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1

Game boys: Triumph, heartbreak, and the quest for cash in the battleground of competitive videogaming. Penguin Group, 2009.

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2

Fighting Game Esports: The Competitive Gaming World of Super Smash Bros. , Street Fighter, and More! Capstone, 2019.

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3

Fighting Game Esports: The Competitive Gaming World of Super Smash Bros. , Street Fighter, and More! Capstone, 2019.

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4

Paavilainen, Janne, Hannu Korhonen, Elina Koskinen, and Kati Alha. Heuristic evaluation of playability. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198794844.003.0015.

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The fierce competition in the video games market and new revenue models such as free-to-play emphasize the importance of good playability for first-time user experience and retention. Cost-effective and flexible evaluation methods such as heuristic evaluation is suitable for identifying playability problems in different phases of the game development life cycle. In this chapter we introduce the heuristic evaluation method with updated playability heuristics, present example studies on identifying playability problems in social network games, and propose new heuristics for evaluating free-to-pl
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5

Book of Esports: The Definitive Guide to Competitive Video Games. RosettaBooks, 2020.

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6

First-Person Action Esports: The Competitive Gaming World of Overwatch, Counter-Strike, and More! Capstone, 2019.

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7

First-Person Action Esports: The Competitive Gaming World of Overwatch, Counter-Strike, and More! Capstone, 2019.

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8

Online Battle Arena Esports: The Competitive Gaming World of League of Legends, Dota 2, and More! Capstone, 2019.

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9

Online Battle Arena Esports: The Competitive Gaming World of League of Legends, Dota 2, and More! Capstone, 2019.

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10

Dreunen, Joost Van. One up - Creativity, Competition, and the Global Business of Video Games. Columbia University Press, 2020.

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11

Nigel, Pope, Kuhn Kerri-Ann L, and Forster John 1946-, eds. Digital sport for performance enhancement and competitive evolution: Intelligent gaming technologies. Information Science Reference, 2009.

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12

Playing to Win. Xlibris Corporation, 2005.

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13

Playing to Win. Xlibris Corporation, 2005.

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14

Sirlin, David. Playing to Win: Becoming the Champion. Lulu.com, 2005.

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15

Sirlin, David. Playing to Win: Becoming the Champion. Lulu.com, 2006.

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16

publishing, journal gaming. I Pause My Game to Write: Notebook Gamer to Write in ,video Gaming Journal Competition Gamer Love, Gift for Girls,boys, Who Love Gamer ... /110 Page. 6x9. Soft Cover. Glossy. Independently Published, 2020.

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17

publishing, journal gaming. I Pause My Game to Write: Notebook Gamer to Write in ,video Gaming Journal Competition Gamer Love, Gift for Girls,boys, Who Love Gamer ... /110 Page. 6x9. Soft Cover. Glossy. Independently Published, 2020.

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18

publishing, journal gaming. I Pause My Game to Write: Notebook Gamer to Write in ,video Gaming Journal Competition Gamer Love, Gift for Girls,boys, Who Love Gamer ... /110 Page. 6x9. Soft Cover. Glossy. Independently Published, 2020.

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19

publishing, journal gaming. I Pause My Game to Write: Notebook Gamer to Write in ,video Gaming Journal Competition Gamer Love, Gift for Girls,boys, Who Love Gamer ... /110 Page. 6x9. Soft Cover. Glossy. Independently Published, 2020.

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20

publishing, journal gaming. I Pause My Game to Write: Notebook Gamer to Write in ,video Gaming Journal Competition Gamer Love, Gift for Girls,boys, Who Love Gamer ... /110 Page. 6x9. Soft Cover. Glossy. Independently Published, 2020.

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21

publishing, journal gaming. I Pause My Game to Write: Notebook Gamer to Write in ,video Gaming Journal Competition Gamer Love, Gift for Girls,boys, Who Love Gamer ... /110 Page. 6x9. Soft Cover. Glossy. Independently Published, 2020.

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22

publishing, journal gaming. I Pause My Game to Write: Notebook Gamer to Write in ,video Gaming Journal Competition Gamer Love, Gift for Girls,boys, Who Love Gamer ... /110 Page. 6x9. Soft Cover. Glossy. Independently Published, 2020.

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23

publishing, journal gaming. I Pause My Game to Write: Notebook Gamer to Write in ,video Gaming Journal Competition Gamer Love, Gift for Girls,boys, Who Love Gamer ... /110 Page. 6x9. Soft Cover. Glossy. Independently Published, 2020.

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24

publishing, journal gaming. I Pause My Game to Write: Notebook Gamer to Write in ,video Gaming Journal Competition Gamer Love, Gift for Girls,boys, Who Love Gamer ... /110 Page. 6x9. Soft Cover. Glossy. Independently Published, 2020.

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25

Optic gaming: The making of eSports champions. 2016.

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26

publishing, journal gaming. I Pause My Game Quickly to Write: Notebook Gamer to Write in ,video Gaming Journal Competition Gamer Love, Gift for Girls,boys, Who Love Gamer ... /110 Page. 6x9. Soft Cover. Matte Finish. Independently Published, 2020.

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27

publishing, journal gaming. I Pause My Game Quickly to Write: Notebook Gamer to Write in ,video Gaming Journal Competition Gamer Love, Gift for Girls,boys, Who Love Gamer ... /110 Page. 6x9. Soft Cover. Matte Finish. Independently Published, 2020.

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28

publishing, journal gaming. I Pause My Game Quickly to Write: Notebook Gamer to Write in ,video Gaming Journal Competition Gamer Love, Gift for Girls,boys, Who Love Gamer ... /110 Page. 6x9. Soft Cover. Matte Finish. Independently Published, 2020.

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29

publishing, journal gaming. I Pause My Game Quickly to Write: Notebook Gamer to Write in ,video Gaming Journal Competition Gamer Love, Gift for Girls,boys, Who Love Gamer ... /110 Page. 6x9. Soft Cover. Matte Finish. Independently Published, 2020.

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30

Publishing, Journal Gaming. I Pause My Game Quickly to Write: Notebook Gamer to Write in, Video Gaming Journal Competition Gamer Love, Gift for Girls, Boys, Who Love Gamer ... /110 Page. 6x9. Soft Cover. Matte Finish. Independently Published, 2020.

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31

Morgan, Winter. The nether attack. 2015.

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