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Academic literature on the topic 'Composants électroniques – Qualité'
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Journal articles on the topic "Composants électroniques – Qualité"
Manning, Jessica, Robert T. Pammett, Abu Obeida Hamour, Aleisha Enemark, and Barret Barr. "Assessing Use of a Standardized Allergy History Questionnaire for Patients with Reported Allergy to Penicillin." Canadian Journal of Hospital Pharmacy 74, no. 2 (April 19, 2021). http://dx.doi.org/10.4212/cjhp.v74i2.3096.
Full textDissertations / Theses on the topic "Composants électroniques – Qualité"
Mendizabal, Laurent. "Fiabilité de diodes laser DFB 1,55 um pour des applications de télécommnication : approche statistique et interaction composant-système." Bordeaux 1, 2006. http://www.theses.fr/2006BOR13141.
Full textPerbost, Marc. "Analyse de testabilité et ressources JTAG : problèmes d'initialisation, de contrôlabilité et d'observabilité dans les composés électroniques logiques MCM et cartes." Montpellier 2, 1997. http://www.theses.fr/1997MON20157.
Full textSeverac, Hélène. "Simulation et caractérisation 3D de composants par imagerie thermoacoustique." Toulouse, INPT, 1995. http://www.theses.fr/1995INPT088H.
Full textBarros, Tomás. "Formal specification and verification of distributed component systems." Nice, 2005. http://www.theses.fr/2005NICE4048.
Full textSecreted phospholipases A2 (sPLA2) are potent inhibitors of Human Immunodeficiency Virus (HIV) replication. In order to gain insights of their antiviral effects we have cloned a bee-venom sPLA2 (bvPLA2) resistant HIV strain, HIVRBV-3. Our goal is to elucidate the molecular mechanisms that confer bvPLA2 resistance to HIVRBV-3. HIV enters cell via fusion o viral and plasma membrane. Furthermore, it is generally admitted that HIV endosomal entry is a dead end route of infection. We show that HIVRBV-3 entry is highly dependent on the molecular mechanisms of endocytosis, particularly those of vesicular trafficking. We were able to show, using three different ways of investigation, that HIVRBV-3 replication in different cell lines is inhibited by lysosomotropic agents, and by drug that affect the cytoskeleton (actin microfilaments and microtubules) polymerization. We further demonstrate that HIVRBV-3 envelope glycoprotein directs HIVRBV-3 in this particularly entry route and that is sufficient to confer bvPLA2 resistance to a HIV bfPLA2 sensitive strain. We are currently investigating the role played by uncommon mutations in the variable loops of HIVRBV-3 envelope glycoprotein, in directing the HIVRBV-3 entry pathway. These uncommon mutations are also specific of long-term non-progressor HIV strains? This lead us to assess the role played by endogenous human sPLA2 in the physiopathology of the HIV infection. Altogether our results suggest a new resistance mechanism at the cellular level. Indeed, HIV may overcome the inhibitory effect of an intracytoplasmic block by using an alternative entry pathway
Pinet, Dominique. "Le bruit de fond en 1/f comme critère de qualité des résistances en couches minces." Montpellier 2, 1987. http://www.theses.fr/1987MON20228.
Full textTournier, Jean-Charles. "Qinna : une architecture à base de composants pour la gestion de la qualité de service dans les systèmes embarqués mobiles." Phd thesis, INSA de Lyon, 2005. http://tel.archives-ouvertes.fr/tel-00009704.
Full textCe travail de thèse présente une architecture de gestion de qualité de service pour les systèmes embarqués mobiles à composants. Cette architecture, appelée Qinna, est définie à l'aide de composants Fractal et permet la mise en œuvre, ainsi que la gestion dynamique, de contrats de qualité de service entre les différents composants d'un système. L'originalité de l'approche proposée permet de prendre en compte la qualité de service quelque soit le niveau considéré du système (niveau applicatif, niveau services, niveau système d'exploitation et niveau ressources).
L'architecture Qinna a été validée par une évaluation qualitative à base de patrons génériques d'architecture, puis par une évaluation quantitative permettant de montrer que le coût de l'architecture reste faible.
Le travail réalisé ouvre de nombreuses perspectives de recherche notamment celle de généraliser l'approche utilisée (définition d'une architecture abstraite de composant pour la prise en charge de la gestion d'une propriété non-fonctionnelle, ici la QdS) à d'autres propriétés non-fonctionnelles (par exemple la sécurité ou la tolérance aux fautes), et d'en tirer des conclusions sur la définition et la génération de conteneurs ouverts.
David, François. "Etude de composants micro-coaxiaux à fort facteur de qualité pour applications en bande Q/V." Thesis, Limoges, 2017. http://www.theses.fr/2017LIMO0095/document.
Full textThis work concerns the study and the fabrication of passive RF components with a high quality factor on Q/V bands. The components were fabricated with an air-filled 3D architecture. Air-filled rectangular micro-coaxial lines and air filled cavity filters were demonstrated. Also, micro-additive fabrication processes were demonstrated for the realization of the 3D air-filled components
Hidalgo, Marie-Laure. "Conception et étude d'un ellipsomètre spectroscopique à analyseur tournant : Comparaison avec un ellipsomètre spectroscopique à modulation de phase : Applications à la microélectronique." Montpellier 2, 1996. http://www.theses.fr/1996MON20172.
Full textEwelle, Ewelle Richard. "Adapter les communications des jeux dans le cloud." Thesis, Montpellier, 2015. http://www.theses.fr/2015MONTS145/document.
Full textWith the arrival of cloud computing technology, game accessibility and ubiquity havea bright future. Games can be hosted in a centralize server and accessed through theInternet by a thin client on a wide variety of devices with modest capabilities: cloudgaming. Some of the advantages of using cloud computing in game context includes:device ubiquity, computing exibility, affordable cost and lowered set up overheads andcompatibility issues. However, current cloud gaming systems have very strong requirementsin terms of network resources, thus reducing their widespread adoption. In factdevices with little bandwidth and people located in area with limited network capacity,cannot take advantage of these cloud services. In this thesis we present an adaptationtechnique inspired by the level of detail (LoD) approach in 3D graphics. It is based ona cloud gaming paradigm in other to maintain user's quality of experience (QoE) byreducing the impact of poor network parameters (delay, loss, bandwidth) on game interactivity.Our first contribution consist of game models expressing game objects and theircommunications needs represented by their importance in the game. We provided twodifferent ways to manage objects' importance using agents organizations and gameplaycomponents. We then provided a level of detail approach for managing network resourcedistribution based on objects importance in the game scene and network conditions. Weexploited the dynamic objects importance adjustment models presented above to proposeLoD systems adapting to changes during game sessions. The experimental validation ofboth adaptation models showed that the suggested adaptation minimizes the effects oflow and/or unstable network conditions in maintaining game responsiveness and player'sQoE