Academic literature on the topic 'Computer-assisted instruction. Electronic information resources Education'

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Journal articles on the topic "Computer-assisted instruction. Electronic information resources Education"

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Viljoen, Charle André, Rob Scott Millar, Mark E. Engel, Mary Shelton, and Vanessa Burch. "Is computer-assisted instruction more effective than other educational methods in achieving ECG competence among medical students and residents? Protocol for a systematic review and meta-analysis." BMJ Open 7, no. 12 (December 2017): e018811. http://dx.doi.org/10.1136/bmjopen-2017-018811.

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IntroductionAlthough ECG interpretation is an essential skill in clinical medicine, medical students and residents often lack ECG competence. Novel teaching methods are increasingly being implemented and investigated to improve ECG training. Computer-assisted instruction is one such method under investigation; however, its efficacy in achieving better ECG competence among medical students and residents remains uncertain.Methods and analysisThis article describes the protocol for a systematic review and meta-analysis that will compare the effectiveness of computer-assisted instruction with other teaching methods used for the ECG training of medical students and residents. Only studies with a comparative research design will be considered. Articles will be searched for in electronic databases (PubMed, Scopus, Web of Science, Academic Search Premier, CINAHL, PsycINFO, Education Resources Information Center, Africa-Wide Information and Teacher Reference Center). In addition, we will review citation indexes and conduct a grey literature search. Data extraction will be done on articles that met the predefined eligibility criteria. A descriptive analysis of the different teaching modalities will be provided and their educational impact will be assessed in terms of effect size and the modified version of Kirkpatrick framework for the evaluation of educational interventions. This systematic review aims to provide evidence as to whether computer-assisted instruction is an effective teaching modality for ECG training. It is hoped that the information garnered from this systematic review will assist in future curricular development and improve ECG training.Ethics and disseminationAs this research is a systematic review of published literature, ethical approval is not required. The results will be reported according to the Preferred Reporting Items for Systematic Review and Meta-Analysis statement and will be submitted to a peer-reviewed journal. The protocol and systematic review will be included in a PhD dissertation.PROSPERO registration numberCRD42017067054; Pre-results.
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Adeniyi Aderibigbe, Nurudeen, and Bosede Adebimpe Ajiboye. "User education program as determinant of electronic information resources usage in Nimbe Adedipe University Library, Nigeria." Electronic Library 31, no. 2 (April 5, 2013): 244–55. http://dx.doi.org/10.1108/02640471311312410.

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PurposeThe focus of this study is the development of effective user education programs that will enhance the use of electronic information resources (EIR) in an era of electronic information for the students of the University of Agriculture, Abeokuta, which consequently could be adapted for students in other higher institutions of learning.Design/methodology/approachThis study was carried out during the first semester of the 2010/2011 academic session (November 2010 to February 2011), employing a survey method. The target population is postgraduate students (postgraduate diploma, Master's degree and Doctor of Philosophy students) of the seven colleges that run postgraduate programs at the University of Agriculture, Abeokuta. Of a total population of 330 postgraduate students, 250 postgraduate students were selected randomly using a purposive sampling technique since the student population was not evenly distributed across the colleges. Administration and retrieval of the questionnaire lasted for six weeks.FindingsThe findings of this study have shown that the user education program of Nimbe Adedipe Library is not adequate; the library provides more library orientation than bibliographic instruction and information literacy skills. It was also found that few of the students received training on EIR usage while an analysis of the open‐ended questions revealed that the students got to know how to use electronic resources through their own efforts, periodic training in the library, and through the efforts of some library staff and friends. It was also found that use of EIR has a great impact on the respondents' academic activities, as reflected in their responses, where the students agreed that their academic work would suffer without the use of EIR.Practical implicationsIt is the belief of the researchers that empirical research on the use of library resources is crucial for the design and implementation of user education programs.Originality/valueThe results of this study will be a meaningful addition to the literature of library and information science in the area of user studies.
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Fujisawa, Shoichiro, Kazuo Kawada, and Yoshihiro Ohnishi. "Special Issue on Education Based on Practical Exercise on Sensing and Control." Journal of Robotics and Mechatronics 31, no. 3 (June 20, 2019): 375. http://dx.doi.org/10.20965/jrm.2019.p0375.

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Control engineering and sensing engineering improve productivity and save resources and energy in industry, and they are also deeply related to the solving greater societal, economic, and environmental problems. Control engineering and sensing engineering have become dynamic forces that enrich various phases of life through interdisciplinary or cross-sectional study. Furthermore, in recent years, due to the development of information technology, as symbolized by terms such as “big data” or “AI,” “sensing and control at a higher level” has become possible, premised by big data processing that is faster by orders of magnitude than conventional data processing. All this has increased the importance of control engineering and sensing engineering. In response to the development of the fields of control engineering and sensing engineering associated with the advance of the “information society,” education in these fields has also needed to be enhanced. On the national scale, the Ministry of Education, Culture, Sports, Science and Technology will introduce Japanese elementary school computational thinking education into elementary school in fiscal year 2020, and the new Courses of Study for High School Information Education in fiscal year 2022. At the same time, individual companies, educational institutions, etc. have also been experimenting with various forms of education in control engineering and sensing engineering. During these changing times, the most advanced studies related to the development of instruction and evaluation methods for educational materials on control engineering, sensing engineering, and control technology have been collected, and the present special issue was planned. This special issue is a collection of practical papers related to measurement and control education, including one paper on Model-Based Development education in a company and eight papers on education in an educational institution. These eight papers include two on education using a robot contest in a university, one on introducing measurement and control engineering education in a national institute of technology college, three on introducing it in a junior high school, and two on introducing it in an elementary school. We hope that this special issue serves to support the readers’ future efforts in control engineering and sensing engineering education, and we thank the authors and reviewers of the papers.
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Mulyadi, Dedi, Miftachul Huda, and Islah Gusmian. "Smart Learning Environment (SLE) in the Fourth Industrial Revolution (IR 4.0)." International Journal of Asian Business and Information Management 13, no. 2 (July 2022): 1–23. http://dx.doi.org/10.4018/ijabim.287589.

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This paper is attempted to examine the explanatory approach in dealing with SLE by advancing online learning sources. The systematic approach of searching for the relevant articles on SLE in IR 4.0 has been widely identified through two electronic databases, Scopus and Web of Sciences. Through adopting such digitally systematic search program, identification was made on the various elements in terms of online learning resources (OLR). This attempts to propose the SLE framework model with an innovative approach in enhancing the learning through incorporating IR 4.0 platform to utilize the variety of information sources together with knowledge attribution in the higher education (HE). The contribution provides theoretical framework with the guideline of well-adapted performance in the educational activities as the new normal trend. In achieving this attainment, the readiness of both instruction facilities and accessibility procedure is significantly the main basis in ensuring the process flow in enlarging the digital learning.
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Sharov, Sergii, and Eugene Sushko. "The Development of an Information System for the Analysis of the Company Employees." Ukrainian Journal of Educational Studies and Information Technology 5, no. 3 (September 30, 2017): 73–83. http://dx.doi.org/10.32919/uesit.2017.03.07.

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Today information and communication technologies are used in most branches of human activity, including production, education, transport and personnel management, etc. One of the representatives of the software exists to fulfill the information needs of the users are information systems, the effectiveness of which directly depends on the completion and relevance of the information stored in them. They provide the usage of local or distributed databases for the storage and processing of the information in order to create an automated workplace for the employee and improve the efficiency of the company or institution. The article focuses on the notion of "information system", "automated workplace", are analyzed software products that allow to control the working time of the employees of the enterprise, are determined their advantages and main features. It is revealed that analyzed software differs in its functionality at the price, but they all allow management to increase the efficiency of the company by controlling the employees' working time. The article reports on the development of the information system for the analysis of the employees of the company, which in a certain way will allow to correct the personnel policy of the enterprise. The structure of the MySQL database, which is a part of the information system, describes the main modules of the electronic resource, gives a brief user's instruction. With the help of the information system, which operates in the administrator and user mode, you can enable / disable the employee's session, create employee’s tasks, monitor the process of their work, communicate through the built-in chat. Each employee can look at the number of hours he has made a job, change the status of the task or, in general, refuse it with an indication of the reason. As a tool for the development of the information system, the PHP 5.0 programming language and the MySQL 5.0 database management system were used. For the correct operation of the information system, an Apache web server version 1.3 must be installed. The system is unpretentious to the resources of the computer, has a simple and understandable interface. It can be installed on a local or remote server. The information system is in free access and is used with various forms of ownership. It can also be used by company employees to organize their own work in working time while creating software products on the principles of flexible software development methodology.
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Mims-Word, Marsha. "The Importance Of Technology Usage In The Classroom, Does Gender Gaps Exist." Contemporary Issues in Education Research (CIER) 5, no. 4 (September 20, 2012): 271. http://dx.doi.org/10.19030/cier.v5i4.7271.

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A decade ago, access to technology was limited and wiring schools was one of the nation's highest education priorities (NCREL, 2005). Ten years of substantial investments have vastly improved this picture. According to the Secretary's Fourth Annual Report on Teacher Quality, virtually every school with access to computers has Internet access (99%), compared to only 35 percent of schools in 1994, according to the National Center for Education Statistics (NCES) (Parsad & Jones, 2005). The Office of Technology Assessment report to Congress in 1995 stated that "Technology is not central to the teacher preparation experience in most colleges of education. most new teachers graduate from teacher preparation institutions with limited knowledge of the ways technology can be used in their professional practice" (Office of Technology Assessment, 1995). The report, in which this statement appeared, titled Teachers and Technology: Making the Connection, was a wake-up call, and over the past years, much remunerative progress has been made. Many states are attempting to address educators technology skills through the creation of teacher or administrator standards that include technology; as of 2003, 40 states and the District of Columbia have such standards (Ansell & Park, 2003). A number of states have adopted technology requirements for initial licensure. For example, 13 states require teachers and/or administrators to complete technology-related coursework, and nine require them to pass technology-related assessments. In addition, a number of states have implemented policies to improve veteran teachers technological skills (Ansell &Park, 2003). Addressing the issues of technology integration into the curriculum, the Maryland State Department of Educations (MSDE) PT3 consortium infused technology into the state's teacher education programs in three ways. First, the consortium used the Maryland Teacher Technology Standards to redesign both arts and sciences and education courses so they incorporate technology-related knowledge and skills. The Maryland Teacher Technology Standards included learning outcomes and, core learning goals and skills for success; it also specifies what students in pre-kindergarten through 12th grade need to know and be able to do in English/Language Arts, mathematics, science, and social studies. The Maryland State Department of Education (1999) provided expectations for how technology can and should be used to support student learning and instruction. Second, the group developed performance assessments in order to measure the technological competence of teacher candidates. Third, the consortium developed a system for electronic portfolios that incorporates a student teacher's technology performance assessment. These portfolios can be made available to future employers to demonstrate technology-related proficiency. The consortium is statewide and diverse, including several public universities and two communities. According to a report titled, Tech-Savvy: Educating Girls in the New Computer Age (AAUW, 2000), Washington, DC; as violent electronic games and dull programming classes turn off increasing numbers of adolescent girls, the way information technology is used, applied, and taught in the nations classrooms must change. Furthermore, commensurate with rapid changes in technology, a remarkably consistent picture emerges: more boys than girls experience an early, passionate attachment to computers, whereas for most girls attachment is subdued. Margolis and Fisher (2002) reported that computing is claimed as male territory very early in life: from early childhood through college, computing is both actively claimed as guy stuff by boys and men and passively ceded by girls and women. Society and culture have linked interest and success with computers to boys and men. In the words of Margolis and Fisher (2002), curriculum, teachers expectations, and culture reflect boys pathways into computing, accepting both assumptions of male excellence and womens deficiencies in the field (p. 4). Social expectations towards educational leadership in academic and economics terms depend on the integration of technology in every facet of society. The American family survival depends on the abilities and incomes of all adults. The type of technical skills needed to be creative and to survive in the job market escalates daily. Educational leaders must be aware that gender equity among middle school students with respect to the use of computer technology should be grounded in the development of programs that not only address the educational aspect of schools, but also allow students to develop their appreciation for, and understanding of the interrelationship among computer usage, careers, and values. With the implementation of such programs, schools could operate as equalizers for the sexes regarding computer competency and attitudes. Educational leaders have the ability to direct resources to show how computer technology may release the creative impulse in children and allow them to think and learn. Educators need to link the curriculum and technology with student interests. Both male and female students use computer applications that can be linked to the educational setting, such as word processing, Internet, completing homework, reports, and projects, as well as communication through email, self-expression, and personal interest. Educators who are developing these programs must understand how girls lose interest in technology and recognize the different learning styles of each gender. The role of training district school teachers to effectively utilize computer technology within the classroom is important if strides are to be made in supporting girls and women in choosing computer-related careers and using computers as a medium of expression. Institutions of higher education would provide opportunities and hold the responsibility of reviewing the technical construction of each teachers plan. Educational leaders will meet frequently with university representatives to review, discuss, record experiences, develop, modify, and evaluate plans and performances to ensure that teachers receive the training necessary to instruct all students utilizing appropriate computer technology. Degree attainment, certification, and re-certification should be linked to the variation of experiences, the structure, depth, detail, and impact of the program developed by the practitioner in consultation with representatives from higher education and the school district. Partnerships with local school districts and institutions of higher learner should be established to develop programs, which incorporate many of the tenets discussed above.
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Sanara Ismailova, Sanara Ismailova. "FORMATION OF CRM BASED VIRTUAL TRAINING." PAHTEI-Procedings of Azerbaijan High Technical Educational Institutions 07, no. 03 (May 25, 2021): 25–30. http://dx.doi.org/10.36962/0703202125.

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In the article distance education, advantages of it are informed, the dynamics of development of distance education is shown and the question of formation CRM ­ based distance education is considered. Note for information that distance education is a organized form of educational process on the basis of electronic, telecommunication, software and hardware. Distance education provides long-distance communication between teacher and learner through telecommunications and computer networks based on operative, regular dialogue and feedback. Electronic materials, electronic textbooks, tv programs are presented to learners as forms of information in distance education. Educational institutions must develop a special set of educational and methodological materials for each student to study specific training courses for organizing distance education. As noted, due to the students are on long distance, the main part of the scientific and educational-methodological base of distance education is a virtual information-educational environment. Computer systems, creation of virtual information-educational environment, e-learning methodical fund, electronic catalogs, electronic libraries on the basis of the Internet is the basis of distance education. Distance education is impossible to implement without e-lectures, laboratory works, seminar assignments, methodical instructions for their implementation, which can be obtained through the Internet. That is why the creation and application of a distributed information system is of particular importance for the effective provision of software and hardware opportunities which is equipped the teaching process with e-learning materials, enablied students to use these teaching materials, communicated with teachers, recommended, performed inspection and laboratory assignments and more. For this reason, during the organization of distance education in educational institutions CRM systems can be widely used and its benefits can be used as an intellectual information service. Thus, every university, research institute can use this system to ensure efficiency in their activities. This system can be used to provide the relevant needs of students, teachers, researchers and administration, who are the subjects of scientific and pedagogical activities. First of all, CRM systems define curricula for each specialty of their "clients" (learners) and are investigated suitable information needs. Necessary information is obtained in accordance with the received needs. It should be noted that the ways and sources of obtaining information are different. Thus, information can be obtained from electronic textbooks, data banks, electronic libraries of foreign scientific societies, electronic publications and other resources, as well as various scientific research and educational institutions through scientific cooperation. Through such an approach, the advantages (to choice of place, time, duration and pace of training and to save significantly in financial resources, practicality, time and etc) of distance education can be realized most effectively. Keywords: distance education, electronic materials, electronic textbooks, tv programs, learning computer programs, e-library, distance education organized on basis of CRM.
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McNab, Alison. "Call Resources: Electronic Retrieval of Information." ReCALL 3, no. 4 (May 1991): 4–9. http://dx.doi.org/10.1017/s0958344000002494.

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The retrieval of information by electronic means can involve several media: remote searching of large commercially-produced databases, utilising CD-ROM and multimedia applications, and electronic mail. Both the information retrieval techniques used in this process and the information retrieved are of relevance to those involved in computer-assisted language learning.
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Mudge, Kenneth W., and Kelly Hennigan. "523 A Survey of Distance Learning Needs and Preferences in the Landscape/Nursery Industry." HortScience 35, no. 3 (June 2000): 485C—485. http://dx.doi.org/10.21273/hortsci.35.3.485c.

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The role of cooperative extension in providing information to amateur and professional horticulturists is being profoundly altered by the availability of vast amounts of horticultural resources on the World Wide Web and other electronic media. Advances in computer-related instructional technologies including the Internet, have coincided with, and to some extent triggered, a burgeoning demand for non-traditional continuing education in practically all fields of knowledge, including landscape horticulture. Although there are numerous Web sites offering a wide range of gardening and related information, there are relatively few opportunities for structured learning in the form of on-line distance learning courses or instructional modules. In Fall 1999, we conducted a survey of the membership of the New York State Nursery/Landscape Association to determine priority-training needs that might be met by computer-mediated distance learning. One-hundred-seven companies, representing horticulture-based businesses throughout New York State, completed the surveys. Results from the survey indicated that 83% of those responding were interested in taking one or more computer-based distance learning course(s), that 67% were willing to provide financial support for continuing education of their employees, and that 95% have access to a personal computer. We have also collected data indicating subject matter preferences, interest in full-course and short-course offerings, levels of computer and Internet experience, and more. It is apparent from the findings in this study that the cooperative extension has a great opportunity to use the World Wide Web as a component of its role as an information provider. This research will contribute to designing effective approaches for teaching hands-on horticultural skills at a distance, thereby expanding the cooperative extension's ability to reach its intended audiences.
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Ajala, Anuoluwa Maria. "Towards Sustainable Computer-assisted Legal Research in Nigerian Law Faculties: Exploring the Nexus between User Education, Intrinsic Motivation and Use of Electronic Law Databases." Asian Journal of Legal Education 6, no. 1-2 (January 2019): 57–66. http://dx.doi.org/10.1177/2322005819840111.

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Despite the inclusion of legal research in academic curriculum of law programmes in universities, some factors are still capable of militating against the acquisition of legal research skills by law students. Every law faculty in Nigeria teaches legal research skills to their students, but there are still signs of poor legal research skills by law graduates in Nigeria, which is reflected in their inability to find the legal information that is relevant in the practice of the legal profession. It is argued that computer-assisted legal research entails a process in which electronic law information resources are indispensable. One of the electronic law information resources is the electronic law database. The use of electronic law databases is indeed crucial to legal research. However, lack of user education may lead to lack of intrinsic motivation to use electronic databases. In Nigerian law faculties, a lot of funds are invested in provision of electronic information resources in order to promote legal research among law students. However, the relationship between user education and use of electronic law databases may or may not justify the funds invested. This article explicates the place of computer-assisted legal research in law faculties and reveals that there is a need for law students to be intrinsically motivated to use electronic law databases. This article also exhibits additional measures that Nigerian law faculties can take in order to motivate law students to use the electronic law databases.
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Dissertations / Theses on the topic "Computer-assisted instruction. Electronic information resources Education"

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Smith, Christina Catharina. "An analysis of the e-research needs of postgraduate students at higher education institutions." Diss., Pretoria : [s.n.], 2006. http://upetd.up.ac.za/thesis/available/etd-01162007-153836/.

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Stott, Debbie. "A framework for evaluating instructional design models resulting in a model for designing and developing computer based learning tools with GIS technologies." Thesis, Rhodes University, 2005. http://hdl.handle.net/10962/d1003430.

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With the increasing pressures and concerns in education regarding capability, lifelong learning, higher order cognitive skills, transdisciplinary education and so on, educators are seeking fresh ways to teach and new tools to support that teaching. In South Africa, Outcomes Based Education (OBE) has identified critical outcomes (skills) across all subject areas such as problem solving, teamwork, fostering critical thinking etc. as a way of responding to these pressures and concerns. But OBE has been criticised for lacking the necessary tools to develop these critical skills and to promote cross-discipline learning. One innovative way of offering transformative teaching, instruction and learning that may foster the development of these critical skills, particularly those concerned with critical thinking, is by using geographic information systems (GIS) technologies. The scope for using these technologies in secondary education is now being realised for teaching the more generic, cross-discipline skills described whereby students are learning not only about GIS but also with GIS. This realisation provides the opportunity to create flexible, computer-based learning materials that are rooted in authentic, real-world contexts, which aim to enhance the cognitive skills of the students. If these technologies can be used in an innovative way to develop critical outcomes and skills, a model needs to be defined to aid the design and development of learning materials using these technologies for use in schools. The primary aim of this study has been to develop such a model; a model which emphasises the development of real-world learning materials that develop higher-order thinking skills in learners. Another key product of this study is the submission of a comprehensive yet flexible framework for evaluating instructional design models found in the educational literature in order to determine if these design models can be used to develop learning materials forparticular contexts.
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Ryterband, Astrid. "The pros and cons of using technology in primary education." CSUSB ScholarWorks, 2005. https://scholarworks.lib.csusb.edu/etd-project/2665.

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The aim of this thesis is to examine computer technology as an educative tool in primary education and to discover how it's affecting instruction and learning. The writer of this thesis believes that the integration of literacy and computer technology can be successful, provide that government, administration, faculty, parents and students work together.
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Ekermans, Gina. "An investigation into the usability of synchronous information technology for a virtual e-learning and information sharing environment at a university in South Africa." Thesis, Stellenbosch : Stellenbosch University, 2003. http://hdl.handle.net/10019.1/53275.

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Thesis (MComm)--Stellenbosch University, 2003.
ENGLISH ABSTRACT: As the information age evolves, society is undergoing changes based on developments in technology that have tremendous implications for the educational systems. Institutions of tertiary education are increasingly facing the pressures of globalisation. Associated with this is the knowledge society that demands experience with technology, different skills and a different learning experience (US, 2001). Furthermore, new information and communication technologies have demonstrated the potential to transform the way that knowledge is packaged, delivered, accessed and acquired, thereby altering higher educations' core production and delivery processes. Institutions of tertiary education that want to remain competitive, both locally and internationally, should, therefore, act proactively to facilitate the successful and innovative integration of relevant technologies into currently established practice and procedures. The University of Stellenbosch (US) recognises the importance of staying abreast with these global and local changes. The Virtual Information Space (VIS) project for optimal information sharing is a research initiative that developed as a direct response to the need for an inquiry into the functionality of alternative synchronous and asynchronous computer-mediated communication media (CMC), to be provided as part of the technological infrastructure of the US for enhanced information sharing and communication. The VIS project provides the framework within which this study was conducted. The aim of this study was to conduct an exploratory study through the use of empirical research and prototyping, by quantification of the usability of synchronous CMC media, for application in the South-African on and off-campus tertiary education environment (focused at post graduate level), in order to enhance information sharing between inter alia, information service suppliers, lecturers, students and researchers at the US. It was anticipated, however, that the degree to which the synchronous CMC media add value to the learning and information sharing processes within the VIS, will be influenced by the usability of the software applications within which the media are embedded, the perceived need of the role-players for the media, as well as the feasibility and viability of the systems when employed within the technological infrastructure of the US. These elements were, therefore, empirically investigated by conducting several usability experiments in a setting which simulated a usability laboratory, in order to acquire the necessary subjective and objective data, related to the identified goals and objectives that encapsulate the aim of this study. In order to demonstrate the value of the VIS environment, a theoretical perspective is provided by means of a literature review of the fundamental concepts of communities of practice and flexible learning. It is proposed that the use of the synchronous CMC media (embedded within the software applications) will assist in the creation of a VIS that supports the more advanced educational paradigm of constructivism by linking users into collaborative conversational networks, thus forming learning communities (better known as communities of practice) in cyberspace. The purpose of these communities is to create a means through which ideas and materials can be shared and exchanged, aiding individuals in building their own conceptual networks of interrelated ideas, strategies and theories and therefore construct and share knowledge. Information was obtained concerning participants' characteristics, preferences, needs and evaluation of the usability of the two software applications, NetMeeting and Yahoo Messenger, when utilised within the technological infrastructure of the US for the purpose of increased information sharing and communication. Performance measurement data (related to selected usability criteria) was obtained during the experimental phase, as well as information about the feasibility and viability of the systems when utilised within the technological parameters of the US. The analysis of the information consisted of descriptive statistics as the research aimed to illustrate the attitudes concerning usability, the perceived needs for the software applications, as well as the feasibility and viability of the systems. The results revealed that both NetMeeting and Yahoo Messenger were perceived by the participants as usable, achieving a positive rating on almost all of the dimensions of usability it was tested on. In the case on NetMeeting, technological limitations imposed on the system (such as bandwidth and network traffic) severely limited the effectiveness of the system as a whole and require further investigation to ensure successful implementation. Technological limitations in the case of Yahoo Messenger mainly centered on the unstable server environment that the system functions within. Hence, further research is therefore needed to ensure successful implementation and utilisation of NetMeeting and Yahoo Messenger within the technological parameters faced by the US.
AFRIKAANSE OPSOMMING: Soos wat die informasie-era ontplooi, is die samelewing besig om ingrypend te verander. Die dramatiese impak van die tegnologiese revolusie op die hoër onderwyssektor dwarsoor die wêreld hou dus aansienlike implikasies in vir tersiêre onderwysinstellings. Hierdie instellings is toenemend onderhewig aan die druk van globalisering en die kennis-samelewing wat al hoe meer vereistes stel in terme van ondervinding met tegnologie, verskillende vaardighede wat vereis word en 'n veranderende leer ervaring. Nuwe informasie- en kommunikasietegnologieë beskik oor die potensiaal om die maniere waarop informasie herwin, verwerk en gestoor word, te transformeer. Dit impliseer noodwendig 'n wysiging in die kern informasie produksie en -aflewerings prosesse van tersiêre onderwysinstellings. Sulke instellings word dus genoop om daadwerklik en pro-aktief op te tree ten opsigte van die suksesvolle en innoverende integrasie van relevante tegnologieë by bestaande prosedures, ten einde internasionale en nasionale mededingendheid te verseker. Die Universiteit van Stellenbosch (US) erken the belangrikheid daarvan om op hoogte te bly met verandering. Die Virtuele Informasie Spasie (VIS) projek vir optimale informasiedeling is 'n navorsingsinisiatief wat ontwikkel het vanuit 'n behoefte vir 'n ondersoek na die funksionaliteit van die verskillende sinkrone en asinkrone rekenaargebasseerde kommunikasie media, wat as deel van die tegnologiese infrastruktuur van die US voorsien sal word - ten einde verbeterde informasiedeling en kommunikasie teweeg te bring. Die VIS projek het 'n raamwerk verskaf waarbinne hierdie studie uitgevoer is. Die doel van hierdie navorsing was om 'n verkennende studie uit te voer, deur die gebruik van empiriese navorsing en prototipering, vir die kwantifisering van die bruikbaarheid van sinkrone rekenaar-gebasseerde kommunikasie media. Die spesifieke toepassingsarea is die Suid-Afrikaanse tersiêre onderwysomgewing (spesifiek gefokus op nagraadse vlak) met die doelom informasiedeling tussen informasiediensverskaffers, dosente, studente en navorsers te verbeter. Daar word egter verwag dat die graad waartoe die sinkrone media waarde toevoeg tot leer- en informasiedelings prosesse binne die VIS, beïnvloed sal word deur die bruikbaarheid van die sagteware waarbinne die media gesetel is, die waargenome behoeftes van die rolspelers vir die media, sowel as die uitvoerbaarheid en lewensvatbaarheid van die sisteme wanneer dit aangewend word binne die huidige tegnologiese infrastruktuur van die US. Hierdie elemente was dus empiries ondersoek deur die uitvoering van verskeie bruikbaarheidseksperimente in 'n omgewing wat 'n tradisionele bruikbaarheids laboratorium simuleer, ten einde the nodige subjektiewe en objektiewe data te ontgin wat gemik is op die doelwitte en mikpunte wat die strewe van hierdie studie omsluit. 'n Teoretiese perspektief word voorsien deur 'n literatuur-oorsig, ten einde die waarde van die VIS omgewing te konseptualiseer. Konsepte wat veral aandag geniet hou verband met die ontwikkeling van elektoniese gemeenskappe en buigsame leer omgewings. Die aanname word gemaak dat die gebruik van sinkrone rekenaargebasseerde kommunikasie media (soos gesetel in die sagteware pakkette, NetMeeting en Yahoo Messenger) die ontwikkeling van 'n effektiewe VIS sal fasiliteer wat 'n nuwe onderrigparadigma ondersteun. Die uitgangspunt van hierdie paradigma is dat kennis nie net weergegee moet word nie, maar dat dit gekonstrueer kan word soos wat die partye betrokke raak in relevante gespreksnetwerke binne die virtuele informasie spasie. So word elektroniese gemeenskappe dus geskep waarbinne individue idees en materiaal met mekaar kan deel en uitruil, terwyl kennis effektief geskep en gedeel word. Informasie is ingewin aangaande die deelnemers se kenmerke, voorkeure, afkeure, behoeftes en persepsies oor die bruikbaarheid van die sagtware pakkette, NetMeeting en Yahoo Messenger, wanneer dit aangewend word binne die tegnologiese infrastruktuur van die US, ten einde verhoogde informasiedeling en kommunikasie te bewerkstellig. Prestasiemetingsdata (gekoppel aan sekere bruikbaarheidskriteria) was ook verkry tydens die eksperimentele fase, sowel as informasie oor die uitvoerbaarheid en lewensvatbaarheid van die onderskeie sisteme wanneer dit aangewend word binne die huidige tegnologiese parameters van die US. Die analise van die data het beskrywende statistieke behels aangesien die navorsing ten doel gehad het om die ingesteldhede betreffende die bruikbaarheid en behoefte aan die sagteware pakkette, sowel as sekere tegniese aspekte rakende die stelsels, uit te lig. Die resultate het getoon dat die respondente beide NetMeeting en Yahoo Messenger as bruikbaar waargeneem het, aangesien 'n positiewe beoordeling op bykans al die dimensies van bruikbaarheid bereik was. In die geval van NetMeeting het sekere tegnologiese beperkinge van die sisteem, soos beperkte bandwyte, egter die effektiwiteit van die sisteem beduidend beinvloed. Tegnologiese beperkinge in die geval van Yahoo Messenger was hoofsaaklik as gevolg van die onstabiele omgewing waarbinne die bediener funksioneer. Verdere navorsing is dus nodig om suksesvolle implementering en aanwending van NetMeeting en Yahoo Messenger te laat realiseer, gegewe die tegnologiese parameters van die US.
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Scholtz, Karin. "An investigation into the usability of asynchronous information techology for a virtual E-learning information sharing environment at a university in South-Africa." Thesis, Stellenbosch : Stellenbosch University, 2003. http://hdl.handle.net/10019.1/53274.

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Thesis (MA)--Stellenbosch University, 2003.
ENGLISH ABSTRACT: Institutions for tertiary education are now more than ever realising the advantages of supplying the growing population with more effective and flexible learning environments through the integration of technology based media. Educational institutions are faced with the challenge of embracing technological changes within the educational domain in order to maintain their competitive position within a global arena. The University of Stellenbosch, as many other tertiary educational institutions, are challenged to view them as being part of an integrated knowledge society responsible for the reproduction of knowledge as a national and global commodity. The recent acceptance of an explicit strategy concerning educational processes and the creation of an Electronic Campus ensured that the University of Stellenbosch would maintain their strategic position through the development and improvement of the quality of the central education, research and community service functions within the university. The purpose of the research conducted within the boundaries of the University of Stellenbosch were to enhance and improve the quality of the learning and information sharing processes between various role players through the exploration of available communication media and the examination of relevant concepts. The specific objectives of the study comprise the following: ■ Objective One: Through the use of alternative subjective and objective test methods, including observation and the use of a questionnaire to conduct an empirical study to evaluate the usability of the various asynchronous computer based communication media, with specific focus on course management systems, and video streaming; ■ Objective Two: Make recommendations based on the findings of the study to potential users of the alternative media and applications in terms of the limitations and benefits; ■ Objective Three: To use the findings, together with an examination of the user needs and applicable concepts, to make recommendations to assist in future decisions regarding the value of the integration of these media into the creation of a high value interactive virtual learning environment; ■ Objective Four: Given the findings, to make recommendations for future research. Empirical tests were conducted in order to examine the usability of WebCT and Microsoft Producer as it was anticipated that the degree to which the communication media adds value and enhances the education and information sharing process will be influenced by the usability of the specified media and the role players' perceived need for the specific media. Empirical test were descriptive in nature and included survey research methods and usability laboratory tests In summary, the data obtained shows that the sample population holds favourable attitudes with regard to the usability of both Microsoft Producer and WebCT. WebCT and Microsoft Producer holds the potential for enhancing and improving the quality of the learning and information sharing processes between role-players within the University of Stellenbosch by providing a useful, reliable, easy to use, consistent, compatible, learnable and likeable system. The integration of WebCT and Microsoft Producer in the context of the University of Stellenbosch will enable role-players to complete their educational and research activities with accuracy in a timely competent and economical fashion.
AFRIKAANSE OPSOMMING: Instellings vir tersiere opvoeding is nou meer as ooit bewus van die onmiskenbare voordele verbonde aan die beskikbaarstelling van meer effektiewe en buigsame leer omgewings aan ‘n groeiende studente getalle deur die integrasie van tegnologie gebasseerde media. Opvoedkundige instellings word toenemend uitgedaag om die geleenthede wat die tegnologiese veranderinge in die opvoedings domein vergesel aan te gryp. Die Universiteit van Stellenbosch word, soos vele ander tersiere instellings, uitgedaag om hulself te beskou as deel van ‘n geintegreerde kennis gemeenskap, verantwoordelik vir die reproduksie van kennis as ‘n nasionale en globale kommoditeit. Die onlangse aanvaarding van 'n eksplisiete strategie aangaande opvoedkundige prosesse en die ontwikkeling van ‘n elektroniese kampus het verseker dat die Universiteit van Stellenbosch sy strategiese posisie behou deur die ontwikkeling en verbetering van die kwaliteit van die sentrale opvoedings, navorsings, en gemeenskapsdiens funksies binne die Universiteit van Stellenbosch. Die doel van die navorsing wat binne die grense van die Universiteit van Stellenbosch uitgevoer is was om die kwaliteit van die opvoedings- en informasiedelings prosesse tussen verskeie rolspelers te verbeter deur die verkenning van beskikbare kommunikasie media en relevante konsepte. Die spesifieke doelwitte van die studie kan as volg uiteengesit word: ■ Doelwit Een: Om deur die gebruik van alternatiewe subjektiewe en objektiewe toets metodes, insluitende observasie en die gebruik van ‘n vraelys, ‘n empiriese studie uit te voer met die oog op die evaluasie van die bruikbaarheid van verskeie asinkrone rekenaar gebasseerde kommunikasie media, met spesifieke fokus op kursusbestuurstelsels en videostroomingstelsels; ■ Doelwit Twee: Om aanbevelings te maak gebasseer op die bevindinge van die studie aan potensiele gebruikers rakende die alternatiewe media en hul gebruike in terme van tekortkominge en voordele; ■ Doelwit Drie: Om die bevindinge te gebruik in samewerking met 'n evaluasie van die gebruikers se behoeftes en toepaslike konsepte, ten einde aanbevelings te maak wat toekomstige besluitneming sal dryf aangaande die waarde van die integrasie van die bogenoemde media in die ontwikkeling van ‘n hoe waarde interaktiewe skynwerklike leer omgewing; ■ Doelwit Vier: Gegewe die bevindinge om aanbevelings te maak vir toekomstige navorsing. Empiriese toetse is toegepas ten einde die bruikbaarheid van WebCT en Microsoft Producer te bepaal, aangesien daar verwag is dat die graad waartoe die kommunikasie media waarde sal toevoeg tot die opvoedkundige en informasie delings proses, beinvloed sal word deur die bruikbaarheid van die gespesifiseerde media asook die rolspelers se behoefte vir die spesifieke media. Die empiriese toetse kan as beskrywend geklasifiseer word en behels die gebruik van opnames en bruikbaarheids laboratorium toetse. Die data toon aan dat die rolspelers se houding teenoor die bruikbaarheid van Microsoft Producer en WebCT uiters positief is. WebCT en Microsoft Producer die het die potensiaal om die kwaliteit van opvoeding en informasie deling tussen rolspelers binne die Universiteit van Stellenbosch te kan verbeter deur die beskikbaarstelling van ‘n bruikbare, betroubare, gebruikers vriendelike, konsekwente, verenigbare, leerbare en aangename stelsel. Die integrasie van WebCT en Microsoft Producer in die konteks van die Universiteit van Stellenbosch sal rol-spelers instaat stel om hul navorsings en opleidings aktiwiteite met akkuraatheid en bevoegdheid te voltooi.
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Squillace, Diana Marie. "Distance education: The development of online learning environments for the online student." CSUSB ScholarWorks, 2003. https://scholarworks.lib.csusb.edu/etd-project/2394.

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This project examines online learning tools and software that are applicable to K-12 and post-secondary distance learning environments. Powerpoint, Webquest and Inspiration 7 have been utilized to develop a lesson plan and storyboard that incorporate the constructivist theory of learning. An accompanying Web site, "Learning Tools for the On-Line Student," serves as a resource for instructional technology educators and includes information on designing lesson plans and evaluating students. The site also provides links to online tools and software that are useful in online learning environments.
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Berenato, Gregory. "Measure it!: Developing an electronic resource for scientific measurement skills." CSUSB ScholarWorks, 2005. https://scholarworks.lib.csusb.edu/etd-project/2621.

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Kalake, Matsitso. "Factors enabling and constraining ICT implementation in schools: a multiple case study of three secondary schools in Lesotho." Thesis, Rhodes University, 2009. http://hdl.handle.net/10962/d1004539.

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This study focused on the implementation of ICTs in secondary schools in Lesotho. The main question addressed was: What are the enabling and constraining factors in the implementation of ICTs in schools? The work was undertaken in recognition of the fact that schools in the country were autonomously acquiring computers and using a variety of curricula without much coordination and policies from the government. There were factors encouraging schools to delve into this educational change: and challenges were already evident. This required further investigation. The research approach commenced with a critical review of the literature. Literature was drawn from developed and developing countries in order to understand the process of ICT implementation from a variety of contexts. The enquiry about the implementation process in all the countries focused on the rationale behind the use of ICTs in schools. ICT policies guiding implementation, principal leadership, teacher professional development and ICT resources. The literature review was followed by case studies of three secondary schools in Mafeteng district in Lesotho. Using both qualitative and quantitative methods of research, the study sought to determine from key people in three case study schools their overall understanding of how the process of implementation was carried out and what they perceived as enablers and constraints. The findings revealed that planning, access arrangements, training, support and to a lesser extent resources played a role in either impeding or encouraging the key ICT implementers at school and classroom level. Additionally, the key role of the principal and the MoE were highlighted in the study.
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Vogt, Karen Fay. "The use of technology in meeting science reform criteria: Can web-based instruction promote scientific literacy?" CSUSB ScholarWorks, 1999. https://scholarworks.lib.csusb.edu/etd-project/1861.

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Science educators are currently facing the challenge of reforming the practices of science education. Publications of various science and educational organizations have established new criteria for accomplishing this goal. The new goal of science educators is scientific literacy for all.
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Jackmond, Gregory. "The Palm Springs adult school home page: A presence on the world wide web." CSUSB ScholarWorks, 1997. https://scholarworks.lib.csusb.edu/etd-project/1552.

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Books on the topic "Computer-assisted instruction. Electronic information resources Education"

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Mulford, D. Kent. Online education: 6 steps to starting an online school. United States]: D.K. Mulford, 2006.

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E-ffective writing for e-learning environments. Hershey, PA: Information Science Pub., 2004.

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Kajee, Leila. Constructing identities in online communities of practice: A case study of online learning. Oxford: Peter Lang, 2008.

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Kajee, Leila. Constructing identities in online communities of practice: A case study of online learning. Oxford: Peter Lang, 2008.

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Alan, Poulter, ed. Delivering digital services: A handbook for public libraries and learning centres. London: Facet, 2005.

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Electronic resources in the virtual learning environment: A guide for librarians. Oxford: Chandos, 2004.

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Puteh, Marlia. Lost in transition: Electronic learning in Malaysian universities. Johor Bahru, Johor Darul Ta'zim, Malaysia: UTM Press, Universiti Teknologi Malaysia, 2010.

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Catherall, Paul. Delivering e-learning for information services in higher education. Oxford: Chandos, 2005.

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Arellano, Felipe Martínez. E-aprendizaje en bibliotecología: Perspectivas globales. México, D.F: Universidad Nacional Autónoma de México, Centro Universitario de Investigaciones Bibliotecológicas, 2005.

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Moiseev, V. B. Ėlementy informat︠s︡ionno-obrazovatelʹnoĭ sredy vysshego uchebnogo zavedenii︠a︡: Monografii︠a︡. Ulʹi︠a︡novsk: Ulʹi︠a︡novskiĭ gos. tekhnicheskiĭ universitet, 2002.

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Book chapters on the topic "Computer-assisted instruction. Electronic information resources Education"

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Fanning, Elizabeth. "Game Mods." In Handbook of Research on Effective Electronic Gaming in Education, 1390–99. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-59904-808-6.ch080.

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A game mod describes a modification within an existing commercial, computer-based game that has been created by a user. By game modding, a user can participate in the creative process by taking the setting of their favorite game and customizing it for entertainment purposes or to convey information. For years, commercial computer-based game developers committed considerable resources towards preventing users from “hacking” into or “hijacking” their games. Now several computer-based game developers provide editors with their products to encourage users to create content, and to allow educators, for instance, to take advantage of the benefits and production quality of commercial computer games to create customized instruction. This chapter focuses on mainstream, accessible games with straightforward modding tools that can be easily integrated into a learning environment.
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Magoulas, George D. "Web-Based Instructional Systems." In Encyclopedia of Human Computer Interaction, 729–38. IGI Global, 2006. http://dx.doi.org/10.4018/978-1-59140-562-7.ch109.

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Information and communication technologies have played a fundamental role in teaching and learning for many years. Technologies, such as radio and TV, were used during the 50s and 60s for delivering instructional material in audio and/or video format. More recently, the spread of computer-based educational systems has transformed the processes of teaching and learning (Squires, Conole, & Jacobs, 2000). Potential benefits to learners include richer and more effective learning resources using multimedia and a more flexible pace of learning. In the last few years, the emergence of the Internet and the World Wide Web (WWW) have offered users a new instructional delivery system that connects learners with educational resources and has led to a tremendous growth in Web-based instruction. Web-based instruction (WBI) can be defined as using the WWW as the medium to deliver course material, manage a course (registrations, supervision, etc.), and communicate with learners. A more elaborate definition is due to Khan (1997), who defines a Web-based instructional system (WIS) as “...a hypermedia-based instructional program which utilises the attributes and resources of the World Wide Web to create a meaningful learning environment where learning is fostered and supported.” Relan and Gillani (1997) have also provided an alternative definition that incorporates pedagogical elements by considering WBI as “...the application of a repertoire of cognitively oriented instructional strategies within a constructivist and collaborative learning environment, utilising the attributes and resources of the World Wide Web.” Nowadays, WISs can take various forms depending on the aim they serve: • Distance-learning (DL) systems’ goal is providing remote access to learning resources at a reduced cost. The concept of DL (Rowntree, 1993) is based on: (i) learning alone, or in small groups, at the learner’s pace and in their own time and place, and (ii) providing active learning rather than passive with less frequent help from a teacher. • Web-based systems, such as intelligent tutoring systems (Wenger, 1987), educational hypermedia, games and simulators (Granlund, Berglund, & Eriksson, 2000), aim at improving the learning experience by offering a high level of interactivity and exploratory activities, but require a significant amount of time for development. The inherent interactivity of this approach leads learners to analyse material at a deeper conceptual level than would normally follow from just studying the theory and generates frequently cognitive conflicts that help learners to discover their possible misunderstandings and reconstruct their own cognitive models of the task under consideration. • Electronic books provide a convenient way to structure learning materials and reach a large market (Eklund & Brusilovsky, 1999). • Providers of training aim to offer innovative educational services to organisations for workplace training and learning, such as to supplement and support training in advance of live training, update employee skills, develop new skills.
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Rahman, Hakikur. "Interactive Multimedia Technologies for Distance Education Systems." In Encyclopedia of Multimedia Technology and Networking, Second Edition, 742–48. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-60566-014-1.ch100.

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Information is typically stored, manipulated, delivered, and retrieved using a plethora of existing and emerging technologies. Businesses and organizations must adopt these emerging technologies to remain competitive. However, the evolution and progress of the technology (object orientation, high-speed networking, Internet, and so on) has been so rapid, that organizations are constantly facing new challenges in end-user training programs. These new technologies are impacting the whole organization, creating a paradigm shift which, in turn, enables them to do business in ways never possible before (Chatterjee & Jin, 1997). Information systems based on hypertext can be extended to include a wide range of data types, resulting in hypermedia, providing a new approach to information access with data storage devices, such as magnetic media, video disk, and compact disk. Along with alphanumeric data, today’s computer systems can handle text, graphics, and images, thus bringing audio and video into everyday use. DETF Report (2000) refers that technology can be classified into noninteractive and time-delayed interactive systems, and interactive distance learning systems. Noninteractive and time-delayed interactive systems include printed materials, correspondence, one-way radio, and television broadcasting. Interactive distance learning systems can be termed as “live interactive” or “stored interactive,” and range from satellite and compressed videoconferencing, to standalone computer-assisted instruction with two or more participants linked together, but situated in locations that are separated by time and/or place. Different types of telecommunications technology are available for the delivery of educational programs to single and multiple sites throughout disunited areas and locations. Diaz (1999) indicated that there are numerous multimedia technologies that can facilitate self-directed, practice-centered learning and meet the challenges of educational delivery to the adult learner. Though, delivering content via the WWW has been tormented by unreliability and inconsistency of information transfer, resulting in unacceptable delays and the inability to effectively deliver complex multimedia elements, including audio, video, and graphics. A CD/Web hybrid, a Web site on a compact disc (CD), combining the strengths of the CD-ROM and the WWW, can facilitate the delivery of multimedia elements by preserving connectivity, even at constricted bandwidth. Compressing a Web site onto a CD-ROM can reduce the amount of time that students spend interacting with a given technology, and can increase the amount of time they spend learning. University teaching and learning experiences are being replicated independently of time and place via appropriate technology-mediated learning processes, like the Internet, the Web, CD-ROM, and so on. However, it is possible to increase the educational gains possible by using the Internet while continuing to optimize the integration of other learning media and resources through interactive multimedia communications. Among other conventional interactive teaching methods, Interactive Multimedia Methods (IMMs) seems to be adopted as another mainstream in the path of distance learning system.
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Torrisi-Steele, Geraldine. "Theoretical Foundations for Educational Multimedia." In Encyclopedia of Multimedia Technology and Networking, Second Edition, 1391–98. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-60566-014-1.ch188.

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The notion of using technology for educational purposes is not new. In fact, it can be traced back to the early 1900s during which time school museums were used to distribute portable exhibits. This was the beginning of the visual education movement that persisted through the 1930s as advances in technology such as radio and sound motion pictures continued. The training needs of World War II stimulated serious growth in the audiovisual instruction movement. Instructional television arrived in the 1950s, but had little impact, mainly due to the expense of installing and maintaining systems. The advent of computers in the 1950s laid the foundation for CAI (computer assisted instruction) through the 1960s and 1970s. However, it was not until the 1980s that computers began to make a major impact in education (Reiser, 2001). Early applications of computer resources included the use of primitive simulation. These early simulations had little graphic capabilities and did little to enhance the learning experience (Munro, 2000). Since the 1990s, there have been rapid advances in computer technologies in the area of multimedia production tools, delivery, and storage devices. Throughout the 1990s, numerous CD-ROM educational multimedia software was produced and was used in educational settings. More recently, the advent of the World Wide Web (WWW), together with the emergence of mobile devices and wireless networking, has opened a vast array of possibilities for the use of multimedia technologies and associated information and communications technologies (ICT) to enrich the learning environment. Today, educational institutions are investing considerable effort and money into the use of multimedia. The use of multimedia technologies in educational institutions is seen as necessary for keeping education relevant to the twenty-first century (Selwyn & Gordard, 2003). The term “multimedia” as used in this article refers any technologies which make possible “the entirely digital delivery of content presented by using an integrated combination of audio, video, images (twodimensional, three-dimensional) and text” along with the capacity to support user interaction (Torrisi-Steele, 2004, p. 24). Multimedia may be delivered on computer via CD-ROM, DVD, the Internet, or on other devices such as mobile phones and personal digital assistants, or any digital device capable of supporting interactive and integrated delivery of digital audio, video, image, and text data. The notion of interaction in educational multimedia may be viewed from two perspectives. First, interaction may be conceptualised in terms of “the capacity of the system to allow individual to control the pace of presentation and to make choices about which pathways are followed to move through the content; and the ability of the system to accept input from the user and provide appropriate feedback to that input” (Torrisi- Steele, 2004, p. 24). Second, given the integration of multimedia with communication technologies, interaction may be conceptualized as communication among individuals (teacher-learner and learner(s)-learner(s)) in the learning space that is made possible by technology (e-mail, chat, video-conferencing, threaded discussion groups, and so on).
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