have sought to understand this aspect of furry identity and sociality through a number of disciplinary lenses. In this thesis, I argue that furry queers fandom through several interrelated processes: severing fandom from textual objects; developing queer sex publics; paving new pathways to queer becoming; and displacing online identity through stylized, affective modes of embodiment. These fan practices, as articulated through the fursona, cohere into a queer worlding of virtual spaces.
by Ben Silverman.
S.M. in Comparative Media Studies
S.M.inComparativeMediaStudies Massachusetts Institute of Technology, Department of Comparative Media Studies/Writing
Morrison, Scott. "Media and milieux : exploring the foundations of learning community." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape8/PQDD_0005/MQ43599.pdf.
Full textZhang, Kewen. "The computer network-based media and ethnic electronic community /." free to MU campus, to others for purchase, 1998. http://wwwlib.umi.com/cr/mo/fullcit?p9904877.
Full textSoukup, Charles. "Communicative performance in a multi-media computer-mediated community." [Lincoln, Neb. : University of Nebraska-Lincoln], 2000. http://international.unl.edu/Private/2000/soukupdis.pdf.
Full textPDF text: [4] leaves table of contents and acknowledgments, [3] leaves abstract, 244 leaves dissertation : col. ill. Includes bibliographical references (leaves 218-239 of dissertation).
Caton-Rosser, Mary S. "Case studies of how community media enact media literacy and activism in the public sphere." Diss., Connect to online resource, 2006. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:3207736.
Full textJames, Stephen. "Vietnamese Londoners : transnational identities through community networks." Thesis, Goldsmiths College (University of London), 2010. http://research.gold.ac.uk/6493/.
Full textFritz, Doug III. "Community data portraiture : perceiving events, people, & ideas within a research community." Thesis, Massachusetts Institute of Technology, 2010. http://hdl.handle.net/1721.1/62133.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (p. 72-73).
As a research community grows, it is becoming increasingly difficult to understand its dynamics, its history, and the varying perspectives with which that history is interpreted and remembered. This thesis focuses on three major components of research communities: events, people, and ideas. Within each of those components exploring how to construct and answer questions to improve connectivity and elucidate relationships for community members. Assuming the artifacts of a community (its publications, projects, etc) model a representation of its nature, we apply a variety of visualization and natural language processing techniques to those artifacts to produce a community data portrait. The goal of said portrait is to provide a compressed representation viable for consumption by a new researcher to learn about the community they are entering, or for a current member to reflect on the community's behavior and help construct future goals. Rather than evaluating a general technique, the tools and methods were developed specifically for the MIT Media Lab community, general principles can then be abstracted from this initial practical application.
by Doug Fritz.
S.M.
Robison, David J. "Community Animation Workshop." Bradford University, 2006. http://hdl.handle.net/10454/4016.
Full textThe University of Bradford has recently pioneered a radical approach to engaging children and young people in learning about technology and the arts, thanks to funding provided by the English Arts Council. Young people engaged with youth services in the Bradford area were invited to take part in innovative performance art and digital media sessions held at the University. The sessions had a tangible output for the young people. The result was four one-minute ¿motion-captured¿ animations containing original music and dance ¿ produced by the participants themselves, with the help of experienced workshop leaders. This was packaged on a DVD which also contained a video documentary about the workshops, filmed as they were taking place by local film-maker and lecturer, David Robison. The participants were also able to take away their work on their mobile phones, video phones and portable Play-stations.
Li, Xu. "Consumer Engagement in Travel-related Social Media." Doctoral diss., University of Central Florida, 2013. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/5806.
Full textPh.D.
Doctorate
Dean's Office, Education
Education and Human Performance
Education; Hospitality Education
Hirsch, Edward A. 1970. "Speakeasy : mobile telephony for community networking and civic engagement in an immigrant community." Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/17822.
Full textIncludes bibliographical references (leaves 76-81).
Immigrants face a variety of barriers limiting their access to social services. These include inability to speak English, unfamiliarity with available services, and distrust of government agencies. To overcome these obstacles, many immigrants rely on informal social networks for information, advice, and language interpretation. This is an imperfect solution that provides inadequate access for the immigrant and unduly burdens friends and family members. More importantly, it does little to address the social isolation that characterizes much of the immigrant experience and contributes to the disenfranchisement of immigrant communities. Speakeasy is a community-based service that provides telephone-based access to a network of volunteers who provide real-time language interpretation and help navigate complex social service networks. Relying on the constant connectivity afforded by cell phones and wireless devices, Speakeasy overcomes barriers to traditional forms of volunteerism with a "just in time" model of community service. The system also encourages community development efforts by engaging new immigrants and volunteers in community activity, and by fostering a sense of collective identity. A study with members of Boston's Chinatown community showed that Speakeasy is an effective, convenient, and easy to use service that engenders trust among non-English speakers.
by Edward A. Hirsch.
S.M.
Mehta, Aditi Ph D. Massachusetts Institute of Technology. "The politics of community media in the post-disaster city." Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/115714.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 285-301).
Disasters are times of information deficits and mass media misrepresentations. While mainstream media reports an array of narratives about crisis situations, it often ignores a variety of perspectives and the lived experiences of minority populations. This creates a biased knowledge base for city planners and the general public about the events before, during, immediately following, and long after the disaster. Accordingly, such events can trigger new forms of community media to amplify marginalized voices in the city. As information communication technologies (ICTs) become more accessible, it is easier for people to produce and disseminate community media, which manifests in varied forms with diverse purposes. This dissertation seeks to understand how and why people use ICTs to create community media in the aftermath of a disaster during recovery and rebuilding, as well as identify the multi-scalar gains of these activities. Using extensive qualitative interview data and thick description, this dissertation creates a framework and comprehensively analyzes the evolution of over forty initiatives such as low-powered FM radio, neighborhood Wifi mesh networks, the innovative use of social networking sites, blogs, and participatory documentaries, among others, that emerged in post-Katrina New Orleans (2005) and in post- Sandy New York City (2012). Applying grounded theory and emergent coding from these examples, it presents a timeless Post-Disaster Community Media Typology that outlines the primary action(s) and progression of these digital activities including: to inform (resource-sharing), to investigate (bottom-up journalism), to incite (organize for place), to include (crowd-sourced deliberation), to interact (therapeutic networking), to interpret (memorialize), and to income-generate (economic self-determination). Two in-depth ethnographic case studies with youth of color in both cities further verify the typology and illustrate how the community media production process can be an emancipatory form of rebuilding. By investigating the media ecology of grassroots communication, news generation, and storytelling in the post-disaster context, this research challenges the ongoing debate about how ICTs change the concept of community since few researchers have explored this question when physical space is destroyed due to disaster. Media production and communication using various digital tools allows dispersed racial/ethnic communities to maintain bonds, facilitates the creation of new values-based or goal-oriented communities, and provides a way for members of a neighborhood to rebuild their physical communities from afar. Ultimately, this dissertation argues that the there are three types of gains at the individual, community, and city level from post-disaster community media: recognition, instrumental capacity, and asset creation, which are essential for a healthy democracy and equitable resilience to shock. The findings also have implications for a broader understanding of public participation in the digital age. The typology offers a framework to conceptualize how community development efforts make use of a variety of new media technologies and how to best characterize the impacts of such engagement. The outcomes of planning are evaluated through the ideals of procedural or distributive justice, but neither of these perspectives critically examine how individuals form and obtain knowledge to make sense of their environments in the first place. City planning practitioners and scholars must include access to communication and media production as an issue area in the field to effectively address inequality.
by Aditi Mehta.
Ph. D. in Urban Sociology and Planning
Keeton-Olsen, Danielle Rose Keeton-Olsen. "Law Enforcement, Media and the Community in an Appalachian County." Ohio University Honors Tutorial College / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1461323372.
Full textVerseput, Lisa. "The creative conservatory : a community media & creative arts centre." Diss., University of Pretoria, 2016. http://hdl.handle.net/2263/60215.
Full textJohannesburg is gebou op die ontdekking en ontginning van goud, maar goud resereves loop nou leeg en 'n nuwe hulpbron kan die stad vorentoe dryf: menslike kapitaal. Die kreatiwiteit en aspirasies van 'n diverse bevolking onderhou Johannesburg as die ekonomiese spilpunt van die land, maar die stad het sy goue betekinis verloor en streef nou na 'n nuwe identiteit: om die Kulturele Hoofstad van Suid Afrika te word - 'n vergestalt diversiteit, kreatiwiteit en kulturele uitdrukking. Mense en kulture in die stad meng en nuwe idees word in publieke ruimtes gegenereer. Joubert Park is die stad se grootste en oudste park en huisves die Johannesburg Kunsgallery, hierdie ruimte kan 'n belangrike rol speek in die stad se transformasie na kulturele kapitaal. Die Joubert Park Konservatorium is 'n eeu-oue en eens indrukwekkended onrnamentele kweekhuis, nou verlate en onversorgd. Die Konservatorium en sy omliggende ruimtes dra nie tot die park by nie, maar sy ikoniese form en posisie hou potensiaal in wat herontdek kan word as 'n publieke ruimte van belang. Hierdie verhandeling ondersoek hoe ruimtelike veranderinge gebruik kan word om die vergete waarde van die terrein te herstel. 'n Nuwe program wat die erfenis van die terrein repspekteer kan dit terselfdetyd verbeter om as kulturele landskap by te dra tot Joubert Park en tot die stedelike omgewing daarom by te dra as kulturale kapitaal. Die program wat voorgestel word is die Kreatiewe Konservatorium, 'n gemeenskapsentrum vir media en kuns wat universele media toegang dryf en 'n omgewing skep vir die kultivasie van kuns en kulturele ontwikkeling en uitdrukking. Die Kreatiewe Konservatorium bedien die gemeenskap en mobiliseer die kunste ten einde sosiale en ekonomiese ontwikkeling te bewerkstellig en soedoende die kreatiewe ekonomie en kulturele landskap van Johannesburg te ondersteun. Die projek is ontwerp vir die hede, ge?nspireer deur en in reaksie tot erfenis, om plekke te skep wat relevant sal bly in die toekoms.
Mini Dissertation (MArch (Prof))--University of Pretoria, 2016.
Architecture
MArch (Prof)
Unrestricted
Rojas, Civic Maria. "Consumer Behavior on Social Media. : A study about consumer behavior towards fashion brands on social media." Thesis, Högskolan i Borås, Akademin för textil, teknik och ekonomi, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-634.
Full textWang, Yu S. M. Massachusetts Institute of Technology. "Heike, Jike, Chuangke : creativity in Chinese technology community." Thesis, Massachusetts Institute of Technology, 2015. http://hdl.handle.net/1721.1/97999.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 116-126).
This thesis surveys creativity in Chinese technology communities and its implication in China's development mode shift from "Made in China" to "Created in China." It discussed the history of creativity in China and how various types of creativity apply to Chinese technology communities. This thesis investigated Heike, or Chinese hackers, through archival research of Chinese hacker magazines; it explored topics discussed in Jike media, or Chinese geek media, using text mining (a type of data mining) methods including co-occurrence analysis, TF-IDF analysis and topic models (based on LDA); this thesis also includes a field study of Chuangke, seeing how Chinese Chuangke teachers build makerspaces in their schools, engage with the Chuangke education ecosystem, nurture future makers in their makerspaces, and interpret the Maker Movement in Chinese context. This thesis views Chinese hacker culture, geek culture, and maker culture under the lenses of "Ke" cultures, and it examines these cultures' relationships with technology learning, self-expression, innovation, and entrepreneurship in China.
by Yu Wang.
S.M.
König, Anne, and Ulrike Schraps. "Geschäftsmodell einer branchenspezifischen Community – das Weiterbildungsnetzwerk Mediencommunity.de." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2014. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-143623.
Full textTurner, Jerome. "Hyperlocal Community Media Audiences: An Ethnographic Study of Local Media Spaces and Their Place in Everyday Life." Thesis, Birmingham City University, 2018. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.753287.
Full textKedrowski, Karen M. "Media entrepreneurs and the media enterprise in the United States Congress : influencing policy in the Washington community /." Full-text version available from OU Domain via ProQuest Digital Dissertations, 1992.
Find full textAndersson, Rebecca, and Elin Nilsson. "“Are you NOCCO enough?” -En kvalitativ fokusgruppstudie om deltagande i NOCCOs brand community på Instagram." Thesis, Örebro universitet, Institutionen för humaniora, utbildnings- och samhällsvetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-80983.
Full textKönig, Anne, and Ulrike Schraps. "Geschäftsmodell einer branchenspezifischen Community – das Weiterbildungsnetzwerk Mediencommunity.de." Technische Universität Dresden, 2011. https://tud.qucosa.de/id/qucosa%3A28079.
Full textBAUDO, VALERIA. "Il monitoraggio di community online: il Community Performance Index (CPI)." Doctoral thesis, Università degli Studi di Milano-Bicocca, 2015. http://hdl.handle.net/10281/95783.
Full textGreenleaf, Justin P. "Leadership and persuasion through social media to generate positive community change." Wichita State University, 2012. http://hdl.handle.net/10057/5518.
Full textThesis (Ph.D.)--Wichita State University, College of Liberal Arts and Sciences, Dept. of Psychology
Garland, Vaughn. "Participation in the Digital Public: New Media Art as Online Community." VCU Scholars Compass, 2013. http://scholarscompass.vcu.edu/etd/561.
Full textMyers, Emily. "Of Rhizomes and Radio: Networking Indigenous Community Media in Oaxaca, Mexico." Thesis, University of Oregon, 2016. http://hdl.handle.net/1794/20700.
Full textGomez-Monroy, Carla 1977. "eRadio : empowerment through community Web radio." Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/26743.
Full textThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Includes bibliographical references (p. 115-120) and index.
The eRadio project proposes to be an effective aid to increase interaction and reduce alienation among the members of dispersed communities by using a holistic approach to participatory and interactive web radio-production, with ad hoc methodology and ad hoc electronic tools. Through eRadio individuals can contribute to a participatory process of community self-discovery, identification, and assimilation by voicing their concerns and views as well as by expressing aesthetic and cultural ways of rejoicing. eRadio participators can trigger processes that may lead to the sustainability and empowerment of different segments of the dispersed community, and of the whole, by airing issues of collective importance and thus moving individuals, groups, and institutions to reflection and cooperation. Volunteers become communicators that get others to tell anecdotes or discuss issues as they audio-record them. Then they creatively edit and transmit the finished audio pieces via the web and, if local conditions permit it, they radio broadcast it. Interactive transmission from different sites is done by two or more segments of the dispersed community. The project includes development of a hardware and software package that supports simple task-based production of digital audio files. The hardware is a simple computer called "VoxPopBox" which can be connected to a portable digital recorder in order to download audio clips that have been recorded in the field. The software is divided into four task areas which guide the user through gathering audio, producing a piece, publishing their work, and listening to other audio publications. Each box is connected to other boxes via the Internet. This thesis describes the pilot implementation of the eRadio project with the Tulcingo community, which is a dispersed transnational community with a hometown in Mexico and about half of its population in New York City. After two nine-day workshops, we produced and transmitted two radio programs, one from the town of Tulcingo and the other from the city of New York. As a result the Tulcingo community is interested in a long-term eRadio implementation. If done, Tulcingo would be an eRadio seed community from which other communities can bloom.
by Carla Gomez-Monroy.
S.M.
Wagoner, Maya M. "Technology against technocracy : toward design strategies for critical community technology." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/111297.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 73-79).
This thesis develops an intersectional, critical analysis of the field of practice known as Civic Tech and highlights other relevant community-organizing and activist practices that utilize technology as a central component. First, I develop critiques of Civic Tech as a dominant technocratic, neoliberal approach to democracy and bureaucracy and trace the history and intellectual genealogy of this specific movement. I then highlight civic technologies outside of the field of Civic Tech that have resulted in more redistributive and democratic outcomes, especially for Black people and other people of color. Finally, I define a research and design practice called Critical Community Technology Pedagogy that is demystificatory, multi-directional, transferable, and constructive, and draws upon examples from the Civic Lab for Environmental Action Research (CLEAR) in Newfoundland, Data DiscoTechs in Detroit, and the Center for Urban Pedagogy in New York City.
by Maya M. Wagoner.
S.M. in Comparative Media Studies
Almeida, Luísa Sá. "A prática de community manager e social media manager : casos em Portugal." Master's thesis, Instituto Superior de Economia e Gestão, 2017. http://hdl.handle.net/10400.5/14858.
Full textO Social Media Marketing (SMMkt) está a ser cada vez mais utilizado e o número de empresas a desenvolver a sua presença em social media está a crescer. Como consequência, aparecem novos perfis profissionais como o de Community Manager e de Social Media Manager. Este trabalho teve como objetivo compreender o perfil profissional de Comunity Manager e Social Media Manager, a composição e estrutura das equipas de agência onde se inserem os Social Media Managers e Community Managers, e as barreiras e dificuldades percecionadas por estes profissionais na gestão de social media nas agências em Portugal. A abordagem metodológica foi exploratória e qualitativa com recurso a entrevistas semi-estruturadas para recolha de dados primários, complementada com a análise de anúncios de emprego enquanto dados secundários. Os resultados indicam que as agências revelam ter já umas noções das competências e perfis necessários para estes profissionais que gerem o Social Media Marketing. Apesar disso, existe ainda um trabalho a ser feito na divisão de funções e responsabilidades nas equipas de social media em Portugal. Compreendeu-se também que as principais barreiras e dificuldades com que estes profissionais se deparam nas agências são geradas pelo cliente e portanto torna-se essencial existir uma maior noção e preparação por parte destes para o mundo digital.
Social Media Marketing (SMMkt) is being increasingly used and the number of companies developing their presence in social media is growing. As a consequence, new professional profiles such as Community Manager and Social Media Manager appear. The objective of this work was to understand the professional profile of Comunity Man-ager and Social Media Manager, the composition and structure of the agency teams that integrate Social Media Managers and Community Managers, and the barriers and difficulties perceived by these professionals in the management of social media in agencies in Portugal. The methodological approach was exploratory and qualitative using semi-structured interviews for primary data collection, complemented with the analysis of job advertisements as secondary data. The results indicate that the agencies reveal that they already have some notions of the skills and profiles required for these professionals who manage Social Media Marketing. Despite this, there is still work to be done in the division of roles and responsibilities in social media teams in Portugal. It was also understood that the main barriers and difficulties faced by these professionals in the agencies are generated by the client and therefore it is essential to have a greater understanding and preparation by the client for the digital world.
info:eu-repo/semantics/publishedVersion
Lessman, Justin R. "The community standard : toward a model of community journalism decision making." Thesis, Manhattan, Kan. : Kansas State University, 2007. http://hdl.handle.net/2097/465.
Full textKoch, Michael, and Karlheinz Toni. "Community-Mirrors zur Unterstützung von Community-Treffen." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2016. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-204310.
Full textWattam, E. N. "Integrating social media for community empowerment : a study of community reporting in two Greater Manchester urban regeneration areas." Thesis, University of Salford, 2013. http://usir.salford.ac.uk/29486/.
Full textChinnappan, Delfi. "Digital media and Hijra identity: Understanding community-building and self-representations among Hijra community-based organisations in India." Thesis, Queensland University of Technology, 2021. https://eprints.qut.edu.au/207761/1/Delfi_Chinnappan_Thesis.pdf.
Full textJohnsson, Malin. "Why only women? : An interview study of individual members’ experiences and perceptions of the women-only online community Heja Livet!" Thesis, Malmö universitet, Institutionen för konst, kultur och kommunikation (K3), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-44200.
Full textTurpeinen, Marko Sakari 1968. "Enabling, modeling and interconnecting active community publishers." Thesis, Massachusetts Institute of Technology, 2000. http://hdl.handle.net/1721.1/62631.
Full textIncludes bibliographical references (leaves 63-66).
Over the past four years the research described in this thesis has enabled community groups to become collaborative content producers on the Internet. These groups use computer-mediated networking to publish their stories and to enhance the interaction among the community members and their peers in other groups. This research has resulted in a community publishing tool called Pluto and its revision called Goofy that is nearing its completion. Further, the growth of these communities has led to the need for another system, called SilverWire, to facilitate interaction among communities. SilverWire is a tool for increasing socialization and augmenting communication among communities that actively publish content on the Internet. SilverWire collects and builds models of communities, which form the basis for customized interconnections among communities. Community models are built implicitly by analyzing the contents of the sites that take part in SilverWire and are collected explicitly from questions asked about community purpose, identity and communication. As a result, SilverWire recommends pointers to related community publications and provides comparisons between communities. The goal of the SilverWire system is to be an intermediary that makes communities more aware of other communities doing similar (or interestingly different) work. To evaluate the project I report in detail the progress of one of the groups called the Silver Stringers, which is a local community consisting of approximately 30 senior citizens. The main impacts of the project for the Silver Stringers have been (1) acquiring a new mindset in becoming media content producers, (2) continuous mental stimulation through learning and creating in a group setting, and (3) increased social interaction.
by Marko Sakari Turpeinen.
S.M.
Hansson, Torsten. "Collaborative Community Engagement: Developing a framework towards community engagement through an online collaborative drawing platform." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23798.
Full textHodess, Robin Beth. "Media coverage of European Community politics in Britain and Germany, 1985-1991." Thesis, University of Cambridge, 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.242468.
Full textKim, Linda A. (Linda Anne) 1981. "The translation of media technology skills to community mobilization in youth programs." Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/17700.
Full textIncludes bibliographical references (p. 87-88).
Media is an important part of the political process, and alternative media is especially valuable for community organizing. Youth media programs can play a great role in the development of media technology as a community-building tool. This study proposes that a key way to bring youth into community mobilization efforts is through their interest in media and their deftness in learning how to use media tools. The combination of youth and media is powerful for communities and warrants discussion and development. This study begins the discussion first with an examination of media forms as a tool for grassroots movements. The potential of digital media is particularly emphasized. Secondly, a survey of youth media programs in the United States identifies ways that youth are already being served and provides the background for understanding how youth media programs equip young social activists in their local communities. Finally, case studies of two youth media programs investigate how, or if, the development of technical and creative skills around media translates to social and political mobilization, especially among youth. The use of media to bring youth into community mobilizing and to strengthen their efforts is promoted. The role of youth media programs in making this possible is put forth. This discussion of translating media technology skills to community action is significant, as it points to new directions in community organizing. As technology becomes more advanced and accessible to communities, digital media tools are increasingly significant in society and for groups who want to change society. The future of community development is closely connected to media and computer technology.
by Linda A. Kim.
M.C.P.
DeDominicis, Kali Lou. "Imagining virtual community : online media fandom and the construction of virtual collectivity." Thesis, University of Edinburgh, 2016. http://hdl.handle.net/1842/23384.
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