Journal articles on the topic 'Computer animation. Computer drawing. Education Educational technology'

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1

Kjelgren, Roger, and Larry Rupp. "Using HortBase in Education." HortTechnology 8, no. 3 (1998): 301–6. http://dx.doi.org/10.21273/horttech.8.3.301.

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Computer technology allows horticultural educators to convey information more flexibly and visually to a greater audience. However, accessing and making use of technological teaching tools is as much a hurdle as it is an opportunity. HortBase provides the framework for educators in horticulture to easily access and contribute to quality chunks of horticultural educational by computer. Engaging computer-based instruction such as HortBase in distance or on-campus teaching is a three-step process. First, before assembling the teaching material, the educator must decide on who the target audience
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Kjelgren, Roger, and Larry Rupp. "HortBase: Providing a Foundation for Education." HortScience 32, no. 3 (1997): 553F—553. http://dx.doi.org/10.21273/hortsci.32.3.553f.

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Technology allows educators to convey information be conveyed more flexibly and visually. How to access and make use of technological teaching tools is the challenge facing educators. HortBase provides the framework for educators to create and access educational chunks. How to make use of the information in HortBase in distance teaching is a three-step process. 1) Before assembling the teaching material, the educator must decide on who the target audience is and what information to convey. Audiences on campus have higher expectations of how they learn, as they are used to live teaching and gui
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Putri, Ayu Aprilia, and Suparno. "Recognize Geometry Shapes through Computer Learning in Early Math Skills." JPUD - Jurnal Pendidikan Usia Dini 14, no. 1 (2020): 43–57. http://dx.doi.org/10.21009/jpud.141.04.

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 One form of early mathematical recognition is to introduce the concept of geometric shapes. Geometry is an important scientific discipline for present and future life by developing various ways that fit 21st century skills. This study aims to overcome the problem of early mathematical recognition of early childhood on geometry, especially how to recognize geometric forms based on computer learning. A total of 24 children aged 4-5 years in kindergarten has to carrying out 2 research cycles with a total of 5 meetings. Treatment activities in each learning cycle include menti
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Kjelgren, Roger. "HortBase: Providing a Foundation for Distance Education." HortScience 32, no. 6 (1997): 982f—983. http://dx.doi.org/10.21273/hortsci.32.6.982f.

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Technology allows educators to convey information more flexibly and visually. How to access and make use of technological teaching tools is the challenge facing educators. HortBase provides the framework for educators to create and access educational chunks. How to make use of the information in HortBase in distance teaching is a three-step process. 1) Before assembling the teaching material, the educator must decide on who the target audience is and what information to convey. Audiences on campus have higher expectations of how they learn, as they are used to live teaching and guidance, and o
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Feyzioğlu, Eylem Yıldız, Ercan Akpinar, and Nilgün Tatar. "EFFECTS OF TECHNOLOGY-ENHANCED METACOGNITIVE LEARNING PLATFORM ON STUDENTS’ MONITORING ACCURACY AND UNDERSTANDING OF ELECTRICITY." Journal of Baltic Science Education 17, no. 1 (2018): 43–64. http://dx.doi.org/10.33225/jbse/18.17.43.

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The aim of this research was to explore the effect of a Technology-enhanced Metacognitive Learning Platform (TeMLP) on student’s monitoring accuracy and understanding of electricity. An interactive TeMLP was prepared on the electricity unit covering the topics of static and current electricity for 7th graders; the platform contained computer animations, science experiments, e-diaries, and metacognitive prompts. In this research, pre-test/post-test control group semi-experimental model was used. The Metacognition Scale and Essay Questions on Static and Current Electricity were used as data coll
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Senoymak, Merve Ersan. "Visual rhetoric in educational animations: An analysis on TED Education Lessons." Global Journal of Arts Education 7, no. 1 (2017): 19–25. http://dx.doi.org/10.18844/gjae.v7i1.1831.

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 Today, developments in the field of computer technology have facilitated the application of animations in computer environment and also led to the widespread use of animation in the scope of computer-aided education. Educational animations engage the learners of all ages and make the learning experience enjoyable in many areas such as physics, chemistry, biology and social sciences. Thanks to the possibilities of animation, many concepts that might be difficult to learn with static images can be described very attractively and in a catchy way. At this point, rhetorical fi
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Čučaković, Aleksandar, and Biljana Jović. "The advantages of using digital 3D animation in geometrical education." SAJ - Serbian Architectural Journal 9, no. 2 (2017): 65–82. http://dx.doi.org/10.5937/saj1701065q.

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New media technologies and interdisciplinary approach is used and represented in this paper. The aspects and research results are shown through the production methodology, multimedia learning tool and the final application in geometrical education. The method we used here is obtained from overlapping of multiple disciplines such as architecture, structural systems, descriptive geometry and computer animation. Geometrical construction is presented on visual dynamic educational device for students of technical and applied arts faculties. Multimedia DVD is named: "Geometrical education by using 3
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Карпова, Светлана Ивановна, Наталья Сергеевна Муродходжаева, Ольга Викторова Цаплина, and Александр Пилялович Каитов. "THE PEDAGOGICAL POTENTIAL OF ANIMATION IN THE EDUCATION OF PRESCHOOL AND PRIMARY SCHOOL CHILDREN." Tomsk state pedagogical university bulletin, no. 6(212) (November 13, 2020): 46–56. http://dx.doi.org/10.23951/1609-624x-2020-6-46-56.

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Введение. Исследуется актуальная проблема реализации педагогического потенциала мультипликации в образовании детей дошкольного и младшего школьного возраста. Представлены этапы развития детской мультипликации, отечественный и зарубежный опыт использования мультипликации в образовательной практике с дошкольниками и младшими школьниками, проблемы влияния мультипликации на детей, перспективы развития педагогического потенциала мультипликации в обучении детей на ступени дошкольного и начального общего образования. Цель – провести теоретическое исследование реализации педагогического потенциала мул
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Kurniawati, Noviarina. "CREATING LOW-COST ANIMATION VIDEO USING ONLINE PLATFORM: A LEARNING MEDIA USER REVIEW." Jurnal Pendidikan Kedokteran Indonesia: The Indonesian Journal of Medical Education 9, no. 1 (2020): 26. http://dx.doi.org/10.22146/jpki.53166.

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Background: A shift in modern learner learning preference and expansive growth of computer capacities leads to a more widely use of multimedia instructions, including animation videos. Creating animation instructions can be time and resource-consuming. A means of low-cost animation video making platform is favorable. This article aims to review an example of online platform for animation video making.Learning Media Review: Powtoonâ is an online video making and editing platform for producing 2D animation videos. It provides animation attributes, i.e. icons, characters, text, background picture
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Shapiro, R. Benjamin, Annie Kelly, Matthew Ahrens, Ben Johnson, Heather Politi, and Rebecca Fiebrink. "Tangible Distributed Computer Music for Youth." Computer Music Journal 41, no. 2 (2017): 52–68. http://dx.doi.org/10.1162/comj_a_00420.

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Computer music research realizes a vision of performance by means of computational expression, linking body and space to sound and imagery through eclectic forms of sensing and interaction. This vision could dramatically influence computer science education, simultaneously modernizing the field and drawing in diverse new participants. In this article, we describe our work creating an interactive computer music toolkit for youth called BlockyTalky. This toolkit enables users to create networks of sensing devices and synthesizers, and to program the musical and interactive behaviors of these dev
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Montrieux, Hannelore, Cédric Courtois, Frederik De Grove, Annelies Raes, Tammy Schellens, and Lieven De Marez. "Mobile Learning in Secondary Education." International Journal of Mobile and Blended Learning 6, no. 2 (2014): 26–40. http://dx.doi.org/10.4018/ijmbl.2014040103.

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This paper examines the school-wide introduction of the tablet computer as a mobile learning tool in a secondary school in Belgium. Drawing upon the Decomposed Theory of Planned Behavior, we question during three waves of data collection which factors influence teachers' and students' acceptance and use of these devices for educational purposes. The first wave indicated that attitudes towards the rollout are generally positive. Teachers and students are intrinsically motivated, welcoming it as an instrumental, and for students enjoyable, learning tool. However students do report feelings of so
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Kulaha, Tetiana. "Methodical guidelines for the use of ICT in teaching contemporary vocals in children schools of art." Ukrainian Journal of Educational Studies and Information Technology 6, no. 4 (2018): 19–36. http://dx.doi.org/10.32919/uesit.2018.04.02.

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The article states that the reform of contemporary vocal education based on the principles of civilization integration of different, sometimes quite distant from each other, musical cultures, traditions and practices on the one hand, and the necessity for free access to the world vocal-performing and vocal-pedagogical experience on the other. In this regard, information and communication technologies (ICT) are becoming one of the most effective components of the educational process in primary specialized artistic educational institutions in the context of non-classical contemporary vocal. In t
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Soboleva, Elena V., Ekaterina P. Kirillova, Denis E. Lomakin, and Dmitry N. Gribkov. "Formation of computational thinking skills in the development of computer games for educational purposes." Perspectives of Science and Education 49, no. 1 (2021): 464–77. http://dx.doi.org/10.32744/pse.2021.1.32.

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The problem and the aim of the study. The problem, to be solved by the study, is proper to the need to expand the goals of the education system, to update tools and methods based on digital technologies, that promote the activation of a sequence of images from a person's memory, formulate a problem, and compose an effective solution algorithm. For the formation of the relevant skills that determine the essence of special computational thinking, the authors propose to include in the educational and cognitive activities of students the practice of developing game educational spaces using digital
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Aliyev, M., and А. Beisenova. "APPLICATION OF MULTIMEDIA TECHNOLOGIES IN THE FORMATION OF GEOMORPHOLOGICAL CONCEPTS IN GEOGRAPHICAL EDUCATION OF SCHOOLCHILDREN." BULLETIN Series of Pedagogical Sciences 65, no. 1 (2020): 310–14. http://dx.doi.org/10.51889/2020-1.1728-5496.56.

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Today, the development of the process of informatization in society requires the need to update and develop the content of education, multimedia technologies in the use of electronic textbooks, computer training programs, audiovisual educational materials - this is a new information technology that uses innovative methods in the learning process. The article discusses the importance of multimedia technologies in geological and geomorphological education and their effective use in teaching. This article discusses the structural features of multimedia technologies and rational ways to use them i
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Jiang, Liangfu. "Virtual Reality Action Interactive Teaching Artificial Intelligence Education System." Complexity 2021 (April 26, 2021): 1–11. http://dx.doi.org/10.1155/2021/5553211.

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Comprehensively improving the level of vocational education and teaching quality has become an important initiative to meet the new round of technological revolution and industrial change. The traditional teaching mode can no longer meet the needs of industries and enterprises for job competences, and all higher education institutions are actively thinking about how to carry out teaching reform. Virtual reality (VR) can effectively solve the above-mentioned drawbacks, but the hardware facilities of the existing VR systems are extremely expensive, making it impossible to popularize it in teachi
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Poe, Stephen E. "SELF-LEARNING: CD-ROM INSTRUCTION AND AUTHORING." HortScience 31, no. 3 (1996): 325e—325. http://dx.doi.org/10.21273/hortsci.31.3.325e.

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A fundamental concern of agricultural education is innovation within the teaching process. In dealing with high technology, increasing subject complexity, and rising costs, educators (including plant managers and training personnel) must look to alternative methods of training and teaching. Educational multimedia software can effectively present a new dimension to traditional computer-assisted instruction (CAI) by adding sound, animation, high-resolution graphics, and live-action video. Multimedia software is not difficult to program; however, the ease of programming depends on the authoring l
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Recke, Moritz Philip, and Stefano Perna. "Emergent Narratives in Remote Learning Experiences for Project Based Education." Electronic Journal of e-Learning 19, no. 2 (2021): 59–70. http://dx.doi.org/10.34190/ejel.19.2.2142.

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The University of Naples Federico II (Italy) offers a nine-month formative training program aimed at software development for the Apple technology ecosystem to ~400 learners per year and utilises the Challenge Based Learning (CBL) methodology as a framework for learning. As a collaborative and self-guided, inquiry-based learning method, it focuses on learners’ intrinsic motivation while working on real world problems organised in projects (Challenges in CBL) with an experiential and progressive approach to apply acquired knowledge in real world scenarios, ideate solution concepts and build inn
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Moya, Harrison Espitia, and Francisco Javier Cifuentes Hoyos. "Diseño de un Módulo Virtual Para el Aprendizaje de Ensamble y Configuración de Computadores en la Institución Educativa de Puerto Rico Meta." KnE Engineering 3, no. 1 (2018): 239. http://dx.doi.org/10.18502/keg.v3i1.1429.

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In the “Institucion Educativa Urbana” in Puerto Rico Meta, there are important technological tools that are often missed that are granted by government subsidies; but with the creation of this educational module a process of technological revolution began in town.Students will have the ability to perform any assembly and installation of computer equipment showing a new job opportunity and improving the educational level with the use of information technology and communication and their minds away from the stark injustice and violence which subjected grabbed this town and its students.Innovatio
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Krivulya, Natalia G. "Education Genres Animated Poster in the Second Half of the 20th Century." Journal of Flm Arts and Film Studies 8, no. 4 (2016): 28–42. http://dx.doi.org/10.17816/vgik8428-42.

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After WWII the genre of the animated poster was predominantly presented as advertisment films. The movie posters imagery in the 1950s tended to have an illustrative and spatial-pictorial artistic propensity. Grotesque and satire gave way to the dominance of realistic images, and the artistic design had gained coloration and splendor, creating the image of a cheerful world, affluence and prosperity. Films with propaganda and ideological orientations appeared along with the advertisement films, as the political and social poster developed. A special role in the poster genre development was playe
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Hamilton, Edward, and Andrew Feenberg. "The Technical Codes of Online Education." E-Learning and Digital Media 2, no. 2 (2005): 104–21. http://dx.doi.org/10.2304/elea.2005.2.2.1.

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This article addresses an impasse in debates about online education in university education. One side presents a story of the progressive development of technology as it is applied to the organisation of higher education, leading to pedagogical advances and to the new forms of administration required for the realisation of the technology's full potentials, both pedagogical and economic. The other side views online education as a lever of neoliberal reform that extends to the university a capitalism that is now digital, global, and knowledge-based. Both sides of the debate share the same underl
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Gawlak, Agata, Ewa Pruszewicz-Sipińska, and Wojciech Bonenberg. "Drawing Skills of Candidates for Architectural Studies vs. Learning Outcomes of Graduates. Comparative Research Based on the Example of The Faculty of Architecture, Poznan University of Technology." Education Sciences 11, no. 7 (2021): 339. http://dx.doi.org/10.3390/educsci11070339.

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Major changes in the organisation of the teaching process at universities in Poland had to be introduced in response to the current pandemic situation and threat of further spread of SARS-CoV-2 virus. This article presents the results of the research conducted at the Faculty of Architecture, Poznan University of Technology in view of the pilot, experimental entrance exam that excludes the evaluation of drawing skills of candidates for architectural studies in the 2020/21 recruitment process. The purpose of the research was to find a correlation between the quality of candidates accepted for th
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Xia, San’ao. "Interactive Design Research of Multimedia Courseware in Teaching." Advanced Materials Research 271-273 (July 2011): 1472–77. http://dx.doi.org/10.4028/www.scientific.net/amr.271-273.1472.

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. With the rapid development of information technology and the popularization of the Internet, the modern educational technology represented by multimedia teaching has become the development and reformation direction of modern teaching methods thus making the development and application of multimedia courseware in classroom teaching the inevitable choice for modern education. People generally consider multimedia courseware as the teaching courseware of organic combination of multiple media such as picture, style, sound, animation and video frequency, etc. However, they have neglected the most
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Subramanian, P., and N. Ramakrishnan. "EFFECTIVENESS OF E - CONTENT ON ACHIEVEMENT IN CHEMISTRY AMONG XI STANDARD BOYS." International Journal of Research -GRANTHAALAYAH 5, no. 8(SE) (2017): 83–90. http://dx.doi.org/10.29121/granthaalayah.v5.i8(se).2017.2262.

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An innovative application of computer in the teaching and learning process is e-content. This includes text, video, audio, animation and graphics. e-content is the advancement of technology to design, deliver, select, administer and extend learning. e-content in education is a powerful tool that may be used effectively and efficiently within the classroom to create more exciting learning environment and deliver a higher level of educational expertise to students. The present experiment brings out a clear-cut idea about the effectiveness of teaching Chemistry through e-content on the XI Standar
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Brown, Jonathan, Carrie McLennan, Daniela Mercieca, Duncan P. Mercieca, Derek P. Robertson, and Eddie Valentine. "Technology as Thirdspace: Teachers in Scottish Schools Engaging with and Being Challenged by Digital Technology in First COVID-19 Lockdown." Education Sciences 11, no. 3 (2021): 136. http://dx.doi.org/10.3390/educsci11030136.

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This paper looks at the impact of digital technology on teaching and learning in primary schools in Scotland during the first COVID-19 lockdown from March to June 2020. The pandemic has challenged our understanding of schooling as, for the first time in many years, schools as we know them were shut and the school building was removed as the site of teaching and learning. This paper uses the concept of Thirdspace as developed by Edward Soja (1996), where Thirdspace is understood as an in-between space between binaries that enables the possibility to think and act otherwise. Drawing from qualita
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Sulistiyono, Arif. "Punakawan Sebagai Inspirasi Penciptaan Film Pendek Animasi Bertema Pendidikan Karakter." Journal of Animation & Games Studies 2, no. 2 (2017): 173. http://dx.doi.org/10.24821/jags.v2i2.1420.

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Educational animation is an animated product produced specifically for the purpose of learning. Its popularity in helping students understand and remember information presented increased since the advent of computer graphics technology. The lack of an increase in the production of animated short films in Indonesia resulted in at least encountered the works of domestically-made animation education. Stimulation of creation of animated works based on the local culture should be a concern for creators to produce Indonesian animated film. This has encouraged the idea of research and the creation of
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Shymkova, Iryna, Svitlana Tsvilyk, Vitaliі Hlukhaniuk, Viktor Solovei, and Volodymyr Harkushevskyi. "USE OF LEARNING MANAGEMENT SYSTEM ILIAS IN TEACHING TECHNOLOGIES FOR INTENDING TEACHERS OF SECONDARY AND VOCATIONAL EDUCATION." SOCIETY. INTEGRATION. EDUCATION. Proceedings of the International Scientific Conference 5 (May 28, 2021): 470–82. http://dx.doi.org/10.17770/sie2021vol5.6313.

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The purpose of the article is to substantiate the features of e-learning technologies of materials for intending teachers of secondary and vocational education through the use of available learning management system ILIAS.The web-based learning management system ILIAS is used to develop e-learning materials, manage and disseminate multimedia materials in an online educational environment. The ILIAS system is available, free of charge and designed to manage learning resources as part of integrated systems and e-learning. The independence of the international project ILIAS and its support by man
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Poliakov, S., and L. Hrytsenko. "AUGMENTED REALITY PROJECT CREATION USING THE AUGMENTEDCLASS MOBILE APPLICATION FOR THE PRIMARY SCHOOL STUDENTS’ GRAPHIC COMPETENCE FORMATION." Ukrainian professional education, no. 8 (November 25, 2020): 84–93. http://dx.doi.org/10.33989/2519-8254.2020.8.239460.

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The article analyzes the new possibilities of using information and technical means in the educational processes of labor education in a secondary educational institution, in particular, in the process of primary school students’ graphic competence formation. The multimedia application AugmentedClass is defined as an effective means of constructing labor training lessons with drawing elements, which provides step-by-step visualization of complex and simple constructions.
 The aim of the study is a comprehensive analysis of the augmented reality technology introduction in the educational p
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Gobbi, Mary, Eloise Monger, Mark J. Weal, John W. McDonald, Danius Michaelides, and David De Roure. "The challenges of developing and evaluating complex care scenarios using simulation in nursing education." Journal of Research in Nursing 17, no. 4 (2012): 329–45. http://dx.doi.org/10.1177/1744987112449969.

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Demonstrating the impact and effectiveness of educational interventions, including medium and high-fidelity simulation, has long been fraught with methodological challenges and ambiguities. This is particularly the case when there are several confounding factors and variables operating in situations where control trials are inappropriate, and investigative costs can be high. Current theoretical and empirical evidence, while emerging, is parsimonious and fails to take account of the characteristics of different modes of simulation, their contested theoretical models of learning and the opportun
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Babiy, Nadiya, Ivanna Salanda, Vitaliy Tsisaruk, and Rostyslav Harmatiuk. "FORMATION OF INTERDISCIPLINARY RELATIONSHIPS BY MEANS OF INFORMATION AND COMMUNICATION TECHNOLOGIES IN THE PROCESS OF PREPARATION OF FUTURE TEACHERS." Scientific bulletin of KRHPA, no. 13 (January 17, 2020): 103–13. http://dx.doi.org/10.37835/2410-2075-2020-13-8.

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The methods of application of information and communication technologies are considered in the article. Their role in the formation of interdisciplinary links in the process of training teachers of vocational training of students majoring in 015 Vocational Education «Woodworking». The main approaches to the study of ICT in the system of professional pedagogical training are described. Scientific and methodological sources of research of various aspects of the use of information technologies and teaching aids on the problems of pedagogical and professional education are analyzed. The work of mo
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Savchenko, A., and A. Tsyna. "BIOGRAPHICAL AND PEDAGOGICAL DIMENSION OF VIKTOR SYDORENKO AS A SCIENTIST IN THE FIELD TECHNOLOGY EDUCATION." Ukrainian professional education, no. 8 (November 25, 2020): 29–35. http://dx.doi.org/10.33989/2519-8254.2020.8.239442.

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The article analyzes Viktor Konstiantynovych Sydorenko’s life and scientific path. The authors have identified four stages of his life as a Doctor of Pedagogical Sciences, Full Professor, Corresponding Member of the Academy of Pedagogical Sciences of Ukraine: 1) the primary stage – 1951-1968; 2) the stage of scientific research – 1968-1977; 3) the stage of pedagogical formation – 1977-1997; 4) the stage of active scientific activity – 1997-2013. Every stage of his life is briefly described, the scientists’ scientific views, the results of his scientific research, opinions about the place of dr
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Malykhin, Oleksandr, Nataliia Aristova, and Susanna Melikova. "SOFT SKILLS DEVELOPMENT STRATEGIES FOR COMPUTER ENGINEERING AND INFORMATION TECHNOLOGIES UNDERGRADUATE STUDENTS DEVISED IN THE PROCESS OF LEARNING ENGLISH." ENVIRONMENT. TECHNOLOGIES. RESOURCES. Proceedings of the International Scientific and Practical Conference 2 (June 17, 2021): 255–60. http://dx.doi.org/10.17770/etr2021vol2.6602.

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The aim of the study was to devise soft skills development strategies for Computer Engineering and Information Technologies undergraduate students in the process of learning English. The research consisted of total 347 Computer Engineering and Information Technologies undergraduate students including 45 female students (13.00%) and 302 male students (87.00%) aged from 17 to 21. The research which was non-experimental in nature was conducted at four higher education institutions in Ukraine between October 2020 and November 2020. To reach the main aim of the study the team of researchers develop
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McNeil, Levi. "Implementing digital game-enhanced pedagogy: Supportive and impeding language awareness and discourse participation phenomena." ReCALL 32, no. 1 (2019): 106–24. http://dx.doi.org/10.1017/s095834401900017x.

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AbstractThis descriptive study investigated the implementation of student-selected, entertainment-purposed digital games for foreign language teaching and learning. During a 15-week semester, 16 Korean EFL students enrolled in an introductory educational technology course played online games, visited gaming sites, and completed instructional tasks. Conceptualizing games as social practices and drawing from the bridging activities framework (Thorne & Reinhardt, 2008), instructional tasks were designed to enhance language awareness and to present possibilities for socialization into gaming d
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Semenikhina, Olena, and Volodymyr Proshkin. "APPLICATION OF COMPUTER MATHEMATICAL TOOLS IN PROFESSIONAL PREPARATION OF FUTURE TEACHERS OF MATHEMATICS." OPEN EDUCATIONAL E-ENVIRONMENT OF MODERN UNIVERSITY, no. 4 (2018): 60–73. http://dx.doi.org/10.28925/2414-0325.2018.4.6073.

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The article deals with the problem of improving the quality of the future teacher of mathematics by means of information technologies. There are two classes of software tools of mathematical direction such as 1) systems of computer mathematics which use traditional notation and methods of writing formulas (Maple, MatLab, Maxima, etc.), these systems are particularly effective in solving various applications, primarily mathematical modeling tasks in science and technology; 2) programs of dynamic mathematics which provide the possibility of dynamic changes of the original mathematical design, th
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YAremenko, Elena. "Multimedia Learning Model: Adapting an Image in a Screen Work." Journal of Flm Arts and Film Studies 11, no. 4 (2019): 90–96. http://dx.doi.org/10.17816/vgik11490-96.

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In the context of media space digitalization, issues of using multimedia in audiovisual works and in screen arts become increasingly important. Evolutionary processes in audiovisual production form a new system of expressive means, determine the scope of modern multimedia, transforming them into a new communicative space. The article notes that the gap between the intensity of the introduction of this type of creativity and lack of theoretical justification of the process is due to the rapid formation of a new artistic environment, its adaptation and relevance.
 The purpose of the article
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Kurniawan, Mozes. "Testing ICT-based Learning Model 'Creative Reading’ as A Trigger of Children’s Metalinguistic Awareness in Learning English." JPUD - Jurnal Pendidikan Usia Dini 14, no. 1 (2020): 1–14. http://dx.doi.org/10.21009/jpud.141.01.

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 This 21st century is known as a period in which access to information and communi- cation technology (ICT) are widely open. This brings good in various fields, one of which is educa- tion. In relation to the use of technology in education sector, Kurniawan developed a learning model based on ICT that is a combination of the components of animation technology with aspects of Eng- lish learning specifically reading comprehension. The model is called Creative Reading Learning Model aiming to increase vocabulary understanding, concept and the use of previously owned knowledge.
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Богомаз, Ирина Владимировна, Евгений Александрович Степанов, and Елена Анатольевна Чабан. "GRAPHIC COMPETENCE OF STUDENTS STUDYING AT PEDAGOGICAL UNIVERSITIES." Tomsk state pedagogical university bulletin, no. 6(212) (November 13, 2020): 108–17. http://dx.doi.org/10.23951/1609-624x-2020-6-108-117.

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Введение. Представлена актуальность формирования метапредметности, реализуемой на межпредметном содержании в системе основного общего образования и являющейся необходимой в настоящее время обществу в наукоемких производствах любого профиля. Показана необходимость формирования у современного педагога, в том числе и школьного учителя математики, физики и технологии, компетенций, относящихся к основам инженерной деятельности, обязательными из которых являются графическая культура и графическая грамотность. Цель исследования состоит в выявлении межпредметных линий между математическими, естественн
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Guspatni, Guspatni. "Student-generated PowerPoint animations: a study of student teachers’ conceptions of molecular motions through their expressed models." Chemistry Education Research and Practice, 2021. http://dx.doi.org/10.1039/d0rp00229a.

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Student-generated drawings are known to be effective in building and revealing students’ conceptions of chemistry. Some chemistry concepts, moreover, include changes and processes that cannot be merely represented by static drawings. Computer-based animations are needed to represent the dynamics. In this study, 25 chemistry student teachers, who had studied the concept of molecular motions and had taken the course of Chemistry Instructional Media and Technology, were assigned to make expressed models of water molecules’ motions in the form of animations with PowerPoint, the most familiar progr
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Rahmaini, Rahmaini, and Nanda Novita. "PEMANFAATAN ACTIVE PRESENTER SEBAGAI TEKNOLOGI PEMBELAJARAN PADA PROGRAM STUDI PENDIDIKAN MATEMATIKA FAKULTAS ILMU TARBIYAH DAN KEGURUAN UIN SUMATERA UTARA." AXIOM : Jurnal Pendidikan dan Matematika 7, no. 2 (2018). http://dx.doi.org/10.30821/axiom.v7i2.2897.

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The development of technology is moving quickly and widely utilized<br />in manyareaon everyday life. Today, the used of technology in<br />education. In this research, learning computer animation on students of<br />faculty of Tarbiyah and Pedagogy UIN North Sumatera, as Teaching in<br />the Educational of Arabic language and mathematics education. The<br />function of system innovation animation to utilization for learning<br />materials.
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Duisebaeva, A. B. "ON IMPROVING THE MATHEMATICAL TRAINING OF PEDAGOGICAL STUDENTS BASED ON TEACHING COMPUTER GRAPHICS AND MULTIMEDIA TECHNOLOGY." BULLETIN Series of Physics & Mathematical Sciences, March 10, 2020, 56–61. http://dx.doi.org/10.51889/2020-1.1728-7901.08.

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In this paper, an attempt is made to study the features of teaching future mathematics teachers in computer graphics and multimedia in the context of informatization of education and to identify some important points that affect the effectiveness of improving their mathematical training. Today, despite the abundance of various application software packages, the problem of learning computer animation remains relevant. The use of computer graphics in educational systems not only allows you to increase the speed of information transfer and increase its level of understanding, but also contributes
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Bowen, Keith, Michele Barry, Ashley Jowell, Diana Maddah, and Nael H. Alami. "Virtual Exchange in Global Health: an innovative educational approach to foster socially responsible overseas collaboration." International Journal of Educational Technology in Higher Education 18, no. 1 (2021). http://dx.doi.org/10.1186/s41239-021-00266-x.

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AbstractEducators who design and manage study abroad programs face a series of ethical responsibilities. Meeting these responsibilities is critical in the field of global health, where study abroad programs are often designed to provide healthcare services in under-resourced communities. Leaders in global health have thus formed working groups to study the ethical implications of overseas programming and have led the way in establishing socially responsible best practices for study abroad. Their recommendations include development of bidirectional programming that is designed for mutual and eq
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Khodorovska, I. M. "Multimedia technology in musical and theoretical training of future music teachers." Musical art in the educological discourse, no. 2 (2017). http://dx.doi.org/10.28925/2518-766x.20172.62.

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The article presents one of the most current problems of modern music and theoretical education concerning the use of multimedia music and theoretical training of future music teachers. The author actualizes an issue of updating music and pedagogic education through the introduction of a system of advanced computer technology, including the use of modern multimedia facilities in the educational process along with the traditional technologies. In the author’s opinion, it will not only increase motivation, enhance cognitive and creative activities, realize the maximum potential future profession
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Alam, Fawad, Khurram Iqbal, Muhammad Zeeshan Sattar, and Sajid Nazir. "Using Augmented Reality for Teaching Chemistry." International Journal of Experiential Learning & Case Studies 5, no. 2 (2020). http://dx.doi.org/10.22555/ijelcs.v5i2.49.

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Different technologies have been implemented in the educational sector to improve the method of teaching and learning. Augmented reality is one of the most trending technologies in the f ield of computer graphics and is used in different departments, especially in education as a smart learning environment. Augmented Reality (AR) technology has effective potential that enhances and replaces the old way of learning into a new digitized smart learning environment by converting the school books into a virtual 3D environment containing experiments and object having animation, which helps students e
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Mlitwa, Nhlanhla Wilton, and Kesewaa Koranteng. "Integration of ICT onto Curricula in the Western Cape Schools: The Activity Theory Perspective." Journal of Community Informatics 9, no. 4 (2013). http://dx.doi.org/10.15353/joci.v9i4.3136.

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This paper presents the findings of an empirical study into the status of ICT integration into school curricula in the Western Cape. It also offers an activity theory based framework to analyse socio-technical phenomena including the application of information technology into educational contexts. Since the schooling system in South Africa (SA) is facing quality challenges, and that ICT is recognised as a key enabler of efficiencies, efforts to integrate ICT into schools are commendable. In this respect, the e-Education policy provides for all schools to be equipped with physical ICT resources
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"Language learning." Language Teaching 40, no. 2 (2007): 141–57. http://dx.doi.org/10.1017/s0261444807224280.

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07–198Agulló, G. (U Jaén, Spain; gluque@jaen.es), Overcoming age-related differences. ELT Journal (Oxford University Press) 60.4 (2006), 365–373.07–199Ammar, Ahlem (U de Montréal, Canada; ahlem.ammar@umontreal.ca) & Nina Spada, One size fits all? Recasts, prompts, and L2 learning. Studies in Second Language Acquisition (Cambridge University Press) 28.4 (2006), 543–574.07–200Bartram, Brendan (U Wolverhampton, UK), An examination of perceptions of parental influence on attitudes to language learning. Educational Research (Routledge/Taylor & Francis) 48.2 (2006), 211–221.07–201Bordag, Den
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Mallan, Kerry Margaret, and Annette Patterson. "Present and Active: Digital Publishing in a Post-print Age." M/C Journal 11, no. 4 (2008). http://dx.doi.org/10.5204/mcj.40.

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At one point in Victor Hugo’s novel, The Hunchback of Notre Dame, the archdeacon, Claude Frollo, looked up from a book on his table to the edifice of the gothic cathedral, visible from his canon’s cell in the cloister of Notre Dame: “Alas!” he said, “this will kill that” (146). Frollo’s lament, that the book would destroy the edifice, captures the medieval cleric’s anxiety about the way in which Gutenberg’s print technology would become the new universal means for recording and communicating humanity’s ideas and artistic expression, replacing the grand monuments of architecture, human engineer
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Matthews, Nicole, Sherman Young, David Parker, and Jemina Napier. "Looking across the Hearing Line?: Exploring Young Deaf People’s Use of Web 2.0." M/C Journal 13, no. 3 (2010). http://dx.doi.org/10.5204/mcj.266.

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IntroductionNew digital technologies hold promise for equalising access to information and communication for the Deaf community. SMS technology, for example, has helped to equalise deaf peoples’ access to information and made it easier to communicate with both deaf and hearing people (Tane Akamatsu et al.; Power and Power; Power, Power, and Horstmanshof; Valentine and Skelton, "Changing", "Umbilical"; Harper). A wealth of anecdotal evidence and some recent academic work suggests that new media technology is also reshaping deaf peoples’ sense of local and global community (Breivik "Deaf"; Breiv
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King, Emerald L., and Denise N. Rall. "Re-imagining the Empire of Japan through Japanese Schoolboy Uniforms." M/C Journal 18, no. 6 (2016). http://dx.doi.org/10.5204/mcj.1041.

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Introduction“From every kind of man obedience I expect; I’m the Emperor of Japan.” (“Miyasama,” from Gilbert and Sullivan’s musical The Mikado, 1885)This commentary is facilitated by—surprisingly resilient—oriental stereotypes of an imagined Japan (think of Oscar Wilde’s assertion, in 1889, that Japan was a European invention). During the Victorian era, in Britain, there was a craze for all things oriental, particularly ceramics and “there was a craze for all things Japanese and no middle class drawing room was without its Japanese fan or teapot.“ (V&A Victorian). These pastoral depictions
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