Dissertations / Theses on the topic 'Computer programming. Human-machine systems'
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Dewan, Prasun. "Automatic generation of user interfaces." Madison, Wis. : University of Wisconsin-Madison, Computer Sciences Dept, 1986. http://catalog.hathitrust.org/api/volumes/oclc/14706019.html.
Full textAllen, Jeanette. "Effects of representation on programming behavior." Diss., Georgia Institute of Technology, 1993. http://hdl.handle.net/1853/9233.
Full textSheikholeslami, Sina. "Ablation Programming for Machine Learning." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-258413.
Full textEftersom maskininlärningssystem används i ett ökande antal applikationer från analys av data från satellitsensorer samt sjukvården till smarta virtuella assistenter och självkörande bilar blir de också mer och mer komplexa. Detta innebär att mer tid och beräkningsresurser behövs för att träna modellerna och antalet designval och hyperparametrar kommer också att öka. På grund av denna komplexitet är det ofta svårt att förstå vilken effekt varje komponent samt designval i ett maskininlärningssystem har på slutresultatet.En enkel metod för att få insikt om vilken påverkan olika komponenter i ett maskinlärningssytem har på systemets prestanda är att utföra en ablationsstudie. En ablationsstudie är en vetenskaplig undersökning av maskininlärningssystem för att få insikt om effekterna av var och en av dess byggstenar på dess totala prestanda. Men i praktiken så är ablationsstudier ännu inte vanligt förekommande inom maskininlärning. Ett av de viktigaste skälen till detta är det faktum att för närvarande så krävs både stora ändringar av koden för att utföra en ablationsstudie, samt extra beräkningsoch tidsresurser.Vi har försökt att ta itu med dessa utmaningar genom att använda en kombination av distribuerad asynkron beräkning och maskininlärning. Vi introducerar maggy, ett ramverk med öppen källkodsram för asynkron och parallell hyperparameteroptimering och ablationsstudier med PySpark och TensorFlow. Detta ramverk möjliggör bättre resursutnyttjande samt ablationsstudier och hyperparameteroptimering i ett enhetligt och utbyggbart API.
Sims, Pauline. "Turing's P-type machine and neural network hybrid systems." Thesis, University of Ulster, 1994. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.240712.
Full textLau-Kee, David Andrew. "Visual and by-example interactive systems for non-programmers." Thesis, University of York, 1990. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.238670.
Full textLevine, Jonathan. "Computer based dialogs : theory and design /." Online version of thesis, 1990. http://hdl.handle.net/1850/10590.
Full textJarvis, Matthew P. "Applying machine learning techniques to rule generation in intelligent tutoring systems." Link to electronic thesis, 2004. http://www.wpi.edu/Pubs/ETD/Available/etd-0429104-112724.
Full textKeywords: Intelligent Tutoring Systems; Model Tracing; Machine Learning; Artificial Intelligence; Programming by Demonstration. Includes bibliographical references.
Tchernavskij, Philip. "Designing and Programming Malleable Software." Thesis, Université Paris-Saclay (ComUE), 2019. http://www.theses.fr/2019SACLS499.
Full textUser needs for software features and interfaces are diverse and changing, motivating the goal of making it as easy as possible for users themselves to change software, or to have it changed on their behalf in response to their developing needs. However, in my opinion, current approaches do not address this issue adequately: software engineering promotes flexible code, but in practice this does not help end-users effect change in their software. End-user and live programming systems help users customize their interfaces by accessing and modifying the underlying source code. I take a different approach, seeking to maximize the kinds of modifications that can take place through regular interactions, e.g. direct manipulation of interface elements. I call this approach malleable software. To understand contemporary needs for and barriers to modifying software, I study how it is produced, maintained, adopted, and appropriated in a network of communities working with biodiversity data. I find that the mode of software production, i.e. the technologies and economic relations that produce software, is biased towards centralized, one-size-fits-all systems. This leads me to propose a long-term, interdisciplinary research program in reforming the tools of software development to create infrastructures for plurality. These tools should help multiple communities collaborate without forcing them to consolidate around identical interfaces or data representations. Malleable software is one such infrastructure, in which interactive systems are dynamic constellations of interfaces, devices, and programs assembled at the site of use. My technological contribution is a reconstruction of the programming mechanisms used to create interactive behavior. I generalize existing control structures for interaction as entanglements, and develop a higher-order control structure, entanglers, which produces entanglements when particular pre-conditions, called co-occurrences, are met. Entanglers cause interactions to be assembled dynamically as system components come and go. I develop these mechanisms in Tangler, a prototype environment for building malleable interactive software. I demonstrate how Tangler supports malleability through a set of benchmark cases illustrating how users can modify systems by themselves or with programmer assistance. This thesis is an early step towards a paradigm for programming and designing malleable software that can keep up with human diversity
Yunten, Tamer. "Supervisory methodology and notation (SUPERMAN) for human-computer system development." Diss., Virginia Polytechnic Institute and State University, 1985. http://hdl.handle.net/10919/49969.
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Ferreira, Ana. "Modelling access control for healthcare information systems : how to control access through policies, human processes and legislation." Thesis, University of Kent, 2010. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.529399.
Full textFernaeus, Ylva. "Let's Make a Digital Patchwork : Designing for Childrens Creative Play with Programming Materials." Doctoral thesis, Stockholms universitet, Institutionen för data- och systemvetenskap, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-6706.
Full textFernaeus, Ylva. "Let´s Make a Digital Patchwork : Designing for Childrens Creative Play with Digital Material." Doctoral thesis, Stockholm University, Department of Computer and Systems Sciences (together with KTH), 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-6706.
Full textThis thesis explores new approaches to making and playing with programming materials, especially the forms provided with screen-based digital media. Designing with these media expressions can be very attractive to children, but they are usually not made available to them in the same degree as are physical materials.
Inspired by children's play with physical materials, this work includes design explorations of how different resources alter, scaffold and support children in activities of making dynamic, screen-based systems. How tangibles turn the activity of programming into a more physical, social and collaborative activity is emphasised. A specific outcome concerns the importance of considering 'offline' and socially oriented action when designing tangible technologies. The work includes the design of a tangible programming system, Patcher, with which groups of children can program systems displayed on a large screen surface.
The character of children's programming is conceptualised through the notion of a digital patchwork, emphasising (1) children's programming as media-sensitive design, (2) making programming more concrete by combining and reusing readily available programming constructs, and (3) the use of tangibles for social interaction.
Herbert, George D. "Compiling Unit Clauses for the Warren Abstract Machine." UNF Digital Commons, 1987. http://digitalcommons.unf.edu/etd/571.
Full textPartin, Michael. "Scalable, Pluggable, and Fault Tolerant Multi-Modal Situational Awareness Data Stream Management Systems." Wright State University / OhioLINK, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=wright1567073723628721.
Full textARAUJO, SUMAIR G. de. "Projeto e implantacao de automacao em sistemas de irradiacao de alvos solidos, liquidos e gasosos em ciclotrons visando a producao de radioisotopos." reponame:Repositório Institucional do IPEN, 2001. http://repositorio.ipen.br:8080/xmlui/handle/123456789/10921.
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Tese (Doutoramento)
IPEN/T
Instituto de Pesquisas Energeticas e Nucleares - IPEN/CNEN-SP
Gargesa, Padmashri. "Reward-driven Training of Random Boolean Network Reservoirs for Model-Free Environments." PDXScholar, 2013. https://pdxscholar.library.pdx.edu/open_access_etds/669.
Full textJohnston, Christopher Troy. "VERTIPH : a visual environment for real-time image processing on hardware : a thesis presented in partial fulfilment of the requirements for the degree of Doctor of Philosophy in Computer Systems Engineering at Massey University, Palmerston North, New Zealand." Massey University, 2009. http://hdl.handle.net/10179/1219.
Full textMalki, Khalil. "Automated Knowledge Extraction from Archival Documents." DigitalCommons@Robert W. Woodruff Library, Atlanta University Center, 2019. http://digitalcommons.auctr.edu/cauetds/204.
Full textKönig, Rikard. "Predictive Techniques and Methods for Decision Support in Situations with Poor Data Quality." Licentiate thesis, Högskolan i Borås, Institutionen Handels- och IT-högskolan, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-3517.
Full textSponsorship:
This work was supported by the Information Fusion Research
Program (www.infofusion.se) at the University of Skövde, Sweden, in
partnership with the Swedish Knowledge Foundation under grant
2003/0104.
Aarno, Daniel. "Intention recognition in human machine collaborative systems." Licentiate thesis, KTH, Numerical Analysis and Computer Science, NADA, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-4303.
Full textRobotsystem har använts flitigt under de senaste årtiondena för att skapa automationslösningar i ett flertal områden. De flesta nuvarande automationslösningarna är begränsade av att uppgifterna de kan lösa måste vara repetitiva och förutsägbara. En av anledningarna till detta är att dagens robotsystem saknar förmåga att förstå och resonera om omvärlden. På grund av detta har forskare inom robotik och artificiell intelligens försökt att skapa intelligentare maskiner. Trots att stora framsteg har gjorts då det gäller att skapa robotar som kan fungera och interagera i en mänsklig miljö så finns det för nuvarande inget system som kommer i närheten av den mänskliga förmågan att resonera om omvärlden.
För att förenkla problemet har vissa forskare föreslagit en alternativ lösning till helt självständiga robotar som verkar i mänskliga miljöer. Alternativet är att kombinera människors och maskiners förmågor. Exempelvis så kan en person verka på en avlägsen plats, som kanske inte är tillgänglig för personen i fråga på grund av olika orsaker, genom att använda fjärrstyrning. Vid fjärrstyrning skickar operatören kommandon till en robot som verkar som en förlängning av operatörens egen kropp.
Segmentering och identifiering av rörelser skapade av en operatör kan användas för att tillhandahålla korrekt assistans vid fjärrstyrning eller samarbete mellan människa och maskin. Assistansen sker ofta inom ramen för virtuella fixturer där eftergivenheten hos fixturen kan justeras under exekveringen för att tillhandahålla ökad prestanda i form av ökad precision och minskad tid för att utföra uppgiften.
Den här avhandlingen fokuserar på två aspekter av samarbete mellan människa och maskin. Klassificering av en operatörs rörelser till ett på förhand specificerat tillstånd under en manipuleringsuppgift och assistans under manipuleringsuppgiften baserat på virtuella fixturer. Den specifika tillämpningen som behandlas är manipuleringsuppgifter där en mänsklig operatör styr en robotmanipulator i ett fjärrstyrt eller samarbetande system.
En metod för att följa förloppet av en uppgift medan den utförs genom att använda virtuella fixturer presenteras. Istället för att följa en på förhand specificerad plan så har operatören möjlighet att undvika oväntade hinder och avvika från modellen. För att möjliggöra detta estimeras kontinuerligt sannolikheten att operatören följer en viss trajektorie (deluppgift). Estimatet används sedan för att justera eftergivenheten hos den virtuella fixturen så att ett beslut om hur rörelsen ska fixeras kan tas medan uppgiften utförs.
En flerlagers dold Markovmodell (eng. layered hidden Markov model) används för att modellera mänskliga färdigheter. En gestemklassificerare som klassificerar en operatörs rörelser till olika grundläggande handlingsprimitiver, eller gestemer, evalueras. Gestemklassificerarna används sedan i en flerlagers dold Markovmodell för att modellera en simulerad fjärrstyrd manipuleringsuppgift. Klassificeringsprestandan utvärderas med avseende på brus, antalet gestemer, typen på den dolda Markovmodellen och antalet tillgängliga träningssekvenser. Den flerlagers dolda Markovmodellen tillämpas sedan på data från en trajektorieföljningsuppgift i 2D och 3D med en robotmanipulator för att ge både kvalitativa och kvantitativa resultat. Resultaten tyder på att den flerlagers dolda Markovmodellen är väl lämpad för att modellera trajektorieföljningsuppgifter och att den flerlagers dolda Markovmodellen är robust med avseende på felklassificeringar i de underliggande gestemklassificerarna.
Robot systems have been used extensively during the last decades to provide automation solutions in a number of areas. The majority of the currently deployed automation systems are limited in that the tasks they can solve are required to be repetitive and predicable. One reason for this is the inability of today’s robot systems to understand and reason about the world. Therefore the robotics and artificial intelligence research communities have made significant research efforts to produce more intelligent machines. Although significant progress has been made towards achieving robots that can interact in a human environment there is currently no system that comes close to achieving the reasoning capabilities of humans.
In order to reduce the complexity of the problem some researchers have proposed an alternative to creating fully autonomous robots capable of operating in human environments. The proposed alternative is to allow fusion of human and machine capabilities. For example, using teleoperation a human can operate at a remote site, which may not be accessible for the operator for a number of reasons, by issuing commands to a remote agent that will act as an extension of the operator’s body.
Segmentation and recognition of operator generated motions can be used to provide appropriate assistance during task execution in teleoperative and human-machine collaborative settings. The assistance is usually provided in a virtual fixture framework where the level of compliance can be altered online in order to improve the performance in terms of execution time and overall precision. Acquiring, representing and modeling human skills are key research areas in teleoperation, programming-by-demonstration and human-machine collaborative settings. One of the common approaches is to divide the task that the operator is executing into several sub-tasks in order to provide manageable modeling.
This thesis is focused on two aspects of human-machine collaborative systems. Classfication of an operator’s motion into a predefined state of a manipulation task and assistance during a manipulation task based on virtual fixtures. The particular applications considered consists of manipulation tasks where a human operator controls a robotic manipulator in a cooperative or teleoperative mode.
A method for online task tracking using adaptive virtual fixtures is presented. Rather than executing a predefined plan, the operator has the ability to avoid unforeseen obstacles and deviate from the model. To allow this, the probability of following a certain trajectory sub-task) is estimated and used to automatically adjusts the compliance of a virtual fixture, thus providing an online decision of how to fixture the movement.
A layered hidden Markov model is used to model human skills. A gestem classifier that classifies the operator’s motions into basic action-primitives, or gestemes, is evaluated. The gestem classifiers are then used in a layered hidden Markov model to model a simulated teleoperated task. The classification performance is evaluated with respect to noise, number of gestemes, type of the hidden Markov model and the available number of training sequences. The layered hidden Markov model is applied to data recorded during the execution of a trajectory-tracking task in 2D and 3D with a robotic manipulator in order to give qualitative as well as quantitative results for the proposed approach. The results indicate that the layered hidden Markov model is suitable for modeling teleoperative trajectory-tracking tasks and that the layered hidden Markov model is robust with respect to misclassifications in the underlying gestem classifiers.
Belkhir, Abdelkader. "Conception d'une machine orientee fonctions, application a l'implantation d'un langage dirige par les donnees." Paris 6, 1988. http://www.theses.fr/1988PA066055.
Full textIbrahim-Sakre, Mohammed M. A. "A fast and expert machine translation system involving Arabic language." Thesis, Cranfield University, 1991. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.305302.
Full textStrickland, Ted John Jr. "Dynamic management of multichannel interfaces for human interaction with computer-based intelligent assistants." Diss., The University of Arizona, 1989. http://hdl.handle.net/10150/184793.
Full textPrabhala, Sasanka V. "Designing Computer Agents with Personality to Improve Human-Machine Collaboration in Complex Systems." Wright State University / OhioLINK, 2007. http://rave.ohiolink.edu/etdc/view?acc_num=wright1173299872.
Full textGapsevicius, Mindaugas. "An artistic perspective on distributed computer networks : creativity in human-machine systems." Thesis, Goldsmiths College (University of London), 2016. http://research.gold.ac.uk/18258/.
Full textHale, Rodney D. "Gesture recognition as a means of human-machine interface." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/tape17/PQDD_0014/MQ36129.pdf.
Full textWagy, Mark David. "Enabling Machine Science through Distributed Human Computing." ScholarWorks @ UVM, 2016. http://scholarworks.uvm.edu/graddis/618.
Full textBushman, James B. "Identification of an operator's associate model for cooperative supervisory control situations." Diss., Georgia Institute of Technology, 1989. http://hdl.handle.net/1853/30992.
Full textWu, Jaichun. "The development and implementation of an intelligent, semantic machine control system with specific reference to human-machine interface design." Thesis, Cape Peninsula University of Technology, 2005. http://hdl.handle.net/20.500.11838/2292.
Full textThis thesis explores the design and implementation of an intelligent semantic machine control system with specific reference to human-machine interface design. The term "intelligent" refers to machines that can execute some level of decision taking in context. The term "semantic" refers to a structured language that allows user and machine to communicate. This study will explore all the key concepts about an intelligent semantic machine control system with human-machine interface. The key concepts to be investigated will include Artificial Intelligence, Intelligent Control, Semantics, Intelligent Machine Architecture, Human-Machine Interaction, Information systems and Graphical User Interface. The primary purpose of this study is to develop a methodology for designing a machine control system and its related human-machine interface.
Cheng, Kelvin. "0Direct interaction with large displays through monocular computer vision." Connect to full text, 2008. http://ses.library.usyd.edu.au/handle/2123/5331.
Full textTitle from title screen (viewed November 5, 2009). Submitted in fulfilment of the requirements for the degree of Doctor of Philosophy to the School of Information Technologies in the the Faculty of Engineering & Information Technologies. Degree awarded 2009; thesis submitted 2008. Includes bibliographical references. Also available in print form.
Zander, Thorsten Oliver [Verfasser], and Matthias [Akademischer Betreuer] Roetting. "Utilizing Brain-Computer Interfaces for Human-Machine Systems / Thorsten Oliver Zander. Betreuer: Matthias Roetting." Berlin : Universitätsbibliothek der Technischen Universität Berlin, 2012. http://d-nb.info/1023762099/34.
Full textRussell, C. Ray. "Effects of withholding information about implementation details on the design of a human-computer interface." Diss., Georgia Institute of Technology, 1989. http://hdl.handle.net/1853/9253.
Full textPawlowski, Thomas J. III. "Design of operator interfaces for supervisory control and to facilitate intent inferencing by a computer-based operator's associate." Diss., Georgia Institute of Technology, 1990. http://hdl.handle.net/1853/24593.
Full textSedighian, Kamran. "A user interface builder/manager for knowledge craft /." Thesis, McGill University, 1987. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=64008.
Full textSaisi, Donna Lynn. "The use of model-based window display interfaces in real time supervisory control systems." Thesis, Georgia Institute of Technology, 1986. http://hdl.handle.net/1853/25203.
Full textBass, Ellen J. "Human-automated judgment learning : a research paradigm based on interpersonal learning to investigate human interaction with automated judgments of hazards." Diss., Georgia Institute of Technology, 2002. http://hdl.handle.net/1853/25498.
Full textAnderson, Corin R. "A machine learning approach to Web personalization /." Thesis, Connect to this title online; UW restricted, 2002. http://hdl.handle.net/1773/6875.
Full textLee, Wei. "Bibliographic system for microcomputer environments." Thesis, Kansas State University, 1986. http://hdl.handle.net/2097/9931.
Full textHaritos, Tom. "A Study of Human-Machine Interface (HMI) Learnability for Unmanned Aircraft Systems Command and Control." NSUWorks, 2017. http://nsuworks.nova.edu/gscis_etd/1018.
Full textMoussa, Ahmed S. "On learning and visualizing lexicographic preference trees." UNF Digital Commons, 2019. https://digitalcommons.unf.edu/etd/882.
Full textRandolph, Adriane B. "Individual-technology fit matching individual characteristics and features of biometric interface technologies with performance /." unrestricted, 2007. http://etd.gsu.edu/theses/available/etd-05182007-113229/.
Full textTitle from file title page. Melody Moore, committee chair; Detmar Straub, Veda Storey, Bruce Walker, committee members. Electronic text (166 p. : ill. (some col.)) : digital, PDF file. Description based on contents viewed Nov. 5, 2007. Includes bibliographical references (p. 160-164).
Riley, Jennifer M. "The utility of measures of attention and situation awareness for quantifying telepresence." Diss., Mississippi State : Mississippi State University, 2001. http://library.msstate.edu/etd/show.asp?etd=etd-07112001-104450.
Full textKivila, Arto. "Touchscreen interfaces for machine control and education." Thesis, Georgia Institute of Technology, 2013. http://hdl.handle.net/1853/49051.
Full textGavigan, Kevin Charles. "The design, development and application of a combined connectionist expert system and 'Pocket' Boltzmann machine approach to the dynamic customer assignment and vehicle routing problem." Thesis, University of Warwick, 1994. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.245939.
Full textBositty, Aishwarya. "Development of Real-Time Systems for Supporting Collaborations in Distributed HumanAnd Machine Teams." Wright State University / OhioLINK, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=wright1610538704384575.
Full textHuot, Stéphane. "'Designeering Interaction': un chaînon manquant dans l'évolution de l'Interaction Homme-Machine." Habilitation à diriger des recherches, Université Paris Sud - Paris XI, 2013. http://tel.archives-ouvertes.fr/tel-00823763.
Full textEkvall, Staffan. "Robot Task Learning from Human Demonstration." Doctoral thesis, Stockholm : School of Computer Science and Communication, Kungliga Tekniska högskolan (KTH), 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-4279.
Full textSun, Chao. "Human behavioural skills modelling and recognition." Electrical, Computer and Telecommunications Engineering - Faculty of Informatics, 2007. http://ro.uow.edu.au/theses/677.
Full textWang, Hanxiao. "Minimising human annotation for scalable person re-identification." Thesis, Queen Mary, University of London, 2017. http://qmro.qmul.ac.uk/xmlui/handle/123456789/30884.
Full textDamacharla, Praveen Lakshmi Venkata Naga. "Simulation Studies and Benchmarking of Synthetic Voice Assistant Based Human-Machine Teams (HMT)." University of Toledo / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=toledo1535119916261581.
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