Academic literature on the topic 'Computational Social Choice Theory'

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Dissertations / Theses on the topic "Computational Social Choice Theory"

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Brill, Markus [Verfasser], Felix [Akademischer Betreuer] Brandt, and Jérôme [Akademischer Betreuer] Lang. "Set-Valued Solution Concepts in Social Choice and Game Theory : Axiomatic and Computational Aspects / Markus Brill. Gutachter: Felix Brandt ; Jérôme Lang. Betreuer: Felix Brandt." München : Universitätsbibliothek der TU München, 2012. http://d-nb.info/1031512683/34.

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Loreggia, Andrea. "Iterative Voting, Control and Sentiment Analysis." Doctoral thesis, Università degli studi di Padova, 2016. http://hdl.handle.net/11577/3424803.

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In multi-agent systems agents often need to take a collective decision based on the preferences of individuals. A voting rule is used to decide which decision to take, mapping the agents' preferences over the possible candidate decisions into a winning decision for the collection of agents. In these kind of scenarios acting strategically can be seen in two opposite way. On one hand it may be desirable that agents do not have any incentive to act strategically. That is, to misreport their preferences in order to influence the result of the voting rule in their favor or acting on the structure of the election to change the outcome. On the other hand manipulation can be used to improve the quality of the outcome by enlarging the consensus of the winner. These two different scenarios are studied in this thesis. The first one by modeling and describing a natural form of control named ``replacement control'' and characterizing for several voting rules its computational complexity. The second scenario is studied in the form of iterative voting frameworks where individuals are allowed to change their preferences to change the outcome of the election. Computational social choice techniques can be used in very different scenarios. This work reports a first attempt to introduce the use of voting procedures in the field of sentiment analysis. In this area computer scientists extract the opinion of the community about a specific item. This opinion is extracted aggregating the opinion expressed by each individual which leaves a text in a blog or social network about the given item. We studied and proposed a new aggregation method which can improve performances of sentiment analysis, this new technique is a new variance of a well-known voting rule called Borda.<br>Nei sistemi multi agente spesso nasce la necessità di prendere decisioni collettive basate sulle preferenze dei singoli individui. A tal fine può essere utilizzata una regola di voto che, aggregando le preferenze dei singoli agenti, trovi una soluzione che rappresenti la collettività. In questi scenari la possibilità di agire in modo strategico può essere vista da due diversi e opposti punti di vista. Da una parte può essere desiderabile che gli agenti non abbiano alcun incentivo ad agire strategicamente, ovvero che gli agenti non abbiano incentivi a riportare in modo scorretto le proprie preferenze per influenzare il risultato dell'elezione a proprio favore, oppure che non agiscano sulla struttura del sistema elettorale stesso per cambiarne il risultato finale. D'altra parte l'azione strategica può essere utilizzata per migliorare la qualità del risultato o per incrementare il consenso del vincitore. Questi due diversi scenari sono studiati ed analizzati nella tesi. Il primo modellando e descrivendo una forma naturale di controllo chiamato "replacement control" descrivendo la complessità computazione di tale azione strategica per diverse regole di voto. Il secondo scenario è studiato nella forma dei sistemi di voto iterativi nei quali i singoli individui hanno la possibilità di cambiare le proprie preferenze al fine di influenzare il risultato dell'elezione. Le tecniche di Computational Social Choice inoltre possono essere usate in diverse situazioni. Il lavoro di tesi riporta un primo tentativo di introdurre l'uso di sistemi elettorali nel campo dell'analisi del sentimento. In questo contesto i ricercatori estraggono le opinioni della comunità riguardanti un particolare elemento di interesse. L'opinione collettiva è estratta aggregando le opinioni espresse dai singoli individui che discutono o parlano dell'elemento di interesse attraverso testi pubblicati in blog o social network. Il lavoro di tesi studia una nuova procedura di aggregazione proponendo una nuova variante di una regola di voto ben conosciuta qual è Borda. Tale nuova procedura di aggregazione migliora le performance dell'analisi del sentimento classica.
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Dennig, Francis. "On the welfare economics of climate change." Thesis, University of Oxford, 2014. http://ora.ox.ac.uk/objects/uuid:aefca5e4-147e-428b-b7a1-176b7daa0f85.

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The three constituent chapters of this thesis tackle independent, self-contained research questions, all concerning welfare economics in general and its application to climate change policy in particular. Climate change is a policy problem for which the costs and benefits are distributed unequally across space and time, as well as one involving a high degree of uncertainty. Therefore, cost-benefit analysis of climate policy ought to be based on a welfare function that is sufficiently sophisticated to incorporate the three dimensions of aggregation: time, risk and space. Chapter 1 is an axiomatic treatment of a stylised model in which all three dimensions appear. The main result is a functional representation of the social welfare function for policy assessment in such situations. Chapter 2 is a numerical mitigation policy analysis. I modify William Nordhaus' RICE-2010 model by replacing his social welfare function with one that allows for different degrees of inequality aversion along the regional and inter-temporal dimension. I find that, holding the inter-temporal coefficient of inequality aversion fixed, performing the optimisation with a greater degree of regional inequality reduces the optimal carbon tax relative to treating the world as a single aggregate consumer. In Chapter 3 I analyse climate policy from the point of view of intergenerational transfers. I propose a system of transfers that allows future generations to compensate the current one for its mitigation effort and demonstrate the effects in an OLG model. When the marginal benefit to a - possibly distant - future generation is greater than the cost of compensating the current generation for its abatement effort, a Pareto improvement is possible by a combination of mitigation policy and transfer payments. I show that under very general assumptions the business-as-usual outcome is Pareto dominated by such policies and derive the conditions for the set of climate policies that are not dominated thus.
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Wilczynski, Anaëlle. "Interaction entre agents modélisée par un réseau social dans des problématiques de choix social computationnel Strategic Voting in a Social Context: Considerate Equilibria Object Allocation via Swaps along a Social Network Local Envy-Freeness in House Allocation Problems Constrained Swap Dynamics over a Social Network in Distributed Resource Reallocation Poll-Confident Voters in Iterative Voting." Thesis, Paris Sciences et Lettres (ComUE), 2018. http://www.theses.fr/2018PSLED073.

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Le choix social repose sur l’étude de la prise de décision collective, où un ensemble d’individus doit convenir d’une solution commune en fonction des préférences de ses membres. Le problème revient à déterminer comment agréger les préférences de différents agents en une décision acceptable pour le groupe. Typiquement, les agents interagissent dans des processus de décision collective, notamment en collaborant ou en échangeant des informations. Il est communément supposé que tout agent est capable d’interagir avec n’importe quel autre. Or, cette hypothèse paraît irréaliste pour de nombreuses situations. On propose de relâcher cette hypothèse en considérant que la possibilité d’interaction est déterminée par un réseau social, représenté par un graphe sur les agents. Dans un tel contexte, on étudie deux problèmes de choix social : le vote stratégique et l’allocation de ressources. L’analyse se concentre sur deux types d’interaction : la collaboration entre les agents, et la collecte d’information. On s’intéresse à l’impact du réseau social, modélisant une possibilité de collaboration entre les agents ou une relation de visibilité, sur la résolution et les solutions de problèmes de vote et d’allocation de ressources. Nos travaux s’inscrivent dans le cadre du choix social computationnel, en utilisant pour ces questions des outils provenant de la théorie des jeux algorithmique et de la théorie de la complexité<br>Social choice is the study of collective decision making, where a set of agents must make a decision over a set of alternatives, according to their preferences. The question relies on how aggregating the preferences of the agents in order to end up with a decision that is commonly acceptable for the group. Typically, agents can interact by collaborating, or exchanging some information. It is usually assumed in computational social choice that every agent is able to interact with any other agent. However, this assumption looks unrealistic in many concrete situations. We propose to relax this assumption by considering that the possibility of interaction is given by a social network, represented by a graph over the agents.In this context, we study two particular problems of computational social choice: strategic voting and resource allocation of indivisible goods. The focus is on two types of interaction: collaboration and information gathering. We explore how the social network,modelingapossibilityofcollaboration or a visibility relation among the agents, can impact the resolution and the solution of voting and resource allocation problems. These questions are addressed via computational social choice by using tools from algorithmic game theory and computational complexity
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Liu, Xudong. "MODELING, LEARNING AND REASONING ABOUT PREFERENCE TREES OVER COMBINATORIAL DOMAINS." UKnowledge, 2016. http://uknowledge.uky.edu/cs_etds/43.

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In my Ph.D. dissertation, I have studied problems arising in various aspects of preferences: preference modeling, preference learning, and preference reasoning, when preferences concern outcomes ranging over combinatorial domains. Preferences is a major research component in artificial intelligence (AI) and decision theory, and is closely related to the social choice theory considered by economists and political scientists. In my dissertation, I have exploited emerging connections between preferences in AI and social choice theory. Most of my research is on qualitative preference representations that extend and combine existing formalisms such as conditional preference nets, lexicographic preference trees, answer-set optimization programs, possibilistic logic, and conditional preference networks; on learning problems that aim at discovering qualitative preference models and predictive preference information from practical data; and on preference reasoning problems centered around qualitative preference optimization and aggregation methods. Applications of my research include recommender systems, decision support tools, multi-agent systems, and Internet trading and marketing platforms.
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Riquelme, Csori Fabián. "Structural and computational aspects of simple and influence games." Doctoral thesis, Universitat Politècnica de Catalunya, 2014. http://hdl.handle.net/10803/283144.

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Simple games are a fundamental class of cooperative games. They have a huge relevance in several areas of computer science, social sciences and discrete applied mathematics. The algorithmic and computational complexity aspects of simple games have been gaining notoriety in the recent years. In this thesis we review different computational problems related to properties, parameters, and solution concepts of simple games. We consider different forms of representation of simple games, regular games and weighted games, and we analyze the computational complexity required to transform a game from one representation to another. We also analyze the complexity of several open problems under different forms of representation. In this scenario, we prove that the problem of deciding whether a simple game in minimal winning form is decisive (a problem that is associated to the duality problem of hypergraphs and monotone Boolean functions) can be solved in quasi-polynomial time, and that this problem can be polynomially reduced to the same problem but restricted to regular games in shift-minimal winning form. We also prove that the problem of deciding wheter a regular game is strong in shift-minimal winning form is coNP-complete. Further, for the width, one of the parameters of simple games, we prove that for simple games in minimal winning form it can be computed in polynomial time. Regardless of the form of representation, we also analyze counting and enumeration problems for several subfamilies of these games. We also introduce influence games, which are a new approach to study simple games based on a model of spread of influence in a social network, where influence spreads according to the linear threshold model. We show that influence games capture the whole class of simple games. Moreover, we study for influence games the complexity of the problems related to parameters, properties and solution concepts considered for simple games. We consider extremal cases with respect to demand of influence, and we show that, for these subfamilies, several problems become polynomial. We finish with some applications inspired on influence games. The first set of results concerns to the definition of collective choice models. For mediation systems, several of the problems of properties mentioned above are polynomial-time solvable. For influence systems, we prove that computing the satisfaction (a measure equivalent to the Rae index and similar to the Banzhaf value) is hard unless we consider some restrictions in the model. For OLFM systems, a generalization of OLF systems (van den Brink et al. 2011, 2012) we provide an axiomatization of satisfaction. The second set of results concerns to social network analysis. We define new centrality measures of social networks that we compare on real networks with some classical centrality measures.<br>Los juegos simples son una clase fundamental de juegos cooperativos, que tiene una enorme relevancia en diversas áreas de ciencias de la computación, ciencias sociales y matemáticas discretas aplicadas. En los últimos años, los distintos aspectos algorítmicos y de complejidad computacional de los juegos simples ha ido ganando notoriedad. En esta tesis revisamos los distintos problemas computacionales relacionados con propiedades, parámetros y conceptos de solución de juegos simples. Primero consideramos distintas formas de representación de juegos simples, juegos regulares y juegos de mayoría ponderada, y estudiamos la complejidad computacional requerida para transformar un juego desde una representación a otra. También analizamos la complejidad de varios problemas abiertos bajo diferentes formas de representación. En este sentido, demostramos que el problema de decidir si un juego simple en forma ganadora minimal es decisivo (un problema asociado al problema de dualidad de hipergrafos y funciones booleanas monótonas) puede resolverse en tiempo cuasi-polinomial, y que este problema puede reducirse polinomialmente al mismo problema pero restringido a juegos regulares en forma ganadora shift-minimal. También demostramos que el problema de decidir si un juego regular en forma ganadora shift-minimal es fuerte (strong) es coNP-completo. Adicionalmente, para juegos simples en forma ganadora minimal demostramos que el parámetro de anchura (width) puede computarse en tiempo polinomial. Independientemente de la forma de representación, también estudiamos problemas de enumeración y conteo para varias subfamilias de juegos simples. Luego introducimos los juegos de influencia, un nuevo enfoque para estudiar juegos simples basado en un modelo de dispersión de influencia en redes sociales, donde la influencia se dispersa de acuerdo con el modelo de umbral lineal (linear threshold model). Demostramos que los juegos de influencia abarcan la totalidad de la clase de los juegos simples. Para estos juegos también estudiamos la complejidad de los problemas relacionados con parámetros, propiedades y conceptos de solución considerados para los juegos simples. Además consideramos casos extremos con respecto a la demanda de influencia, y probamos que para ciertas subfamilias, varios de estos problemas se vuelven polinomiales. Finalmente estudiamos algunas aplicaciones inspiradas en los juegos de influencia. El primer conjunto de estos resultados tiene que ver con la definición de modelos de decisión colectiva. Para sistemas de mediación, varios de los problemas de propiedades mencionados anteriormente son polinomialmente resolubles. Para los sistemas de influencia, demostramos que computar la satisfacción (una medida equivalente al índice de Rae y similar al valor de Banzhaf) es difícil a menos que consideremos algunas restricciones en el modelo. Para los sistemas OLFM, una generalización de los sistemas OLF (van den Brink et al. 2011, 2012) proporcionamos una axiomatización para la medida de satisfacción. El segundo conjunto de resultados se refiere al análisis de redes sociales, y en particular con la definición de nuevas medidas de centralidad de redes sociales, que comparamos en redes reales con otras medidas de centralidad clásicas
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GALBIATI, Marco. "Three essays on game theory and social choice." Doctoral thesis, European University Institute, 2007. http://hdl.handle.net/1814/7005.

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Defence date: 30 January 2007<br>Examining Board: Antonio Cabrales, (Universitat Pompeu Fabra); Pascal Courty, (European University Institute); Karl Schlag, (European University Institute); Antonio Villar, (Universidad de Alicante)<br>PDF of thesis uploaded from the Library digital archive of EUI PhD theses
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Baigent, N. "Papers in social choice and welfare economics." Thesis, University of Essex, 1986. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.371893.

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Isacsson, Marcus. "Topics in hardness of approximation and social choice theory /." Göteborg : Chalmers University of Technology, 2010. http://publications.lib.chalmers.se/cpl/record/index.xsql?pubid=120378.

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Sprumont, Yves. "Three essays in collective choice theory." Diss., Virginia Tech, 1990. http://hdl.handle.net/10919/40872.

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