Academic literature on the topic 'Computer animation. Computer animation'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Computer animation. Computer animation.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Journal articles on the topic "Computer animation. Computer animation"

1

Azad oğlu Aslanov, Rəşid. "Management of animation in tourism." SCIENTIFIC WORK 65, no. 04 (2021): 151–53. http://dx.doi.org/10.36719/2663-4619/65/151-153.

Full text
Abstract:
Animation is a Latin word meaning animation in our language. It is taken from the French word "Anime" and is located in our language. In French, the word "anime" means animation. Animation generally involves all animation systems. Even the animation of an animal by a group of actors on the stage is a form of animation. Computer-generated cartoons, etc. animations are also called animations. Today such animations are used for television and cinema. If we want to look for animation as a paragraph, we should look for it in the section "Entertainment services in tourism". In order to ensure that tourists have a good time and increase the demand for work, great efforts are made to use all the animations as a result. Any entertainment, to present an interesting program, is a set of all activities aimed at activating guests, that is, all animation activities. "Animator" is used in the sense of a person who animates, performs and moves. Animation has emerged as a social phenomenon. Since primitive communities, animations have been used in various ceremonies. Animations made using face painting, masks and accessories are still very common. It has become an indispensable element of gatherings and events. Although it has undergone certain changes over time, animation is a social activity that retains all the animating power it seeks to convey to people. Key words: animation, animation in tourism, tourism, management
APA, Harvard, Vancouver, ISO, and other styles
2

Stith, Bradley J. "Use of Animation in Teaching Cell Biology." Cell Biology Education 3, no. 3 (2004): 181–88. http://dx.doi.org/10.1187/cbe.03-10-0018.

Full text
Abstract:
To address the different learning styles of students, and because students can access animation from off-campus computers, the use of digital animation in teaching cell biology has become increasingly popular. Sample processes from cell biology that are more clearly presented in animation than in static illustrations are identified. The value of animation is evaluated on whether the process being taught involves motion, cellular location, or sequential order of numerous events. Computer programs for developing animation and animations associated with cell biology textbooks are reviewed, and links to specific examples of animation are given. Finally, future teaching tools for all fields of biology will increasingly benefit from an expansion of animation to the use of simulation. One purpose of this review is to encourage the widespread use of animations in biology teaching by discussing the nature of digital animation.
APA, Harvard, Vancouver, ISO, and other styles
3

Hutcheson, Tracy D., Richard F. Dillon, Chris M. Herdman, and Jo Wood. "To Animate or Not to Animate, that is the Question." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 41, no. 1 (1997): 345–49. http://dx.doi.org/10.1177/107118139704100177.

Full text
Abstract:
Animation presented together with voice narration in a computer presented tutorial did not facilitate learning when compared with a text and static graphics tutorial. The tutorials were the same except for the addition of simple animations and voice narration. Although there were no statistically significant differences there was a difference of 5 percent correct on quiz questions in favor of the animation group. Beyond statistical significance, is this 5 percent increase good justification for animations in computer-based training? The questions of how, when, and if, we should use animations becomes more important when we consider the resources that go into creating animations vs. traditional graphics. This 5 percent difference may be important when we consider that this difference was realized under a 20 minute computer tutorial There has been a lot of focus on animation in software development and training over the last decade and this study raises more questions for further research about animation in training.
APA, Harvard, Vancouver, ISO, and other styles
4

Magnenat Thalmann, Nadia, and Daniel Thalmann. "Computer animation." ACM Computing Surveys 28, no. 1 (1996): 161–63. http://dx.doi.org/10.1145/234313.234381.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Magnenat-Thalman, N., and D. Thalmann. "Computer animation." Visual Computer 1, no. 4 (1985): 207–8. http://dx.doi.org/10.1007/bf02021808.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Wolfe, Rosalee, Peter Cook, John C. McDonald, and Jerry Schnepp. "Linguistics as structure in computer animation." Nonmanuals in Sign Language 14, no. 1 (2011): 179–99. http://dx.doi.org/10.1075/sll.14.1.09wol.

Full text
Abstract:
Computer-generated three-dimensional animation holds great promise for synthesizing utterances in American Sign Language (ASL) that are not only grammatical, but well-tolerated by members of the Deaf community. Unfortunately, animation poses several challenges stemming from the necessity of grappling with massive amounts of data. However, the linguistics of ASL may aid in surmounting the challenge by providing structure and rules for organizing animation data. An exploration of the linguistic and extralinguistic behavior of the brows from an animator’s viewpoint yields a new approach for synthesizing nonmanuals that differs from the conventional animation of anatomy and instead offers a different approach for animating the effects of interacting levels of linguistic function. Results of formal testing with Deaf users have indicated that this is a promising approach.
APA, Harvard, Vancouver, ISO, and other styles
7

Senoymak, Merve Ersan. "Visual rhetoric in educational animations: An analysis on TED Education Lessons." Global Journal of Arts Education 7, no. 1 (2017): 19–25. http://dx.doi.org/10.18844/gjae.v7i1.1831.

Full text
Abstract:
Abstract
 
 Today, developments in the field of computer technology have facilitated the application of animations in computer environment and also led to the widespread use of animation in the scope of computer-aided education. Educational animations engage the learners of all ages and make the learning experience enjoyable in many areas such as physics, chemistry, biology and social sciences. Thanks to the possibilities of animation, many concepts that might be difficult to learn with static images can be described very attractively and in a catchy way. At this point, rhetorical figures can be applied to animations in order to increase the effectiveness of the messages. TED Education Lessons can be given as a successful example of educational animations in this field. TED (Technology, Entertainment, Design) Education is a series of lessons run by a private non-profit foundation, under "Lessons worth Sharing" slogan. These lessons are 3-10 minutes of educational and enjoyable animations, which are created with the collaboration of professional educators and animators. There are various animations on TED Education webpage that aim learners starting from the age of primary school and higher. Through TED Education lessons, this research examines how education takes the advantage of animation and how animations benefit from the rhetorical figures.
 Keywords: Animation, visual rhetoric, rhetorical figures, educational animations, TED Education.
APA, Harvard, Vancouver, ISO, and other styles
8

Cole, Martin H., Deborah P. Rosenthal, and Michael J. Sanger. "Two studies comparing students’ explanations of an oxidation–reduction reaction after viewing a single computer animation: the effect of varying the complexity of visual images and depicting water molecules." Chemistry Education Research and Practice 20, no. 4 (2019): 738–59. http://dx.doi.org/10.1039/c9rp00065h.

Full text
Abstract:
This paper describes two studies comparing students’ explanations of an oxidation–reduction reaction after viewing the chemical demonstration and one of two different particulate-level computer animations. In the first study, the two animations differed primarily in the complexity of the visual images. Students viewing the more simplified animation provided more correct explanations regarding the identity of water and nitrate ions in the animations, the absence of ion pairs, the correct ratios of silver to nitrate ions and silver ions to copper atoms, the electron transfer process, size changes in the atoms and ions as the reaction occurred, the source of blue colour in solution, and the driving force for the reaction. Students viewing the more simplified animation also wrote more correct balanced chemical equations for the reaction compared to students viewing the more complex animation. Students in the first study also noted that the more simplified animation did not depict extraneous information (camera angle changes, the overabundance of water molecules), and did depict relevant information (atom and ion charges, the number of electrons transferred, the source of the blue colour). In the second study, the two animations differed only by whether water molecules were shown or omitted from the animation. Students’ explanations for most concepts were similar for these two groups of students; however, students viewing the animation with water molecules omitted were better able to identify nitrate ions in the animation. The only difference the students in the second study noticed between the two animations is the presence or absence of water molecules, but these student did not agree as to whether showing or omitting water molecules was more beneficial. The results of the two studies together suggest that showing or omitting water molecules in the animations had a limited effect on students’ explanations of the oxidation–reduction process.
APA, Harvard, Vancouver, ISO, and other styles
9

HALFON, EFRAIM, and MORLEY HOWELL. "VISUALIZATION OF LIMNOLOGICAL DATA AS TWO- AND THREE-DIMENSIONAL COMPUTER GENERATED ANIMATIONS." Journal of Biological Systems 02, no. 04 (1994): 443–52. http://dx.doi.org/10.1142/s0218339094000271.

Full text
Abstract:
DATA ANIMATOR is a software program to develop and display limnological data as computer generated animations. The purpose of the program is to visualize in a dynamical fashion a variety of data collected in lakes. Examples are originated from Hamilton Harbour, Lake Ontario. Data collected at different stations and different times are interpolated in space and in time. Lake topography and lake bathymetry files are used to relate data collected in the lake(s) with topographical features. A graphic user interface allows the user to choose two- or three-dimensional views, a viewpoint, fonts, colour palette, data and keyframes. A typical 1800 frame animation can be displayed in a minute at 30 frames per second. Rendering time is about 12 hours. Animations can be displayed on a monitor or transferred to video tape.
APA, Harvard, Vancouver, ISO, and other styles
10

Fei, Ma. "Computer Animation Process Research." Advanced Materials Research 926-930 (May 2014): 3018–21. http://dx.doi.org/10.4028/www.scientific.net/amr.926-930.3018.

Full text
Abstract:
The article talks about the history of animation, focusing on the production of computer-assisted animation effects. Include key technologies of early modeling animation, motion control, distribution plan and other colors. Tracking the most advanced animation techniques and methods. Finally, introduce the application of the major animation techniques.
APA, Harvard, Vancouver, ISO, and other styles
More sources

Dissertations / Theses on the topic "Computer animation. Computer animation"

1

Montanari, Lucia. "Frattali e computer animation." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2017. http://amslaurea.unibo.it/14685/.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Stainback, Pamela Barth. "Computer animation : the animation capabilities of the Genigraphics 100C /." Online version of thesis, 1990. http://hdl.handle.net/1850/11460.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Trout, Terry Thoke. "Design of computer animation languages /." Title page, contents and abstract only, 1990. http://web4.library.adelaide.edu.au/theses/09SM/09smt861.pdf.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Thornton, Thomas Lance. "Computer animation of quadrupedal locomotion." Texas A&M University, 2004. http://hdl.handle.net/1969.1/1400.

Full text
Abstract:
A discussion of the theory and methodology for creating believable quadrupedal locomotion for computer animation applications. The study focuses on a variety of issues related to producing realistic animal gait animations and includes a case study for rigging and animating the various gaits of a horse. Visualization of unnatural gaits for the horse will also be discussed and animated. The process of rigging involves setting up the character control system in a high-end 3d computer animation program such as Maya which is used extensively by the computer graphics industry.
APA, Harvard, Vancouver, ISO, and other styles
5

Yun, Hee Cheol. "Compression of computer animation frames." Diss., Georgia Institute of Technology, 1996. http://hdl.handle.net/1853/13070.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Pullen, Andrew Mark. "Motion development for computer animation." Thesis, University of Cambridge, 1987. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.278403.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Timmerman, Jo Anna. "Character animation with a computer /." Online version of thesis, 1989. http://hdl.handle.net/1850/11297.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Fukuchi, Yoshihiko. "Animation for computer integrated construction." Thesis, Massachusetts Institute of Technology, 1994. http://hdl.handle.net/1721.1/12101.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Sue, Hoylen. "Implicit models for computer animation." Thesis, University of Sussex, 1994. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.259514.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

John, Nigel William. "Techniques for planning computer animation." Thesis, University of Bath, 1989. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.329568.

Full text
APA, Harvard, Vancouver, ISO, and other styles
More sources

Books on the topic "Computer animation. Computer animation"

1

Computer animation. Cavendish Square, 2015.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
2

Computer animation. Nova Science Publishers, 2009.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
3

Weinstock, Neal. Computer animation. Addison-Wesley Pub. Co., 1986.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
4

Nardo, Don. Computer animation. Lucent Books, 2008.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
5

Thalmann, Nadia Magnenat, and Daniel Thalmann. Computer Animation. Springer Japan, 1990. http://dx.doi.org/10.1007/978-4-431-68105-2.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Magnenat-Thalmann, Nadia, and Daniel Thalmann. Computer Animation. Springer Japan, 1985. http://dx.doi.org/10.1007/978-4-431-68433-6.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Wright, Jaron S. Computer animation. Nova Science Publishers, 2009.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
8

Keith, Waters, ed. Computer facial animation. 2nd ed. A K Peters, 2008.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
9

Thalmann, Nadia Magnenat. Computer Animation '91. Springer Japan, 1991.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
10

1946-, Magnenat-Thalmann Nadia, and Thalmann Daniel, eds. Computer Animation '90. Springer-Verlag, 1990.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
More sources

Book chapters on the topic "Computer animation. Computer animation"

1

Thalmann, Nadia Magnenat, and Daniel Thalmann. "Computer Animation." In Computer Animation. Springer Japan, 1990. http://dx.doi.org/10.1007/978-4-431-68105-2_3.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Kruse, Hans-Günther. "Computer-Animation." In Supercomputer ’90. Springer Berlin Heidelberg, 1990. http://dx.doi.org/10.1007/978-3-642-75833-1_6.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Ashikhmin, Michael. "Computer Animation." In Fundamentals of Computer Graphics. A K Peters/CRC Press, 2018. http://dx.doi.org/10.1201/9781315372198-16.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Salomon, David. "Computer Animation." In Computer Graphics and Geometric Modeling. Springer New York, 1999. http://dx.doi.org/10.1007/978-1-4612-1504-2_8.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Magnenat-Thalmann, Nadia, and Daniel Thalmann. "Computer Animation." In Computer Animation. Springer Japan, 1985. http://dx.doi.org/10.1007/978-4-431-68433-6_3.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Vince, John. "Computer Animation." In Essential Computer Animation fast. Springer London, 2000. http://dx.doi.org/10.1007/978-1-4471-0489-6_2.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Salomon (emeritus), David. "Computer Animation." In Texts in Computer Science. Springer London, 2011. http://dx.doi.org/10.1007/978-0-85729-886-7_19.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Ashikhmin, Michael. "Computer Animation." In Fundamentals of Computer Graphics, 5th ed. A K Peters/CRC Press, 2021. http://dx.doi.org/10.1201/9781003050339-16.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Govil-Pai, Shalini, and Rajesh Pai. "Animation." In Learning Computer Graphics. Springer New York, 1998. http://dx.doi.org/10.1007/978-1-4613-8503-5_3.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Schlechtweg, Stefan, and Thomas Strothotte. "Computer Animation Festival." In Informatik aktuell. Springer Berlin Heidelberg, 1998. http://dx.doi.org/10.1007/978-3-642-72283-7_50.

Full text
APA, Harvard, Vancouver, ISO, and other styles

Conference papers on the topic "Computer animation. Computer animation"

1

Joel, William J., and Abe Echevarria. "Computer animation education." In ACM SIGGRAPH 2004 Posters. ACM Press, 2004. http://dx.doi.org/10.1145/1186415.1186494.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

"Proceedings Computer Animation 2001. Fourteenth Conference on Computer Animation (Cat. No.01TH8596)." In Proceedings Computer Animation 2001. Fourteenth Conference on Computer Animation. IEEE, 2001. http://dx.doi.org/10.1109/ca.2001.982369.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Poorte, J. P., and D. A. Davis. "Computer animation with CINEMA." In the 21st conference. ACM Press, 1989. http://dx.doi.org/10.1145/76738.76755.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

"Updating computer animation (panel)." In the 20th annual conference, chair Jane Veeder. ACM Press, 1993. http://dx.doi.org/10.1145/166117.166166.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Lu, Ji, Hock Soon Seah, and Feng Tian. "Computer-assisted cel animation." In the 1st international conference. ACM Press, 2003. http://dx.doi.org/10.1145/604471.604477.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Grant, Darin. "Computer animation festival trailer." In ACM SIGGRAPH 2003 video review on Electronic theater program. ACM Press, 2003. http://dx.doi.org/10.1145/1006032.1006055.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Goto, Daisuke, and Junichi Hoshino. "Computer generated clay animation." In ACM SIGGRAPH 2002 conference abstracts and applications. ACM Press, 2002. http://dx.doi.org/10.1145/1242073.1242171.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Heidmann, Tim. "Live computer animation (panel)." In the 23rd annual conference. ACM Press, 1996. http://dx.doi.org/10.1145/237170.237305.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

"Proceedings Computer Animation'95." In Proceedings Computer Animation'95. IEEE, 1995. http://dx.doi.org/10.1109/ca.1995.393554.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

"Proceedings Computer Animation '96." In Proceedings Computer Animation '96. IEEE, 1996. http://dx.doi.org/10.1109/ca.1996.540479.

Full text
APA, Harvard, Vancouver, ISO, and other styles

Reports on the topic "Computer animation. Computer animation"

1

Carpenter, Patricia A., and Marcel A. Just. Understanding Mechanical Systems Through Computer Animation and Kinematic Imagery. Defense Technical Information Center, 1992. http://dx.doi.org/10.21236/ada251861.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Carpenter, Patricia A., and Marcel A. Just. Understanding Mechanical Systems Through Computer Animation and Kinematic Imagery. Defense Technical Information Center, 1992. http://dx.doi.org/10.21236/ada251556.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Kirose, Getachew. Animating a Human Body Mesh with Maya for Doppler Signature Computer Modeling. Defense Technical Information Center, 2009. http://dx.doi.org/10.21236/ada500578.

Full text
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!

To the bibliography