Books on the topic 'Computer-animated'
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Get animated!: Creating professional cartoon animation on your home computer. Watson-Guptill Publications, 2008.
Find full textMaloney, Tim. Get animated!: Creating professional cartoon animation on your home computer. Watson-Guptill Publications, 2008.
Find full textMaloney, Tim. Get animated!: Creating professional cartoon animation on your home computer. Watson-Guptill Publications, 2008.
Find full textMaloney, Tim. Get animated!: Creating professional cartoon animation on your home computer. Watson-Guptill Publications, 2008.
Find full textRajesh, Pai, ed. Learning computer graphics: From 3D models to animated movies on your PC. Springer, 1998.
Find full textMoore, Richard G. Investigating three-dimensional perception of molecular structures using animated computer graphics. University of East Anglia, 1985.
Find full textCavallaro, Dani. Anime and the visual novel: Narrative structure, design and play at the crossroads of animation and computer games. McFarland & Co., 2010.
Find full textCavallaro, Dani. Anime and the visual novel: Narrative structure, design and play at the crossroads of animation and computer games. McFarland & Co., 2009.
Find full textCavallaro, Dani. Anime and the visual novel: Narrative structure, design and play at the crossroads of animation and computer games. McFarland & Co., 2010.
Find full textAnimation writing and development: From screen developement to pitch. Focal Press, 2005.
Find full textCavallaro, Dani. Anime and the visual novel: Narrative structure, design and play at the crossroads of animation and computer games. McFarland & Co., 2010.
Find full textDong hua chang jing she ji: Donghua changjing sheji. Shanghai jiao tong da xue chu ban she, 2009.
Find full textDong man wen hua dui wo guo qing shao nian she hui xing fa zhan de ying xiang. Wuhan da xue chu ban she, 2013.
Find full textKurtti, Jeff. A bug's life: A behind-the-scenes look at how a computer-animated film is made. Disney Press, 1998.
Find full textAnimated realism: A behind the scenes look at the animated documentary genre. Focal, 2012.
Find full textPrice, David A., and David A. Price. The Pixar touch: The making of a company. Alfred A. Knopf, 2008.
Find full textBrown, Marc. Living Books The Cat In The Hat/Arthur's Computer Adventure: Living Books Interactive Animated Stories A Broderbund Company. Living Books Interactive, 1997.
Find full textHow to make animated films: Tony White's masterclass on the traditional principles of animation. Elsevier/Focal Press, 2009.
Find full textCalifornia, Oakland Museum of, ed. Pixar: 25 years of animation. Chronicle Books, 2010.
Find full textUK Trade & Investment. Pact report: Animation scoping mission to Seoul, South Korea, 1-5 March, 2004. UK Trade & Investment, 2004.
Find full textStanchfield, Walt. Drawn to life: 20 golden years of Disney master classes. Focal Press/Elsevier, 2009.
Find full textStanchfield, Walt. Drawn to life: 20 golden years of Disney master classes. Focal Press/Elsevier, 2009.
Find full textStanchfield, Walt. Drawn to life: 20 golden years of Disney master classes. Focal Press/Elsevier, 2009.
Find full textDon, Hahn, ed. Drawn to life: 20 golden years of Disney master classes. Focal Press/Elsevier, 2009.
Find full textDubanov, Aleksandr. Geometric modeling of pursuit problems in Mathcad. Publishing Center RIOR, 2020. http://dx.doi.org/10.29039/02031-9.
Full textKrystina, Madej, and SpringerLink (Online service), eds. Disney Stories: Getting to Digital. Springer New York, 2012.
Find full text(Firm), Iceigeo, ed. Create your own animated stories with Scratch. White Star, 2017.
Find full textSet the action!: Creating backgrounds for compelling storytelling in animation, comics, and games. Focal Press, 2012.
Find full textWise, Edwin. Animatronics: A guide to animated holiday displays. Prompt Publications, 2000.
Find full textFlash cinematic techniques: Enhancing animated shorts and interactive storytelling. Focal, 2010.
Find full textBarnett, Michael P. Animated algorithms: A self-teaching course in data structures and fundamental algorithms. McGraw-Hill, 1986.
Find full textRomain, Guy, ed. Filthy rich clients: Developing animated and graphical effects for desktop Java applications. Addison-Wesley, 2007.
Find full textDuPuis, Christopher. An animated Turning [sic] machine simulator in Forms/3. Oregon State University, Dept. of Computer Science, 1997.
Find full textShatz, Phil. Walkthroughs and flybys CD: Over 450 megabytes of the best animated presentations. Waite Group Press, 1993.
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