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Dissertations / Theses on the topic 'Computer graphis'

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1

Johansson, Erik. "Phos Graphis." Thesis, Blekinge Tekniska Högskola, Sektionen för teknokultur, humaniora och samhällsbyggnad, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-1627.

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Phos Graphis är en mötesplats för fotografer och modeller. Denna mötesplats ska fungera som en grund för att hitta den medpart man söker, t.ex. en fotograf som letar efter en modell till ett projekt. Användarna erbjuds även egna gallerier och möjligheter att diskutera i forum samt privat meddelandefunktionalitet. Grundtanken är att Phos Graphis ska fungera som ett verktyg för att lättare kunna utvecklas inom sin roll.
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2

Webb, Jason N. "The advanced features of Mac OS X and their benefits to the design community /." Online version of thesis, 2003. http://homepage.mac.com/jasonwebb/thesis/.

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3

Luo, Xueyi. "A tool for computer verification of properties of certain classes of visibility graphs." Virtual Press, 1994. http://liblink.bsu.edu/uhtbin/catkey/897510.

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Segment endpoint visibility graph is a representation scheme for art gallery problems, guard problems, and other shortest path or shortest circuit problems. In the research of visibility graphs, drawing graphs is a time-consuming task. VGE (Visibility Graphs Editor) is developed for visibility graphs reseacheres to create and modify graphs interactively in X-window environment. Appropriate graphics user interface allows the researcher to edit a graph, save and open a file, and make a hard copy of a graph. VGE is developed in C under X-window environment and using EZD[3] graphics tool. The thes
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4

Gorbunov, Ivan. "Computer graphics." Thesis, Дніпровський національний університет залізничного транспорту імені академіка В. Лазаряна, 2019. https://er.knutd.edu.ua/handle/123456789/14700.

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The purpose of the research is to tell about computer graphics as the core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications.<br>Мета дослідження – розповісти про комп'ютерну графіку як про основну технологію цифрової фотографії, кіно, відеоігор, дисплеїв стільникового телефону, комп’ютера та багатьох спеціалізованих прикладних програм.<br>Цель исследования – рассказать о компьютерной графике как основной технологии цифровой фотографии, кино, видеоигр, дисплеев для мобильных телефонов, компьютеров и многих специализированн
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Sheremereyevych, D. "3D computer graphics." Thesis, Sumy State University, 2016. http://essuir.sumdu.edu.ua/handle/123456789/44889.

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3D computer graphics (in contrast to 2D computer graphics) are graphics that utilize a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images.
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6

Smith, Cynthia S. "The interactive orientation module for the electronic archive resource of the National Graphic Design Archive /." Online version of thesis, 1992. http://hdl.handle.net/1850/11677.

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7

Karr, Rosemary McCroskey. "Design, Development, and Implementation of a Computer-Based Graphics Presentation for the Undergraduate Teaching of Functions and Graphing." Thesis, University of North Texas, 1996. https://digital.library.unt.edu/ark:/67531/metadc278093/.

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The problems with which this study was concerned were threefold: (a) to design a computer-based graphics presentation on the topics of functions and graphing, (b) to develop the presentation, and (c) to determine the instructional effectiveness of this computer-based graphics instruction. The computerized presentation was written in Authorware for the Macintosh computer. The population of this study consisted of three intermediate algebra classes at Collin County Community College (n = 51). A standardized examination, the Descriptive Tests of Mathematics Skills for Functions and Graphs, was us
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8

Joanpere, Salvadó Meritxell. "Fractals and Computer Graphics." Thesis, Linköpings universitet, Matematiska institutionen, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-68876.

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Fractal geometry is a new branch of mathematics. This report presents the tools, methods and theory required to describe this geometry. The power of Iterated Function Systems (IFS) is introduced and applied to produce fractal images or approximate complex estructures found in nature. The focus of this thesis is on how fractal geometry can be used in applications to computer graphics or to model natural objects.
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9

Yang, Weihua. "Supereulerian graphs, Hamiltonicity of graphes and several extremal problems in graphs." Phd thesis, Université Paris Sud - Paris XI, 2013. http://tel.archives-ouvertes.fr/tel-00877793.

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In this thesis, we focus on the following topics: supereulerian graphs, hamiltonian line graphs, fault-tolerant Hamiltonian laceability of Cayley graphs generated by transposition trees, and several extremal problems on the (minimum and/or maximum) size of graphs under a given graph property. The thesis includes six chapters. The first one is to introduce definitions and summary the main results of the thesis, and in the last chapter we introduce the furture research of the thesis. The main studies in Chapters 2 - 5 are as follows. In Chapter 2, we explore conditions for a graph to be supereul
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10

Sisson, Laurel. "Experiential design /." Online version of thesis, 1993. http://hdl.handle.net/1850/11222.

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11

Gulkova, M., and N. Gudkova. "Use of information technologies of visualization in the process of creating computer graphics." Thesis, Національний технічний університет "Харківський політехнічний інcтитут", 2021. https://er.knutd.edu.ua/handle/123456789/19092.

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In the twenty-first century, it is difficult to imagine an area in which computers and specialized programs would not be used. Computer graphics has become one of the most popular areas of computer technology, used in many areas, including design. The aim of the thesis is to determine the importance of information technology in design and to study the main tools for processing and creating content in design. The results of research of information technologies of visualization in design are given in this paper. Based on the analysis of visualization technologies in design, the main tools for cr
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12

Gaylin, Kenneth B. "An investigation of information display variables utilizing computer-generated graphics for decision support systems." Thesis, Virginia Polytechnic Institute and State University, 1985. http://hdl.handle.net/10919/53070.

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The effectiveness of selected computer-generated graphics display variables was examined in a mixed-factors factorial experiment using thirty-two subjects. All subjects performed four different graph reading tasks consisting of point-reading, point-comparison, trendreading, and trend-comparison. In each task, line, point, bar, and three-dimensional bar graphs were investigated under two levels of task complexity, and two levels of coding (color and black-and-white). The effects of these independent variables on measures of task performance errors, time to complete the task, subjective mental w
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13

Haag, Roger. "Programming the INTEL 8086 microprocessor for GRADS : a graphic real-time animation display system." Thesis, McGill University, 1985. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=65929.

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14

Kondo, Boubacar. "An investigation of parallel algorithms developed for graph problems and their implementation on parallel computers." Virtual Press, 1991. http://liblink.bsu.edu/uhtbin/catkey/770951.

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With the recent development of VLSI (Very Large Scale Integration) technology, research has increased considerably on the development of efficient parallel algorithms for solutions of practical graph problems. Varieties of algorithms have already been implemented on different models of parallel computers. But not too much is known yet about the question of which model of parallel computer will efficiently and definitely fit every graph problem. In this investigation the study will focus on a comparative analysis of speedup and efficiency of parallel algorithms with parallel model of computatio
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15

Tryon, Katherine T. "An examination of print and web graphics' effect on readers' recall." Muncie, Ind. : Ball State University, 2008. http://cardinalscholar.bsu.edu/388.

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16

Woyak, Scott A. "A motif-like object-oriented interface framework using PHIGS." Thesis, This resource online, 1992. http://scholar.lib.vt.edu/theses/available/etd-09052009-040824/.

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17

Sen, Sagnik. "A contribution to the theory of graph homomorphisms and colorings." Phd thesis, Bordeaux, 2014. http://tel.archives-ouvertes.fr/tel-00960893.

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Dans cette thèse, nous considérons des questions relatives aux homomorphismes de quatre types distincts de graphes : les graphes orientés, les graphes orientables, les graphes 2-arête colorés et les graphes signés. Pour chacun des ces quatre types, nous cherchons à déterminer le nombre chromatique, le nombre de clique relatif et le nombre de clique absolu pour différentes familles de graphes planaires : les graphes planaires extérieurs, les graphes planaires extérieurs de maille fixée, les graphes planaires et les graphes planaires de maille fixée. Nous étudions également les étiquetages "2-di
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18

Eiser, Leslie Agrin. "Microcomputer graphics to teach high school physics." Thesis, McGill University, 1985. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=66055.

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19

Wu, Liming, and Kai Li. "Water Simulating in Computer Graphics." Thesis, Växjö University, School of Mathematics and Systems Engineering, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:vxu:diva-1581.

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<p>Fluid simulating is one of the most difficult problems in computer graphics. On the other hand, water appears in our life very frequently. This thesis focuses on water simulating. We have two main methods to do this in the thesis: the first is wave based water simulating; Sine wave summing based and Fast Fourier Transform based methods are all belong to this part. The other one is physics based water simulating. We make it based on Navier-Stokes Equation and it is the most realistic animation of water. It can deal with the boundary and spray which other method cannot express. Then we put ou
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20

Mason, David, and n/a. "Reversible deformation for computer graphics." University of Otago. Department of Computer Science, 2006. http://adt.otago.ac.nz./public/adt-NZDU20061016.164927.

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Since the introduction of Free Form Deformation (FFD) by Sederberg and Parry in 1986, a great deal of research has been performed in the area of space deformation for 3D shape modelling. However, many techniques do not provide local control, and almost all are non-unique mappings that are capable of producing foldover, making them unsuitable for use with implicit surfaces, or any object that should not self-intersect, and causing some problems for ray tracing. In this thesis, a new approach to deformation is presented. Blendeforming (Blended Deforming) provides foldover-free deformation with l
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21

Sethi, Madhuri. "Generating clouds in computer graphics." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp04/mq29782.pdf.

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22

Sethi, Madhu. "Generating clouds in computer graphics." Thesis, McGill University, 1997. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=27406.

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This thesis presents a method for synthesizing highly realistic-looking clouds. This method produces a complete 3-dimensional model of a cloud so that an image can be synthesized from any viewing direction so long as the camera is above the cloud.<br>We take a satellite image of a cloud or cloud field (which is a scene of several clouds), along with a height field for the scene and construct a cloud model which could have produced the input picture.<br>This approach combines several image synthesis techniques, such as the construction and rendering of parametric bicubic surfaces, texture mappi
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23

Styne, Bruce Alan. "Management systems for computer graphics." Thesis, University of Cambridge, 1988. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.303247.

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24

Tommasi, Gianpaolo Francesco Maria. "Procedural methods in computer graphics." Thesis, University of Cambridge, 1990. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.358787.

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25

Patmore, Christopher J. "Natural illumination in computer graphics." Thesis, University of Oxford, 1995. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.308755.

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26

Rhodes, Daniel Thomas. "Hardware accelerated computer graphics algorithms." Thesis, Nottingham Trent University, 2008. http://irep.ntu.ac.uk/id/eprint/201/.

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The advent of shaders in the latest generations of graphics hardware, which has made consumer level graphics hardware partially programmable, makes now an ideal time to investigate new graphical techniques and algorithms as well as attempting to improve upon existing ones. This work looks at areas of current interest within the graphics community such as Texture Filtering, Bump Mapping and Depth of Field simulation. These are all areas which have enjoyed much interest over the history of computer graphics but which provide a great deal of scope for further investigation in the light of recent
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27

Pfautz, Jonathan David. "Depth perception in computer graphics." Thesis, University of Cambridge, 2001. https://www.repository.cam.ac.uk/handle/1810/284360.

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28

Alshammari, Asma Abdulkarim. "Web-based Computer Graphics Learning." University of Cincinnati / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1522414261383339.

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29

Strikic, Ana. "Linear Algebra in Computer Graphics." Thesis, Linnéuniversitetet, Institutionen för matematik (MA), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-89168.

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In this thesis, we will investigate the rapidly developing eld of computergraphics by giving an insight into the calculations behind the most im-portant topics in perspectives, shading and distance. We will delve intofrequently used shading algorithms and perspective transforms in areas ofcomputer science, architecture and photography, such as pseudo sh-eyelenses and wide-angle lenses.
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30

Lu, Yiyi. "ChaScript : a Chinese interactive typographic drawing application /." Online version of thesis, 2009. http://hdl.handle.net/1850/11984.

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31

Wu, Diing-Wuu Vale. "Introduction to fractal by using interactive media design /." Online version of thesis, 1991. http://hdl.handle.net/1850/11287.

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32

Harvey, Connie Winfield. "IISMA, an interactive information system /." Online version of thesis, 1993. http://hdl.handle.net/1850/11221.

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33

Specht, Heidi. "Legibility how precedents established in print impact on-screen and dynamic typography /." Morgantown, W. Va. : [West Virginia University Libraries], 2000. http://etd.wvu.edu/templates/showETD.cfm?recnum=1426.

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Thesis (M.F.A.)--West Virginia University, 2000.<br>Title from document title page. Document formatted into pages; contains iv, 25 p. : ill. (some col.) Includes abstract. Includes bibliographical references (p. 23-25).
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Hayward, Ken. "Navigational tool for the Graphic Design Archive /." Online version of thesis, 1989. http://hdl.handle.net/1850/10847.

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35

Ravaioli, Giacomo. "Simulazione di fluidi in Computer Graphics." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2016. http://amslaurea.unibo.it/10296/.

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Questa tesi si focalizza sullo studio dei modelli fisico-matematici attualmente in uso per la simulazione di fluidi al calcolatore con l’obiettivo di fornire nozioni di base e avanzate sull’utilizzo di tali metodi. La trattazione ha lo scopo di facilitare la comprensione dei principi su cui si fonda la simulazione di fluidi e rappresenta una base per la creazione di un proprio simulatore. E’ possibile studiare le caratteristiche di un fluido in movimento mediante due approcci diversi, l’approccio lagrangiano e l’approccio euleriano. Mentre l’approccio lagrangiano ha lo scopo di conoscere il va
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36

Tran, Chan-Hung. "Fast clipping algorithms for computer graphics." Thesis, University of British Columbia, 1986. http://hdl.handle.net/2429/26336.

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Interactive computer graphics allow achieving a high bandwidth man-machine communication only if the graphics system meets certain speed requirements. Clipping plays an important role in the viewing process, as well as in the functions zooming and panning; thus, it is desirable to develop a fast clipper. In this thesis, the intersection problem of a line segment against a convex polygonal object has been studied. Adaption of the the clip algorithms for parallel processing has also been investigated. Based on the conventional parametric clipping algorithm, two families of 2-D generalized line
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37

Hodgkinson, Derek Anthony Martin. "Computer graphics applications in offshore hydrodynamics." Thesis, University of British Columbia, 1987. http://hdl.handle.net/2429/26705.

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The results of hydrodynamic analyses of two problems involving offshore structures are displayed graphically. This form of presentation of the results and the liberal use of colour have been found to significantly help the ease in which the results are interpreted. For the transformation of waves around an artificial island, a time history of the evolution of the regular, unidirectional wave field around an artificial island is obtained. Through the use of colour, regions in which wave breaking occurs have been clearly defined. The numerical technique used is based on the finite element metho
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38

Granath, Victor. "3D Printing for Computer Graphics Industry." Thesis, Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-10439.

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Rapid prototyping is a relativity new technology and is based on layered manufacturing which has similarities to the method an ordinary desktop paper printer works. This research is to obtain a better understanding on how to use computer graphics software, in this particular case Autodesk Maya, to create a model. The goal is to understand how to create a suitable mesh of a 3D model for use with a 3D printer and produce a printed model that is equivalent to the CAD software 3D model. This specific topic has not been scientifically documented which has resulted in an actual 3D model.
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39

Grandhee, Ashok A. "Design of a computer graphics laboratory." Ohio : Ohio University, 1985. http://www.ohiolink.edu/etd/view.cgi?ohiou1184005646.

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40

Neubert, Boris [Verfasser]. "Computer Graphics and Nature / Boris Neubert." München : Verlag Dr. Hut, 2012. http://d-nb.info/1028786271/34.

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41

Saira, Mian I. "Computer graphics and enzyme-substrate calculations." Thesis, University of Oxford, 1987. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.233540.

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42

Jones, Graham R. "Accurate radiosity methods for computer graphics." Thesis, University of Oxford, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.311985.

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43

Sewell, Jonathan Mark. "Managing complex models for computer graphics." Thesis, University of Cambridge, 1996. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.627455.

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Pickering, Jonathan H. "Intelligent camera planning for computer graphics." Thesis, University of York, 2002. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.274489.

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45

Glauert, T. H. "Presentation issues for interactive computer graphics." Thesis, University of Cambridge, 1985. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.373663.

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Heath, Andrew Michael. "Colour coding scales and computer graphics." Thesis, Imperial College London, 1986. http://hdl.handle.net/10044/1/38031.

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47

Bohner, Christine M. "Computer graphics for system effectiveness analysis." Thesis, Massachusetts Institute of Technology, 1986. http://hdl.handle.net/1721.1/14998.

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Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1986.<br>MICROFICHE COPY AVAILABLE IN ARCHIVES AND ENGINEERING<br>Bibliography: leaf 74.<br>by Christine M. Bohner.<br>M.S.
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48

Wareham, Richard James. "Computer graphics using conformal geometric algebra." Thesis, University of Cambridge, 2007. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.612753.

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49

Hulusić, Vedad. "Auditory-visual interaction in computer graphics." Thesis, University of Warwick, 2011. http://wrap.warwick.ac.uk/47727/.

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Generating high-fidelity images in real-time at reasonable frame rates, still remains one of the main challenges in computer graphics. Furthermore, visuals remain only one of the multiple sensory cues that are required to be delivered simultaneously in a multi-sensory virtual environment. The most frequently used sense, besides vision, in virtual environments and entertainment, is audio. While the rendering community focuses on solving the rendering equation more quickly using various algorithmic and hardware improvements, the exploitation of human limitations to assist in this process remain
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Meyer, Mark Barr Alan H. "Discrete differential operators for computer graphics /." Diss., Pasadena, Calif. : California Institute of Technology, 2004. http://resolver.caltech.edu/CaltechETD:etd-05282004-085345.

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