To see the other types of publications on this topic, follow the link: Computer animation.

Dissertations / Theses on the topic 'Computer animation'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the top 50 dissertations / theses for your research on the topic 'Computer animation.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Browse dissertations / theses on a wide variety of disciplines and organise your bibliography correctly.

1

Montanari, Lucia. "Frattali e computer animation." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2017. http://amslaurea.unibo.it/14685/.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Stainback, Pamela Barth. "Computer animation : the animation capabilities of the Genigraphics 100C /." Online version of thesis, 1990. http://hdl.handle.net/1850/11460.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Trout, Terry Thoke. "Design of computer animation languages /." Title page, contents and abstract only, 1990. http://web4.library.adelaide.edu.au/theses/09SM/09smt861.pdf.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Thornton, Thomas Lance. "Computer animation of quadrupedal locomotion." Texas A&M University, 2004. http://hdl.handle.net/1969.1/1400.

Full text
Abstract:
A discussion of the theory and methodology for creating believable quadrupedal locomotion for computer animation applications. The study focuses on a variety of issues related to producing realistic animal gait animations and includes a case study for rigging and animating the various gaits of a horse. Visualization of unnatural gaits for the horse will also be discussed and animated. The process of rigging involves setting up the character control system in a high-end 3d computer animation program such as Maya which is used extensively by the computer graphics industry.
APA, Harvard, Vancouver, ISO, and other styles
5

Hawkins, Stuart Philip. "Video replay in computer animation." Thesis, University of Cambridge, 1990. https://www.repository.cam.ac.uk/handle/1810/250977.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Yun, Hee Cheol. "Compression of computer animation frames." Diss., Georgia Institute of Technology, 1996. http://hdl.handle.net/1853/13070.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Pullen, Andrew Mark. "Motion development for computer animation." Thesis, University of Cambridge, 1987. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.278403.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Fukuchi, Yoshihiko. "Animation for computer integrated construction." Thesis, Massachusetts Institute of Technology, 1994. http://hdl.handle.net/1721.1/12101.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Sue, Hoylen. "Implicit models for computer animation." Thesis, University of Sussex, 1994. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.259514.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Krasnovyd, Vanessa. "Information visualization using computer animation." Thesis, Київський національний університет технологій та дизайну, 2020. https://er.knutd.edu.ua/handle/123456789/15315.

Full text
APA, Harvard, Vancouver, ISO, and other styles
11

Seun, Wen Hwa. "Computer animation: time and process." The Ohio State University, 1994. http://rave.ohiolink.edu/etdc/view?acc_num=osu1322071920.

Full text
APA, Harvard, Vancouver, ISO, and other styles
12

Timmerman, Jo Anna. "Character animation with a computer /." Online version of thesis, 1989. http://hdl.handle.net/1850/11297.

Full text
APA, Harvard, Vancouver, ISO, and other styles
13

John, Nigel William. "Techniques for planning computer animation." Thesis, University of Bath, 1989. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.329568.

Full text
APA, Harvard, Vancouver, ISO, and other styles
14

Samoylenko, Igor. "Computer animation of deformable bodies." Thesis, University of Bath, 2002. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.269676.

Full text
APA, Harvard, Vancouver, ISO, and other styles
15

Earnshaw, Rae A., N. Magnenat-Thalmann, D. Terzopoulos, and D. Thalmann. "Computer animation for virtual humans." IEEE, 1998. http://hdl.handle.net/10454/3505.

Full text
Abstract:
Yes<br>Advances in computer animation techniques have spurred increasing levels of realism and movement in virtual characters that closely mimic physical reality. Increases in computational power and control methods enable the creation of 3D virtual humans for real-time interactive applications. Artificial intelligence techniques and autonomous agents give computer-generated characters a life of their own and let them interact with other characters in virtual worlds. Developments and advances in networking and virtual reality (VR) let multiple participants share virtual worlds and i
APA, Harvard, Vancouver, ISO, and other styles
16

Yu, Jinhui. "Stylised procedural animation." Thesis, University of Glasgow, 1999. http://theses.gla.ac.uk/6737/.

Full text
Abstract:
This thesis develops a stylised procedural paradigm for computer graphics animation. Cartoon effects animations - stylised representations of natural phenomena - have presented a long-standing, difficult challenge to computer animators. We propose a framework for achieving the intricacy of effects motion with minimal animator intervention. Our approach is to construct cartoon effects by simulating the hand-drawing process through synthetic, computational means. We create a system which emulates the stylish appearance, movements of cartoon effects in both 2D and 3D environments. Our computation
APA, Harvard, Vancouver, ISO, and other styles
17

Solomon, Gabriel Jerome. "Computer animation of multi-legged creatures." Thesis, Georgia Institute of Technology, 1993. http://hdl.handle.net/1853/9192.

Full text
APA, Harvard, Vancouver, ISO, and other styles
18

Hunter, Jane Louise. "Integrated sound synchronisation for computer animation." Thesis, University of Cambridge, 1994. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.239569.

Full text
APA, Harvard, Vancouver, ISO, and other styles
19

Van, Baerle Susan Lynn. "Computer-generated, three-dimensional character animation." The Ohio State University, 1985. http://rave.ohiolink.edu/etdc/view?acc_num=osu1166553738.

Full text
APA, Harvard, Vancouver, ISO, and other styles
20

Björklund, Niklas. "Acting in animation." Thesis, University of Gävle, Ämnesavdelningen för datavetenskap, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-4698.

Full text
Abstract:
<p>It is important to remember actors and animators are similar in many respects, but also very different in some. They both frame and provide life to a character, through thoughts and feelings. To obtain a better understanding of how professional animators work and what methods they use, this thesis contains general background information on animation and the Principles in Animation, as well as the analysis of acting and the different acting concepts. By studying these methods and utilizing them in my own work, a short animation was developed to visualize a characters personality through his
APA, Harvard, Vancouver, ISO, and other styles
21

Jerlardtz, Emilia. "Anatomy and Animation: Anatomically Based Animation Skeletons for Quadrupeds." Thesis, Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-13442.

Full text
Abstract:
Constructing animation skeletons for quadrupeds is a complicated process, and knowing how to construct an animation skeleton for one type of quadruped does not guarantee the ability to effortlessly do so for another. This project explores how anatomy may easy the task of quadruped animation skeleton setup. Quadruped anatomy has been extensively studied and a method for animation skeleton setup based on anatomical information was explored using Autodesk Maya 2012. This method was based on the assumption that anatomical information could be incorporated into animation skeleton creation, thereby
APA, Harvard, Vancouver, ISO, and other styles
22

Pickup, David Lemor. "Example-based water animation." Thesis, University of Bath, 2013. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.607612.

Full text
Abstract:
We present the argument that video footage of real scenes can be used as input examples from which novel three-dimensional scenes can be created. We argue that the parameters used by traditional animation techniques based on the underlying physical properties of the water, do not intuitively relate to the resulting visual appearance. We will present a novel approach which allows a range of video examples to be used as a set of visual parameters to design the visible behaviour of a water animation directly. Our work begins with a method for reconstructing the perceived water surface geometry fr
APA, Harvard, Vancouver, ISO, and other styles
23

He, Wendy. "Computer animation of particles and rigid bodies." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/tape17/PQDD_0005/MQ32399.pdf.

Full text
APA, Harvard, Vancouver, ISO, and other styles
24

Bissell, Daniel Whinnery. "Winter tears: a study in computer animation." Fogler Library, University of Maine, 2002. http://www.library.umaine.edu/theses/pdf/BissellDW2002.pdf.

Full text
APA, Harvard, Vancouver, ISO, and other styles
25

Hussin, Norriza. "Evidential analysis for computer-generated animation (CGA)." Thesis, University of Nottingham, 2006. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.431184.

Full text
APA, Harvard, Vancouver, ISO, and other styles
26

Lopez-Hernandez, Roberto. "Lossless compression for computer generated animation sequences." Thesis, University of Warwick, 2002. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.275237.

Full text
APA, Harvard, Vancouver, ISO, and other styles
27

Barker, Dean. "Computer facial animation for sign language visualization." Thesis, Stellenbosch : Stellenbosch University, 2005. http://hdl.handle.net/10019.1/50300.

Full text
Abstract:
Thesis (MSc)--University of Stellenbosch, 2005.<br>ENGLISH ABSTRACT: Sign Language is a fully-fledged natural language possessing its own syntax and grammar; a fact which implies that the problem of machine translation from a spoken source language to Sign Language is at least as difficult as machine translation between two spoken languages. Sign Language, however, is communicated in a modality fundamentally different from all spoken languages. Machine translation to Sign Language is therefore burdened not only by a mapping from one syntax and grammar to another, but also, by a non-trivi
APA, Harvard, Vancouver, ISO, and other styles
28

Mehdi, Wasan. "Structure evaluation of computer human animation quality." Thesis, University of Bedfordshire, 2013. http://hdl.handle.net/10547/322822.

Full text
Abstract:
This work will give a wide survey for various techniques that are present in the field of character computer animation, which concentrates particularly on those techniques and problems involved in the production of realistic character synthesis and motion. A preliminary user study (including Questionnaire, online publishing such as flicker.com, interview, multiple choice questions, publishing on Android mobile phone, and questionnaire analysis, validation, statistical evaluation, design steps and Character Animation Observation) was conducted to explore design questions, identify users' needs,
APA, Harvard, Vancouver, ISO, and other styles
29

May, Stephen Forrest. "Encapsulated models : procedural representations for computer animation /." The Ohio State University, 1998. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487949508367634.

Full text
APA, Harvard, Vancouver, ISO, and other styles
30

He, Wen (Wendy) Carleton University Dissertation Engineering Systems and Computer. "Computer animation of particles and rigid bodies." Ottawa, 1997.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
31

Chesnut, Barbara-Leigh. "A promotional campaign for a self-created computer animation "Ernie the Bird" /." Online version of thesis, 1990. http://hdl.handle.net/1850/11310.

Full text
APA, Harvard, Vancouver, ISO, and other styles
32

Achurra, Jeannette M. Arosemena. "Multi-image animation : "Super Hero" /." Online version of thesis, 1989. http://hdl.handle.net/1850/11484.

Full text
APA, Harvard, Vancouver, ISO, and other styles
33

Kim, Hana 1980. "Multimodal animation control." Thesis, Massachusetts Institute of Technology, 2003. http://hdl.handle.net/1721.1/29661.

Full text
Abstract:
Thesis (M.Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2003.<br>Includes bibliographical references (leaf 44).<br>In this thesis, we present a multimodal animation control system. Our approach is based on a human-centric computing model proposed by Project Oxygen at MIT Laboratory for Computer Science. Our system allows the user to create and control animation in real time using the speech interface developed using SpeechBuilder. The user can also fall back to traditional input modes should the speech interface fail. We assume that the use
APA, Harvard, Vancouver, ISO, and other styles
34

Safuoglu, Hikmet. "Within normal limits /." Online version of thesis, 1991. http://hdl.handle.net/1850/11610.

Full text
APA, Harvard, Vancouver, ISO, and other styles
35

Marcusson, Oscar. "Algoritmiska Animationer : En studie av automatisering av animation." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-16560.

Full text
Abstract:
Att utveckla 3D-animeringar till dataspel är kostsamt eftersom det tar mycket tid och resurser för att uppnå den kvalitet som dagens spelare kräver. För att både spara arbetstid och göra det lättare för ovana animatörer att skapa animationer av tillräckligt hög kvalitet undersöker detta arbete hur ett verktyg för regelbaserad procedurell animering kan utformas, vad spelare anser om resultatet och vad utvecklare anser om både resultat och användning. För att testa detta skapades en artefakt (ett rymdspel) bestående av 3D-modeller och programmering (C# i Unity) av script, API, klasser och metode
APA, Harvard, Vancouver, ISO, and other styles
36

Torstensson, Erik. "Physically-based Real-time Animation." Thesis, Linköping University, Department of Electrical Engineering, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-10076.

Full text
Abstract:
<p>The field of real-time computer animation is undergoing major changes, and many of the methods used to this point are no longer sufficient to achieve the degree of realism that is desired. There is a need for an animation method that provides greater realism, simpler ways to create animations, and more vivid and lifelike virtual creatures. This thesis suggests the possibility of doing that with a physically-based method, by researching current and alternative solutions, developing an architecture for a physically-based system, and describing an implementation of such a system.</p>
APA, Harvard, Vancouver, ISO, and other styles
37

Thornton, Andrew. "Ces't la vie : an animated film /." Online version of thesis, 1993. http://hdl.handle.net/1850/11773.

Full text
APA, Harvard, Vancouver, ISO, and other styles
38

Fox, Genevieve L. "Rope /." Online version of thesis, 1994. http://hdl.handle.net/1850/11920.

Full text
APA, Harvard, Vancouver, ISO, and other styles
39

Manrique, Silvina. "Click! : folie à deux /." Online version of thesis, 1995. http://hdl.handle.net/1850/12160.

Full text
APA, Harvard, Vancouver, ISO, and other styles
40

Elyjiw, George. "Master's thesis, Fences /." Online version of thesis, 1995. http://hdl.handle.net/1850/12233.

Full text
APA, Harvard, Vancouver, ISO, and other styles
41

Capell, Steve. "Interactive character animation using dynamic elastic simulation /." Thesis, Connect to this title online; UW restricted, 2004. http://hdl.handle.net/1773/6987.

Full text
APA, Harvard, Vancouver, ISO, and other styles
42

Friedrich, Carsten. "Animation in relational information visualization." Thesis, The University of Sydney, 2002. http://hdl.handle.net/2123/9288.

Full text
Abstract:
In order to be able to navigate in the world without memorizing each detail, the human brain builds a mental map of its environment. The mental map is a distorted and abstracted representation of the real environment. Unimportant areas tend to be collapsed to a single entity while important landmarks are overemphasized. When working with visualizations of data we build a mental map of the data which is closely linked to the particular visualization. If the visualization changes significantly due to changes in the data or the way it is presented we loose the mental map and have to rebuild it fr
APA, Harvard, Vancouver, ISO, and other styles
43

Scott, T. D. "Adaptive network rendering in computer generated imagery." Thesis, Queen's University Belfast, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.390861.

Full text
APA, Harvard, Vancouver, ISO, and other styles
44

Funge, John David. "Making them behave, cognitive models for computer animation." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp03/NQ33902.pdf.

Full text
APA, Harvard, Vancouver, ISO, and other styles
45

Ho, Carlos S. N. "A framework for behavioural control in computer animation." Thesis, University of Sussex, 1996. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.321468.

Full text
APA, Harvard, Vancouver, ISO, and other styles
46

McKenna, Michael Allen. "A dynamic model of locomotion for computer animation." Thesis, Massachusetts Institute of Technology, 1990. http://hdl.handle.net/1721.1/14009.

Full text
Abstract:
Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1990.<br>Videocassette is VHS format.<br>Includes bibliographical references (leaves 86-90).<br>by Michael Allen McKenna.<br>M.S.
APA, Harvard, Vancouver, ISO, and other styles
47

Lwabona, Kwegyir (Bilo). "Multitouch-based collaborative pre-visualisation for computer animation." Master's thesis, University of Cape Town, 2016. http://hdl.handle.net/11427/20501.

Full text
Abstract:
Computer animated pre-visualisation occurs at an early stage of visualising scenes in low-fidelity. This is a collaborative process, in which directors communicate with animators how shot sequences will occur. Producers also take notes to approximate costs and other stakeholders may give further input. The problem with this approach is that the improvement cycles can take a long time, making the process take exponentially longer with more iterations of improvement. Our aim is to create a system that reduces this time, while keeping every stakeholder of the animation on the same page. We have c
APA, Harvard, Vancouver, ISO, and other styles
48

Loizidou, Stephania M. "Dynamic analysis of anthropomorphic manipulators in computer animation." Thesis, London Metropolitan University, 1992. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.314630.

Full text
APA, Harvard, Vancouver, ISO, and other styles
49

Agnello, Highland Mary. "Using conformal mapping to aid in computer animation /." Online version of thesis, 1990. http://hdl.handle.net/1850/11086.

Full text
APA, Harvard, Vancouver, ISO, and other styles
50

Wong, Alice Yee Kit Carleton University Dissertation Psychology. "The use of animation in computer assisted instruction." Ottawa, 1994.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!