Academic literature on the topic 'Computer and technology education'

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Journal articles on the topic "Computer and technology education"

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Chen, Sifei. "Application of Computer Science Technology in Computer Education." Journal of Education and Culture Studies 8, no. 1 (2024): p65. http://dx.doi.org/10.22158/jecs.v8n1p65.

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The arrival of the era of big data, making the computer in all walks of life are widely used in the teaching process is also inseparable from the application of computers, some of the traditional teaching methods have also been replaced by computer technology, computer teaching has become the mainstream of the times, and has become a very effective means of teaching as well as teaching tools. The application and popularization of computers has brought great convenience to people's daily life, and has a great effect on the improvement of teaching quality. In the process of computer popularization, it is widely used in real life. And the computer as an education and learning tools, for computer education itself has great significance. In assisting teachers in the management of teaching and practical work at the same time, but also to provide students with richer learning resources and learning efficiency, so that the teaching and learning process is more concise and easy. The arrival of the era of big data, making the computer in all walks of life are widely used in the teaching process is also inseparable from the application of computers, some of the traditional teaching methods have also been replaced by computer technology, computerized teaching has become the mainstream of the times, and has become a very effective means of teaching as well as the teaching tools of the times. The application and popularization of computers has brought great convenience to people's daily life, and has a great effect on the improvement of teaching quality. Especially in the cultivation of talents in colleges and universities, the application of computers can have a great role in promoting the cultivation of innovation ability of college students. This article briefly analyzes the application of computer science and technology in computer education, starting from computer science and technology.
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Yao, Hang. "Multimedia Human-Computer Interaction Technology in Preschool Education." Journal of Cases on Information Technology 26, no. 1 (2024): 1–14. http://dx.doi.org/10.4018/jcit.347219.

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With the increasing of computing and network technology, there has been a rise in children's educational and entertainment software. However, these software applications depend on mouse and keyboard input, which may be tedious and challenging for children. Moreover, these applications fail to capture the interaction between users and computers. This study proposes design principles for children's human-computer interaction based on children's cognitive, psychological, and physiological attributes, and outlines a framework accordingly. The framework integrates natural human-computer interaction technologies, such as physical operation interface, gesture interaction, low-level semantics-based human-computer interaction, and high-level semantics-based human-computer interaction, with the aim of facilitating seamless and intuitive interaction between children and computers. Finally, the results demonstrating the feasibility and effectiveness of the proposed human-computer interaction technology as a child-centered virtual reality application tool.
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NOVOTNÝ, Jan. "COMPUTER TECHNOLOGY IN SCIENCE EDUCATION." Journal of Technology and Information 3, no. 2 (2011): 59. http://dx.doi.org/10.5507/jtie.2011.028.

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Wang, Shwu-Huey. "Marketing Education and Computer Technology." South Asian Research Journal of Business and Management 2, no. 4 (2020): 65–72. http://dx.doi.org/10.36346/sarjbab.2020.v02i04.001.

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Maino, Dominick, Roger Wilson, and N. Scott Gorman. "COMPUTER TECHNOLOGY IN OPTOMETRIC EDUCATION." Optometry and Vision Science 75, Supplement (1998): 8. http://dx.doi.org/10.1097/00006324-199812001-00006.

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Wood, Eileen, Teena Willoughby, and Jacqueline Specht. "What's Happening with Computer Technology in Early Childhood Education Settings?" Journal of Educational Computing Research 18, no. 3 (1998): 237–43. http://dx.doi.org/10.2190/rr6w-ejll-rblf-mrj9.

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The present study examined the current status of computer use in early childhood education (ECE) by surveying active members of three mid-sized cities. An in-depth survey of seventy-five early childhood education directors provided demographic information about centers that have or have not incorporated computer technology into the programs as well as specific information about computer use. Less than half of the centers reported having a computer on the premises with users generally having only one available machine. Only half of the users had the accessories (e.g., sound cards, CD-ROM, etc.) necessary to run much of the present educational software appropriate for young learners. Among the respondents, there was overwhelming concern that the ECE staff lacked sufficient expertise or experience with computers to use them effectively. In contrast to the concerns and limitations, however, interest in introducing computer technology was high. Our results suggest that training may be necessary to facilitate the introduction of computers in ECE environments.
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Lin, Shu-Hwa. "Computer Technology." International Journal of Information and Communication Technology Education 7, no. 1 (2011): 80–88. http://dx.doi.org/10.4018/jicte.2011010108.

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This paper describes an innovative course wherein students and faculty collaborate to design, manufacture, manage, and sell organic cotton tote bags. Students remained responsible for the project from start to finish. Responsibilities included all aspects of product development from market research and design conceptualization to producing, promoting and selling the finished tote bag embellished with a heat transfer printed department logo. Moreover, the project required students to develop proficiency in multiple specific computer software programs to facilitate the product development process and ongoing management of promoting, distributing and selling the goods. With the development of fashion design and management skills and applications of computer technology, student projects were successfully executed. Based on positive student evaluations and profitable sales, the course was highly rated.
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Serik, M., G. Nurbekova, and J. Kultan. "Big data technology in education." Bulletin of the Karaganda University. Pedagogy series 100, no. 4 (2020): 8–15. http://dx.doi.org/10.31489/2020ped4/8-15.

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The article discusses the implementation of big data in the educational process of higher education. The authors, analyzing a large amount of data, referring to the types of services provided by e-government, indicate that there are many pressing problems, many services are not yet automated. In order to improve the professional training of teachers of Computer Science of the L.N. Gumilyov Eurasian National University, educational programs and courses have been developed 7M01514 — «Smart City technologies», «Big Data and cloud computing» and 7М01525 — «STEM-Education», «The Internet of Things and Intelligent Systems «on the theoretical and practical foundations of big data and introduced into the educational process. The arti-cle discusses several types of programs for teaching big data and analyzes data on the implementation of big data in some educational institutions. For the introduction and implementation of special courses in the educational process in the areas of magistracy in the educational program Computer Science, the curriculum, educational and methodological complex, digital educational resources are considered, as well as hardware and software that collects, stores, sorts big data, well as the introduction into the educational process of theoretical foundations and methods of using the developed technical and technological equipment.
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Emerson, Glen D., and Mary E. Malliaris. "Computer Education And Computer Related Professions Of The Future." Journal of Applied Business Research (JABR) 2, no. 2 (2011): 27. http://dx.doi.org/10.19030/jabr.v2i2.6579.

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The purpose of this paper is to examine current positions in literature with regards to computer education and future jobs related to computer usage.The expansion of the use of computers has made computer literacy as essential as the basic skills of reading, writing, and arithmetic. Morf related the rapid expansion in the use of computers as follows: Among the more widely accepted scenarios of the future at work are those based on the assumption that technology will continue to grow exponentially (1983, p. 24). Therefore, as technology grows, our educational programs must incorporate the new knowledge necessary to function in the world of the information age. As Hart stated: We must prepare now to respond to the new technologies that will shape our future (1983, p. 11).
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Spector, Audrey F. "Continuing Nursing Education in Computer Technology." Journal of Continuing Education in Nursing 17, no. 4 (1986): 134–35. http://dx.doi.org/10.3928/0022-0124-19860701-09.

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Dissertations / Theses on the topic "Computer and technology education"

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Peterson, Cynthia Lynn. "Using computer technology to enhance science education." CSUSB ScholarWorks, 2002. https://scholarworks.lib.csusb.edu/etd-project/2109.

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Forsythe, Lois K. "Accepters and resisters to computer technology in education /." The Ohio State University, 1989. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487673114114554.

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Bäckström, Emil. "NIISim, a Simulator for Computer Engineering Education." Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-94184.

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Students at KTH can take a course called IS1200 Computer Engineering. This course teaches some of the basic aspects of computer engineering. One important part of the course is the labs which are carried out on an Altera DE2 Development and Educational board. The labs utilize many of the buttons and LEDs on this board. Unfortunately, these boards are only available during the course lab sessions meaning students have no way of fully testing their programs at home. Altera does provide a simulator, but it is not able to simulate the features on the board. NIISim aims to solve this problem. NIISim (Nios II Simulator) is a simulator that will be able to simulate all the functionality on the DE2 board that is necessary to complete all the IS1200 course labs. It comes with support for the Nios II CPU from Altera, several of Altera’s I/O devices and many features on the DE2 board. With a simple graphical user interface the user is able to quickly load the appropriate files and start the simulation. The user is also able to communicate with the simulated program using a console that supports both text input and output. Testing has shown that NIISim simulates the IS1200 course labs without problems. This is a great success. Furthermore, the simulation is performed at a much faster rate than the simulator provided by Altera. The intention is now that NIISim will be used in the IS1200 course to help increase students learning experience as they will have much more time to experiment with the DE2 board features. NIISim also makes a great starting platform for future master’s thesis projects such as implementing a cache simulator or multi-core simulation support.
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Martin, Terri L. "Computer-based technology utilization by elementary teachers /." free to MU campus, to others for purchase, 1997. http://wwwlib.umi.com/cr/mo/fullcit?p9842580.

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Al-khazali, Taysir M. "Computer technology in Jordanian schools: a proposed plan for appropriate adoption." The Ohio State University, 1995. http://rave.ohiolink.edu/etdc/view?acc_num=osu1371557514.

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Hay, Kenneth Einar. "Postmodern theory, computer technology, and education : looking forward to a postmodern education." Connect to resource, 1991. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1239981095.

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Wan, Jiayi. "Teacher Educators' Computer Technology Integration At Utah State University." DigitalCommons@USU, 2009. https://digitalcommons.usu.edu/etd/366.

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The purpose of this research is to develop a deep understanding of Utah State University teacher educators' perceptions and lived experience with computer technology integration. Ten methods course instructors in secondary education participated. Data were collected using the phenomenological research method: (1) conducting one-on-one in-depth interviews, (2) classroom observations of the four participants, and (3) examining artifacts, such as syllabi and presentation evaluation forms used by the participants. The findings of this research show that the subjects regard computer technology as a powerful instructional tool. They also realize it is important to prepare preservice teachers with computer technology for their future careers. The study analyzes the positive and negative aspects of using computer technology in teaching and personal experiences, and how these influence the participants' computer technology integration. The results indicate four types of computer technology integration among the teacher educators: (1) Advanced Users, (2) Technical Users, (3) Reluctant Users, and (4) Resisters, as well as some advantages and disadvantages of using computer technology in educational settings. Based on the findings of the research, some strategies are suggested to improve the teacher educators' computer technology integration at Utah State University. These suggestions include aspects such as amending training procedures and building a supportive environment in the teacher educators' professional development. Future research perspectives are also proposed at the end of the dissertation.
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Greh, Deborah Ellen. "Computers in art education /." Access Digital Full Text version, 1987. http://pocketknowledge.tc.columbia.edu/home.php/bybib/10778184.

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Haupt, Maria M. C. "A Kirkpatrick evaluation of computer-integrated learning support material for technology education." Pretoria : [s.n.], 2005. http://upetd.up.ac.za/thesis/available/etd-02032006-161125/.

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Ritzenthaler, Mark D. "Integrating Technology into Classroom Instruction." Ashland University / OhioLINK, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=ashland1245087949.

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Books on the topic "Computer and technology education"

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Hong, Wenxing, and Geetha Kanaparan, eds. Computer Science and Education. Computer Science and Technology. Springer Nature Singapore, 2024. http://dx.doi.org/10.1007/978-981-97-0730-0.

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SIGCSE/SIGCUE Joint Conference on Integrating Technology into Computer Science Education (1996 Barcelona, Spain). Integrating technology into computer science education. Association for Computing Machinery, 1996.

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Michigan. State Board of Education., ed. TIME: Technology in Michigan education. The Board, 1987.

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Michigan. State Board of Education., ed. TIME: Technology in Michigan education. The Board, 1988.

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H, Hamza M., International Association of Science and Technology for Development., and IASTED International Symposium: Education and Technology (1987 : Paris, France), eds. Education and technology. Acta Press, 1987.

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Association for the Advancement of Computing in Education. Information technology in childhood education annual. Association for the Advancement of Computing in Education, 1999.

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Steier, Lloyd Paul. Computer technology and education: Factors affecting policymaking. Research Center, Saskatchewan School Trustees' Association, 1985.

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Denis, Brigitte. Control Technology in Elementary Education. Springer Berlin Heidelberg, 1993.

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United Church of Canada. Division of Mission in Canada. Future directions in Christian education: Computer technology in Chritian education. The United Church of Canada, Division of Mission in Canada, 1990.

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ERIC Clearinghouse for Community Colleges. and United States. Office of Educational Research and Improvement., eds. Using technology in remedial education. ERIC Clearinghouse for Community Colleges, University of California at Los Angeles, 1998.

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Book chapters on the topic "Computer and technology education"

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Corneliussen, Hilde G. "Discursive Developments within Computer Education." In Gender-Technology Relations. Palgrave Macmillan UK, 2012. http://dx.doi.org/10.1057/9780230354623_3.

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Winke, Paula M., and Daniel R. Isbell. "Computer-Assisted Language Assessment." In Language, Education and Technology. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-02237-6_25.

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Weigend, Michael. "Making Computer Science Education Relevant." In Information and Communication Technology. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-24315-3_6.

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Luan, Wong Su, and Timothy Teo. "Student Teachers’ Acceptance of Computer Technology." In Technology Acceptance in Education. SensePublishers, 2011. http://dx.doi.org/10.1007/978-94-6091-487-4_3.

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Schwill, Andreas. "Computer science education based on fundamental ideas." In Information Technology. Springer US, 1997. http://dx.doi.org/10.1007/978-0-387-35081-3_36.

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Tudini, Vincenza, and Anthony J. Liddicoat. "Computer-Mediated Communication and Conversation Analysis." In Language, Education and Technology. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-02237-6_32.

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Schulze, Mathias. "Complexity Approaches to Computer-Assisted Language Learning." In Language, Education and Technology. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-02237-6_24.

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Duchâteau, Charles. "The computer: ally or alien?" In Integrating Information Technology into Education. Springer US, 1995. http://dx.doi.org/10.1007/978-0-387-34842-1_3.

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Michel, Marije C., and Bryan Smith. "Eye-Tracking Research in Computer-Mediated Language Learning." In Language, Education and Technology. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-02237-6_34.

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Valls, Francesc, Ernest Redondo, David Fonseca, Pilar Garcia-Almirall, and Jordi Subirós. "Videogame Technology in Architecture Education." In Human-Computer Interaction. Novel User Experiences. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-39513-5_41.

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Conference papers on the topic "Computer and technology education"

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Alexandrovich, Kityan. "Optimizing Learning: Computer Technology in Medical Education." In The Second Pamir Transboundary Conference for Sustainable Societies- | PAMIR. SCITEPRESS - Science and Technology Publications, 2023. https://doi.org/10.5220/0012914900003882.

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Liao, Lijuan. "Application of Natural Language Processing Technology in Computer Education." In 2024 3rd International Conference on Artificial Intelligence and Computer Information Technology (AICIT). IEEE, 2024. http://dx.doi.org/10.1109/aicit62434.2024.10730323.

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Prokhorov, Sergei. "Evolution of Education: From Computers to Computer Technology." In 2015 International Conference on Engineering and Telecommunication (EnT). IEEE, 2015. http://dx.doi.org/10.1109/ent.2015.28.

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Tomsons, Dzintars, and Inta Znotiņa. "DEVELEPMENT OF COMPUTER-BASED EDUCATIONAL GAME ACROSS COMPUTER SCIENCE CURRICULUM." In 1st International Baltic Symposium on Science and Technology Education. Scientia Socialis Ltd., 2015. http://dx.doi.org/10.33225/balticste/2015.92.

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The current paper describes the use of game development for improvement of first year Computer Science students’ professional and social competencies. The computer-based education games play grateful platform for integration of knowledge and skills gained by students in several learning courses, i.e., programming, web-design, computer graphics and animation, introduction to software engineering, etc. The multidisciplinary character of the games provides possibilities to constitute teams with students from different study programs. Thereby the students get their first experience in cross-disciplinary communication. Key words: computer-based education, educational games, learning environment.
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Liu, Yangfan. "Innovative Application of Computer Technology in Agricultural and Educational Education." In ICIEAI 2024: 2024 2nd International Conference on Information Education and Artificial Intelligence. ACM, 2024. https://doi.org/10.1145/3724504.3724643.

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Goldovsky, Y., B. Zhelenkov, and E. Dmitrieva. "Computer Technologies in Education." In 2019 International Science and Technology Conference "EastConf". IEEE, 2019. http://dx.doi.org/10.1109/eastconf.2019.8725332.

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Jin, Shujuan, Yingming Xu, and Tianxing Jin. "Computer Network Technology in Modern Sports Education." In the Second International Conference. ACM Press, 2013. http://dx.doi.org/10.1145/2556871.2556926.

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Bai, Yu. "Improvement of Computer Technology on Education Reform." In the Second International Conference. ACM Press, 2013. http://dx.doi.org/10.1145/2556871.2556929.

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Hagen, Dolores, and Bud Hagen. "Computer technology in special education and rehabilitation." In the 1988 ACM sixteenth annual conference. ACM Press, 1988. http://dx.doi.org/10.1145/322609.323200.

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Xiong, Jian. "Computer Multimedia Technology Application in Physical Education." In 2015 International Conference on Economics, Social Science, Arts, Education and Management Engineering. Atlantis Press, 2015. http://dx.doi.org/10.2991/essaeme-15.2015.67.

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Reports on the topic "Computer and technology education"

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Crooks, Roderic. Toward People’s Community Control of Technology: Race, Access, and Education. Social Science Research Council, 2022. http://dx.doi.org/10.35650/jt.3015.d.2022.

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This field review explores how the benefits of access to computing for racialized and minoritized communities has become an accepted fact in policy and research, despite decades of evidence that technical fixes do not solve the kinds of complex social problems that disproportionately affect these communities. I use the digital divide framework—a 1990s policy diagnosis that argues that the growth and success of the internet would bifurcate the public into digital “haves” and “have-nots”—as a lens to look at why access to computing frequently appears as a means to achieve economic, political, and social equality for racialized and minoritized communities. First, I present a brief cultural history of computer-assisted instruction to show that widely-held assumptions about the educational utility of computing emerged from utopian narratives about scientific progress and innovation—narratives that also traded on raced and gendered assumptions about users of computers. Next, I use the advent of the digital divide framework and its eventual transformation into digital inequality research to show how those raced and gendered norms about computing and computer users continue to inform research on information and communication technologies (ICTs) used in educational contexts. This is important because the norms implicated in digital divide research are also present in other sites where technology and civic life intersect, including democratic participation, public health, and immigration, among others. I conclude by arguing that naïve or cynical deployments of computing technology can actually harm or exploit the very same racialized and minoritized communities that access is supposed to benefit. In short, access to computing in education—or in any other domain—can only meaningfully contribute to equality when minoritized and racialized communities are allowed to pursue their own collective goals.
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Demeuov, Аrman, Zhanna Tilekova, Yerkin Tokpanov, Olena Hanchuk, Natalia Panteleeva, and Iryna Varfolomyeyeva. Use of GIS technology in geographical education. EDP Sciences, 2021. http://dx.doi.org/10.31812/123456789/4619.

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At the present stage, digital information technologies create a new education system focused on the global educational space. In general education schools, in connection with the adoption of the updated program, the section Geoinformatics and cartography provides for the use of developing a map-scheme, modeling and conducting small studies on the topic under study. As a result, digital technology has a place in geographical education. This is due to significant changes in the pedagogical and methodological approach in teaching geography and other disciplines. As a result, the education system has changed, the content of education has been updated, a new approach has appeared, a new attitude to geoinformation technologies in schools. The article discusses the importance of computer technologies in the education system, including the effectiveness and necessity of using geoinformation technologies. The article substantiates the relevance of the use of geoinformation technologies in the teaching of geography.
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Papadakis, Stamatios, Арнольд Юхимович Ків, Hennadiy M. Kravtsov, et al. Revolutionizing education: using computer simulation and cloud-based smart technology to facilitate successful open learning. Криворізький державний педагогічний університет, 2023. http://dx.doi.org/10.31812/123456789/7375.

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The article presents the proceedings of two workshops: Cloud-based Smart Technologies for Open Education Workshop (CSTOE 2022) and Illia O. Teplytskyi Workshop on Computer Simulation in Education (CoSinE 2022) held in Kyiv, Ukraine, on December 22, 2022. The CoSinE workshop focuses on computer simulation in education, including topics such as computer simulation in STEM education, AI in education, and modeling systems in education. The CSTOE workshop deals with cloud-based learning resources, platforms, and infrastructures, with topics including personalized learning and research environment design, big data and smart data in open education and research, machine learning for open education and research, and more. The article includes a summary of successful cases and provides directions for future research in each workshop’s respective topics of interest. The proceedings consist of several peer-reviewed papers that present a state-of-the-art overview and provide guidelines for future research. The joint program committee consisted of members from universities and research institutions worldwide.
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Бакум, З. П., and В. В. Ткачук. Open Education Space: Computer-Aided Training of the Future Engineer-Teacher. Криворізький державний педагогічний університет, 2015. http://dx.doi.org/10.31812/0564/426.

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One of the challenges facing higher education is training of graduates for professional activity in the information society. The solution of this problem is connected with students’ competence formation in the field of computer science, computer engineering and information and communication technology. Activation of the formation process of "engineer-teacher" profession requires solving the problem of computer-aided training of specialists in the field of engineering and pedagogy, taking into account global experience, as well as issues of training specialists, that are common to the national higher school. In the article the computer-based disciplines for the field of training 6.010104 "Vocational Education (according to specialty) have been analyzed as professional. The attention is focused on the open education space as one of the means of optimization of these subjects teaching in view of modern popularization of continuous open access to the educational process.
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Czerwonko, Alejo, Julian P. Cristia, and Pablo Garofalo. Does ICT Increase Years of Education?: Evidence from Peru. Inter-American Development Bank, 2010. http://dx.doi.org/10.18235/0011176.

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A number of empirical studies have measured the effect of Information and Communication Technology (ICT) on test scores, yet there is a lack of empirical evidence on the effects of this type of intervention on drop-out and repetition rates, variables that have a direct impact on years of education. This working paper analyzes rich longitudinal censal data from Peru as well as information regarding a specific program that deployed computers in 350 schools in the year 2004. Results indicate null impacts of increasing computer access on repetition, drop-out rates and initial enrollment. The large sample sizes allow the authors to detect even very modest effects. These results, together with previous evidence on the lack of effects on tests scores, point to a limited potential of computers in improving education outcomes.
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Bulman, George, and Robert Fairlie. Technology and Education: Computers, Software, and the Internet. National Bureau of Economic Research, 2016. http://dx.doi.org/10.3386/w22237.

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Semerikov, Serhiy, Viacheslav Osadchyi, and Olena Kuzminska. Proceedings of the 1st Symposium on Advances in Educational Technology - Volume 2: AET. SciTePress, 2022. http://dx.doi.org/10.31812/123456789/7011.

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Symposium on Advances in Educational Technology (AET) is a peer-reviewed international conference focusing on research advances and applications of combined use of computer hardware, software, and educational theory and practice to facilitate learning. Today, AET is the premier interdisciplinary forum for learning scientists, academicians, researchers, professionals, policymakers, postgraduate students, and practitioners to present their latest research results, ideas, developments, and applications. AET topics of interest are: • Artificial intelligence in education • Augmented reality in education • Cloud-based learning environments • Cloud technologies for mathematics learning • Cloud technologies for informatics learning • Computer simulation in science and mathematics learning • ICT in primary and secondary education • ICT in higher education • Learning environments • Learning technology • Professional training in the digital space • Massive open online courses • Methodology of informatization in education • Modelling systems in education • Psychological safety in the digital educational environment • Soft skills development • STEM education • Virtualization of learning This volume represents the proceedings of the Symposium on Advances in Educational Technology, held in Kyiv, Ukraine, on November 12-13, 2020. It comprises 110 contributed papers that were carefully peer-reviewed and selected from 282 submissions. Each submission was reviewed by at least 3, and on the average 3.1, program committee members. The accepted papers present a state-of-the-art overview of successful cases and provide guidelines for future research. We are thankful to all the authors who submitted papers and the delegates for their participation and their interest in AET as a platform to share their ideas and innovation. Also, we are also thankful to all the program committee members for providing continuous guidance and efforts taken by peer reviewers contributed to improve the quality of papers provided constructive critical comments, improvements and corrections to the authors are gratefully appreciated for their contribution to the success of the workshop. Moreover, we would like to thank the developers of HotCRP, who made it possible for us to use the resources of this excellent and comprehensive conference management system, from the call of papers and inviting reviewers, to handling paper submissions, communicating with the authors, and creating the volume of the workshop proceedings.
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Oleksiuk, Vasyl P., and Olesia R. Oleksiuk. Exploring the potential of augmented reality for teaching school computer science. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/4404.

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The article analyzes the phenomenon of augmented reality (AR) in education. AR is a new technology that complements the real world with the help of computer data. Such content is tied to specific locations or activities. Over the last few years, AR applications have become available on mobile devices. AR becomes available in the media (news, entertainment, sports). It is starting to enter other areas of life (such as e-commerce, travel, marketing). But education has the biggest impact on AR. Based on the analysis of scientific publications, the authors explored the possibilities of using augmented reality in education. They identified means of augmented reality for teaching computer science at school. Such programs and services allow students to observe the operation of computer systems when changing their parameters. Students can also modify computer hardware for augmented reality objects and visualize algorithms and data processes. The article describes the content of author training for practicing teachers. At this event, some applications for training in AR technology were considered. The possibilities of working with augmented reality objects in computer science training are singled out. It is shown that the use of augmented reality provides an opportunity to increase the realism of research; provides emotional and cognitive experience. This all contributes to engaging students in systematic learning; creates new opportunities for collaborative learning, develops new representations of real objects.
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Markova, Oksana M., Serhiy O. Semerikov, Andrii M. Striuk, Hanna M. Shalatska, Pavlo P. Nechypurenko, and Vitaliy V. Tron. Implementation of cloud service models in training of future information technology specialists. [б. в.], 2019. http://dx.doi.org/10.31812/123456789/3270.

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Leading research directions are defined on the basis of self-analysis of the study results on the use of cloud technologies in training by employees of joint research laboratory “Сloud technologies in education” of Kryvyi Rih National University and Institute of Information Technology and Learning Aids of the NAES of Ukraine in 2009-2018: cloud learning technologies, cloud technologies of blended learning, cloud-oriented learning environments, cloud-oriented methodological systems of training, the provision of cloud-based educational services. The ways of implementation SaaS, PaaS, IaaS cloud services models which are appropriate to use in the process of studying the academic disciplines of the cycles of mathematical, natural science and professional and practical training of future specialists in information technology are shown, based on the example of software engineering, computer science and computer engineering. The most significant advantages of using cloud technologies in training of future information technology specialists are definite, namely, the possibility of using modern parallel programming tools as the basis of cloud technologies. Conclusions are drawn; the direction of further research is indicated: designing a cloud-oriented learning environment for future specialists in computer engineering, identifying trends in the development of cloud technologies in the professional training and retraining of information technology specialists, developing a methodology for building the research competencies of future software engineering specialists by using cloud technologies.
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Cueto, Santiago, Diether Beuermann, Julian P. Cristia, Ofer Malamud, and Francisco Pardo. Laptops in the Long-Run: Evidence from the One Laptop per Child Program in Rural Peru. Inter-American Development Bank, 2024. http://dx.doi.org/10.18235/0013192.

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This paper examines a large-scale randomized evaluation of the One Laptop Per Child (OLPC) program in 531 rural primary schools, as implemented by the Peruvian government starting in 2009. We use administrative and survey data on academic achievement and grade progression through 2019 to estimate the long-run effects of educational technology on i) academic performance and grade progression in schools over time and ii) student trajectories as they progress from primary school to university. We find negative and significant effects on completing primary and secondary education on time but no effects on achievement. We find positive and significant impacts on students' computer skills but no effects on broader cognitive skills. Information on teacher training and computer utilization suggests limited benefits of providing educational technology without sufficient pedagogical support.
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