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Journal articles on the topic 'Components of cultural immersion'

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1

Uralov, Islom Ural o'g'li. "A Popular Language Teaching Method: Cultural Immersion." Multidisciplinary Journal of Science and Technology 5, no. 3 (2025): 348–50. https://doi.org/10.5281/zenodo.15029934.

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<em>There are many language teaching methods which are widely used. They appoint the way how students learn a language and impact teaching and learning process. In the article below components, challenges and solutions of Cultural Immersion method is provided</em>
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Shannonhouse, Laura R., Jane E. Myers, and Casey A. Barrio Minton. "Cultural Immersion in Counselor Education: Trends, Prevalence, and Common Components." Journal of Multicultural Counseling and Development 46, no. 4 (2018): 283–96. http://dx.doi.org/10.1002/jmcd.12115.

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Li, Huihui. "Empirical Analysis of the Integration of Chinese Cultural Elements in Games: Enhancing Emotional Resonance and Immersion." Communications in Humanities Research 69, no. 1 (2025): 27–33. https://doi.org/10.54254/2753-7064/2025.23179.

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"Black Myth: Wukong," China's inaugural AAA game, is inspired by the famous Chinese novel "Journey to the West" and incorporates numerous Chinese cultural aspects. This essay examines the exceptional AAA game "Black Myth: Wukong," concentrating on the particular expressions of Chinese cultural components that enhance emotional resonance and immersion for players. The research examines the game utilizing theories of emotional resonance and immersion, bolstered by interview findings for corroborative analysis. Analyzing the character design of the chosen one, plot structure, the amalgamation of
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Wang, Hsin-Yi, and Cecilia Cheng. "The Associations Between Gaming Motivation and Internet Gaming Disorder: Systematic Review and Meta-analysis." JMIR Mental Health 9, no. 2 (2022): e23700. http://dx.doi.org/10.2196/23700.

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Background There has been a surge in interest in examining internet gaming disorder (IGD) and its associations with gaming motivation. Three broad components of gaming motivation have been proposed: achievement, immersion, and social. Achievement-oriented players are motivated by gaining in-game rewards, immersion-oriented players are motivated by the experience of immersion in the virtual world, and social-oriented players are motivated by the need to socialize with other players through gaming. Objective This study aimed to (1) quantitatively synthesize the growing body of literature to syst
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Zhang, Weidi, and Ningxin Du. "Multisensory Digital Heritage Spaces as Smart Environments in Sustainable Architectural Design." Buildings 15, no. 13 (2025): 2181. https://doi.org/10.3390/buildings15132181.

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In the context of sustainable architecture, buildings are no longer isolated entities but are integral components of a broader built environment that shapes and responds to human life. As part of this evolving architectural landscape, immersive digital cultural heritage spaces—such as virtual museums—are emerging as dynamic environments that contribute not only to cultural preservation but also to human well-being. This study examines how multisensory spatial design in virtual heritage environments can meet the physical, psychological, and emotional needs of users, aligning with the principles
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Nematjonovna, Samatova Gulnoza. "EFFECTIVENESS OF TEACHING FOREIGN LANGUAGES." International Journal of Pedagogics 4, no. 12 (2024): 259–65. https://doi.org/10.37547/ijp/volume04issue12-54.

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Effective foreign language teaching is essential in preparing learners for global communication and cultural exchange. This study explores the critical components that enhance foreign language education, including instructional strategies, technological integration, cultural immersion, and teacher competencies. Employing a mixed-methods approach, the research highlights the significance of Communicative Language Teaching (CLT) and task-based learning, along with the impact of digital tools like mobile apps and virtual reality in fostering engagement and accessibility. Cultural immersion and te
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Siswoko, Tandicha Marchelputra, Hanny Haryanto, Khafiizh Hastuti, and Ristia Kadiasti. "Non-Playable Character (NPC) based on Behaviour Tree for Enhanced Immersive Experience in the Serious Game "Warik's Adventure"." Journal of Applied Informatics and Computing 7, no. 2 (2023): 284–90. http://dx.doi.org/10.30871/jaic.v7i2.6753.

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Video games, or digital games, have transcended their traditional role of mere entertainment and are now being leveraged for more serious purposes, such as education and cultural preservation. Serious games offer the advantage of presenting content in an interactive and enjoyable manner. A crucial element in gameplay for creating interactivity and a pleasurable experience is the non-playable character (NPC). In serious games, replayability is pivotal for optimizing the comprehension of learning content, with the gameplay experience being a key factor influencing replayability. While games are
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DROZHASHCHIKH, Nataliya V., and Anastasiya Yu BASHMAKOVA. "MULTIMODAL LEARNER’S DICTIONARY WITH HISTORICAL AND CULTURAL COMPONENTS IN EFL CLASSROOM." Tyumen State University Herald. Humanities Research. Humanitates 7, no. 1 (2021): 43–61. http://dx.doi.org/10.21684/2411-197x-2021-7-1-43-61.

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This article studies the problem of making a multimodal computer dictionary with historical and cultural components for EFL classrooms. The relevance of the research topic is associated with the development of computer lexicography as a branch of applied linguistics at the intersection with digital humanities and digital pedagogy, as well as with the active development of new methods and tools in the practice of teaching foreign languages. The object of the research is a multimodal learners’ computer dictionary that visualizes semantic changes in lexicon of the English language, in particular,
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Jarvis, Daniel H., and Callie Mady. "Culture, Confidence, and Crêpes Sucrées: Exploring Teacher Candidate Perceptions of Francophone Homestay Community Leadership Experiences." Journal of Language Teaching and Research 12, no. 4 (2021): 520–32. http://dx.doi.org/10.17507/jltr.1204.02.

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This study examines the perceptions of two groups of teacher candidates (TCs) who had participated in a 2-week, French immersion homestay Community Leadership Experience (CLE) in rural Trois-Pistoles, Quebec, Canada. Based on individual participant interviews, the co-authors, who also each served as a Faculty Facilitator for several of these CLE trips (2015-2020), present thematic findings surrounding the five components (homestay, school placements, community volunteering, cultural workshops/events, and Quebec City trip), and perceived benefits of the program including accessibility, language
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Ptitsyna, Elena V. "Professional Training of the Future Teacher: Ethno-Cultural Component." Alma mater. Vestnik Vysshey Shkoly, no. 2 (February 2023): 68–74. http://dx.doi.org/10.20339/am.02-23.068.

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The problem of preparing a future teacher in the system of higher education is considered one of the key in pedagogical science. The formation of competencies in the profession, values and personal qualities act as interacting factors of one phenomenon and influence the qualitative functioning of the pedagogical system. Modern pedagogy focuses on the importance of cultural components, and the cultural approach expands the content of teacher education, creating conditions for the development and self-development of future teachers in a cultural and educational environment. The purpose of the ar
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Ortíz Triviño, Jorge Eduardo, and Rodolfo Cipagauta. "A virtual art museum." Ingeniería e Investigación 26, no. 3 (2006): 78–84. http://dx.doi.org/10.15446/ing.investig.v26n3.14754.

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This paper presents some indispensable technical aspects for designing an art museum based on virtual reality (VR) technology. A VR setting can be produced which is able to submerge users having a basic immersion level in a didactic, entertaining, cultural and artistic experience. Specialised tools, object-orientated programming language and low-cost peripheral equipment are suggested so that the VR experience can be developed and executed on reasonably-priced computers. The VR concept, characteristics, components, application and systems are analysed, as is the design for implementing it.
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Judd, T., and O. Sanchez. "Developing Linguistic/Cultural Competence in Heritage Languages." Archives of Clinical Neuropsychology 34, no. 7 (2019): 1302. http://dx.doi.org/10.1093/arclin/acz029.69.

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Abstract The field of neuropsychology is diversifying its workforce, in part, to access linguistic/cultural resources that can aid in the provision of improved services to our research and clinical populations. Consequently, a growing number of people enter the field with knowledge of a heritage language learned at home. To exploit this resource optimally, the profession needs to incorporate training for clinical competence in the heritage language/culture. Many entering the field have Basic Interpersonal Communication Skills (BICS) in their heritage language, but not Cognitive Academic Langua
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Suroyo, Suroyo, Bima Maulana Putra, Novena Ade Fredyarini Soedjiwo, and Fatmahwati Adnan. "Peyek and Social Change: An Analysis of Peyek's Impact on Cultural Identity and Da'wah in Yogyakarta." Journal of Islamic History and Manuscript 4, no. 1 (2025): 83–100. https://doi.org/10.24090/jihm.v4i1.13202.

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Scholars consider Peyek, a typical Javanese light meal, to have deep cultural and religious significance. People believe Peyek represents thankfulness, prosperity, and past benefits, connecting it to Wali Songo’s efforts to spread Islam across Java. This research study investigates the role of peyek in cultural immersion and Islamic da'wah in Yogyakarta. Qualitative research approaches were used to learn about the cultural relevance and Islamic symbolism linked to peyek in Yogyakarta. The Mataram Sultanate region, encompassing the districts of Kota Gede, Tugu Yogyakarta, Malioboro, Kraton Yogy
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Choi, Jin Woo, Jong Jin Park, and Han Jong Jun. "An Interactive Virtual Reality Approach to Understanding Cultural Heritage Through Storyliving: A Case Study of Seoul City Wall (Hanyangdoseong) in South Korea." Applied Sciences 14, no. 23 (2024): 11348. https://doi.org/10.3390/app142311348.

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In this study, we developed and evaluated a nonlinear narrative virtual reality approach to enhancing the understanding of cultural heritage. The system was designed to convey the historical and cultural context of Seoul City Wall (Hanyangdoseong) while engaging users in a personalized experience. A novel “storyliving” structure was used, in which users choose the progress of the narrative. To achieve this, the methodology employed three key components: evaluating criteria to assess Hanyangdoseong’s sense-of-place, clustering to create distinct scenario segments, and sticker mapping to identif
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Yarmolovych, Oksana, Tetiana Kovalchuk, and Karina Bakatova. "Digitalization and diversification of the process of development of foreign language communicative competence of future officers of the Armed Forces of Ukraine." Bulletin of Luhansk Taras Shevchenko National University, no. 3 (357) (2023): 105–15. http://dx.doi.org/10.12958/2227-2844-2023-3(357)-105-115.

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This article highlights the place of digitalization of professional training in Ukrainian higher military educational institutions. In addition, the phenomenon of diversification of the educational sector is considered as the basis for the trend of development of the educational system by means of information digital technologies. In the context of pedagogical analysis, the process of developing foreign language communicative competence in an educational institution focused on training future officers of the Armed Forces of Ukraine is studied. The study draws attention to a number of the most
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Aflague, Tanisha F., Rachael T. Leon Guerrero, Treena Delormier, Rachel Novotny, Lynne R. Wilkens, and Carol J. Boushey. "Examining the Influence of Cultural Immersion on Willingness to Try Fruits and Vegetables among Children in Guam: The Traditions Pilot Study." Nutrients 12, no. 1 (2019): 18. http://dx.doi.org/10.3390/nu12010018.

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This pilot study examined the influence of cultural immersion on willingness to try fruits and vegetables (FV) among children 3–12 years old in three summer camps in Guam with different cultural exposure levels: cultural immersion camp (CIC), high exposure; university day camp (UDC), moderate exposure; and recreational sports camp (RSC), zero exposure. Children, ages 3–12 years old for CIC and UDC and 5–12 years old for RSC, participated: CIC (n = 47), UDC (n = 23), and RSC (n = 33). Children’s willingness to try FV was assessed with the Adapted WillTry tool before and after each program. Whol
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Zubaroglu, Pinar, and Marciana Popescu. "Preparing Social Work Students for International Interdisciplinary Practice: A Teaching Model and Its Impact on Self-Efficacy." Advances in Social Work 16, no. 2 (2016): 214–32. http://dx.doi.org/10.18060/18504.

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To promote international social work education and prepare MSW graduates for international careers, several teaching models have been developed, including intensive teaching in international settings, hybrid teaching with study abroad components, and applied learning through service learning and international internships. Benefits of international social work education range from increased knowledge and skills in addressing global issues through policy and advocacy, to significant improvements in multi-cultural competence and awareness upon participation in structured cultural immersion progra
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Wang, Deshao, Jieqing Xu, and Luwang Chen. "Spatial Narrative Optimization in Digitally Gamified Architectural Scenarios." Buildings 15, no. 15 (2025): 2597. https://doi.org/10.3390/buildings15152597.

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Currently, exploring digital immersive experiences is a new trend in the innovation and development of cultural tourism. This study addresses the growing demand for digital immersion in cultural tourism by examining the integration of spatial narrative and digitally gamified architectural scenarios. This study synthesizes an optimized framework for narrative design in digitally gamified architectural scenarios, integrating spatial narrative theory and feedback-informed design. The proposed model comprises four key components: (1) developing spatial narrative design methods for such scenarios;
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Yusuf, Nurul Kamalia, and Nor Faezah Kaeni. "The Roles of Social Environment in Adult Women’s English Learning: A Phenomenological Study of Kampung Inggris, Pare, East Jawa, Indonesia." International Journal of Research and Innovation in Social Science IX, IIIS (2025): 3376–84. https://doi.org/10.47772/ijriss.2025.903sedu0249.

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The English language, which is taught as a foreign language in Indonesia, is very influential in expanding global opportunities and socio-economic status. Yet despite this critical skill, societal and cultural factors often impede adult women from learning it. Breast cancer, for example, is a breast disease that presents in different ways; it is also a disease that can carry cultural limitations, reduce future resources, and create anxiety. All of which stand in the way of women being able to pursue learning language successfully. This study investigates the English learning experiences of adu
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Yarmakeev, I. E., R. M. Akhmadullina, and N. R. Valiakhmetova. "Experience in organizing polylingual environment at university." Philology and Culture, no. 4 (December 28, 2024): 387–92. https://doi.org/10.26907/2782-4756-2024-78-4-387-392.

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The article actualizes the problem of finding effective forms of organizing students’ activities at a university in a polylingual educational environment. We focus on systematizing the valuable experience gained in organizing the university polylingual environment, based on analyzing the forms of students’ involvement in this environment as the subjects of pedagogical interactions. The paper presents theoretical provisions concerning the content of the concepts “polylingual educational space” and “polylingual environment”. These concepts are considered to be systemic, based on a set of such st
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Banfi, Fabrizio. "The Evolution of Interactivity, Immersion and Interoperability in HBIM: Digital Model Uses, VR and AR for Built Cultural Heritage." ISPRS International Journal of Geo-Information 10, no. 10 (2021): 685. http://dx.doi.org/10.3390/ijgi10100685.

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Today, a building is not just a “body” or a “machine” as defined by modern architecture, but rather an immaterial entity immersed in a digital world where not only its components but also the information associated with it are accounted for. In recent decades, building information modelling (BIM) has made it possible to move from 2D CAD drawings to 3D models capable of supporting different processes and interacting with different disciplines in the AEC industry for storing, documenting and sharing heterogeneous content. It has thus become possible to direct these techniques towards built herit
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Prozhohina, I. "The linguistic and didactic potential of the ethnocultural concept of VYSHYVANKA in teaching Ukrainian as a foreign language." Teaching languages at higher institutions, no. 41 (December 30, 2022): 26–45. http://dx.doi.org/10.26565/2073-4379-2022-41-02.

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Immersion of foreigners in the Ukrainian linguistic and cultural environment requires the teacher, as a facilitator of this process, to use effective methods and techniques of working with materials of linguistic and sociocultural content, the development of which is an urgent task of modern linguistic didactics. The author considers the linguistic and didactic potential of the Ukrainian cultural concept VYSHYVANKA in teaching Ukrainian as a foreign language in the framework of the contemporary educational and methodical paradigm, namely the competence-based approach to learning. The powerful
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Dorfman, Natalia. "The concept of corporeality in contemporary Serbian and Montenegrin prose: from interpretation to “immersion” in the text." Synopsis: Text Context Media 26, no. 2 (2020): 17–23. http://dx.doi.org/10.28925/2311-259x.2020.2.1.

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Today’s theory, as well as literary fiction, which is usually most sensitive to changes in worldview, capture an evident fusion of mental and corporeal components in 21st-century culture. Being stated by numerous theorists, the “end of postmodernism” brings a new sensual dominant to the culture. The article demonstrates an existing tendency in today’s Serbian and Montenegrin prose to depict a special type of “integral corporeality”, a phenomenon in which mental and psycho-emotional processes occur and are described only through the body and in bodily terms. This demonstrates the integrity of t
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Guo, Wei, Yangyang Wang, and Tianjun Xu. "Element Recognition and Innovation Transformation of Cultural and Creative Products: Based on Eye Movement Experiment." International Business & Economics Studies 5, no. 2 (2023): p34. http://dx.doi.org/10.22158/ibes.v5n2p34.

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This paper analyzes tourists’ perceived preferences for cultural and creative product elements using human-computer interaction technology and constructs the innovation and transformation path of cultural and creative products from four dimensions: concept, elements, content, and structure. The Great Wall tourism cultural and creative products are used as an example. The findings demonstrate that: (1) From a behavioral data viewpoint, cultural and creative items’ overall inventiveness, formal design, manufacturing method, area, cultural collection value, and function have varying degrees of in
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Milz, Manfred. "Revisiting Huxley’s Dystopic Vision of Future Cinema, The Feelies: Immersive Experiences through Contemporary Multisensory Media." AM Journal of Art and Media Studies, no. 20 (October 15, 2019): 27. http://dx.doi.org/10.25038/am.v0i20.325.

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Aldous Huxley’s concern with media, and in particular with cinema, is one of the most conspicuous components of his work as a social critic and as a novelist. Evaluating its potential societal functions, as an artistic genre, a didactic cultural tool for documentaries or as a mass entertainment venue, determined his critical relationship towards the medium. Due to his impaired eyesight, Huxley’s attention to perception, intertwined with advancing cinema-technologies, was not restricted to the visual, but extended to all of the human senses, as he demonstrated in the Feelies of his novel Brave
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Myrzaliyeva, Saltanat, Serik Mizanbekov, Bagdat Zhubanova, Aimur Khairgeldina, and Shynaray Burkitbayeva. "Linguistic Landscapes as Cultural Texts: Intersections of Language, Place and Identity in Language Learning." XLinguae 18, no. 2 (2025): 228–36. https://doi.org/10.18355/xl.2025.18.02.16.

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This article delves into the concept of "linguistic landscape" as a methodological framework for examining the visual presence of languages in public spaces, highlighting its potential to explore socio-cultural dynamics and the ethno-linguistic vitality of communities. The author underscores the incorporation of linguistic landscapes into educational settings, advocating for it as a tool for natural language immersion through engagement with linguistic elements in daily life. This method allows students to interact with the language in its genuine context, thereby refining their phonetic and s
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И., Л. Ануфриева. "ИНТЕГРАЦИЯ ОПЫТА ПРЕПОДАВАНИЯ КУРСА КУЛЬТУРЫ ФРАНКОГОВОРЯЩИХ СТРАН". Вчені записки ХГУ «НУА», Додаток до XXV тому (12 березня 2020): 341–46. https://doi.org/10.5281/zenodo.3707956.

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The article is devoted to the process of integrating the experience of teaching a course of culture of French-speaking countries. The author of this paper focuses on intercultural communication, which is based on a dialogue of cultures. The formation of language communication provides for the willingness to accept a representative of a foreign language culture with all his or her national features and ability, therefore, the author identifies the main components in the system of studying a foreign language. The article pays considerable attention to the alternative possibility of studying fore
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Kim, Thuan Phan. "Launching a new English language program." Journal of Knowledge Learning and Science Technology ISSN: 2959-6386 (online) 2, no. 3 (2023): 34–45. http://dx.doi.org/10.60087/jklst.vol2.n3.p45.

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In the rapidly globalizing world, English language proficiency is becoming increasingly pivotal for academic and professional success. This research article presents a comprehensive study surrounding the launch of a novel English language program, termed the IELTS 4.0, by the Mentor Language School. The article delves into the objectives, development, and promotion processes of the program, aiming to elucidate its distinctive features and potential benefits. Drawing from both qualitative and quantitative data, the research evaluates the program's curriculum design, pedagogical strategies, and
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Ryabenkiy, V., I. Chudaykin, and J. Targunakova. "DEVELOPMENT OF ALGORITHMS AND SOFTWARE COMPONENTS OF QUASI-STATIONARY MAGNETIC FIELDS MODELING." Visnyk of Taras Shevchenko National University of Kyiv. Geology, no. 3 (82) (2018): 114–20. http://dx.doi.org/10.17721/1728-2713.82.15.

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The magnetometric section of the marine areas geophysics is characterized by the transition to a qualitatively new level of research, pipeline tracing, search for sunken ships, aerial bombs and unexploded ordnance, study of sunken objects of cultural heritage, identification of such sunken objects (inverse magnetometry problem), etc. The identification of such objects is called the inverse problem of marine magnetometry, and it belongs to the class of incorrectly posed task. The first step in solving this task is to find solution of the direct problem. A direct problem is to determine the anom
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Severino, Filipe Segurado. "Tourism Through Pop Culture: A Conceptual Model Rooted in Japanese Cultural Events." International Conference on Tourism Research 8, no. 1 (2025): 439–42. https://doi.org/10.34190/ictr.8.1.3516.

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This paper examines the generalization of a conceptual model that positions emerging events featuring exotic popular content as catalysts for tourism development. Originally developed through an analysis of Japanese pop culture events, such as anime conventions, the model underscores the pivotal role of these cultural events in attracting international tourists and fostering cross-cultural engagement. The framework focuses on three core components: the relationship between tourism and events, the direct and indirect impacts on the host destination and the culture destination origin, and strate
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Khakunova, Fatimet, Asya Bersirova, Nurbyi Khakunov, and Safiat Bersirova. "Psychological and pedagogical aspects of international students’ adjustment to the cultural and educational university environment." E3S Web of Conferences 210 (2020): 19009. http://dx.doi.org/10.1051/e3sconf/202021019009.

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International students represent different cultures and differ psychologically, ethnically and culturally from citizens of their host country [1]. This causes adjustment problems in their new socio-cultural environment. The educational establishment should modernize and improve learning conditions which enables international students to adapt faster, develop their abilities and skills, improve their educational prospects. Purpose of the study was to draw out and experimentally substantiate psycho-pedagogical conditions and factors of successful adjustment to the educational environment for the
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Kokars, Arturs, and Hilkevics Sergejs. "Sustainable Development of Aviation in Latvia." 15TH GLOBAL CONFERENCE ON BUSINESS AND SOCIAL SCIENCES ON 14 - 15 SEPTEMBER 2023, NOVOTEL BANGKOK PLATINUM PRATUNAM, THAILAND 15, no. 1 (2023): 118. http://dx.doi.org/10.35609/gcbssproceeding.2023.1(118).

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For a thorough comprehension of the interaction between the aviation industry and the national economy, it is imperative to regard stakeholder engagement as a pivotal macroeconomic facet within the construction of sustainable policies that engender societal value. As a result, the assessment of pertinent indicators assumes paramount importance in ascertaining the contribution of the Latvian aviation sector to the nation's Gross Domestic Product (GDP). Despite its immersion within an intensely competitive market environment, the aviation sector continues to witness substantial governmental inte
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Allen, Anna A., and Howard C. Shane. "The Evaluation of Children with an Autism Spectrum Disorder: Adaptations to Accommodate a Telepractice Model of Clinical Care." Perspectives on Telepractice 4, no. 2 (2014): 42–51. http://dx.doi.org/10.1044/teles4.2.42.

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Telepractice is increasingly applied to assessment and intervention for persons with autism spectrum disorders (ASD), and the use of telepractice for delivering augmentative and alternative communication (AAC) services is expanding. To date, no studies have focused on the assessment of communication in children with ASD who are minimally verbal. This case exploration represents a first attempt to apply the clinical assessment approach (also known as Visual Immersion System) developed in the Autism Language Program in the Center for Communication Enhancement (CCE) at Boston Children's Hospital
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Androniki, Mastoraki. "Ανατολική Μεσόγειος 2000 ΠΚΕ". Archive 5 (4 червня 2009): 12–21. https://doi.org/10.5281/zenodo.4560572.

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About two thousand years ago, a revolution took place at sea as important as the agricultural revolution on land, seven thousand years earlier. A new type of ship appeared in the Eastern Mediterranean. Purely invented by the peoples of the Aegean, the ship was light, capable of sailing and paddling, and most importantly, had a keel, i.e. immersion in water, resistance to waves and wind and greater stability. This particular Aegean hull, the ancestor of all Mediterranean boats, boldly going out to sea, has changed history and cultural evolution. The spirit of adventure and the hunt for fortune
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Shivani, V., and A. Tamilselvi. "Unravelling the Cognitive Tapestry: An Exploration of the Interplay between Language and Thought." Shanlax International Journal of Arts, Science and Humanities 12, S2-July (2024): 89–94. http://dx.doi.org/10.34293/sijash.v12is2-july.7869.

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Language is the primary means through which people convey their thoughts, ideas, emotions, and intentions to others. Effective communication facilitates social interaction, collaboration, and the exchange of information across diverse contexts. It serves as a vehicle for preserving and transmitting cultural heritage from one generation to the next, fostering a sense of belonging and identity among speakers. Language is fundamental in education because it is how knowledge is obtained, shared, and assessed. Input, practice, feedback, and cultural immersion are all components of the dynamic and m
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Богатырёва and M. Bogatyreva. "Dialogue-based Interaction as a Key Instrument in Actualizing Socio-personal Competence: Innovational Approaches." Modern Communication Studies 4, no. 2 (2015): 10–14. http://dx.doi.org/10.12737/10569.

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FL communicative competence is composed of inherent components, such&#x0D; as: knowledge of the means of the target language and socio-cultural context&#x0D; in which these means are used. Also it implies certain skills of building&#x0D; a FL discourse, which generate a culturally-significant creative speech&#x0D; product. The article examines some communicative-cognitive approaches&#x0D; to introduce knowledge to students. Analytical analysis of intellectual actions&#x0D; with words leads researchers to the understanding that they create&#x0D; cognitive retention of the material, which is the
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Tan, Yun Yi, Yiyuan Wang, Abdul Shakir Abu Samah, and Shahfeeq Jibin. "Digital Storytelling and Cultural Learning through Projection Mapping Technique." International Journal of Creative Multimedia 6, no. 1 (2025): 49–64. https://doi.org/10.33093/ijcm.2025.6.1.4.

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This study presents the development process of an audio-visual exhibition titled "Portable Western," that utilizes video mapping techniques to showcase the rich culture and folk stories of Xinjiang, China. The production of the exhibition involved a collaborative effort among researchers, creative content and technical experts specializing in illustration, animation, instructional design and projection mapping. The primary objective of the exhibition was to introduce and celebrate Xinjiang's cultural heritage through a dynamic and immersive digital storytelling format. Additionally, the projec
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38

Cheremisinova, Larisa I., and Tatyana G. Firsova. "Mastering the pedagogical potential of cultural and educational city environment: The experience of implementing project-based master’s degree programme." Izvestiya of Saratov University. New Series. Series: Educational Acmeology. Developmental Psychology 10, no. 3 (2021): 262–69. http://dx.doi.org/10.18500/2304-9790-2021-10-3-262-269.

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The purpose of the study is to present the methodological fundamentals of the development of cultural and educational environment of the city within primary education. We proved the necessity of revising training techniques for teaching culture under conditions of higher education. We explained top priority of orientation towards humanitarian, anthropological and axiological approaches to organization of mastering local lore at school and university. The cultural and educational environment of the city, i.e. the place, where a person was born, is considered as a tool for the interiorization of
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39

Cheremisinova, Larisa I., and Tatyana G. Firsova. "Mastering the pedagogical potential of cultural and educational city environment: The experience of implementing project-based master’s degree programme." Izvestiya of Saratov University. New Series. Series: Educational Acmeology. Developmental Psychology 10, no. 3 (2021): 262–69. http://dx.doi.org/10.18500/2304-9790-2021-10-3-262-269.

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The purpose of the study is to present the methodological fundamentals of the development of cultural and educational environment of the city within primary education. We proved the necessity of revising training techniques for teaching culture under conditions of higher education. We explained top priority of orientation towards humanitarian, anthropological and axiological approaches to organization of mastering local lore at school and university. The cultural and educational environment of the city, i.e. the place, where a person was born, is considered as a tool for the interiorization of
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40

Giannios, Ioannis, and Dimitrios G. Margounakis. "INSIDE." International Journal of Virtual and Augmented Reality 5, no. 2 (2021): 40–56. http://dx.doi.org/10.4018/ijvar.20210701.oa1.

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The field of electronic games is a great experimental area that contributes to the implementation of new technologies in a variety of applications. This article explores the field of mixed reality through the use of physical computing for the development of the electronic game Inside. In such an interactive environment, the physical and the virtual worlds coexist and interact with each other. A user can alter the virtual world's characteristics through a special controller designed for the game that contains electronic components that can sense real-world properties. The attention of the user
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41

Schebella, Morgan Faith, Delene Weber, Lisa Schultz, and Philip Weinstein. "The Nature of Reality: Human Stress Recovery during Exposure to Biodiverse, Multisensory Virtual Environments." International Journal of Environmental Research and Public Health 17, no. 1 (2019): 56. http://dx.doi.org/10.3390/ijerph17010056.

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Immersive virtual environments (IVEs) were used to test the effects of biodiversity on recovery from induced stress. Three natural environments and one urban environment were used to represent ordinal levels of biodiversity (none, low, moderate, and high). The four IVEs comprised visual, auditory, and olfactory stimuli. An additional high biodiversity IVE without auditory or olfactory stimuli was also included to study the effects of multisensory stimulation per se on recovery from stress and perceptions of biodiversity. Following stress induction via a novel IVE Trier Social Stress Test (TSST
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42

Martin, Lee, Bo Shao, and David C. Thomas. "The Role of Early Immersive Culture Mixing in Cultural Identifications of Multiculturals." Journal of Cross-Cultural Psychology 50, no. 4 (2019): 508–23. http://dx.doi.org/10.1177/0022022119830522.

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Becoming multicultural through early immersive culture mixing (EICM)—i.e., growing up with a mix of cultures that coexist and interact to form an emergent hybrid culture within one’s home—is a rapidly rising phenomenon in many parts of the world. This phenomenon calls for new research that recognizes the possibility of identification with a hybrid culture as well as the distinct cultures from which the hybrid culture derives. This article extends previous research into psychological variation among multiculturals based on the process of EICM, by investigating how EICM influences hybrid cultura
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43

Shmireva, Natalia, Grigory Lopatkin, and Karina Zavrazina. "Cultural Approach as a Modeling Tool of Education Environment in Pre-School Educational Organizations." Bulletin of Kemerovo State University. Series: Humanities and Social Sciences 2022, no. 2 (2022): 117–25. http://dx.doi.org/10.21603/2542-1840-2022-6-2-117-125.

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The article features the cultural approach as a tool for building up integral education environment. It systematizes various culturological approaches as a multidimensional phenomenon based on certain value universals. The culturological approach acts as an important, essential, and multifaceted modeling tool that provides effective solutions. Education environment of a preschool educational organization should be value-based. The article introduces a model for mastering cultural universals by preschoolers in preschool education environment. Cultural approach is a tool for modeling education e
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Snizhko, Nataliia. "Model of Bilingual Mathematics Teaching at a Technical University." Problems of Education, no. 2(101) (November 4, 2024): 44–57. http://dx.doi.org/10.52256/2710-3986.2-101.2024.03.

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The article highlights issues related to the implementation of bilingual education in Ukrainian technical universities. The study of this problem contributes to the training of engineering specialists who are able to carry out professional activities in the conditions of a foreign-language multicultural environment. The model and levels of implementation of bilingual higher mathematics teaching/learning for students of engineering and technical specialties is considered. It is noted that the system of bilingual education should be integrated into the general model of the organization of traini
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Fanini, Bruno, Daniele Ferdani, Emanuel Demetrescu, Simone Berto, and Enzo d’Annibale. "ATON: An Open-Source Framework for Creating Immersive, Collaborative and Liquid Web-Apps for Cultural Heritage." Applied Sciences 11, no. 22 (2021): 11062. http://dx.doi.org/10.3390/app112211062.

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The web and its recent advancements represent a great opportunity to build universal, rich, multi-user and immersive Web3D/WebXR applications targeting Cultural Heritage field—including 3D presenters, inspection tools, applied VR games, collaborative teaching tools and much more. Such opportunity although, introduces additional challenges besides common issues and limitations typically encountered in this context. The “ideal” Web3D application should be able to reach every device, automatically adapting its interface, rendering and interaction models—resulting in a single, liquid product that
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Yakusheva, Kristina N. "METHODOLOGICAL BASES OF PERSONNEL TRAINING FOR CREATIVE INDUSTRIES." Professional Education in Russia and abroad 3, no. 1 (2024): 137–44. http://dx.doi.org/10.54509/22203036_2024_3_137.

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The article presents the results of a targeted selection of promising methodological approaches and guidelines for training specialists for creative industries. Due to the growing importance of these industries as a special sphere of the economy, methodological clarity is required, which would allow us to develop a reliable methodological basis and an optimal practice-­oriented theoretical model of the personnel training system based on it. The article explains the author’s choice of three functionally different and complementary methodological components: a socio-­cultural approach that allow
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Hanake, Norah Al. "Examining Foreign Language Learners’ Speaking Anxiety: The Case of Arabic L2 Learners." World Journal of English Language 14, no. 6 (2024): 244. http://dx.doi.org/10.5430/wjel.v14n6p244.

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Examining speaking anxiety in learners of foreign languages is important not only for the learners but also for teachers and curriculum designers. The study aimed to examine foreign language learners’ speaking anxiety in 100 M.A. students at Prince Sattam bin Abdulaziz University in Saudi Arabia. The survey was directed to M.A. students. The study used the PSCAS. The findings demonstrated that a variety of factors, including a limited vocabulary, pronunciation difficulties, social pressure, a lack of confidence, and negative past experiences, might contribute to speaking anxiety. Together, the
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Ageeva, Yu V., and S. R. Mardanova. "Communicative training as a way to overcome language barrier." Philology and Culture, no. 1 (April 26, 2025): 206–12. https://doi.org/10.26907/2782-4756-2025-79-1-206-212.

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The article addresses the issue of the language barrier, influenced by both linguistic and psychological factors. This language barrier poses a significant obstacle in teaching Russian to non-native speakers and to their subsequent communication in a foreign language. Particular attention is given to the negative impact of the language barrier to intercultural communication, which can lead to misunderstandings and conflicts in academic and professional environments. As a solution to this problem, a new educational tool is proposed–communication training, which aims to develop intercultural com
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Yanshina, M. M., O. P. Tarasova, and O. R. Haliullina. "THE HERITAGE OF THE SARMATIANS IN THE PRACTICE OF FORMING THE DESIGN CULTURE OF THE FUTURE COSTUME DESIGNER." Vestnik Orenburgskogo gosudarstvennogo universiteta 235 (2022): 110–17. http://dx.doi.org/10.25198/1814-6457-233-110.

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Project culture as a “superlevel of the project process” (O.I. Genisaretsky) begins to form in the professional education of the future designer with his active involvement in research activities and understanding of its value. A pre-project study based on the analysis of historical, value, socio-cultural, environmental and other contexts makes it possible to temporarily abstract from the practical and methodological approach, which is exceptionally key in understanding students at the initial stage of training. The presence of weak ideas about the above-mentioned contexts limits the functions
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Afyenni, Rita, Aldo Erianda, Putri Wahyuni, Ardian Firosha, Taufik Gusman, and Sumema. "Augmented Reality Applications for Cultural Heritage Using Kinect Sensor." International Journal of Advanced Science Computing and Engineering 6, no. 3 (2024): 129–33. https://doi.org/10.62527/ijasce.6.3.221.

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There are quite a number of advantages gained from Microsoft Kinect which is a motion sensing device that also includes AR applications to aid in the preservation and promotion of cultural assets. In this work, a batik model was developed with the help of Microsoft Kinect by utilizing its core components consisting of a depth sensor, an RGB camera and a microphone array to allow motion tracking, gesture recognition, and voice command functionalities of the device.The depth sensing features of the device, in particular the structural light employed, transition to Time-of-Flight technology has i
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