Dissertations / Theses on the topic 'Computer adventure games'
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Moser, Robert B. Computer Science & Engineering Faculty of Engineering UNSW. "A methodology for the design of educational computer adventure games." Awarded by:University of New South Wales. Computer Science and Engineering, 2000. http://handle.unsw.edu.au/1959.4/18613.
Full textBuckles, Mary Ann. "Interactive fiction : the computer storygame adventure /." Diss., Connect to 24 p. preview or request complete full text in PDF format. Access restricted to UC campuses, 1985. http://wwwlib.umi.com/cr/ucsd/fullcit?p8517895.
Full textAfram, Rabi. "Puzzle Design in Adventure Games." Thesis, Högskolan på Gotland, Institutionen för speldesign, teknik och lärande, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1916.
Full textMolley, Sean. "Ta Da! - The Text Adventure Design Assistant a Visual Tool for the Development of Adventure Games." TopSCHOLAR®, 1997. http://digitalcommons.wku.edu/theses/347.
Full textRogers, Elise, and n/a. "Observed interaction between students using computers." University of Canberra. Education, 1995. http://erl.canberra.edu.au./public/adt-AUC20061107.154847.
Full textLee, Benjamin Nelson. "Lude behavior designing contexts for playing out the kingdom of God /." Theological Research Exchange Network (TREN), 2005. http://www.tren.com/search.cfm?p062-0272.
Full textMagnuson, Markus Amalthea. "The Dig : De grafiska äventyrsspelen som flyktigt medium." Thesis, Stockholms universitet, Filmvetenskapliga institutionen, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-179044.
Full textHedenskog, Jens. "Exploring Game Design Pitfalls through patterns : Experiences when making our first game." Thesis, Högskolan på Gotland, Institutionen för speldesign, teknik och lärande, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1618.
Full textMoser, Robert B. "A methodology for the design of educational computer adventure games /." 2000. http://www.library.unsw.edu.au/~thesis/adt-NUN/public/adt-NUN20021003.141152/index.html.
Full textRaková, Michaela. "Historie a kontext produkce počítačových her žánru adventure v České republice." Master's thesis, 2013. http://www.nusl.cz/ntk/nusl-322012.
Full textKracík, Radim. "Vliv herních mechanismů na uživatelskou zkušenost." Master's thesis, 2011. http://www.nusl.cz/ntk/nusl-312260.
Full textČISLAKOVÁ, Patricie. "Výuková počítačová hra, její tvorba a využití při opakování chemie kovů." Master's thesis, 2019. http://www.nusl.cz/ntk/nusl-395123.
Full textKŘÍŽOVÁ, Šárka. "Výuková počítačová hra, její tvorba a využití při opakováni chemie nekovů." Master's thesis, 2018. http://www.nusl.cz/ntk/nusl-375457.
Full textNERAD, Oldřich. "Výuková počítačová hra, její tvorba a využití při opakováni učiva chemie přírodních látek." Master's thesis, 2019. http://www.nusl.cz/ntk/nusl-395124.
Full textWang, Ching-Yung, and 王敬詠. "The Effects of Computer Adventure Game-Based Learning on Learning Achievement, Motivation and Attitudes in “English for Educational Technology” Course." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/30159153382818249175.
Full textZhao, Mei-Hua, and 趙梅華. "The Influence of Computer Adventure Game Instruction on Creativity Ability, Problem Solving Ability and Achievement Motives on Elementary Fifth Grade Students." Thesis, 2002. http://ndltd.ncl.edu.tw/handle/69693137279551336226.
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