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Dissertations / Theses on the topic 'Computer hackers. Culture and technology'

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1

Oswald, Kathleen Frazer. "Hacking subject, subjecting hacking crisis in technoculture /." Click here for download, 2006. http://wwwlib.umi.com/cr/villanova/fullcit?p1432838.

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2

Howlett, William IV. "The Rise of China's Hacking Culture: Defining Chinese Hackers." CSUSB ScholarWorks, 2016. https://scholarworks.lib.csusb.edu/etd/383.

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China has been home to some of the most prominent hackers and hacker groups of the global community throughout the last decade. In the last ten years, countless attacks globally have been linked to the People’s Republic of China (PRC) or those operating within the PRC. This exploration attempts to investigate the story, ideology, institutions, actions, and motivations of the Chinese hackers collectively, as sub-groups, and as individuals. I will do this using sources ranging from basic news coverage, interviews with experts and industry veterans, secondary reportage, leaked documents from gove
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3

Kelly, Nicholas M. "The freedom of information hacked: console cowboys, computer wizards, and personal freedom in the digital age." Diss., University of Iowa, 2016. https://ir.uiowa.edu/etd/6778.

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“The Freedom of Information Hacked: Console Cowboys, Computer Wizards, and Personal Freedom in the Digital Age” examines depictions of computer hackers in fiction, the media, and popular culture, assessing how such depictions both influence and reflect popular conceptions of hackers and what they do. In doing so, the dissertation demonstrates the central concerns of hacker stories—concerns about digital security, privacy, and the value of information—have become the concerns of digital culture as a whole, hackers laying bare collective hopes and fears regarding digital networks.
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4

Ogbanufe, Obiageli. "Three Essays on Information Security Risk Management." Thesis, University of North Texas, 2018. https://digital.library.unt.edu/ark:/67531/metadc1157576/.

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Today's environment is filled with the proliferation of cyber-attacks that result in losses for organizations and individuals. Hackers often use compromised websites to distribute malware, making it difficult for individuals to detect. The impact of clicking through a link on the Internet that is malware infected can result in consequences such as private information theft and identity theft. Hackers are also known to perpetrate cyber-attacks that result in organizational security breaches that adversely affect organizations' finances, reputation, and market value. Risk management approaches f
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Summersby, Philippa. "Computer games and oral storytelling : an exploration of a relationship beyond similitude." Thesis, University of Kent, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.365253.

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6

Givens, Mark Allen. "The Impact of New Information Technology on Bureaucratic Organizational Culture." NSUWorks, 2011. http://nsuworks.nova.edu/gscis_etd/164.

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Virtual work environments (VWEs) have been used in the private sector for more than a decade, but the United States Marine Corps (USMC), as a whole, has not yet taken advantage of associated benefits. The USMC construct parallels the bureaucratic organizational culture and uses an antiquated information technology (IT) infrastructure. During an effort to upgrade the Marine Corps Combat Development Command's infrastructure to a VWE, the change-agent noticed an immediate resistance towards the VWE and new work methodology. The problem identified for investigation was to discover why a bureaucrat
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Huang, YuFang Carole. "E-portfolios their impact on preservice teachers' self-directed learning and computer technology skills /." Diss., St. Louis, Mo. : University of Missouri--St. Louis, 2006. http://etd.umsl.edu/r1621.

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8

Zhang, Qing. "The genealogy of Apple in China: towards a genetic phenomenological sociology of culture, media and technology." HKBU Institutional Repository, 2017. https://repository.hkbu.edu.hk/etd_oa/401.

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The state of cultural and social theories is not satisfactory though they seem to flourish in terms of quantity. Scholars successfully describe most of the cultural and social phenomena but propose wildly different, sometime even opposite, interpretations of these phenomena. This thesis offers genetic phenomenological sociology as an alternative interpretation that goes beyond structure oriented theories and construction (agency) oriented theories. It proposes to interpret cultural and social phenomena in the process of their emergence and transformation, and argues that this process or geneal
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9

Babbitt, William Edgar. "Ethnocomputing| the Design and Assessment of Culture-Based Learning Software for Math and Computing Education." Thesis, Rensselaer Polytechnic Institute, 2015. http://pqdtopen.proquest.com/#viewpdf?dispub=3684064.

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<p> The United States has a serious problem in Science, Technology, Engineering, and Mathematics. The STEM disciplines are suffering from a `Quiet Crisis'[1]. The problem is that African Americans, Latino/a, Native American, and other ethnic minority students are choosing careers in the STEM disciplines at lower percentages than their white and Asian counterparts [2]. We refer to this disparity as underrepresentation. This work focuses on the use of the Culturally Situated Design Tools (CSDTs, <b>http://csdt.rpi.edu</b>) as a means to counter this underrepresentation. The programmable set of C
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10

Lin, Ying-Chia Hazel. "Culture, technology, market, and transnational circulation of cultural products : the glocalization of EA digital games in Taiwan /." Thesis, Connect to this title online; UW restricted, 2006. http://hdl.handle.net/1773/6204.

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Born, Georgina Emma Mary. "The ethnography of a computer music research institute : modernism, post modernism, and new technology in contemporary music culture." Thesis, University College London (University of London), 1989. http://discovery.ucl.ac.uk/1349616/.

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The thesis is a socio-cultural study of IRCAM, a large, state-funded computer music research institute in Paris directed by the avant garde composer Pierre Boulez. The approach is primarily ethnographic, supported by broader historical analysis. The aim is to provide a critical portrait of musical modernism and post modernism as expressed by IRCAM and its milieu; and to place this in historical perspective by combining anthropology with cultural history. Theoretically, the thesis examines the contradictory position of the contemporary musical avant garde: established in official cultural spher
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Alkhaldi, Firas Mohammad Khalaf. "An integration of information technology, culture of knowledge transfer and innovative work environment in support of organisationsal knowledge creation activities." Thesis, University of Huddersfield, 2003. http://eprints.hud.ac.uk/id/eprint/4617/.

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Knowledge management and knowledge creation is recognized to be of supreme importance to the competitive advantage of organisations as well as a major agent of change in the new era of the knowledge economy. This study empirically examines knowledge creation activities in the context of the banking industry. It extends the work of Nonaka and Takeuchi (1995) and others on the theory of organisation knowledge creation by introducing the information technology infrastructure as an enabler of knowledge creation condition (ITISKCFs), accompanied by the culture and infrastructure of knowledge transf
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Baek, Mi-Kyung. "Insider at border interactions of technology, language, culture, and gender in computer-mediated communication by Korean female learners of English /." Connect to this title online, 2005. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1110301321.

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Thesis (Ph. D.)--Ohio State University, 2005.<br>Document formatted into pages; contains xiii, 275 p. Includes bibliographical references. Abstract available online via OhioLINK's ETD Center; full text release delayed at author's request until 2006 Mar. 8.
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Salah, Romil. "The influence of national culture on the practice of project management : a study of information and communication technology projects in Saudi Arabia." Thesis, Northumbria University, 2016. http://nrl.northumbria.ac.uk/36002/.

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In an ever-shrinking world with advancing technology many organizations have expanded their operations internationally and experienced challenges of how to manage projects in areas with different cultural backgrounds. In a culturally unique country, like the Kingdom of Saudi Arabia (KSA), the influence of national culture on project management has to be considered, and there is additional complexity in that most project teams are themselves diverse and multi-cultural. KSA has become one of the wealthiest countries in the world, however, many of its projects, especially in the Information and C
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Schmitz-Justen, Felix. "A network for communication, art and technology and the three key elements environment, group and stage : a complete documentation of complex development processes /." Sankt Augustin, Germany : GMD-Forschungszentrum Informationstechnik, 2000. http://www.gmd.de/publications/research/2000/007/.

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Denton-Calabrese, Tracey. "Shaping school culture to transform education : an ethnographic study of New Technology high schools." Thesis, University of Oxford, 2016. https://ora.ox.ac.uk/objects/uuid:dd0f4d0d-08df-4788-b7e4-f50edceaf9e7.

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There have been numerous calls for the radical transformation of public education in the United States. Reform initiatives are fuelled by the need to prepare students to meet the challenges of the networked knowledge society. This thesis examines the shaping of school culture within two public non-charter high schools, in different regions of the United States and with different socioeconomic characteristics, that are implementing the "New Technology" (or "New Tech") model of education: Pacific Coast High, a well-established New Tech school, and Midwest High, a school that recently transitione
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Michiel, Michael. "The institutionalisation of an information security culture in a petroleum organisation in the Western Cape." Thesis, Cape Peninsula University of Technology, 2018. http://hdl.handle.net/20.500.11838/2749.

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Thesis (MTech (Information Technology))--Cape Peninsula University of Technology, 2018.<br>In today’s world, organisations cannot exist without having information readily available. The protection of information relies not only on technology but also on the behaviour of employees. The failure to institutionalise an information security culture inside an organisation will cause the continued occurrence of security breaches. The aim of the research is to explore how an information security culture can be institutionalised within a petroleum organisation in the Western Cape. The primary research
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Correia, Luiz Filipe da Silva. "Ok Computer e a trilha sonora do fim do milênio: tecnologia sociedade e cultura (1990-1999)." Universidade de São Paulo, 2012. http://www.teses.usp.br/teses/disponiveis/8/8138/tde-29102012-105309/.

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Esta pesquisa tem como objeto o álbum Ok Computer, lançado em 1997 pelo grupo britânico Radiohead. Nesta dissertação, que compreende o período de 1990-1999, o disco é usado como uma \"trilha sonora\" que acompanha o imaginário cultural e social às vésperas da chegada do novo milênio. Nesse sentido, situamos a produção artística do grupo no contexto das ideias neoliberais, do processo conhecido como globalização e da rápida difusão da internet e do computador pessoal no cotidiano. Transformações que implicaram uma radical transformação não só dos sistemas cognitivos, como dos meios de comunicaç
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19

Fang, Yuting. "Introduction of information management software from Sweden to China under the awareness of culture differences." Thesis, Växjö University, School of Mathematics and Systems Engineering, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:vxu:diva-6282.

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<p>Culture plays a key role in international business. This work-based thesis undertakes a case-study research of an information management software introduction process from Sweden to China. To design interview questions, the author used Prof. Hofstede’s cultural dimensions as the base theory and reviewed a number of literatures which apply this theory in the IT area. After interviews with both Swedish and Chinese sites, the results were analyzed with the theoretical data to examine how cultural differences influence people in a software introduction process. The author also applied software
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Cox, Sanet. "A framework for e-Learning support to language lecturers at a university of technology." Thesis, Cape Peninsula University of Technology, 2019. http://hdl.handle.net/20.500.11838/2824.

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Thesis (DTech (Informatics))--Cape Peninsula University of Technology, 2019.<br>This study explored the perceptions and expectations that language lecturers have of e-Learning support. E-Learning has promised to enhance teaching and learning practices and yet it has not been optimally implemented. In the current complex context of Higher education in South Africa all lecturers are confronted with challenges. Language lecturers however have added strain being tasked with preparing students from the demanding, multi-cultural and multi-lingual context to communicate academically in the language o
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Nawaz, Ather. "The role of culture in the structure of categories of application between Denmark and China." Thesis, Stockholm : KTH. Computer and Systems Sciences, 2008. http://www.diva-portal.org/smash/get/diva2:134361/FULLTEXT01.

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22

Cresswell, Angela. "Culture Learning in Spanish Companion Book Websites: An Analysis of Tasks." [Tampa, Fla] : University of South Florida, 2008. http://purl.fcla.edu/usf/dc/et/SFE0002733.

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23

Cameron, Mary M. "An evaluation of English language arts software : a graduate internship report done through the Learning Resource and Technology Division of the Nova Scotia Department of Education and Culture /." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape3/PQDD_0016/MQ55488.pdf.

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24

Katz, Evie, and e. katz@latrobe edu au. "The anthropology of a workplace: the Victorian Land Titles Office." La Trobe University. School of Social Sciences, 1996. http://www.lib.latrobe.edu.au./thesis/public/adt-LTU20070309.104743.

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This thesis uses a cultural perspective to explore the working life of employees in a government office during the 1980s. During that period three significant changes took place - in the promotion system, in management recruitment and policies, and in the introduction of computer technology. In comparing and contrasting these changes with past practices, we gain an understanding of the relationship between organisational culture and organisational change.
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Rhoades, Melinda J. "Addressing The Computing Gender Gap: A Case Study Using Feminist Pedagogy and Visual Culture Art Education." The Ohio State University, 2008. http://rave.ohiolink.edu/etdc/view?acc_num=osu1217107478.

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26

Vance, Anthony Osborn. "Trusting IT Artifacts: How Trust Affects our Use of Technology." unrestricted, 2009. http://etd.gsu.edu/theses/available/etd-04292009-142512/.

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Thesis (Ph. D.)--Georgia State University, 2009.<br>Title from file title page. Detmar W. Straub, committee chair; Mikko Siponen, A. Faye Borthick, Arun Rai, Michel Kalika, committee members. Description based on contents viewed July 14, 2009. Includes bibliographical references.
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Stein, Jan-Philipp, and Peter Ohler. "Saving Face in Front of the Computer? Culture and Attributions of Human Likeness Influence Users' Experience of Automatic Facial Emotion Recognition." Frontiers Media S.A, 2018. https://monarch.qucosa.de/id/qucosa%3A31524.

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In human-to-human contexts, display rules provide an empirically sound construct to explain intercultural differences in emotional expressivity. A very prominent finding in this regard is that cultures rooted in collectivism—such as China, South Korea, or Japan—uphold norms of emotional suppression, contrasting with ideals of unfiltered self-expression found in several Western societies. However, other studies have shown that collectivistic cultures do not actually disregard the whole spectrum of emotional expression, but simply prefer displays of socially engaging emotions (e.g., trust, shame
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Hedin, Ellen. "I, Gamer : A qualitative study of the institutionalizing, cultivating, and socially constructing processes of computer game usage." Thesis, Högskolan i Halmstad, Medie- och kommunikationsvetenskap, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-15014.

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Author: Ellen Hedin   Tutor: Ingegerd Rydin   Title: Computer Games as Culture – A qualitative study of the institutionalizing, cultivating, and socially constructing elements of computer game usage Subject: Media and Communication Studies Year: 2009 Purpose: The purpose of the study is to explore the creation of identities related to the interaction mediated through the use of computer games. By perceiving computer game playing as a form of social interaction, searching for the relations between actors and their function, I hope to find that the social features of computer game playing can nu
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Abbiss, J. "IT is a gender thing, or is it? Gender, curriculum culture and students' experiences of specialist IT subjects in a New Zealand High School." Thesis, University of Canterbury. Education, 2005. http://hdl.handle.net/10092/1047.

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This thesis explores students' experiences of specialist information technology (IT) courses at the secondary school level in New Zealand. It asks whether students experience a gendered curriculum culture in relation to specialist IT subjects. The exploration involves a survey of national curriculum arrangements and detailed consideration of the manner in which the curriculum is implemented in practice by teachers and experienced by students in three case study classes in a conventional high school, Kahikatea High School (KHS). These classes are year 12 computer studies (CPS) and years 12 and
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Svensson, Susan Lynn. "A contextualized instructional design approach : integrating intercultural competence development into email computer training." Scholarly Commons, 2012. https://scholarlycommons.pacific.edu/uop_etds/819.

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Email communication within a diverse workplace poses intercultural communication challenges (Martin & Nakayama, 2007). This study aims to make a contribution to the literature by examining how these challenges can be addressed through email computer training. For this study, I set out to understand and demonstrate how, within the instructional design process, contextualized curriculum can be created that integrates intercultural competency and email proficiency. This thesis includes a draft of an instructional plan and course outline for an email computer class that focuses on developing inter
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Boulter, Carmen Henriette. "EFL and ESL teacher values and integrated use of technology in universities in the Asia-Pacific region." Queensland University of Technology, 2007. http://eprints.qut.edu.au/16525/.

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Educators who teach international students English as a second language (ESL) or English speakers teaching English as a foreign language (EFL) in universities in non- English speaking countries in the Asia-Pacific region are often challenged to develop culturally appropriate curriculum for a diverse group of learners. Prompted by educational policy over the past two decades, the technological infrastructure in most universities throughout the world has advanced. Innovative tools for language learning have been developed for computer-assisted instruction. The purpose of the present study was
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Nisar, Muhammad Atif, Mahfooz Ahmad Shahid, and Banoosheh Ghasemi. "Green IT Initiatives in organizations for achieving Environmental Sustainability; integration of Change Management and Organization Culture." Thesis, Internationella Handelshögskolan, Högskolan i Jönköping, IHH, Informatik, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-16079.

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The issue of environmental sustainability is rising nowadays, which made the organisations to survive the planet. Accordingly, the governments are giving support to organisations for taking steps to achieve the environmental sustainability. To achieve the environmental sustainability, it is needed to bring change in organisations. Besides, Information Technology plays a significant role to develop novel processes and technologies to control the environmental loads for achieving environmental sustainability. This study is based on three mainstay concepts: Change Management, Green IT, and Organi
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Öhman, Persson Jenny. "The Obvious & The Essential : Interpreting Software Development & Organizational Change." Doctoral thesis, Uppsala University, Department of Information Technology, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-4689.

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<p>Examining how our basic values affect development processes is the overall theme of this thesis. In practice, the question is investigated in relation to software development and organizational change and in research, in relation to science and its relationship to common sense, specifically within the area of Human Computer Interaction. The thesis discusses how it might be possible to discover what is essential for development processes and why the essential may be interpreted as something other than the simply obvious. This thesis examines ways of studying and understanding our social envi
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Porter, Mary. "The benefit of distance learning." CSUSB ScholarWorks, 2004. https://scholarworks.lib.csusb.edu/etd-project/2776.

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This project will address the issues concerning the benefits of distance learning, a growing area in our education system today. Distance learning takes place when the teacher and students are separated, and technology is used to bridge the instructional gap.
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Räsänen, Minna. "Islands of Togetherness : Rewriting Context Analysis." Doctoral thesis, KTH, Numerisk Analys och Datalogi, NADA, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-4256.

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A continuing debate within Human-Computer Interaction (HCI) research is how to elucidate, improve, and optimize the relationship between social context and technology use. Social context is conventionally understood as immediate use context while an understanding informed by social science suggests a wider scope, involving actors and structures. The focus of this thesis is the use of a communication environment using audio and video, established to span and connect three geographically distant call-centre workplaces in the Stockholm archipelago, Sweden. The research was carried out as intermit
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Karlsson, Pernilla. "Jag kanske är lite nörd... : En uppsats om genus, spel och identitet." Thesis, Södertörn University College, School of Gender, Culture and History, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-1571.

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<p>Denna uppsats har som syfte att, genom kvalitativa intervjuer, belysa fem kvinnors intresse för spel (dator- och tv-spel) och hur dessa kvinnor i sin tur talar om spel som en del av sin identitet. Frågorna som ställs till empirin handlar om vilka erfarenheter informanterna har av spel som intresse och vilka slutsatser om deras spelande man kan dra av detta. Vidare får vi en inblick i hur det normala ser ut inom spelvärlden, utifrån informanternas berättelser. Sist men inte minst så ställs frågan vad föreställningarna om det normala inom spelvärlden får för konsekvenser för informanternas id
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Zhang, Yusha, and Klavdija Zalar. "The Application of the Extended Technology Acceptance Model in Different Cultural Contexts to Understand Mobile Payment Adoption : A comparative study between China and Sweden." Thesis, Linnéuniversitetet, Institutionen för informatik (IK), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-96961.

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Rapid technological progress has transformed our daily activities. One of these is how we pay for goods. Mobile payment is a payment option with great potential, but it is still struggling to become part of individuals' daily life. Previous research shows that adoption and acceptance of mobile payment vary widely between different countries. It is important to understand the determinants of mobile payment adoption, as cultural differences between countries may be one of the primary reasons for the different degrees of user mobile payment adoption. The purpose of this study is to investigate th
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Björck, Catrine. ""Klicka där!" : En studie om bildundervisning med datorer." Doctoral thesis, Stockholms universitet, Institutionen för etnologi, religionshistoria och genusvetenskap, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-101997.

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The aim of this thesis is to study the teacher’s role when pupils are using computers to create their art work. Working with computers raises new questions for teachers and pupils. Working with digital technology requires teachers to develop new pedagogical, educational and classroom-oriented strategies. The aim of the study is therefore to investigate these strategies and what kinds of challenges and questions arise from them. I investigate how teachers at the senior level of compulsory school conduct education and learning in teaching situations when digital visual work is in focus.  The th
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Hadzinsky, Chad. "A Look into the Industry of Video Games Past, Present, and Yet to Come." Scholarship @ Claremont, 2014. http://scholarship.claremont.edu/cmc_theses/842.

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Since its inception, the video game industry has been both a new medium for art and innovation as well as a major driving force in the advancements of many technologies. The often overlooked video game industry has turned from a hobby to a multi-billion dollar industry in its short, forty year life. People of all ages and genders across the world are playing video games at a higher clip than ever before. With so many new gamers and emerging technologies, it is an exciting time for the industry. The landscape is constantly changing and successful business models of the past will need to find wa
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Castagnola, Valentina. "Implantable microelectrodes on soft substrate with nanostructured active surface for stimulation and recording of brain activities." Toulouse 3, 2014. http://thesesups.ups-tlse.fr/2646/.

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Les prothèses neuronales implantables offrent de nos jours une réelle opportunité pour restaurer des fonctions perdues par des patients atteints de lésions cérébrales ou de la moelle épinière, en associant un canal non-musculaire au cerveau ce qui permet la connexion de machines au système nerveux. La fiabilité sur le long terme de ces dispositifs, se présentant sous la forme d'électrodes implantables, est un facteur crucial pour envisager des applications dans le domaine des interfaces cerveau-machine. Cependant, les électrodes actuelles pour l'enregistrement et la stimulation se détériorent
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Ma, Jing. "Implementing E-learning in Traditional Universities: Drivers and Barriers? : A comparative study of two Chinese universities and one Swedish university." Thesis, Jönköping University, JIBS, Business Informatics, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-12464.

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<p><strong>Introduction: </strong>Along with the rapid spread of the World Wide Web, internet, and personal computers, e-learning has been increasingly adopted by higher educational institutions (<strong>HEIs</strong>). A serial of studies have been conducted in order to study the implementation of e-learning in HEIs.  This study is a comparative study of two Chinese universities and one Swedish university. It is trying to answer the following research questions:</p><ol><li>What are teachers’ attitudes towards e-learning and purpose for using it?</li><li>What are the driving factors and barrie
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Forsgren, Oskar, Daniel Nilsson, and Christoffer Forsberg. "Machinima : Ett kulturellt fält i rörelse." Thesis, Linköpings universitet, Institutionen för studier av samhällsutveckling och kultur, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-64263.

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I mitten av 1990-talet närmare bestämt 1996 gjordes en film kallad Diary of a Camper. Filmen handlade om en person som satt och lurpassade på sina fiender i ett datorspel. Det som var speciellt med denna film var inte handlingen eller något fantastiskt kameraarbete. Nej det som var speciellt var det faktum att filmen spelades in i ett datorspel. Denna film anses vara startskottet för machinimakulturen som idag omfattar flera tusen utövare världen över.Det var personerna bakom Diary of a camper som myntade uttrycket machinima som är en sammanslagning av de engelska orden ”machine” och ”animatio
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Cardiel, Christopher Louis. "Are We Cool Yet?: A Longitudinal Content Analysis of Nerd and Geek Representations in Popular Television." PDXScholar, 2012. https://pdxscholar.library.pdx.edu/open_access_etds/810.

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This study explores the representation of nerds and geeks in popular broadcast television programs over the course of the past twenty years. A content analysis of the five most popular scripted broadcast television programs for each year was conducted in order to assess the frequency of nerd characters, as well as the social competence, physical attractiveness, and demographic information of each such character. In addition, a supplemental survey design study was employed in order to collect public opinion data regarding perceptions of nerds in general and on television. The results of these s
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Kifle, Gelan Mengistu. "A Theoretical Model for Telemedicine : Social and Value Outcomes in Sub-Saharan Africa." Doctoral thesis, Kista : Department of Computer and Systems Sciences, Stockholm University/Royal Institute of Technology, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-1391.

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Bilyayeva, Tetiana A. "Cross-Cultural Comparative Study of Users’ Perception of the Navigation Organization of an E-Commerce Web Application." UNF Digital Commons, 2012. http://digitalcommons.unf.edu/etd/413.

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The object of this study was to assess the influence of native language, as a principal cultural characteristic, one users’ behavior when using a web-based e-commerce application. The study expands on previous research by comparing English and Russian users. The research also considered demographic data to assess additional factors that influence behavior and task performance. The research design encompassed an online shopping application with two different navigation menus. One menu was based on the action-object model and the other was based on the object-action model. The user interface was
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Ghorban, Maryam. "Människa – Teknik – Organisation ur ett utredningsperspektiv : En intervjustudie av medarbetare vid Statens haverikommission." Thesis, Högskolan Väst, Avd för psykologi och organisationsstudier, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-6256.

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Human - Technology - Organization (HTO) is a well-established, general unifying concept in the Swedish Accident Investigation Authority (SHK) that represents an approach, knowledge and use of various tools regarding interactions between people, technology and organizational factors. The HTO-perspective is well described in literature but there are few studies on how SHKs staff experiences working according to this method in their investigations. The aim of this study was therefore to describe their HTO-perspective, examine how it is used in the investigations at SHK and describe the investigat
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Gracia-Moreno, Carolina. "Rôle d'un espace de travail numérique privé dans une activité d'édition collaborative de cartes conceptuelles : Cas d'étude en lycée." Thesis, Poitiers, 2017. http://www.theses.fr/2017POIT5012/document.

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L'utilisation des artefacts numériques pour la réalisation d'activités d'apprentissage reste le plus souvent individuelle, faute de disposer d'environnements adaptés, tant du point de vue du matériel que des applications et des pratiques pédagogiques. Cette recherche rend compte de l'expérience d'usages de différents artefacts dans une activité collaborative d'élaboration de cartes mentales et conceptuelles proposée en cours d'histoire de seconde. L'objectif principal est l'étude du rôle de l'espace de travail privé pour l'édition collective de cartes mentales et conceptuelles. Plus précisémen
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McDonald, Lucinda Jane. "The meaning of e- : neologisms as markers of culture and technology /." 2005.

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Thesis (M.A.)--York University, 2005. Graduate Programme in Communication and Culture.<br>Typescript. Includes bibliographical references (leaves 88-91). Also available on the Internet. MODE OF ACCESS via web browser by entering the following URL: http://gateway.proquest.com/openurl?url%5Fver=Z39.88-2004&res%5Fdat=xri:pqdiss &rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&rft_dat=xri:pqdiss:MR11855
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Hammerich, Westley. "Culture as a moderator for the infusion of Web 2.0 technology: TAM vs WebQual." Thesis, 2012. http://hdl.handle.net/10539/11574.

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It is clear that the internet is being used more often for social interactions but the reasons why people adopt these newer technologies are still unclear. Over the last thirty years numerous adoption theories have been proposed however few account for the newer types of technology, such as social website usage. Purpose – The study will compare and contrast two different models of adoption to see if one model is better than the other in understanding the usage of social networking websites such as Facebook. At an organisational level the idea of extended usage of technology has been encapsulat
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Sturm, Julie Elizabeth. "The use of computer mediated technology to promote intercultural communicative competence in the foreign language classroom." Thesis, 2012. http://hdl.handle.net/2152/ETD-UT-2012-08-6109.

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This Report addresses the importance of intercultural communicative competence among foreign language learners and the use of computer-mediated communication (CMC) technology to achieve this goal in the classroom. CMC technology provides learners a unique opportunity to interact with students of different cultures, a situation that allows for experiential learning to occur and which has been shown to lead to gains in intercultural communicative competence. The work begins with a definition of culture and intercultural communicative competence, followed by a review of general approaches used to
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