Dissertations / Theses on the topic 'Computer Graphics - Game Programming'
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Hung, Cheng-Yu. "Multi-user game development." CSUSB ScholarWorks, 2007. https://scholarworks.lib.csusb.edu/etd-project/3122.
Full textAlafaireet, Hussain. "Exploring the use of a commercial game engine for the development of educational software." Diss., Rolla, Mo. : Missouri University of Science and Technology, 2009. http://scholarsmine.mst.edu/thesis/pdf/Alafaireet_09007dcc806bfca9.pdf.
Full textSurangi, Vani Indrani. "Game design and development." CSUSB ScholarWorks, 2006. https://scholarworks.lib.csusb.edu/etd-project/3098.
Full textRoden, Timothy E. "Procedural content creation and technologies for 3D graphics applications and games." Thesis, University of North Texas, 2005. https://digital.library.unt.edu/ark:/67531/metadc4726/.
Full textPerez, Manuel A. "A language for interactive computer graphics programming." Virtual Press, 1987. http://liblink.bsu.edu/uhtbin/catkey/484784.
Full textFleming, Robert Renka Robert Joseph. "General purpose programming on modern graphics hardware." [Denton, Tex.] : University of North Texas, 2008. http://digital.library.unt.edu/permalink/meta-dc-6112.
Full textRamakrishnan, S. "A functional approach to graphics programming and modeling." Thesis, This resource online, 1992. http://scholar.lib.vt.edu/theses/available/etd-04212010-092917/.
Full textFleming, Robert. "General Purpose Programming on Modern Graphics Hardware." Thesis, University of North Texas, 2008. https://digital.library.unt.edu/ark:/67531/metadc6112/.
Full textMiller, Ruane. "A study of PostScript as a graphics programming language /." Online version of thesis, 1988. http://hdl.handle.net/1850/11483.
Full textBexelius, Tobias. "HaGPipe : Programming the graphics pipeline in Haskell." Thesis, Mälardalen University, School of Innovation, Design and Engineering, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-6234.
Full textPotter, Ralph. "Programming models for heterogeneous systems with application to computer graphics." Thesis, University of Bath, 2017. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.760928.
Full textDziak, Nancy Jo. "Programming computer graphics and the development of concepts in geometry." The Ohio State University, 1985. http://rave.ohiolink.edu/etdc/view?acc_num=osu1343403456.
Full textParborg, Sebastian, and Rasmus Holm. "Generative design of game graphics and levels." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-149036.
Full textChandler, Simon Robert. "The development of a colour graphics workstation." Thesis, University of Bath, 1987. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.376291.
Full textBilderback, Mark Leslie. "Graphics.c, a simplified graphics application programming interface for the X Window environment." Virtual Press, 1995. http://liblink.bsu.edu/uhtbin/catkey/935938.
Full textMuaweyah, Amer. "Game skeletons in Game Maker for the course Design and Programming of Computer Games." Thesis, Linköping University, Department of Computer and Information Science, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-50777.
Full textAreizaga, Ander. "Programming learning games : Identification of game design patterns in programming learning games." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-17230.
Full textBuckthal, Eric D. ebucktha. "JUICINESS IN CITIZEN SCIENCE COMPUTER GAMES: ANALYSIS OF A PROTOTYPICAL GAME." DigitalCommons@CalPoly, 2014. https://digitalcommons.calpoly.edu/theses/1278.
Full textStåhl, Fanny, and Hanna Holmgren. "Animated vs. Static graphics in a video game : How does animated and static graphics affect the user experience in a game?" Thesis, Linköpings universitet, Institutionen för datavetenskap, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-132313.
Full textYeh, Chih Lung. "A framework proposal for algorithm animation systems." Thesis, Nelson Mandela Metropolitan University, 2006. http://hdl.handle.net/10948/d1019680.
Full textMyles, Ashish. "Linear programming approach to fitting splines through 3D channels." [Gainesville, Fla.] : University of Florida, 2004. http://purl.fcla.edu/fcla/etd/UFE0006260.
Full textMartin, Walter E. "Cview, a graphical program generator for the C programming language /." Online version of thesis, 1988. http://hdl.handle.net/1850/10224.
Full textWang, Yangzihao. "Gunrock| A Programming Model and Implementation for Graph Analytics on Graphics Processing Units." Thesis, University of California, Davis, 2017. http://pqdtopen.proquest.com/#viewpdf?dispub=10251096.
Full textBjörklund, Henrik. "Combinatorial Optimization for Infinite Games on Graphs." Doctoral thesis, Uppsala University, Department of Information Technology, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-4751.
Full textMyjak, Michael D. (Michael David). "Computer Graphics Primitives and the Scan-Line Algorithm." Thesis, University of North Texas, 1988. https://digital.library.unt.edu/ark:/67531/metadc500544/.
Full textPell, Barney Darryl. "Strategy generation and evaluation for meta-game playing." Thesis, University of Cambridge, 1993. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.308363.
Full textTrout, Terry Thoke. "Design of computer animation languages /." Title page, contents and abstract only, 1990. http://web4.library.adelaide.edu.au/theses/09SM/09smt861.pdf.
Full textUnsal, Omur. "Two-person zero-sum network-interdiction game with multiple inspector types." Thesis, Monterey, California : Naval Postgraduate School, 2010. http://edocs.nps.edu/npspubs/scholarly/theses/2010/Jun/10Jun%5FUnsal.pdf.
Full textToledo-Ramirez, Rommel. "Design of an object oriented and modular architecture for a naval tactical simulator using Delta3D's game manager." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2006. http://library.nps.navy.mil/uhtbin/hyperion/06Sep%5FToledo%5FRamirez.pdf.
Full textPursel, Eugene Ray. "Synthetic vision : visual perception for computer generated forces using the programmable graphics pipeline /." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2004. http://library.nps.navy.mil/uhtbin/hyperion/04Sep%5FPursel.pdf.
Full textLundwall, Clara. "Creating guidelines for game character designs : Bachelor thesis in the subject of computer graphics arts." Thesis, Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-64970.
Full textWu, Penn Pinlung. "Development of a Career-Oriented Instructional Design Model for Game Programming." NSUWorks, 2012. http://nsuworks.nova.edu/gscis_etd/339.
Full textWilander, Hjalmar. "Player experience from 3D game components : A theoretical and empirical look at computer graphics in practice." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-160094.
Full textKoffi, Cole Mahoukau. "Video game development with 3D Studio Max and the XNA framework." CSUSB ScholarWorks, 2007. https://scholarworks.lib.csusb.edu/etd-project/3228.
Full textHuang, Angela Tzujui. "Develop heuristics to the popular Minesweeper game." CSUSB ScholarWorks, 2004. https://scholarworks.lib.csusb.edu/etd-project/2545.
Full textGaconnet, Christopher James Tarau Paul. "Force-directed graph drawing and aesthetics measurement in a non-strict pure functional programming language." [Denton, Tex.] : University of North Texas, 2009. http://digital.library.unt.edu/ark:/67531/metadc12125.
Full textBoggus, Matthew J. "Modeling, Evaluation, Editing, and Illumination of Three Dimensional Mazes and Caves for Computer Games." The Ohio State University, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=osu1340034360.
Full textDouglas, Brady D. "Using Video Game Development as a Stepping Stone into the World of Technology." Ashland University Honors Theses / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=auhonors1525247444242345.
Full textKarlsson, Elin, and Lucas Persson. "Performance in game environments with Shadow Maps based on Level of Detail." Thesis, Blekinge Tekniska Högskola, Fakulteten för datavetenskaper, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-18391.
Full textHoffenberg, Steven. "The tug function : a method of context sensitive dot structuring for digital halftones /." Online version of thesis, 1990. http://hdl.handle.net/1850/11500.
Full textAbate, Shalom (Shalom A. ). "A numerical analysis of the NPA semidenite programming hierarchy for the Mod P game." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/112827.
Full textPei, Mo Mo. "Modeling the performance of many-core programs on GPUs with advanced features." Thesis, University of Macau, 2012. http://umaclib3.umac.mo/record=b2592954.
Full textGoff, Roger Allen. "Complexity measurement of a graphical programming language and comparison of a graphical and a textual design language." Thesis, Virginia Tech, 1987. http://hdl.handle.net/10919/45686.
Full textMarais, Craig. "Guidelines for the use of the Indie approach in game development projects in the context of a capstone experience." Thesis, Nelson Mandela Metropolitan University, 2013.
Find full textNelson, Christopher University of Ballarat. "Spiritual Art: evoking the numinous using a 3D computer game engine." University of Ballarat, 2007. http://archimedes.ballarat.edu.au:8080/vital/access/HandleResolver/1959.17/12793.
Full textNelson, Christopher. "Spiritual Art : evoking the numinous using a 3D computer game engine." Thesis, University of Ballarat, 2007. http://researchonline.federation.edu.au/vital/access/HandleResolver/1959.17/43390.
Full textNelson, Christopher. "Spiritual Art: evoking the numinous using a 3D computer game engine." University of Ballarat, 2007. http://archimedes.ballarat.edu.au:8080/vital/access/HandleResolver/1959.17/14628.
Full textMeeder, Ian Harris. "Intelligent Cinematic Camera Control for Real-Time Graphics Applications." DigitalCommons@CalPoly, 2020. https://digitalcommons.calpoly.edu/theses/2120.
Full textHaag, Roger. "Programming the INTEL 8086 microprocessor for GRADS : a graphic real-time animation display system." Thesis, McGill University, 1985. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=65929.
Full textRisley, Michael. "Accelerating Computational Algorithms." VCU Scholars Compass, 2013. http://scholarscompass.vcu.edu/etd/3288.
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