Books on the topic 'Computer games Video games Sound'
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1968-, Wasson Mike, ed. Fundamentals of audio and video programming for games. Microsoft Press, 2004.
Find full textDave, Raybould, ed. The game audio tutorial: A practical guide to sound and music for interactive games. Boston, 2011.
Find full textPloor, D. Michael. Video game design foundations. Goodheart-Willcox Company, 2011.
Find full textTeam, Computer Video Games. Computer and video games: The essential guide. Boxtree, 1994.
Find full textBogenn, Tim. Destroy all humans!: Path of the furon : official strategy guide. BradyGames, 2008.
Find full textAI and artificial life in video games. Charles River Media/Cengage Technology, 2008.
Find full textRick, Barba, ed. Grand Theft Auto San Andreas: Official strategy guide. BradyGames, 2005.
Find full textTurcan, Peter, and Mike Wasson. Fundamentals of Audio and Video Programming for Games. Microsoft Press, 2003.
Find full textauthor, Looney Scott, ed. The essential guide to game audio: The theory and practice of sound for games. Focal Press, 2014.
Find full textZdanowicz, Gina, and Spencer Bambrick. Game Audio Course. Taylor & Francis Group, 2020.
Find full textPlaying with sound: A theory of interacting with sound and music in video games. The MIT Press, 2013.
Find full textGroup, Mintel International, ed. Video and computer games. Mintel International Group, 2002.
Find full textLtd, Mintel International Group, ed. Video and Computer Games. Mintel International, 1996.
Find full textLtd, Mintel International Group, ed. Video and computer games. Mintel International, 2002.
Find full textGroup, Mintel International, ed. Video and computer games. Mintel International Group, 1998.
Find full textVideo games & computer entertainment: Complete guide to nintendo video games. Haydon Books, 1990.
Find full textMcAlpine, Kenneth B. Bits and Pieces. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190496098.001.0001.
Full textMacNair, William. Dictionary of Computer and Video Games. Computer & Arts Pubns, 1987.
Find full textBrandon, Alexander. Audio for Games: Planning, Process, and Production (New Riders Games). New Riders Games, 2004.
Find full textSound play: Video games and the musical imagination. Oxford University Press, 2014.
Find full textIV, G. W. Childs. Creating Music and Sound for Games. Thomson Course Technology, 2006.
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