Dissertations / Theses on the topic 'Computer graphic imagery (CGI)'
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Yoon, Hyejin. "The Animation Industry: Technological Changes, Production Challenge, and Glogal Shifts." The Ohio State University, 2008. http://rave.ohiolink.edu/etdc/view?acc_num=osu1212779559.
Full textTan, Adrian Hadipriono. "A Computer-Generated Model of the Construction of the Roman Colosseum." The Ohio State University, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=osu1354683991.
Full textWu, Yingcai. "Interactive editing and automatic evaluation of direct volume rendered images /." View abstract or full-text, 2009. http://library.ust.hk/cgi/db/thesis.pl?CSED%202009%20WU.
Full textWilliams, Kyle D. "Commercial remodeling : using computer graphic imagery to evaluate building energy performance during conceptual redesign." Thesis, Massachusetts Institute of Technology, 1985. http://hdl.handle.net/1721.1/78789.
Full textMICROFICHE COPY AVAILABLE IN ARCHIVES AND ROTCH.
This research is an investigation of the relationship between commercial remodeling and building thermal performance. A computer graphic semiotic is developed to display building thermal performance based on this relationship. Commercial remodeling includes everything from minor tenant improvements to whole building redesign. One type of remodeling, rehabilitation, has flourished in recent years and is the concentration of this research. A distinction is made between rehabilitation and other types of remodeling. such as refurbishment. renovation and rebuilding. Rehabilitation is defined as major changes to a building. either to save the building from decay of structure and services or to extensively modify the building for another use. A trend in the building industry towards increased activity in remodeling has been developing over the last ten to fifteen years. Based on the 1982 Census of Construction. Commercial remodeling accounted for about 10% of all nonresidential construction receipts, representing over a four billion dollar market. This trend. as well as the reasons for the trend and its implications to designers is discussed in this research. The combination of continual maintenance, changes in the federal tax Jaws and an acceptance by commercial tenants to be located in rehabilitated buildings are the major reasons for the trend. The energy crisis of 1973 increased public and governmental awareness of the need for thermally responsible buildings. Therefore. building energy use became a design requirement for architects and engineers. Energy use has special significance for remodeling. Because energy systems (lighting. heating and cooling systems) do not last as long as structural systems. a large percentage of the remodeling cost is associated with the renovation or replacement of these systems. Further. operating costs are of primary concern to owners and tenants. The cost of energy and maintenance of energy systems are large contributors to total operating costs. As with any design element. energy use must be considered at the earliest stages of building design or redesign. This is especially true with a remodeling project. The building's existing lighting. heating and cooling systems must be evaluated as well as the building's structure and space allocation. Only after the relationships between these building characteristics are understood can an appropriate design concept be proposed. The computer graphic semiotic proposed as part of this research is used to develop graphic images as aides in determining the relationship between the building configuration and the building's energy use. The basis for this evaluation is energy cost per square foot for each season. and peak heating and cooling loads in 1000 BTU /hr by building zone (north, east. south, west and core). The images are specifically intended for use during predesign evaluation and early conceptual design. Currently, so called computer design tools produce a multitude of confusing numerical tables and equally confusing graphics such as bar and pie charts. The difference between the proposed semiotic and standard graphic theory is that it is intended specifically for use with a computer and takes advantage of a computer's unique capabilities. Typical computer displays are merely standard print graphics produced by a computer. The proposed system displays quantities and the components that make up the quantities. The quantities in the prototype developed are energy cost and peak loads. Each image, representing each quantity, can be independently evaluated. In other words, no ordinate or abscissa is necessary to compare the values of each quantity. The discussion of the new imaging system is concluded with a proposal for future development where each image is used as an "icon" by the user to be manipulated, stored, or combined with other images. With the use of the computer, and a new imaging system. complex data can be visually ordered in a way as to be quickly interpreted and understood. a necessity during conceptual design. Information is thus transformed into knowledge.
by Kyle D. Williams.
M.S.
Hu, Liang. "Efficient, parallel level-of-detail rendering of meshes /." View abstract or full-text, 2009. http://library.ust.hk/cgi/db/thesis.pl?CSED%202009%20HU.
Full textYeung, Sai Kit. "Modeling and rendering the invisibles and the impossibles from single images : a human-computer interaction approach /." View abstract or full-text, 2009. http://library.ust.hk/cgi/db/thesis.pl?ECED%202009%20YEUNG.
Full textAu, Kin Chung. "Sampling-sensitive multiresolution hierarchy for irregular meshes /." View Abstract or Full-Text, 2003. http://library.ust.hk/cgi/db/thesis.pl?COMP%202003%20AU.
Full textIncludes bibliographical references (leaves 57-59). Also available in electronic version. Access restricted to campus users.
Liu, Chun Hung. "Bit-depth expansion and tone mapping /." View abstract or full-text, 2008. http://library.ust.hk/cgi/db/thesis.pl?ECED%202008%20LIU.
Full textCheng, Cheuk Hong. "Color bit-depth expansion for contour removal and demosaicking of spatial varying exposure array for high dynamic range image capturing /." View abstract or full-text, 2009. http://library.ust.hk/cgi/db/thesis.pl?ECED%202009%20CHENG.
Full textLeung, Wing Pan. "Visual cryptography for color images : formal security analysis and new construction /." access full-text access abstract and table of contents, 2009. http://libweb.cityu.edu.hk/cgi-bin/ezdb/thesis.pl?mphil-cs-b23759100f.pdf.
Full text"Submitted to Department of Computer Science in partial fulfillment of the requirements for the degree of Master of Philosophy." Includes bibliographical references (leaves 103-108)
Tsoi, Yau Chat. "Video cosmetics : digital removal of blemishes from video /." View Abstract or Full-Text, 2003. http://library.ust.hk/cgi/db/thesis.pl?COMP%202003%20TSOI.
Full textIncludes bibliographical references (leaves 83-86). Also available in electronic version. Access restricted to campus users.
DeLuna, Ruben. "Integrating 3D and 2D computer generated imagery for the comics medium." Texas A&M University, 2004. http://hdl.handle.net/1969.1/1568.
Full textPoon, Sheung-Hung. "Curve and surface reconstruction from noisy samples /." View abstract or full-text, 2004. http://library.ust.hk/cgi/db/thesis.pl?COMP%202004%20POON.
Full textIncludes bibliographical references (leaves 119-123). Also available in electronic version. Access restricted to campus users.
Le, Jianwei. "A GPU-based framework for real-time rendering of open water phenomena /." View abstract or full-text, 2008. http://library.ust.hk/cgi/db/thesis.pl?CSED%202008%20LE.
Full textWelker, Cécile. "La fabrique des "nouvelles images" : l’émergence des images de synthèse en France dans la création audiovisuelle (1968-1989)." Thesis, Sorbonne Paris Cité, 2015. http://www.theses.fr/2015USPCA116/document.
Full textBetween the first PhD in computer graphics (defended in 1968) and the first entirely synthetic advertisement broadcast on television (1983), computer-generated images became “new images”. The aim is not to assess these so-called new images according to their distinctive qualities of rupture or continuity, as the expression would suggest, but rather to study their mode of production and representation in order to determine what they show from the techniques employed, and the imaginative worlds that they convey at the time of the emergence of digital images, like so many creative suggestions but also ideological issues. Studied first from a technical, then from an aesthetic point of view, thanks to the cross-study of testimonies, grey literature and a formal analysis of the movies, these productions show a process of recovery of the medium, before and after the image. This PhD not only defines an “official” history of computer-generated images in France, replacing as precisely as possible the productions in their technical, political and cultural environment, but it also reveals when computer-generated images are innovating products, from their places of fabrication to their places of legitimacy. The conclusions question the different local circulations of people, tools and images, at a time when the cultural policies of the year 1981 promotes the bond between art and computer, and the indiscipline of creations
Leinonen, Emmi. "Copyright implications of computer-generated imagery using the likeness of real people." Thesis, Uppsala universitet, Juridiska institutionen, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-413343.
Full textNgindana, Mongezi. "Visibility of e-commerce websites to search engines : a comparison between text-based and graphic-based hyperlinks /." Thesis, Click here for online access, 2006. http://dk.cput.ac.za/cgi/viewcontent.cgi?article=1081&context=td_cput.
Full textAlbright, Laura Beth. "2D Spatial Design Principles Applied to 3D Animation: A Proposed Toolset for Filmmakers." The Ohio State University, 2008. http://rave.ohiolink.edu/etdc/view?acc_num=osu1230703092.
Full textBarber, Cody. "The Virtual Steamroller: How CGI Paved the Way for 3D's Comeback." Ohio University / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1323194803.
Full textMACCAFERRI, CAMILLA. "IL CORPO NELL'ERA DIGITALE: DAL SIMULACRO ALLA PERFORMANCE CAPTURE." Doctoral thesis, Università Cattolica del Sacro Cuore, 2013. http://hdl.handle.net/10280/1992.
Full textAfter the revolutionary phases brought by the introduction of sound and color, the seventh art is going through another, even more radical, renewal: the digital tsunami, where video is taking over the film and Computer Graphic is ruling the field of special effects. This project , situated inside a perspective of substantial change, is focused on the analysis of the role of the new actor and of his body, reconstructed after the disappearance of the organic elements in favor of the digital ones. Starting from an historical overview on the advent of digital cinema, this research aims to follow the development of Performance Capture, a technique capable to rewrite the rules of acting and directing. Digital moviemaking, CGI and Performance Capture, in particular, are phenomena in constant development, whose future effects are still not predictable. The purpose of this research is to establish whether cinema is becoming, like Manovich suggests, like Lev Manovich says, a “slave to the computer” , or if, on the contrary, new technologies will be able to strengthen its artistic, therefore human, sides.
Matulík, Martin. "Modelování a animace biologických struktur." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2018. http://www.nusl.cz/ntk/nusl-377662.
Full textCunha, Diogo José Gouveia e. "A Caçada - Curtametragem com recurso a CGI e MoCap." Master's thesis, 2017. http://hdl.handle.net/10316/82864.
Full textNesta dissertação é descrita toda a produção da curta-metragem de animação “A Caçada”, adaptada do conto homónimo de Miguel Torga, com principal foco nas técnicas de Computer-generated Imagery (CGI) e Motion Capture (MoCap).O objetivo passou por produzir uma curta-metragem de animação de raiz, experienciando as diferentes fases na produção de um filme, pré-produção, produção e pós-produção. Explorar CGI, MoCap e combinar cenários reais com personagens 3D. Adaptou-se o conto literário de Miguel Torga e desenvolveu-se um projeto de design de personagens.Esta dissertação surge, não só, mas também, para tirar partido de tecnologias como Computer-generated Imagery (CGI) e Motion Capture (MoCap), tecnologias que há poucos anos eram só acessíveis às grandes produções de cinema, propondo a produção duma curta-metragem que alia a tecnologia à forma mais clássica do cinema e aborda um conto de um autor sobejamente conhecido.Tal como referido anteriormente, o principal foco desta dissertação é desenvolver um projeto de design de personagens e adaptação a curta-metragem de animação digital. Explorando CGI e MoCap, combinação de cenários mistos, com o propósito de criar uma curta-metragem, adaptando o conto “A Caçada” do livro “Novos Contos da Montanha” de Miguel Torga (1944), fazendo uso das competências aprendidas.A dissertação tenta dar resposta a uma questão importante e, por vezes, decisiva: em que medida é possível fazer um filme de baixo custo, utilizando técnicas de Computer-generated Imagery (CGI) e Motion Capture (MoCap)?
This dissertation describes the entire production of the animated short film "A Caçada", adapted from Miguel Torga's homonymous tale, with a focus on Computer-generated Imagery (CGI) and Motion Capture (MoCap) techniques.The goal was to produce an animated short film from the beginning, experiencing the different stages in the production of a film, pre-production, production and post-production. Explore CGI, MoCap and combine real-world scenarios with 3D characters. Adapted the short story of Miguel Torga and developed a design of characters.This dissertation emerges, not only, but also to take advantage of technologies such as Computer-Generated Imagery (CGI) and Motion Capture (MoCap), technologies that only a few years ago were only accessible to major film productions, proposing the production of a short film that combines technology with the most classic form of cinema and addresses a well-known author's short story.As mentioned previously, the main focus of this dissertation is to develop a project of character design and adaptation to the short film of digital animation. Exploring CGI and MoCap, a combination of mixed scenarios, with the purpose of creating a short film, adapting the story "A Caçada" from the book "Novos Contos da Montanha" by Miguel Torga (1944), making use of the learned skills.The dissertation tries to answer an important and sometimes decisive question: to what extent is it possible to make a low-cost film using Computer-generated Imagery (CGI) and Motion Capture (MoCap)?