Dissertations / Theses on the topic 'Computational making'
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Sanders, Tom. "Sensory computation and decision making in C. elegans : a computational approach." Thesis, University of Leeds, 2016. http://etheses.whiterose.ac.uk/15442/.
Full textHeller, Collin M. "A computational model of engineering decision making." Thesis, Georgia Institute of Technology, 2013. http://hdl.handle.net/1853/50272.
Full textFindling, Charles. "Computational learning noise in human decision-making." Thesis, Sorbonne université, 2018. http://www.theses.fr/2018SORUS490.
Full textIn uncertain and changing environments, making sequential decisions requires analyzing and weighting the past and present information. To model human behavior in such environments, computational approaches to learning have been developed based on reinforcement learning or Bayesian inference. To further account for behavioral variability, these computational approaches assume action selection noise, usually modeled with a softmax function. In the first part of my work, I argue that action selection noise is insufficient to explain behavioral variability and show the presence of learning noise reflecting computational imprecisions. To this end, I introduced computational noise in the standard reinforcement learning algorithm through random deviations in the noise-free update rule. Adding this noise led to a better account of human behavioral performances in reward-guided tasks (Findling C., Skvortsova V., et al., 2018a, in prep). The presence of learning noise led me to investigate whether this noise could have a functional role. In the second part of my work, I argue that this learning noise actually has virtuous adaptive properties in learning processes elicited in changing (volatile) environments. Using the Bayesian modeling framework, I demonstrate that a simple learning model assuming stable external contingencies with learning noise performs virtually as well as the optimal Bayesian adaptive process based on inferring the volatility of the environment. Furthermore, I establish that this learning noise model better explains human behavioral performances in changing environments (Findling C. at al., 2018b, in prep)
D'Ambrosio, Catherine P. "Computational representation of bedside nursing decision-making processes /." Thesis, Connect to this title online; UW restricted, 2003. http://hdl.handle.net/1773/7266.
Full textYuan, Fan. "Modeling and computational strategies for medical decision making." Diss., Georgia Institute of Technology, 2015. http://hdl.handle.net/1853/54857.
Full textBacharidou, Maroula. "Active prototyping : a computational framework for designing while making." Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/118501.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 89-92).
In the wake of an increased accessibility of rapid prototyping tools in design education and practice, designers still face a series of challenges related to their use, one of them being the way in which they use these machines to actively explore and enhance their ideas. At the same time, the concepts of continuous interaction with computational fabrication tools and design exploration through physical prototyping are gaining impetus in computational design research and human-computer interaction. Stimulated by these inquiries, the hypothesis of this thesis is that physical prototyping tools can be used as tools for active design exploration and evaluation. Towards this goal, I introduce Active Prototyping, a framework for enhancing physical engagement with design objects by aiding the designer to project the impact of tools on design outcomes and explore a range of possible design solutions while making. Active Prototyping integrates the following operations: (a) physical control of a fabrication device, (b) recording of designer actions while using the device (c) visual exploration of possible design solutions while developing a physical prototype and (d) machine feedback on the prototyping of selected design solutions. To demonstrate the Active Prototyping framework, I develop Fabcorder, a technical apparatus that implements a number of the above operations. Through application examples, I demonstrate how Active Prototyping can render physical prototyping processes more exploratory and digital fabrication processes more intuitive. I conclude by proposing action recording and generative methods as two novel additions to existing frameworks for computational design and fabrication that can bring future tool-making strategies into a more creative context.
by Maroula Bacharidou.
S.M. in Architecture Studies
Mancinelli, Federico. "Models of decision making and behavioural control in computational psychiatry." Thesis, University College London (University of London), 2018. http://discovery.ucl.ac.uk/10046131/.
Full textCartwright, Daniel R. "Digital decision-making : using computational argumentation to support democratic processes." Thesis, University of Liverpool, 2011. http://livrepository.liverpool.ac.uk/2993/.
Full textHuang, He. "Decision-making and motor control| computational models of human sensorimotor processing." Thesis, University of California, San Diego, 2015. http://pqdtopen.proquest.com/#viewpdf?dispub=3673994.
Full textTo survive and effectively interact with the environment, human sensorimotor control system collects sensory information and acts based on the state of the world. Human behavior can be considered and studied at discrete time or continuous time. For the former, human makes discrete categorical decisions when presented with different alternative choices (e.g. choose Left or Right at an intersection). For the later, humans plan and execute continuous movements when instructed to perform a motor task (e.g. drive to a destination). In this dissertation we examine human behavior at both levels. Part I focuses on understanding decision-making at discrete time using Bayesian Models. We start by investigating the influence of environmental statistics in a saccadic visual search ask, in which we use a dynamic belief model to describe subjects' learning process of the environment statistics cross-trials. Then we look at a special effect of decision- making, the sequential effect, and apply the dynamic belief model to explain subjects' cross-trial learning and a drift diffusion model to explain their within-trial decision- making process. Part II focuses on examining motor control at continuous time using Optimal Control Theory. We start by investigating the objective functions in oculomotor control (saccadic eye movement, smooth pursuit, and applications in eye-hand coordination) with an infomax model. Then we apply inverse optimal control model to study impaired motor behavior in depressed individuals. In particular, we present a framework based on optimal control theory, which can distinguish the effects of sensorimotor speed, goal setting and motivational factors in goal-directed motor tasks. Finally, we propose to use facial expression as another measure of the emotional state in depressed individuals, which can be used to provide further understanding of the behavior and model parameters estimated from the proposed inverse framework.
Keel, Paul E. (Paul Erich). "Knowledge trading : computational support for individual and collaborative sense-making activities." Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/28807.
Full textIncludes bibliographical references (leaves 127-132).
(cont.) outlined. 2. Demonstration that computer systems can use the discovered relations among data items to help users search for relevant information, prioritize the data exchange between collaborating users, and visualize data in various ways. This investigation looks at how a human's increasing knowledge about a problem space is influential in the subsequent accumulation of new data. The findings are converted into computational equivalents that can support individual and collaborative sense-making processes.
This dissertation explores the potential for computational systems to analyze and support individual and collaborative human sense-making activities. In this context human sense-making refers to the act of mentally and physically relating pieces of information so as to develop an understanding of a particular situation. Human sense-making activities such as brainstorming, decision-making, and problem solving sessions often produce a lot of data such as notes, sketches, and documents. The participants of sense-making activities usually develop a good understanding of the relations among these individual data items. These relations define the context. Because the relations remain within the minds of the participants they are neither accessible to outsiders and computational systems nor can they be recorded or backed up. This dissertation outlines a first set of computational mechanisms that construct relations from the spatial arrangement, use, and storage of data items. A second set of computational mechanisms takes advantage of these relations by helping users to keep track of, search for, exchange, arrange, and visualize data items. The computational mechanisms are both adaptive and evocative, meaning that the computational mechanisms dynamically adapt to users and changing circumstances while also trying to influence the human sense-making process. Contributions: 1. Demonstration that computer systems can discover probable relations among data items from their spatial arrangement and use by users. This work identifies and analyzes various human mental processes involved in the determination of possible relations among data items such as documents on a work desk or files in a computer system. A computational equivalent is proposed for every mental process
by Paul Erich Keel.
Ph.D.
Lewis, Whitney E. "Design Scaffolding for Computational Making in the Visual Programming Tool ARIS." DigitalCommons@USU, 2018. https://digitalcommons.usu.edu/etd/7235.
Full textKeel, Paul Erich. "Knowledge trading : computational support for individual and collaborative sense-making activities." Thesis, Monterey, California. Naval Postgraduate School, 2004. http://hdl.handle.net/10945/1201.
Full textXia, Shang. "A computational study on vaccination decision making for infectious disease control." HKBU Institutional Repository, 2013. http://repository.hkbu.edu.hk/etd_ra/1527.
Full textLieuw, Iris. "Time Frequency Analysis of Neural Oscillations in Multi-Attribute Decision-Making." Scholarship @ Claremont, 2015. http://scholarship.claremont.edu/scripps_theses/556.
Full textSmith, Stephanie Marie. "Understanding decision making with process-tracing methods." The Ohio State University, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=osu1562877539274665.
Full textHobbs, Reginald L. (Reginald Lionel). "A Scenario-directed Computational Framework To Aid Decision-making And Systems Development." Diss., Georgia Institute of Technology, 2005. http://hdl.handle.net/1853/7251.
Full textHarrison, Michael J. "The enhancement of intra-operative diagnostics and decision-making using computational methods." Thesis, University of Auckland, 2005. http://hdl.handle.net/2292/74.
Full textEl-Zanfaly, Dina Ezz ElDin. "[I³] imitation, iteration and improvisation : embodied interaction in computational making and learning." Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/118695.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 122-127).
Despite advances in digital design and fabrication technologies, creative design practices still follow Alberti's separation of the design phase from the construction phase. This separation causes a reliance on digital fabrication machines that pushes human agency to the periphery of the making process. The interfaces of these technologies and their linear process of production create cognitive and perceptual obstacles, making it difficult for non-experts to create and improvise independently. Design and the ability to make are often thought to be intuitive, yet significant research has suggested that intuition is developed through skilled practice, interaction with materials, tools, and machines. Existing pedagogical approaches to design focus on outcomes and instructors' feedback to the students, neglecting the importance of the tools and the process itself. How, then, do we learn to make something? What are the potential roles of computational tools, theories, and practices in understanding, describing, and enriching the making and learning process? What can we learn from machines, and what can machines learn from us? Finally, what do we learn from making? Here, I introduce l³, a computational making methodology that enables emerging designers and makers to improvise and create on their own. I call this method F for its three-layer operation of Imitation, Iteration and Improvisation. Drawing upon research from other fields, this methodology for human-machine making and learning is based on a recursive process of embodied, situated interaction between learners, machines, materials, and the things-in-the-making. I describe the continuous process of developing and testing 1³ through experiments I conducted during the teaching of three courses for graduate and undergraduate students. The qualitative research I conducted shows that through using the 1³ methodology, students develop their spatial reasoning and decision-making skills while at the same time learning to use digital technologies as design companions.
by Dina Ezz ElDin El-Zanfaly.
Ph. D. in Architecture: Design and Computation
Panjwani, Alisha (Alisha Hasan). "From storytelling to story making : children creating stories with tangible computational media." Thesis, Massachusetts Institute of Technology, 2015. http://hdl.handle.net/1721.1/98621.
Full textPage 96 blank. Cataloged from PDF version of thesis.
Includes bibliographical references (pages 93-95).
Storytelling and making are two of the oldest forms of self-expression. Through stories we give meaning to our everyday experiences making sense of our world. By making physical objects, we can create tangible representations of our ideas that we can share with others. This thesis investigates how to introduce children and educators to StoryMaking, a process that cultivates creative learning by combining new forms of storytelling and new forms of making with technology. In this research, I highlight the process of StoryMaking, exploring ways for children to make physical representations of their personal stories using Tangible Computational Media (T1CM) - a medium that enables them to design and create physical objects with interactive and dynamic behaviors. Through workshops I observed children's StoryMaking explorations with three forms of TCM: paper electronics, programmable projections, and sewable circuits. Based on my observations and the analysis of the artifacts, I share how children represented their personal experiences artistically, electronically, and computationally. Through case studies, I reflect on my experiences facilitating these StoryMaking workshops. Based on these experiences, I describe ten design practices that can help other educators design and facilitate StoryMaking experiences in their learning settings.
by Alisha Panjwani.
S.M.
Novaro, Arianna. "Collective decision-making with goals." Thesis, Toulouse 3, 2019. http://www.theses.fr/2019TOU30179.
Full textAgents having to take a collective decision are often motivated by individual goals. In such scenarios, two key aspects need to be addressed. The first is defining how to select a winning alternative from the expressions of the agents. The second is making sure that agents will not manipulate the outcome. Agents should also be able to state their goals in a way that is expressive, yet not too burdensome. This dissertation studies the aggregation and the strategic component of multi-agent collective decisions where the agents use a compactly represented language. The languages we study are all related to logic: from propositional logic, to generalized CP-nets and linear temporal logic (LTL). Our main contribution is the introduction of the framework of goal-based voting, where agents submit individual goals expressed as formulas of propositional logic. Classical aggregation functions from voting, judgment aggregation, and belief merging are adapted to this setting and studied axiomatically and computationally. Desirable axiomatic properties known in the literature of social choice theory are generalized to this new type of propositional input, as well as the standard complexity problems aimed at determining the result. Another important contribution is the study of the aggregation of generalized CP-nets coming from multiple agents, i.e., CP-nets where the precondition of the preference statement is a propositional formula. We use different aggregators to obtain a collective ordering of the possible outcomes. Thanks to this thesis, two lines of research are thus bridged: the one on the aggregation of complete CP-nets, and the one on the generalization of CP-nets to incomplete preconditions. We also contribute to the study of strategic behavior in both collective decision-making and game-theoretic settings. The framework of goal-based voting is studied again under the assumption that agents can now decide to submit an untruthful goal if by doing so they can get a better outcome. The focus is on three majoritarian voting rules which are found to be manipulable. Therefore, we study restrictions on both the language of the goals and on the strategies allowed to the agents to discover islands of strategy-proofness. We also present a game-theoretic extension of a recent model of opinion diffusion over networks of influence. In the influence games defined here, agents hold goals expressed as formulas of LTL and they can choose whether to use their influence power to make sure that their goal is satisfied. Classical solution concepts such as weak dominance and winning strategy are studied for influence games, in relation to the structure of the network and the goals of the agents. Finally, we introduce a novel class of concurrent game structures (CGS) in which agents can have shared control over a set of propositional variables. Such structures are used for the interpretation of formulas of alternating-time temporal logic, thanks to which we can express the existence of a winning strategy for an agent in a repeated game (as, for instance, the influence games mentioned above). The main result shows by means of a clever construction that a CGS with shared control can be represented as a CGS with exclusive control. In conclusion, this thesis provides a valuable contribution to the field of collective decision-making by introducing a novel framework of voting based on individual propositional goals, it studies for the first time the aggregation of generalized CP-nets, it extends a framework of opinion diffusion by modelling rational agents who use their influence power as they see fit, and it provides a reduction of shared to exclusive control in CGS for the interpretation of logics of strategic reasoning. By using different logical languages, agents can thus express their goals and preferences over the decision to be taken, and desirable properties of the decision process can be ensured
Pettit, Elizabeth Jean. "Using Process Tracing and Computational Modeling to Investigate Cognition During Risky Decision Making." Miami University / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=miami1619098470233094.
Full textAlbantakis, Larissa. "Decision-making beyond “left or right”. A computational study on the neurophysiology behind multiple-choice decision-making and choice reevaluation." Doctoral thesis, Universitat Pompeu Fabra, 2011. http://hdl.handle.net/10803/52754.
Full textLos procesos neurofisiológicos que tienen lugar en el cerebro durante la toma de decisiones basadas en fenómenos de percepción han sido investigados, principalmente, en condiciones simplificadas, en particular, de tareas con dos alternativas y elección forzada (2AFC). ¿Cómo podemos extender los principios establecidos sobre la toma de decisiones obtenidas a partir de estas tareas simples y binarias, a aspectos más complejos como decisiones con alternativas múltiples y los cambios de opinión? En esta tesis, en primer lugar, abordamos esta cuestión de manera teórica: a partir de resultados experimentales recientes, extendemos un modelo de toma de decisiones, que es un modelo con atractores realista desde el punto de vista biofísico, con el objetivo de explicar la elección con alternativas múltiples y la reevaluación de la elección. Además, complementamos nuestro enfoque computacional con un experimento psicofísico, explorando cómo los cambios de opinión dependen del número de alternativas. Nuestros resultados refuerzan la tesis de que existe una correspondencia general entre las redes de atractores y los procesos neuronales superiores. En particular, revelan la importancia fisiológica de una bifurcación que hasta ahora ha pasado inadvertida. Además, sugieren la ventaja de representar las alternativas de elección con múltiples neuronas, y la existencia de una correlación negativa entre el tiempo de reacción y los cambios de opinión, posiblemente regulada por el umbral de decisión. Finalmente, proporcionamos predicciones comprobables sobre las tasas de disparo neuronal durante los cambios de la opinión y proponemos experimentos futuros para distinguir los modelos no lineales con atractores de los modelos de difusión lineal.
Konstantinidis, E. "The role of unconscious influences on decision-making under uncertainty : behavioural and computational approaches." Thesis, University College London (University of London), 2014. http://discovery.ucl.ac.uk/1454099/.
Full textCui, Zhuoya. "Understanding social function in psychiatric illnesses through computational modeling and multiplayer games." Diss., Virginia Tech, 2021. http://hdl.handle.net/10919/103528.
Full textDoctor of Philosophy
People with psychiatric conditions often suffer from impaired social relationships due to an inability to engage in everyday social interactions. As different illnesses can sometimes produce the same symptoms, social impairment can also have different causes. For example, individuals who constantly avoid social activities may find them less interesting or attempt to avoid potential negative experiences. While those who display elevated aggression may have a strong desire for social dominance or falsely believe that others are also aggressive. However, it is hard to infer what drives these alterations by just observing the behavior. To address this question, we enrolled people with three different kinds of psychopathology to play an interactive game together with another player and mathematically modeled their latent decision-making processes. By comparing their model parameters to those of the control population, we were able to infer how people with psychopathology made the decisions and which part of the decision-making processes went wrong that led to disrupted social interactions. We found altered model parameters differed among people with major depression, post-traumatic stress disorder and borderline personality disorder, suggesting different causes underlying impaired social behavior observed in the game, the extent of which also positively correlated with their psychiatric symptom severity. Understanding the reasons behind social dysfunctions associated with psychiatric illnesses can help us better differentiate people with different diagnoses and design more effective treatments to restore interpersonal relationships.
Walshe, Ross Calen. "Operation of eye-movement control mechanisms during the perception of naturalistic scenes." Thesis, University of Edinburgh, 2016. http://hdl.handle.net/1842/20966.
Full textAmanda, Tholin. "Utvecklingsmöjligheter vid användandet av making i programmeringsundervisning : En studie om elevers möjligheter och svårigheter i skapandet av kod." Thesis, Jönköping University, Högskolan för lärande och kommunikation, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-49215.
Full textLiu, Qingfang. "Dynamics of Multi-attribute Decision Making Revealed by Eye-tracking." The Ohio State University, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=osu1609933430042674.
Full textCoppola, Emery A. "Optimal pumping policy for a public supply wellfield using computational neural network with decision-making methodology." Thesis, The University of Arizona, 2000. http://etd.library.arizona.edu/etd/GetFileServlet?file=file:///data1/pdf/etd/azu_e9791_2000_395_sip1_w.pdf&type=application/pdf.
Full textCoppola, Emery Albert. "Optimal pumping policy for a public supply wellfield using computational neural network with decision-making methodology." Diss., The University of Arizona, 2000. http://hdl.handle.net/10150/279840.
Full textKiss, Tamas. "Making distributed computing infrastructures interoperable and accessible for e-scientists at the level of computational workflows." Thesis, University of Westminster, 2012. https://westminsterresearch.westminster.ac.uk/item/8z351/making-distributed-computing-infrastructures-interoperable-and-accessible-for-e-scientists-at-the-level-of-computational-workflows.
Full textFröcklin, Henry. "Computational model for morality and emotions in EmoBN." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-112096.
Full textSebold, Miriam Hannah. "From Goals to Habits in Alcohol Dependence: Psychological and Computational Investigations." Doctoral thesis, Humboldt-Universität zu Berlin, 2017. http://dx.doi.org/10.18452/18066.
Full textAlcohol dependence (AD) manifests as a strong drive to consume alcohol despite serious adverse consequences. A popular theory in addiction research thus suggests that AD is characterized by a shift from goal-directed to habitual control, where actions are automatic and disentangled from outcomes. Evidence for this has mainly been drawn from experimental investigations in animals. The field of machine learning has additionally advanced new experiments that allow the application of reinforcement learning algorithms to investigate a shift towards habits. Again, these tasks have yet not been applied to human AD. To fill this gap, this thesis investigates habitual at the expense of goal-directed control from distinct theoretical fields in AD patients. We adapted a paradigm from the animal literature, which quantifies habits as cue-induced control over behavior. Then, we applied an experimental procedure inspired from machine learning that allows to investigate the balance between habitual and goal-directed control. Third, we examined the relationship between behavior across these paradigms. Last, we investigated whether the imbalance between habitual and goal-directed control was associated with alcohol consumption in young social drinkers. Our results add further evidence that AD is associated with a shift from goal-directed to habitual control, e.g. increased cue-induced control / reductions in goal-directed decision-making. Behavior across both paradigms were associated with each other, suggesting the involvement of similar mechanisms. As non-pathological alcohol intake was not associated with an imbalance between goal-directed and habitual control, this imbalance might arise over the course of AD rather than being a trait marker of alcohol intake.
Markovic, Milan. "Utilising provenance to enhance social computation." Thesis, University of Aberdeen, 2016. http://digitool.abdn.ac.uk:80/webclient/DeliveryManager?pid=228546.
Full textAntos, Dimitrios. "Deploying Affect-Inspired Mechanisms to Enhance Agent Decision-Making and Communication." Thesis, Harvard University, 2012. http://dissertations.umi.com/gsas.harvard:10107.
Full textEngineering and Applied Sciences
Martí, Ortega Daniel. "Neural stochastic dynamics of perceptual decision making." Doctoral thesis, Universitat Pompeu Fabra, 2008. http://hdl.handle.net/10803/7552.
Full textComputational models based on large-scale, neurobiologically-inspired networks describe the decision-related activity observed in some cortical areas as a transition between attractors of the cortical network. Stimulation induces a change in the attractor configuration and drives the system out from its initial resting attractor to one of the existing attractors associated with the categorical choices. The noise present in the system renders transitions random. We show that there exist two qualitatively different mechanisms for decision, each with distinctive psychophysical signatures. The decision mechanism arising at low inputs, entirely driven by noise, leads to skewed distributions of decision times, with a mean governed by the amplitude of the noise. Moreover, both decision times and performances are monotonically decreasing functions of the overall external stimulation. We also propose two methods, one based on the macroscopic approximation and one based on center manifold theory, to simplify the description of multistable stochastic neural systems.
Michael, Elizabeth. "Dissociable sources of uncertainty in perceptual decision making." Thesis, University of Oxford, 2016. http://ora.ox.ac.uk/objects/uuid:581e8fc9-1e12-4877-a89a-44cdc67c45e2.
Full textHorvath, Lilla [Verfasser]. "Computational characterization of human sequential decision making under uncertainty : Model-free, model-based, exploitative and explorative strategies / Lilla Horvath." Berlin : Freie Universität Berlin, 2021. http://d-nb.info/1237685915/34.
Full textAtwell, Kathryn. "Investigating the interplay between cellular mechanics and decision-making in the C. elegans germ line." Thesis, University of Oxford, 2016. https://ora.ox.ac.uk/objects/uuid:a641df49-c050-460a-bda5-7231d6fa67ad.
Full textLi, Xiaofei. "Dynamic Goal Choice when Environment Demands Exceed Individual’s Capacity: Scaling up the Multiple-Goal Pursuit Model." Ohio University / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1493389920717575.
Full textDesai, Nitisha. "Modeling Biases in Value-Based Decisions." The Ohio State University, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=osu1555514474952847.
Full textBolenz, Florian, Andrea M. F. Reiter, and Ben Eppinger. "Developmental Changes in Learning: Computational Mechanisms and Social Influences." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2018. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-232296.
Full textBolenz, Florian, Andrea M. F. Reiter, and Ben Eppinger. "Developmental Changes in Learning: Computational Mechanisms and Social Influences." Frontiers Research Foundation, 2017. https://tud.qucosa.de/id/qucosa%3A30736.
Full textSchärfe, Charlotta Pauline Irmgard [Verfasser], and Oliver [Akademischer Betreuer] Kohlbacher. "Towards Personalized Medicine : Computational Approaches to Support Drug Design and Clinical Decision Making / Charlotta Pauline Irmgard Schärfe ; Betreuer: Oliver Kohlbacher." Tübingen : Universitätsbibliothek Tübingen, 2019. http://d-nb.info/1176510053/34.
Full textCogliati, Dezza Irene. "“Vanilla, Vanilla .but what about Pistachio?” A Computational Cognitive Clinical Neuroscience Approach to the Exploration-Exploitation Dilemma." Doctoral thesis, Universite Libre de Bruxelles, 2018. https://dipot.ulb.ac.be/dspace/bitstream/2013/278730/3/Document1.pdf.
Full textDoctorat en Sciences psychologiques et de l'éducation
info:eu-repo/semantics/nonPublished
Busch, Julia Maria Christiane. "The making and breaking of SAS-6 : structural insights and inhibitor search for n-terminal domain dimerisation." Thesis, University of Oxford, 2017. http://ora.ox.ac.uk/objects/uuid:2d5e4713-e645-40e9-87a1-88a7425d93eb.
Full textBanks, Gatenby Amanda. "Developing perspectives of knowledgeability through a pedagogy of expressibility with the Raspberry Pi." Thesis, University of Manchester, 2018. https://www.research.manchester.ac.uk/portal/en/theses/developing-perspectives-of-knowledgeability-through-a-pedagogy-of-expressibility-with-the-raspberry-pi(246a7889-d2a5-41ad-bd15-e04c0f36b529).html.
Full textTommasi, Ilaria. "Branch Making Shells: applicazione di sistemi multi-agente alla formazione di strutture monosuperficie con topologia ramificata." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2021. http://amslaurea.unibo.it/23407/.
Full textValton, Vincent. "Impaired reinforcement learning and Bayesian inference in psychiatric disorders : from maladaptive decision making to psychosis in schizophrenia." Thesis, University of Edinburgh, 2015. http://hdl.handle.net/1842/21097.
Full textMarcos, Sanmartín Encarni. "Embodied decision making and its neural substrate." Doctoral thesis, Universitat Pompeu Fabra, 2014. http://hdl.handle.net/10803/285379.
Full textLas decisiones son el resultado de un proceso de deliberación que evalúa la idoneidad de opciones específicas. Los estudios acerca de la toma de decisiones han estado principalmente dirigidos usando tareas restringidas en las que a los humanos o animales se les pide escoger entre opciones. Sin embargo, la influencia que factores relacionados con la corporificación de la toma de decisiones podrían tener en este proceso se ha ignorado frecuentemente. En esta tesis, adoptamos un enfoque experimental y teórico combinado para examinar la influencia que estos factores tienen en la toma de decisiones. Nuestros resultados confirman un importante sesgado del comportamiento y de la actividad neuronal causados por factores que son externos al objetivo de la tarea en sí. Utilizamos modelos computacionales para interpretar este sesgado que, a su vez, nos da una intuición del mecanismo neuronal que los está produciendo. Nuestros resultados se traducen en un significante progreso en la comprensión de la toma de decisiones corporificada, aportando nuevos conocimientos sobre los mecanismos neuronales y modelos teóricos.
Les decisions són el resultat d'un procés de deliberació que avalua la idoneïtat d'opcions específiques. Els estudis sobre la presa de decisions han estat principalment dirigits fent servir tasques restringides a les quals, als humans o animals, se'ls demana escollir entre opcions. No obstant, la influència que factors relacionats amb la corporificació de la presa de decisions podrien tenir en aquest procés s'ha ignorat freqüentment. En aquesta tesi, adoptem un enfocament experimental i teòric combinat per tal d'examinar la influència que aquests factors tenen en la presa de decisions. Els nostres resultats confirmen un important esbiaixat del comportament i de l'activitat neuronal degut a factors externs a l'objectiu de la tasca en sí. Fem servir models computacionals per tal d'interpretar aquest esbiaixat que, a la vegada, ens dóna una intuïció del mecanisme que l'està produint. La tesi conclou amb la presentació d'un únic model que integra tots els descobriments presentats i que podria utilitzar-se com a nou marc teòric per a recerques futures. En general, els resultats inclosos aquí es tradueixen en un significant progrés a la comprensió de la presa de decisions corporificada, aportant nous coneixements sobre els mecanismes neuronals i models teòrics.
Cuevas, Rivera Dario [Verfasser], Stefan [Akademischer Betreuer] Kiebel, Stefan [Gutachter] Kiebel, and Michael [Gutachter] Smolka. "Dynamic computational models of risk and effort discounting in sequential decision making / Dario Cuevas Rivera ; Gutachter: Stefan Kiebel, Michael Smolka ; Betreuer: Stefan Kiebel." Dresden : Technische Universität Dresden, 2021. http://d-nb.info/1236384024/34.
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