Academic literature on the topic 'Computer graphics human computer interaction'

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Journal articles on the topic "Computer graphics human computer interaction"

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Grudin, Jonathan. "The GUI shock: computer graphics and human-computer interaction." Interactions 13, no. 2 (March 2006): 46. http://dx.doi.org/10.1145/1116715.1116751.

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Hill, Francis S., and Dr James C. Miller. "Computer graphics." Computers & Graphics 16, no. 4 (December 1992): 451–52. http://dx.doi.org/10.1016/0097-8493(92)90036-u.

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Rotard, Martin, Daniel Weiskopf, and Thomas Ertl. "A combined introductory course on human–computer interaction and computer graphics." Computers & Graphics 29, no. 2 (April 2005): 267–72. http://dx.doi.org/10.1016/j.cag.2004.12.013.

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Nedel, Luciana, Anderson Maciel, Carla Dal Sasso Freitas, Claudio Jung, Manuel Oliveira, Jacob Scharcanski, Joao Comba, and Marcelo Walter. "Enhancing the Human with Computers: Ongoing research at the Computer Graphics, Image Processing and Interaction Group." Journal on Interactive Systems 2, no. 2 (November 16, 2011): 1. http://dx.doi.org/10.5753/jis.2011.581.

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The Computer Graphics, Image Processing and Interaction (CGIP) group at UFRGS concentrates expertise from many different and complementary graphics related domains. In this paper we introduce the group and present our re- search lines and some ongoing projects. We selected mainly the projects related to 3D interaction and navigation, which includes applications as massive data visualization, surgery planning and simulation, tracking and computer vision algorithms, and modeling approaches for human perception and natural world.
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Zhang, Ying. "Computer-Assisted Human-Computer Interaction in Visual Communication." Computer-Aided Design and Applications 18, S1 (May 7, 2020): 109–19. http://dx.doi.org/10.14733/cadaps.2021.s1.109-119.

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Taxén, Gustav. "Teaching computer graphics constructively." Computers & Graphics 28, no. 3 (June 2004): 393–99. http://dx.doi.org/10.1016/j.cag.2004.03.006.

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Zwicker, Matthias, and Mark Pauly. "Point-based Computer graphics." Computers & Graphics 28, no. 6 (December 2004): 799–800. http://dx.doi.org/10.1016/j.cag.2004.08.008.

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Rowe, Jeffery H. "Metafiles and computer graphics." Computers & Graphics 10, no. 2 (January 1986): 103–6. http://dx.doi.org/10.1016/0097-8493(86)90034-8.

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Kelly, Mary B. "First-time computer graphics." Computers & Graphics 10, no. 2 (January 1986): 157–59. http://dx.doi.org/10.1016/0097-8493(86)90041-5.

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Klimenko, S. V., V. N. Kochin, and A. V. Samarin. "Computer graphics at IHEP." Computers & Graphics 10, no. 1 (January 1986): 63–69. http://dx.doi.org/10.1016/0097-8493(86)90069-5.

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Dissertations / Theses on the topic "Computer graphics human computer interaction"

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Stupak, Noah. "Time-delays and system response times in human-computer interaction /." Online version of thesis, 2009. http://hdl.handle.net/1850/10867.

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Rorke, Michael. "Designing and implementing a virtual reality interaction framework." Thesis, Rhodes University, 2000. http://hdl.handle.net/10962/d1006491.

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Virtual Reality offers the possibility for humans to interact in a more natural way with the computer and its applications. Currently, Virtual Reality is used mainly in the field of visualisation where 3D graphics allow users to more easily view complex sets of data or structures. The field of interaction in Virtual Reality has been largely neglected due mainly to problems with input devices and equipment costs. Recent research has aimed to overcome these interaction problems, thereby creating a usable interaction platform for Virtual Reality. This thesis presents a background into the field of interaction in Virtual Reality. It goes on to propose a generic framework for the implementation of common interaction techniques into a homogeneous application development environment. This framework adds a new layer to the standard Virtual Reality toolkit – the interaction abstraction layer, or interactor layer. This separation is in line with current HCI practices. The interactor layer is further divided into specific sections – input component, interaction component, system component, intermediaries, entities and widgets. Each of these performs a specific function, with clearly defined interfaces between the different components to promote easy objectoriented implementation of the framework. The validity of the framework is shown in comparison with accepted taxonomies in the area of Virtual Reality interaction. Thus demonstrating that the framework covers all the relevant factors involved in the field. Furthermore, the thesis describes an implementation of this framework. The implementation was completed using the Rhodes University CoRgi Virtual Reality toolkit. Several postgraduate students in the Rhodes University Computer Science Department utilised the framework implementation to develop a set of case studies. These case studies demonstrate the practical use of the framework to create useful Virtual Reality applications, as well as demonstrating the generic nature of the framework and its extensibility to be able to handle new interaction techniques. Finally, the generic nature of the framework is further demonstrated by moving it from the standard CoRgi Virtual Reality toolkit, to a distributed version of this toolkit. The distributed implementation of the framework utilises the Common Object Request Broker Architecture (CORBA) to implement the distribution of the objects in the system. Using this distributed implementation, we are able to ascertain that CORBA is useful in the field of distributed real-time Virtual Reality, even taking into account the extra overhead introduced by the additional abstraction layer. We conclude from this thesis that it is important to abstract the interaction layer from the other layers of a Virtual Reality toolkit in order to provide a consistent interface to developers. We have shown that our framework is implementable and useful in the field, making it easier for developers to include interaction in their Virtual Reality applications. Our framework is able to handle all the current aspects of interaction in Virtual Reality, as well as being general enough to implement future interaction techniques. The framework is also applicable to different Virtual Reality toolkits and development platforms, making it ideal for developing general, cross-platform interactive Virtual Reality applications.
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Wellner, Pierre. "Statemaster : a user interface management system based on statecharts /." Online version of thesis, 1989. http://hdl.handle.net/1850/10447.

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Tzanavari, Aimilia. "User modeling for intelligent human-computer interaction." Thesis, University of Bristol, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.364961.

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Pineda, Cortes Luis Alberto. "GRAFLOG : a theory of semantics for graphics with applications to human-computer interaction and CAD systems." Thesis, University of Edinburgh, 1990. http://hdl.handle.net/1842/24224.

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Anderson, Dustin Robert Wood Zoë Justine. "Two-dimensional computer-generated ornamentation using a user-driven global planning strategy : a thesis /." [San Luis Obispo, Calif. : California Polytechnic State University], 2008. http://digitalcommons.calpoly.edu/theses/15/.

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Thesis (M.S.)--California Polytechnic State University, 2008.
Major professor: Zoë Wood, Ph.D. "Presented to the faculty of California Polytechnic State University, San Luis Obispo." "In partial fulfillment of the requirements for the degree [of] Master of Science in Computer Science." Submitted June 11, 2008. Includes bibliographical references (leaves 77-79). Also available online. Also available on microfiche (1 sheet).
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Yeung, Sai Kit. "Modeling and rendering the invisibles and the impossibles from single images : a human-computer interaction approach /." View abstract or full-text, 2009. http://library.ust.hk/cgi/db/thesis.pl?ECED%202009%20YEUNG.

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Coelho, Enylton Machado. "Spatially Adaptive Augmented Reality." Diss., Georgia Institute of Technology, 2005. http://hdl.handle.net/1853/7583.

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One of the most important problems in real-time, mobile augmented reality is *registration error* -- the misalignment between the computer generated graphics and the physical world the application is trying to augment. Such misalignment may either cause the information presented by the application to be misleading to the user or make the augmentation meaningless. In this work, we question the implied assumption that registration error must be eliminated for AR to be useful. Instead, we take the position that registration error will never be eliminated and that application developers can build useful AR applications if they have an estimate of registration error. We present a novel approach to AR application design: *Spatially Adaptive Augmented Reality* (i.e., applications that change their displays based on the quality of the alignment between the physical and virtual world). The computations used to change the display are based on real-time estimates of the registration error. The application developer uses these estimates to build applications that function under a variety of conditions independent of specific tracking technologies. In addition to introducing Spatially Adaptive AR, this research establishes a theoretical model for AR. These theoretical contributions are manifested in a toolkit that supports the design of Spatially Adaptive AR applications: OSGAR. This work describes OSGAR in detail and presents examples that demonstrate how to use this novel approach to create adaptable augmentations as well as how to support user interaction in the presence of uncertainty.
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Nóbrega, Rui Pedro da Silva. "Interactive acquisition of spatial information from images for multimedia applications." Doctoral thesis, Faculdade de Ciências e Tecnologia, 2013. http://hdl.handle.net/10362/11079.

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Dissertação para obtenção do Grau de Doutor em Informática
This dissertation addresses the problem of creating interactive mixed reality applications where virtual objects interact in a real world scenario. These scenarios are intended to be captured by the users with cameras. In other words, the goal is to produce applications where virtual objects are introduced in photographs taken by the users. This is relevant to create games and architectural and space planning applications that interact with visual elements in the images such as walls, floors and empty spaces. Introducing virtual objects in photographs or video sequences presents several challenges, such as the pose estimation and the visually correct interaction with the boundaries of such objects. Furthermore, the introduced virtual objects should be interactive and respond to the real physical environments. The proposed detection system is semi-automatic and thus depends partially on the user to obtain the elements it needs. This operation should be significantly simple to accommodate the needs of a non-expert user. The system analyzes a photo captured by the user and detects high-level features such as vanishing points, floor and scene orientation. Using these features it will be possible to create virtual mixed and augmented reality applications where the user takes one or more photos of a certain place and interactively introduces virtual objects or elements that blend with the picture in real time. This document discusses computer vision, computer graphics and human-computer interaction techniques required to acquire images and information about the scenario involving the user. To demonstrate the framework and the proposed solutions, several proof-of-concept projects are presented and studied. Additionally, to validate the solution several system tests are described and each case-study interface was subject of different user-studies.
Fundação para a Ciência e Tecnologia - research grant SFRH/BD/47511/2008
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Nóbrega, Rui Pedro da Silva. "Visualization and interaction in a simulation system for flood emergencies." Master's thesis, Faculdade de Ciências e Tecnologia, 2008. http://hdl.handle.net/10362/7830.

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Dissertação apresentada na Faculdade de Ciências e Tecnologia da Universidade Nova de Lisboa para obtenção do grau de Mestre em Engenharia Informática
This thesis presents an interaction and visualization system for a river flood emergency simulation. It will also present a detailed study about forms of visual representation of critical elements in emergencies. All these elements are currently assembled in an application based on geographic information systems and agent simulation. Many of the goals in this thesis are interconnected with project Life-Saver. This project has the goal to develop an emergency response simulator, which needs a visualization and interaction system. The main goals of this thesis are, to create a visualization system for an emergency, to design an intuitive multimedia interface and to implement new forms of human-computer interaction. At the application level there is a representation of the simulation scenario with the multiple agent and their actions. Several studies were made to create an intuitive interface. New forms of multimedia interaction are studied and used such as interactive touch sensible boards and multi-touch panels. It is possible to load and retrieve geographic information on the scenario. The resulting architecture is used to visualize a simulation of an emergency flooding situation in a scenario where the Alqueva dam in Guadiana river fails.
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Books on the topic "Computer graphics human computer interaction"

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Interdisciplinary Workshop in Informatics and Psychology (7th 1988 Schärding, Austria). Visualization in human-computer interaction: Selected contributions. Berlin: Springer-Verlag, 1990.

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(Conference), Graphics Interface. Graphics Interface 2004: Proceedings. [Mississauga, ON]: Canadian Human-Computer Communications Society, Sc, 2005.

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Staufer, Michael J. Piktogramme für Computer: Kognitive Verarbeitung, Methoden zur Produktion und Evaluation. Berlin: W. de Gruyter, 1987.

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Wolfgang, Hübner. Entwurf graphischer Benutzerschnittstellen: Ein objektorientiertes Interaktionsmodell zur Spezifikation graphischer Dialoge. Berlin: Springer-Verlag, 1990.

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1950-, Carroll John M., Tanner Peter P, SIGCHI (Group : U.S.), Canadian Man-Computer Communications Society, and Graphics Interface (Conference) (1987 : Toronto, Ont.), eds. Human factors in computing systems and graphics interface: CHI + GI 1987 Conference proceedings. New York, NY: Association for Computing Machinery, 1987.

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1950-, Ahuja Narendra, ed. Face detection and gesture recognition for human-computer interaction. Boston: Kluwer Academic, 2001.

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Chris, Hand, and Clark Sean, eds. The virtual reality homebrewer's handbook. Chichester: J. Wiley, 1996.

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Information visualization: Design for interaction. 2nd ed. Harlow, England: Addison Wesley, 2007.

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Eurographics Workshop (1998 Abingdon, UK). Design specification and verification of interactive systems '98: Proceedings of the Eurographics Workshop in Abington, UK, June 3-5, 1998 : Eurographics. Wien: Springer, 1998.

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Jacko, Julie A. Human-Computer Interaction. Ambient, Ubiquitous and Intelligent Interaction: 13th International Conference, HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, Part III. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009.

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Book chapters on the topic "Computer graphics human computer interaction"

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Regan, Bob, and Andrew Kirkpatrick. "Multimedia and Graphics." In Human-Computer Interaction Series, 287–99. London: Springer London, 2008. http://dx.doi.org/10.1007/978-1-84800-050-6_17.

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Thomassen, Arnold J. W. M., Hans-Leo Teulings, and Lambert R. B. Schomaker. "Real-time Processing of Cursive Writing and Sketched Graphics." In Human-Computer Interaction, 334–52. Berlin, Heidelberg: Springer Berlin Heidelberg, 1988. http://dx.doi.org/10.1007/978-3-642-73402-1_21.

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Eichelberg, Dominik, and Philipp Ackermann. "Integrating interactive 3D-graphics into an object-oriented application framework." In Human Computer Interaction, 1–12. Berlin, Heidelberg: Springer Berlin Heidelberg, 1993. http://dx.doi.org/10.1007/3-540-57312-7_54.

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Nagaraju, Samudrala. "Swift Gestures: Seamless Bend Gestures Using Graphics Framework Capabilities." In Human-Computer Interaction: Interaction Technologies, 118–29. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-20916-6_12.

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Bornschein, Jens, Denise Prescher, and Gerhard Weber. "Inclusive Production of Tactile Graphics." In Human-Computer Interaction – INTERACT 2015, 80–88. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-22701-6_7.

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Goncu, Cagatay, and Kim Marriott. "GraVVITAS: Generic Multi-touch Presentation of Accessible Graphics." In Human-Computer Interaction – INTERACT 2011, 30–48. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23774-4_5.

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Yu, Wai, Ramesh Ramloll, and Stephen Brewster. "Haptic graphs for blind computer users." In Haptic Human-Computer Interaction, 41–51. Berlin, Heidelberg: Springer Berlin Heidelberg, 2001. http://dx.doi.org/10.1007/3-540-44589-7_5.

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Schleich, R. "Structure browsers enhancing the interface concept of graphical editors." In Human Computer Interaction, 409–10. Berlin, Heidelberg: Springer Berlin Heidelberg, 1993. http://dx.doi.org/10.1007/3-540-57312-7_88.

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Kommers, Piet A. M. "Textvision: Elicitation and Acquisition of Conceptual Knowledge by Graphic Representation and Multiwindowing." In Human-Computer Interaction, 237–49. Berlin, Heidelberg: Springer Berlin Heidelberg, 1988. http://dx.doi.org/10.1007/978-3-642-73402-1_15.

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Desain, Peter. "Tree Doctor, a Software Package for Graphical Manipulation and Animation of Tree Structures." In Human-Computer Interaction, 223–36. Berlin, Heidelberg: Springer Berlin Heidelberg, 1988. http://dx.doi.org/10.1007/978-3-642-73402-1_14.

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Conference papers on the topic "Computer graphics human computer interaction"

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Fang, Zhiwen, Junsong Yuan, and Nadia Magnenat-Thalmann. "Understanding Human-Object Interaction in RGB-D videos for Human Robot Interaction." In Computer Graphics International 2018. New York, New York, USA: ACM Press, 2018. http://dx.doi.org/10.1145/3208159.3208192.

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Reta, Carolina, Leopoldo Altamirano, Jesus A. Gonzalez, and Rafael Medina-Carnicer. "Occlusion Model from Human Interaction Analysis for Tracking Multiple People." In Computer Graphics and Imaging. Calgary,AB,Canada: ACTAPRESS, 2013. http://dx.doi.org/10.2316/p.2013.798-108.

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He, Hao, Yingying She, Jianbing Xiahou, Junfeng Yao, Jun Li, Qingqi Hong, and Yingxuan Ji. "Real-Time Eye-Gaze Based Interaction for Human Intention Prediction and Emotion Analysis." In Computer Graphics International 2018. New York, New York, USA: ACM Press, 2018. http://dx.doi.org/10.1145/3208159.3208180.

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Timpany, Claire, Nicholas Vanderschantz, and Ben Hallahan. "Interacting with info-graphics in a print-based environment." In the 24th Australian Computer-Human Interaction Conference. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2414536.2414626.

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zhou, Alian, and Jianping zhou. "Design of a Human-Robot interaction system for offshore monitoring." In 2009 11th IEEE International Conference on Computer-Aided Design and Computer Graphics (CAD/Graphics). IEEE, 2009. http://dx.doi.org/10.1109/cadcg.2009.5246839.

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Madera-Ramirez, Francisco, Emilio Segura-Pool, Jorge Rios-Martinez, and Luis Basto-Diaz. "A Computer Graphics Program to Make Exercises Using the Kinect Device." In MexIHC '18: 7th Mexican Conference on Human-Computer Interaction. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3293578.3293583.

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"ICA-BASED ACTION RECOGNITION FOR HUMAN-COMPUTER INTERACTION IN DISTURBED BACKGROUNDS." In International Conference on Computer Graphics Theory and Applications. SciTePress - Science and and Technology Publications, 2012. http://dx.doi.org/10.5220/0003888605190522.

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Alam, Md Jahangir, Gulisong Nasierding, Atul Sajjanhar, and Morshed Chowdhury. "Fingertips detection for human computer interaction system." In Fifth International Conference on Graphic and Image Processing, edited by Yulin Wang, Xudong Jiang, Ming Yang, David Zhang, and Xie Yi. SPIE, 2014. http://dx.doi.org/10.1117/12.2050047.

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Kämäräinen, Anna, and Pertti Saariluoma. "Interaction with Information Graphics: A Content-Based Approach." In 2009 Second International Conferences on Advances in Computer-Human Interactions (ACHI). IEEE, 2009. http://dx.doi.org/10.1109/achi.2009.39.

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Oliveira Alves, Carlos Manuel, Manuel Pérez Cota, María Díaz Rodríguez, and Miguel Ramón González Castro. "MLV-VIEWER: ADVANCED GRAPHICS FOR VISUALIZATIONS IN DECISION SUPPORT SYSTEMS." In International Conference On Interfaces and Human Computer Interaction 2019. IADIS Press, 2019. http://dx.doi.org/10.33965/ihci2019_201906c044.

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Reports on the topic "Computer graphics human computer interaction"

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Ambardar, Anita K. Individual Difference Effects in Human-Computer Interaction. Fort Belvoir, VA: Defense Technical Information Center, October 1991. http://dx.doi.org/10.21236/ada243172.

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Smith, Sidney C. Impact of Cognitive Architectures on Human-Computer Interaction. Fort Belvoir, VA: Defense Technical Information Center, September 2014. http://dx.doi.org/10.21236/ada610093.

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Brock, Derek P. A Language Use Approach to Human-Computer Interaction. Fort Belvoir, VA: Defense Technical Information Center, January 2001. http://dx.doi.org/10.21236/ada389099.

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Carroll, John M. Evaluation, Description and Invention: Paradigms for Human-Computer Interaction. Fort Belvoir, VA: Defense Technical Information Center, August 1988. http://dx.doi.org/10.21236/ada204617.

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SMALL, DANIEL E., JASON P. LUCK, and JEFFREY J. CARLSON. Volumetric Video Motion Detection for Unobtrusive Human-Computer Interaction. Office of Scientific and Technical Information (OSTI), April 2002. http://dx.doi.org/10.2172/800789.

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Graesser, Arthur C. Questioning Mechanisms During Tutoring, Conversation, and Human-Computer Interaction. Fort Belvoir, VA: Defense Technical Information Center, June 1993. http://dx.doi.org/10.21236/ada266420.

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Repperger, D. W., and Ling Rothrock. A Dual Haptic Interface Investigation for Improved Human-Computer Interaction. Fort Belvoir, VA: Defense Technical Information Center, October 2002. http://dx.doi.org/10.21236/ada412247.

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McFarlane, Daniel C. Interruption of People in Human-Computer Interaction: A General Unifying Definition of Human Interruption and Taxonomy. Fort Belvoir, VA: Defense Technical Information Center, December 1997. http://dx.doi.org/10.21236/ada333587.

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Hoover, Carol L. Human-Computer Interaction (HCI) Specialization Track Masters of Software Engineering (MSE) Program. Revision. Fort Belvoir, VA: Defense Technical Information Center, March 1995. http://dx.doi.org/10.21236/ada292895.

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Jones, David W., Max H. Miller, James A. Ballas, and Janet I. Olsonbaker. Analysis of Human-Computer Interaction in the Expeditionary Warfare Decision Support System (EDSS). Fort Belvoir, VA: Defense Technical Information Center, September 2004. http://dx.doi.org/10.21236/ada427048.

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