Academic literature on the topic 'Computer graphis'

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Journal articles on the topic "Computer graphis"

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Ataeva, Gulsina Isroilovna, and Lola Dzhalolovna Yodgorova. "METHODS AND ALGORITHMS OF COMPUTER GRAPHICS." Scientific Reports of Bukhara State University 4, no. 1 (2020): 43–47. http://dx.doi.org/10.52297/2181-1466/2020/4/1/3.

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Methods and algorithms of computer graphics are considered in the article. Implementation of transformation of graphic objects by means of operations of transfer, scaling, rotation, the types of geometric models are considered. Methods of computer graphics include methods of converting graphic objects, representing (scanning) lines in raster form, selecting a window, removing hidden lines, projecting, painting images.
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Гребёнкина, А. С. "IMPLEMENTATION OF VISUALIZATION TECHNOLOGY BY MEANS OF AUTOMATED SYSTEMS IN THE CONTEXT OF TEACHING MATHEMATICS TO STUDENTS OF TECHNICAL SPECIALTIES." Человеческий капитал 2, no. 12(180) (2023): 178–84. http://dx.doi.org/10.25629/hc.2023.12.55.

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В работе рассмотрен вопрос визуализации учебных материалов при обучении математике. Выполнен анализ современных направлений и компонентов технологии визуализации в образовательном процессе, а также инструментальных средств, позволяющих визуализировать информацию различного характера. Предложено в процессе математической подготовки студентов технических специальностей использовать для визуализации автоматизированные компьютерные системы. Указаны преимущества таких систем в сравнении с иными цифровыми инструментами при визуализации математических алгоритмов, технологических процессов. На примере
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Turlyun, L. N. "COMPUTER GRAPHICS AS A FORM OF COMPUTER VISUAL ART." Arts education and science 2, no. 31 (2022): 122–27. http://dx.doi.org/10.36871/hon.202202016.

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The article is devoted to computer graphics as the main type of computer visual art. It gives a historical review of the origin of computer graphics. The first artists in computer graphics are: Ben Laposki, Herbert Franke, Michael Noll, Friederich Nake, Charles Xuri, Harold Cohen. The concepts of pencil, charcoal, computer graphics, computer art, engraving, etching, linocut are covered. A comparative analysis of traditional graphic art and computer graphics is conducted. The article provides a brief historical overview of graphite, Italian and lead pencils and focuses on the imitation of tradi
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Li, Xingping. "Visualization Display System of Gannan Hakka Paper-Cut Works Based on Computer Graphics Algorithm." Computational Intelligence and Neuroscience 2022 (March 24, 2022): 1–10. http://dx.doi.org/10.1155/2022/2419689.

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Today, computer graphics and graphic image processing techniques have been widely used in daily life and industrial production. Due to the development of computers, computer graphics has brought more convenience to our daily life. In order to give full play to the value of computers, this paper takes the Hakka paper-cut art with local characteristics as the starting point, first of all its development history, artistic characteristics, compositional forms, expression techniques, cultural connotations, Hakka paper-cut patterns, and the symbolic meaning of folk customs, and then we design a visu
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Zheng, Yuchuan. "Visual Memory Neural Network for Artistic Graphic Design." Scientific Programming 2022 (August 16, 2022): 1–9. http://dx.doi.org/10.1155/2022/2243891.

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Artistic graphic design is the aesthetic result of the designer’s fusion of various elements, with a high degree of independence. Considering the lack of significant visual design scope and aesthetic indicators of graphic design, our research aims to build an upgraded network model that can categorize different types of artistic graphics with labels and realize the free combination of graphic solutions. We realize the scheme reorganization of artistic graphic design from the perspective of computer vision and propose the artistic graphic design method based on memory neural network. We built a
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Iskierka, Iwona. "Techniki grafiki komputerowej w reklamie." Dydaktyka Informatyki 15 (2020): 151–61. http://dx.doi.org/10.15584/di.2020.15.11.

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The work concerns the possibility of using computer graphics techniques in an advertising message. Issues related to computer graphics and creation of graphic advertising projects were presented. Selected principles of graphic design are discussed. Attention was paid to legal aspects related to the functioning of advertising elements and trademarks.
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Li, Wei Wei, and Xiang Li. "Computer Digital Technology on the Development of Graphical Interfaces." Advanced Materials Research 171-172 (December 2010): 468–72. http://dx.doi.org/10.4028/www.scientific.net/amr.171-172.468.

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graphic user interface and digital products as a user interface for interactive operations, will undoubtedly become the key to improving the user experience. "Man-machine interface design" as a new and important subject, in a profound impact on computers, mobile phones, PDA, tablet touch device development, the rapid development of computer digital technology and new products are emerging also graphics interface of the far-reaching change.
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 Колодников, А. И. "РАННИЕ ФОРМЫ КОМПЬЮТЕРНОГО ДИЗАЙНА: ПИКСЕЛЬНАЯ ГРАФИКА И РАСТРОВАЯ СИСТЕМА". Terra artis. Art and Design, № 3 (7 грудня 2022): 36–41. https://doi.org/10.53273/27128768_2022_3_36.

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Современная система компьютерного дизайна прошла несколько этапов развития. Существуя се- годня как сложная графическая система, она начала формироваться с базовых форм — пиксельной и растровой графики, которые можно рассматривать как основу современного графического ди- зайна. Поэтому им в данном случае и уделено основное внимание: пиксельную и растровую графи- ку мы рассматриваем как основу современной компьютерной графической системы, анализируем ранние форматы компьютерной графики. The modern system of computer design has gone through several stages in its development. The complex graphic
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Morozenko, Olena Petrivna, and Nataliia Yuriivna Hrybanova. "Innovative approaches to improving the quality of teaching discipline "Computer methods of descriptive geometry and engineering graphics"." System technologies 4, no. 123 (2019): 28–33. http://dx.doi.org/10.34185/1562-9945-4-123-2019-03.

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We consider the educational technology of graphic disciplines using innovative teaching methods that contribute to the informatization of education; conceptual basis for improving the quality of graphic training of young professionals with technical education; innovative methods of lecturing, conducting practical classes in graphic disciplines; applied computer programs and their practical application in the study of graphic disciplines We consider the educational technology of graphic disciplines using innovative teaching methods that contribute to the informatization of education; conceptual
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Romanyuk, O. N., S. V. Pavlov, O. L. Bobko, E. K. Zavalnyuk, and O. O. Reshetnik. "Analysis of big data in computer graphics." Optoelectronic Information-Power Technologies 47, no. 1 (2024): 50–57. http://dx.doi.org/10.31649/1681-7893-2024-47-1-50-57.

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In this article, an overview of the aspects of big data analysis and representation in computer graphics is presented, creating new prospects for the development and improvement of applications for processing graphic information, visualization, and simulation. Thanks to advancements in data processing and analysis technologies, computer graphics can become even more realistic, interactive, and efficient. Data can come from various sources, including 3D scanning, modeling, sensors, video cameras, games, and simulations. Storing large volumes of graphic data requires effective solutions such as
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Dissertations / Theses on the topic "Computer graphis"

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Johansson, Erik. "Phos Graphis." Thesis, Blekinge Tekniska Högskola, Sektionen för teknokultur, humaniora och samhällsbyggnad, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-1627.

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Phos Graphis är en mötesplats för fotografer och modeller. Denna mötesplats ska fungera som en grund för att hitta den medpart man söker, t.ex. en fotograf som letar efter en modell till ett projekt. Användarna erbjuds även egna gallerier och möjligheter att diskutera i forum samt privat meddelandefunktionalitet. Grundtanken är att Phos Graphis ska fungera som ett verktyg för att lättare kunna utvecklas inom sin roll.
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Webb, Jason N. "The advanced features of Mac OS X and their benefits to the design community /." Online version of thesis, 2003. http://homepage.mac.com/jasonwebb/thesis/.

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Luo, Xueyi. "A tool for computer verification of properties of certain classes of visibility graphs." Virtual Press, 1994. http://liblink.bsu.edu/uhtbin/catkey/897510.

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Segment endpoint visibility graph is a representation scheme for art gallery problems, guard problems, and other shortest path or shortest circuit problems. In the research of visibility graphs, drawing graphs is a time-consuming task. VGE (Visibility Graphs Editor) is developed for visibility graphs reseacheres to create and modify graphs interactively in X-window environment. Appropriate graphics user interface allows the researcher to edit a graph, save and open a file, and make a hard copy of a graph. VGE is developed in C under X-window environment and using EZD[3] graphics tool. The thes
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Gorbunov, Ivan. "Computer graphics." Thesis, Дніпровський національний університет залізничного транспорту імені академіка В. Лазаряна, 2019. https://er.knutd.edu.ua/handle/123456789/14700.

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The purpose of the research is to tell about computer graphics as the core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications.<br>Мета дослідження – розповісти про комп'ютерну графіку як про основну технологію цифрової фотографії, кіно, відеоігор, дисплеїв стільникового телефону, комп’ютера та багатьох спеціалізованих прикладних програм.<br>Цель исследования – рассказать о компьютерной графике как основной технологии цифровой фотографии, кино, видеоигр, дисплеев для мобильных телефонов, компьютеров и многих специализированн
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Sheremereyevych, D. "3D computer graphics." Thesis, Sumy State University, 2016. http://essuir.sumdu.edu.ua/handle/123456789/44889.

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3D computer graphics (in contrast to 2D computer graphics) are graphics that utilize a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images.
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Smith, Cynthia S. "The interactive orientation module for the electronic archive resource of the National Graphic Design Archive /." Online version of thesis, 1992. http://hdl.handle.net/1850/11677.

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Karr, Rosemary McCroskey. "Design, Development, and Implementation of a Computer-Based Graphics Presentation for the Undergraduate Teaching of Functions and Graphing." Thesis, University of North Texas, 1996. https://digital.library.unt.edu/ark:/67531/metadc278093/.

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The problems with which this study was concerned were threefold: (a) to design a computer-based graphics presentation on the topics of functions and graphing, (b) to develop the presentation, and (c) to determine the instructional effectiveness of this computer-based graphics instruction. The computerized presentation was written in Authorware for the Macintosh computer. The population of this study consisted of three intermediate algebra classes at Collin County Community College (n = 51). A standardized examination, the Descriptive Tests of Mathematics Skills for Functions and Graphs, was us
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Joanpere, Salvadó Meritxell. "Fractals and Computer Graphics." Thesis, Linköpings universitet, Matematiska institutionen, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-68876.

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Fractal geometry is a new branch of mathematics. This report presents the tools, methods and theory required to describe this geometry. The power of Iterated Function Systems (IFS) is introduced and applied to produce fractal images or approximate complex estructures found in nature. The focus of this thesis is on how fractal geometry can be used in applications to computer graphics or to model natural objects.
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Yang, Weihua. "Supereulerian graphs, Hamiltonicity of graphes and several extremal problems in graphs." Phd thesis, Université Paris Sud - Paris XI, 2013. http://tel.archives-ouvertes.fr/tel-00877793.

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In this thesis, we focus on the following topics: supereulerian graphs, hamiltonian line graphs, fault-tolerant Hamiltonian laceability of Cayley graphs generated by transposition trees, and several extremal problems on the (minimum and/or maximum) size of graphs under a given graph property. The thesis includes six chapters. The first one is to introduce definitions and summary the main results of the thesis, and in the last chapter we introduce the furture research of the thesis. The main studies in Chapters 2 - 5 are as follows. In Chapter 2, we explore conditions for a graph to be supereul
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Sisson, Laurel. "Experiential design /." Online version of thesis, 1993. http://hdl.handle.net/1850/11222.

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Books on the topic "Computer graphis"

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Helmer, Poggenpohl Sharon, ed. Graphic design: computer graphics: A special graphic design education issue. Visible language, 1985.

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Mikov, Aleksandr. Generalized graphs and grammars. INFRA-M Academic Publishing LLC., 2021. http://dx.doi.org/10.12737/1013698.

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The textbook deals with ordinary graphs and their generalizations-hypergraphs, hierarchical structures, geometric graphs, random and dynamic graphs. Graph grammars are considered in detail.&#x0D; Meets the requirements of the federal state educational standards of higher education of the latest generation.&#x0D; For master's students studying in the areas of the 02.00.00 group "Computer and Information Sciences", and can also be used in senior bachelor's courses and other areas in the field of computer science and computer engineering.
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Hearn, Donald. Computer graphics. Prentice-Hall International, 1986.

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Kunii, Tosiyasu L., ed. Computer Graphics. Springer Japan, 1985. http://dx.doi.org/10.1007/978-4-431-68030-7.

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Beck, Uwe. Computer-Graphik. Birkhäuser Basel, 1987. http://dx.doi.org/10.1007/978-3-0348-7195-2.

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Hearn, Donald. Computer graphics. 2nd ed. Prentice-Hall International, 1994.

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Hearn, Donald. Computer graphics. Prentice-Hall, 1986.

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John, Vince. Computer graphics. Design Council, 1992.

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Lansdown, John. Computer graphics. Hodder and Stoughton, 1990.

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Davis, Martin J. Computer graphics. Nova Science Publishers, 2011.

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Book chapters on the topic "Computer graphis"

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Beneš, Nikola, Luboš Brim, Samuel Pastva, and David Šafránek. "Symbolic Coloured SCC Decomposition." In Tools and Algorithms for the Construction and Analysis of Systems. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-72013-1_4.

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AbstractProblems arising in many scientific disciplines are often modelled using edge-coloured directed graphs. These can be enormous in the number of both vertices and colours. Given such a graph, the original problem frequently translates to the detection of the graph’s strongly connected components, which is challenging at this scale.We propose a new, symbolic algorithm that computes all the monochromatic strongly connected components of an edge-coloured graph. In the worst case, the algorithm performs $$O(p\cdot n\cdot \log n)$$ O ( p · n · log n ) symbolic steps, where p is the number of
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Marcus, Aaron. "Computer Graphics from the Graphic Design Perspective." In Advances in CAD/CAM Workstations. Springer US, 1986. http://dx.doi.org/10.1007/978-1-4613-2273-3_16.

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Nasri, Ahmad H. "Computer Graphics in Computer Graphics Education." In Interactive Learning Through Visualization. Springer Berlin Heidelberg, 1992. http://dx.doi.org/10.1007/978-3-642-77263-4_19.

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Richardson, Graham T. "Computer Graphics." In Illustrations. Humana Press, 1985. http://dx.doi.org/10.1007/978-1-4612-4992-4_8.

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Sharma, Vikram, Vikrant Sharma, and Om Ji Shukla. "Computer Graphics." In Principles and Practices of CAD/CAM. Chapman and Hall/CRC, 2023. http://dx.doi.org/10.1201/9781003350842-2.

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Gutiérrez A., Mario A., Frédéric Vexo, and Daniel Thalmann. "Computer Graphics." In Stepping into Virtual Reality. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-36487-7_2.

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Steele, Guy L., Xiaowei Shen, Josep Torrellas, et al. "Computer Graphics." In Encyclopedia of Parallel Computing. Springer US, 2011. http://dx.doi.org/10.1007/978-0-387-09766-4_385.

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Jin, Miao, Xianfeng Gu, Ying He, and Yalin Wang. "Computer Graphics." In Conformal Geometry. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-75332-4_6.

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Mohan, Anshuman, Wei Xiang Leow, and Aquinas Hobor. "Functional Correctness of C Implementations of Dijkstra’s, Kruskal’s, and Prim’s Algorithms." In Computer Aided Verification. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-81688-9_37.

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AbstractWe develop machine-checked verifications of the full functional correctness of C implementations of the eponymous graph algorithms of Dijkstra, Kruskal, and Prim. We extend Wang et al.’s CertiGraph platform to reason about labels on edges, undirected graphs, and common spatial representations of edge-labeled graphs such as adjacency matrices and edge lists. We certify binary heaps, including Floyd’s bottom-up heap construction, heapsort, and increase/decrease priority.Our verifications uncover subtle overflows implicit in standard textbook code, including a nontrivial bound on edge wei
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Helmke, Stefan, Kerem Doğan, Robert Scheffler, and Gregor Wrobel. "Domain-Specific Rules Override Aesthetic Graph Drawing Criteria: An Exploration of User-Generated Diagrams." In Lecture Notes in Computer Science. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-71291-3_4.

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AbstractThis paper investigates the impact of domain-specific rules on classical aesthetic graph drawing criteria. In the field of graph drawing, several aesthetic criteria are understood to improve the comprehensibility of graphs. Domain experts consider the technical implementation in the real world resulting in domain-specific rules for graph drawing, and some of these rules contradict general aesthetic criteria. Experts and novices drew graphs from scratch in two controlled experiments. In the first experiment, the participants modeled a fictional social scenario with graphs. In the second
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Conference papers on the topic "Computer graphis"

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Haroun, M. R. "Computerized Data Acquisition and Management for Offshore Applications." In CORROSION 1990. NACE International, 1990. https://doi.org/10.5006/c1990-90338.

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Abstract This paper discusses the use of computers in the offshore industry for corrosion control data acquisition and management. Applications include data collection, data monitoring, computer modeling, data analysis and processing, and the generation of written and graphic reports.
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Gordeev, Dmitrii Stanislavovich. "Visualization and debugging on internal representation graph of Cloud-Sisal programs." In 31th International Conference on Computer Graphics and Vision. Keldysh Institute of Applied Mathematics, 2021. http://dx.doi.org/10.20948/graphicon-2021-1-54-62.

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This paper describes the solution of the tasks of visualizing the graphs of the internal representation of Cloud Sisal programs, visualizing the process of computing and debugging Cloud Sisal programs. The formal definitions of the graph with ports and the graph model with ports and attributes are shown. A model of the visualization of the graph model with ports and attributes is described using static images in the SVG format. A model of displaying changes in the graph model with ports and attributes using animations supported by the SVG vector graphics format is described. The connection of
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A. Alsammarraie, Omar, Qusay H. Al-Salami, and Noor Q. Al-Salami. "Transforming Coordinate Function Points into 2D or 3D Graphics: An Algorithmic Approach." In 5TH INTERNATIONAL CONFERENCE ON COMMUNICATION ENGINEERING AND COMPUTER SCIENCE (CIC-COCOS'24). Cihan University-Erbil, 2024. http://dx.doi.org/10.24086/cocos2024/paper.1562.

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Our research demonstrates the process of converting paper graphs into corresponding coordinates on a computer screen, whether in two-dimensional or three-dimensional form, through simplified mathematical equations. These equations are designed to enable users to comprehend their structure and develop their own code, avoiding reliance on ambiguous pre-built programs. To accomplish this, the initial phase involved understanding graph reading and interpretation methods through an extensive literature review. The process of transforming coordinate function points into 2D or 3D graphics involves se
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Campos, Raphael R., Ricardo Ferreira, Julio C. Goldner Vendramini, Fábio Cerqueira, and Marcelo Lobato Martins. "Simulation of Scale Free Gene Regulatory Networks based on Threshold Functions on GPU." In Simpósio em Sistemas Computacionais de Alto Desempenho. Sociedade Brasileira de Computação, 2011. http://dx.doi.org/10.5753/wscad.2011.17271.

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Gene regulatory networks have been used to study diseases and cell evolution, where Random Boolean graphs are one of computational approaches. A Boolean graph is a simple and effective model, and its dynamic behavior has been used in several works. This article proposes an efficient environment to simulate Boolean graph on GPU (Graphics Processing Units). The dynamic behavior of a Boolean graph is computed by visiting the whole or a subset of state space. The proposed tool is based on statistical approaches to evaluate large graphs. Moreover, it can take into account scale free graphs with thr
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Karpov, Leonid E., Vera B. Karpova, and Alexander N. Tomilin. "Pioneers of Russian Computers and Computer Graphics." In 2020 Fifth International Conference “History of Computing in the Russia, former Soviet Union and Council for Mutual Economic Assistance countries” (SORUCOM). IEEE, 2020. http://dx.doi.org/10.1109/sorucom51654.2020.9464945.

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Karasik, Y. B. "Introduction to optical-computer graphics." In OSA Annual Meeting. Optica Publishing Group, 1993. http://dx.doi.org/10.1364/oam.1993.wtt.3.

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Computer scientists have paid much attention to developing graphic algorithms for the display devices of conventional electronic computers. However, optical computers have their own graphical devices - spatial light modulators and holographic displays which until today have not attracted the attention of workers in computer science mainly because are unknown to these new devices.
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Klisura, Ðorže. "Embedding Non-planar Graphs: Storage and Representation." In 7th Student Computer Science Research Conference. University of Maribor Press, 2021. http://dx.doi.org/10.18690/978-961-286-516-0.13.

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In this paper, we propose a convention for repre-senting non-planar graphs and their least-crossing embeddings in a canonical way. We achieve this by using state-of-the-art tools such as canonical labelling of graphs, Nauty’s Graph6 string and combinatorial representations for planar graphs. To the best of our knowledge, this has not been done before. Besides, we implement the men-tioned procedure in a SageMath language and compute embeddings for certain classes of cubic, vertex-transitive and general graphs. Our main contribution is an extension of one of the graph data sets hosted on MathDat
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KAZAKOV, D. M., and D. N. MAKAROV. "THE USE OF COMPUTER GRAPHICS TOOLS IN THE DESIGN OF SUBWAY LIGHTING." In GRAPHICON 2024. Omsk State Technicl University, 2024. http://dx.doi.org/10.25206/978-5-8149-3873-2-2024-315-317.

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The article discusses the use of computer graphics software tools to solve problems in the field of lighting engineering. The authors describe how various functions and capabilities of graphic editors, such as 3D modeling, construction, lighting and visualization, can be applied in the design and analysis of lighting systems. The advantages of using computer graphics in comparison with traditional methods, including improved accuracy, speed and visibility of results, are discussed. Specific examples of the use of graphical tools for solving problems of calculating illumination are given. The a
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Dmitrenko, G. A., T. N. Emelina, T. E. Skorobogatova, and A. E. Rusanova. "Computer graphics as one of the components of the graphic training of future engineers." In III All-Russian (national) scientific conference with international participation “Russian science, innovation, education”. Krasoyarsk Science & Technology City Hall, 2024. http://dx.doi.org/10.47813/rosnio-iii.2024.2002.

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The article discusses the main advantages of using computer graphics in engineering education. The role of computer-aided design as an integral part of the graphic training of future engineers is considered. It is shown that computer modeling allows students to develop visual thinking skills, improve their ability to solve engineering problems and increase their demand in enterprises of technical industries.
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Журавская, Т. М. "THE TECHNOLOGY OF GRAPHIC MATERIALS STUDYING AT THE INITIAL STAGE OF TRAINING ANIMATION AND COMPUTER GRAPHICS ARTISTS." In Искусство и дизайн: история и практика. Crossref, 2024. http://dx.doi.org/10.54874/9785605162995.2024.9.05.

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На начальном этапе обучения предмет «Технология графических материалов» является частью учебного курса для художников анимации и компьютерной графики. Студенты изучают историю различных графических инструментов и материалов, знакомятся с работами известных мастеров, экспериментируют с ручными графическими техниками, параллельно овладевают компьютерной графикой и основами композиции в комплексе с другими предметами. Знания и практические навыки, полученные при освоении предмета, расширяют творческие возможности студентов в создании эффективной коммуникации и поиске новых, остроумных сюжетов, об
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Reports on the topic "Computer graphis"

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Badler, Norman I. Computer Graphics Research Laboratory. Defense Technical Information Center, 1994. http://dx.doi.org/10.21236/ada281460.

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Nuttall, H. E. Development of computer graphics. Office of Scientific and Technical Information (OSTI), 1989. http://dx.doi.org/10.2172/10183316.

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Brock, Floyd. Enhanced Computer Graphics for Decision Makers. Portland State University Library, 2000. http://dx.doi.org/10.15760/etd.1237.

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Rebecca, S., and B. Eric. 2005 DOE Computer Graphics Forum Site Survey. Office of Scientific and Technical Information (OSTI), 2005. http://dx.doi.org/10.2172/918412.

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Leach, Ronald J. Analysis of Blending Algorithms in Computer Graphics. Defense Technical Information Center, 1988. http://dx.doi.org/10.21236/ada201921.

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Gupta, Pradeep K. Animated Computer Graphics of Rolling Bearing Dynamics. Defense Technical Information Center, 1996. http://dx.doi.org/10.21236/ada319222.

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Brugger, E., R. Springmeyer, and D. Laney. DOE Computer Graphics Forum 2013 Site Survey. Office of Scientific and Technical Information (OSTI), 2013. http://dx.doi.org/10.2172/1077187.

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Leach, Ronald J. Analysis of Blending Algorithms in Computer Graphics. Defense Technical Information Center, 1991. http://dx.doi.org/10.21236/ada244279.

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Kularatne, Dhanushka N., Subhrajit Bhattacharya, and M. Ani Hsieh. Computing Energy Optimal Paths in Time-Varying Flows. Drexel University, 2016. http://dx.doi.org/10.17918/d8b66v.

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Autonomous marine vehicles (AMVs) are typically deployed for long periods of time in the ocean to monitor different physical, chemical, and biological processes. Given their limited energy budgets, it makes sense to consider motion plans that leverage the dynamics of the surrounding flow field so as to minimize energy usage for these vehicles. In this paper, we present two graph search based methods to compute energy optimal paths for AMVs in two-dimensional (2-D) time-varying flows. The novelty of the proposed algorithms lies in a unique discrete graph representation of the 3-D configuration
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Rupert, J. D., R. A. F. Grieve, J. F. Halpenny, and V. L. Sharpton. Image enhancement system for the ORCATECH graphics computer. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 1987. http://dx.doi.org/10.4095/315283.

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