Academic literature on the topic 'Computer game'
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Journal articles on the topic "Computer game"
Cass, S. "Mind games [computer game AI]." IEEE Spectrum 39, no. 12 (2002): 40–44. http://dx.doi.org/10.1109/mspec.2002.1088444.
Full textMacedonia, M. "Ender's game redux [computer games." Computer 38, no. 2 (2005): 95–97. http://dx.doi.org/10.1109/mc.2005.59.
Full textTaylor, Mark, Mike Baskett, Denis Reilly, and Somasundaram Ravindran. "Game Theory for Computer Games Design." Games and Culture 14, no. 7-8 (2017): 843–55. http://dx.doi.org/10.1177/1555412017740497.
Full textBychkova, Olga Anatol'evna, and Aleksandra Valer'evna Nikitina. "Images of game and gamer in the space of literature and computer games." Человек и культура, no. 6 (June 2020): 69–80. http://dx.doi.org/10.25136/2409-8744.2020.6.34481.
Full textHARPER, R. R. "THE COMPUTER GAME." British Journal of Criminology 31, no. 3 (1991): 292–307. http://dx.doi.org/10.1093/oxfordjournals.bjc.a048118.
Full textForsyth, Rachel, Rachel Harland, and Thomas Edwards. "Computer Game Delusions." Journal of the Royal Society of Medicine 94, no. 4 (2001): 184–85. http://dx.doi.org/10.1177/014107680109400409.
Full textSpence, S. A. "Computer Game Delusions." Journal of the Royal Society of Medicine 94, no. 7 (2001): 369. http://dx.doi.org/10.1177/014107680109400725.
Full textPrakash, Edmond C. "Computer game arena." ACM SIGCSE Bulletin 37, no. 3 (2005): 358. http://dx.doi.org/10.1145/1151954.1067557.
Full textDALLEY, JOSEPH W. (WINN). "THE COMPUTER GAME." Experimental Techniques 10, no. 9 (1986): 3. http://dx.doi.org/10.1111/j.1747-1567.1986.tb00367.x.
Full textCrogan, Patrick. "The Game Thing: Ludology and other Theory Games." Media International Australia 110, no. 1 (2004): 10–18. http://dx.doi.org/10.1177/1329878x0411000104.
Full textDissertations / Theses on the topic "Computer game"
Hu, Mengchen. "Game Design Patterns for Designing Stealth Computer Games." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20294.
Full textMuaweyah, Amer. "Game skeletons in Game Maker for the course Design and Programming of Computer Games." Thesis, Linköping University, Department of Computer and Information Science, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-50777.
Full textBerg, Hovard Alexander. "The Computer Game Industry." Thesis, Norwegian University of Science and Technology, Department of Telematics, 2010. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-10172.
Full textDeRouin-Jessen, Renee. "GAME ON: THE IMPACT OF GAME FEATURES IN COMPUTER-BASED TRAINING." Doctoral diss., University of Central Florida, 2008. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/3142.
Full textFriis, Nicolai. "Computer game based learning - SimComp." Thesis, Norwegian University of Science and Technology, Department of Computer and Information Science, 2005. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-9207.
Full textMiles, Jonathan David. "Machine Learning for Adaptive Computer Game Opponents." The University of Waikato, 2009. http://hdl.handle.net/10289/2779.
Full textDjordjevic, Jelena. "YOUNG MEN'S ATTITUDE TOWARDS COMPUTER- AND VIDEO GAMES. AN INTERVIEW STUDY ABOUT YOUNG MEN’S EXPERIENCES OF COMPUTER- AND VIDEO GAMES." Thesis, Malmö högskola, Fakulteten för hälsa och samhälle (HS), 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-26768.
Full textTan, Wee Hoe. "Game-based learning in formal educational contexts : how subject matter experts and game experts could collaborate to design and develop games." Thesis, University of Warwick, 2010. http://wrap.warwick.ac.uk/35620/.
Full textPatel, Ushma Kesha. "IMPROVING BEHAVIOR OF COMPUTER GAME BOTS USING FICITITOUS PLAY." OpenSIUC, 2011. https://opensiuc.lib.siu.edu/theses/562.
Full textPatel, Purvag. "Improving Computer Game Bots' behavior using Q-Learning." Available to subscribers only, 2009. http://proquest.umi.com/pqdweb?did=1966544161&sid=3&Fmt=2&clientId=1509&RQT=309&VName=PQD.
Full textBooks on the topic "Computer game"
Dovey, Jon. Game cultures: Computer games as new media. Open University Press, 2006.
Find full textMorrison, Michael. Windows 95 game developer's guide using the game SDK. Sams Pub., 1996.
Find full textMorrison, Michael. Windows 95: Game developer's guide using the game SDK. Sams Publishing, 1996.
Find full textSwamy, Nanu. Collaborative online game creation. Charles River Media/Course Technology Cengage Learning, 2009.
Find full textFencott, P. C. Game invaders: The theory and understanding of computer games. Wiley, 2012.
Find full textBook chapters on the topic "Computer game"
Baier, Christel, Norine Coenen, Bernd Finkbeiner, Florian Funke, Simon Jantsch, and Julian Siber. "Causality-Based Game Solving." In Computer Aided Verification. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-81685-8_42.
Full textKlevjer, Rune. "Chapter 3: Computer game fiction." In Game Studies. transcript Verlag, 2022. http://dx.doi.org/10.14361/9783839445792-005.
Full textDurlauf, Steven N., and Lawrence E. Blume. "Computer Science and Game Theory." In Game Theory. Palgrave Macmillan UK, 2010. http://dx.doi.org/10.1057/9780230280847_5.
Full textKlevjer, Rune. "Chapter 6: The computer game avatar." In Game Studies. transcript Verlag, 2022. http://dx.doi.org/10.14361/9783839445792-008.
Full textHogg, Chad, Stephen Lee-Urban, Héctor Muñoz-Avila, Bryan Auslander, and Megan Smith. "Game AI for Domination Games." In Artificial Intelligence for Computer Games. Springer New York, 2011. http://dx.doi.org/10.1007/978-1-4419-8188-2_4.
Full textVerbrugge, Clark, and Peng Zhang. "Analyzing Computer Game Narratives." In Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-15399-0_21.
Full textLiebe, Michael. "Interactivity and Music in Computer Games." In Music and Game. Springer Fachmedien Wiesbaden, 2012. http://dx.doi.org/10.1007/978-3-531-18913-0_2.
Full textSchmuck, Anne-Kathrin, Philippe Heim, Rayna Dimitrova, and Satya Prakash Nayak. "Localized Attractor Computations for Infinite-State Games." In Computer Aided Verification. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-65633-0_7.
Full textHunt, John. "TicTacToe Game." In Undergraduate Topics in Computer Science. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-20290-3_37.
Full textWeik, Martin H. "game port." In Computer Science and Communications Dictionary. Springer US, 2000. http://dx.doi.org/10.1007/1-4020-0613-6_7867.
Full textConference papers on the topic "Computer game"
Saengduenchay, Ekkaluck, and Ratanachote Thienmongkol. "Game Scrum: Reinventing the Agile Methodology Through Computer Game Dynamics." In 2024 5th International Conference on Information Technology and Education Technology (ITET). IEEE, 2024. http://dx.doi.org/10.1109/itet64267.2024.00014.
Full textStoffova, Veronika. "EDUCATIONAL COMPUTER GAMES IN PROGRAMMING TEACHING AND LEARNING." In eLSE 2019. Carol I National Defence University Publishing House, 2019. http://dx.doi.org/10.12753/2066-026x-19-004.
Full textVatansever, Özlem. "The Transformation of Computer Games to Ideological Devices: a Review Through the Mobile Legends Game." In COMMUNICATION AND TECHNOLOGY CONGRESS. ISTANBUL AYDIN UNIVERSITY, 2021. http://dx.doi.org/10.17932/ctcspc.21/ctc21.032.
Full textTomsons, Dzintars, and Inta Znotiņa. "DEVELEPMENT OF COMPUTER-BASED EDUCATIONAL GAME ACROSS COMPUTER SCIENCE CURRICULUM." In 1st International Baltic Symposium on Science and Technology Education. Scientia Socialis Ltd., 2015. http://dx.doi.org/10.33225/balticste/2015.92.
Full textAziz, El-Sayed, Yizhe Chang, Serdar Tumkor, Sven K. Esche, and Constantin Chassapis. "Adapting Computer Game Technology to Support Engineering Laboratories." In ASME 2010 International Mechanical Engineering Congress and Exposition. ASMEDC, 2010. http://dx.doi.org/10.1115/imece2010-39591.
Full textStanescu, Monica, Jurate Stanislovaitiene, and Doina Croitoru. "PHYSICAL EXERCISES AND COMPUTER-BASED GAMES: FROM PLAYGROUND TO SERIOUS GAMES AND EXERGAMES." In eLSE 2019. Carol I National Defence University Publishing House, 2019. http://dx.doi.org/10.12753/2066-026x-19-207.
Full textKonzack, Lars. "Computer Game Criticism: A Method for Computer Game Analysis." In Computer Games and Digital Cultures Conference Proceedings. Digitial Games Research Association DiGRA, 2002. https://doi.org/10.26503/dl.v2002i1.17.
Full textPrakash, Edmond C. "Computer game arena." In the 10th annual SIGCSE conference. ACM Press, 2005. http://dx.doi.org/10.1145/1067445.1067557.
Full textStoffova, Veronika. "COMPUTER GAMES IN PROGRAMMING TEACHING AND LEARNING." In eLSE 2020. University Publishing House, 2020. http://dx.doi.org/10.12753/2066-026x-20-009.
Full textNery Nascimento, Michelle, Renzo Santos Diniz, Sérgio Oliveira Macellani, et al. "Recomendações para Projeto de Jogo Digital Educacional para o Ensino Fundamental com Foco em Valores Ético-Morais." In Computer on the Beach. Universidade do Vale do Itajaí, 2022. http://dx.doi.org/10.14210/cotb.v13.p073-080.
Full textReports on the topic "Computer game"
Acker, Daniella. Computer-Based Stock Market Game. The Economics Network, 2001. http://dx.doi.org/10.53593/n149a.
Full textIsmailova, L. Yu, O. O. Zhuravleva, O. I. Bazhenova, V. S. Zaytsev, and I. O. Sleptsov. educational computer game "family meeting" (version 1.0). SIB-Expertise, 2022. http://dx.doi.org/10.12731/er0578.04072022.
Full textRichardson-Walden, Prof Victoria Grace. Dialogues I - Provocation: Can the Holocaust Be Made Playable? Landecker Digital Memory Lab, 2025. https://doi.org/10.20919/lukt3084.
Full textVEDESHKINA, NATALIA A., and VALENTINA A. MAXIMENKO. COMPUTER GAME "THE WAY TO A SECURE INTERNET". SIB-Expertise, 2023. http://dx.doi.org/10.12731/er0743.18112023.
Full textZinn, Zach. Critical Game Studies and Its Afterlives: Why Game Studies Needs Software Studies and Computer History. Just Tech, Social Science Research Council, 2024. http://dx.doi.org/10.35650/jt.3071.d.2024.
Full textIrvine, Cynthia E., and Michael Thompson. Teaching Objectives of a Simulation Game for Computer Security. Defense Technical Information Center, 2003. http://dx.doi.org/10.21236/ada435221.
Full textМоісеєнко, Наталя Володимирівна, Михайло Вікторович Моісеєнко, Владислав Сергійович Кузнецов, Богдан Альбертович Ростальний, and Арнольд Юхимович Ків. Teaching computer game development with Unity engine: a case study. CEUR Workshop Proceedings, 2023. http://dx.doi.org/10.31812/123456789/8486.
Full textRuchotzke, Ethan. Building Computer Literacy Through Games: A Game Design Resource Compendium for the Innovate-IT Program. Iowa State University, 2024. http://dx.doi.org/10.31274/cc-20240624-327.
Full textIsmailova, L. Yu, S. V. Kosikov, V. S. Zaytsev, and I. O. Sleptsov. educational computer game THE ADVENTURES OF THE GUSARIK" OR THE BASIS OF THE THEORY OF THE STATE AND LAW (version 1.0). SIB-Expertise, 2022. http://dx.doi.org/10.12731/er0577.04072022.
Full textAnderson, Lynn P. The Instruments of Power: A Computer-Assisted Game for the ACSC Curriculum. Defense Technical Information Center, 2005. http://dx.doi.org/10.21236/ada476269.
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