Academic literature on the topic 'Computer arts'

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Journal articles on the topic "Computer arts"

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Mones-Hattal, Barbara. "Computer graphics for the arts, computer graphics for the arts, architecture and design." ACM SIGGRAPH Computer Graphics 21, no. 3 (June 1987): 209. http://dx.doi.org/10.1145/378174.378182.

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Parker, J. R., Katrin Becker, and Douglas McCullough. "Computer science and the arts." ACM SIGCSE Bulletin 35, no. 3 (September 2003): 252. http://dx.doi.org/10.1145/961290.961612.

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Drysdale, R. L. Scot, Henry F. Korth, and Allen B. Tucker. "Computer Science in Liberal Arts Colleges." Computer Science Education 1, no. 1 (January 1988): 11–35. http://dx.doi.org/10.1080/0899340880010103.

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Nijholt, Anton, and Chang S. Nam. "Arts and Brain-Computer Interfaces (BCIs)." Brain-Computer Interfaces 2, no. 2-3 (April 3, 2015): 57–59. http://dx.doi.org/10.1080/2326263x.2015.1100514.

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Wilson, Stephen, and Richard L. Loveless. "The Computer Revolution and the Arts." Leonardo 23, no. 2/3 (1990): 325. http://dx.doi.org/10.2307/1578635.

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Malina, Roger F., and Richard L. Loveless. "The Computer Revolution and the Arts." Leonardo 23, no. 2/3 (1990): 326. http://dx.doi.org/10.2307/1578636.

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Walker, Henry M., and Charles Kelemen. "Computer Science and the Liberal Arts." ACM Transactions on Computing Education 10, no. 1 (March 2010): 1–10. http://dx.doi.org/10.1145/1731041.1731043.

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Hsieh, Hsiu Ching. "New Media Arts and Human–Computer Interaction." International Journal of the Arts in Society: Annual Review 6, no. 3 (2011): 201–10. http://dx.doi.org/10.18848/1833-1866/cgp/v06i03/36049.

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Eber, Dena Elisabeth. "Computer graphics curricula in the visual arts." Computers & Graphics 24, no. 6 (December 2000): 919–23. http://dx.doi.org/10.1016/s0097-8493(00)00094-7.

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Hamilton, Johanna. "Event Two: The BCS Computer Arts Society." ITNOW 61, no. 4 (2019): 28–29. http://dx.doi.org/10.1093/itnow/bwz099.

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Abstract In 1969, the newly formed Computer Arts Society staged its first show: the aptly named EVENT ONE. However, it was another fifty years before the advent of EVENT TWO. Johanna Hamilton AMBCS asks Graham Diprose Joint Chair of EVA London, about the inspirational five day show and its legacy.
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Dissertations / Theses on the topic "Computer arts"

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Saxon, Andrew Philip. "Human-computer interaction design : using an arts-based approach." Thesis, Birmingham City University, 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.272093.

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Günzel, Stephan, Michael Liebe, and Dieter Mersch. "The medial form of computer games." Universität Potsdam, 2009. http://opus.kobv.de/ubp/volltexte/2009/3324/.

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The claim is made, that in order to analyze them sufficiently, computer games first of all have to be described according to their mediality, understood as the very form in which possible contents are presented to be interacted with. This calls for a categorical approach that defines the condition of possible actions that are determined by the program, but that can only be perceived as aesthetic features.
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Liboriussen, Bjarke. "The landscape aesthetics of computer games." Universität Potsdam, 2008. http://opus.kobv.de/ubp/volltexte/2008/2458/.

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Landscape aesthetics drawing on philosophy and psychology allow us to understand computer games from a new angle. The landscapes of computer games can be understood as environments or images. This difference creates two options: 1. We experience environments or images, or 2. We experience landscape simultaneously as both. Psychologically, the first option can be backed up by a Vygotskian framework (this option highlights certain non-mainstream subject positions), the second by a Piegatian (highlighting cognitive mapping of game worlds).
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Karsten, Selia. "WebStars, holistic, arts-based curriculum in a computer applications course." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape7/PQDD_0020/NQ45674.pdf.

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King, Mike. "Computer media in the visual arts, and their user interfaces." Thesis, Royal College of Art, 1986. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.293932.

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Ouren, Leslie Serine. "Integrating computer software within the Houghton Mifflin Language Arts program." CSUSB ScholarWorks, 2005. https://scholarworks.lib.csusb.edu/etd-project/2918.

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This project was created for third grade teachers who use the Houghton Mifflin Language Arts series and want to integrate computer software into their writing curriculum. The website created includes all the writing assignments that the students are to complete and the required software used to complete the assignment.
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Bell, Stephen Charles Davenport. "Participatory art and computers : identifying, analysing and composing the characteristics of works of participatory art that use computer technology." Thesis, Loughborough University, 1991. https://dspace.lboro.ac.uk/2134/7207.

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This research was initiated to determine the essential characteristics of participatory works of art that use computer technology. Through comparing ideas and practices which emerged during the practical development of a participatory work called Smallworld with those reported by makers and critics of existing works a need was identified for a general system of analysis of these works which can be remembered easily and applied in their critical evaluation and realisation. The thesis proposes a system of analysis in which the principal characteristics are considered to be those which contribute to the degree and manner of control afforded to participants. The system can be applied in the composition of works as well as in their analysis: it is demonstrated that the characteristics identified can be composed and that works can be considered to be compositions of changing degree and manner of control. The system proposed is intended to serve as a paradigm for the development of further systems to analyse such works and to contribute to the evolution of a language with which to discuss them. Although the thesis addresses a special class of the use of interactive computer technology it is intended to contribute to the broader discussion of the use of computer technology in participatory situations.
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Günzel, Stephan, Michael Liebe, and Dieter Mersch. "Logic and structure of the computer game." Universität Potsdam, 2010. http://opus.kobv.de/ubp/volltexte/2010/4302/.

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This paper comprises four parts. Firstly, an overview of the mathematics of decision logic in relation to games and of the construction of narration and characters is given. This includes specific limits of the use of decision logic pertaining to games in general and to storytelling in particular. Secondly, the rule system as the medial unconsciousness is focused on. Thirdly, remarks are made on the debate between ludology and narratology, which had to fail as it missed the crucial point: the computer game as a medium. Finally, gaming in general, as well as its relationship to chance, coincidence, emergence, and event is discussed.
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Ingram, Elizabeth Kay. "Integration of computers and language arts to benefit underachievers." CSUSB ScholarWorks, 1994. https://scholarworks.lib.csusb.edu/etd-project/897.

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Pease, David E. "A guide to computer-based training for the graphic arts industry /." Online version of thesis, 1992. http://hdl.handle.net/1850/11242.

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Books on the topic "Computer arts"

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The computer in the visual arts. Reading, MA: Addison Wesley Longman, 1999.

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L, Loveless Richard, ed. The Computer Revolution and the Arts. Tampa: University of South Florida Press, 1989.

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Bar-Lev, Zev. Computer talk for the liberal arts. Englewood Cliffs, N.J: Prentice-Hall, 1987.

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The official Arts & letters handbook. 2nd ed. New York: Random House Electronic Publishing, 1994.

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L, Vockell Edward, ed. The computer in the language arts curriculum. Watsonville, CA: Mitchell Pub., 1991.

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Careers in graphic arts and computer graphics. New York: Rosen Pub. Group, 1999.

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Albers, Peggy. Literacies, the arts, and multimodality. Urbana, Ill: National Council of Teachers of English, 2010.

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Computers in English/language arts. Bloomington, Ind: ERIC Clearinghouse on Reading and Communication Skills, 1990.

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The arts and crafts computer: Using your computer as an artist's tool. Berkeley, Calif: Peachpit Press, 2002.

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Ashford, Janet. The arts and crafts computer: Using your computer as an artist's tool. Berkeley, Calif: Peachpit Press, 2002.

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Book chapters on the topic "Computer arts"

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Sato, Yoshio, and Makoto Akeo. "Bottle Design Arts System." In Frontiers in Computer Graphics, 266–80. Tokyo: Springer Japan, 1985. http://dx.doi.org/10.1007/978-4-431-68025-3_20.

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McLean, Alex, and Geraint Wiggins. "Computer Programming in the Creative Arts." In Computers and Creativity, 235–52. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-31727-9_9.

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Sirbu, D., and P. Kopacek. "Computer Aided Creative Process in Fine Arts." In Schriftenreihe der Wissenschaftlichen Landesakademie für Niederösterreich, 68–69. Vienna: Springer Vienna, 1992. http://dx.doi.org/10.1007/978-3-7091-9220-7_14.

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Brooks, Anthony L., and Eva Brooks. "Arts and Artist." In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 491–95. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-53294-9_35.

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Blundo, Carlo, and Clemente Galdi. "Steganography Using Modern Arts." In Theoretical Computer Science: Exploring New Frontiers of Theoretical Informatics, 140–51. Berlin, Heidelberg: Springer Berlin Heidelberg, 2000. http://dx.doi.org/10.1007/3-540-44929-9_12.

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Chan, Leith K. Y., Kit Sum Geran Yuen, and Henry Y. K. Lau. "Immersive Learning Environment for Visual Arts." In Lecture Notes in Computer Science, 231–40. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-40651-0_18.

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Vahidi, Armin, and Nicholas H. Müller. "E-Learning Supported Martial-Arts-Training." In Lecture Notes in Computer Science, 294–302. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-58509-3_24.

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Ubik, Sven, Jiri Navratil, Jiri Melnikov, Boncheol Goo, David Cuenca, and Ivani Santana. "Collaborative Visual Environments for Performing Arts." In Lecture Notes in Computer Science, 167–70. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-10831-5_24.

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Yamaguchi, Tomoyuki, Tsukasa Kobayashi, and Shuji Hashimoto. "Balance Ball Interface for Performing Arts." In Lecture Notes in Computer Science, 440–45. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-21669-5_52.

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Sellers, Graham, and Rastislav Lukac. "Computer Graphics Using Raytracing." In Handbook of Multimedia for Digital Entertainment and Arts, 529–49. Boston, MA: Springer US, 2009. http://dx.doi.org/10.1007/978-0-387-89024-1_23.

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Conference papers on the topic "Computer arts"

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Brown, Paul. "The computer arts." In ACM SIGGRAPH 2004 Educators program. New York, New York, USA: ACM Press, 2004. http://dx.doi.org/10.1145/1186107.1186150.

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Clark, Sean. "The Computer Arts Archive." In Proceedings of EVA London 2020. BCS Learning and Development Ltd, 2020. http://dx.doi.org/10.14236/ewic/eva2020.24.

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Parker, J. R., Katrin Becker, and Douglas McCullough. "Computer science and the arts." In the 8th annual conference. New York, New York, USA: ACM Press, 2003. http://dx.doi.org/10.1145/961511.961612.

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Cole, Heather, Jeffrey Moser, and Francis VanScoy. "Arts, Journalism, and Computer Science:." In SIGGRAPH '20: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3388530.3412516.

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Gurkok, Hayrettin, and Anton Nijholt. "Affective Brain-Computer Interfaces for Arts." In 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction (ACII). IEEE, 2013. http://dx.doi.org/10.1109/acii.2013.155.

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NHK International Inc. "Japan Media Arts Festival." In ACM SIGGRAPH 2013 Computer Animation Festival. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2503541.2503542.

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Cannon, Robert L., Robert D. Cupper, John F. Dalphin, Greg W. Scragg, Ted Sjoerdsma, and A. Joe Turner. "Computer Science Accreditation and Liberal Arts Programs." In the 1986 ACM fourteenth annual conference, edited by Gerald L. Engel. New York, New York, USA: ACM Press, 1986. http://dx.doi.org/10.1145/324634.325466.

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Smith, Andrew M. "Computer conferencing in the liberal arts classroom." In the 18th annual ACM SIGUCCS conference. New York, New York, USA: ACM Press, 1990. http://dx.doi.org/10.1145/99186.99261.

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Nadin, M. "Emergent aesthetic---aesthetic issues in computer arts." In SIGGRAPH 89 Art show catalog - Computer art in context. New York, New York, USA: ACM Press, 1989. http://dx.doi.org/10.1145/73877.73886.

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Villagrasa, Sergi, and Jaume Duran. "Gamification for learning 3D computer graphics arts." In the First International Conference. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2536536.2536602.

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Reports on the topic "Computer arts"

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Schubert, Wulf, and Nedim RADONCIC. COMPUTER AIDS FOR DESIGN AND CONSTRUCTION OF UNDERGROUND STRUCTURES: THE AUSTRIAN STATE-OF-THE-ART. Cogeo@oeaw-giscience, September 2011. http://dx.doi.org/10.5242/iamg.2011.0666.

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Walton, C., G. Gilmer, A. Wemhoff, and L. Zepeda-Ruiz. Full-Process Computer Model of Magnetron Sputter, Part I: Test Existing State-of-Art Components. Office of Scientific and Technical Information (OSTI), September 2007. http://dx.doi.org/10.2172/922114.

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Kayser, M. B., and A. G. Collins. Computer simulation models relevant to ground water contamination from EOR or other fluids - state-of-the-art. Office of Scientific and Technical Information (OSTI), March 1986. http://dx.doi.org/10.2172/6003706.

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Howard, Adam, Jang Pak, David May, Stanford Gibson, Chris Haring, Brian Alberto, and Michael Haring. Approaches for assessing riverine scour. Engineer Research and Development Center (U.S.), May 2021. http://dx.doi.org/10.21079/11681/40702.

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Calculating scour potential in a stream or river is as much a geomorphological art as it is an exact science. The complexity of stream hydraulics and heterogeneity of river-bed materials makes scour predictions in natural channels uncertain. Uncertain scour depths near high-hazard flood-risk zones and flood-risk management structures lead to over-designed projects and difficult flood-risk management decisions. This Regional Sediment Management technical report presents an approach for estimating scour by providing a decision framework that future practitioners can use to compute scour potential within a riverine environment. This methodology was developed through a partnership with the US Army Engineer Research and Development Center, Hydrologic Engineering Center, and St. Paul District in support of the Lower American River Contract 3 project in Sacramento, CA.
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Baral, Aniruddha, Jeffery Roesler, and Junryu Fu. Early-age Properties of High-volume Fly Ash Concrete Mixes for Pavement: Volume 2. Illinois Center for Transportation, September 2021. http://dx.doi.org/10.36501/0197-9191/21-031.

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High-volume fly ash concrete (HVFAC) is more cost-efficient, sustainable, and durable than conventional concrete. This report presents a state-of-the-art review of HVFAC properties and different fly ash characterization methods. The main challenges identified for HVFAC for pavements are its early-age properties such as air entrainment, setting time, and strength gain, which are the focus of this research. Five fly ash sources in Illinois have been repeatedly characterized through x-ray diffraction, x-ray fluorescence, and laser diffraction over time. The fly ash oxide compositions from the same source but different quarterly samples were overall consistent with most variations observed in SO3 and MgO content. The minerals present in various fly ash sources were similar over multiple quarters, with the mineral content varying. The types of carbon present in the fly ash were also characterized through x-ray photoelectron spectroscopy, loss on ignition, and foam index tests. A new computer vision–based digital foam index test was developed to automatically capture and quantify a video of the foam layer for better operator and laboratory reliability. The heat of hydration and setting times of HVFAC mixes for different cement and fly ash sources as well as chemical admixtures were investigated using an isothermal calorimeter. Class C HVFAC mixes had a higher sulfate imbalance than Class F mixes. The addition of chemical admixtures (both PCE- and lignosulfonate-based) delayed the hydration, with the delay higher for the PCE-based admixture. Both micro- and nano-limestone replacement were successful in accelerating the setting times, with nano-limestone being more effective than micro-limestone. A field test section constructed of HVFAC showed the feasibility and importance of using the noncontact ultrasound device to measure the final setting time as well as determine the saw-cutting time. Moreover, field implementation of the maturity method based on wireless thermal sensors demonstrated its viability for early opening strength, and only a few sensors with pavement depth are needed to estimate the field maturity.
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