Books on the topic 'Computer-animated films'
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Cavallaro, Dani. Anime and the visual novel: Narrative structure, design and play at the crossroads of animation and computer games. McFarland & Co., 2010.
Find full textCavallaro, Dani. Anime and the visual novel: Narrative structure, design and play at the crossroads of animation and computer games. McFarland & Co., 2009.
Find full textCavallaro, Dani. Anime and the visual novel: Narrative structure, design and play at the crossroads of animation and computer games. McFarland & Co., 2010.
Find full textCavallaro, Dani. Anime and the visual novel: Narrative structure, design and play at the crossroads of animation and computer games. McFarland & Co., 2010.
Find full textDong hua chang jing she ji: Donghua changjing sheji. Shanghai jiao tong da xue chu ban she, 2009.
Find full textAnimation writing and development: From screen developement to pitch. Focal Press, 2005.
Find full textAnimated realism: A behind the scenes look at the animated documentary genre. Focal, 2012.
Find full textDong man wen hua dui wo guo qing shao nian she hui xing fa zhan de ying xiang. Wuhan da xue chu ban she, 2013.
Find full textPrice, David A., and David A. Price. The Pixar touch: The making of a company. Alfred A. Knopf, 2008.
Find full textHow to make animated films: Tony White's masterclass on the traditional principles of animation. Elsevier/Focal Press, 2009.
Find full textCalifornia, Oakland Museum of, ed. Pixar: 25 years of animation. Chronicle Books, 2010.
Find full textStanchfield, Walt. Drawn to life: 20 golden years of Disney master classes. Focal Press/Elsevier, 2009.
Find full textStanchfield, Walt. Drawn to life: 20 golden years of Disney master classes. Focal Press/Elsevier, 2009.
Find full textStanchfield, Walt. Drawn to life: 20 golden years of Disney master classes. Focal Press/Elsevier, 2009.
Find full textDon, Hahn, ed. Drawn to life: 20 golden years of Disney master classes. Focal Press/Elsevier, 2009.
Find full textKrystina, Madej, and SpringerLink (Online service), eds. Disney Stories: Getting to Digital. Springer New York, 2012.
Find full textSet the action!: Creating backgrounds for compelling storytelling in animation, comics, and games. Focal Press, 2012.
Find full textScaramozzino, Michael. Creating a 3D animated CGI short: The making of The audition. Jones and Bartlett, 2011.
Find full textKurtti, Jeff. A bug's life: A behind-the-scenes look at how a computer-animated film is made. Disney Press, 1998.
Find full textScaramozzino, Michael. Creating a 3D animated CGI short: The making of The Autiton Archives- fault effect. Jones and Bartlett, 2011.
Find full textCreating a 3D animated CGI short: The making of The Autiton Archives- fault effect - pilot webisode. Jones and Bartlett, 2011.
Find full textHolliday, Christopher. The Computer-Animated Film. Edinburgh University Press, 2018. http://dx.doi.org/10.3366/edinburgh/9781474427883.001.0001.
Full textHolliday, Christopher. Computer-Animated Film: Industry, Style and Genre. Edinburgh University Press, 2019.
Find full textComputer-Animated Film: Industry, Style and Genre. Edinburgh University Press, 2018.
Find full textSaxon, Victoria. Poster Art of Cars: Collecting more than a hundred posters and graphics from Pixar Animation Studios and Walt Disney Imagineering. Disney Editions, 2017.
Find full text(Foreword), Ed Catmull, Steve Jobs (Foreword), John Lasseter (Foreword), and Leslie Iwerks (Collaborator), eds. To Infinity and Beyond!: The Story of Pixar Animation Studios. Chronicle Books, 2007.
Find full textParks, Corrie Francis. Fluid Frames: Experimental Animation with Sand, Clay, Paint, and Pixels. CRC Press LLC, 2020.
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