Dissertations / Theses on the topic 'Computer ethics'
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Hall, Brian Richard. "A synthesized definition and analysis of computer ethics." Thesis, Robert Morris University, 2014. http://pqdtopen.proquest.com/#viewpdf?dispub=3622702.
Full textComputing ethics is a complex area of study that is of significant importance to the computing community and global society. Such concerns as surveillance and automation underscore the need for increased ethical understanding and training in computing. However, education and research in computing ethics are difficult due to the diverse meanings of ethics. This content analysis study analyzed definitions of computer ethics, the subject matter of computer ethics, and the relationship between the definition and subject matter. The purpose of this study was to educe and present the meaning of computing ethics, resulting in a thematic definition of computing ethics for use in education and research. This analysis also provides a coherent concept of the subject matter of computing ethics in relation to the synthesized definition. This study discusses definition and subject matter themes that emerged such as interdisciplinarity, collaboration, scholars and professionals, contributions and costs, computing artifacts, global society, privacy, design and development, and use. The results of this study can assist computing ethicists with research, aid computing educators with curriculum development, and provide a theoretical frame for relating ethics to computing. This exploration demonstrates that groups within the computing community can find common ground, even on such a difficult and complex matter as ethics.
So, Siu-fan Sylvia, and 蘇少芬. "Computer ethics: youth attitude and behavior in digital piracy." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2004. http://hub.hku.hk/bib/B29960551.
Full textTurilli, Matteo. "Ethics and the practice of software design." Thesis, University of Oxford, 2012. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.711646.
Full textGhazali, Hamed. "Examining high-school students' views on computer and information ethics /." Search for this dissertation online, 2003. http://wwwlib.umi.com/cr/ksu/main.
Full textAssefa, B. (Bethelhem). "Motivations behind software piracy:from the viewpoint of computer ethics theories." Master's thesis, University of Oulu, 2014. http://urn.fi/URN:NBN:fi:oulu-201405241494.
Full textDodig-Crnkovic, Gordana. "Investigations into Information Semantics and Ethics of Computing." Doctoral thesis, Västerås : Mälardalen University, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-153.
Full textAlmualla, Suad. "Towards a pedagogy for teaching computer ethics in universities in Bahrain." Thesis, De Montfort University, 2012. http://hdl.handle.net/2086/8804.
Full textEkhäll, Susanne. "Ethical awareness in some Swedish IT-companies." Thesis, University of Skövde, School of Humanities and Informatics, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-985.
Full textEthical considerations have become more important in our environment, since all humans are moral agents and we can not avoid the involvement of ethical issues in every activity that we take part in. Ethical issues are vital, and it seems that it has become a burning question. This study presents the results of a survey of how Chief Executive Officers (CEO) in five IT-companies considers and work with attitudes toward ethical issues. The survey indicated that ethics in IT-companies has much to do with relations, relations between employees, relations between company and customer, and the importance of creating long-term relationships with customers. The survey also indicated the individual view of ethics. Finally, suggestions for further examination in this area are made.
Gray, John Max. "Virtue Ethics: Examining Influences on the Ethical Commitment of Information System Workers in Trusted Positions." NSUWorks, 2015. http://nsuworks.nova.edu/gscis_etd/364.
Full textSenter, Jasper W. Thornton Cayetano S. "Information technology (IT) ethics : training and awareness materials for the Department of the Navy /." Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2002. http://library.nps.navy.mil/uhtbin/hyperion-image/02Jun%5FThornton%5FSenter.pdf.
Full textThesis advisor(s): Cynthia E. Irvine, Floyd Brock. Jasper W. Senter graduated in September, 2002; Cayetano S. Thornton graduated in June, 2002. Includes bibliographical references (p. 59-61). Also available online.
Yuan, Qing. "A Study of the Relationships Between Knowledge and Attitudes Toward Computer Ethics Among Computer Users in the Tennessee Community College System." Digital Commons @ East Tennessee State University, 1998. https://dc.etsu.edu/etd/3000.
Full textGunestas, Murat. "An evidence management model for web services behavior." Fairfax, VA : George Mason University, 2009. http://hdl.handle.net/1920/5631.
Full textVita: p. 167. Thesis director: Duminda Wijesekera. Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Information Technology. Title from PDF t.p. (viewed Nov. 11, 2009). Includes bibliographical references (p. 159-166). Also issued in print.
McMillan, Donald Calum. "Mass participation user trials." Thesis, University of Glasgow, 2012. http://theses.gla.ac.uk/3656/.
Full textTesone, Dana V. "Development of a Multimedia Publication in Hospitality and Tourism Ethics for Undergraduate Students and Workplace Training Programs." NSUWorks, 1995. http://nsuworks.nova.edu/gscis_etd/878.
Full textCampano, Erik. "Online Shaming : Ethical Tools for Human-Computer Interaction Designers." Thesis, Umeå universitet, Institutionen för informatik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-172899.
Full textForman, Abbe Ellen. "An Exploratory Study on the Factors Associated with Ethical Intention of Digital Piracy." NSUWorks, 2009. http://nsuworks.nova.edu/gscis_etd/153.
Full textGrant, Candace. "Improving business and ICT ethics education : the potential of positive psychology and appreciative inquiry." Thesis, De Montfort University, 2016. http://hdl.handle.net/2086/13117.
Full textWells, Raymond Cleophas. "An Empirical Assessment of Factors Contributing to Individuals' Propensity to Commit Software Piracy in The Bahamas." NSUWorks, 2012. http://nsuworks.nova.edu/gscis_etd/335.
Full textBrown, Katharine Creevey. "A Consideration of Mason’s Ethical Framework: The Importance of PAPA Factors in the 21st Century: A Seven-Year Study." UNF Digital Commons, 2018. https://digitalcommons.unf.edu/etd/840.
Full textJohansson, Marcus. "Trollbridge : Order effects, and moral dilemmas with three choice alternatives." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-110105.
Full textHaviland, Hannah. ""The Machine Made Me Do It!" : An Exploration of Ascribing Agency and Responsibility to Decision Support Systems." Thesis, Linköping University, Centre for Applied Ethics, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-2922.
Full textAre agency and responsibility solely ascribable to humans? The advent of artificial intelligence (AI), including the development of so-called “affective computing,” appears to be chipping away at the traditional building blocks of moral agency and responsibility. Spurred by the realization that fully autonomous, self-aware, even rational and emotionally-intelligent computer systems may emerge in the future, professionals in engineering and computer science have historically been the most vocal to warn of the ways in which such systems may alter our understanding of computer ethics. Despite the increasing attention of many philosophers and ethicists to the development of AI, there continues to exist a fair amount of conceptual muddiness on the conditions for assigning agency and responsibility to such systems, from both an ethical and a legal perspective. Moral and legal philosophies may overlap to a high degree, but are neither interchangeable nor identical. This paper attempts to clarify the actual and hypothetical ethical and legal situations governing a very particular type of advanced, or “intelligent,” computer system: medical decision support systems (MDSS) that feature AI in their system design. While it is well-recognized that MDSS can be categorized by type and function, further categorization of their mediating effects on users and patients is needed in order to even begin ascribing some level of moral or legal responsibility. I conclude that various doctrines of Anglo legal systems appear to allow for the possibility of assigning specific types of agency – and thus specific types of legal responsibility – to some types of MDSS. Strong arguments for assigning moral agency and responsibility are still lacking, however.
Iacovino, Livia. "Recordkeeping, ethics and law : regulatory models, participant relationships and rights and responsibilities in the online world /." Dordrecht : Springer, 2006. http://www.gbv.de/dms/spk/sbb/recht/toc/511999585.pdf.
Full textPethrus, Anton. "Informationens effekt i moraliska dilemman : Effekterna mängden tillgänglig information har på spelares beslut i prohibition dilemman." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-13734.
Full textMittelstadt, Brent. "On the ethical implications of personal health monitoring." Thesis, De Montfort University, 2013. http://hdl.handle.net/2086/10101.
Full textFischer-Fortier, Katherine D. "Scaffolding ethical argumentation in an undergraduate philosophy course through collaborative technologies /." Thesis, Connect to this title online; UW restricted, 2007. http://hdl.handle.net/1773/7843.
Full textMoberg, Daniel. "Mass Ethics : En undersökning om att använda spelserien Mass Effect inom etikundervisningen i religionskunskapen på gymnasieskolan." Thesis, Karlstads universitet, Fakulteten för humaniora och samhällsvetenskap (from 2013), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-35421.
Full textAccording to the Swedish National Agency for Education, popular culture, in which computer games are included, is a useful tool for connecting with the students and their worlds when teaching the subject of religion. This essay explores the potential of the Mass Effect-games to serve as an instrument when teaching the subject of religion, aiming to answer the following questions: Does right and wrong play a part in Mass Effect? How? What is right and wrong in the context of the game? Can Mass Effect be used as a framework when teaching the ethical content of the religious subject and if so, how? The context of the games is explored through an analysis of how their reputation system, here called the Paragon/Renegade-system, judges different actions, and through a breakdown of one of the decisions in the games, using a model designed for analyzing ethical issues. This context is then compared with ethical models appearing in the syllabus for the subject of religion and the knowledge and abilities that the subject should offer the students opportunities to develop. The research shows that much of the core content of ethical studies can be addressed using the various elements of the Mass Effect-games. On the basis of other studies, this kind of work is also encouraged.
Larsson, Göran. "Integrating Ethical Considerations in Computerized Information Systems." Thesis, University of Skövde, Department of Computer Science, 1999. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-401.
Full textThis work concerns ethics applied to computer technology, emphasizing the use of this technology within organizations. Computer technology has created the possibility to do things not possible before, for good and bad. Ethical reasoning can be used as a tool to provide guidance, in order to create Computerized Information Systems (CIS) that are sustainable with respect to the ethical demands that can be put upon them.
If one wants to integrate ethical considerations into a CIS, it is reasonable that ethical issues should be taken account of in systems development. As a general methodology for developing a CIS, the Systems Development Life Cycle (SDLC) will be examined. The SDLC is the place and moment when it is possible to integrate ethical considerations into a CIS.
This work will focus on, and try to explain, what characteristics are necessary in order to be able to apply ethical considerations to a methodology. This is done by examining five methodologies adopting the SDLC. It will also be examined how the three major ethical theories utilitarianism, deontologism and rights ethics will affect the SDLC, and thus eventually a CIS being implemented.
The outcome of this work are that there are limited possibilities of integrating ethical considerations into methodologies adopting a hard system approach, compared to those adopting a soft one. The ethical standards of a CIS must be established early on in the SDLC. Integration of ethical issues requires a system approach to be applied in the SDLC. Participation becomes an important feature of systems development in order to adopt ethical reasoning. The different ethical theories will put different emphasis on the group or the individual in systems development.
Carlsson, Bertil. "Ethical Situations in Service Design : An Explorative Study of how Service Designers Handle Ethically Loaded Situations During the Design Process." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-74622.
Full textVan, Sophie. "Encouraging moral reflection in digital games : Feedback systems and their effects." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12542.
Full textKrzewska, Weronika. "ZERROR : Provoking ethical discussions of humanoid robots through speculative animation." Thesis, Malmö universitet, Institutionen för konst, kultur och kommunikation (K3), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-45975.
Full textCampano, Erik. "Artificially Intelligent Black Boxes in Emergency Medicine : An Ethical Analysis." Thesis, Umeå universitet, Institutionen för psykologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-160696.
Full textArtificially intelligent black boxes are increasingly being proposed for emergency medicine settings; this paper uses ethical analysis to develop seven practical guidelines for emergency medicine black box creation and use. The analysis is built around seven variations of a thought experiment involving a doctor, a black box, and a patient presenting chest pain in an emergency department. Foundational concepts, including artificial intelligence, black boxes, transparency methods, emergency medicine, and ethical analysis are expanded upon. Three major areas of ethical concern are identified, namely consent; culture, agency, and privacy; and fault. These areas give rise to the seven variations. For each, a key ethical question it illustrates is identified and analyzed. A practical guideline is then stated, and its ethical acceptability tested using consequentialist and deontological approaches. The applicability of the guidelines to medicine more generally, and the urgency of continued ethical analysis of black box artificial intelligence in emergency medicine, are clarified.
Rosenbaum, Mark H. "Identifying Unethical Personally Identifiable Information (PII) Privacy Violations Committed by IS/IT Practitioners: A Comparison to Computing Moral Exemplars." NSUWorks, 2015. http://nsuworks.nova.edu/gscis_etd/29.
Full textEdwards, Charles Kumar. "A Framework for the Governance of Information Security." NSUWorks, 2013. http://nsuworks.nova.edu/gscis_etd/143.
Full textLars, Bartha. "Biometriska säkerhetslösningars inverkan på IT-forensik inom polisen : En kvalitativ intervjustudie." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-16469.
Full textPasswords have long been the users’ preferred method of choice to protect user accounts and sensitive data. In a strive to find simpler, quicker and more secure forms of authentication methods, biometric security solutions have seen an increased in popularity. Most mobile phones now include a type of biometrical sensors as an option for authentication. By conducting a qualitative interview study with IT-forensics employed by the police force in different districts in Västra Götaland county, this study aims to investigate the research question: How have biometric security solutions in comparison to passwords influenced the working methods of IT-forensics at the Swedish Police Authority? The study shows that biometric security solutions give no added benefit to security in comparison to passwords, because there is always an underlying security code that is ready to be used in case the biometric authentication fails to work. Therefore, biometric devices suffer from the same kinds of weaknesses that have always plagued passwords. Keywords: biometrics, passwords, security, ethics, law, IT-forensics.
Öhman, Persson Jenny. "The Obvious & The Essential : Interpreting Software Development & Organizational Change." Doctoral thesis, Uppsala University, Department of Information Technology, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-4689.
Full textExamining how our basic values affect development processes is the overall theme of this thesis. In practice, the question is investigated in relation to software development and organizational change and in research, in relation to science and its relationship to common sense, specifically within the area of Human Computer Interaction. The thesis discusses how it might be possible to discover what is essential for development processes and why the essential may be interpreted as something other than the simply obvious. This thesis examines ways of studying and understanding our social environment and development processes, particularly those concerning people, organizations and software. The empirical examples deal with a software development project and a project that scrutinized the strategy for a governmental authority’s business and information technology. Attitudes are discussed in terms of how they view the user, the customer, the software developers, the software, organizational and implementation processes, organizational management, aesthetic values, functionality and use, research, methods, paradigmatic approaches, ethical issues, psychological reactions, sociological prerequisites, categorizations of people and stress-related health consequences. One particular prerequisite for developing superior computer-supported office work has repeatedly presented itself: an open, questioning attitude towards the software development process, towards organizational change and towards the people working in the organizations. A similar attitude towards research and its design can be crucial to the development of new knowledge. This circumstance can be interpreted as an indication of how important it is that we be aware of and question our preconceived notions, in order to develop an autonomous behavior where we take responsibility for our actions. By doing so, we can avoid misinterpretations and not get trapped into making categorizations that are simply obvious. This is essential and must be emphasized in our search for the path to »healthy work«.
Nakano, Yoshiaki, and Katsunobu Izutsu. "The new course of study and a prospect of information studies education in Japan." Universität Potsdam, 2013. http://opus.kobv.de/ubp/volltexte/2013/6452/.
Full textKastendiek, Antonia. "Computer und Ethik statt Computerethik /." Münster : LIT, 2003. http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&doc_number=010526917&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA.
Full textPohl, Kirsten. "Ethical reflection and emotional involvement in computer games." Universität Potsdam, 2008. http://opus.kobv.de/ubp/volltexte/2008/2465/.
Full textGottleber, Timothy Theodore. "The Association between Attitudes toward Computers and Understanding of Ethical Issues Affecting Their Use." Thesis, University of North Texas, 1992. https://digital.library.unt.edu/ark:/67531/metadc277720/.
Full textDemmelmaier, Gustav, and Carl Westerberg. "Data Segmentation Using NLP: Gender and Age." Thesis, Uppsala universitet, Avdelningen för datalogi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-434622.
Full textRick, Christian. "Computers as tools for ethical decision making." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-252088.
Full textZhang, Kewen. "The computer network-based media and ethnic electronic community /." free to MU campus, to others for purchase, 1998. http://wwwlib.umi.com/cr/mo/fullcit?p9904877.
Full textCederwall, Tomas, and Robin Jansson. "Vilseledd i en digital värld : En kvalitativ studie om upplevelsen av digital nudging." Thesis, Linnéuniversitetet, Institutionen för informatik (IK), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-104842.
Full textIndividuals face different choice situations on a daily basis in both physical and digital environments. The concept of nudging means using small means to guide and influence individuals to make choices that are considered better. Dark patterns are something used in nudging for the purpose of manipulating individuals to do things they did not intend to do by using nudging for an immoral purpose. Previous research highlights a number of ethical perspectives that need to be taken into account when designing nudges. There seems to be a consensus around some perspectives, however, there are different theories that differ from each other. We interpret that these differences means that this subject has not been fully discussed. The purpose of this study is to investigate ethical perspectives in nudging and how these affect the user experience. We intend to conduct a qualitative study that examines the ethics perspectives of nudging and how it affects the user's experience of autonomy and transparency. To address this, a survey model was created, combining dark patterns, through autonomy and transparency, and how this affects the user experience. We designed an interface based on dark patterns and used this to conduct user tests as a qualitative method. This test was followed by interview and evaluation questions. The results from the data collection were analyzed and we were able to identify certain specific emotional expressions that could be linked to the different nudges the participants had been exposed to, which could then be traced back to specific dark patterns and autonomy or transparency. The study states that the designed interface limited both transparency and autonomy, which could be ascertained through a number of negative emotional expressions formulated by the participants in the study. The result of the study is that the use of this type of negatively affecting nudge greatly affects the user experience for those who are exposed to these.
Johannesson, Isabella. "Dark Patterns in Digital Buy Now Pay Later Services." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-300191.
Full textBuy Now Pay Later (BNPL) är en finansiell tjänst där användarna skjuter upp betalningar mot en kortfristig skuld. BNPL-tjänster har en lång historia, men digitala faktureringstjänster är nu den största inom marknaden för BNPL. För studien granskades Sveriges två av de största faktureringstjänster och deras användargränssnitt för “Dark Patterns”. Dark Patterns är designmönster som utnyttjar kunskapen om mänskligt beteende (t.ex. beteendepsykologi) och kognition (t.ex. kognitiv psykologi) för att uppmana kunderna att utföra riktade åtgärder. För digitala faktureringstjänster är de riktade åtgärderna att användarna väljer kreditbetalningar vilket uppfyller deras affärsmodell, eftersom en av deras huvudsakliga inkomstkällor är från användare som skjuter upp sina betalningar. Denna studie använder tre forskningsmetoder för att svara på forskningsfrågan ”Vilka befintliga “Dark Patterns” kan identifieras i digitala faktureringstjänster, och vad är påverkan av “Dark Patterns” i samband med digitala faktureringstjänster?”. Först identifierades befintliga “Dark Patterns” genom en systematisk litteraturstudie. Sen tillämpades de identifierade “Dark Patterns” i en analys av digitala faktureringstjänster, där tio “Dark Patterns” identifierades. Slutligen skapades en prototyp vars gränssnitt utvärderas för att testa påverkan av de identifierade “Dark Patterns” i samband med digitala faktureringstjänster. Analys tyder på att användarna uppmanas genom design till riktade åtgärder för de digitala faktureringsstjänsterna som valde kreditbetalningarna (X2 = 5,84, df = 1).
Antoniou, George S. "Designing an effective information security policy for exceptional situations in an organization: An experimental study." NSUWorks, 2015. http://nsuworks.nova.edu/gscis_etd/949.
Full textChen, Xiaowei. "Does Persuasive Technology Make Smartphones More Addictive? : An Empirical Study of Chinese University Students." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-299940.
Full textMed utvecklingen av datorhårdvara har datorer med övertalning blivit mer kraftfulla och inflytelserika än någonsin. De senaste trenderna visar att Persuasive Technology integreras med banbrytande teknik, såsom Natural Language Processing, Big Data och Machine Learning-algoritmer. Eftersom övertalning blir alltmer intelligent och subtil, är det angeläget att reflektera över de mörka sidorna av övertygande teknik. Studien syftar till att undersöka en av övertygande teknologins anklagelser, vilket gör smartphones mer beroendeframkallande för sina användare. Studien använder frågeformulär och djupintervjuer för att undersöka effekterna av övertygande teknik på unga smartphone-användare. Frågeformulär distribuerades via ett universitetsforum, studentgruppchattar och Tencent Survey Service. Tio intervjuade slumpmässigt urval från undersökningsresultaten. Åtta intervjuade delade sin skärmtid för smarttelefonen i tre veckor i rad efter intervjun. Bland de 183 deltagarna spenderade 84,70% (n = 155) mer än (eller lika med) fyra timmar per dag på sin smartphone, 44,26% (n = 81) indikerar att smartphones påverkar deras studier eller yrkesliv negativt. Tio intervjuade utvärderade att de kunde minska skärmtiden med 37% om de kunde undvika alla övertygande funktioner. Fem av åtta intervjuade minskade skärmtiden med 16,72% tre veckor efter intervjuerna genom att frivilligt stänga av några övertygande funktioner på sina smartphones. Denna studie ger empiriska bevis för att hävda att övertygande teknik ökar användarnas skärmtid och bidrar till beroendeframkallande beteende hos unga smartphone-användare. Några vanliga övertygande designprinciper kan ha negativa långsiktiga effekter på användarna. Sammanfattningsvis diskuterades de etiska problemen som HCI-designare (Human-computer-interaktion) möter och användarnas försummade bekräftelserätt.
Dimitropoulou, Polyxeni. "Computer-aided genetic analysis of complex disease : candidates for ethical exemplarity." Thesis, University of Sheffield, 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.408347.
Full textSanjurjo, Rubio Alejandro. "Vaivén. De la descomposición del sujeto al reencuentro con la perplejidad en el arte digital." Doctoral thesis, Universitat de Barcelona, 2014. http://hdl.handle.net/10803/290272.
Full textBouhid, Souad. "A computer-aided investigation of cultural representations in media discourse /." Thesis, McGill University, 2008. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=116026.
Full textUsing the factorial correspondence analysis of ALCESTE, we identified four different lexical worlds in the corpora of over fifty thousand words. Those lexical worlds correspond to the different positions of the utterers vis-a-vis the issue under study.
Specific vocabulary from the lexical worlds were found to convey cultural representations. Our study has permitted to uncover differences and similarities in the analysis of the Michaud affair reported in the National Post , an English newspaper in Toronto, Ontario, and in The Gazette , an English newspaper edited in Montreal, Quebec.
Landau, Nancy B. "The computer as a tool in the ethical development of primary school children /." Online version of thesis, 1987. http://hdl.handle.net/1850/10428.
Full text