Academic literature on the topic 'Computer arts'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Computer arts.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Journal articles on the topic "Computer arts"
Mones-Hattal, Barbara. "Computer graphics for the arts, computer graphics for the arts, architecture and design." ACM SIGGRAPH Computer Graphics 21, no. 3 (June 1987): 209. http://dx.doi.org/10.1145/378174.378182.
Full textParker, J. R., Katrin Becker, and Douglas McCullough. "Computer science and the arts." ACM SIGCSE Bulletin 35, no. 3 (September 2003): 252. http://dx.doi.org/10.1145/961290.961612.
Full textDrysdale, R. L. Scot, Henry F. Korth, and Allen B. Tucker. "Computer Science in Liberal Arts Colleges." Computer Science Education 1, no. 1 (January 1988): 11–35. http://dx.doi.org/10.1080/0899340880010103.
Full textNijholt, Anton, and Chang S. Nam. "Arts and Brain-Computer Interfaces (BCIs)." Brain-Computer Interfaces 2, no. 2-3 (April 3, 2015): 57–59. http://dx.doi.org/10.1080/2326263x.2015.1100514.
Full textWilson, Stephen, and Richard L. Loveless. "The Computer Revolution and the Arts." Leonardo 23, no. 2/3 (1990): 325. http://dx.doi.org/10.2307/1578635.
Full textMalina, Roger F., and Richard L. Loveless. "The Computer Revolution and the Arts." Leonardo 23, no. 2/3 (1990): 326. http://dx.doi.org/10.2307/1578636.
Full textWalker, Henry M., and Charles Kelemen. "Computer Science and the Liberal Arts." ACM Transactions on Computing Education 10, no. 1 (March 2010): 1–10. http://dx.doi.org/10.1145/1731041.1731043.
Full textHsieh, Hsiu Ching. "New Media Arts and Human–Computer Interaction." International Journal of the Arts in Society: Annual Review 6, no. 3 (2011): 201–10. http://dx.doi.org/10.18848/1833-1866/cgp/v06i03/36049.
Full textEber, Dena Elisabeth. "Computer graphics curricula in the visual arts." Computers & Graphics 24, no. 6 (December 2000): 919–23. http://dx.doi.org/10.1016/s0097-8493(00)00094-7.
Full textHamilton, Johanna. "Event Two: The BCS Computer Arts Society." ITNOW 61, no. 4 (2019): 28–29. http://dx.doi.org/10.1093/itnow/bwz099.
Full textDissertations / Theses on the topic "Computer arts"
Saxon, Andrew Philip. "Human-computer interaction design : using an arts-based approach." Thesis, Birmingham City University, 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.272093.
Full textGünzel, Stephan, Michael Liebe, and Dieter Mersch. "The medial form of computer games." Universität Potsdam, 2009. http://opus.kobv.de/ubp/volltexte/2009/3324/.
Full textLiboriussen, Bjarke. "The landscape aesthetics of computer games." Universität Potsdam, 2008. http://opus.kobv.de/ubp/volltexte/2008/2458/.
Full textKarsten, Selia. "WebStars, holistic, arts-based curriculum in a computer applications course." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape7/PQDD_0020/NQ45674.pdf.
Full textKing, Mike. "Computer media in the visual arts, and their user interfaces." Thesis, Royal College of Art, 1986. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.293932.
Full textOuren, Leslie Serine. "Integrating computer software within the Houghton Mifflin Language Arts program." CSUSB ScholarWorks, 2005. https://scholarworks.lib.csusb.edu/etd-project/2918.
Full textBell, Stephen Charles Davenport. "Participatory art and computers : identifying, analysing and composing the characteristics of works of participatory art that use computer technology." Thesis, Loughborough University, 1991. https://dspace.lboro.ac.uk/2134/7207.
Full textGünzel, Stephan, Michael Liebe, and Dieter Mersch. "Logic and structure of the computer game." Universität Potsdam, 2010. http://opus.kobv.de/ubp/volltexte/2010/4302/.
Full textIngram, Elizabeth Kay. "Integration of computers and language arts to benefit underachievers." CSUSB ScholarWorks, 1994. https://scholarworks.lib.csusb.edu/etd-project/897.
Full textPease, David E. "A guide to computer-based training for the graphic arts industry /." Online version of thesis, 1992. http://hdl.handle.net/1850/11242.
Full textBooks on the topic "Computer arts"
L, Loveless Richard, ed. The Computer Revolution and the Arts. Tampa: University of South Florida Press, 1989.
Find full textBar-Lev, Zev. Computer talk for the liberal arts. Englewood Cliffs, N.J: Prentice-Hall, 1987.
Find full textThe official Arts & letters handbook. 2nd ed. New York: Random House Electronic Publishing, 1994.
Find full textL, Vockell Edward, ed. The computer in the language arts curriculum. Watsonville, CA: Mitchell Pub., 1991.
Find full textAlbers, Peggy. Literacies, the arts, and multimodality. Urbana, Ill: National Council of Teachers of English, 2010.
Find full textComputers in English/language arts. Bloomington, Ind: ERIC Clearinghouse on Reading and Communication Skills, 1990.
Find full textThe arts and crafts computer: Using your computer as an artist's tool. Berkeley, Calif: Peachpit Press, 2002.
Find full textAshford, Janet. The arts and crafts computer: Using your computer as an artist's tool. Berkeley, Calif: Peachpit Press, 2002.
Find full textBook chapters on the topic "Computer arts"
Sato, Yoshio, and Makoto Akeo. "Bottle Design Arts System." In Frontiers in Computer Graphics, 266–80. Tokyo: Springer Japan, 1985. http://dx.doi.org/10.1007/978-4-431-68025-3_20.
Full textMcLean, Alex, and Geraint Wiggins. "Computer Programming in the Creative Arts." In Computers and Creativity, 235–52. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-31727-9_9.
Full textSirbu, D., and P. Kopacek. "Computer Aided Creative Process in Fine Arts." In Schriftenreihe der Wissenschaftlichen Landesakademie für Niederösterreich, 68–69. Vienna: Springer Vienna, 1992. http://dx.doi.org/10.1007/978-3-7091-9220-7_14.
Full textBrooks, Anthony L., and Eva Brooks. "Arts and Artist." In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 491–95. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-53294-9_35.
Full textBlundo, Carlo, and Clemente Galdi. "Steganography Using Modern Arts." In Theoretical Computer Science: Exploring New Frontiers of Theoretical Informatics, 140–51. Berlin, Heidelberg: Springer Berlin Heidelberg, 2000. http://dx.doi.org/10.1007/3-540-44929-9_12.
Full textChan, Leith K. Y., Kit Sum Geran Yuen, and Henry Y. K. Lau. "Immersive Learning Environment for Visual Arts." In Lecture Notes in Computer Science, 231–40. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-40651-0_18.
Full textVahidi, Armin, and Nicholas H. Müller. "E-Learning Supported Martial-Arts-Training." In Lecture Notes in Computer Science, 294–302. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-58509-3_24.
Full textUbik, Sven, Jiri Navratil, Jiri Melnikov, Boncheol Goo, David Cuenca, and Ivani Santana. "Collaborative Visual Environments for Performing Arts." In Lecture Notes in Computer Science, 167–70. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-10831-5_24.
Full textYamaguchi, Tomoyuki, Tsukasa Kobayashi, and Shuji Hashimoto. "Balance Ball Interface for Performing Arts." In Lecture Notes in Computer Science, 440–45. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-21669-5_52.
Full textSellers, Graham, and Rastislav Lukac. "Computer Graphics Using Raytracing." In Handbook of Multimedia for Digital Entertainment and Arts, 529–49. Boston, MA: Springer US, 2009. http://dx.doi.org/10.1007/978-0-387-89024-1_23.
Full textConference papers on the topic "Computer arts"
Brown, Paul. "The computer arts." In ACM SIGGRAPH 2004 Educators program. New York, New York, USA: ACM Press, 2004. http://dx.doi.org/10.1145/1186107.1186150.
Full textClark, Sean. "The Computer Arts Archive." In Proceedings of EVA London 2020. BCS Learning and Development Ltd, 2020. http://dx.doi.org/10.14236/ewic/eva2020.24.
Full textParker, J. R., Katrin Becker, and Douglas McCullough. "Computer science and the arts." In the 8th annual conference. New York, New York, USA: ACM Press, 2003. http://dx.doi.org/10.1145/961511.961612.
Full textCole, Heather, Jeffrey Moser, and Francis VanScoy. "Arts, Journalism, and Computer Science:." In SIGGRAPH '20: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3388530.3412516.
Full textGurkok, Hayrettin, and Anton Nijholt. "Affective Brain-Computer Interfaces for Arts." In 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction (ACII). IEEE, 2013. http://dx.doi.org/10.1109/acii.2013.155.
Full textNHK International Inc. "Japan Media Arts Festival." In ACM SIGGRAPH 2013 Computer Animation Festival. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2503541.2503542.
Full textCannon, Robert L., Robert D. Cupper, John F. Dalphin, Greg W. Scragg, Ted Sjoerdsma, and A. Joe Turner. "Computer Science Accreditation and Liberal Arts Programs." In the 1986 ACM fourteenth annual conference, edited by Gerald L. Engel. New York, New York, USA: ACM Press, 1986. http://dx.doi.org/10.1145/324634.325466.
Full textSmith, Andrew M. "Computer conferencing in the liberal arts classroom." In the 18th annual ACM SIGUCCS conference. New York, New York, USA: ACM Press, 1990. http://dx.doi.org/10.1145/99186.99261.
Full textNadin, M. "Emergent aesthetic---aesthetic issues in computer arts." In SIGGRAPH 89 Art show catalog - Computer art in context. New York, New York, USA: ACM Press, 1989. http://dx.doi.org/10.1145/73877.73886.
Full textVillagrasa, Sergi, and Jaume Duran. "Gamification for learning 3D computer graphics arts." In the First International Conference. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2536536.2536602.
Full textReports on the topic "Computer arts"
Schubert, Wulf, and Nedim RADONCIC. COMPUTER AIDS FOR DESIGN AND CONSTRUCTION OF UNDERGROUND STRUCTURES: THE AUSTRIAN STATE-OF-THE-ART. Cogeo@oeaw-giscience, September 2011. http://dx.doi.org/10.5242/iamg.2011.0666.
Full textWalton, C., G. Gilmer, A. Wemhoff, and L. Zepeda-Ruiz. Full-Process Computer Model of Magnetron Sputter, Part I: Test Existing State-of-Art Components. Office of Scientific and Technical Information (OSTI), September 2007. http://dx.doi.org/10.2172/922114.
Full textKayser, M. B., and A. G. Collins. Computer simulation models relevant to ground water contamination from EOR or other fluids - state-of-the-art. Office of Scientific and Technical Information (OSTI), March 1986. http://dx.doi.org/10.2172/6003706.
Full textHoward, Adam, Jang Pak, David May, Stanford Gibson, Chris Haring, Brian Alberto, and Michael Haring. Approaches for assessing riverine scour. Engineer Research and Development Center (U.S.), May 2021. http://dx.doi.org/10.21079/11681/40702.
Full textBaral, Aniruddha, Jeffery Roesler, and Junryu Fu. Early-age Properties of High-volume Fly Ash Concrete Mixes for Pavement: Volume 2. Illinois Center for Transportation, September 2021. http://dx.doi.org/10.36501/0197-9191/21-031.
Full text