Dissertations / Theses on the topic 'Computer Animations'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the top 50 dissertations / theses for your research on the topic 'Computer Animations.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Browse dissertations / theses on a wide variety of disciplines and organise your bibliography correctly.
Chang, Wooksang. "Computer animations: reflection of my experiences." The Ohio State University, 2000. http://rave.ohiolink.edu/etdc/view?acc_num=osu1322764370.
Full textBaines, Darwin Tarry. "Accelerated Ray Traced Animations Exploiting Temporal Coherence." Diss., CLICK HERE for online access, 2005. http://contentdm.lib.byu.edu/ETD/image/etd915.baines.
Full textCriswell, Madeleine L. "Animations: A Composition for Percussion and Computer Music on Tape." Thesis, University of North Texas, 1993. https://digital.library.unt.edu/ark:/67531/metadc500962/.
Full textIvarsson, Osvald. "Real time animation control in Android : Improving the workflow of creating and configuring animations." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-172847.
Full textBriceño, Pulido Héctor Manuel 1974. "Geometry videos : a new representation for 3D animations." Thesis, Massachusetts Institute of Technology, 2003. http://hdl.handle.net/1721.1/87447.
Full textJohnson, Aaron Paul. "Real-time computer animations and the study of visual responses in crabs." Thesis, University of Glasgow, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.394958.
Full textTransue, Shane Michael. "Interactive control of deformable-object animations with intuitive motion pattern adherence." Thesis, University of Colorado at Denver, 2014. http://pqdtopen.proquest.com/#viewpdf?dispub=1556899.
Full textKandaswamy, Balasubramanian. "Planning techniques for agent based 3D animations." Thesis, University of North Texas, 2005. https://digital.library.unt.edu/ark:/67531/metadc4958/.
Full textJunede, Fredrik, and Samuel Asp. "Real-time 3D cloud animations using DCGAN." Thesis, Blekinge Tekniska Högskola, Institutionen för datavetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-19567.
Full textMattsson, Viktor, and Timmy Mårtensson. "Viability of Using Markerless Motion Capture : In the Creation of Animations for Computer Games." Thesis, Uppsala universitet, Institutionen för speldesign, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-227788.
Full textBailey, Carl G. "Examining the effectiveness of computer animations as a tool in teaching high school introductory chemistry." [Denver, Colo.] : Regis University, 2006. http://165.236.235.140/lib/CBailey2007.pdf.
Full textGilley, William. "Animations and Interactive Material for Improving the Effectiveness of Learning the Fundamentals of Computer Science." Thesis, Virginia Tech, 2001. http://hdl.handle.net/10919/32899.
Full textRemmers, Tobias. "Gravity Control System: Realistic Balanced Poses and Animations." Thesis, University of Gävle, Department of Mathematics, Natural and Computer Sciences, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-158.
Full textKoo, Sze-tak, and 顧士德. "Can animations assist lower-ability students in learning biology." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1999. http://hub.hku.hk/bib/B31960972.
Full textConventi, Maurizio. "Physically-based animation of 3D Biped characters with genetic algorithms." Thesis, Linköping University, Department of Electrical Engineering, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-8513.
Full textBulbul, Yeter. "Effects Of 7e Learning Cycle Model Accompanied With Computer Animations On Understanding Of Diffusion And Osmosis Concepts." Phd thesis, METU, 2010. http://etd.lib.metu.edu.tr/upload/12612299/index.pdf.
Full textMedina, Eliana C. "Motivating high school students and teachers to create interactive software : can summer workshops affect participants' interest for developing games and animations? /." Thesis, Connect to this title online; UW restricted, 2008. http://hdl.handle.net/1773/7731.
Full textWu, Xiangyi. "Use animations to support knowledge transfer built on the understanding of the non-experts’ mental model." Thesis, KTH, Medieteknik och interaktionsdesign, MID, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-231745.
Full textLi, Jiyuan. "Construction Simulation of Wudian Using 3-D Graphics and Animations." The Ohio State University, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=osu1429212482.
Full textJones, Heather Patti. "Researching Effective Methods for Teaching the Phases of the Moon." BYU ScholarsArchive, 2012. https://scholarsarchive.byu.edu/etd/3865.
Full textDamez, Cyrille. "Simulation globale de l'éclairage pour des séquences animées prenant en compte la cohérence temporelle." Phd thesis, Université Joseph Fourier (Grenoble), 2001. http://tel.archives-ouvertes.fr/tel-00004671.
Full textHansson, Henrik. "Craft Physics Interface." Thesis, Linköping University, Department of Computer and Information Science, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-8497.
Full textMarcusson, Oscar. "Algoritmiska Animationer : En studie av automatisering av animation." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-16560.
Full textMontanari, Lucia. "Frattali e computer animation." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2017. http://amslaurea.unibo.it/14685/.
Full textJonsson, Kristoffer. "Matching of geometrically and topologically changing meshes." Thesis, Uppsala universitet, Avdelningen för beräkningsvetenskap, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-262249.
Full textYu, Jinhui. "Stylised procedural animation." Thesis, University of Glasgow, 1999. http://theses.gla.ac.uk/6737/.
Full textTrout, Terry Thoke. "Design of computer animation languages /." Title page, contents and abstract only, 1990. http://web4.library.adelaide.edu.au/theses/09SM/09smt861.pdf.
Full textStainback, Pamela Barth. "Computer animation : the animation capabilities of the Genigraphics 100C /." Online version of thesis, 1990. http://hdl.handle.net/1850/11460.
Full textThornton, Thomas Lance. "Computer animation of quadrupedal locomotion." Texas A&M University, 2004. http://hdl.handle.net/1969.1/1400.
Full textYun, Hee Cheol. "Compression of computer animation frames." Diss., Georgia Institute of Technology, 1996. http://hdl.handle.net/1853/13070.
Full textPullen, Andrew Mark. "Motion development for computer animation." Thesis, University of Cambridge, 1987. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.278403.
Full textTimmerman, Jo Anna. "Character animation with a computer /." Online version of thesis, 1989. http://hdl.handle.net/1850/11297.
Full textFukuchi, Yoshihiko. "Animation for computer integrated construction." Thesis, Massachusetts Institute of Technology, 1994. http://hdl.handle.net/1721.1/12101.
Full textSue, Hoylen. "Implicit models for computer animation." Thesis, University of Sussex, 1994. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.259514.
Full textJohn, Nigel William. "Techniques for planning computer animation." Thesis, University of Bath, 1989. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.329568.
Full textSamoylenko, Igor. "Computer animation of deformable bodies." Thesis, University of Bath, 2002. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.269676.
Full textEarnshaw, Rae A., N. Magnenat-Thalmann, D. Terzopoulos, and D. Thalmann. "Computer animation for virtual humans." IEEE, 1998. http://hdl.handle.net/10454/3505.
Full textSeun, Wen Hwa. "Computer animation: time and process." The Ohio State University, 1994. http://rave.ohiolink.edu/etdc/view?acc_num=osu1322071920.
Full textHawkins, Stuart Philip. "Video replay in computer animation." Thesis, University of Cambridge, 1990. https://www.repository.cam.ac.uk/handle/1810/250977.
Full textSolomon, Gabriel Jerome. "Computer animation of multi-legged creatures." Thesis, Georgia Institute of Technology, 1993. http://hdl.handle.net/1853/9192.
Full textHunter, Jane Louise. "Integrated sound synchronisation for computer animation." Thesis, University of Cambridge, 1994. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.239569.
Full textVan, Baerle Susan Lynn. "Computer-generated, three-dimensional character animation." The Ohio State University, 1985. http://rave.ohiolink.edu/etdc/view?acc_num=osu1166553738.
Full textHe, Wendy. "Computer animation of particles and rigid bodies." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/tape17/PQDD_0005/MQ32399.pdf.
Full textBissell, Daniel Whinnery. "Winter tears: a study in computer animation." Fogler Library, University of Maine, 2002. http://www.library.umaine.edu/theses/pdf/BissellDW2002.pdf.
Full textBarker, Dean. "Computer facial animation for sign language visualization." Thesis, Stellenbosch : Stellenbosch University, 2005. http://hdl.handle.net/10019.1/50300.
Full textHussin, Norriza. "Evidential analysis for computer-generated animation (CGA)." Thesis, University of Nottingham, 2006. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.431184.
Full textLopez-Hernandez, Roberto. "Lossless compression for computer generated animation sequences." Thesis, University of Warwick, 2002. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.275237.
Full textHe, Wen (Wendy) Carleton University Dissertation Engineering Systems and Computer. "Computer animation of particles and rigid bodies." Ottawa, 1997.
Find full textMay, Stephen Forrest. "Encapsulated models : procedural representations for computer animation /." The Ohio State University, 1998. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487949508367634.
Full textMehdi, Wasan. "Structure evaluation of computer human animation quality." Thesis, University of Bedfordshire, 2013. http://hdl.handle.net/10547/322822.
Full text