Journal articles on the topic 'Computer animation Animation (Cinematography)'
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Junaedi, Hartarto, Mochamad Hariadi, and I. Purnama. "Profiling Director’s Style Based on Camera Positioning Using Fuzzy Logic." Computers 7, no. 4 (2018): 61. http://dx.doi.org/10.3390/computers7040061.
Full textAlvarado, Rodrigo García, Gino Alvarez Castillo, Juan Carlos Parra Márquez, and Sergio Navarro Mayorga. "Filmic Development of Architectural Animations." International Journal of Architectural Computing 3, no. 3 (2005): 299–316. http://dx.doi.org/10.1260/147807705775377320.
Full textJha, Sunil Kr, and Stefan Shorko. "Parallax engine for 2D animation in cinematography." Signal, Image and Video Processing 11, no. 3 (2016): 487–91. http://dx.doi.org/10.1007/s11760-016-0985-3.
Full textMagnenat Thalmann, Nadia, and Daniel Thalmann. "Computer animation." ACM Computing Surveys 28, no. 1 (1996): 161–63. http://dx.doi.org/10.1145/234313.234381.
Full textMagnenat-Thalman, N., and D. Thalmann. "Computer animation." Visual Computer 1, no. 4 (1985): 207–8. http://dx.doi.org/10.1007/bf02021808.
Full textFathoni, Ahmad Faisal Choiril Anam, and Dermawan Syamsuddin. "Perbandingan Metode Depth of Field pada Lensa Kamera Fotografi dengan Efek Lensa pada Software Animasi." Humaniora 4, no. 1 (2013): 177. http://dx.doi.org/10.21512/humaniora.v4i1.3427.
Full textArdiyan, Ardiyan, Melki Sadekh Mansuan, and Juni Putra. "SINEMATOGRAFI ANIMASI DALAM MEDIA VIRTUAL REALITY BERMUATAN HANTU LOKAL INDONESIA." Jurnal Dimensi DKV Seni Rupa dan Desain 4, no. 1 (2019): 87. http://dx.doi.org/10.25105/jdd.v4i1.4563.
Full textHerzog, Peter. "Janimation animation..." ACM SIGGRAPH Computer Graphics 38, no. 2 (2004): 8–9. http://dx.doi.org/10.1145/1012283.1012293.
Full textWejchert, Jakub, and David Haumann. "Animation aerodynamics." ACM SIGGRAPH Computer Graphics 25, no. 4 (1991): 19–22. http://dx.doi.org/10.1145/127719.122719.
Full textSandi, Supriyadi. "Perancangan Animasi Stopmotion Pangeran Diponegoro Berbasis Sinematografi." Jurnal Komunikasi 10, no. 2 (2019): 145–52. http://dx.doi.org/10.31294/jkom.v10i2.6181.
Full textLasseter, John. "Principles of traditional animation applied to 3D computer animation." ACM SIGGRAPH Computer Graphics 21, no. 4 (1987): 35–44. http://dx.doi.org/10.1145/37402.37407.
Full textSun, Zhen Tao. "Animation Type Analysis after Using Computer 3D Animation Technology." Advanced Materials Research 971-973 (June 2014): 1553–56. http://dx.doi.org/10.4028/www.scientific.net/amr.971-973.1553.
Full textJunaedi, Hartarto, Jaya Pranata, Mochamad Hariadi, and I. Ketut Eddy Purnama. "Penempatan Posisi Multi Kamera Berdasarkan Gaya Sutradara Berbasis Logika Fuzzy." Jurnal Teknologi Informasi dan Ilmu Komputer 5, no. 6 (2018): 687. http://dx.doi.org/10.25126/jtiik.2018561117.
Full textFei, Ma. "Computer Animation Process Research." Advanced Materials Research 926-930 (May 2014): 3018–21. http://dx.doi.org/10.4028/www.scientific.net/amr.926-930.3018.
Full textDeMetz, Brian A., and Fred C. DeMetz. "Computer animation of sound." Journal of the Acoustical Society of America 100, no. 4 (1996): 2700. http://dx.doi.org/10.1121/1.417080.
Full textRosenbloom, Andrew. "Physically based computer animation." Communications of the ACM 43, no. 7 (2000): 30–32. http://dx.doi.org/10.1145/341852.341860.
Full textThalmann, N. Magnenat, and D. Thalmann. "Computer graphics and animation." Computer Physics Reports 11, no. 1-6 (1989): 221–91. http://dx.doi.org/10.1016/0167-7977(89)90024-5.
Full textMax, Nelson. "Computer animation of photosynthesis." Journal of Molecular Graphics 10, no. 1 (1992): 40–41. http://dx.doi.org/10.1016/0263-7855(92)80017-8.
Full textLopes, Pedro Faria, and Mário Rui Gomes. "Computer animation in Portugal." Computers & Graphics 13, no. 3 (1989): 381–87. http://dx.doi.org/10.1016/0097-8493(89)90089-7.
Full textGleicher, Michael. "Animation from observation." ACM SIGGRAPH Computer Graphics 33, no. 4 (1999): 51–54. http://dx.doi.org/10.1145/345370.345409.
Full textVan Citters, Darrell. "Animation and technology." ACM SIGGRAPH Computer Graphics 44, no. 3 (2010): 1–4. http://dx.doi.org/10.1145/1852645.1852651.
Full textWELLMANN, JANINA. "Animating embryos: thein totorepresentation of life." British Journal for the History of Science 50, no. 3 (2017): 521–35. http://dx.doi.org/10.1017/s0007087417000656.
Full textMiyashita, Homei. "Online TV Animation Creation Using Vector Animation Software." Journal of the Institute of Image Information and Television Engineers 58, no. 9 (2004): 1260–62. http://dx.doi.org/10.3169/itej.58.1260.
Full textMattei, Maria Grazia. "Animation in Italy." Journal of Visualization and Computer Animation 1, no. 2 (1990): 42–43. http://dx.doi.org/10.1002/vis.4340010202.
Full textElliott, Conal, and Paul Hudak. "Functional reactive animation." ACM SIGPLAN Notices 32, no. 8 (1997): 263–73. http://dx.doi.org/10.1145/258949.258973.
Full textDi Fiore, Fabian, Frank Van Reeth, John Patterson, and Philip Willis. "Highly stylised animation." Visual Computer 24, no. 2 (2007): 105–23. http://dx.doi.org/10.1007/s00371-007-0189-5.
Full textAKANKSHA, Z. HUANG, B. PRABHAKARAN, and C. R. RUIZ. "VISUALIZING ANIMATION DATABASES." International Journal of Software Engineering and Knowledge Engineering 13, no. 01 (2003): 1–25. http://dx.doi.org/10.1142/s0218194003001214.
Full textMarcias, Giorgio, Nico Pietroni, Daniele Panozzo, Enrico Puppo, and Olga Sorkine-Hornung. "Animation-Aware Quadrangulation." Computer Graphics Forum 32, no. 5 (2013): 167–75. http://dx.doi.org/10.1111/cgf.12183.
Full textPreston, M., and W. T. Hewitt. "Animation using NURBS." Computer Graphics Forum 13, no. 4 (1994): 229–41. http://dx.doi.org/10.1111/1467-8659.1340229.
Full textConnelly, John, and Marilyn Connelly. "History of Animation." TechTrends 55, no. 3 (2011): 6. http://dx.doi.org/10.1007/s11528-011-0487-7.
Full textGao, Xin Rui. "Research of Efficiency of Computer 3D Animation." Applied Mechanics and Materials 421 (September 2013): 672–75. http://dx.doi.org/10.4028/www.scientific.net/amm.421.672.
Full textEbert, David S., and Dan Bailey. "A Collaborative and Interdisciplinary Computer Animation Course." Leonardo 35, no. 1 (2002): 83–86. http://dx.doi.org/10.1162/002409402753689371.
Full textWaly, Sherif M., and Frederick E. Sistler. "Ergonomic design using computer animation." Computers & Industrial Engineering 37, no. 1-2 (1999): 293–96. http://dx.doi.org/10.1016/s0360-8352(99)00077-7.
Full textLarboulette, Caroline, and François Faure. "Symposium on Computer Animation 2010." Computer Graphics Forum 30, no. 6 (2011): 1867. http://dx.doi.org/10.1111/j.1467-8659.2011.01997.x.
Full textSturman, David. "The state of computer animation." ACM SIGGRAPH Computer Graphics 32, no. 1 (1998): 57–61. http://dx.doi.org/10.1145/279389.279467.
Full textAbel, Robert, Jim Blinn, Carl Rosendahl, and Craig Upson. "Four paths to computer animation." ACM SIGGRAPH Computer Graphics 22, no. 4 (1988): 347. http://dx.doi.org/10.1145/378456.378547.
Full textRosendahl, Carl. "Inside the computer animation studio." ACM SIGGRAPH Computer Graphics 31, no. 1 (1997): 33. http://dx.doi.org/10.1145/248307.248338.
Full textTerzopoulos, Demetri. "Visual modeling for computer animation." ACM SIGGRAPH Computer Graphics 33, no. 4 (1999): 42–45. http://dx.doi.org/10.1145/345370.345400.
Full textFoster, Nick, and Dimitris Metaxas. "Modeling water for computer animation." Communications of the ACM 43, no. 7 (2000): 60–67. http://dx.doi.org/10.1145/341852.341864.
Full textPreston, Martin, and Terry Hewitt. "Integrating Computer Animation and Multimedia." Computer Graphics Forum 15, no. 3 (1996): 377–86. http://dx.doi.org/10.1111/1467-8659.1530377.
Full textGraber, Jeffrey, Kevin Lefebvre, Michael Sciulli, et al. "Developing computer animation packages (panel)." ACM SIGCHI Bulletin 17, SI (1986): 193–96. http://dx.doi.org/10.1145/30851.275629.
Full textPla-Castells, Marta, Ignacio García-Fernández, Jesús Gimeno, and Irene Ferrando. "Computer Animation to teach interpolation." Modelling in Science Education and Learning 12, no. 1 (2019): 31. http://dx.doi.org/10.4995/msel.2019.10976.
Full textBjörk-Willén, Polly, and Karin Aronsson. "Preschoolers’ “Animation” of Computer Games." Mind, Culture, and Activity 21, no. 4 (2014): 318–36. http://dx.doi.org/10.1080/10749039.2014.952314.
Full textTodd, Stephen, William Latham, and Peter Hughes. "Computer sculpture design and animation." Journal of Visualization and Computer Animation 2, no. 3 (1991): 98–105. http://dx.doi.org/10.1002/vis.4340020306.
Full textWeinberg, R. "Producing content producers [computer animation]." IEEE Communications Magazine 33, no. 8 (1995): 70–73. http://dx.doi.org/10.1109/35.400610.
Full textEarnshaw, R., N. Magnenat-Thalmann, D. Terzopoulos, and D. Thalmann. "Computer Animation for Virtual Humans." IEEE Computer Graphics and Applications 18, no. 5 (1998): 20–23. http://dx.doi.org/10.1109/mcg.1998.708557.
Full textPueyo, Xavier, and Daniela Tost. "A Survey of Computer Animation." Computer Graphics Forum 7, no. 4 (1988): 281–300. http://dx.doi.org/10.1111/j.1467-8659.1988.tb00630.x.
Full textHolliday, Mark A. "Animation of computer networking concepts." Journal on Educational Resources in Computing 3, no. 2 (2003): 2. http://dx.doi.org/10.1145/982753.982755.
Full textGraber, Jeffrey, Kevin Lefebvre, Michael Sciulli, et al. "Developing computer animation packages (panel)." ACM SIGCHI Bulletin 18, no. 4 (1987): 193–96. http://dx.doi.org/10.1145/1165387.275629.
Full textPreis, K., I. Bardi, O. Biro, et al. "Computer animation of electromagnetic phenomena." IEEE Transactions on Magnetics 31, no. 3 (1995): 1714–17. http://dx.doi.org/10.1109/20.376365.
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