Academic literature on the topic 'Computer programming. Human-machine systems'
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Journal articles on the topic "Computer programming. Human-machine systems"
Asada, Harichiko, Clifford C. Federspiel, and Sheng Liu. "Human Centered Control in Robotics and Consumer Product Design." Journal of Dynamic Systems, Measurement, and Control 115, no. 2B (June 1, 1993): 271–80. http://dx.doi.org/10.1115/1.2899067.
Full textVeksler, V. A. "CONSTRUCTION OF NEURAL NETWORKS IN ONLINE ENVIRONMENTS WHEN STUDYING THE CONTENT LINE "MODELING AND FORMALIZATION" IN THE LESSONS OF INFORMATICS AT SCHOOL." Informatics in school 1, no. 7 (October 30, 2020): 21–24. http://dx.doi.org/10.32517/2221-1993-2020-19-7-21-24.
Full textLi, Xiao Guang. "Research on the Development and Applications of Artificial Neural Networks." Applied Mechanics and Materials 556-562 (May 2014): 6011–14. http://dx.doi.org/10.4028/www.scientific.net/amm.556-562.6011.
Full textRaouf, A., and Salih O. Duffuaa. "On Improving Human Reliability in Computer Programming." Kybernetes 22, no. 7 (July 1993): 9–15. http://dx.doi.org/10.1108/eb005997.
Full textSTANKOVIC, NENAD, and KANG ZHANG. "VISUAL PROGRAMMING FOR MESSAGE-PASSING SYSTEMS." International Journal of Software Engineering and Knowledge Engineering 09, no. 04 (August 1999): 397–423. http://dx.doi.org/10.1142/s0218194099000231.
Full textKoster, Alexis. "A functional programming-directed database machine." Information Sciences 50, no. 2 (March 1990): 151–83. http://dx.doi.org/10.1016/0020-0255(90)90009-y.
Full textKennedy, Ken. "Compiler technology for machine-indepenent parallel programming." International Journal of Parallel Programming 22, no. 1 (February 1994): 79–98. http://dx.doi.org/10.1007/bf02577793.
Full textLowe, P. J. "The Remodelling of Crewe Machine Shops: The Opus Programme." Proceedings of the Institution of Mechanical Engineers, Part D: Transport Engineering 202, no. 4 (October 1988): 265–72. http://dx.doi.org/10.1243/pime_proc_1988_202_184_02.
Full textShen, Ruiqi, Donghee Yvette Wohn, and Michael J. Lee. "Programming Learners’ Perceptions of Interactive Computer Tutors and Human Teachers." International Journal of Emerging Technologies in Learning (iJET) 15, no. 09 (May 15, 2020): 123. http://dx.doi.org/10.3991/ijet.v15i09.12445.
Full textSokolov, I. A. "Theory and practice in artificial intelligence." Вестник Российской академии наук 89, no. 4 (April 24, 2019): 365–70. http://dx.doi.org/10.31857/s0869-5873894365-370.
Full textDissertations / Theses on the topic "Computer programming. Human-machine systems"
Dewan, Prasun. "Automatic generation of user interfaces." Madison, Wis. : University of Wisconsin-Madison, Computer Sciences Dept, 1986. http://catalog.hathitrust.org/api/volumes/oclc/14706019.html.
Full textAllen, Jeanette. "Effects of representation on programming behavior." Diss., Georgia Institute of Technology, 1993. http://hdl.handle.net/1853/9233.
Full textSheikholeslami, Sina. "Ablation Programming for Machine Learning." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-258413.
Full textEftersom maskininlärningssystem används i ett ökande antal applikationer från analys av data från satellitsensorer samt sjukvården till smarta virtuella assistenter och självkörande bilar blir de också mer och mer komplexa. Detta innebär att mer tid och beräkningsresurser behövs för att träna modellerna och antalet designval och hyperparametrar kommer också att öka. På grund av denna komplexitet är det ofta svårt att förstå vilken effekt varje komponent samt designval i ett maskininlärningssystem har på slutresultatet.En enkel metod för att få insikt om vilken påverkan olika komponenter i ett maskinlärningssytem har på systemets prestanda är att utföra en ablationsstudie. En ablationsstudie är en vetenskaplig undersökning av maskininlärningssystem för att få insikt om effekterna av var och en av dess byggstenar på dess totala prestanda. Men i praktiken så är ablationsstudier ännu inte vanligt förekommande inom maskininlärning. Ett av de viktigaste skälen till detta är det faktum att för närvarande så krävs både stora ändringar av koden för att utföra en ablationsstudie, samt extra beräkningsoch tidsresurser.Vi har försökt att ta itu med dessa utmaningar genom att använda en kombination av distribuerad asynkron beräkning och maskininlärning. Vi introducerar maggy, ett ramverk med öppen källkodsram för asynkron och parallell hyperparameteroptimering och ablationsstudier med PySpark och TensorFlow. Detta ramverk möjliggör bättre resursutnyttjande samt ablationsstudier och hyperparameteroptimering i ett enhetligt och utbyggbart API.
Sims, Pauline. "Turing's P-type machine and neural network hybrid systems." Thesis, University of Ulster, 1994. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.240712.
Full textLau-Kee, David Andrew. "Visual and by-example interactive systems for non-programmers." Thesis, University of York, 1990. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.238670.
Full textLevine, Jonathan. "Computer based dialogs : theory and design /." Online version of thesis, 1990. http://hdl.handle.net/1850/10590.
Full textJarvis, Matthew P. "Applying machine learning techniques to rule generation in intelligent tutoring systems." Link to electronic thesis, 2004. http://www.wpi.edu/Pubs/ETD/Available/etd-0429104-112724.
Full textKeywords: Intelligent Tutoring Systems; Model Tracing; Machine Learning; Artificial Intelligence; Programming by Demonstration. Includes bibliographical references.
Tchernavskij, Philip. "Designing and Programming Malleable Software." Thesis, Université Paris-Saclay (ComUE), 2019. http://www.theses.fr/2019SACLS499.
Full textUser needs for software features and interfaces are diverse and changing, motivating the goal of making it as easy as possible for users themselves to change software, or to have it changed on their behalf in response to their developing needs. However, in my opinion, current approaches do not address this issue adequately: software engineering promotes flexible code, but in practice this does not help end-users effect change in their software. End-user and live programming systems help users customize their interfaces by accessing and modifying the underlying source code. I take a different approach, seeking to maximize the kinds of modifications that can take place through regular interactions, e.g. direct manipulation of interface elements. I call this approach malleable software. To understand contemporary needs for and barriers to modifying software, I study how it is produced, maintained, adopted, and appropriated in a network of communities working with biodiversity data. I find that the mode of software production, i.e. the technologies and economic relations that produce software, is biased towards centralized, one-size-fits-all systems. This leads me to propose a long-term, interdisciplinary research program in reforming the tools of software development to create infrastructures for plurality. These tools should help multiple communities collaborate without forcing them to consolidate around identical interfaces or data representations. Malleable software is one such infrastructure, in which interactive systems are dynamic constellations of interfaces, devices, and programs assembled at the site of use. My technological contribution is a reconstruction of the programming mechanisms used to create interactive behavior. I generalize existing control structures for interaction as entanglements, and develop a higher-order control structure, entanglers, which produces entanglements when particular pre-conditions, called co-occurrences, are met. Entanglers cause interactions to be assembled dynamically as system components come and go. I develop these mechanisms in Tangler, a prototype environment for building malleable interactive software. I demonstrate how Tangler supports malleability through a set of benchmark cases illustrating how users can modify systems by themselves or with programmer assistance. This thesis is an early step towards a paradigm for programming and designing malleable software that can keep up with human diversity
Yunten, Tamer. "Supervisory methodology and notation (SUPERMAN) for human-computer system development." Diss., Virginia Polytechnic Institute and State University, 1985. http://hdl.handle.net/10919/49969.
Full textPh. D.
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Ferreira, Ana. "Modelling access control for healthcare information systems : how to control access through policies, human processes and legislation." Thesis, University of Kent, 2010. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.529399.
Full textBooks on the topic "Computer programming. Human-machine systems"
Ellzey, Roy S. Computer systems software: The programmer/machine interface. Chicago: Science Research Associates, 1987.
Find full text1952-, Woods David D., ed. Joint cognitive systems: Foundations of cognitive systems engineering. Boca Raton, FL: Taylor & Francis, 2005.
Find full textSymposium on Empirical Foundations of Information and Software Science (4th 1986 Atlanta, Ga.). Empirical foundations of information and software science IV: Empirical methods of evaluation of man-machine interfaces. New York: Plenum Press, 1987.
Find full textBlank, Glenn. The universal machine: A multimedia introduction to computing. Boston, Mass: McGraw Hill, 1998.
Find full textCeriello, VincentR. Human resource management systems: Strategies, tactics, and techniques. Lexington, Mass: Lexington Books, 1991.
Find full textHeikkilä, Tapio Arturri. A model-based approach to high-level robot control with visual guidance. Espoo, [Finland]: Technical Research Centre of Finland, 1990.
Find full textAndersen, P. Bøgh. A theory of computer semiotics: Semiotic approaches to construction and assessment of computer systems. Cambridge: Cambridge University Press, 1990.
Find full textCatherine, Plaisant, ed. Designing the user interface: Strategies for effective human-computer interaction. 4th ed. Boston: Pearson/Addison Wesley, 2005.
Find full textDesigning the user interface: Strategies for effective human-computer interaction. Reading, Mass: Addison-Wesley, 1987.
Find full textDesigning the user interface: Strategies for effective human-computer-interaction. 3rd ed. Reading, Mass: Addison Wesley Longman, 1998.
Find full textBook chapters on the topic "Computer programming. Human-machine systems"
Goschnick, Steve. "People-Oriented Programming: From Agent-Oriented Analysis to the Design of Interactive Systems." In Human-Computer Interaction. New Trends, 836–45. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-02574-7_93.
Full textMinder, Patrick, and Abraham Bernstein. "CrowdLang: A Programming Language for the Systematic Exploration of Human Computation Systems." In Lecture Notes in Computer Science, 124–37. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-35386-4_10.
Full textLehmann, Lorrie, Dale-Marie Wilson, and Tiffany Barnes. "Using Individualized Feedback and Guided Instruction via a Virtual Human Agent in an Introductory Computer Programming Course." In Intelligent Tutoring Systems, 612–14. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-30950-2_87.
Full textPaul, Jody. "Communication Tools for Human-Computer Knowledge Transfer." In Human-Machine Interactive Systems, 123–82. Boston, MA: Springer US, 1991. http://dx.doi.org/10.1007/978-1-4684-5883-1_7.
Full textSurówka, G. "Machine Learning of Melanocytic Skin Lesion Images." In Human-Computer Systems Interaction, 147–59. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-03202-8_12.
Full textJasiński, M., and A. Nawrat. "Graphical Human-Machine Interface for QB Systems." In Human-Computer Systems Interaction, 407–17. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-03202-8_32.
Full textSakamura, Ken. "BTRON: Human-Machine Interface." In TRON Project 1987 Open-Architecture Computer Systems, 83–96. Tokyo: Springer Japan, 1987. http://dx.doi.org/10.1007/978-4-431-68069-7_8.
Full textVelázquez-Iturbide, J. Ángel. "Improving Functional Programming Environments for Education." In Human-Machine Communication for Educational Systems Design, 325–32. Berlin, Heidelberg: Springer Berlin Heidelberg, 1994. http://dx.doi.org/10.1007/978-3-642-85104-9_40.
Full textHijón-Neira, Raquel, Ángel Velázquez-Iturbide, Celeste Pizarro-Romero, and Luís Carriço. "Improving Students Learning Programming Skills with ProGames – Programming through Games System." In Human-Computer Interaction – INTERACT 2013, 579–86. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-40498-6_48.
Full textKasiński, Andrzej. "Visual Programming of Robots in Virtual Environments." In Human-Machine Communication for Educational Systems Design, 245–50. Berlin, Heidelberg: Springer Berlin Heidelberg, 1994. http://dx.doi.org/10.1007/978-3-642-85104-9_29.
Full textConference papers on the topic "Computer programming. Human-machine systems"
Guo, Philip J. "Older Adults Learning Computer Programming." In CHI '17: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3025453.3025945.
Full textGuo, Philip J. "Non-Native English Speakers Learning Computer Programming." In CHI '18: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3173574.3173970.
Full textSakpere, Aderonke Busayo. "Using Social Platforms to Increase Engagement in Teaching Computer Programming." In CHI '19: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3290607.3313085.
Full textРябинин, Константин, Konstantin Ryabinin, Константин Белоусов, Konstantin Belousov, Светлана Чуприна, Svetlana Chuprina, Наталья Зелянская, and Natal'ya Zelyanskaya. "Perceptive-Cognitive User Interface for Visual Analytics Systems." In 29th International Conference on Computer Graphics, Image Processing and Computer Vision, Visualization Systems and the Virtual Environment GraphiCon'2019. Bryansk State Technical University, 2019. http://dx.doi.org/10.30987/graphicon-2019-1-93-98.
Full textBanerjee, Rahul, Leanne Liu, Kiley Sobel, Caroline Pitt, Kung Jin Lee, Meng Wang, Sijin Chen, et al. "Empowering Families Facing English Literacy Challenges to Jointly Engage in Computer Programming." In CHI '18: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3173574.3174196.
Full textVithana, Yasura, and Hashini Senaratne. "Extensible Visual Programming Model for Modular Systems Targeting Novices." In Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017). BCS Learning & Development, 2017. http://dx.doi.org/10.14236/ewic/hci2017.26.
Full textGallardo, Daniel, Carles F. Julia, and Sergi Jorda. "TurTan: A tangible programming language for creative exploration." In 2008 IEEE International Workshop on Horizontal Interactive Human Computer Systems (TABLETOP). IEEE, 2008. http://dx.doi.org/10.1109/tabletop.2008.4660189.
Full textYang Chen, Bin Fan, Lujie Zhong, and Chengyong Wu. "Diva: A dataflow programming model and its runtime support in Java virtual machine." In 2008 13th Asia-Pacific Computer Systems Architecture Conference (ACSAC). IEEE, 2008. http://dx.doi.org/10.1109/apcsac.2008.4625447.
Full textLiu, C. R., and J. C. Trappey. "A Structured Design Methodology and Metadesigner: A System Shell Concept for Computer Aided Creative Design." In ASME 1989 Design Technical Conferences. American Society of Mechanical Engineers, 1989. http://dx.doi.org/10.1115/detc1989-0052.
Full textYu-Feng Lan. "A study on learning effect among different learning styles and using instant messaging in programming design course." In 2009 IEEE International Conference on Virtual Environments, Human-Computer Interfaces and Measurements Systems (VECIMS). IEEE, 2009. http://dx.doi.org/10.1109/vecims.2009.5068906.
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