Academic literature on the topic 'Component display theory'

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Journal articles on the topic "Component display theory"

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Cahyanto, Bagus, and Mohammad Afifulloh. "Electronic Module (E-Module) Berbasis Component Display Theory (CDT) Untuk Matakuliah Pembelajaran Terpadu." JINOTEP (Jurnal Inovasi dan Teknologi Pembelajaran): Kajian dan Riset Dalam Teknologi Pembelajaran 7, no. 1 (June 1, 2020): 49–56. http://dx.doi.org/10.17977/um031v7i12020p049.

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Kuswandari, Rr Eny, and Suryanto Suryanto. "APLIKASI MODEL COMPONENT DISPLAY THEORY (CDT) DALAM PENGEMBANGAN MULTIMEDIA INTERAKTIF MATAKULIAH JARINGAN KOMPUTER." Jurnal Inovasi Teknologi Pendidikan 2, no. 2 (December 22, 2015): 179–89. http://dx.doi.org/10.21831/tp.v2i2.7608.

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Tujuan penelitian ini adalah: (1) menghasilkan produk program pembelajaran multimedia interaktif berbasis CDT yang diharapkan dapat membantu mahasiswa dalam memahami materi mata kuliah Jaringan Komputer sesuai skill yang diharapkan; (2) menguji kelayakan media pembelajaran ditinjau dari aspek isi/materi, media dan pembelajaran. Metode penelitian ini merupakan penelitian dan pengembangan (research and development). Pengembangan multimedia ini dilakukan melalui tahapan: analisis, desain, pengembangan, evaluasi dan revisi. Data dikumpulkan melalui kuesioner dan observasi. Data berupa hasil penilaian melalui kualitas produk, saran untuk perbaikan produk, serta data kualitatif lainnya. Data kuantitatif dianalisis dengan statistik deskriptif. Saran-saran yang diperoleh digunakan sebagai dasar untuk merevisi produk. Hasil penelitian adalah: (1) produk program pembelajaran multimedia interaktif mata kuliah Jaringan Komputer berbasis CDT (Component Display Theory) dalam bentuk CD yang memiliki kelayakan kriteria baik dari aspek isi/materi, media, dan pembelajaran. Aplikasi model Component Display Theory (CDT) dalam pengembangan multimedia interaktif yang digunakan dalam penelitian ini memiliki kelayakan kriteria baik digunakan dalam proses pembelajaran mata kuliah Jaringan Komputer.
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Sayang, Brian Andreas, Fonny Rewah, and Ellen Eva Poli. "MODEL PEMBELAJARAN COMPONENT DISPLAY THEORY (CDT) DALAM MENINGKATKAN HASIL BELAJAR GEOGRAFI DI SMA." GEOGRAPHIA : Jurnal Pendidikan dan Penelitian Geografi 1, no. 2 (January 26, 2021): 32–36. http://dx.doi.org/10.53682/gjppg.v1i2.773.

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The research problem is the lack of motivation and attention of students in the teaching and learning process of Geography and the Component Display Theory (CDT) model has not been applied in Syaloom Christian High School in Manado City. This study aims to determine the effect of the CDT learning model in improving learning outcomes in the Geography subjects of Syaloom Christian High School students in Manado City. The results were analyzed by statistical t-test obtained by the value of t count = 11.896 giving a recommendation that the research hypothesis is different. This value explains the differences in the learning outcomes of students in the experimental group Geography with the CDT learning model better than the control group learning outcomes without using the CDT learning model when viewed from the average value. Therefore, the CDT learning model that was applied to the experimental group students had a positive effect on improving student learning outcomes in Geography subjects.
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Kolmychkov, V. V. "COMPUTER SIMULATION FOR SUBCRITICAL CONVECTION IN MULTI‐COMPONENT ALLOYS." Mathematical Modelling and Analysis 11, no. 1 (March 31, 2006): 57–71. http://dx.doi.org/10.3846/13926292.2006.9637302.

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Subcritical convection with hexagonal flow pattern is registered in 3D computer simulation of convective mass transfer in ternary solution under phase transition conditions. The calculations are evaluated by the classical theory of hydrodynamic stability and display a good agreement with linear and finite amplitude stability analysis. Key words: convective instability, subcritical convection, computer simulation.
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Yang, Shiyan, and Thomas K. Ferris. "Cognitive Efficiency in Human–Machine Systems: Metrics of Display Effectiveness for Supporting Multitask Performance." Journal of Cognitive Engineering and Decision Making 12, no. 2 (June 12, 2017): 153–69. http://dx.doi.org/10.1177/1555343417712464.

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In this study, we define a metric for quantifying the cognitive efficiency (CE) of displays in human–machine systems and examine correlations between the metric and multitasking performance in a driving simulation. The CE metric uses existing theory and methods to quantify both display informativeness (increasing CE when displays convey more useful information to human operators) and required mental resources (increasing CE when fewer human mental resources must be allocated to the display). A divided-attention task set involved processing different visual displays to inform route selection while concurrently avoiding obstacles in a simulated driving study. Measures of multitasking performance as well as informativeness and resources required were collected while participants processed each display. These measures were combined in different ways to construct several CE metrics, which were then evaluated with correlation analyses to determine which combinations were most predictive of multitask performance. Generally, CE constructs involving measures of subjective workload correlated with performance indices more strongly than did physiological indicators. Importantly, some CE metrics showed higher correlations with performance indices than did constituent component measures, illustrating the value of the combined construct. This work describes a simple yet powerful way to quantify the efficiency of displays for human–machine systems in demanding multitask environments.
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Unnikrishnan, S., and Datta V. Gaitonde. "Interactions between vortical, acoustic and thermal components during hypersonic transition." Journal of Fluid Mechanics 868 (April 16, 2019): 611–47. http://dx.doi.org/10.1017/jfm.2019.176.

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Discrete unstable modes of hypersonic laminar boundary layers, obtained from an eigenvalue analysis, provide insight into key transition scenarios. The character of such modes near the leading edge is often identified with the corresponding asymptotic free-stream behaviour of acoustic, vortical or entropic (thermal) content, which we designate fluid-thermodynamic (FT) components. In downstream regions, however, this direct one-to-one correspondence between discrete modes and FT components does not hold, since FT components interact in well-defined ways with the basic state and with each other (even under linear scenarios). In the present work, we perform an FT decomposition of discrete modes using momentum potential theory, to yield a physics-based analysis that complements linear stability theory in the linear regime, and seamlessly extends to the nonlinear domain where direct numerical simulations are appropriate. Linear and nonlinear saturated disturbance effects, different forcing types and wall thermal conditions are considered, with emphasis on phenomena occurring near stability-mode synchronization locations. The results show that, in the linear regime, each discrete mode contains all FT components, whose relative amplitudes vary with streamwise distance. Vortical components are always the largest, followed by thermal and acoustic components. These latter two show distinct fore and aft signatures near mode synchronization. The vortical component displays a series of rope-shaped recirculation-cell patterns across the generalized inflection point. However, both acoustic and thermal components display ‘trapped’ structures. The former contains an alternating monopole array between the wall and the critical layer, while the latter is confined to an undulating region between the wall and a wavy locus straddling the generalized inflection point. Nonlinear saturation in the region of Mack-mode growth further strengthens the rope-shaped structures in the vortical component and higher harmonics appear, whose form and location depend on the specific component. Wall cooling modifies the eigenfunctions such that the acoustic component accounts for more of its composition, consistent with its destabilization. Analysis of energy interactions among the FT components indicates that, even though the vorticity component is the largest, the thermal component induces the most significant source term for the growth of acoustic perturbations, possibly due to the trapped nature of both.
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WU, YUE-LIANG. "LARGE COMPONENT QCD AND THEORETICAL FRAMEWORK OF HEAVY QUARK EFFECTIVE FIELD THEORY." International Journal of Modern Physics A 21, no. 28n29 (November 20, 2006): 5743–92. http://dx.doi.org/10.1142/s0217751x06033064.

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Based on a large component QCD derived directly from full QCD by integrating over the small components of quark fields with |p| < E + mQ, an alternative quantization procedure is adopted to establish a basic theoretical framework of heavy quark effective field theory (HQEFT) in the sense of effective quantum field theory. The procedure concerns quantum generators of Poincaré group, Hilbert and Fock space, anticommutations and velocity superselection rule, propagator and Feynman rules, finite mass corrections, trivialization of gluon couplings and renormalization of Wilson loop. The Lorentz invariance and discrete symmetries in HQEFT are explicitly illustrated. Some new symmetries in the infinite mass limit are discussed. Weak transition matrix elements and masses of hadrons in HQEFT are well defined to display a manifest spin-flavor symmetry and 1/mQcorrections. A simple trace formulation approach is explicitly demonstrated by using LSZ reduction formula in HQEFT, and shown to be very useful for parametrizing the transition form factors via 1/mQexpansion. As the heavy quark and antiquark fields in HQEFT are treated on the same footing in a fully symmetric way, the quark–antiquark coupling terms naturally appear and play important roles for simplifying the structure of transition matrix elements, and for understanding the introduction of "dressed heavy quark"–hadron duality. In the case that the "longitudinal" and "transverse" residual momenta of heavy quark are at the same order of power counting, HQEFT provides a consistent approach for systematically analyzing heavy quark expansion in terms of 1/mQ. Some interesting features in applications of HQEFT to heavy hadron systems are briefly outlined.
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Elvers, Greg C., and Robert D. Sorkin. "Detection and Recognition of Multiple Visual Signals in Noise." Proceedings of the Human Factors Society Annual Meeting 33, no. 20 (October 1989): 1383–87. http://dx.doi.org/10.1177/154193128903302004.

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This experiment tested a detection theory model of visual signal detection and recognition. The task employed a visual display consisting of analog gauges arranged in a horizontal line. The signals to be detected and identified were three unique patterns of gauge values embedded in noise. After viewing the display the observers either reported that any of the signals had occurred (1-of-m signal detection) or specified which of the signals (if any) had occurred (1-of-m signal recognition-detection). The results indicated that performance on 1-of-m recognition and detection tasks can be predicted from performance on the component single-signal detection tasks.
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Ohanian, Vigen, Thomas M. Snyder, and José M. Carcione. "Weak elastic anisotropy by perturbation theory." GEOPHYSICS 71, no. 3 (May 2006): D45—D58. http://dx.doi.org/10.1190/1.2194520.

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We demonstrate the advantages of adopting a wave-vector-based coordinate system (WCS) for the application of perturbation theory to derive and display approximate expressions for qP- and qS-wave polarization vectors, phase velocities, and group velocities in general weakly anisotropic media. The advantages stem from two important properties of the Christoffel equation when expressed in the WCS: (1) Each element of the Christoffel matrix is identical to a specific stiffness component in the WCS, and (2) the Christoffel matrix of an isotropic medium is diagonal in the WCS. Using these properties, one can easily identify the small components of the Christoffel matrix in the WCS for a weakly anisotropic medium. Approximate solutions to the Christoffel equation are then obtained by straightforward algebraic manipulations, which make our perturbation theory solution considerably simpler than previously published methods. We compare and contrast our solutions with those discussed by other workers. Numerical comparisons between the exact, first-order, and zero-order qS-wave polarization vectors illustrate the accuracy of our approximate formulas. The form of the WCS phase-velocity expressions facilitates the derivation of closed-form, first-order expressions for qP- and qS-wave group-velocity vectors, providing explicit formulas for the direction of propagation of seismic energy in general weakly anisotropic media. Numerical evaluation of our group-velocity expressions demonstrates their accuracy. We discuss problems with the approximate qS-wave group velocities and polarizations in neighboring directions of singularities. Standard methods are used to transform our solutions from the WCS to the acquisition coordinates, as illustrated by application to orthorhombic symmetry.
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Narut, Yosef Firman, and Mikael Nardi. "Analisis Sikap Peduli Lingkungan Pada Siswa Kelas VI Sekolah Dasar di Kota Ruteng." Scholaria: Jurnal Pendidikan dan Kebudayaan 9, no. 3 (September 26, 2019): 259–66. http://dx.doi.org/10.24246/j.js.2019.v9.i3.p259-266.

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This study mainly aims to describe and analyze the environmental cares of the 6th class elementary school students in Ruteng. Three attitude components were assessed: cognition, affection, and conation components. A descriptive qualitative research were designed through survey method which involved the 6th grade students as the population from elementary schools in Ruteng. Simple random sampling was employed to determine four elementary schools as samples; those schools were SDK Ruteng 1, SDK Ruteng 3, SDI Wae Ri'i, and SDI Karot. The data were collected through a questionnaire while the data analysis technique was based on Miles and Huberman models which covers reduction, data display, and conclusion / verification. The data were validated in triangulation test, namely: theory triangulation, data triangulation, and expert triangulation. The results of the study showed that the average score of environmental care attitudes of the 6th students’ in Ruteng was 77.81 in a good category. Meanwhile, the average of attitude score components covering the cognition component was 80.3 in the excellent category, affection component was 80.05 in the excellent category, and the conation component was 73.1 in the good category. Based on four elementary school samples, those results were consistently found and the environmental care score on the conation component was lower than the other two components. This indicates that cognitive and affective factors do not necessarily affect on students' conations. Even though the students have awareness (cognition) and feelings (affection) related to the surrounding environmental problems, these are not visible in their daily behavior (conation).
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Dissertations / Theses on the topic "Component display theory"

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Antwi, Samuel. "Formative Research on Component Display Theory." Ohio University / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1510679208927503.

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Glazatov, Trelisa. "Applying the Component Display Theory to the Instructional Design and Development of an Educational Mobile Application." NSUWorks, 2015. http://nsuworks.nova.edu/gscis_etd/55.

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Mobile technologies present an opportunity for scholars and practitioners to extend the application of instructional design theories and models to a mobile learning environment. The goal was to examine mobile learning design and development issues, validate and extend the instructional design theory, Component Display Theory (CDT), to the development of mobile learning activities, and recommend guiding principles for mobile learning system development. Using a formative research approach, which focuses on improving design theory for instructional practices and processes, CDT was used to design a tutorial mobile application targeting faculty professional development. This design instance was formatively evaluated to determine how CDT can be used to guide the design and development of a mobile learning environment; the key processes that are pertinent to translating instructional design plans into mobile learning lessons; and the challenges and issues in designing instruction for a mobile learning environment. The findings resulted in the identification of variables and factors related to the instructional strategies, design variables, and the learning system that affected the application of the CDT. Recommendations and further research opportunities are presented to increase practitioner use of the theory and to address learner and organizational readiness. This research contributes to the field of instructional design and development by examining how underlying theories, principles, and frameworks can be applied to the design and development of mobile learning systems.
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Lemasters, Lucas Warner. "Multi-Gain Control: Balancing Demands for Speed and Precision." Wright State University / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=wright1496176239403323.

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Holland, Giles. "Looking for a Simplicity Principle in the Perception of Human Walking Motion." Thesis, 2010. http://hdl.handle.net/1974/6187.

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The simplicity principle posits that we interpret sense data as the simplest consistent distal cause, or that our high level perceptual representations of stimuli are optimized for simplicity. The traditional paradigm used to test this principle is coding theory, where alternate representations of stimuli are constructed, simplicity is measured as shortness of representation length, and behavioural experiments attempt to show that the shortest representations correspond best to perception. In this study we apply coding theory to marker-based human walking motion. We compare two representation schemes. The first is based on marker coordinates in a body-centred Cartesian coordinate system. The second is based on a model of 15 rigid body segments with Euler angles and a Cartesian translation for each. Both of our schemes are principal component (PC)-based implementations of a norm-based multidimensional object space – a type of model for high level perceptual schemes that has received attention in the literature over the past two decades. Representation length is quantified as number of retained PC’s, with error increasing with discarded PC’s. We generalize simplicity to efficiency measured as error across all possible lengths, where more efficient schemes admit less error across lengths. We find that the Cartesian coordinates-based scheme is more efficient than the Euler angles and translations-based scheme across a database of 100 walkers. In order to link this finding to perception we turn to the caricature effect that subjects can identify caricatures of familiar stimuli more accurately than veridicals. Our design was to compare walker caricatures generated in our two schemes in the hope of finding that one gives caricatures that benefit identification more than the other, from which we would conclude the former to be a better model of the true perceptual scheme. However, we find that analogous caricatures between the two schemes are only distinguishable at caricature levels so extreme that identification performance breaks down, so our design became infeasible and no conclusion for a simplicity principle in walker perception is reached. We also measure a curve of increasing then decreasing identification performance with caricature level and an optimal level at approximately double the distinctiveness of a typical walker.
Thesis (Master, Neuroscience Studies) -- Queen's University, 2010-10-29 19:16:39.943
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Books on the topic "Component display theory"

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Satnick, Richard David. Component display theory as an effective model on which to base computer-assisted writing-skills instruction. 1985.

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Schomer, Donald L., Charles M. Epstein, Susan T. Herman, Douglas Maus, and Bruce J. Fisch. Recording Principles. Edited by Donald L. Schomer and Fernando H. Lopes da Silva. Oxford University Press, 2017. http://dx.doi.org/10.1093/med/9780190228484.003.0005.

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This chapter reviews the technical aspects of recording and reviewing clinical electroencephalograms (EEGs) and related biopotentials. While advances in engineering technology have revolutionized EEG machines, the basic principles underlying accurate representation of brain activity are largely unchanged. The first section reviews the analog EEG components, and the second section discusses analog-to-digital conversion, digital filters, and display and storage parameters. Digital EEG machines are now less expensive and their capabilities far surpass those of analog machines. The third section reviews how electrode positions and systems of signal display (montages) can be used to determine the polarity and field of EEG signals. The final section describes how other biopotentials are acquired and displayed. Polygraphy can provide crucial information on other physiological processes that can impact EEG activity and can help identify potential artifactual signals. We highlight recent advances that allow the recording of a broader range of EEG frequencies and spatial distribution.
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Schneider, Saundra K., and William G. Jacoby. Graphical Displays for Public Opinion Research. Edited by Lonna Rae Atkeson and R. Michael Alvarez. Oxford University Press, 2017. http://dx.doi.org/10.1093/oxfordhb/9780190213299.013.10.

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This chapter takes steps toward promoting the effective use of graphical displays in journal articles and research monographs on public opinion and survey research. It provides specific advice and guidelines about determining when a graph would be useful for communicating quantitative information; features to consider in selecting a graph for displaying data or analytic results; and characteristics and details associated with specific types of graphs that help to maximize the information they convey to their audience. The overall objective is to encourage survey researchers and public opinion scholars to use graphs in an effective manner, making them useful tools for conveying information about the data and analyses that comprise the central components of empirical research efforts.
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Sheppard, Charles. 5. Microbial and planktonic engines of the reef. Oxford University Press, 2014. http://dx.doi.org/10.1093/actrade/9780199682775.003.0005.

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Symbiotic algae are a crucial source of fuel for the reef, via corals and others, but how is the food and energy from the corals transferred to other parts of the ecosystem to support the huge abundance and diversity seen there? ‘Microbial and planktonic engines of the reef’ describes the filter feeding—extracting particles from the water—of the large proportion of reef animals. These particles consist of plankton, microbes, bacteria, viruses, and zooplankton. Sponges also display microbial symbiotic connections with algae and cyanobacteria that is a key component of material and energy transfer. The productivity from seaweeds on which numerous species of herbivorous fish and sea urchins graze is also important.
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Cartelli, Thomas. High-Tech Shakespeare in a Mediatized Globe. Edited by James C. Bulman. Oxford University Press, 2017. http://dx.doi.org/10.1093/oxfordhb/9780199687169.013.9.

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Abstract In successive single-set productions of Coriolanus, Julius Caesar, and Antony and Cleopatra, Ivo van Hove’s Roman Tragedies transforms the stage into a high-tech version of Shakespeare’s Globe, mimicking how global media stage political debates and generate the simulacrum of war and social conflict. Mixing live actors with video projections displayed on monitors spaced on and above the stage, van Hove encourages spectators to move from one viewing space to another, to order drinks, check email, or tweet on desktop computers. Extending Shakespeare’s ‘all the world’s a stage’ conceit to a world connected by ‘clouds’ of information transported on viewless wings and deposited in airy drop boxes, van Hove’s stage is everywhere and nowhere at once. But in replicating the aesthetic design of global media, while suppressing the populist components of Coriolanus and Julius Caesar, van Hove arguably extends only the illusion of emancipation to spectators ‘immersed’ in competing demands on their attention.
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Papish, Laura. Kantian Self-Cognition. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190692100.003.0007.

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This chapter bridges the transition between evil and moral reform, as it considers how human beings develop the self-cognition needed to displace the self-deception underwriting evil. It is argued that self-cognition is not simply what results from the mitigation of self-deception. It is shown that self-cognition is a distinctive task, one with pitfalls and obstacles that outstrip self-deception and that plague even the most well-intentioned agent. Finally, it is argued that while Kant can at points seem deeply pessimistic about the possibility of self-cognition, a more hopeful view of its prospects can be secured. There are several components to this view, including the proposal that self-knowledge must take the form of a provisional, experimental exercise in self-interpretation. Kant’s reference to Johann Georg Hamann’s statement that “only a descent into the hell of self-cognition can pave the way to godliness,” and Kant’s epistemology and anthropology, are discussed.
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Book chapters on the topic "Component display theory"

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Verrecchia, Eric P., and Luca Trombino. "Basic Components." In A Visual Atlas for Soil Micromorphologists, 43–91. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-67806-7_3.

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AbstractMineral and organic constituents belong to the basic components observed in soil thin sections. They can appear, for instance, as large rock fragments, or single minerals as sand grains; they can constitute large areas of micromass formed by clay minerals or display parts of plant roots or leaf fragments, i.e. organic material. These constituents comprise the body of the soil itself, and in soil micromorphology, they belong to the groundmass, as well as the material constituting the pedofeatures (see “10.1007/978-3-030-67806-7_1#Sec9”). Two types of basic components are recognized by Stoops (2003, 2021), those recognizable at the magnifications of the optical microscope and those which are not. Stoops (2003, 2021) pointed out the problem of the optical microscope resolution and the thickness of conventional thin sections. Indeed, it is preferable not to have a standard size limit between coarse and fine materials.
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Merrill, M. David. "A Lesson Based on the Component Display Theory." In Instructional Theories in Action, 201–44. Routledge, 2018. http://dx.doi.org/10.4324/9780203056783-7.

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"Applying Component Display Theory to the Design of Courseware." In Instruction Design for Microcomputing Software, 83–118. Routledge, 2013. http://dx.doi.org/10.4324/9780203062692-10.

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Roelofs, Luke. "Composite Subjectivity and Psychological Subjects." In Combining Minds, 229–69. Oxford University Press, 2019. http://dx.doi.org/10.1093/oso/9780190859053.003.0007.

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This chapter is about how to combine subjects of experience as they are understood by the psychological theory of personal identity (Neo-Lockeanism). On this theory subjects are not the systems which generate mental states, but are instead constructs defined by the patterns of continuity among mental states. This requires considering how component and composite subjects can be individuated from one another, how they can develop self-consciousness, and how they can display agency. This results in a combinationist account of what is going on in everyday experiences of inner conflict and in dissociative identity disorder—an account which can recognize the conflicting or dissociated parts as subjects in their own right, but also as forming a composite subject with a greater or lesser degree of unity.
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Vivancos-Pérez, Ricardo F. "Postnational Masculinities and Globalization in Junot Díaz and Juan Francisco Ferré." In Postnational Perspectives on Contemporary Hispanic Literature. University Press of Florida, 2017. http://dx.doi.org/10.5744/florida/9780813054940.003.0006.

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Vivancos-Pérez’s chapter demonstrates how the postnational position is influencing discourses on gender. By comparing Dominican American author Junot Díaz’s This is How You Lose Her (2012) with Spanish writer Juan Francisco Ferré’s Providence (2009) and Karnaval (2012), he argues that both authors display a critique of masculinity as an essential component of a postnational approach to cultural exchange. While Ferré disidentifies with narrative strategies of the fiction of displacement in Hispanic literatures, Díaz’s particular “low theory” emphasizes diasporicity. At the same time, this chapter draws a useful parallel between Díaz’s and Ferré’s explorations of masculinity, which add a new dimension to the transnational turn in Latino/Hispanic studies. Both authors do not simply reject traditional hypermasculine myths but try to explore their specificity within a greater transnational/global context, either by focusing on transculturation, colonial legacies, displacement and marginalization, or by elucidating the dynamic and elusive relationships among global capitalism, identity, and media spectacle.
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Presnyakov, V. F., and O. V. Petukhova. "Enterprise as an Object of Information Display." In Theory and Practice of Institutional Reforms in Russia: Collection of Scientific Works. Issue 49, 22–31. CEMI Russian Academy of Sciences, 2020. http://dx.doi.org/10.33276/978-5-8211-0785-5-22-31.

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The approach to the broad concept of statistics of the enterprise is offered, having added its information components allowing using them for forecasting of results of its activity, using the device of modeling of its behavior. The definition of the boundaries of the subject area is based on the view of the functions, which most determine the behavior of the enterprise. The first of them proceeds from the fact that the enterprise, being a productive element of the national economy, is a form of large-scale commodity production, that is, the production of goods and services not for domestic consumption, but for sale in the markets; the second – from the fact that the enterprise is an independent economic unit, owns its assets and can enter into various kinds of liability relations, i.e., has behavior in a very real and empirically certifiable sense; and the third – that the enterprise is a system of collective action, ensuring the institutionalization of entrepreneurial functions of the enterprise in the economy. Analysis of «object state», «enterprise assets», «solutions of enterprise» and «the interests of participants of enterprise activity» are the central concepts in the analysis of the enterprise behavior is proposed to conduct in the context identified of the systemic aspects of its operation. On the basis of the proposed approach to the construction of the broad concept of enterprise statistics, a conceptual and terminological analysis is carried out and a fragment of the system of indicators reflecting the state of the enterprise as a technological element, as an independent economic unit and as a system of collective action is constructed.
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Guo, Zhen-Sheng, and Yuzuru Tanaka. "A Component-Based 3D Geographic Simulation Framework and its Integration with a Legacy GIS." In Geographic Information Systems, 1216–30. IGI Global, 2013. http://dx.doi.org/10.4018/978-1-4666-2038-4.ch073.

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There is an increasing demand for 3D geographic simulation systems. Most systems currently available are closed and based on fixed architectures. Some systems allow us to develop and customize a 3D geographic simulation system, but this usually requires the writing of extensive program code. Especially in 3D geo-disaster simulations, for example, we need to dynamically integrate 2D legacy GIS with 3D geographic simulation systems in order to investigate the details about the damaged areas and the consequences of the disasters. The authors propose a component-based application framework for 3D geographic simulation that can integrate a legacy 2D GIS with geographic simulation systems in a 3D visual environment. Their framework provides a set of 3D visual components required for the development of a new interactive 3D visual geographic simulation. In their framework, component integrators can construct 3D geographic simulation systems by composing the 3D visual components. Moreover, the authors’ integration framework provides two fundamental integration mechanisms, view integration and query integration mechanisms, to integrate it with legacy 2D systems. The view integration function maps the 2D rendering of a legacy 2D GIS onto the surface of the 3D geography used in a 3D visual geographical simulator, and then dispatches every event on the geographic surface to the original 2D GIS. The query integration automatically converts each 3D simulation result that is shown as a set of highlighted regions on the surface of the geography to the corresponding regional query to the 2D GIS. The proposed framework is based on their 3D meme media architecture in which components are represented as meme media objects, and their interoperation is defined by slot connections between them. As a result, their framework enables users to compose 3D geographic simulation systems and to integrate a legacy 2D GIS with a 3D geographic simulation system simply by composing display objects in a 3D visual environment.
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Nakamoto, Takamichi, Hiroshi Ishida, and Haruka Matsukura. "Olfactory Display Using Solenoid Valves and Fluid Dynamics Simulation." In Multiple Sensorial Media Advances and Applications, 140–63. IGI Global, 2012. http://dx.doi.org/10.4018/978-1-60960-821-7.ch007.

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Olfaction is now becoming available in Multiple Sensorial Media because of recent progress of an olfactory display. One of the important functions of the olfactory display is to blend multiple of odor components to create a variety of odors. We have developed the olfactory display to blend up to 32 odor components using solenoid valves. High -speed switching of a solenoid valve enables us to blend many odors instantaneously at any recipe even if the solenoid valve has only two states such as ON and OFF. Since it is compact and is easy to use, it has been so far used to demonstrate a movie, an animation and a game with scents. However, a contents developer must manually adjust its concentration sequence because the concentration varies from place to place. The manually determined concentration sequence is not accurate and, moreover, it takes much time to make the plausible concentration sequence manually. Thus, it is adequate to calculate the concentration sequence using CFD (Computational Fluid Dynamics) simulation in the virtual environment. Since the spread of odor in spatial domain is very complicated, the isotropic diffusion from the odor source is not valid. Since the simulated odor distribution resembles the distribution actually measured in the real room, CFD simulation enables us to reproduce the spatial variation in the odor intensity that the user would experience in the real world. Most of the users successfully perceived the intended change in the odor intensity when they watched the scented movie, in which they approached an odor source hindered by an obstacle. Presentation of the spatial odor distribution to the users was tried, and encouraging results were obtained.
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Ellis, Stephen R. "Origins and Elements of Virtual Environments." In Virtual Environments and Advanced Interface Design. Oxford University Press, 1995. http://dx.doi.org/10.1093/oso/9780195075557.003.0007.

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Virtual environments created through computer graphics are communications media (Licklider et al., 1978). Like other media, they have both physical and abstract components. Paper, for example, is a medium for communication. The paper is itself one possible physical embodiment of the abstraction of a two-dimensional surface onto which marks may be made. The corresponding abstraction for head-coupled, virtual image, stereoscopic displays that synthesize a coordinated sensory experience is an environment. These so-called “virtual reality” media have only recently caught the international public imagination (Pollack, 1989; D’Arcy, 1990; Stewart, 1991; Brehde, 1991), but they have arisen from continuous development in several technical and non-technical areas during the past 25 years (Brooks Jr., 1988; Ellis, 1990; Ellis, et al., 1991, 1993; Kalawsky, 1993). A well designed computer interface affords the user an efficient and effortless flow of information to and from the device with which he interacts. When users are given sufficient control over the pattern of this interaction, they themselves can evolve efficient interaction strategies that match the coding of their communications to the characteristics of their communication channel (Zipf, 1949; Mandelbrot, 1982; Ellis and Hitchcock, 1986; Grudin and Norman, 1991). But successful interface design should strive to reduce this adaptation period by analysis of the user’s task and performance limitations. This analysis requires understanding of the operative design metaphor for the interface in question. The dominant interaction metaphor for the computer interface changed in the 1980’s. Modern graphical interfaces, like those first developed at Xerox PARC (Smith et al., 1982) and used for the Apple Macintosh, have transformed the “conversational” interaction from one in which users “talked” to their computers to one in which they “acted out” their commands in a “desk-top” display. This so called desk-top metaphor provides the users with an illusion of an environment in which they enact wishes by manipulating symbols on a computer screen. Virtual environment displays represent a three-dimensional generalization of the two-dimensional “desk-top” metaphor. These synthetic environments may be experienced either from egocentric or exocentric viewpoints. That is to say, the users may appear to actually be in the environment or see themselves represented as a “You are here” symbol (Levine, 1984) which they can control.
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Wang, Minhong, and Kuldeep Kumar. "Challenges and Solutions for Complex Business Process Management." In Handbook of Research on Complex Dynamic Process Management, 1–22. IGI Global, 2010. http://dx.doi.org/10.4018/978-1-60566-669-3.ch001.

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A business process displays complexity as a result of multiple interactions of its internal components and interaction between the process and its environment. To manage complexity and foster flexibility of business process management (BPM), we present the DCAR architecture for developing complex BPM systems, which includes decomposition of complex processes (D); coordination of interactive activities (C); awareness of dynamic environments (A); and resource selection and coordination (R). On the other hand, computing technologies, such as object-oriented programming, component-based development, agent-oriented computing, and service-oriented architecture have been applied in modeling and developing complex systems. However, there is considerable ambiguity involved in differentiating between these overlapping technologies and their use in developing BPM systems. No explicit linkage has been established between the requirement of complex BPM and the supporting technologies. In this study, we use the DCAR architecture as the foundation to identify the BPM requirements for employing technologies in developing BPM systems. Based on an examination of the both sides (BPM requirements and supporting technologies), we present a clear picture of business process complexity with a systemic approach for developing complex BPM systems by using appropriate computing technologies.
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Conference papers on the topic "Component display theory"

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Nees, Michael A. "Eight Components of a Design Theory of Sonification." In ICAD 2019: The 25th International Conference on Auditory Display. Newcastle upon Tyne, United Kingdom: Department of Computer and Information Sciences, Northumbria University, 2019. http://dx.doi.org/10.21785/icad2019.048.

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Despite over 25 years of intensive work in the field, sonification research and practice continue to be hindered by a lack of theory. In part, sonification theory has languished, because the requirements of a theory of sonification have not been clearly articulated. As a design science, sonification deals with artifacts—artificially created sounds and the tools for creating the sounds. Design fields require theoretical approaches that are different from theory-building in natural sciences. Gregor and Jones [1] described eight general components of design theories: (1) purposes and scope; (2) constructs; (3) principles of form and function; (4) artifact mutability; (5) testable propositions; (6) justificatory knowledge; (7) principles of implementation; and (8) expository instantiations. In this position paper, I examine these components as they relate to the field of sonification and use these components to clarify requirements for a theory of sonification. The current status of theory in sonification is assessed as it relates to each component, and, where possible, recommendations are offered for practices that can advance theory and theoretically-motivated research and practice in the field of sonification.
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Kim, Jeho, J. Michael Brown, Yogendra Joshi, Kevin O’Connor, Marcos Diaz, Zhuomin Zhang, and Peiyan Yang. "Vandal Glass Heat Distribution and the Effect of Glass Gap Adjustments in Outdoor Digital Display Components." In ASME 2019 International Technical Conference and Exhibition on Packaging and Integration of Electronic and Photonic Microsystems. American Society of Mechanical Engineers, 2019. http://dx.doi.org/10.1115/ipack2019-6391.

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Abstract The use of computational fluid dynamics/heat transfer (CFD/HT) software has become common in exploring the thermal and hydrodynamic behavior of many electronic products. Well-designed CFD/HT models are very valuable for driving the product design, but accurate models can be difficult to develop in some cases for a practical use. Manufacturing Resources International (MRI) uses CFD/HT modeling to predict the display limitations of outdoor digital displays under various hazardous environmental conditions. Both the surrounding ambient temperature and solar irradiance are the major contributors to temperature rise inside outdoor digital displays, but most CFD/HT software packages are limited in simulating solar irradiance through semi-transparent materials and multiple surfaces. Therefore, the contribution from solar irradiance must be treated with care when creating a CFD/HT model especially when an optimum number of mesh elements is to be used to minimize the necessary processing power and solution computation time. In the current study, we employ true solar testing to determine how much solar irradiance passes through the vandal glass assembly. In lieu of defining the solar irradiance as a heat flux, a methodology to determine the power that should be imposed on the sun-exposed vandal glass is described. As outdoor digital displays face harsher thermal challenges compared to the displays that are deployed indoors, it is necessary to come up with a display design that can best benefit from the cooling effect. There are numerous parameters that can be adjusted to optimize the display in terms of its thermal performance but in particular, this paper explores the effect of adjusting the gap distance between the vandal glass and the liquid crystal display (LCD) to see how the maximum LCD temperature and fan performance are influenced.
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Jette, Christopher, and James H. J. Buchholz. "Fluor Sonescense: A Sonification of the Visualization of Brass Instrument Tones." In The 24th International Conference on Auditory Display. Arlington, Virginia: The International Community for Auditory Display, 2018. http://dx.doi.org/10.21785/icad2018.002.

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This paper is a discussion of the composition Fluor Sonescence, which combines trombone, electronics and video. The trombone and electronics are a mediated sonification of the video component. The video is a high framerate capture of the air motions produced by sound emanating from a brass instrument. This video material is translated into sound and serves as the final video component. The paper begins with a description of the data collection process and an overview of the compositional components. This is followed by a detailed description of the composition of the three components of Fluor Sonescence, while a discussion of the technical and aesthetic concerns is interwoven throughout. There is a discussion of the relationship of Fluor Sonescence to earlier works of the composer and the capture method for source material. The paper is an overview of a specific sonification project that is part of a larger trajectory of work. Please see https://vimeo.com/255790972/ to hear and view Fluor Sonescence.
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Heaslip, Greg M., and Jeff M. Punch. "Analysis of Experimental Shock and Impact Response Data of a Printed Wire Board." In ASME 2003 International Mechanical Engineering Congress and Exposition. ASMEDC, 2003. http://dx.doi.org/10.1115/imece2003-41892.

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There is considerable reported evidence that a large percentage of portable electronics product failure is due to impact or shock during use. Failures of the external housing, internal electronic components, package-to-board interconnects, and liquid crystal display panels may occur as the result of dropping. For many orientations of drop, the Printed Wire Board (PWB) will flex significantly during the impact event and subsequent clattering. Reducing the curvature and acceleration of the PWB during impact is an integral part of the design strategy for such products. This paper investigates the response of a PWB subjected to drop and shock tests through a combination of an analytical model, explicit dynamic Finite Element Analysis (FEA), and experimentation. A test vehicle consisting of a double-sided copper clad laminate PWB, mounted as a double cantilever, is used as a basis for the investigation. A free fall drop-test system is used to represent the drop scenario, and a vibration/shock system is used to impart shocks to the test vehicle. Measurements from strain gages and accelerometers are recorded using a high-speed data acquisition system. Results from experimentation show the strain/time series data from which maximum strain, natural frequencies, and damping coefficient are extracted. These measurements are compared with theoretical calculations and FEA output for the various shock and impact profiles. The investigation illustrates the response of a PWB to various shock and impact scenarios through theory, numerical simulation, and experimentation. Wavelet techniques are used to analyse the time series data, and from the resultant time/frequency space, component frequencies are extracted. It is shown that wavelet techniques are a useful tool in the analysis of shock and impact response data.
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Furlong, Cosme, Ryszard J. Pryputniewicz, and Jeffrey S. Yokum. "Optimization of Optical Methodology for High-Digital Resolution Quantitative Evaluation of Reliability of Microelectronics and Packaging." In ASME 2002 International Mechanical Engineering Congress and Exposition. ASMEDC, 2002. http://dx.doi.org/10.1115/imece2002-39492.

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Recent technological trends based on miniaturization of mechanical, electromechanical, and photonic devices to the microscopic scale have led to the development of microelectromechanical systems (MEMS). Effective development of MEMS components requires the synergism of advanced design, analysis, and fabrication methodologies, and also of quantitative metrology techniques for characterizing their performance, reliability, and integrity during the electronic packaging cycle. In this paper, we describe optoelectronic techniques for measuring, with sub-micrometer accuracy, shape and changes in states of deformation of MEMS structures. With the described optoelectronic techniques, it is possible to characterize MEMS components using the display and data modes. In the display mode, interferometric information related to shape and deformation is displayed at video frame rates, providing the capability for adjusting and setting experimental conditions. In the data mode, interferometric information related to shape and deformation is recorded as high-spatial and high-digital resolution images, which are further processed to provide quantitative 3D information. Furthermore, the quantitative 3D data are exported to computer-aided design (CAD) environments and utilized for analysis and optimization of MEMS structures. Capabilities of optoelectronic techniques are illustrated with representative applications demonstrating their applicability to provide indispensable quantitative information for the effective development and optimization of MEMS structures.
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Vaze, Shilpa A., Prakash Krishnaswami, and James DeVault. "Component Based Modeling of Electromechanical Systems." In ASME 2005 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2005. http://dx.doi.org/10.1115/detc2005-85161.

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Simulation methods for electromechanical systems should accommodate their interdisciplinary nature and the fact that these systems often display qualitative changes in system behavior during operation, such as saturation effects and changes in kinematic structure. Current approaches are either based on deriving the system equations by applying a single formulation to all problem domains, or they are based on trying to integrate different software packages/modules to solve the interdisciplinary problem. In this paper, we present a component-based approach which allows the governing equations of each component to be defined in terms of its natural variables. The different component equations are then brought together to form a single system of differential-algebraic equations (DAE’s), which can be numerically solved to obtain the system response. The fact that we have an explicit, unified form of the system governing equations means that this formulation can be easily extended to design sensitivity analysis and optimization of electromechanical systems (EMS). The formulation includes monitor functions which can be used to detect when a qualitative system change has occurred, and to switch to a new set of governing equations to reflect this change. A single step integrator is used to make it easier to switch to a new system behavior, since this will always require a restart of the integrator. There is considerable flexibility in how the components can be defined, and connections between components are themselves modeled as special types of components. Examples of components from the mechanical and electrical side are presented, and two numerical examples are solved to illustrate the efficacy of the proposed method. One example is a link that is driven by a DC motor through a gearbox. The results of this example were verified against Simulink, and good agreement was observed. The second example is a motor driven slider-crank mechanism. The method can be extended to include components from any domain, such as hydraulics, thermal, controls, etc., as long as the governing equations can be written as DAE’s.
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DiCarlo, James A., and Mark van Roode. "Ceramic Composite Development for Gas Turbine Engine Hot Section Components." In ASME Turbo Expo 2006: Power for Land, Sea, and Air. ASMEDC, 2006. http://dx.doi.org/10.1115/gt2006-90151.

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The development of ceramic materials for incorporation into the hot section of gas turbine engines has been ongoing for about fifty years. Researchers have designed, developed, and tested ceramic gas turbine components in rigs and engines for automotive, aero-propulsion, industrial, and utility power applications. Today, primarily because of materials limitations and/or economic factors, major challenges still remain for the implementation of ceramic components in gas turbines. For example, because of low fracture toughness, monolithic ceramics continue to suffer from the risk of failure due to unknown extrinsic damage events during engine service. On the other hand, ceramic matrix composites (CMC) with their ability to display much higher damage tolerance appear to be the materials of choice for current and future engine components. The objective of this paper is to briefly review the design and property status of CMC materials for implementation within the combustor and turbine sections for gas turbine engine applications. It is shown that although CMC systems have advanced significantly in thermo-structural performance within recent years, certain challenges still exist in terms of producibility, design, and affordability for commercial CMC turbine components. Nevertheless, there exist some recent successful efforts for prototype CMC components within different engine types.
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Devendorf, Margaret, and Kemper Lewis. "Designing a Product Package Platform." In ASME 2010 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2010. http://dx.doi.org/10.1115/detc2010-28888.

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An essential part of designing a successful product family is establishing a recognizable, familiar, product family identity. It is very often the case that consumers first identify products based on their physical embodiment. The Apple iPod, DeWalt power tools, and KitchenAid appliances are all examples of product families that have successfully branded themselves based on physical principles. While physical branding is often the first trait apparent to designers, there are some products that cannot be differentiated based on physical appearance. This is especially common for consumable products. For example, it is impossible to differentiate between diet Coke, Classic Coke, and Pepsi when each is poured into separate glasses. When differentiation is difficult to achieve from a product’s physical characteristics, the product’s package becomes a vital part of establishing branding and communicating membership to a product family while maintaining individual product identity. In this paper, product packaging is investigated with a focus on the graphic packaging components that identify product families. These components include: color, shape, typography, and imagery. Through the application of tools used in facilities layout planning, graph theory, social network theory, and display design theory an approach to determine an optimal arrangement of graphic components is achieved. This approach is validated using a web based survey that tracks user-package interactions across a range of commonly used cereal boxes.
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Ballora, Mark, Christopher Roman, Robert Pockalny, and Karen Wishner. "Sonification and Science Pedagogy: Preliminary Experiences and Assessments of Earth Science Data Presented in an Undergraduate General Education Course." In The 24th International Conference on Auditory Display. Arlington, Virginia: The International Community for Auditory Display, 2018. http://dx.doi.org/10.21785/icad2018.004.

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This paper describes preliminary investigations into how sonifications of scientific graphs are perceived by undergraduate students in an introductory course in oceanography at the University of Rhode Island. The goal is to gather data that can assist in gauging students’ levels of engagement with sonification as a component of science education. The results, while preliminary, show promise that sonified graphs improve understanding, especially when they are presented in combination with visual graphs.
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Glondu, Loeiz, Maud Marchal, and Georges Dumont. "Evaluation of Physical Simulation Libraries for Haptic Rendering of Contacts Between Rigid Bodies." In ASME 2010 World Conference on Innovative Virtual Reality. ASMEDC, 2010. http://dx.doi.org/10.1115/winvr2010-3726.

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Haptic rendering has opened a new range of virtual reality applications, enabling a human user to interact with a virtual world using the sense of touch. This kind of interaction enables to enhance applications such as computer-assisted design, where 3D manipulations are part of the system. However, building an application with an accurate haptic feedback is still challenging, especially for interactions between rigid bodies, where stiff contacts can only be displayed with a high simulation frequency. This paper presents the possibilities of implementation of a modular haptic display system that relies on two main components: a physical simulation part and a haptic rendering part. For that purpose, we define a generic coupling approach that enables to perform haptic rendering using admittance haptic devices, through a scaling interface that cleanly separates the physical simulation and the haptic rendering system of units. Four physical simulation libraries are evaluated with respect to haptic rendering quality criteria, based on their behavior in four discriminant test cases. We show that the proposed approach leads to a modular, generic and stable haptic application.
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