Academic literature on the topic 'Computer accounting for Microsoft Windows'

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Journal articles on the topic "Computer accounting for Microsoft Windows"

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Chaudri, Abida, and Ville Patja. "Windows v Lindows – have Microsoft won the battle only to lose the war?" Computer Law & Security Review 20, no. 4 (2004): 321–23. http://dx.doi.org/10.1016/s0267-3649(04)00057-3.

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Dyrud, Marilyn A. "An Exploration of Gender Bias in Computer Clip Art." Business Communication Quarterly 60, no. 4 (1997): 30–51. http://dx.doi.org/10.1177/108056999706000402.

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A growing body of literature presenting the results of research regarding text book illustrations indicates that visual gender bias is obvious in several acade mic fields, including business communication. To date, however, no study has extended those observations to clip art files in popular computer programs. The current study examines over 14,000 clip art images for gender bias from six different Windows-based programs: WordPerfect Presentations, PowerPoint 4.0, Microsoft Publisher 2.0, Harvard Graphics 3.0, Power Up!, and Corel 3.0, CD-ROM. Tabulations indicate that only 4.54% of total images depict women and that they are typically presented in stereotypical roles, such as secretaries, nurses, teachers. Reasons include a male bias in the computer science field (a 3:1 ratio in programming), apparent gender-based differences in relationships with machines, and a societal gap in traruitioning between old and new media.
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Mathieson, SA. "Microsoft postpones more secure Windows." Infosecurity Today 3, no. 2 (2006): 10. http://dx.doi.org/10.1016/s1742-6847(06)70380-9.

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Jones, T. "Vista vision [Microsoft Windows Vista]." Computing and Control Engineering 18, no. 2 (2007): 22–25. http://dx.doi.org/10.1049/cce:20070205.

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Cusumano, Michael A. "What road ahead for Microsoft and Windows?" Communications of the ACM 49, no. 7 (2006): 21–23. http://dx.doi.org/10.1145/1139922.1139938.

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Michener, John R. "Common Permissions in Microsoft Windows Server 2008 and Windows Vista." IEEE Security & Privacy Magazine 6, no. 3 (2008): 63–67. http://dx.doi.org/10.1109/msp.2008.59.

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Mahachandra, Manik, Heru Prastawa, Novie Susanto, and Dhialma Yonathan Susilo. "Perception Analysis of Microsoft Windows OS Users." E3S Web of Conferences 73 (2018): 12008. http://dx.doi.org/10.1051/e3sconf/20187312008.

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Nowadays, almost every individual in working situation using a Personal Computer (PC), whether desktop or laptop. The most common operating system (OS) used until now is Microsoft Windows. However, some people felt anxious in using the few most updated version of Windows. This emotion was strongly related with the experience in in using the product. Therefore, this study was conducted to measure the cognitive factors (usability and satisfaction) via System Usability Scale (SUS) and the affective factors (emotions) through Geneva Emotion Wheel (GEW) method. Involving 400 participants, data were collected through online questionnaire. The results showed that the best usability operating system was Windows 7 (SUS score = 69.20 or Good), the best operating system that bring positive emotions to the users was Windows 10 (GEW score = 3.42). These results could be applied in choosing and designing a better working system with Microsoft Windows as the computer operating system in the future.
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Chang, Yu-Chang, and Tzong-Chen Wu. "Information Security Management for Microsoft Windows Enterprise Environments." Research Journal of Applied Sciences, Engineering and Technology 5, no. 13 (2013): 3586–93. http://dx.doi.org/10.19026/rjaset.5.4493.

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Carlberg, Ulf. "Review: Insects - a World of Diversity." Entomologica Fennica 6, no. 1 (1995): 42. http://dx.doi.org/10.33338/ef.83838.

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Commonwealth Scientific Industrial Research Organization (Ed.) 1994: Insects- a World of Diversity. - C.S.I.R.O., Information Services, 314 Albert Street, East Melbourne, Victoria 3002, Australia. CDROM Version 1.0 and printed Teachers' Guide, 104 pp (A4 size, alternatively spiralbound 17.5 x 24.5 em). CD-ROM available for both Windows and Macintosh versions. System requirements: Windows: IBM-compatibel computer 386-33 or faster, super VGA video card and monitor; 4Mb of RAM, Microsoft Windows 3.1 or later, Microsoft Windows compatible digital audio card and CD-ROM drive. Macintosh: Apple Macintosh computer, 13 inch colour monitor (or larger), 4Mb of RAM, CD-ROM drive and Quicktime 1.6 or later(providedonCD).Price: CD-ROM: AUD 109.-,CD-ROMandTeachers' GuideAUD 129.-.
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Aurangzeb, Sana, Rao Naveed Bin Rais, Muhammad Aleem, Muhammad Arshad Islam, and Muhammad Azhar Iqbal. "On the classification of Microsoft-Windows ransomware using hardware profile." PeerJ Computer Science 7 (February 2, 2021): e361. http://dx.doi.org/10.7717/peerj-cs.361.

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Due to the expeditious inclination of online services usage, the incidents of ransomware proliferation being reported are on the rise. Ransomware is a more hazardous threat than other malware as the victim of ransomware cannot regain access to the hijacked device until some form of compensation is paid. In the literature, several dynamic analysis techniques have been employed for the detection of malware including ransomware; however, to the best of our knowledge, hardware execution profile for ransomware analysis has not been investigated for this purpose, as of today. In this study, we show that the true execution picture obtained via a hardware execution profile is beneficial to identify the obfuscated ransomware too. We evaluate the features obtained from hardware performance counters to classify malicious applications into ransomware and non-ransomware categories using several machine learning algorithms such as Random Forest, Decision Tree, Gradient Boosting, and Extreme Gradient Boosting. The employed data set comprises 80 ransomware and 80 non-ransomware applications, which are collected using the VirusShare platform. The results revealed that extracted hardware features play a substantial part in the identification and detection of ransomware with F-measure score of 0.97 achieved by Random Forest and Extreme Gradient Boosting.
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Dissertations / Theses on the topic "Computer accounting for Microsoft Windows"

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Chong, Yew Meng. "Microsoft Windows tutorial." Virtual Press, 1992. http://liblink.bsu.edu/uhtbin/catkey/834636.

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Back in May of 1990, Windows was brought into the arena of viable operating environment due to the significant improvements Windows 3.0 made over its predecessor, Windows 2.11. Windows 3.1, another significant upgrade, was released in May, 1992. As the popularity of Windows has soared, the number of applications developed specifically for Windows has also sky-rocketed. This has translated into a huge demand for Windows programmers.Writing Windows code, however, is never an easy task. In fact, Windows has the reputation of being easy for users but hard for programmers. The difficulties in learning to program in Windows plus the increasing number of beginning Windows programmers lead to an urgent need to provide a solution to the problem: How to ease the learning curve of Windows programming?This is thus the theme of the thesis: building a comprehensive on-line Windows programming tutorial that helps ease the daunting learning curve. Through the use of interesting illustrations, example programs with on-line explanations, this tutorial makes Windows programming easier and more fun to learn.<br>Department of Computer Science
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Schultz, John S. "Offline forensic analysis of Microsoft Windows XP physical memory." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2006. http://library.nps.navy.mil/uhtbin/hyperion/06Sep%5FSchultz.pdf.

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Thesis (M.S. in Computer Science)--Naval Postgraduate School, September 2006.<br>Thesis Advisor(s): Chris Eagle. "September 2006." Includes bibliographical references (p. 73-74). Also available in print.
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Atger, Dominique. "A Turing machines simulator using a Microsoft Windows' interface." Virtual Press, 1993. http://liblink.bsu.edu/uhtbin/catkey/865965.

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The purpose of this thesis is to develop a software system simulating Turing machines using a Microsoft Windows' Interface.Developed in the 1930's by Alan Turing and Emil Post, Turing machines are defined as "abstract computers" . These machines seem able to solve all problems a modern computer can solve, however complex the problems may be. A Turing machine is a basic computational model for algorithms.The software provides a practical tool to students with a relative notion of Turing machines. The software contains introduction and general information on Turing machines that gives the beginner enough background to use the program. The user can create, modify or run Turing machines saved onto MS-DOS files. Some examples of Turing machines are preloaded. These examples give more help to the beginner.An on-line help facility is provided in order to direct and inform the learning student at each level of the software.The Microsoft Windows' Interface makes the software easy and friendly to use. The software has the modularity which will ease any future enhancement.<br>Department of Computer Science
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Lambert, Aric Brian. "A controller area network simulation application program for Microsoft Windows." Virtual Press, 1995. http://liblink.bsu.edu/uhtbin/catkey/958782.

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My thesis is to design a Controlled Area Network (CAN) simulator For Microsoft Windows. In a modern world we deal with complex mechanical systems that require special electronic control to guarantee ultimate safety and efficiency. These electronic control systems are responsible for monitoring subsystems within the mechanical systems. A good example of this is the motor vehicles that are being driven on the road today. These vehicles have been designed with increased safety and efficiency, such as electronic controlled anti lock breaks, fuel injection, and power control steering. To run all of these components, the car needs a very well designed protocol to be able to control series of messages being passed from one subsystem to another. To determine which message being passed has higher priority than any other messages. To deal with such circumstances, the Controlled Area Network (CAN) was designed. The purpose of the CAN simulator is to gather statistical information concerning the arbitration, message transfer, error detection, error signaling, and retransmision. The CAN simulating model will consist of one to sixty nodes. Each node is considered as a subsystem for the CAN simulator. The subsystems will be characterized as the breaks, engine, transmission, or any part of a car which needs to be connected to the CAN system. Each node will send one to ten messages through the CAN system. The CAN system will take the messages from the nodes and place them into an Arrival queue. Each node will have its own Arrival queue, and no nodes can have two messages on the bus at the same time. The messages will be sorted in the queues in the order of the time needed to be released onto the bus. There will be an internal clock that will monitor the time for when the messages are needed to be placed onto the bus. If there is a situation where two messages need to be sent at the same time, the arbitrator will determine the priority of the messages to be placed onto the bus. Once the message is on the bus, it will go to a transfer queue. Periodically, there will be an error signal sent with the message that will be detected by the error detection, and it will be required that the message to be retransmitted. At critical points on the simulation, statistical information will be gathered for an analyzation. Some examples of information to be analyzed are 1) verification of the simulation performance on a single node with a single message, 2) network load which is a rate of a utilized bus time to the total bus time, 3) network throughput which is a total number of messages that are transmitted per second, and 4) average response time which will be the average time taken by all messages to gain bus access.PLATFORM DESCRIPTIONThe computer to be used in this project will be an Intel Pentum 100 with 16 megs RAM, two 853 megabyte harddrive, and a 17 inch super VGA monitor. The user interface will be windows 3.1 application. The compiling language to be used will be Microsoft Visual C++.<br>Department of Computer Science
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Montehermoso, Ronald Centeno. "Microsoft Windows Server 2003 : security enhancements and new features /." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2004. http://library.nps.navy.mil/uhtbin/hyperion/04Sep%5FMontehermoso.pdf.

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Thesis (M.S. in Information Technology Management)--Naval Postgraduate School, Sept. 2004.<br>Thesis Advisor(s): Douglas E. Brinkley. Includes bibliographical references (p. 111-118). Also available online.
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Ahlberg, Tobias, Marcus Södergren, and Martin Voss. "Microsoft Windows Server 2008 Terminal Services vs. Citrix XenApp." Thesis, University of Kalmar, School of Communication and Design, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:hik:diva-556.

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<p>Den här rapporten undersöker om gränsen mellan Terminal Services och Citrix XenApp har börjat suddas ut eller om man ännu kan dra en tydlig linje mellan dessa. Detta för att avgöra om organisationer som idag kör Windows Server 2003 med Citrix XenApp enbart klarar sig med de nya funktionerna i Windows Server 2008 Terminal Services och ändå uppfylla de krav och behov en organisation har. Arbetet genomfördes rent teoretiskt. För att avgöra likheter och skillnader mellan applikationerna, så användes till största delen ett ramverk. För att kunna få en bild av hur applikationerna tillämpas rent praktiskt, användes tidigare testar samt analyser. Resultatet visar att Terminal Services tagit ett större steg inom marknaden för applikationsvirtualisering. Slutsatsen antyder att Windows Server 2008 Terminal Services är lämplig för organisationer utan komplexa behov.</p>
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Chowdhury, Sanjoy. "Evaluation of cold-formed steel members in the Microsoft Windows environment." Master's thesis, This resource online, 1994. http://scholar.lib.vt.edu/theses/available/etd-03172010-020152/.

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Ettorsson, Ola, and Tomas Nilsson. "Linux i Microsoft AD-miljö." Thesis, Högskolan Kristianstad, Sektionen för hälsa och samhälle, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-15552.

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Examensarbetet är en undersökning på hur det går att integrera Linux i en Microsoft AD-miljö. Detta genom att gå igenom de nödvändiga delarna för en lyckad autentisering. Arbetet tittar även på vissa skillnader mellan en Microsoft AD-miljö och en Samba AD-miljö vilket kan göra integreringen genomförbar eller inte. Undersökningen har gjorts med att ha Linux som klient mot en Microsoft AD-miljö men även att ha en Windows klient mot en Linux server installerad med Samba och dess AD-struktur. Tjänsterna som har inkluderats är de grundläggande tjänsterna så som inloggning och behörigheter gällande fildelning.
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Kronlund, Marcus. "EN JÄMFÖRELSE AV BERÄKNINGSNODER AVSEENDE ENERGIEFFEKTIVITET OCH FÖRMÅGAN ATT BERÄKNA FLYTTALSOPERATIONER I ETT MICROSOFT HPC-KLUSTER." Thesis, Högskolan i Skövde, Institutionen för kommunikation och information, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-6238.

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Beräkningskluster används exempelvis till vädersimuleringar eller produktsimulering. Microsoft HPC-kluster tillhandahåller två olika typer av beräkningsnoder var av den ena är Computenod, som körs med operativsystemet Windows Server 2008 R2, och den andra är Workstationnod, som körs med operativsystemet Windows 7. Arbetets syfte är att jämföra operativsystemen Windows 7 och Windows Server 2008 R2 för att se om de presterar likartat som en beräkningsnod. Detta avgörs med avseende på energieffektivitet samt hur de presterar i Linpack. Linpack är ett prestandaverktyg som mäter ett beräkningsklusters beräkningsförmåga i flyttalsoperationer per sekund. Studien utförs genom en experimentell metod. Några studier om att operativsystemen Windows 7 och Windows Server 2008 R2 presterar likartat finns inte. Därför motiveras det till att verifiera hypotesen att de ska prestera likartat inom beräkningskluster. Eftersom båda operativsystemen är byggda på Windows NT 6.1, bör de prestera likartat (Microsoft msdn, 2012). Studier av Narayan och Shi (2009, 2010) visar att operativsystem presterar olika med TCP och UDP protokollen. De visar även att operativsystemen presterar olika på applikationslagret. En annan studie av Abouelhoda och Mohamed (2009) visar att valet av operativsystem påverkar resultaten för deras testverktyg, WinBioinfTools. Testverktyget utvärderades på Linux-kluster och Microsoft HPC-kluster. Sottile och Minnich (2004) visar i sin studie att beräkningsförmågan påverkas av operativsystemen. Bidraget för denna studie är att administratörer ska kunna använda resultaten som underlag när de ska motivera valet av vilken typ av beräkningsnod som ska väljas till ledningen i organisationer eller företag. Resultatet visar att operativsystemen presterar ungefär lika efter att vissa processer har stängts av i Windows 7. De processer som stängts av körs inte på operativsystemet Windows Server 2008 R2 utan endast på Windows 7. En slutsats som dras är att processerna som körs påverkar resultaten. Processerna bör därför stängas av om de inte är nödvändiga för företaget eller organisationen. Stängs onödiga processer av, ökar energieffektiviteten och prestandan för beräkningsklustret vilket medför att bidraget till den globala uppvärmningen minskar eftersom energin går åt till att beräkna uppgifterna och inte onödiga processer.
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Li, Mingrui. "On the size of induced subgraphs of hypercubes and a graphical user interface to graph theory." Virtual Press, 1993. http://liblink.bsu.edu/uhtbin/catkey/879847.

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The hypercube is one of the most versatile and efficient networks yet discovered for parallel computation. It is well suited for both special-purpose and general-purpose tasks, and it can efficiently simulate many other networks of the same size. The size of subgraphs can be used to estimate the efficient communications of hypercube computer systems.The thesis investigates induced subgraphs of a hypercube, discusses sizes of subgraphs, and provides a formula to give bounds on the size of any subgraph of the hypercube.The concept of spanning graphs and line graphs is useful for studying properties of graphs. An MS WINDOWS based graphical system is developed which allows the creation and display of graphs and their spanning graphs, line graphs and super line graphs.<br>Department of Computer Science
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Books on the topic "Computer accounting for Microsoft Windows"

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Yacht, Carol. Computer accounting for Microsoft Windows. Irwin, 1995.

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Yacht, Carol. Computer accounting with Peachtree for Microsoft Windows: Release 3.5. 2nd ed. McGraw-Hill, 1998.

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Yacht, Carol. Computer accounting with Peachtree for Microsoft Windows: Release 3.0. Irwin, 1996.

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Computer accounting with Peachtree for Microsoft Windows: Release 7.0. 4th ed. McGraw-Hill, 2000.

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Yacht, Carol. Computer accounting with Peachtree complete for Microsoft Windows: Release 8.0. 5th ed. McGraw-Hill, 2002.

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Computer accounting with Peachtree Complete 2002 for Microsoft Windows: Release 9.0. 6th ed. McGraw-Hill/Irwin, 2003.

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Yacht, Carol. Computer accounting with Peachtree Complete 2007 for Microsoft Windows: Release 14.0. McGraw-Hill/Irwin, 2008.

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Rosa, James B. Computerized accounting with Peachtree: Release 5.0 for Microsoft Windows. Houghton Mifflin Co., 1999.

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Peters, Judith M. College accounting with Peachtree for Microsoft Windows release 3.5. Houghton Mifflin, 1998.

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Parsons, June Jamrich. Illustrated computer concepts. Course Technology, 1996.

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Book chapters on the topic "Computer accounting for Microsoft Windows"

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Rahman, Mansib. "Computer Vision & Image Processing." In Beginning Microsoft Kinect for Windows SDK 2.0. Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-2316-1_6.

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"Microsoft Windows." In Computer Busses. Elsevier, 2000. http://dx.doi.org/10.1016/b978-034074076-7/50036-5.

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"Microsoft Windows." In Computer Busses. CRC Press, 2000. http://dx.doi.org/10.1201/9781420041682.axh.

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Vacca, John R. "Configuring Authentication Service on Microsoft Windows 7." In Computer and Information Security Handbook. Elsevier, 2013. http://dx.doi.org/10.1016/b978-0-12-394397-2.00081-7.

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Vacca, John R. "Configuring Authentication Service on Microsoft Windows Vista." In Computer and Information Security Handbook. Elsevier, 2009. http://dx.doi.org/10.1016/b978-0-12-374354-1.00050-9.

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Vacca, John R. "Configuring Authentication Service On Microsoft Windows 10." In Computer and Information Security Handbook. Elsevier, 2017. http://dx.doi.org/10.1016/b978-0-12-803843-7.15001-x.

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Pournelle, Jerry. "Which Operating System Is Right For You?" In 1001 Computer Words You Need to Know. Oxford University Press, 2004. http://dx.doi.org/10.1093/oso/9780195167757.003.0008.

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It’s the age-old computer question, approached with the same intensity as politics and sports: which operating system (OS for short) is right for you? But ask yourself a more fundamental question first: what will you use your computer for? Is it casual word processing and e-mail? The Great American Novel? Number crunching? The Internet? Recreational gaming? Video editing? Graphic design? The point is this: how you use your computer determines what software you need, and the availability of that software for a given operating system in turn guides your choice of OS. But remember, an operating system is linked to a specific kind of computer. For the home buyer, that means, essentially, a choice between a Mac and a PC. And your comfort level, as you try out different user interfaces, will ultimately have a profound effect on your choice of computer and operating system. Broadly, there are three popular OS families currently available: Windows, Macintosh OS’s, and countless flavors of Linux. Windows—If we include versions from Win 95 on, Microsoft Windows has the largest present and potential market share— so much so that many third-party software companies simply cannot afford to develop programs for any other OS. This alone is reason enough for many people to choose it. But others point out that just because 100 million cows eat grass, that doesn’t mean that they should eat it too. For those dissident cows among us, there are indeed some conspicuous cons to consider: Windows (particularly in its older incarnations—95 through ME) is notorious for its frequent crashes as well as its dangerous security holes, with Microsoft having to release dozens of security patches annually. And nearly all of those nasty computer viruses, trojans, and worms that you hear about are written to exploit its weaknesses. In addition, a Windows PC generally requires more technical support over its lifetime than an Apple Macintosh. On the other hand, there are pros to balance the cons. Recent versions of the OS (2000, XP, and beyond) are much more reliable, Microsoft promises updates and long-term support, and—more important—Windows systems are compatible with the largest variety of the latest software applications (from office suites, reference works, and utilities to vast quantities of games) as well as with the newest peripherals.
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Mühlhäuser, Max, and Iryna Gurevych. "Introduction to Ubiquitous Computing." In Human Computer Interaction. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-87828-991-9.ch001.

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The term ubiquitous computing was coined and introduced by the late Mark Weiser (1952-1999). He worked at the Xerox Palo Alto Research Center (PARC, now an independent organization). PARC was more or less the birthplace of many developments that marked the PC era, such as the mouse, windows-based user interfaces, and the desktop metaphor (note that Xerox STAR preceded the Apple Lisa, which again preceded Microsoft Windows), laser printers, many concepts of computer supported cooperative work (CSCW) and media spaces, and much more. This success is contributed (among other reasons) to the fact that PARC managed to integrate technology research and humanities research (computer science and “human factors” in particular) in a truly interdisciplinary way. This is important to bear in mind since a considerable number of publications argue that the difference between UC and Ambient Intelligence was the more technology/ networks-centered focus of the former and the more interdisciplinary nature of the latter that considered human and societal factors. We do not agree with this argument, in particular due to the nature of the original UC research at PARC—and the fact that quite a number of UC research labs worldwide try to follow the PARC mindset. Indeed, Mark Weiser concentrated so much on user aspects that quite a number of his first prototypes were mere mockups: during corresponding user studies, users had to imagine the technology side of the devices investigated and focus on use cases, ideal form factors and desired features, integration into a pretend intelligent environment, and so forth.
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Henley, Mary, and Jan Noyes. "Traditional vs. Pull-Down Menus." In Encyclopedia of Human Computer Interaction. IGI Global, 2006. http://dx.doi.org/10.4018/978-1-59140-562-7.ch092.

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Human interactions with computers are often via menus, and “in order to make information retrieval more efficient, it is necessary that indexes, menus and links be carefully designed” (Zaphris, Shneiderman, &amp; Norman, 2002, p. 201). There are a number of alternatives to menus, such as icons, question-and-answer formats, and dynamic lists, but most graphical user interfaces are almost entirely menu-driven (Hall &amp; Bescos, 1995). Menu systems have many advantages. For example, Norman (1991) identified low memory load, ease of learning and use, and reduced error rates as advantages of menu-driven interfaces. They frequently form the main part of a WYSIWYG (What You See Is What You Get) interface, providing most of the functionality in the more common operating systems such as Microsoft Windows. Consequently, familiarity also can be added to the list of advantages of using menus when accessing computer systems. These aspects are particularly important when considering public-access technologies, where individuals from across the population exhibiting a range of ages, skills, and experience levels will attempt to use the systems. Further, training or the opportunities for training will be minimal and, most likely, non-existent.
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Mühlhäuser, Max, and Iryna Gurevych. "Introduction to Ubiquitous Computing." In Ubiquitous and Pervasive Computing. IGI Global, 2010. http://dx.doi.org/10.4018/978-1-60566-960-1.ch001.

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The term ubiquitous computing was coined and introduced by the late Mark Weiser (1952-1999). He worked at the Xerox Palo Alto Research Center (PARC, now an independent organization). PARC was more or less the birthplace of many developments that marked the PC era, such as the mouse, windows-based user interfaces, and the desktop metaphor (note that Xerox STAR preceded the Apple Lisa, which again preceded Microsoft Windows), laser printers, many concepts of computer supported cooperative work (CSCW) and media spaces, and much more. This success is contributed (among other reasons) to the fact that PARC managed to integrate technology research and humanities research (computer science and “human factors” in particular) in a truly interdisciplinary way. This is important to bear in mind since a considerable number of publications argue that the difference between UC and Ambient Intelligence was the more technology/networks-centered focus of the former and the more interdisciplinary nature of the latter that considered human and societal factors. We do not agree with this argument, in particular due to the nature of the original UC research at PARC—and the fact that quite a number of UC research labs worldwide try to follow the PARC mindset. Indeed, Mark Weiser concentrated so much on user aspects that quite a number of his first prototypes were mere mockups: during corresponding user studies, users had to imagine the technology side of the devices investigated and focus on use cases, ideal form factors and desired features, integration into a pretend intelligent environment, and so forth.
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Conference papers on the topic "Computer accounting for Microsoft Windows"

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Seide, Frank. "Keynote: The computer science behind the Microsoft Cognitive Toolkit: An open source large-scale deep learning toolkit for Windows and Linux." In 2017 IEEE/ACM International Symposium on Code Generation and Optimization (CGO). IEEE, 2017. http://dx.doi.org/10.1109/cgo.2017.7863722.

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Lilley, David G. "Computerized Reconstruction of Building Fires." In ASME 1991 International Computers in Engineering Conference and Exposition. American Society of Mechanical Engineers, 1991. http://dx.doi.org/10.1115/cie1991-0087.

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Abstract A fire development simulation model is described which provides estimates of the amount and temperature of the smoke layer produced, the evolution of toxic gases, and the amount of time available from the onset of fire for the safe departure of occupants. Its results can be used to determine the key features of the fire evolution and the corresponding danger to occupants. Studies of this type help to validate or deny the suggested fire scenario and witness statements. Mathematical modeling thus helps to discriminate between alternative fire scenarios by evaluating the consequences and comparing them with observations. The software consists of data, procedures, and computer programs which simulate important time-dependent phenomena involved in residential fires. Based on sound scientific and mathematical principles, predictions are made of the production of energy and mass (smoke and gases) by one or more burning objects in one room, based on small or large scale measurements. The buoyancy-driven transport of this energy and mass through a series of user-specified rooms and connections is then computed (doors, windows, cracks, etc.). The resulting temperatures, smoke optical densities, and gas concentrations (after accounting for heat transfer to surfaces and dilution by mixing with clean air) are linked to the problem of egress. The evacuation process of a set of occupants may be simulated, accounting for delays in notification, decision making, behavioral interactions, and inherent capabilities.
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A. Buzzetto-Hollywood, Nicole, Austin J. Hill, and Troy Banks. "Early Findings of a Study Exploring the Social Media, Political and Cultural Awareness, and Civic Activism of Gen Z Students in the Mid-Atlantic United States [Abstract]." In InSITE 2021: Informing Science + IT Education Conferences. Informing Science Institute, 2021. http://dx.doi.org/10.28945/4762.

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Aim/Purpose: This paper provides the results of the preliminary analysis of the findings of an ongoing study that seeks to examine the social media use, cultural and political awareness, civic engagement, issue prioritization, and social activism of Gen Z students enrolled at four different institutional types located in the Mid-Atlantic region of the United States. The aim of this study is to look at the group as a whole as well as compare findings across populations. The institutional types under consideration include a mid-sized majority serving or otherwise referred to as a traditionally white institution (TWI) located in a small coastal city on the Atlantic Ocean, a small Historically Black University (HBCU) located in a rural area, a large community college located in a county that is a mixture of rural and suburban and which sits on the border of Maryland and Pennsylvania, and graduating high school students enrolled in career and technical education (CTE) programs in a large urban area. This exploration is purposed to examine the behaviors and expectations of Gen Z students within a representative American region during a time of tremendous turmoil and civil unrest in the United States. Background: Over 74 million strong, Gen Z makes up almost one-quarter of the U.S. population. They already outnumber any current living generation and are the first true digital natives. Born after 1996 and through 2012, they are known for their short attention spans and heightened ability to multi-task. Raised in the age of the smart phone, they have been tethered to digital devices from a young age with most having the preponderance of their childhood milestones commemorated online. Often called Zoomers, they are more racially and ethnically diverse than any previous generation and are on track to be the most well-educated generation in history. Gen Zers in the United States have been found in the research to be progressive and pro-government and viewing increasing racial and ethnic diversity as positive change. Finally, they are less likely to hold xenophobic beliefs such as the notion of American exceptionalism and superiority that have been popular with by prior generations. The United States has been in a period of social and civil unrest in recent years with concerns over systematic racism, rampant inequalities, political polarization, xenophobia, police violence, sexual assault and harassment, and the growing epidemic of gun violence. Anxieties stirred by the COVID-19 pandemic further compounded these issues resulting in a powder keg explosion occurring throughout the summer of 2020 and leading well into 2021. As a result, the United States has deteriorated significantly in the Civil Unrest Index falling from 91st to 34th. The vitriol, polarization, protests, murders, and shootings have all occurred during Gen Z’s formative years, and the limited research available indicates that it has shaped their values and political views. Methodology: The Mid-Atlantic region is a portion of the United States that exists as the overlap between the northeastern and southeastern portions of the country. It includes the nation’s capital, as well as large urban centers, small cities, suburbs, and rural enclaves. It is one of the most socially, economically, racially, and culturally diverse parts of the United States and is often referred to as the “typically American region.” An electronic survey was administered to students from 2019 through 2021 attending a high school dual enrollment program, a minority serving institution, a majority serving institution, and a community college all located within the larger mid-Atlantic region. The survey included a combination of multiple response, Likert scaled, dichotomous, open ended, and ordinal questions. It was developed in the Survey Monkey system and reviewed by several content and methodological experts in order to examine bias, vagueness, or potential semantic problems. Finally, the survey was pilot tested prior to implementation in order to explore the efficacy of the research methodology. It was then modified accordingly prior to widespread distribution to potential participants. The surveys were administered to students enrolled in classes taught by the authors all of whom are educators. Participation was voluntary, optional, and anonymous. Over 800 individuals completed the survey with just over 700 usable results, after partial completes and the responses of individuals outside of the 18-24 age range were removed. Findings: Participants in this study overwhelmingly were users of social media. In descending order, YouTube, Instagram, Snapchat, Twitter, Facebook, Pinterest, WhatsApp, LinkedIn and Tik Tok were the most popular social media services reported as being used. When volume of use was considered, Instagram, Snapchat, YouTube and Twitter were the most cited with most participants reporting using Instagram and Snapchat multiple times a day. When asked to select which social media service they would use if forced to choose just one, the number one choice was YouTube followed by Instagram and Snapchat. Additionally, more than half of participants responded that they have uploaded a video to a video sharing site such as YouTube or Tik Tok. When asked about their familiarity with different technologies, participants overwhelmingly responded that they are “very familiar” with smart phones, searching the Web, social media, and email. About half the respondents said that they were “very familiar” with common computer applications such as the Microsoft Office Suite or Google Suite with another third saying that they were “somewhat familiar.” When asked about Learning Management Systems (LMS) like Blackboard, Course Compass, Canvas, Edmodo, Moodle, Course Sites, Google Classroom, Mindtap, Schoology, Absorb, D2L, itslearning, Otus, PowerSchool, or WizIQ, only 43% said they were “very familiar” with 31% responding that they were “somewhat familiar.” Finally, about half the students were either “very” or “somewhat” familiar with operating systems such as Windows. A few preferences with respect to technology in the teaching and learning process were explored in the survey. Most students (85%) responded that they want course announcements and reminders sent to their phones, 76% expect their courses to incorporate the use of technology, 71% want their courses to have course websites, and 71% said that they would rather watch a video than read a book chapter. When asked to consider the future, over 81% or respondents reported that technology will play a major role in their future career. Most participants considered themselves “informed” or “well informed” about current events although few considered themselves “very informed” or “well informed” about politics. When asked how they get their news, the most common forum reported for getting news and information about current events and politics was social media with 81% of respondents reporting. Gen Z is known to be an engaged generation and the participants in this study were not an exception. As such, it came as no surprise to discover that, in the past year more than 78% of respondents had educated friends or family about an important social or political issue, about half (48%) had donated to a cause of importance to them, more than a quarter (26%) had participated in a march or rally, and a quarter (26%) had actively boycotted a product or company. Further, about 37% consider themselves to be a social activist with another 41% responding that aren’t sure if they would consider themselves an activist and only 22% saying that they would not consider themselves an activist. When asked what issues were important to them, the most frequently cited were Black Lives Matter (75%), human trafficking (68%), sexual assault/harassment/Me Too (66.49%), gun violence (65.82%), women’s rights (65.15%), climate change (55.4%), immigration reform/deferred action for childhood arrivals (DACA) (48.8%), and LGBTQ+ rights (47.39%). When the schools were compared, there were only minor differences in social media use with the high school students indicating slightly more use of Tik Tok than the other participants. All groups were virtually equal when it came to how informed they perceived themselves about current events and politics. Consensus among groups existed with respect to how they get their news, and the community college and high school students were slightly more likely to have participated in a march, protest, or rally in the last 12 months than the university students. The community college and high school students were also slightly more likely to consider themselves social activists than the participants from either of the universities. When the importance of the issues was considered, significant differences based on institutional type were noted. Black Lives Matter (BLM) was identified as important by the largest portion of students attending the HBCU followed by the community college students and high school students. Less than half of the students attending the TWI considered BLM an important issue. Human trafficking was cited as important by a higher percentage of students attending the HBCU and urban high school than at the suburban and rural community college or the TWI. Sexual assault was considered important by the majority of students at all the schools with the percentage a bit smaller from the majority serving institution. About two thirds of the students at the high school, community college, and HBCU considered gun violence important versus about half the students at the majority serving institution. Women’s rights were reported as being important by more of the high school and HBCU participants than the community college or TWI. Climate change was considered important by about half the students at all schools with a slightly smaller portion reporting out the HBCU. Immigration reform/DACA was reported as important by half the high school, community college, and HBCU participants with only a third of the students from the majority serving institution citing it as an important issue. With respect to LGBTQ rights approximately half of the high school and community college participants cited it as important, 44.53% of the HBCU students, and only about a quarter of the students attending the majority serving institution. Contribution and Conclusion: This paper provides a timely investigation into the mindset of generation Z students living in the United States during a period of heightened civic unrest. This insight is useful to educators who should be informed about the generation of students that is currently populating higher education. The findings of this study are consistent with public opinion polls by Pew Research Center. According to the findings, the Gen Z students participating in this study are heavy users of multiple social media, expect technology to be integrated into teaching and learning, anticipate a future career where technology will play an important role, informed about current and political events, use social media as their main source for getting news and information, and fairly engaged in social activism. When institutional type was compared the students from the university with the more affluent and less diverse population were less likely to find social justice issues important than the other groups. Recommendations for Practitioners: During disruptive and contentious times, it is negligent to think that the abounding issues plaguing society are not important to our students. Gauging the issues of importance and levels of civic engagement provides us crucial information towards understanding the attitudes of students. Further, knowing how our students gain information, their social media usage, as well as how informed they are about current events and political issues can be used to more effectively communicate and educate. Recommendations for Researchers: As social media continues to proliferate daily life and become a vital means of news and information gathering, additional studies such as the one presented here are needed. Additionally, in other countries facing similarly turbulent times, measuring student interest, awareness, and engagement is highly informative. Impact on Society: During a highly contentious period replete with a large volume of civil unrest and compounded by a global pandemic, understanding the behaviors and attitudes of students can help us as higher education faculty be more attuned when it comes to the design and delivery of curriculum. Future Research This presentation presents preliminary findings. Data is still being collected and much more extensive statistical analyses will be performed.
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