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1

Get animated!: Creating professional cartoon animation on your home computer. Watson-Guptill Publications, 2008.

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2

Maloney, Tim. Get animated!: Creating professional cartoon animation on your home computer. Watson-Guptill Publications, 2008.

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3

Maloney, Tim. Get animated!: Creating professional cartoon animation on your home computer. Watson-Guptill Publications, 2008.

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4

Maloney, Tim. Get animated!: Creating professional cartoon animation on your home computer. Watson-Guptill Publications, 2008.

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5

Rajesh, Pai, ed. Learning computer graphics: From 3D models to animated movies on your PC. Springer, 1998.

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6

Moore, Richard G. Investigating three-dimensional perception of molecular structures using animated computer graphics. University of East Anglia, 1985.

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7

Animation and America. Edinburgh University Press, 2002.

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8

Cavallaro, Dani. Anime and the visual novel: Narrative structure, design and play at the crossroads of animation and computer games. McFarland & Co., 2010.

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9

Cavallaro, Dani. Anime and the visual novel: Narrative structure, design and play at the crossroads of animation and computer games. McFarland & Co., 2009.

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10

Cavallaro, Dani. Anime and the visual novel: Narrative structure, design and play at the crossroads of animation and computer games. McFarland & Co., 2010.

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11

Animation writing and development: From screen developement to pitch. Focal Press, 2005.

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12

How to Make Animated Films. Elsevier Science, 2009.

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13

The Pixar touch: The making of a company. Vintage Books, 2009.

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14

Cavallaro, Dani. Anime and the visual novel: Narrative structure, design and play at the crossroads of animation and computer games. McFarland & Co., 2010.

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15

Dong hua chang jing she ji: Donghua changjing sheji. Shanghai jiao tong da xue chu ban she, 2009.

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16

Aubron, Hervé. Génie de Pixar. Capricci, 2011.

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17

Génie de Pixar. Capricci, 2011.

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18

Dong man wen hua dui wo guo qing shao nian she hui xing fa zhan de ying xiang. Wuhan da xue chu ban she, 2013.

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19

Kurtti, Jeff. A bug's life: A behind-the-scenes look at how a computer-animated film is made. Disney Press, 1998.

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20

Yŏnʼgŭk, yŏnghwa, enimeisyŏn yŏnʼgu charyo: Enimeisyŏn. Kŏsan, 2008.

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21

Animated realism: A behind the scenes look at the animated documentary genre. Focal, 2012.

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22

Gilbert, Sara. The story of Pixar. Creative Education, 2015.

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23

Yŏnʼgŭk, yŏnghwa, enimeisyŏn yŏnʼgu charyo: Enimeisyŏn. Kŏsan, 2008.

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24

Design first for 3D artists. Wordware Pub., 2005.

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25

Price, David A. The Pixar Touch. Knopf Doubleday Publishing Group, 2008.

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26

Price, David A., and David A. Price. The Pixar touch: The making of a company. Alfred A. Knopf, 2008.

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27

Brown, Marc. Living Books The Cat In The Hat/Arthur's Computer Adventure: Living Books Interactive Animated Stories A Broderbund Company. Living Books Interactive, 1997.

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28

How to make animated films: Tony White's masterclass on the traditional principles of animation. Elsevier/Focal Press, 2009.

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29

Pixarpedia. Dorling Kindersley, 2009.

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30

Pictures, Walt Disney, ed. The art of Bolt. Chronicle Books, 2008.

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31

Pixar: The Company and Its Founders. ABDO Publishing Company, 2011.

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32

California, Oakland Museum of, ed. Pixar: 25 years of animation. Chronicle Books, 2010.

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33

UK Trade & Investment. Pact report: Animation scoping mission to Seoul, South Korea, 1-5 March, 2004. UK Trade & Investment, 2004.

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34

Stanchfield, Walt. Drawn to life: 20 golden years of Disney master classes. Focal Press/Elsevier, 2009.

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35

Stanchfield, Walt. Drawn to life: 20 golden years of Disney master classes. Focal Press/Elsevier, 2009.

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36

Stanchfield, Walt. Drawn to life: 20 golden years of Disney master classes. Focal Press/Elsevier, 2009.

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37

Don, Hahn, ed. Drawn to life: 20 golden years of Disney master classes. Focal Press/Elsevier, 2009.

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38

Dubanov, Aleksandr. Geometric modeling of pursuit problems in Mathcad. Publishing Center RIOR, 2020. http://dx.doi.org/10.29039/02031-9.

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This monograph publishes a description of the methods and algorithms of pursuit problems on surfaces, and also the simulation of tasks in the programming environment Mathcad. As a result of computer modeling, many animated videos were obtained that allow you to see the algorithmic solutions proposed by the author in the pursuit problems. The monograph may be useful to students of technical universities, graduate students and developers of robotic systems with elements of artificial intelligence.
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39

Krystina, Madej, and SpringerLink (Online service), eds. Disney Stories: Getting to Digital. Springer New York, 2012.

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40

Interactive and animated cartography. Prentice Hall, 1995.

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41

CGI filmmaking: The creation of Ghost warrior. Wordware Pub., 2004.

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42

(Firm), Iceigeo, ed. Create your own animated stories with Scratch. White Star, 2017.

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43

Set the action!: Creating backgrounds for compelling storytelling in animation, comics, and games. Focal Press, 2012.

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44

The art of Blue Sky Studios. Insight Editions, 2014.

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45

Wise, Edwin. Animatronics: A guide to animated holiday displays. Prompt Publications, 2000.

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46

Flash cinematic techniques: Enhancing animated shorts and interactive storytelling. Focal, 2010.

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47

Barnett, Michael P. Animated algorithms: A self-teaching course in data structures and fundamental algorithms. McGraw-Hill, 1986.

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48

Romain, Guy, ed. Filthy rich clients: Developing animated and graphical effects for desktop Java applications. Addison-Wesley, 2007.

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49

DuPuis, Christopher. An animated Turning [sic] machine simulator in Forms/3. Oregon State University, Dept. of Computer Science, 1997.

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50

Shatz, Phil. Walkthroughs and flybys CD: Over 450 megabytes of the best animated presentations. Waite Group Press, 1993.

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