Academic literature on the topic 'Computer graphics – Computer programs'

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Journal articles on the topic "Computer graphics – Computer programs"

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ETIENNE, F. "The Impact of Modern Graphics Tools on Science, and their Limitations." International Journal of Modern Physics C 02, no. 01 (March 1991): 58–65. http://dx.doi.org/10.1142/s012918319100007x.

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Within the last few years the range of scientific applications for which computer graphics is used has become extremely large. However, not all scientists require the same level of computing power. Until recently the software interface to graphics display systems has been provided by the manufacturers of the hardware. This generated interest in the possibility of using graphics standards. Another important issue is related to the deluge of data generated by super-computers and high-volume data sources which make it impossible for users to have an overall knowledge of either the data structures or the application programs. Partial solutions can be found in emerging products providing an interactive computational environment for scientific visualization. Some of the characteristics required for graphics hardware are presented. From a hardware perspective, graphics computing involves the use of a graphical computer system with sufficient power and functionality that the user can manipulate and interact with displayed objects. To achieve such a level of performance computers are usually designed as networked workstations with access to local graphics capabilities. Finally, it is made clear that the main computer graphics applications are scientific activities. From high energy physics experiments with wireframe event displays up to medical imaging with interactive volume rendering, scientific visualization is not simply displaying data from data intensive sources. Fields of computer graphics like image processing, computer aided design, signal processing and user interfaces provide tools helping researchers to understand and steer scientific computation.
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Lencova, B., and G. Wisselink. "The Added Value of Graphical Input and Display for Electron Lens Design." Proceedings, annual meeting, Electron Microscopy Society of America 48, no. 1 (August 12, 1990): 190–91. http://dx.doi.org/10.1017/s0424820100179701.

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Recent progress in computer technology enables the calculation of lens fields and focal properties on commonly available computers such as IBM ATs. If we add to this the use of graphics, we greatly increase the applicability of design programs for electron lenses. Most programs for field computation are based on the finite element method (FEM). They are written in Fortran 77, so that they are easily transferred from PCs to larger machines.The design process has recently been made significantly more user friendly by adding input programs written in Turbo Pascal, which allows a flexible implementation of computer graphics. The input programs have not only menu driven input and modification of numerical data, but also graphics editing of the data. The input programs create files which are subsequently read by the Fortran programs. From the main menu of our magnetic lens design program, further options are chosen by using function keys or numbers. Some options (lens initialization and setting, fine mesh, current densities, etc.) open other menus where computation parameters can be set or numerical data can be entered with the help of a simple line editor. The "draw lens" option enables graphical editing of the mesh - see fig. I. The geometry of the electron lens is specified in terms of coordinates and indices of a coarse quadrilateral mesh. In this mesh, the fine mesh with smoothly changing step size is calculated by an automeshing procedure. The options shown in fig. 1 allow modification of the number of coarse mesh lines, change of coordinates of mesh points or lines, and specification of lens parts. Interactive and graphical modification of the fine mesh can be called from the fine mesh menu. Finally, the lens computation can be called. Our FEM program allows up to 8000 mesh points on an AT computer. Another menu allows the display of computed results stored in output files and graphical display of axial flux density, flux density in magnetic parts, and the flux lines in magnetic lenses - see fig. 2. A series of several lens excitations with user specified or default magnetization curves can be calculated and displayed in one session.
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Dufourd, Jean-François. "Construction of Interactive Programs in Computer Graphics." Computer Graphics Forum 7, no. 3 (September 1988): 161–76. http://dx.doi.org/10.1111/j.1467-8659.1988.tb00607.x.

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Mkhitaryan, Naira. "Development of individual interests and creative capabilities through graphics programs." JOURNAL FOR ARMENIAN STUDIES 5, no. 59 (December 16, 2022): 226–35. http://dx.doi.org/10.24234/journalforarmenianstudies.v5i59.27.

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Conclusion based on the results of the study of the topic: Knowledge of computer technologies and their application is a prerequisite for specialists in all areas of artistic creativity. Computer graphics occupies a key place in many types of visual activity. Mastering computer technologies allows a person to form new development prospects, making him a specialist ready for the requirements and challenges of the time. In modern conditions, the development of creative abilities in all areas of art is associated with the process of computer graphics. It is a means of developing creativity. Thanks to computer graphics, work is simplified, interdisciplinary connections are created, which makes the worldview of the individual, the development and reproduction of conscious abilities faster, more efficient and larger. Intellectual perception of modern society requires great attention to computer technology. Their development introduces changes not only in the content of education, but also in the way of thinking of a person. It serves as an effective means of forming the intellectual abilities of the individual and developing aesthetic education. Therefore, computer graphics programs appear as a new kind of art, on the one hand, and on the other hand, as a working tool for a graphic designer. As a means of an effective graphic creative approach, computer technologies, in addition to the importance of aesthetic development and worldview, give a person practical skills in working with graphic tools. The freedom to choose visualization tools of a different nature makes it possible to integrate a number of areas into the process, maximizing and developing the abilities of the creator. In order to implement all this, to make it accessible to students, it is very necessary to provide classrooms with computer equipment. Their application will make working with students interesting and new. Conducting different types of lessons with the addition of new technological capabilities will create an interdisciplinary connection through the task.
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Rustamov, Umrzok Qabiljonovich. "IMPROVING THE METHODS OF USING GRAPHIC PROGRAMS WHEN TEACHING DRAWING IN ENGINEERING GRAPHICS." American Journal of Engineering and Technology 5, no. 9 (September 1, 2023): 10–12. http://dx.doi.org/10.37547/tajet/volume05issue09-03.

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This article describes the possibilities of teaching drawing in the subjects of engineering graphics using engineering computer graphics programs, making geometric figures using the AutoCAD program, volumetric modeling of objects, cutting, applying color schemes and showing dimensions.
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Kharitonov, A., and O. Nikitina. "Use of graphic computer programs in the study of engineering graphics." Journal of Physics: Conference Series 1348 (December 2019): 012024. http://dx.doi.org/10.1088/1742-6596/1348/1/012024.

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Morozenko, Olena Petrivna, and Nataliia Yuriivna Hrybanova. "Innovative approaches to improving the quality of teaching discipline "Computer methods of descriptive geometry and engineering graphics"." System technologies 4, no. 123 (October 12, 2019): 28–33. http://dx.doi.org/10.34185/1562-9945-4-123-2019-03.

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We consider the educational technology of graphic disciplines using innovative teaching methods that contribute to the informatization of education; conceptual basis for improving the quality of graphic training of young professionals with technical education; innovative methods of lecturing, conducting practical classes in graphic disciplines; applied computer programs and their practical application in the study of graphic disciplines We consider the educational technology of graphic disciplines using innovative teaching methods that contribute to the informatization of education; conceptual basis for improving the quality of graphic training of young professionals with technical education; innovative methods of lecturing, conducting practical classes in graphic disciplines; applied computer programs and their practical application in the study of graphic disciplinesVarious approaches to teaching computer graphics in the course of descriptive geometry and engineering graphics are shown, and the chosen teaching method for the “Computer Sciencies and Information Technology” training area is substantiated. It is most efficient to organize the learning process in parallel, optimally connecting the manual and computer execution of the drawings.The teaching of graphic disciplines using modern information technology significantly increases the quality of engineering education.
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Steele, James K., and Ronald R. Biederman. "Powder Diffraction Pattern Simulation and Analysis." Advances in X-ray Analysis 37 (1993): 101–7. http://dx.doi.org/10.1154/s0376030800015561.

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The graphics capability and speed available in modern personal computers has encouraged an increase in the use of a direct pattern comparison approach to the analysis of x-ray and electron diffraction patterns. Several researchers over the past 30 years have presented programs and algorithms which calculate and display powder patterns for xray diffraction. These programs originally required a main frame computer which was expensive and generally not available to all researchers. With the recent advances in the speed of personal computers, language compilers, and high resoultion graphics, expecially within the past 5 years, real time calculations and display of calculated patterns is becoming widely available. The power of this approach will be demonstrated through the use of an IBM compatable personal computer code developed by the authors.
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Shokirovna, Nazarova Shakhnoza. "EXAMPLES OF INNOVATIVE METHODS OF TEACHING COMPUTER GRAPHICS SUBJECTS (RESULTS AND DISCUSSION)." International Journal of Advance Scientific Research 03, no. 06 (June 1, 2023): 320–25. http://dx.doi.org/10.37547/ijasr-03-06-52.

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This article presents examples, results, and discussion of innovative methods for teaching computer graphics topics. The article examines teaching methods in the field of computer graphics and offers reflections on their innovative approaches. The article begins with the importance of virtual developments in the teaching of computer graphics subjects. Virtual technologies, such as Virtual Reality (VR) and Augmented Reality (AR), allow providing interactive and immersive ways to study computer graphics. Examples show results and discussions of VR in teaching for different fields. In the next part, the article reviews the available techniques of interactive teaching. For example, in interactive graphic design classes, students participate in the creation process of computer graphics programs and work with them to solve basic problems in programming and creation. This method helps you get results according to the schedule and guided counseling during the student creation process. In the next part of the article, innovative aspects of collaborative learning are presented. Examples show how to develop computer graphics projects collaboratively and ensure better learning outcomes through pooled resources. In doing so, students can use them to manage their work, enjoy it, and evaluate their work. In the last part of the article, attention is paid to the presentation of innovative methods of distance education in the field of computer graphics. Distance learning enables students to learn through video conferencing, webinars, and online platforms. This method is a modern way of learning computer graphics and allows students to learn with a constant volunteer.
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MKHITARYAN, Naira, and Ruzanna GARGALOYAN. "THE USE OF FOREIGN LANGUAGES AND COMPUTER GRAPHICS IN THE ARTISTIC PROJECT." Foreign Languages in Higher Education 20, no. 1-2 (20) (March 4, 2022): 224–29. http://dx.doi.org/10.46991/flhe/2016.20.1-2.224.

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The paper touches upon the role of computer technologies in developing individual’s creative abilities. Computer graphics is a new branch of art and a working tool in the hands of a painter-decorator. Taking into consideration the fact that the language of computer graphic programs is not Armenian, the importance of learning foreign languages is quite obvious.
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Dissertations / Theses on the topic "Computer graphics – Computer programs"

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MacAllister, Craig M. "Computer graphics adaptation of several aerodynamic prediction programs." Thesis, Monterey, California. Naval Postgraduate School, 1989. http://hdl.handle.net/10945/25766.

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Miller, Maranda L. "MLM graphics : the creation of a software framework for graphical applications." Virtual Press, 2000. http://liblink.bsu.edu/uhtbin/catkey/1178343.

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This thesis describes the process of writing a software application geared toward developing computer graphics in the Windows environment. The code is written using Visual C++ and the Microsoft Foundation Classes (MFC). As an illustration of this process we will walk through the development of a software application. This application will allow a user to create and edit an image composed of simple line graphics and geometric shapes. The user can select drawing colors, select drawing styles, and do area filling. This application also illustrates the use of menus and dialog boxes.
Department of Computer Science
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Luo, Xueyi. "A tool for computer verification of properties of certain classes of visibility graphs." Virtual Press, 1994. http://liblink.bsu.edu/uhtbin/catkey/897510.

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Segment endpoint visibility graph is a representation scheme for art gallery problems, guard problems, and other shortest path or shortest circuit problems. In the research of visibility graphs, drawing graphs is a time-consuming task. VGE (Visibility Graphs Editor) is developed for visibility graphs reseacheres to create and modify graphs interactively in X-window environment. Appropriate graphics user interface allows the researcher to edit a graph, save and open a file, and make a hard copy of a graph. VGE is developed in C under X-window environment and using EZD[3] graphics tool. The thesis also discusses the uses of EZD. Although it is still only a prototype, VGE is a successful tool for analyzing visibility graphs.
Department of Computer Science
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Bilderback, Mark Leslie. "Graphics.c, a simplified graphics application programming interface for the X Window environment." Virtual Press, 1995. http://liblink.bsu.edu/uhtbin/catkey/935938.

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An often overlooked area of graphics is the ability of application programs to create graphical images. Many programs exist which allow creation interactively, but few offer the same ability for noninteractive application programs. By allowing an application program to create graphical images more user friendly programs may be created by programmers.
Department of Computer Science
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Noll, Noland LeRoy 1958. "GRAPHICS TERMINAL EMULATION ON THE PC." Thesis, The University of Arizona, 1987. http://hdl.handle.net/10150/276550.

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The HP2623 graphics terminal emulator is implemented on the PC for use with the Starbase graphics package provided on the departmental HP9000 series 500 computer system. This paper discusses the development and implementation of this emulator. A demonstration of its compatibility with Starbase is also provided along with a users' manual and a programmers' reference.
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Kondo, Boubacar. "An investigation of parallel algorithms developed for graph problems and their implementation on parallel computers." Virtual Press, 1991. http://liblink.bsu.edu/uhtbin/catkey/770951.

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With the recent development of VLSI (Very Large Scale Integration) technology, research has increased considerably on the development of efficient parallel algorithms for solutions of practical graph problems. Varieties of algorithms have already been implemented on different models of parallel computers. But not too much is known yet about the question of which model of parallel computer will efficiently and definitely fit every graph problem. In this investigation the study will focus on a comparative analysis of speedup and efficiency of parallel algorithms with parallel model of computation, and with respect to some sequential algorithms.
Department of Computer Science
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Vemuri, Suresh P. "Jedit : a graph editor in Java." Virtual Press, 1996. http://liblink.bsu.edu/uhtbin/catkey/1036185.

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There are increasing demands for graphics-oriented software packages for graph theory teaching and research. G-Net, a departmental research project headed by Dr. Jay Bagga, is an effort to create a software package that comprises of a graph database, a graph editor, 'and a collection of graph algorithms. Also, with widespread use of the World Wide Web, the graph editor should be accessible through the Web. Taking these issues into consideration Jedit (Java Graph editor) is developed. This thesis concentrates on the design and implementation of a graph editor and a graph object (Jgraph). Jgraph is developed in java to implement the graph algorithms in future. One of the unique features of this graph editor is that it can be used as stand-alone application or as an applet for the Web. In addition, it also provides a friendly user interface.
Department of Computer Science
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Keating, Marla Jo Matlick. "Computers in college art and design programs /." Online version of thesis, 1992. http://hdl.handle.net/1850/11630.

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Mulder, Jan A. "Using discrimination graphs to represent visual knowledge." Thesis, University of British Columbia, 1985. http://hdl.handle.net/2429/25943.

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This dissertation is concerned with the representation of visual knowledge. Image features often have many different local interpretations. As a result, visual interpretations are often ambiguous and hypothetical. In many model-based vision systems the problem of representing ambiguous and hypothetical interpretations is not very specifically addressed. Generally, specialization hierarchies are used to suppress a potential explosion in local interpretations. Such a solution has problems, as many local interpretations cannot be represented by a single hierarchy. As well, ambiguous and hypothetical interpretations tend to be represented along more than one knowledge representation dimension limiting modularity in representation and control. In this dissertation a better solution is proposed. Classes of objects which have local features with similar appearance in the image are represented by discrimination graphs. Such graphs are directed and acyclic. Their leaves represent classes of elementary objects. All other nodes represent abstract (and sometimes unnatural) classes of objects, which intensionally represent the set of elementary object classes that descend from them. Rather than interpreting each image feature as an elementary object, we use the abstract class that represents the complete set of possible (elementary) objects. Following the principle of least commitment, the interpretation of each image feature is repeatedly forced into more restrictive classes as the context for the image feature is expanded, until the image no longer provides subclassification information. This approach is called discrimination vision, and it has several attractive features. First, hypothetical and ambiguous interpretations can be represented along one knowledge representation dimension. Second, the number of hypotheses represented for a single image feature can be kept small. Third, in an interpretation graph competing hypotheses can be represented in the domain of a single variable. This often eliminates the need for restructuring the graph when a hypothesis is invalidated. Fourth, the problem of resolving ambiguity can be treated as a constraint satisfaction problem which is a well researched problem in Computational Vision. Our system has been implemented as Mapsee-3, a program for interpreting sketch maps. A hierarchical arc consistency algorithm has been used to deal with the inherently hierarchical discrimination graphs. Experimental data show that, for the domain implemented, this algorithm is more efficient than standard arc consistency algorithms.
Science, Faculty of
Computer Science, Department of
Graduate
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Kulambi, Srinath B. "Exploring graphical primitive attributes." Virtual Press, 1991. http://liblink.bsu.edu/uhtbin/catkey/834629.

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The basic building blockss of all graphical output are primitives such as polyline, polymarker, text, cell array and fill area. These primitives have additional data associated with them to render visual effect on the display surface of a workstation. I have explored and analyzed these primitives and implemented them by routines written in C language for IBM and IBM Compatible Personal Computers. Some of the algoriths for these routines were integrated and implemented in the Extensible Graphics Software(EGS). EGS is a prototype graphics system developed by the faculty and students of Ball State University to study and research graphics systems.I have created a font for English alphabets and digit characters. The font and any algorithms created in this thesis would be included and implemented for further development of EGS.An effective attempt is made in this thesis to show how a graphics system could be developed with a minimal dependency on hardware of computers.
Department of Computer Science
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Books on the topic "Computer graphics – Computer programs"

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Hill, Francis S. Computer graphics. New York: Macmillan, 1990.

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Bradberry, John. Computer graphics environments. Carmel, IN: SAMS, 1993.

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David, Field. Windows graphics funpack. Carmel, Ind: Sams Pub., 1993.

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Rimmer, Steve. Windows graphics and prepress. Reading, Mass: Addison-Wesley Pub. Co., 1995.

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B, Stephenson Michael, and United States. National Aeronautics and Space Administration., eds. Raster graphics display library. Provo, Utah: Engineering Computer Graphics Laboratory, Civil Engineering Dept., Brigham Young University, 1987.

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Koi, Dennis Brian. Generalized geographic mapping system for computer graphics. Galveston, Tex: National Oceanic and Atmospheric Administration, National Marine Fisheries Service, Southeast Fisheries Center, Galveston Laboratory, 1985.

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Gittleman, Art. Computing with Java: Programs, objects, graphics. 2nd ed. El Granada, Calif: Scott/Jones, 2001.

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MacAllister, Craig M. Computer graphics adaptation of several aerodynamic prediction programs. Monterey, Calif: Naval Postgraduate School, 1989.

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Adams, Lee. High-performance C graphics programming for Windows. Blue Ridge Summit, PA: Windcrest/McGraw-Hill, 1992.

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Waldman, Harry. Computer color graphics: Understanding today's visual communications. Pittsburgh: GATFPress, 2000.

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Book chapters on the topic "Computer graphics – Computer programs"

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Angell, Ian O. "Familiarisation with Programs, Graphics Devices and Primitives." In High-resolution Computer Graphics Using C, 1–26. London: Macmillan Education UK, 1990. http://dx.doi.org/10.1007/978-1-349-20759-6_1.

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Angell, Ian O., and Gareth Griffith. "Familiarisation with Programs, Graphics Devices and Primitives." In High-resolution Computer Graphics Using Pascal, 1–24. London: Macmillan Education UK, 1988. http://dx.doi.org/10.1007/978-1-349-19714-9_1.

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Fujimori, Shoichi. "Computer Graphics in Minimal Surface Theory." In Mathematical Progress in Expressive Image Synthesis II, 9–18. Tokyo: Springer Japan, 2015. http://dx.doi.org/10.1007/978-4-431-55483-7_2.

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Josiński, Henryk, Adam Świtoński, Karol Jędrasiak, Andrzej Polański, and Konrad Wojciechowski. "Matlab Based Interactive Simulation Program for 2D Multisegment Mechanical Systems." In Computer Vision and Graphics, 131–38. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-15910-7_15.

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Hulse, R., and W. H. Mosley. "Program Enhancements, Files and Graphics." In Reinforced Concrete Design by Computer, 255–82. London: Macmillan Education UK, 1986. http://dx.doi.org/10.1007/978-1-349-18930-4_8.

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Kim, Hansoo, Minerva J. Dorantes, Darrell G. Schulze, and Bedrich Benes. "Computer Graphics Procedural Modeling of Soil Structure." In Progress in Soil Science, 133–44. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-28295-4_9.

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Marchese, F. T., and S. Reda. "MOPIC: An Advanced Molecule Rendering Program for Microcomputers." In New Trends in Computer Graphics, 519–26. Berlin, Heidelberg: Springer Berlin Heidelberg, 1988. http://dx.doi.org/10.1007/978-3-642-83492-9_46.

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Osama, Muhammad, and Anton Wijs. "GPU Acceleration of Bounded Model Checking with ParaFROST." In Computer Aided Verification, 447–60. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-81688-9_21.

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AbstractThe effective parallelisation of Bounded Model Checking is challenging, due to SAT and SMT solving being hard to parallelise. We present ParaFROST, which is the first tool to employ a graphics processor to accelerate BMC, in particular the simplification of SAT formulas before and repeatedly during the solving, known as pre- and inprocessing. The solving itself is performed by a single CPU thread. We explain the design of the tool, the data structures, and the memory management, the latter having been particularly designed to handle SAT formulas typically generated for BMC, i.e., that are large, with many redundant variables. Furthermore, the solver can make multiple decisions simultaneously. We discuss experimental results, having applied ParaFROST on programs from the Core C99 package of Amazon Web Services.
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Zhu, Ying. "Visualizing Data Flows in Computer Graphics Programs for Code Comprehension and Debugging." In Advances in Visual Computing, 365–76. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-20713-6_28.

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Zhu, Zhihao, Zhan Xue, and Zejian Yuan. "Automatic Graphics Program Generation Using Attention-Based Hierarchical Decoder." In Computer Vision – ACCV 2018, 181–96. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-20876-9_12.

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Conference papers on the topic "Computer graphics – Computer programs"

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Johannesson, H. L. "Computer Graphics and Analysis in Elastomeric Compact Seal Design." In ASME 1987 Design Technology Conferences. American Society of Mechanical Engineers, 1987. http://dx.doi.org/10.1115/detc1987-0048.

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Abstract The use of advanced calculations are necessary in elastomeric seal design if the today situation of “trial and error” shall be avoided. In order to make it easy for the designer to carry out these calculations, computer graphics can be used together with calculation programs. In this work it is shown how a general purpose turn-key CAD-system can be used together with complex calculation programs in elastomeric compact seal design. It is demonstrated how communication between the CAD-system and the calculation program can be established with the use of the “graphic application programming language” that must be available within the CAD-system. The suggested computer aided design procedure is especially suitable for products like seals, which have simple geometry but require complicated calculations.
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Carraher, Ronald. "Computer graphics as stainless steel output." In ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97. New York, New York, USA: ACM Press, 1997. http://dx.doi.org/10.1145/259081.259224.

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Gordeev, Dmitrii Stanislavovich. "Visualization and debugging on internal representation graph of Cloud-Sisal programs." In 31th International Conference on Computer Graphics and Vision. Keldysh Institute of Applied Mathematics, 2021. http://dx.doi.org/10.20948/graphicon-2021-1-54-62.

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This paper describes the solution of the tasks of visualizing the graphs of the internal representation of Cloud Sisal programs, visualizing the process of computing and debugging Cloud Sisal programs. The formal definitions of the graph with ports and the graph model with ports and attributes are shown. A model of the visualization of the graph model with ports and attributes is described using static images in the SVG format. A model of displaying changes in the graph model with ports and attributes using animations supported by the SVG vector graphics format is described. The connection of graphic animations displaying changes in visual styles and changes in the attributes of the graph model with ports is implemented using Petri nets. It describes the modeling of calculations corresponding to the functions of a given Cloud Sisal program using the hierarchical Petri nets, where the transitions correspond to the functions, and the places of arguments and the parameters of the corresponding functions. Also described modifications of hierarchical Petri nets, ensuring the functionality of the breakpoints and editing the arguments or the results of functions at activated breakpoints for debugging purposes by adding additional places and transitions. Thus, for the obtained Petri nets, the possibility of changing markup of places in the process of functioning is considered.
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Taxén, Gustav. "Teaching computer graphics constructively." In Educators program from the 30th annual conference. New York, New York, USA: ACM Press, 2003. http://dx.doi.org/10.1145/965106.965110.

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Lee, Who Jeong. "Computer graphics and theatre." In Educators program from the 30th annual conference. New York, New York, USA: ACM Press, 2003. http://dx.doi.org/10.1145/965106.965115.

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Alencar, Viviane, and Gabriela Celani. "The Art of Computer Graphics Programming: Translating Pioneer Programs." In XVII Conference of the Iberoamerican Society of Digital Graphics - SIGraDi: Knowledge-based Design. São Paulo: Editora Edgard Blücher, 2013. http://dx.doi.org/10.5151/despro-sigradi2013-0096.

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Cunningham, Steve. "Computer graphics in context." In ACM SIGGRAPH ASIA 2008 educators programme. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1507713.1507715.

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McCracken, C. R. "Issues in computer graphics education." In ACM SIGGRAPH 2006 Educators program. New York, New York, USA: ACM Press, 2006. http://dx.doi.org/10.1145/1179295.1179325.

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Martinez, Philippe, and Alan Chalmers. "Using computer graphics in archaeology." In ACM SIGGRAPH 2004 Educators program. New York, New York, USA: ACM Press, 2004. http://dx.doi.org/10.1145/1186107.1186148.

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Liu, Pao-Lo. "Design mask patterns of photonic devices using a personal computer." In OSA Annual Meeting. Washington, D.C.: Optica Publishing Group, 1989. http://dx.doi.org/10.1364/oam.1989.thy3.

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We have developed programs which run on personal computers such as IBM PC. Using these programs along with a computer aided design (CAD) program such as, Autocad, one can completely design and layout mask patterns of photonic devices on a personal computer. Two additional features are needed to make a CAD program useful for designing mask patterns. One is the handling of shapes with arbitrary angle such as a waveguide bend. We have pattern fracturing programs which can break up any shape into rectangles. The output of the fracturing program is a script file. Autocad can read in the script file and compose the shape. The other feature needed is the conversion between the Autocad database and the mask description format, Calma GDSII. We have written a set of utility programs to convert an Autocad database in the DXF format to the Calma GDSII format. We can also backconvert from the GDSII to the script files. This procedure can be used to verify that the conversion process is error-free. The entire procedure is automated by running programs in the batch mode. We have designed waveguide devices consisting of Y- branch, S-shaped bend, directional coupler, etc., and electrode patterns. By using different magnification factors for the x and y axes, all details of a waveguide device can be viewed on the graphics screen.
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Reports on the topic "Computer graphics – Computer programs"

1

Badler, Norman I. Computer Graphics Research Laboratory Quarterly Progress Report Number 49. Fort Belvoir, VA: Defense Technical Information Center, November 1993. http://dx.doi.org/10.21236/ada277999.

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Badler, Norman I. Computer Graphics Research Laboratory Quarterly Progress Report Number 49, July-September 1993. Fort Belvoir, VA: Defense Technical Information Center, November 1993. http://dx.doi.org/10.21236/ada276148.

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Benigni, Daniel R. Graphics Standards in the Computer-aided Acquisition and Logistic Support (CALS) Program, fiscal year 1989 volume 1:. Gaithersburg, MD: National Institute of Standards and Technology, 1990. http://dx.doi.org/10.6028/nist.ir.4329.

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Benigni, Daniel R. Graphics Standards in the Computer-aided Acquisition and Logistic Support (CALS) Program, fiscal year 1989 volume 2:. Gaithersburg, MD: National Institute of Standards and Technology, 1990. http://dx.doi.org/10.6028/nist.ir.4330.

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Benigni, Daniel R. NIST support for the Computer-Aided Acquisition and Logistics Support (CALS) program in the area of graphics standards, calendar year 1990. Gaithersburg, MD: National Institute of Standards and Technology, 1991. http://dx.doi.org/10.6028/nist.ir.4579.

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Benigni, Daniel R. Graphics Standards in the Computer-Aided Acquisition and Logistic Support (CALS) Program Fiscal Year 1989 Volume 2: MIL-D-28003 Revisions, CGM registration. Fort Belvoir, VA: Defense Technical Information Center, May 1990. http://dx.doi.org/10.21236/ada261277.

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Badler, Norman I. Computer Graphics Research Laboratory. Fort Belvoir, VA: Defense Technical Information Center, January 1994. http://dx.doi.org/10.21236/ada281460.

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Nuttall, H. E. Development of computer graphics. Office of Scientific and Technical Information (OSTI), July 1989. http://dx.doi.org/10.2172/10183316.

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Brock, Floyd. Enhanced Computer Graphics for Decision Makers. Portland State University Library, January 2000. http://dx.doi.org/10.15760/etd.1237.

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Rebecca, S., and B. Eric. 2005 DOE Computer Graphics Forum Site Survey. Office of Scientific and Technical Information (OSTI), April 2005. http://dx.doi.org/10.2172/918412.

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